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	<id>http://songofavaria.com:8080/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aleph</id>
	<title>Avaria - User contributions [en]</title>
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	<updated>2026-08-14T15:52:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Aqiq&amp;diff=6983</id>
		<title>Aqiq</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Aqiq&amp;diff=6983"/>
		<updated>2026-08-14T15:36:38Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Aqiq''' is the [[Sirdabi]] word for gemstones belonging to the chalcedony family, especially but not limited to agate. Some other stones referred to as aqiq include carnelian, sard, jasper, marzite, chrysoprase, bloodstone, and onyx.&lt;br /&gt;
&lt;br /&gt;
Although most varieties are not as rare as truly precious gems like emerald or ruby, aqiq stones are highly prized within [[Azadi]] culture for their association with the Prophet al-Azad and before him with such honored figures as [[Shamsar]], the legendary ancient king of the Marzumite [[Yehani]]. Aqiq are often engraved with small symbols and calligraphic mottoes to make personal signet rings.&lt;br /&gt;
&lt;br /&gt;
==The First Aqiq Ring==&lt;br /&gt;
The very first aqiq ring in the style of those worn by many Azadi today was that belonging to the Prophet al-Azad. His third wife [[Haleb]] had tried to bestow on him the marriage gift of an aqiq originally worn in the crown of her ancestor King Shamsar, a marzite engraved with the image of the moon-crowned fish eagle once used to symbolize Elu-Hani. When al-Azad turned this well-meant gift down due to its traditional Yehani imagery, Haleb grew upset and offended, her pride stung by this perceived slight to herself and her ancestry. Seeing this, the Prophet eventually relented -- but only on condition that the marzite should be engraved on its reverse side with the first line of the Surah of Oneness, and that it should be set within a ring with the original image turned to the ring's backing and out of view. Al-Azad told his bride-to-be that this would symbolize the overturning of the old ways and beliefs, while reaffirming the link between the first worshipers of the One God and those who now now knew It correctly as Annur, the illuminator of the now-Perfected Song. Haleb agreed to this request, having the stone worked and set as requested in a simple silver band, and so was the first aqiq ring devised.&lt;br /&gt;
&lt;br /&gt;
==Types of Aqiq Stones==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Primary Land of Origin&lt;br /&gt;
! Rarity&lt;br /&gt;
! Associations&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| '''Marzite'''&lt;br /&gt;
| Opaque red-violet, ranging from almost lilac to a dark plummy shade, most commonly somewhere in between.&lt;br /&gt;
| [[Marzum]]&lt;br /&gt;
| Rare&lt;br /&gt;
| Wisdom, spirituality, kinship, protection from harm&lt;br /&gt;
| Powder made from ground marzumite used as an antidote to poison.&lt;br /&gt;
|-&lt;br /&gt;
| '' Moss Aqiq'''&lt;br /&gt;
| Milky white with filamentous or blotched green markings.&lt;br /&gt;
| [[Marzum]], [[Jalanjhur]]&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Healing, protection while traveling.&lt;br /&gt;
| Also known as nidrine aqiq.&lt;br /&gt;
|-&lt;br /&gt;
| '''Snow Aqiq'''&lt;br /&gt;
| White with very sparing black or dark grey striations.&lt;br /&gt;
| Uncommon&lt;br /&gt;
| [[Marzum]]&lt;br /&gt;
| Spiritual insight, clarity, new beginnings, oneness with God&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Aqiq&amp;diff=6982</id>
		<title>Aqiq</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Aqiq&amp;diff=6982"/>
		<updated>2026-08-14T14:57:04Z</updated>

		<summary type="html">&lt;p&gt;Aleph: Created page with &amp;quot;'''Aqiq''' is the Sirdabi word for gemstones in the chalcedony family, especially but not limited to agate. Other stones referred to as aqiq include carnelian, sard, jasper, marzite, chrysoprase, bloodstone, and onyx.  Although most varieties are not as rare as truly precious gems like emerald or ruby, aqiq stones are highly prized within Azadi culture for their association with the Prophet al-Azad and before him with such honored figures as Shamsar, the lege...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Aqiq''' is the [[Sirdabi]] word for gemstones in the chalcedony family, especially but not limited to agate. Other stones referred to as aqiq include carnelian, sard, jasper, marzite, chrysoprase, bloodstone, and onyx.&lt;br /&gt;
&lt;br /&gt;
Although most varieties are not as rare as truly precious gems like emerald or ruby, aqiq stones are highly prized within [[Azadi]] culture for their association with the Prophet al-Azad and before him with such honored figures as [[Shamsar]], the legendary ancient king of the Marzumite [[Yehani]]. Aqiq are often engraved with small symbols and calligraphic mottoes to make personal signet rings.&lt;br /&gt;
&lt;br /&gt;
==The First Aqiq Ring==&lt;br /&gt;
The very first aqiq ring in the style of those worn by many Azadi today was that belonging to the Prophet al-Azad. His third wife [[Haleb]] had tried to bestow on him the marriage gift of an aqiq originally worn in the crown of her ancestor King Shamsar, a marzite engraved with the image of the sun-crowned fish eagle once used to symbolize Elu-Hani. When al-Azad turned this well-meant gift down due to its traditional Yehani imagery, Haleb grew upset and offended, her pride stung by this perceived slight to herself and her ancestry. Seeing this, the Prophet eventually relented -- but only on condition that the marzite should be engraved on its reverse side with the first line of the Surah of Oneness, and that it should be set within a ring with the original image turned to the ring's backing and out of view. Al-Azad told his bride-to-be that this would symbolize the overturning of the old ways and beliefs, while reaffirming the link between the first worshipers of the One God and those who now now knew It correctly as Annur, the illuminator of the now-Perfected Song. Haleb agreed to this request, having the stone worked and set as requested in a simple silver band, and so was the first aqiq ring devised.&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Ilexi&amp;diff=6981</id>
		<title>Ilexi</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Ilexi&amp;diff=6981"/>
		<updated>2026-08-05T17:48:29Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Ilexi''' are the people of far western [[Ruvera]], native to the Kingdom of [[Ensor]] and the [[High Hinterlands]]. They also make up the better part of the population of the newly separate principality of [[Innithel]].&lt;br /&gt;
&lt;br /&gt;
Ilexi tend to be both individualistic and clannish, particularly in the highland regions of north Ensor and in the High Hinterlands themselves. Most other peoples of Ruvera view them as brash, boorish, and generally unsophisticated, if not outright wild. The more cultured Ilexi of the south are continually embarrassed by this reputation, which spurs an extra bit of resentment between the residents of north and south Ensor.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The Ilexi are a middling sort of people in build and appearance. Not as fair as the [[Rhodish]], they tend towards light to tanned skin and dark blond to brown hair. Truly black hair is rare, but dark brown is not uncommon, and various darker shades of red are also frequently mixed in. The color of their eyes runs the gamut of lighter tones from grey to deep brown, with blue and light brown being most typical.&lt;br /&gt;
&lt;br /&gt;
[[Category:Heritage]]&lt;br /&gt;
[[Category:Character Information]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Skeggit&amp;diff=6980</id>
		<title>Skeggit</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Skeggit&amp;diff=6980"/>
		<updated>2026-08-05T17:00:54Z</updated>

		<summary type="html">&lt;p&gt;Aleph: headers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''skeggit''' is a large bovine similar to a musk ox. It can be found in the far northern reaches of [[Ruvera]], where it is well adapted to the long and bitter winters and brief summers.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
The skeggit is a very shaggy beast, with extremely long outer guard hairs and a dense woolly undercoat. More unusual than the coat itself, however, is the layer of moss that grows on top of it. This moss, nearly as long and shaggy as the skeggit's coat, adds a light but still warmer layer to the creature's defenses against the cold. Young skeggit start to be lightly splotched with this moss at an early age, and the oldest skeggit in a herd can easily be distinguished by their luxuriant green-grey trappings. The skeggit has a large head topped with pronged horns, which are longer and more heavily pronged in males than females. It lacks the bony head shield of its cousin the musk ox, and instead of fighting for dominance by head-butting one another, they instead seem to compete by attempting to intimidate other bulls with a head-swaying display that shows off the spread of their moss-festooned horns.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
&lt;br /&gt;
Wild skeggit live together in herds of a dozen to two dozen animals, larger in the summer than the winter. The winter herds mix males and females together, but after the breeding season's battles for dominance among the bulls, the victor will drive the other bulls off from the herd and leave only the females. Calving occurs in the spring, but following the hardest winters conception does not occur in female skeggit and no young are born the following year. Skeggit typically wander with the seasons, following their seasonal food sources of willows, lichen, and other nutritious browse.&lt;br /&gt;
&lt;br /&gt;
==Relationship with Humans==&lt;br /&gt;
&lt;br /&gt;
Skeggit have been at least partially domesticated by the Qalqesh tribes of [[Angrosh]] that make the far north their home, and some of the [[Frekki]] have done the same. Although the tamed skeggit may be only lightly tended by these pastoralist peoples, they show a mysterious bond with their tenders which some say is due to some sort of sympathetic shamanistic magic. Skeggit herders will drive their animals to areas of better browse in the hardest months of the year to ensure better breeding outcomes for their herds, and in the summer the skeggit allow them to harvest the wool of their undercoats to be made into warm garments and blankets. The Qalqesh and Frekki also harvest the moss that grows on the skeggit's coats, as it is said to have both medicinal and nutritional value.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mammals]]&lt;br /&gt;
[[Category:Fauna]]&lt;br /&gt;
[[Category:Natural History]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Bubal&amp;diff=6979</id>
		<title>Bubal</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Bubal&amp;diff=6979"/>
		<updated>2026-08-05T16:30:41Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''bubal''' is a type of kongoni or hartebeest native to northern [[Idiri]]. Avoiding desert interiors and wooded areas, they can be found in small herds on coastal plain and in grassy scrub throughout the lands of the southern [[Adelantean Sea|Adelantean]]. In [[Raziya]], they are found chiefly on the [[Plain of Storms]] and in the [[Stormbreak Hills]], up to the lower levels of the [[Rassi Plateau]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
The bubal is a large ungulate, standing up to three and a half feet at the shoulder and weighing between 220 and 400 pounds. It has a large powerful chest, and its back slopes down noticeably from the shoulders which have a small but noticeable hump. The bubal has a very svelte wedge-shaped head, with an elongated forehead and long flat-topped snout. Its dark ridged horns are equally unusual, looking U-shaped with viewed from the front but making a back-swept S when seen from the side. Its short and shiny coat is a plain and sandy color overall, except for long greyish patches on either side of its muzzle above the nostrils, and the black tuft on its short tail.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
&lt;br /&gt;
Bubals are primarily grazers who consume the hardy grasses of the coastal plains and lower massifs of north Idiri. While they will roam extensively over their preferred environment of rocky, scrubby plains, they are non-migratory and maintain a rough territory within a given area. Sometimes they will stray up to the edges of oases to nibble on one of their favorite treats, fresh green orchardgrass.&lt;br /&gt;
&lt;br /&gt;
Like other kongoni, bubals are social animals that are usually found in herds of a hundred or more individuals. Multiple generations live together in one herd, with smaller subgroups of territorial, non-territorial, and subadult males, and of females and calves. They are alert and intelligent creatures, and though the placement of their eyes high on their foreheads allows them to keep watch while grazing, usually a herd will have at least one animal on lookout as well, standing up on a rock or mound of dirt for the best view. Sometimes younger adult bubals will wander off to graze by themselves or in pairs, particularly in areas where their chief predator the [[Tessary lion]] is uncommon; this can make them vulnerable to human hunters. Although only lions will kill an adult bubal, calves may be preyed on by leopards and hyenas.&lt;br /&gt;
&lt;br /&gt;
Bubals' eyesight is not all that sharp but their sense of hearing and smell are very keen and discriminating, so most of their communication comes in the form of vocalizations and scent marking with dung piles. They make quiet quacking and grunting sounds to one another, and produce a sharper quacking call when alarmed. Juveniles tend to be noiser than adults, and a group of calves will often be accompanied by a low gabble of their youthful voices.&lt;br /&gt;
&lt;br /&gt;
==Relationship with Humans==&lt;br /&gt;
&lt;br /&gt;
Bubals are not extensively hunted in most places where they live, as their meat is considered too oily for it to be preferred as a game animal. Its coat and hide, too, tend to be somewhat oily, which limits its desirability for clothing, rugs, or blankets. It is however sometimes used to produce rustic but weatherproof awnings and bags, particularly saddlebags.&lt;br /&gt;
&lt;br /&gt;
Respected in ancient times by both the [[Yemelites]] (pagan precursors to the [[Yehani]]) and the [[Amunati]], bubals were once used as a sacrificial animal in their temples.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mammals]]&lt;br /&gt;
[[Category:Fauna]]&lt;br /&gt;
[[Category:Natural History]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Bubal&amp;diff=6978</id>
		<title>Bubal</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Bubal&amp;diff=6978"/>
		<updated>2026-08-05T15:31:42Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''bubal''' is a type of kongoni or hartebeest native to northern [[Idiri]]. Avoiding desert interiors and wooded areas, they can be found in small herds on coastal plain and in grassy scrub throughout the lands of the southern [[Adelantean Sea|Adelantean]]. In [[Raziya]], they are found chiefly on the [[Plain of Storms]] and in the [[Stormbreak Hills]], up to the lower levels of the [[Rassi Plateau]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
The bubal is a large ungulate, standing up to three and a half feet at the shoulder and weighing between 220 and 400 pounds. It has a large powerful chest, and its back slopes down noticeably from the shoulders which have a small but noticeable hump. The bubal has a very svelte wedge-shaped head, with an elongated forehead and long flat-topped snout. Its dark ridged horns are equally unusual, looking U-shaped with viewed from the front but making a back-swept S when seen from the side. Its short and shiny coat is a plain and sandy color overall, except for long greyish patches on either side of its muzzle above the nostrils, and the black tuft on its short tail.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mammals]]&lt;br /&gt;
[[Category:Fauna]]&lt;br /&gt;
[[Category:Natural History]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Bubal&amp;diff=6977</id>
		<title>Bubal</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Bubal&amp;diff=6977"/>
		<updated>2026-08-05T15:20:58Z</updated>

		<summary type="html">&lt;p&gt;Aleph: Created page with &amp;quot;The '''bubal''' is a type of kongoni or hartebeest native to northern Idiri. Avoiding desert interiors and wooded areas, they can be found in small herds on coastal plain and in grassy scrub throughout the lands of the southern Adelantean.  ==Appearance==  The bubal is a large ungulate, standing over three feet at the shoulder and weighing between 220 and 400 pounds. It has a large powerful chest, and its back slopes down noticeably from the should...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''bubal''' is a type of kongoni or hartebeest native to northern [[Idiri]]. Avoiding desert interiors and wooded areas, they can be found in small herds on coastal plain and in grassy scrub throughout the lands of the southern [[Adelantean Sea|Adelantean]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
The bubal is a large ungulate, standing over three feet at the shoulder and weighing between 220 and 400 pounds. It has a large powerful chest, and its back slopes down noticeably from the shoulders which have a small but noticeable hump. The bubal has a very svelte wedge-shaped head, with an elongated forehead and long flat-topped snout. Its dark ridged horns are equally unusual, looking U-shaped with viewed from the front but making a back-swept S when seen from the side. Its short and shiny coat is a plain and sandy color overall, except for long greyish patches on either side of its muzzle above the nostrils, and the black tuft on its short tail.&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Mongoose&amp;diff=6976</id>
		<title>Mongoose</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Mongoose&amp;diff=6976"/>
		<updated>2026-08-05T14:47:22Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''mongoose''' is a small to medium-sized carnivore that can be found throughout most of [[Idiri]] and into [[Ruleska]] and [[Riendu]] as well, where it occupies a wide variety of environments. Although absent from most of the [[Great Hazari Desert|Great Hazari]] and other extreme deserts, mongooses can be found along the [[Adelantean Sea|Adelantean]] coast where it favors scrub, plains, and woodlands. They can also be found in urban areas, free-ranging, semi-feral, or even kept as cherished pets. Although they can sometimes prey on domestic fowl and their eggs, mongooses have a good reputation overall, being considered lucky and plucky, as well as good protection against snakes and scorpions. The two most common types of mongoose in [[Raziya]] are the Raziyan or '''great grey mongoose''' and the '''pepperspot moongoose'''.&lt;br /&gt;
&lt;br /&gt;
==Great Grey Mongoose==&lt;br /&gt;
The great grey mongoose is of medium size, with a small-eared pointed head and a long, agile body with an almost equally long tail. While it is most commonly grey in color overall, it can also shade more rusty or yellowish, and even grey-pelted individuals also have flecks of yellow, brown, and rust amid the heavy ticking that accents their fur. Its coat is fairly long and coarse, and in colder seasons it can look a little as if it has draped a shabby marzuq around itself.&lt;br /&gt;
&lt;br /&gt;
Adaptable and wide-ranging, great grey mongooses do not live in deeply arid or densely forested environments but can be found nearly anywhere else. In [[Amunat]] they are common all up and down the [[Tamarat River]] and its delta, while elsewhere they favor the scrubby coastal plain, the light montane forests and verdantcanyons of the desert massifs, and the submerged but still green course of the [[River Tamrasset|Tamrasset River]] in [[Raziya]]. The great grey is mostly diurnal, but can be found hunting at dawn and dusk as well and sometimes even into the night, especially when the moons are bright. The creatures live in small social groups, usually a single mating pair or a small unit of related individuals.&lt;br /&gt;
&lt;br /&gt;
They have a very broad diet, consuming everything from lizards and frogs to insects and crayfish to birds and smaller mammals -- occasionally including their cousins the pepperspot mongoose. But great grey mongooses have earned their valiant reputation for their ability to do battle venomous snakes without sustaining harm, as well as for still less common feats. It is said, both among the [[Razmani]] and the [[Amunati]], that certain great grey mongooses are born with a destiny to be the true heroes of their kind, and to track down and slay crocodiles and even dragons. In Amunat it is said that this mongoose is the only creature that capable of hunting even the terrible [[Gargut-Ammat]], and with a well-placed bite to its throat can induce it to disgorge itself of all the things it has ever swallowed.&lt;br /&gt;
&lt;br /&gt;
==Pepperspot Mongoose==&lt;br /&gt;
The pepperspot is a species of dwarf moongoose, which at about the size of a large kitten makes it one of the smaller of its kind. It has a round head with a pointed muzzle, and small rounded ears set close to the skull. Short-legged and low to the ground, it gets around with a scampering motion and can be surprisingly fast and agile. Its short soft coat comes in many different colors, from rusty peach to brown or dark russet. In place of the ticking seen on the pelts of its cousins, the pepperspot lives up to its name with a dense scattering of little dark spots across its shoulders and upper forelegs, which become steadily sparser further down its sides and back.&lt;br /&gt;
&lt;br /&gt;
The pepperspot mongoose is almost strictly diurnal, and lives in groups of about a dozen or so animals. These are most often related, but sometimes a newcomer will be &amp;quot;adopted&amp;quot; into the group and will join the rest in lookout duty and helping to care for the young of the chief breeding pair. Pepperspots prefer scrub environments with ample clumped grass and woody shrubbery, and unlike other dwarf mongooses will also dwell within the more densely vegetated environment of spring- or river-fed oases. They can make themselves quite at home in cities too, particularly where there is plentiful cover from shrubs or junk.&lt;br /&gt;
&lt;br /&gt;
Pepperspots take mostly smaller prey, from small lizards and frogs to their favorite meals of cicadas and scorpions. As their larger great grey relatives are valued for the role in keeping venomous snakes at bay, pepperspots are appreciated for reducing the number of scorpions available to go crawling about in one's house or shoes. Like the great grey, pepperspot mongooses can make good pets, though they do best with another mongoose or other small animal for additional companionship.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mammals]]&lt;br /&gt;
[[Category:Fauna]]&lt;br /&gt;
[[Category:Natural History]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Murder_cicada&amp;diff=6975</id>
		<title>Murder cicada</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Murder_cicada&amp;diff=6975"/>
		<updated>2026-08-05T14:46:36Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''murder cicada''' is a type of cicada whose range spans north [[Idiri]] and [[Rahoum]]. These insects usually are found along wadis and other seasonal or subterranean water courses, where they perch on the trunks and branches of various shrubs and small trees. They are known to reside in similarly shrubby environments within cities such as [[:Omrazir]], where their rhythmic pulsing song fills the air on hot summer nights. They are a favored prey item for the [[silverstreak kite]] and [[Mongoose#Pepperspot_Mongoose|pepperspot mongoose]], both also common in [[Raziya]], and when fried in oil are a treat enjoyed by many [[Tessouare]] as well.&lt;br /&gt;
&lt;br /&gt;
The murder cicada's name comes from the very loud grating shriek the creatures emit when disturbed, which not only sounds &amp;quot;like screaming bloody murder&amp;quot; but is also so intensely startling that it is claimed weak-hearted people have been frightened to death on hearing its cry. It is sometimes also just called the murderbug.&lt;br /&gt;
&lt;br /&gt;
[[Category:Insects]]&lt;br /&gt;
[[Category:Fauna]]&lt;br /&gt;
[[Category:Natural History]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Mongoose&amp;diff=6974</id>
		<title>Mongoose</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Mongoose&amp;diff=6974"/>
		<updated>2026-08-05T14:44:11Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Pepperspot Mongoose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''mongoose''' is a small to medium-sized carnivore that can be found throughout most of [[Idiri]] and into [[Ruleska]] and [[Riendu]] as well, where it occupies a wide variety of environments. Although absent from most of the [[Great Hazari Desert|Great Hazari]] and other extreme deserts, mongooses can be found along the [[Adelantean Sea|Adelantean]] coast where it favors scrub, plains, and woodlands. They can also be found in urban areas, free-ranging, semi-feral, or even kept as cherished pets. Although they can sometimes prey on domestic fowl and their eggs, mongooses have a good reputation overall, being considered lucky and plucky, as well as good protection against snakes and scorpions. The two most common types of mongoose in [[Raziya]] are the Raziyan or '''great grey mongoose''' and the '''pepperspot moongoose'''.&lt;br /&gt;
&lt;br /&gt;
==Great Grey Mongoose==&lt;br /&gt;
The great grey mongoose is of medium size, with a small-eared pointed head and a long, agile body with an almost equally long tail. While it is most commonly grey in color overall, it can also shade more rusty or yellowish, and even grey-pelted individuals also have flecks of yellow, brown, and rust amid the heavy ticking that accents their fur. Its coat is fairly long and coarse, and in colder seasons it can look a little as if it has draped a shabby marzuq around itself.&lt;br /&gt;
&lt;br /&gt;
Adaptable and wide-ranging, great grey mongooses do not live in deeply arid or densely forested environments but can be found nearly anywhere else. In [[Amunat]] they are common all up and down the [[Tamarat River]] and its delta, while elsewhere they favor the scrubby coastal plain, the light montane forests and verdantcanyons of the desert massifs, and the submerged but still green course of the [[Tamrasset|Tamrasset River]] in [[Raziya]]. The great grey is mostly diurnal, but can be found hunting at dawn and dusk as well and sometimes even into the night, especially when the moons are bright. The creatures live in small social groups, usually a single mating pair or a small unit of related individuals.&lt;br /&gt;
&lt;br /&gt;
They have a very broad diet, consuming everything from lizards and frogs to insects and crayfish to birds and smaller mammals -- occasionally including their cousins the pepperspot mongoose. But great grey mongooses have earned their valiant reputation for their ability to do battle venomous snakes without sustaining harm, as well as for still less common feats. It is said, both among the [[Razmani]] and the [[Amunati]], that certain great grey mongooses are born with a destiny to be the true heroes of their kind, and to track down and slay crocodiles and even dragons. In Amunat it is said that this mongoose is the only creature that capable of hunting even the terrible [[Gargut-Ammat]], and with a well-placed bite to its throat can induce it to disgorge itself of all the things it has ever swallowed.&lt;br /&gt;
&lt;br /&gt;
==Pepperspot Mongoose==&lt;br /&gt;
The pepperspot is a species of dwarf moongoose, which at about the size of a large kitten makes it one of the smaller of its kind. It has a round head with a pointed muzzle, and small rounded ears set close to the skull. Short-legged and low to the ground, it gets around with a scampering motion and can be surprisingly fast and agile. Its short soft coat comes in many different colors, from rusty peach to brown or dark russet. In place of the ticking seen on the pelts of its cousins, the pepperspot lives up to its name with a dense scattering of little dark spots across its shoulders and upper forelegs, which become steadily sparser further down its sides and back.&lt;br /&gt;
&lt;br /&gt;
The pepperspot mongoose is almost strictly diurnal, and lives in groups of about a dozen or so animals. These are most often related, but sometimes a newcomer will be &amp;quot;adopted&amp;quot; into the group and will join the rest in lookout duty and helping to care for the young of the chief breeding pair. Pepperspots prefer scrub environments with ample clumped grass and woody shrubbery, and unlike other dwarf mongooses will also dwell within the more densely vegetated environment of spring- or river-fed oases. They can make themselves quite at home in cities too, particularly where there is plentiful cover from shrubs or junk.&lt;br /&gt;
&lt;br /&gt;
Pepperspots take mostly smaller prey, from small lizards and frogs to their favorite meals of cicadas and scorpions. As their larger great grey relatives are valued for the role in keeping venomous snakes at bay, pepperspots are appreciated for reducing the number of scorpions available to go crawling about in one's house or shoes. Like the great grey, pepperspot mongooses can make good pets, though they do best with another mongoose or other small animal for additional companionship.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mammals]]&lt;br /&gt;
[[Category:Fauna]]&lt;br /&gt;
[[Category:Natural History]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Mongoose&amp;diff=6973</id>
		<title>Mongoose</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Mongoose&amp;diff=6973"/>
		<updated>2026-08-05T14:42:16Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''mongoose''' is a small to medium-sized carnivore that can be found throughout most of [[Idiri]] and into [[Ruleska]] and [[Riendu]] as well, where it occupies a wide variety of environments. Although absent from most of the [[Great Hazari Desert|Great Hazari]] and other extreme deserts, mongooses can be found along the [[Adelantean Sea|Adelantean]] coast where it favors scrub, plains, and woodlands. They can also be found in urban areas, free-ranging, semi-feral, or even kept as cherished pets. Although they can sometimes prey on domestic fowl and their eggs, mongooses have a good reputation overall, being considered lucky and plucky, as well as good protection against snakes and scorpions. The two most common types of mongoose in [[Raziya]] are the Raziyan or '''great grey mongoose''' and the '''pepperspot moongoose'''.&lt;br /&gt;
&lt;br /&gt;
==Great Grey Mongoose==&lt;br /&gt;
The great grey mongoose is of medium size, with a small-eared pointed head and a long, agile body with an almost equally long tail. While it is most commonly grey in color overall, it can also shade more rusty or yellowish, and even grey-pelted individuals also have flecks of yellow, brown, and rust amid the heavy ticking that accents their fur. Its coat is fairly long and coarse, and in colder seasons it can look a little as if it has draped a shabby marzuq around itself.&lt;br /&gt;
&lt;br /&gt;
Adaptable and wide-ranging, great grey mongooses do not live in deeply arid or densely forested environments but can be found nearly anywhere else. In [[Amunat]] they are common all up and down the [[Tamarat River]] and its delta, while elsewhere they favor the scrubby coastal plain, the light montane forests and verdantcanyons of the desert massifs, and the submerged but still green course of the [[Tamrasset|Tamrasset River]] in [[Raziya]]. The great grey is mostly diurnal, but can be found hunting at dawn and dusk as well and sometimes even into the night, especially when the moons are bright. The creatures live in small social groups, usually a single mating pair or a small unit of related individuals.&lt;br /&gt;
&lt;br /&gt;
They have a very broad diet, consuming everything from lizards and frogs to insects and crayfish to birds and smaller mammals -- occasionally including their cousins the pepperspot mongoose. But great grey mongooses have earned their valiant reputation for their ability to do battle venomous snakes without sustaining harm, as well as for still less common feats. It is said, both among the [[Razmani]] and the [[Amunati]], that certain great grey mongooses are born with a destiny to be the true heroes of their kind, and to track down and slay crocodiles and even dragons. In Amunat it is said that this mongoose is the only creature that capable of hunting even the terrible [[Gargut-Ammat]], and with a well-placed bite to its throat can induce it to disgorge itself of all the things it has ever swallowed.&lt;br /&gt;
&lt;br /&gt;
==Pepperspot Mongoose==&lt;br /&gt;
The pepperspot is a species of dwarf moongoose, which at about the size of a large kitten makes it one of the smaller of its kind. It has a round head with a pointed muzzle, and small rounded ears set close to the skull. Short-legged and low to the ground, it gets around with a scampering motion and can be surprisingly fast and agile. Its short soft coat comes in many different colors, from rusty peach to brown or dark russet. In place of the ticking seen on the pelts of its cousins, the pepperspot lives up to its name with a dense scattering of little dark spots across its shoulders and upper forelegs, which become steadily sparser further down its sides and back.&lt;br /&gt;
&lt;br /&gt;
The pepperspot mongoose is almost strictly diurnal, and lives in groups of about a dozen or so animals. These are most often related, but sometimes a newcomer will be &amp;quot;adopted&amp;quot; into the group and will join the rest in lookout duty and helping to care for the young of the chief breeding pair. Pepperspots prefer scrub environments with ample clumped grass and woody shrubbery, and unlike other dwarf mongooses also will dwell within the more densely vegetated environment of spring- or river-fed oases. They can make themselves quite at home in cities too, particularly where there is plentiful cover from shrubs or junk.&lt;br /&gt;
&lt;br /&gt;
Pepperspots take mostly smaller prey, from small lizards and frogs to their favorite meals of cicadas and scorpions. As their larger great grey relatives are valued for the role in keeping venomous snakes at bay, pepperspots are appreciated for reducing the number of scorpions available to go crawling about in one's house or shoes. Like the great grey, pepperspot mongooses can make good pets, though they do best with another mongoose or other small animal for additional companionship.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mammals]]&lt;br /&gt;
[[Category:Fauna]]&lt;br /&gt;
[[Category:Natural History]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Mongoose&amp;diff=6972</id>
		<title>Mongoose</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Mongoose&amp;diff=6972"/>
		<updated>2026-08-04T16:52:53Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''mongoose''' is a small to medium-sized carnivore that can be found throughout most of [[Idiri]] and into [[Ruleska]] and [[Riendu]] as well, where it occupies a wide variety of environments. Although absent from most of the [[Great Hazari Desert|Great Hazari]] and other extreme deserts, mongooses can be found along the [[Adelantean Sea|Adelantean]] coast where it favors scrub, plains, and woodlands. They can also be found in urban areas, free-ranging, semi-feral, or even kept as cherished pets. Although they can sometimes prey on domestic fowl and their eggs, mongooses have a good reputation overall, being considered lucky and plucky, as well as good protection against snakes and scorpions. The two most common types of mongoose in [[Raziya]] are the Raziyan or '''great grey mongoose''' and the '''pepperspot moongoose'''.&lt;br /&gt;
&lt;br /&gt;
==Great Grey Mongoose==&lt;br /&gt;
The great grey mongoose is of medium size, with a small-eared pointed head and a long, agile body with an almost equally long tail. While it is most commonly grey in color overall, it can also shade more rusty or yellowish, and even grey-pelted individuals also have flecks of yellow, brown, and rust amid the heavy ticking that accents their fur. Its coat is fairly long and coarse, and in colder seasons it can look a little as if it has draped a shabby marzuq around itself.&lt;br /&gt;
&lt;br /&gt;
Adaptable and wide-ranging, great grey mongooses do not live in deeply arid or densely forested environments but can be found nearly anywhere else. In [[Amunat]] they are common all up and down the [[Tamarat River]] and its delta, while elsewhere they favor the scrubby coastal plain, the light montane forests and verdantcanyons of the desert massifs, and the submerged but still green course of the [[Tamrasset|Tamrasset River]] in [[Raziya]]. The great grey is mostly diurnal, but can be found hunting at dawn and dusk as well and sometimes even into the night, especially the moons are bright. The creatures live in small social groups, usually a single mating pair or a small unit of related individuals.&lt;br /&gt;
&lt;br /&gt;
They have a very broad diet, consuming everything from lizards and frogs to insects and crayfish to birds and smaller mammals -- occasionally including their cousins the pepperspot mongoose. But great grey mongooses have earned their valiant reputation for their ability to do battle venomous snakes without sustaining harm, as well as for still less common feats. It is said, both among the [[Razmani]] and the [[Amunati]], that certain great grey mongooses are born with a destiny to be the true heroes of their kind, and to track down and slay crocodiles and even dragons. In Amunat it is said that this mongoose is the only creature that capable of hunting even the terrible [[Gargut-Ammat]], and with a well-placed bite to its throat can induce it to disgorge itself of all the things it has ever swallowed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mammals]]&lt;br /&gt;
[[Category:Fauna]]&lt;br /&gt;
[[Category:Natural History]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Mongoose&amp;diff=6971</id>
		<title>Mongoose</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Mongoose&amp;diff=6971"/>
		<updated>2026-08-04T16:51:55Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''mongoose''' is a small to medium-sized carnivore that can be found throughout most of [[Idiri]] and into [[Ruleska]] and [[Riendu]] as well, where it occupies a wide variety of environments. Although absent from most of the [[Great Hazari Desert|Great Hazari]] and other extreme deserts, mongooses can be found along the [[Adelantean Sea|Adelantean]] coast where it favors scrub, plains, and woodlands. They can also be found in urban areas, free-ranging, semi-feral, or even kept as cherished pets. Although they can sometimes prey on domestic fowl and their eggs, mongooses have a good reputation overall, being considered lucky and plucky, as well as good protection against snakes and scorpions. The two most common types of mongoose in [[Raziya]] are the Raziyan or '''great grey mongoose''' and the '''pepperspot moongoose'''.&lt;br /&gt;
&lt;br /&gt;
==Great Grey Mongoose==&lt;br /&gt;
The great grey mongoose is of medium size, with a small-eared pointed head and a long, agile body with an almost equally long tail. While it is most commonly grey in color overall, it can also shade more rusty or yellowish, and even grey-pelted individuals also have flecks of yellow, brown, and rust amid the heavy ticking that accents their fur. Its coat is fairly long and coarse, and in colder seasons it can look a little as if it has draped a shabby marzuq around itself.&lt;br /&gt;
&lt;br /&gt;
Adaptable and wide-ranging, great grey mongooses do not live in deeply arid or densely forested environments but can be found nearly anywhere else. In [[Amunat]] they are common all up and down the [[Tamarat River]] and its delta, while elsewhere they favor the scrubby coastal plain, the light montane forests and verdantcanyons of the desert massifs, and the submerged but still green course of the [[Tamrasset|Tamrasset River]] in [[Raziya]]. The great grey is mostly diurnal, but can be found hunting at dawn and dusk as well and sometimes even into the night, especially the moons are bright. The creatures live in small social groups, usually a single mating pair or a small unit of related individuals.&lt;br /&gt;
&lt;br /&gt;
They have a very broad diet, consuming everything from lizards and frogs to insects and crayfish to birds and smaller mammals -- occasionally including their cousins the pepperspot mongoose. But great grey mongooses have earned their somewhat heroic reputation for their ability to do battle venomous snakes without sustaining harm, as well as for still less common feats. It is said, both among the [[Razmani]] and the [[Amunati]], that certain great grey mongooses are born with a destiny to be the true heroes of their kind, and to track down and slay crocodiles and even dragons. In Amunat it is said that this mongoose is the only creature that capable of hunting even the terrible [[Gargut-Ammat]], and with a well-placed bite to its throat can induce it to disgorge itself of all the things it has ever swallowed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mammals]]&lt;br /&gt;
[[Category:Fauna]]&lt;br /&gt;
[[Category:Natural History]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Mongoose&amp;diff=6970</id>
		<title>Mongoose</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Mongoose&amp;diff=6970"/>
		<updated>2026-08-04T16:51:21Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''mongoose''' is a small to medium-sized carnivore that can be found throughout most of [[Idiri]] and into [[Ruleska]] and [[Riendu]] as well, where it occupies a wide variety of environments. Although absent from most of the [[Great Hazari Desert|Great Hazari]] and other extreme deserts, mongooses can be found along the [[Adelantean Sea|Adelantean]] coast where it favors scrub, plains, and woodlands. They can also be found in urban areas, free-ranging, semi-feral, or even kept as cherished pets. Although they can sometimes prey on domestic fowl and their eggs, mongooses have a good reputation overall, being considered lucky and plucky, as well as good protection against snakes and scorpions. The two most common types of mongoose in [[Raziya]] are the Raziyan or '''great grey mongoose''' and the '''pepperspot moongoose'''.&lt;br /&gt;
&lt;br /&gt;
==Great Grey Mongoose==&lt;br /&gt;
The great grey mongoose is of medium size, with a small-eared pointed head and a long, agile body with an almost equally long tail. While it is most commonly grey in color overall, it can also shade more rusty or yellowish, and even grey-pelted individuals also have flecks of yellow, brown, and rust amid the heavy ticking that accents their fur. Its coat is fairly long and coarse, and in colder seasons it can look a little as if it has draped a shabby marzuq around itself.&lt;br /&gt;
&lt;br /&gt;
Adaptable and wide-ranging, great grey mongooses do not live in deeply arid or densely forested environments but can be found nearly anywhere else. In [[Amunat]] they are common all up and down the [[Tamarat River]] and its delta, while elsewhere they favor the scrubby coastal plain, the light montane forests and verdantcanyons of the desert massifs, and the submerged but still green course of the [[Tamrasset|Tamrasset River]] in [[Raziya]]. The great grey is mostly diurnal, but can be found hunting at dawn and dusk as well and sometimes even into the night, especially the moons are bright. The creatures live in small social groups, usually a single mating pair or a small unit of related individuals.&lt;br /&gt;
&lt;br /&gt;
They have a very broad diet, consuming everything from lizards and frogs to insects and crayfish to birds and smaller mammals -- occasionally including their cousins the pepperspot mongoose. But great grey mongooses have earned their somewhat heroic reputation for their ability to do battle venomous snakes without sustaining harm, as well as for still less common feats. It is said, both among the [[Razmani]] and the [[Amunati]], that certain great grey mongooses are born with a destiny to be the true heroes of their kind, and to track down and slay crocodiles and even dragons. In Amunat it is said that this mongoose is the only creature that capable of hunting even the terrible [[Gargat-Ammat]], and with a well-placed bite to its throat can induce it to disgorge itself of all the things it has ever swallowed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mammals]]&lt;br /&gt;
[[Category:Fauna]]&lt;br /&gt;
[[Category:Natural History]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Mongoose&amp;diff=6969</id>
		<title>Mongoose</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Mongoose&amp;diff=6969"/>
		<updated>2026-08-04T16:11:26Z</updated>

		<summary type="html">&lt;p&gt;Aleph: Created page with &amp;quot;The '''mongoose''' is a small to medium-sized carnivore that can be found throughout most of Idiri and into Ruleska and Riendu as well, where it occupies a wide variety of environments. Although absent from most of the Great Hazari and other extreme deserts, mongooses can be found along the Adelantean coast where it favors scrub, plains, and woodlands. They can also be found in urban areas, free-ranging, semi-feral, or even kept as che...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''mongoose''' is a small to medium-sized carnivore that can be found throughout most of [[Idiri]] and into [[Ruleska]] and [[Riendu]] as well, where it occupies a wide variety of environments. Although absent from most of the [[Great Hazari Desert|Great Hazari]] and other extreme deserts, mongooses can be found along the Adelantean coast where it favors scrub, plains, and woodlands. They can also be found in urban areas, free-ranging, semi-feral, or even kept as cherished pets. Although they can sometimes prey on domestic fowl and their eggs, mongooses have a good reputation overall, being considered lucky and plucky, as well as good protection against snakes and scorpions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mammals]]&lt;br /&gt;
[[Category:Fauna]]&lt;br /&gt;
[[Category:Natural History]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Wolf&amp;diff=6968</id>
		<title>Wolf</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Wolf&amp;diff=6968"/>
		<updated>2026-08-04T15:12:15Z</updated>

		<summary type="html">&lt;p&gt;Aleph: categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''wolf''' is a medium to large canid found across nearly all of [[Ruvera]] and into parts of [[Ruleska]] as well. It is well known for living and hunting in packs, and is often the object of fear and awe to the humans it lives among.&lt;br /&gt;
&lt;br /&gt;
===Dire Wolf===&lt;br /&gt;
The dire wolf is an especially large and fearsome wolf that chiefly roams the mountains and plateaus of Ruleska. Although not abundant in any part of its range, it is by far the most common in the [[Tin Chalun]] mountains. Dire wolves are big and powerful enough to take down even large prey on their own and so are encountered as solitary animals more often than many other wolves. Nevertheless they seldom live a genuinely solitary life, and almost always share a home range with other members of a pack, however widely dispersed they may sometimes be.&lt;br /&gt;
&lt;br /&gt;
===Moonwolf===&lt;br /&gt;
The moonwolf is a rather small and slender type of wolf, less powerfully built than the far more common gray wolf and with a narrower skull and muzzle. Moonwolves typically have a black or sable pelt with silver guard hairs which gives them a darkly shimmering appearance. These pelts are prized for their rare beauty, to the degree that trapping and hunting have likely led to its departure from more populated lands. This being the case, moonwolves are found most commonly in remote areas such as the [[Moonfall Mountains]] that lie between the [[Midlands]] and [[Merouen]], the lower reaches of the [[High Hinterlands]], and the heights of the [[Sentinel Range]] of the [[Great Hazari Desert]] in north [[Idiri]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mammals]]&lt;br /&gt;
[[Category:Fauna]]&lt;br /&gt;
[[Category:Natural History]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Rabbit&amp;diff=6967</id>
		<title>Rabbit</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Rabbit&amp;diff=6967"/>
		<updated>2026-08-04T15:11:20Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The rabbit is a fairly widespread creature across Ruvera and in many other parts of the world as well. Wherever it occurs it can sometimes make itself a nuisance to human communities by persistent depredations on their crops, but it is also valued as a source of meat and fur, whether wild-caught or raised domestically.&lt;br /&gt;
&lt;br /&gt;
==Ruvan Rabbit==&lt;br /&gt;
The Ruvan rabbit is, unsurprisingly, the most common rabbit across the continent of Ruvera, where it is not generally thought of as the &amp;quot;Ruvan&amp;quot; rabbit at all, but simply the very ordinary and ubiquitous rabbit. It is only in areas where it has been introduced that it is thought of particularly as Ruvan, and in the coastal areas of north [[Idiri]] where they are now common, they were in fact originally brought over by Ruvan settlers.&lt;br /&gt;
&lt;br /&gt;
Wild Ruvan rabbits range in color from light brown or grey to a ruddy-tinged red, with agouti patterning that helps them blend into their local environment. Where they domesticated and raised their pelts may display a wider range of colors and patterns. Wild rabbits are an important source of protein for poor and rural folk, and the fur is valued for both its appearance and its warmth, particular as lining for cold-weather garments.&lt;br /&gt;
&lt;br /&gt;
==Striped Rabbit==&lt;br /&gt;
The striped rabbit is native to the lands of southern and southeastern [[Riendu]] and some of the islands of the far eastern seas. Their coat is quite unusual, being marked with black or dark brown stripes upon lighter colored fur, often russet, a rich red-tinged brown, or a soft buff. They tend to be a little smaller than the Ruvan rabbit, with noticeably smaller ears as well. Although neither native to [[Raziya]] nor naturalized there, striped rabbits are commonly raised in the coastal town of [[al-Sakhna]], where many people of [[Irulao]] heritage dwell.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mammals]]&lt;br /&gt;
[[Category:Fauna]]&lt;br /&gt;
[[Category:Natural History]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Rabbit&amp;diff=6966</id>
		<title>Rabbit</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Rabbit&amp;diff=6966"/>
		<updated>2026-08-04T15:10:41Z</updated>

		<summary type="html">&lt;p&gt;Aleph: Created page with &amp;quot;The rabbit is a fairly widespread creature across Ruvera and in many other parts of the world as well. Wherever it occurs it can sometimes make itself a nuisance to human communities by persistent depredations on their crops, but it is also valued as a source of meat and fur, whether wild-caught or raised domestically.  ==Ruvan Rabbit== The Ruvan rabbit is, unsurprisingly, the most common rabbit across the continent of Ruvera, where it is not generally thought of as the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The rabbit is a fairly widespread creature across Ruvera and in many other parts of the world as well. Wherever it occurs it can sometimes make itself a nuisance to human communities by persistent depredations on their crops, but it is also valued as a source of meat and fur, whether wild-caught or raised domestically.&lt;br /&gt;
&lt;br /&gt;
==Ruvan Rabbit==&lt;br /&gt;
The Ruvan rabbit is, unsurprisingly, the most common rabbit across the continent of Ruvera, where it is not generally thought of as the &amp;quot;Ruvan&amp;quot; rabbit at all, but simply the very ordinary and ubiquitous rabbit. It is only in areas where it has been introduced that it is thought of particularly as Ruvan, and in the coastal areas of north [[Idiri]] where they are now common, they were in fact originally brought over by Ruvan settlers.&lt;br /&gt;
&lt;br /&gt;
Wild Ruvan rabbits range in color from light brown or grey to a ruddy-tinged red, with agouti patterning that helps them blend into their local environment. Where they domesticated and raised their pelts may display a wider range of colors and patterns. Wild rabbits are an important source of protein for poor and rural folk, and the fur is valued for both its appearance and its warmth, particular as lining for cold-weather garments.&lt;br /&gt;
&lt;br /&gt;
==Striped Rabbit==&lt;br /&gt;
The striped rabbit is native to the lands of southern and southeastern [[Riendu]] and some of the islands of the far eastern seas. Their coat is quite unusual, being marked with black or dark brown stripes upon lighter colored fur, often russet, a rich red-tinged brown, or a soft buff. They tend to be a little smaller than the Ruvan rabbit, with noticeably smaller ears as well. Although neither native to [[Raziya]] nor naturalized there, striped rabbits are commonly raised in the coastal town of [[al-Sakhna]], where many people of Irulao heritage dwell.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mammals]]&lt;br /&gt;
[[Category:Fauna]]&lt;br /&gt;
[[Category:Natural History]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6965</id>
		<title>Innithel</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6965"/>
		<updated>2026-07-29T14:34:56Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
|+'''The Principality of Innithel'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Allegiance'''&lt;br /&gt;
|[[Ensor]] (officially)&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[St. Loomis]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Government'''&lt;br /&gt;
|&lt;br /&gt;
* Prince Regent: Demetrius Estevarre&lt;br /&gt;
* Countess: Eoforwynn Greyleigh&lt;br /&gt;
|-&lt;br /&gt;
|'''Demonym'''&lt;br /&gt;
|Innithaelian&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Language'''&lt;br /&gt;
|Ilexi, Ruvic&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Religion'''&lt;br /&gt;
|Kalentism&lt;br /&gt;
|-&lt;br /&gt;
|'''Currency'''&lt;br /&gt;
|wafer/dusky/albie&lt;br /&gt;
|-&lt;br /&gt;
|'''Native Heritages'''&lt;br /&gt;
|[[Ilexi]], [[Yehani]], [[Rhodish]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Innithel.jpg|thumb|600px|The Principality of Innithel in southwestern Ruvera]]&lt;br /&gt;
&lt;br /&gt;
'''Innithel''' is a small principality located in what was until recently the southwestern corner of [[Ensor]]. It was established in 798 ND when an unprecedented incursion of Mist from the nearby [[Misty Reaches]] cut it off from the rest of the kingdom, leaving it completely isolated and without effective governance. It is made up largely of lands that were once part of Ensor's County Innithel, though the boundaries are not exact.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
The population of Innithel, thin and scattered as it mostly is, is chiefly made up of people of [[Ilexi]] heritage. Pragmatic and resourceful, they make up the brunt of the farmers, shepherds, hunters, miners, lumberjacks, and other hardy outdoorfolk who are the bedrock of the land. Those who live in town and village also engage in a variety of trades, from smithing and carpentry to fulling and weaving. Numerous [[Yehani]] live along the coast, the descendants of those who sailed across the Adelantean long ago to establish new city-states in southwestern Ruvera. [[Rhodish]] ancestry is also not uncommon, and can be discerned in the striking height and fairness of some of the land's inhabitants.&lt;br /&gt;
&lt;br /&gt;
The largest concentration of people is in the principality's single large port town and de facto capital, [[St. Loomis]], while most others reside in the small villages and hamlets that thinly dot the landscape. Few people live far distant from any one of these centers of civilization, as there is some safety from the Mist to be found within groups and defensible settlements. A few bands of [[Rovara]] have been known to roam the moors and forests, but it is said that they were becoming less frequently sighted and fewer in number even before Innithel was cut off from the rest of Ensor.&lt;br /&gt;
&lt;br /&gt;
Although typically reserved around outsiders, the people of Innithel are often much more boisterous among themselves, with a reputation for rough good humor, puckish irreverence, and an eye for the potentially humorous in even the worst situations. They work just as hard as they need to, having as great a love for the leisure of saints' days as for the fruits of their labors. They do tend to have a somewhat fatalistic outlook which is perhaps natural to their difficult situation and surroundings, and while highly adaptable to change they do not tend to initiate it or to welcome it at first. They are rather skeptical of institutions and irreverent towards authority -- aside from the [[Mistwatch]] and the ancient noble line of the Greyleighs -- but their loyalty once earned runs deep, and their devotion to their homeland is boundless.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
The vast majority of the people of Innithel belong to the peasantry who work the land, some of them as serfs laboring on holdings belonging to the noble Greyleigh family, others as free tenants with fewer obligations and correspondingly greater independence. In either case, their livelihood is sustained by a mixed agriculture growing grains such as barely and oats, root crops such as turnips and beets, and orchard fruits like lusks. Peasants supplement their cultivation with fishing and hunting, as a well as foraging for wild plants that supply both food and medicine. Besides working for their own subsistence, serfs produce food and goods for use by the Greyleighs and their various dependents, while free tenants often sell their surplus in their local village or at larger marketplaces and fairs.&lt;br /&gt;
&lt;br /&gt;
In addition to farming, sheep raising is widespread throughout Innithel, in part because large areas of the principality are only poorly suited to cultivation. But the wild moorlands and verdant meadows are ideal for sheep, and this region has historically been second only to Courant itself in the production of fine wool and the prized couranty cloth into which it is made.&lt;br /&gt;
&lt;br /&gt;
Innithel also has a long tradition of mining, with tin and lead the most common ores taken from veins scattered around the area. This has led to a small but thriving pewter industry, concentrated in Sterbith and St. Loomis, where a handful of master craftsmen turn out exquisite pewterware vessels, jewelry, fixtures, and more, while their journeymen produce dishware, utensils, and other day-to-day wares that are nevertheless finely crafted and quite beautiful. Local mines have also yielded up silver and copper of good quality. However, many of these mines have fallen into disuse and disrepair as a result of royal policy, which in recent years has favored the expansion of old mines and the opening of new ones closer to the capital.&lt;br /&gt;
&lt;br /&gt;
In the capital of [[St. Loomis]], fishing is a major occupation and source of food, while shipbuilding and a whole host of trades associated with the port town's once-thriving commerce are hoped to see at least some small revival with the start of the trans-Adelantean trade with [[Omrazir]].&lt;br /&gt;
&lt;br /&gt;
==Towns &amp;amp; Hamlets==&lt;br /&gt;
&lt;br /&gt;
* '''[[St. Loomis]]''', the capital of Innithel, a port town renowned for its shipyards and home to the Cathedral of the Blessed Wayfarer.&lt;br /&gt;
* [[Doe]], a shepherding community where life revolves around the raising of the hardy Bentmoor Blackface sheep and the harvest of their wool.&lt;br /&gt;
* [[Lessaway Fair]], site of several lively seasonal fairs and market days that draw visitors from across Innithel.&lt;br /&gt;
* [[Marshowl]], a town formerly of the neighboring County Bent, whose quarriers and stonecutters are in as much demand as their bowyers and fletchers.&lt;br /&gt;
* [[Nytt]], a bounteous farming and dairy village that produces the best milk and cream in the land.&lt;br /&gt;
* [[Plew-on-Sea]], a stop for travelers along the Wayfare and home to the ferry that connects the Windhove Isles to the mainland.&lt;br /&gt;
* [[Redhen]], a small village known for its brewery and signature mead the Redhen Rusty, and also ancient home to a line of oracular chickens.&lt;br /&gt;
* [[Sleithdale]], a pleasant hamlet lying in the heart of the country's most fertile farmland.&lt;br /&gt;
* [[Sterbith]], a sturdy little town well known for its mines and smeltery as well as for fine metalwork.&lt;br /&gt;
* [[Tebbit's Cross]], a crossroads town where four roads meet, high on the lonely moors. &lt;br /&gt;
* [[Thynck]], a tough little town on the border of the Mist, eking out a living from sheep raising and its famous fine clay known as thynckelmarge.&lt;br /&gt;
&lt;br /&gt;
[[Category:Political Units]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6964</id>
		<title>Innithel</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6964"/>
		<updated>2026-07-29T03:02:11Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
|+'''The Principality of Innithel'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Allegiance'''&lt;br /&gt;
|[[Ensor]] (officially)&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[St. Loomis]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Government'''&lt;br /&gt;
|&lt;br /&gt;
* Prince Regent: Demetrius Estevarre&lt;br /&gt;
* Countess: Eoforwynn Greyleigh&lt;br /&gt;
|-&lt;br /&gt;
|'''Demonym'''&lt;br /&gt;
|Innithaelian&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Language'''&lt;br /&gt;
|Ilexi, Ruvic&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Religion'''&lt;br /&gt;
|Kalentism&lt;br /&gt;
|-&lt;br /&gt;
|'''Currency'''&lt;br /&gt;
|wafer/dusky/albie&lt;br /&gt;
|-&lt;br /&gt;
|'''Native Heritages'''&lt;br /&gt;
|[[Ilexi]], [[Yehani]], [[Rhodish]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Innithel.jpg|thumb|600px|The Principality of Innithel in southwestern Ruvera]]&lt;br /&gt;
&lt;br /&gt;
'''Innithel''' is a small principality located in what was until recently the southwestern corner of [[Ensor]]. It was established in 798 ND when an unprecedented incursion of Mist from the nearby [[Misty Reaches]] cut it off from the rest of the kingdom, leaving it completely isolated and without effective governance. It is made up largely of lands that were once part of Ensor's County Innithel, though the boundaries are not exact.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
The population of Innithel, thin and scattered as it mostly is, is chiefly made up of people of [[Ilexi]] heritage. Pragmatic and resourceful, they make up the brunt of the farmers, shepherds, hunters, miners, lumberjacks, and other hardy outdoorfolk who are the bedrock of the land. Those who live in town and village also engage in a variety of trades, from smithing and carpentry to fulling and weaving. Numerous [[Yehani]] live along the coast, the descendants of those who sailed across the Adelantean long ago to establish new city-states in southwestern Ruvera. [[Rhodish]] ancestry is also not uncommon, and can be discerned in the striking height and fairness of some of the land's inhabitants.&lt;br /&gt;
&lt;br /&gt;
The largest concentration of people is in the principality's single large port town and de facto capital, [[St. Loomis]], while most others reside in the small villages and hamlets that thinly dot the landscape. Few people live far distant from any one of these centers of civilization, as there is some safety from the Mist to be found within groups and defensible settlements. A few bands of [[Rovara]] have been known to roam the moors and forests, but it is said that they were becoming less frequently sighted and fewer in number even before Innithel was cut off from the rest of Ensor.&lt;br /&gt;
&lt;br /&gt;
Although typically reserved around outsiders, the people of Innithel are often much more boisterous among themselves, with a reputation for rough good humor, puckish irreverence, and an eye for the potentially humorous in even the worst situations. They work just as hard as they need to, having as great a love for the leisure of saints' days as for the fruits of their labors. They do tend to have a somewhat fatalistic outlook which is perhaps natural to their difficult situation and surroundings, and while highly adaptable to change they do not tend to initiate it or to welcome it at first. They are rather skeptical of institutions and irreverent towards authority -- aside from the [[Mistwatch]] and the ancient noble line of the Greyleighs -- but their loyalty once earned runs deep, and their devotion to their homeland is boundless.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
The vast majority of the people of Innithel belong to the peasantry who work the land, some of them as serfs laboring on holdings belonging to the noble Greyleigh family, others as free tenants with fewer obligations and correspondingly greater independence. In either case, their livelihood is sustained by a mixed agriculture growing grains such as barely and oats, root crops such as turnips and beets, and orchard fruits like lusks. Peasants supplement their cultivation with fishing and hunting, as a well as foraging for wild plants that supply both food and medicine. Besides working for their own subsistence, serfs produce food and goods for use by the Greyleighs and their various dependents, while free tenants often sell their surplus in their local village or at larger marketplaces and fairs.&lt;br /&gt;
&lt;br /&gt;
In addition to farming, sheep raising is widespread throughout Innithel, in part because large areas of the principality are only poorly suited to cultivation. But the wild moorlands and verdant meadows are ideal for sheep, and this region has historically been second only to Courant itself in the production of fine wool and the prized couranty cloth into which it is made.&lt;br /&gt;
&lt;br /&gt;
Innithel also has a long tradition of mining, with tin and lead the most common ores taken from veins scattered around the area. This has led to a small but thriving pewter industry, concentrated in Sterbith and St. Loomis, where a handful of master craftsmen turn out exquisite pewterware vessels, jewelry, fixtures, and more, while their journeymen produce dishware, utensils, and other day-to-day wares that are nevertheless finely crafted and quite beautiful. Local mines have also yielded up silver and copper of good quality. However, many of these mines have fallen into disuse and disrepair as a result of royal policy, which in recent years has favored the expansion of old mines and the opening of new ones closer to the capital.&lt;br /&gt;
&lt;br /&gt;
In the capital of [[St. Loomis]], fishing is a major occupation and source of food, while shipbuilding and a whole host of trades associated with the port town's once-thriving commerce are hoped to see at least some small revival with the start of the trans-Adelantean trade with [[Omrazir]].&lt;br /&gt;
&lt;br /&gt;
==Towns &amp;amp; Hamlets==&lt;br /&gt;
&lt;br /&gt;
* '''[[St. Loomis]]''', the capital of Innithel, a port town renowned for its shipyards and home to the Cathedral of the Blessed Wayfarer.&lt;br /&gt;
* [[Doe]]&lt;br /&gt;
* [[Lessaway Fair]], site of several lively seasonal fairs and market days that draw visitors from across Innithel.&lt;br /&gt;
* [[Marshowl]]&lt;br /&gt;
* [[Nytt]]&lt;br /&gt;
* [[Plew-on-Sea]], a stop for travelers along the Wayfare and home to the ferry that connects the Windhove Isles to the mainland.&lt;br /&gt;
* [[Redhen]]&lt;br /&gt;
* [[Sleithdale]], a pleasant hamlet lying in the heart of the country's most fertile farmland.&lt;br /&gt;
* [[Sterbith]], a sturdy little town well known for its mines and smeltery.&lt;br /&gt;
* [[Tebbit's Cross]], a crossroads town where four roads meet, high on the lonely moors. &lt;br /&gt;
* [[Thynck]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Political Units]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6963</id>
		<title>Innithel</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6963"/>
		<updated>2026-07-29T03:01:35Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
|+'''The Principality of Innithel'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Allegiance'''&lt;br /&gt;
|[[Ensor]] (officially)&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[St. Loomis]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Government'''&lt;br /&gt;
|&lt;br /&gt;
* Prince Regent: Demetrius Estevarre&lt;br /&gt;
* Countess: Eoforwynn Greyleigh&lt;br /&gt;
|-&lt;br /&gt;
|'''Demonym'''&lt;br /&gt;
|Innithaelian&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Language'''&lt;br /&gt;
|Ilexi, Ruvic&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Religion'''&lt;br /&gt;
|Kalentism&lt;br /&gt;
|-&lt;br /&gt;
|'''Currency'''&lt;br /&gt;
|wafer/dusky/albie&lt;br /&gt;
|-&lt;br /&gt;
|'''Native Heritages'''&lt;br /&gt;
|[[Ilexi]], [[Yehani]], [[Rhodish]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Innithel.jpg|thumb|600px|The Principality of Innithel in southwestern Ruvera]]&lt;br /&gt;
&lt;br /&gt;
'''Innithel''' is a small principality located in what was until recently the southwestern corner of [[Ensor]]. It was established in 798 ND when an unprecedented incursion of Mist from the nearby [[Misty Reaches]] cut it off from the rest of the kingdom, leaving it completely isolated and without effective governance. It is made up largely of lands that were once part of Ensor's County Innithel, though the boundaries are not exact.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
The population of Innithel, thin and scattered as it mostly is, is chiefly made up of people of [[Ilexi]] heritage. Pragmatic and resourceful, they make up the brunt of the farmers, shepherds, hunters, miners, lumberjacks, and other hardy outdoorfolk who are the bedrock of the land. Those who live in town and village also engage in a variety of trades, from smithing and carpentry to fulling and weaving. Numerous [[Yehani]] live along the coast, the descendants of those who sailed across the Adelantean long ago to establish new city-states in southwestern Ruvera. [[Rhodish]] ancestry is also not uncommon, and can be discerned in the striking height and fairness of some of the land's inhabitants.&lt;br /&gt;
&lt;br /&gt;
The largest concentration of people is in the principality's single large port town and de facto capital, [[St. Loomis]], while most others reside in the small villages and hamlets that thinly dot the landscape. Few people live far distant from any one of these centers of civilization, as there is some safety from the Mist to be found within groups and defensible settlements. A few bands of [[Rovara]] have been known to roam the moors and forests, but it is said that they were becoming less frequently sighted and fewer in number even before Innithel was cut off from the rest of Ensor.&lt;br /&gt;
&lt;br /&gt;
Although typically reserved around outsiders, the people of Innithel are often much more boisterous among themselves, with a reputation for rough good humor, puckish irreverence, and an eye for the potentially humorous in even the worst situations. They work just as hard as they need to, having as great a love for the leisure of saints' days as for the fruits of their labors. They do tend to have a somewhat fatalistic outlook which is perhaps natural to their difficult situation and surroundings, and while highly adaptable to change they do not tend to initiate it or to welcome it at first. They are rather skeptical of institutions and irreverent towards authority -- aside from the [[Mistwatch]] and the ancient noble line of the Greyleighs -- but their loyalty once earned runs deep, and their devotion to their homeland is boundless.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
The vast majority of the people of Innithel belong to the peasantry who work the land, some of them as serfs laboring on holdings belonging to the noble Greyleigh family, others as free tenants with fewer obligations and correspondingly greater independence. In either case, their livelihood is sustained by a mixed agriculture growing grains such as barely and oats, root crops such as turnips and beets, and orchard fruits like lusks. Peasants supplement their cultivation with fishing and hunting, as a well as foraging for wild plants that supply both food and medicine. Besides working for their own subsistence, serfs produce food and goods for use by the Greyleighs and their various dependents, while free tenants often sell their surplus in their local village or at larger marketplaces and fairs.&lt;br /&gt;
&lt;br /&gt;
In addition to farming, sheep raising is widespread throughout Innithel, in part because large areas of the principality are only poorly suited to cultivation. But the wild moorlands and verdant meadows are ideal for sheep, and this region has historically been second only to Courant itself in the production of fine wool and the prized couranty cloth into which it is made.&lt;br /&gt;
&lt;br /&gt;
Innithel also has a long tradition of mining, with tin and lead the most common ores taken from veins scattered around the area. This has led to a small but thriving pewter industry, concentrated in St. Loomis, where a handful of master craftsmen turn out exquisite pewterware vessels, jewelry, fixtures, and more, while their journeymen produce dishware, utensils, and other day-to-day wares that are nevertheless finely crafted and quite beautiful. Local mines have also yielded up silver and copper of good quality. However, many of these mines have fallen into disuse and disrepair as a result of royal policy, which in recent years has favored the expansion of old mines and the opening of new ones closer to the capital.&lt;br /&gt;
&lt;br /&gt;
In the capital of [[St. Loomis]], fishing is a major occupation and source of food, while shipbuilding and a whole host of trades associated with the port town's once-thriving commerce are hoped to see at least some small revival with the start of the trans-Adelantean trade with [[Omrazir]].&lt;br /&gt;
&lt;br /&gt;
==Towns &amp;amp; Hamlets==&lt;br /&gt;
&lt;br /&gt;
* '''[[St. Loomis]]''', the capital of Innithel, a port town renowned for its shipyards and home to the Cathedral of the Blessed Wayfarer.&lt;br /&gt;
* [[Doe]]&lt;br /&gt;
* [[Lessaway Fair]], site of several lively seasonal fairs and market days that draw visitors from across Innithel.&lt;br /&gt;
* [[Marshowl]]&lt;br /&gt;
* [[Nytt]]&lt;br /&gt;
* [[Plew-on-Sea]], a stop for travelers along the Wayfare and home to the ferry that connects the Windhove Isles to the mainland.&lt;br /&gt;
* [[Redhen]]&lt;br /&gt;
* [[Sleithdale]], a pleasant hamlet lying in the heart of the country's most fertile farmland.&lt;br /&gt;
* [[Sterbith]], a sturdy little town well known for its mines and smeltery.&lt;br /&gt;
* [[Tebbit's Cross]], a crossroads town where four roads meet, high on the lonely moors. &lt;br /&gt;
* [[Thynck]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Political Units]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=File:Innithel.jpg&amp;diff=6962</id>
		<title>File:Innithel.jpg</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=File:Innithel.jpg&amp;diff=6962"/>
		<updated>2026-07-29T03:00:30Z</updated>

		<summary type="html">&lt;p&gt;Aleph: A map of the prinicipality of Innithel, made using Inkarnate.com.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A map of the prinicipality of Innithel, made using Inkarnate.com.&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6961</id>
		<title>Innithel</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6961"/>
		<updated>2026-07-28T19:50:22Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Towns &amp;amp; Hamlets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
|+'''The Principality of Innithel'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Allegiance'''&lt;br /&gt;
|[[Ensor]] (officially)&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[St. Loomis]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Government'''&lt;br /&gt;
|&lt;br /&gt;
* Prince Regent: Demetrius Estevarre&lt;br /&gt;
* Countess: Eoforwynn Greyleigh&lt;br /&gt;
|-&lt;br /&gt;
|'''Demonym'''&lt;br /&gt;
|Innithaelian&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Language'''&lt;br /&gt;
|Ilexi, Ruvic&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Religion'''&lt;br /&gt;
|Kalentism&lt;br /&gt;
|-&lt;br /&gt;
|'''Currency'''&lt;br /&gt;
|wafer/dusky/albie&lt;br /&gt;
|-&lt;br /&gt;
|'''Native Heritages'''&lt;br /&gt;
|[[Ilexi]], [[Yehani]], [[Rhodish]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Innithel''' is a small principality located in what was until recently the southwestern corner of [[Ensor]]. It was established in 798 ND when an unprecedented incursion of Mist from the nearby [[Misty Reaches]] cut it off from the rest of the kingdom, leaving it completely isolated and without effective governance. It is made up largely of lands that were once part of Ensor's County Innithel, though the boundaries are not exact.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
The population of Innithel, thin and scattered as it mostly is, is chiefly made up of people of [[Ilexi]] heritage. Pragmatic and resourceful, they make up the brunt of the farmers, shepherds, hunters, miners, lumberjacks, and other hardy outdoorfolk who are the bedrock of the land. Those who live in town and village also engage in a variety of trades, from smithing and carpentry to fulling and weaving. Numerous [[Yehani]] live along the coast, the descendants of those who sailed across the Adelantean long ago to establish new city-states in southwestern Ruvera. [[Rhodish]] ancestry is also not uncommon, and can be discerned in the striking height and fairness of some of the land's inhabitants.&lt;br /&gt;
&lt;br /&gt;
The largest concentration of people is in the principality's single large port town and de facto capital, [[St. Loomis]], while most others reside in the small villages and hamlets that thinly dot the landscape. Few people live far distant from any one of these centers of civilization, as there is some safety from the Mist to be found within groups and defensible settlements. A few bands of [[Rovara]] have been known to roam the moors and forests, but it is said that they were becoming less frequently sighted and fewer in number even before Innithel was cut off from the rest of Ensor.&lt;br /&gt;
&lt;br /&gt;
Although typically reserved around outsiders, the people of Innithel are often much more boisterous among themselves, with a reputation for rough good humor, puckish irreverence, and an eye for the potentially humorous in even the worst situations. They work just as hard as they need to, having as great a love for the leisure of saints' days as for the fruits of their labors. They do tend to have a somewhat fatalistic outlook which is perhaps natural to their difficult situation and surroundings, and while highly adaptable to change they do not tend to initiate it or to welcome it at first. They are rather skeptical of institutions and irreverent towards authority -- aside from the [[Mistwatch]] and the ancient noble line of the Greyleighs -- but their loyalty once earned runs deep, and their devotion to their homeland is boundless.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
The vast majority of the people of Innithel belong to the peasantry who work the land, some of them as serfs laboring on holdings belonging to the noble Greyleigh family, others as free tenants with fewer obligations and correspondingly greater independence. In either case, their livelihood is sustained by a mixed agriculture growing grains such as barely and oats, root crops such as turnips and beets, and orchard fruits like lusks. Peasants supplement their cultivation with fishing and hunting, as a well as foraging for wild plants that supply both food and medicine. Besides working for their own subsistence, serfs produce food and goods for use by the Greyleighs and their various dependents, while free tenants often sell their surplus in their local village or at larger marketplaces and fairs.&lt;br /&gt;
&lt;br /&gt;
In addition to farming, sheep raising is widespread throughout Innithel, in part because large areas of the principality are only poorly suited to cultivation. But the wild moorlands and verdant meadows are ideal for sheep, and this region has historically been second only to Courant itself in the production of fine wool and the prized couranty cloth into which it is made.&lt;br /&gt;
&lt;br /&gt;
Innithel also has a long tradition of mining, with tin and lead the most common ores taken from veins scattered around the area. This has led to a small but thriving pewter industry, concentrated in St. Loomis, where a handful of master craftsmen turn out exquisite pewterware vessels, jewelry, fixtures, and more, while their journeymen produce dishware, utensils, and other day-to-day wares that are nevertheless finely crafted and quite beautiful. Local mines have also yielded up silver and copper of good quality. However, many of these mines have fallen into disuse and disrepair as a result of royal policy, which in recent years has favored the expansion of old mines and the opening of new ones closer to the capital.&lt;br /&gt;
&lt;br /&gt;
In the capital of [[St. Loomis]], fishing is a major occupation and source of food, while shipbuilding and a whole host of trades associated with the port town's once-thriving commerce are hoped to see at least some small revival with the start of the trans-Adelantean trade with [[Omrazir]].&lt;br /&gt;
&lt;br /&gt;
==Towns &amp;amp; Hamlets==&lt;br /&gt;
&lt;br /&gt;
* '''[[St. Loomis]]''', the capital of Innithel, a port town renowned for its shipyards and home to the Cathedral of the Blessed Wayfarer.&lt;br /&gt;
* [[Doe]]&lt;br /&gt;
* [[Lessaway Fair]], site of several lively seasonal fairs and market days that draw visitors from across Innithel.&lt;br /&gt;
* [[Marshowl]]&lt;br /&gt;
* [[Nytt]]&lt;br /&gt;
* [[Plew-on-Sea]], a stop for travelers along the Wayfare and home to the ferry that connects the Windhove Isles to the mainland.&lt;br /&gt;
* [[Redhen]]&lt;br /&gt;
* [[Sleithdale]], a pleasant hamlet lying in the heart of the country's most fertile farmland.&lt;br /&gt;
* [[Sterbith]], a sturdy little town well known for its mines and smeltery.&lt;br /&gt;
* [[Tebbit's Cross]], a crossroads town where four roads meet, high on the lonely moors. &lt;br /&gt;
* [[Thynck]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Political Units]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6960</id>
		<title>Innithel</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6960"/>
		<updated>2026-07-23T20:25:52Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
|+'''The Principality of Innithel'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Allegiance'''&lt;br /&gt;
|[[Ensor]] (officially)&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[St. Loomis]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Government'''&lt;br /&gt;
|&lt;br /&gt;
* Prince Regent: Demetrius Estevarre&lt;br /&gt;
* Countess: Eoforwynn Greyleigh&lt;br /&gt;
|-&lt;br /&gt;
|'''Demonym'''&lt;br /&gt;
|Innithaelian&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Language'''&lt;br /&gt;
|Ilexi, Ruvic&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Religion'''&lt;br /&gt;
|Kalentism&lt;br /&gt;
|-&lt;br /&gt;
|'''Currency'''&lt;br /&gt;
|wafer/dusky/albie&lt;br /&gt;
|-&lt;br /&gt;
|'''Native Heritages'''&lt;br /&gt;
|[[Ilexi]], [[Yehani]], [[Rhodish]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Innithel''' is a small principality located in what was until recently the southwestern corner of [[Ensor]]. It was established in 798 ND when an unprecedented incursion of Mist from the nearby [[Misty Reaches]] cut it off from the rest of the kingdom, leaving it completely isolated and without effective governance. It is made up largely of lands that were once part of Ensor's County Innithel, though the boundaries are not exact.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
The population of Innithel, thin and scattered as it mostly is, is chiefly made up of people of [[Ilexi]] heritage. Pragmatic and resourceful, they make up the brunt of the farmers, shepherds, hunters, miners, lumberjacks, and other hardy outdoorfolk who are the bedrock of the land. Those who live in town and village also engage in a variety of trades, from smithing and carpentry to fulling and weaving. Numerous [[Yehani]] live along the coast, the descendants of those who sailed across the Adelantean long ago to establish new city-states in southwestern Ruvera. [[Rhodish]] ancestry is also not uncommon, and can be discerned in the striking height and fairness of some of the land's inhabitants.&lt;br /&gt;
&lt;br /&gt;
The largest concentration of people is in the principality's single large port town and de facto capital, [[St. Loomis]], while most others reside in the small villages and hamlets that thinly dot the landscape. Few people live far distant from any one of these centers of civilization, as there is some safety from the Mist to be found within groups and defensible settlements. A few bands of [[Rovara]] have been known to roam the moors and forests, but it is said that they were becoming less frequently sighted and fewer in number even before Innithel was cut off from the rest of Ensor.&lt;br /&gt;
&lt;br /&gt;
Although typically reserved around outsiders, the people of Innithel are often much more boisterous among themselves, with a reputation for rough good humor, puckish irreverence, and an eye for the potentially humorous in even the worst situations. They work just as hard as they need to, having as great a love for the leisure of saints' days as for the fruits of their labors. They do tend to have a somewhat fatalistic outlook which is perhaps natural to their difficult situation and surroundings, and while highly adaptable to change they do not tend to initiate it or to welcome it at first. They are rather skeptical of institutions and irreverent towards authority -- aside from the [[Mistwatch]] and the ancient noble line of the Greyleighs -- but their loyalty once earned runs deep, and their devotion to their homeland is boundless.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
The vast majority of the people of Innithel belong to the peasantry who work the land, some of them as serfs laboring on holdings belonging to the noble Greyleigh family, others as free tenants with fewer obligations and correspondingly greater independence. In either case, their livelihood is sustained by a mixed agriculture growing grains such as barely and oats, root crops such as turnips and beets, and orchard fruits like lusks. Peasants supplement their cultivation with fishing and hunting, as a well as foraging for wild plants that supply both food and medicine. Besides working for their own subsistence, serfs produce food and goods for use by the Greyleighs and their various dependents, while free tenants often sell their surplus in their local village or at larger marketplaces and fairs.&lt;br /&gt;
&lt;br /&gt;
In addition to farming, sheep raising is widespread throughout Innithel, in part because large areas of the principality are only poorly suited to cultivation. But the wild moorlands and verdant meadows are ideal for sheep, and this region has historically been second only to Courant itself in the production of fine wool and the prized couranty cloth into which it is made.&lt;br /&gt;
&lt;br /&gt;
Innithel also has a long tradition of mining, with tin and lead the most common ores taken from veins scattered around the area. This has led to a small but thriving pewter industry, concentrated in St. Loomis, where a handful of master craftsmen turn out exquisite pewterware vessels, jewelry, fixtures, and more, while their journeymen produce dishware, utensils, and other day-to-day wares that are nevertheless finely crafted and quite beautiful. Local mines have also yielded up silver and copper of good quality. However, many of these mines have fallen into disuse and disrepair as a result of royal policy, which in recent years has favored the expansion of old mines and the opening of new ones closer to the capital.&lt;br /&gt;
&lt;br /&gt;
In the capital of [[St. Loomis]], fishing is a major occupation and source of food, while shipbuilding and a whole host of trades associated with the port town's once-thriving commerce are hoped to see at least some small revival with the start of the trans-Adelantean trade with [[Omrazir]].&lt;br /&gt;
&lt;br /&gt;
==Towns &amp;amp; Hamlets==&lt;br /&gt;
&lt;br /&gt;
* '''[[St. Loomis]]'''&lt;br /&gt;
* [[Doe]]&lt;br /&gt;
* [[Nytt]]&lt;br /&gt;
* [[Plew-on-Sea]]&lt;br /&gt;
* [[Sleithdale]]&lt;br /&gt;
* [[Sterbith]]&lt;br /&gt;
* [[Thynck]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Political Units]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Plew-on-Sea&amp;diff=6959</id>
		<title>Plew-on-Sea</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Plew-on-Sea&amp;diff=6959"/>
		<updated>2026-07-23T18:30:10Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Plew-on-Sea''' is a seaside village in the principality of [[Innithel]], located along the [[Wayfare]] northeast of the town of [[St. Loomis]]. It sits at the top of the cliffs overlooking [[St. Loomis Bay]], and on its landward side is surrounded by windblown pasture land and patchwork fields of barley and other crops. &lt;br /&gt;
&lt;br /&gt;
Although not very large, Plew is notable for being the place from which the ferry boat to [[Windhaven Monastery]] docks. It serves as a waystation for travelers, most notably pilgrims and other visitors to the monastery, but also for people arriving late to the village who find the additional miles to St. Loomis too far to travel in what remains of the day. Plew's residents consist chiefly of peasants farming the surrounding land, a few merchants supplying the needs of both locals and travelers, and friars from the nearby monastery. Its most significant landmark is the Blessed Wayfarer hostel, run by friars who also man the small commissary that shares the same building.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities &amp;amp; Towns]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6958</id>
		<title>Innithel</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6958"/>
		<updated>2026-07-23T18:29:18Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Towns &amp;amp; Hamlets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
|+'''The Principality of Innithel'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Allegiance'''&lt;br /&gt;
|[[Ensor]] (officially)&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[St. Loomis]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Government'''&lt;br /&gt;
|&lt;br /&gt;
* Prince Regent: Demetrius Estevarre&lt;br /&gt;
* Countess: Eoforwynn Greyleigh&lt;br /&gt;
|-&lt;br /&gt;
|'''Demonym'''&lt;br /&gt;
|Innithaelian&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Language'''&lt;br /&gt;
|Ilexi, Ruvic&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Religion'''&lt;br /&gt;
|Kalentism&lt;br /&gt;
|-&lt;br /&gt;
|'''Currency'''&lt;br /&gt;
|wafer/dusky/albie&lt;br /&gt;
|-&lt;br /&gt;
|'''Native Heritages'''&lt;br /&gt;
|[[Ilexi]], [[Yehani]], [[Rhodish]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Innithel''' is a small principality located in what was until recently the southwestern corner of [[Ensor]]. It was established in 798 ND when an unprecedented incursion of Mist from the nearby [[Misty Reaches]] cut it off from the rest of the kingdom, leaving it completely isolated and without effective governance. It is made up largely of lands that were once part of Ensor's County Innithel, though the boundaries are not exact.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
The vast majority of the people of Innithel belong to the peasantry who work the land, some of them as serfs laboring on holdings belonging to the noble Greyleigh family, others as free tenants with fewer obligations and correspondingly greater independence. In either case, their livelihood is sustained by a mixed agriculture growing grains such as barely and oats, root crops such as turnips and beets, and orchard fruits like lusks. Peasants supplement their cultivation with fishing and hunting, as a well as foraging for wild plants that supply both food and medicine. Besides working for their own subsistence, serfs produce food and goods for use by the Greyleighs and their various dependents, while free tenants often sell their surplus in their local village or at larger marketplaces and fairs.&lt;br /&gt;
&lt;br /&gt;
In addition to farming, sheep raising is widespread throughout Innithel, in part because large areas of the principality are only poorly suited to cultivation. But the wild moorlands and verdant meadows are ideal for sheep, and this region has historically been second only to Courant itself in the production of fine wool and the prized couranty cloth into which it is made.&lt;br /&gt;
&lt;br /&gt;
Innithel also has a long tradition of mining, with tin and lead the most common ores taken from veins scattered around the area. This has led to a small but thriving pewter industry, concentrated in St. Loomis, where a handful of master craftsmen turn out exquisite pewterware vessels, jewelry, fixtures, and more, while their journeymen produce dishware, utensils, and other day-to-day wares that are nevertheless finely crafted and quite beautiful. Local mines have also yielded up silver and copper of good quality. However, many of these mines have fallen into disuse and disrepair as a result of royal policy, which in recent years has favored the expansion of old mines and the opening of new ones closer to the capital.&lt;br /&gt;
&lt;br /&gt;
In the capital of [[St. Loomis]], fishing is a major occupation and source of food, while shipbuilding and a whole host of trades associated with the port town's once-thriving commerce are hoped to see at least some small revival with the start of the trans-Adelantean trade with [[Omrazir]].&lt;br /&gt;
&lt;br /&gt;
==Towns &amp;amp; Hamlets==&lt;br /&gt;
&lt;br /&gt;
* '''[[St. Loomis]]'''&lt;br /&gt;
* [[Doe]]&lt;br /&gt;
* [[Nytt]]&lt;br /&gt;
* [[Plew-on-Sea]]&lt;br /&gt;
* [[Sleithdale]]&lt;br /&gt;
* [[Sterbith]]&lt;br /&gt;
* [[Thynck]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Political Units]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6957</id>
		<title>Innithel</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6957"/>
		<updated>2026-07-23T18:29:03Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
|+'''The Principality of Innithel'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Allegiance'''&lt;br /&gt;
|[[Ensor]] (officially)&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[St. Loomis]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Government'''&lt;br /&gt;
|&lt;br /&gt;
* Prince Regent: Demetrius Estevarre&lt;br /&gt;
* Countess: Eoforwynn Greyleigh&lt;br /&gt;
|-&lt;br /&gt;
|'''Demonym'''&lt;br /&gt;
|Innithaelian&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Language'''&lt;br /&gt;
|Ilexi, Ruvic&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Religion'''&lt;br /&gt;
|Kalentism&lt;br /&gt;
|-&lt;br /&gt;
|'''Currency'''&lt;br /&gt;
|wafer/dusky/albie&lt;br /&gt;
|-&lt;br /&gt;
|'''Native Heritages'''&lt;br /&gt;
|[[Ilexi]], [[Yehani]], [[Rhodish]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Innithel''' is a small principality located in what was until recently the southwestern corner of [[Ensor]]. It was established in 798 ND when an unprecedented incursion of Mist from the nearby [[Misty Reaches]] cut it off from the rest of the kingdom, leaving it completely isolated and without effective governance. It is made up largely of lands that were once part of Ensor's County Innithel, though the boundaries are not exact.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
The vast majority of the people of Innithel belong to the peasantry who work the land, some of them as serfs laboring on holdings belonging to the noble Greyleigh family, others as free tenants with fewer obligations and correspondingly greater independence. In either case, their livelihood is sustained by a mixed agriculture growing grains such as barely and oats, root crops such as turnips and beets, and orchard fruits like lusks. Peasants supplement their cultivation with fishing and hunting, as a well as foraging for wild plants that supply both food and medicine. Besides working for their own subsistence, serfs produce food and goods for use by the Greyleighs and their various dependents, while free tenants often sell their surplus in their local village or at larger marketplaces and fairs.&lt;br /&gt;
&lt;br /&gt;
In addition to farming, sheep raising is widespread throughout Innithel, in part because large areas of the principality are only poorly suited to cultivation. But the wild moorlands and verdant meadows are ideal for sheep, and this region has historically been second only to Courant itself in the production of fine wool and the prized couranty cloth into which it is made.&lt;br /&gt;
&lt;br /&gt;
Innithel also has a long tradition of mining, with tin and lead the most common ores taken from veins scattered around the area. This has led to a small but thriving pewter industry, concentrated in St. Loomis, where a handful of master craftsmen turn out exquisite pewterware vessels, jewelry, fixtures, and more, while their journeymen produce dishware, utensils, and other day-to-day wares that are nevertheless finely crafted and quite beautiful. Local mines have also yielded up silver and copper of good quality. However, many of these mines have fallen into disuse and disrepair as a result of royal policy, which in recent years has favored the expansion of old mines and the opening of new ones closer to the capital.&lt;br /&gt;
&lt;br /&gt;
In the capital of [[St. Loomis]], fishing is a major occupation and source of food, while shipbuilding and a whole host of trades associated with the port town's once-thriving commerce are hoped to see at least some small revival with the start of the trans-Adelantean trade with [[Omrazir]].&lt;br /&gt;
&lt;br /&gt;
==Towns &amp;amp; Hamlets==&lt;br /&gt;
&lt;br /&gt;
* '''[[St. Loomis]]'''&lt;br /&gt;
* [[Doe]]&lt;br /&gt;
* [[Nytt]]&lt;br /&gt;
* [[Plew-On-Sea]]&lt;br /&gt;
* [[Sleithdale]]&lt;br /&gt;
* [[Sterbith]]&lt;br /&gt;
* [[Thynck]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Political Units]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6956</id>
		<title>Innithel</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6956"/>
		<updated>2026-07-23T18:28:42Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
|+'''The Principality of Innithel'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Allegiance'''&lt;br /&gt;
|[[Ensor]] (officially)&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[St. Loomis]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Government'''&lt;br /&gt;
|&lt;br /&gt;
* Prince Regent: Demetrius Estevarre&lt;br /&gt;
* Countess: Eoforwynn Greyleigh&lt;br /&gt;
|-&lt;br /&gt;
|'''Demonym'''&lt;br /&gt;
|Innithaelian&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Language'''&lt;br /&gt;
|Ilexi, Ruvic&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Religion'''&lt;br /&gt;
|Kalentism&lt;br /&gt;
|-&lt;br /&gt;
|'''Currency'''&lt;br /&gt;
|wafer/dusky/albie&lt;br /&gt;
|-&lt;br /&gt;
|'''Native Heritages'''&lt;br /&gt;
|[[Ilexi]], [[Yehani]], [[Rhodish]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Innithel''' is a small principality located in what was until recently the southwestern corner of [[Ensor]]. It was established in 798 ND when an unprecedented incursion of Mist from the nearby [[Misty Reaches]] cut it off from the rest of the kingdom, leaving it completely isolated and without effective governance. It is made up largely of lands that were once part of Ensor's County Innithel, though the boundaries are not exact.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
The vast majority of the people of Innithel belong to the peasantry who work the land, some of them as serfs laboring on holdings belonging to the noble Greyleigh family, others as free tenants with fewer obligations and correspondingly greater independence. In either case, their livelihood is sustained by a mixed agriculture growing grains such as barely and oats, root crops such as turnips and beets, and orchard fruits like lusks. Peasants supplement their cultivation with fishing and hunting, as a well as foraging for wild plants that supply both food and medicine. Besides working for their own subsistence, serfs produce food and goods for use by the Greyleighs and their various dependents, while free tenants often sell their surplus in their local village or at larger marketplaces and fairs.&lt;br /&gt;
&lt;br /&gt;
In addition to farming, sheep raising is widespread throughout Innithel, in part because large areas of the principality are only poorly suited to cultivation. But the wild moorlands and verdant meadows are ideal for sheep, and this region has historically been second only to Courant itself in the production of fine wool and the prized couranty cloth into which it is made.&lt;br /&gt;
&lt;br /&gt;
Innithel also has a long tradition of mining, with tin and lead the most common ores taken from veins scattered around the area. This has led to a small but thriving pewter industry, concentrated in St. Loomis, where a handful of master craftsmen turn out exquisite pewterware vessels, jewelry, fixtures, and more, while their journeymen produce dishware, utensils, and other day-to-day wares that are nevertheless finely crafted and quite beautiful. Local mines have also yielded up silver and copper of good quality. However, many of these mines have fallen into disuse and disrepair as a result of royal policy, which in recent years has favored the expansion of old mines and the opening of new ones closer to the capital.&lt;br /&gt;
&lt;br /&gt;
In the capital of [[St. Loomis]], fishing is a major occupation and source of food, while shipbuilding and a whole host of trades associated with the port town's once-thriving commerce are hoped to see at least some small revival with the start of the trans-Adelantean trade with [[Omrazir]].&lt;br /&gt;
&lt;br /&gt;
==Towns &amp;amp; Hamlets==&lt;br /&gt;
&lt;br /&gt;
* '''[[St. Loomis]]'''&lt;br /&gt;
* [[Doe]]&lt;br /&gt;
* [[Nytt]]&lt;br /&gt;
* [[Plew-Upon-Sea]]&lt;br /&gt;
* [[Sleithdale]]&lt;br /&gt;
* [[Sterbith]]&lt;br /&gt;
* [[Thynck]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Political Units]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6955</id>
		<title>Innithel</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6955"/>
		<updated>2026-07-23T18:28:07Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
|+'''The Principality of Innithel'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Allegiance'''&lt;br /&gt;
|[[Ensor]] (officially)&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[St. Loomis]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Government'''&lt;br /&gt;
|&lt;br /&gt;
* Prince Regent: Demetrius Estevarre&lt;br /&gt;
* Countess: Eoforwynn Greyleigh&lt;br /&gt;
|-&lt;br /&gt;
|'''Demonym'''&lt;br /&gt;
|Innithaelian&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Language'''&lt;br /&gt;
|Ilexi, Ruvic&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Religion'''&lt;br /&gt;
|Kalentism&lt;br /&gt;
|-&lt;br /&gt;
|'''Currency'''&lt;br /&gt;
|wafer/dusky/albie&lt;br /&gt;
|-&lt;br /&gt;
|'''Native Heritages'''&lt;br /&gt;
|[[Ilexi]], [[Yehani]], [[Rhodish]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Innithel''' is a small principality located in what was until recently the southwestern corner of [[Ensor]]. It was established in 798 ND when an unprecedented incursion of Mist from the nearby [[Misty Reaches]] cut it off from the rest of the kingdom, leaving it completely isolated and without effective governance. It is made up largely of lands that were once part of Ensor's County Innithel, though the boundaries are not exact.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
The vast majority of the people of Innithel belong to the peasantry who work the land, some of them as serfs laboring on holdings belonging to the noble Greyleigh family, others as free tenants with fewer obligations and correspondingly greater independence. In either case, their livelihood is sustained by a mixed agriculture growing grains such as barely and oats, root crops such as turnips and beets, and orchard fruits like lusks. Peasants supplement their cultivation with fishing and hunting, as a well as foraging for wild plants that supply both food and medicine. Besides working for their own subsistence, serfs produce food and goods for use by the Greyleighs and their various dependents, while free tenants often sell their surplus in their local village or at larger marketplaces and fairs.&lt;br /&gt;
&lt;br /&gt;
In addition to farming, sheep raising is widespread throughout Innithel, in part because large areas of the principality are only poorly suited to cultivation. But the wild moorlands and verdant meadows are ideal for sheep, and this region has historically been second only to Courant itself in the production of fine wool and the prized couranty cloth into which it is made.&lt;br /&gt;
&lt;br /&gt;
Innithel also has a long tradition of mining, with tin and lead the most common ores taken from veins scattered around the area. This has led to a small but thriving pewter industry, concentrated in St. Loomis, where a handful of master craftsmen turn out exquisite pewterware vessels, jewelry, fixtures, and more, while their journeymen produce dishware, utensils, and other day-to-day wares that are nevertheless finely crafted and quite beautiful. Local mines have also yielded up silver and copper of good quality. However, many of these mines have fallen into disuse and disrepair as a result of royal policy, which in recent years has favored the expansion of old mines and the opening of new ones closer to the capital.&lt;br /&gt;
&lt;br /&gt;
In the capital of [[St. Loomis]], fishing is a major occupation and source of food, while shipbuilding and a whole host of trades associated with the port town's once-thriving commerce are hoped to see at least some small revival with the start of the trans-Adelantean trade with [[Omrazir]].&lt;br /&gt;
&lt;br /&gt;
==Towns &amp;amp; Hamlets==&lt;br /&gt;
&lt;br /&gt;
* '''St. Loomis'''&lt;br /&gt;
* Doe&lt;br /&gt;
* Nytt&lt;br /&gt;
* Plew-Upon-Sea&lt;br /&gt;
* Sleithdale&lt;br /&gt;
* Sterbith&lt;br /&gt;
* Thynck&lt;br /&gt;
&lt;br /&gt;
[[Category:Political Units]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6954</id>
		<title>Innithel</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6954"/>
		<updated>2026-07-23T18:14:20Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
|+'''The Principality of Innithel'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Allegiance'''&lt;br /&gt;
|[[Ensor]] (officially)&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[St. Loomis]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Government'''&lt;br /&gt;
|&lt;br /&gt;
* Prince Regent: Demetrius Estevarre&lt;br /&gt;
* Countess: Eoforwynn Greyleigh&lt;br /&gt;
|-&lt;br /&gt;
|'''Demonym'''&lt;br /&gt;
|Innithaelian&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Language'''&lt;br /&gt;
|Ilexi, Ruvic&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Religion'''&lt;br /&gt;
|Kalentism&lt;br /&gt;
|-&lt;br /&gt;
|'''Currency'''&lt;br /&gt;
|wafer/dusky/albie&lt;br /&gt;
|-&lt;br /&gt;
|'''Native Heritages'''&lt;br /&gt;
|[[Ilexi]], [[Yehani]], [[Rhodish]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Innithel''' is a small principality located in what was until recently the southwestern corner of [[Ensor]]. It was established in 798 ND when an unprecedented incursion of Mist from the nearby [[Misty Reaches]] cut it off from the rest of the kingdom, leaving it completely isolated and without effective governance. It is made up largely of lands that were once part of Ensor's County Innithel, though the boundaries are not exact.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
The vast majority of the people of Innithel belong to the peasantry who work the land, some of them as serfs laboring on holdings belonging to the noble Greyleigh family, others as free tenants with fewer obligations and correspondingly greater independence. In either case, their livelihood is sustained by a mixed agriculture growing grains such as barely and oats, root crops such as turnips and beets, and orchard fruits like lusks. Peasants supplement their cultivation with fishing and hunting, as a well as foraging for wild plants that supply both food and medicine. Besides working for their own subsistence, serfs produce food and goods for use by the Greyleighs and their various dependents, while free tenants often sell their surplus in their local village or at larger marketplaces and fairs.&lt;br /&gt;
&lt;br /&gt;
In addition to farming, sheep raising is widespread throughout Innithel, in part because large areas of the principality are only poorly suited to cultivation. But the wild moorlands and verdant meadows are ideal for sheep, and this region has historically been second only to Courant itself in the production of fine wool and the prized couranty cloth into which it is made.&lt;br /&gt;
&lt;br /&gt;
Innithel also has a long tradition of mining, with tin and lead the most common ores taken from veins scattered around the area. This has led to a small but thriving pewter industry, concentrated in St. Loomis, where a handful of master craftsmen turn out exquisite pewterware vessels, jewelry, fixtures, and more, while their journeymen produce dishware, utensils, and other day-to-day wares that are nevertheless finely crafted and quite beautiful. Local mines have also yielded up silver and copper of good quality. However, many of these mines have fallen into disuse and disrepair as a result of royal policy, which in recent years has favored the expansion of old mines and the opening of new ones closer to the capital.&lt;br /&gt;
&lt;br /&gt;
In the capital of [[St. Loomis]], fishing is a major occupation and source of food, while shipbuilding and a whole host of trades associated with the port town's once-thriving commerce are hoped to see at least some small revival with the start of the trans-Adelantean trade with [[Omrazir]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Political Units]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6953</id>
		<title>Innithel</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6953"/>
		<updated>2026-07-23T15:27:49Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
|+'''The Principality of Innithel'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Allegiance'''&lt;br /&gt;
|[[Ensor]] (officially)&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[St. Loomis]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Government'''&lt;br /&gt;
|&lt;br /&gt;
* Prince Regent: Demetrius Estevarre&lt;br /&gt;
* Countess: Eoforwynn Greyleigh&lt;br /&gt;
|-&lt;br /&gt;
|'''Demonym'''&lt;br /&gt;
|Innithaelian&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Language'''&lt;br /&gt;
|Ilexi, Ruvic&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Religion'''&lt;br /&gt;
|Kalentism&lt;br /&gt;
|-&lt;br /&gt;
|'''Currency'''&lt;br /&gt;
|wafer/dusky/albie&lt;br /&gt;
|-&lt;br /&gt;
|'''Native Heritages'''&lt;br /&gt;
|[[Ilexi]], [[Yehani]], [[Rhodish]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Innithel''' is a tiny principality located in what was until recently the southwestern corner of [[Ensor]]. It was established in 798 ND when an unprecedented incursion of Mist from the nearby [[Misty Reaches]] cut it off from the rest of the kingdom, leaving it completely isolated and without effective governance. It is made up largely of lands that were once part of Ensor's County Innithel, though the boundaries are not exact.&lt;br /&gt;
&lt;br /&gt;
[[Category:Political Units]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6952</id>
		<title>Innithel</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Innithel&amp;diff=6952"/>
		<updated>2026-07-23T15:24:54Z</updated>

		<summary type="html">&lt;p&gt;Aleph: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot; |+'''The Allied Principality of Innithel''' |- |'''Allegiance''' |Ensor (officially) |- |'''Capital''' |St. Loomis |- |'''Government''' |* Prince Regent: Demetrius Estevarre |* Countess: Eoforwynn Greyleigh |- |'''Demonym''' |Innithaelian |- |'''Official Language''' |Ilexi, Ruvic |- |'''Official Religion''' |Kalentism |- |'''Currency''' |wafer/dusky/albie |- |'''Native Heritages''' |Ilexi, [[Yehani]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
|+'''The Allied Principality of Innithel'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Allegiance'''&lt;br /&gt;
|[[Ensor]] (officially)&lt;br /&gt;
|-&lt;br /&gt;
|'''Capital'''&lt;br /&gt;
|[[St. Loomis]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Government'''&lt;br /&gt;
|* Prince Regent: Demetrius Estevarre&lt;br /&gt;
|* Countess: Eoforwynn Greyleigh&lt;br /&gt;
|-&lt;br /&gt;
|'''Demonym'''&lt;br /&gt;
|Innithaelian&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Language'''&lt;br /&gt;
|Ilexi, Ruvic&lt;br /&gt;
|-&lt;br /&gt;
|'''Official Religion'''&lt;br /&gt;
|Kalentism&lt;br /&gt;
|-&lt;br /&gt;
|'''Currency'''&lt;br /&gt;
|wafer/dusky/albie&lt;br /&gt;
|-&lt;br /&gt;
|'''Native Heritages'''&lt;br /&gt;
|[[Ilexi]], [[Yehani]], [[Rhodish]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Innithel''' is a tiny principality located in what was until recently the southwestern corner of [[Ensor]]. It was established in 798 ND when an unprecedented incursion of Mist from the nearby [[Misty Reaches]] cut it off from the rest of the kingdom, leaving it completely isolated and without effective governance. It is made up largely of lands that were once part of Ensor's County Innithel, though the boundaries are not exact.&lt;br /&gt;
&lt;br /&gt;
[[Category:Political Units]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=St._Loomis&amp;diff=6951</id>
		<title>St. Loomis</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=St._Loomis&amp;diff=6951"/>
		<updated>2026-07-23T14:53:20Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:St. Loomis Bay_small.jpg|thumb|600px|St. Loomis Bay and vicinity, Kingdom of Ensor]]&lt;br /&gt;
&lt;br /&gt;
'''St. Loomis''' is a small town in the southwest of [[Ensor]], lying near the hinterland of the [[Misty Reaches]]. Possessing good harborage and a long tradition of seafaring, it was once one of the kingdom's chief ports on the [[Adelantean Sea]], second only to [[Imbryck|Imbryck's]] own port of [[Mandermouth]]. After becoming separated from the rest of Ensor in 797 ND due to an incursion of the Mist, St. Loomis has since become the de facto capital of the new [[Innithel|Principality of Innithel]].  The town is named for Ensor's patron saint, whose burial place lies within the nearby monastery.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
St. Loomis had for quite some time occupied an unusual place in Ensor -- politically, culturally, and geographically. The town produced the finest ships and mariners in the kingdom, yet its own harbor possesses few natural advantages and lies distant from all major trade routes since the changes in navigation that came with the [[The Great Dark|Great Dark]]. Although the trade of St. Loomis linked it to far-flung locales up until very recent times, much of the prosperity of its trading ships was diverted to Imbryck instead of coming home, where the concentration of power and wealth in the capital siphoned off most of the richest cargoes of the ships originating in St. Loomis. By land it was more isolated still, lying perilously close to the Misty Reaches in Ensor's furthest southwest corner, and reached only by the storied but now decrepit [[Wayfare]] whose rutted track crosses leagues of isolated and difficult terrain before reaching the richer and more populated region of [[Southsward]].&lt;br /&gt;
&lt;br /&gt;
St. Loomis is the town of Ensor's patron saint and home to [[Windhaven Monastery]], one of the oldest and greatest monasteries in the kingdom, but in recent times the increasingly powerful Ensorian nobility had come to dislike and distrust the ancient influence of the monks. The local nobility, the Greyleighs, have deep roots in the area but live too simply and bound by ancient tradition to receive much respect in the far more sophisticated and striving capital. Meanwhile, the archbiscop whose selection relies on the monks' preferences was little respected in royal circles. St. Loomis was also one of the chief bases of the exalted [[Mistwatch]] who were formed to safeguard the western border of the kingdom, but the Mistwatch itself is disliked and derided in Imbryck and in the eastern regions more generally, and the threat they guard against was considered to be greatly exaggerated. On the whole, while St. Loomis's seafaring resources remained vital and the town continued to possess a certain cultural cachet, it was increasingly seen as anachronistic and irrelevant to the kingdom's modern interests.&lt;br /&gt;
&lt;br /&gt;
Within the last three years it has become more isolated still, as both its land and sea connections have been severed by the Mist that had long formed a barrier over the land to the west, but which has only recently expanded to block the Wayfare and the sea lanes to the northeast as well. Now its only connection to the outside world lies straight across the Adelantean via a route that was formerly considered far too perilous to even attempt, running straight past the [[Eye of God]] to eventually link up with the great city of [[Omrazir]] in the western [[Sirdabi Caliphate]]. The lands surrounding the town, likewise encircled by Mist and isolated, have been consolidated into the newly-founded Principality of Innithel by its equally newly-minted Prince Regent, Demetrius Estevarre, the youngest brother of Ensor's foreign-born Queen.&lt;br /&gt;
&lt;br /&gt;
In the end, the combined geographical, cultural, and political isolation of the St. Loomis area has served to produce a people who feel a strong and ancient connection to the historic idea of Ensor, but only a tenuous loyalty to the modern capital and its government; a people independent minded, adventurous, fiercely self reliant, and strongly attached to their own local political and religious figures. This has allowed them to adapt well to their new circumstances, but exactly what future such independence will ultimately lead them to remains to be seen.&lt;br /&gt;
&lt;br /&gt;
==Climate==&lt;br /&gt;
&lt;br /&gt;
Despite its southerly location, St. Loomis endures a somewhat harsher climate than the rest of southeast Ensor, being frequently plagued by dense fogs and stormy weather. It is perhaps for this reason that the town's chief landmark is the immense St. Loomis lighthouse, whose beacon can be seen far out to sea, and which has doubtless saved the lives and vessels of countless sailors. Rain and gales are common in the winter and through much of the spring, and often begin as early as Sollemnis. Snow is generally confined to the winter months, but when it comes often arrives in large amounts of heavy wet snowfall. Summer and early fall are the pleasantest times of the year, seeing ample sunshine and mild to hot temperatures.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
St. Loomis sits perched amidst the sea cliffs that form the southernmost coast of Ensor, taking advantage of a natural harbor that is sheltered from the worst of the Adelantean's storms. Overall this part of the coast is not only stormy but also treacherous, as hidden shoals and shifting tides make navigation to and from St. Loomis perilous for all but experienced navigators and locals familiar with the area's ever-changing seascape. Whatever this may have cost the town in easy access, its people have reaped an ample reward for their challenges by becoming the most skilled, knowledgeable, and daring of all Ensor's seafarers, highly sought after for their ability to safely navigate the longest and most dangerous sea journeys.&lt;br /&gt;
&lt;br /&gt;
Besides the rugged coastline that is the heart of the community's identity, the St. Loomis area also boasts fine forests of pine and oak which furnish lumber and pitch for constructing the ships not just for local use but all of Ensor. The masts of the largest seafaring ships, however, are generally brought in from the pine forests of upper [[Aurindell]] and the [[Highmoor]]. The farmland around St. Loomis is not rich, the soils being sandy and somewhat stony and the headlands in particular exposed to strong winds off the sea. The ground is generally adequate to produce crops that meet most of the area's needs, but wheat in particular must sometimes be supplied by lands further inland. The barley crop, however, is usually good, and the area produces a very hardy and nutritious local variety of oats.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
People of native [[Ilexi]] descent make up the majority of St. Loomis's population. [[Cateni]] and [[Rhodish]] bloodlines are sprinkled thinly throughout the population, and Rhodish traditions in particular have left a mark on the local culture.  There is also a sizeable [[Yehani]] community, which unlike in many other towns and cities is dispersed throughout St. Loomis rather than being clustered in certain neighborhoods. Occasionally a few people with slightly darker skin tones may been seen around town, perhaps the remote descendent of one of [[St. Hollyberry|St. Hollyberry's]] entourage.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
Despite St. Loomis being one of the kingdom's great ports and the relatively far-flung expeditions its sailors undertake, most of its residents have traditionally been only a little less insular in mindset than the rest of the Ensorian population. They are reserved with if not outright mistrustful of outsiders, though they tend simply to keep their mouths shut and avoid strangers rather than being blatantly hostile. They are generally more inclined to give fellow Mistmarchers the benefit of the doubt than those from the other regions of Ensor. They reserve their most particular disdain for Southswarders, whom they see as soft and as standing against their beloved Mistwatch, but also hold an age-old suspicion of the [[Courant|Couranti]]. While they have long cherished the stories of [[St. Hollyberry]] and her entourage from [[Idiri]] and are very partial to this particular saint, many St. Loomisites still struggled when the Elukoi freighter known as the Greenest Dolphin was shipwrecked in the bay, leaving a number of actual living breathing Idirians and Ruleskans stranded in their midst.&lt;br /&gt;
&lt;br /&gt;
==Governance==&lt;br /&gt;
&lt;br /&gt;
The village of St. Loomis originally grew up around the ancient holding of the Greyleighs, who have been the lords of this part of the kingdom for as long as anyone can remember. It is said that the original name of the village was in fact Grey Lea, and that it was only renamed at the behest of the Greyleighs themselves following the death of the saint whom their people esteemed so highly. The actual power of the Greyleighs is much diminished from what it once was, though they still command a great deal of respect among the local populace if not from other members of the nobility.&lt;br /&gt;
&lt;br /&gt;
Most power in St. Loomis is now exercised by the Church, ostensibly through the archbiscop who handles much of the administration of the archdiocese to which St. Loomis belongs. It is an open secret, however, that the archbiscop owes his place to the abbot of the monastery and generally follows the instructions of that establishment. Most of the biscops that have been selected in this way are easygoing and liberal, content to enjoy the luxury and influence which their position gives them while leaving serious decisions up to the monks. The current archbiscop is Matthew Covenderry, a genial yet subtly shrewd man with a weakness for good food and wine, who is on friendly terms with the city council and the commander of the Mistwatch as well as the Prince Regent.&lt;br /&gt;
&lt;br /&gt;
==Local Landmarks==&lt;br /&gt;
&lt;br /&gt;
'''St. Loomis Lighthouse'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The great St. Loomis Lighthouse is perhaps the best-known landmark in the town, and is certainly the most visible. It perches high on a rocky bluff on the northeast side of town, replacing the original and still more renowned ancient lighthouse that was built by the Yehani on present-day Lookout Rocks in the 3rd century B.D. The beacon in the St. Loomis Lighthouse is capable of penetrating even the legendary fogs of the Greylea coast, guiding ships safely away from the hidden shoals that lurk treacherously on the north side of the harbor. Although its purpose is obviously to assist seafarers, it also provides a guiding light to those traveling through the wilds on the Wayfare.&lt;br /&gt;
&lt;br /&gt;
'''Cathedral of the Blessed Wayfarer'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Gracing the west side of Main Street is the Cathedral of the Blessed Wayfarer, a venerable basilica church founded in St. Loomis's honor shortly after his death. Despite being the seat of an archbiscop and therefore technically a cathedral, the church is considerably less grand than its counterparts in places such as Imbryck or Wessey. From the outside the most striking aspect of the cathedral is its intricately patterned stonework belfrey, which houses a set of bells called the Hollyberry Carillon.  These bells, with their fine bronze casting and superlatively sweet tones, are said to have been cast in the fabled kingdom of Blessed-Be, a gift of St. Loomis's cherished Idiri disciple St. Hollyberry. Inside the church, the structure's relative simplicity is offset by its exquisite stained-glass windows and the ever-changing patterns of light, shadow, and color that shine through both these and the delicately arched clerestory windows below the vault. A mix of murals and mosaics line the aisles, illustrating scenes from the life of St. Loomis and [[Kalen|Kalen Phoinikos]].&lt;br /&gt;
&lt;br /&gt;
'''Greyleigh Manor'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Greyleigh Manor is the new house of the noble Greyleigh family, who relocated within the walls of St. Loomis when they bequeathed their hereditary home of Greywood Keep to the Mistwatch. The original version was largely destroyed in a fire in 742 N.D., so most of the manor is of recent construction in a modern style. A fragment of the ancient Greywood is also enclosed within the manor's grounds, a wild yet peaceful retreat from the bustling town.&lt;br /&gt;
&lt;br /&gt;
==Food &amp;amp; Lodging==&lt;br /&gt;
&lt;br /&gt;
'''Seaglass Inn'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Located on Market Street just south of the main intersection of St. Loomis, the Seaglass Inn offers travelers delicious fare and pleasant lodgings at reasonable rates. The proprietress, Donna, is as well known for her friendly hospitality as her excellent baking. Its advantages of location and quality make it one of the favored gathering spots for out-of-towners and locals alike.&lt;br /&gt;
&lt;br /&gt;
'''Keely's Saloon'''&amp;lt;br /&amp;gt;&lt;br /&gt;
This well-known pub is located in the dockyards on Warehouse Street, just across from the clinic. With its fine selection of beverages available in the common room, a gaming parlor, and even a fight ring in the back, Keely's is a favorite hangout not only for rowdy local workers but also for people of greater means and reputation looking for a more exciting time than can be found in the town's more genteel establishments. A few rooms are also to be had for rent.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities &amp;amp; Towns]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=St._Loomis&amp;diff=6950</id>
		<title>St. Loomis</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=St._Loomis&amp;diff=6950"/>
		<updated>2026-07-23T14:45:01Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:St. Loomis Bay_small.jpg|thumb|600px|St. Loomis Bay and vicinity, Kingdom of Ensor]]&lt;br /&gt;
&lt;br /&gt;
'''St. Loomis''' is a small town in the southwest of [[Ensor]], lying near the hinterland of the [[Misty Reaches]]. Possessing good harborage and a long tradition of seafaring, it was once one of the kingdom's chief ports on the [[Adelantean Sea]], second only to [[Imbryck|Imbryck's]] own port of [[Mandermouth]]. After becoming separated from the rest of Ensor in 797 ND due to an incursion of the Mist, St. Loomis has since become the de facto capital of the new [[Innithel|Principality of Innithel]].  The town is named for Ensor's patron saint, whose burial place lies within the nearby monastery.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
St. Loomis had for quite some time occupied an unusual place in Ensor -- politically, culturally, and geographically. The town produced the finest ships and mariners in the kingdom, yet its own harbor possesses few natural advantages and lies distant from all major trade routes since the changes in navigation that came with the [[The Great Dark|Great Dark]]. Although the trade of St. Loomis linked it to far-flung locales up until very recent times, much of the prosperity of its trading ships was diverted to Imbryck instead of coming home, where the concentration of power and wealth in the capital siphoned off most of the richest cargoes of the ships originating in St. Loomis. By land it was more isolated still, lying perilously close to the Misty Reaches in Ensor's furthest southwest corner, and reached only by the storied but now decrepit [[Wayfare]] whose rutted track crosses leagues of isolated and difficult terrain before reaching the richer and more populated region of [[Southsward]].&lt;br /&gt;
&lt;br /&gt;
St. Loomis is the town of Ensor's patron saint and home to [[Windhaven Monastery]], one of the oldest and greatest monasteries in the kingdom, but in recent times the increasingly powerful Ensorian nobility had come to dislike and distrust the ancient influence of the monks. The local nobility, the Greyleighs, have deep roots in the area but live too simply and bound by ancient tradition to receive much respect in the far more sophisticated and striving capital. Meanwhile, the archbiscop whose selection relies on the monks' preferences was little respected in royal circles. St. Loomis was also one of the chief bases of the exalted [[Mistwatch]] who were formed to safeguard the western border of the kingdom, but the Mistwatch itself is disliked and derided in Imbryck and in the eastern regions more generally, and the threat they guard against was considered to be greatly exaggerated. On the whole, while St. Loomis's seafaring resources remained vital and the town continued to possess a certain cultural cachet, it was increasingly seen as anachronistic and irrelevant to the kingdom's modern interests.&lt;br /&gt;
&lt;br /&gt;
Within the last three years it has become more isolated still, as both its land and sea connections have been severed by the Mist that had long formed a barrier over the land to the west, but which has only recently expanded to block the Wayfare and the sea lanes to the northeast as well. Now its only connection to the outside world lies straight across the Adelantean via a route that was formerly considered far too perilous to even attempt, running straight past the [[Eye of God]] to eventually link up with the great city of [[Omrazir]] in the western [[Sirdabi Caliphate]]. The lands surrounding the town, likewise encircled by Mist and isolated, have been consolidated into the newly-founded Principality of Innithel by its equally newly-minted Prince Regent, Demetrius Estevarre, the youngest brother of Ensor's Queen.&lt;br /&gt;
&lt;br /&gt;
In the end, the combined geographical, cultural, and political isolation of the St. Loomis area has served to produce a people who feel a strong and ancient connection to the historic idea of Ensor, but only a tenuous loyalty to the modern capital and its government; a people independent minded, adventurous, fiercely self reliant, and strongly attached to their own local political and religious figures. This has allowed them to adapt well to their new circumstances, but exactly what future such independence will ultimately lead them to remains to be seen.&lt;br /&gt;
&lt;br /&gt;
==Climate==&lt;br /&gt;
&lt;br /&gt;
Despite its southerly location, St. Loomis endures a somewhat harsher climate than the rest of southeast Ensor, being frequently plagued by dense fogs and stormy weather. It is perhaps for this reason that the town's chief landmark is the immense St. Loomis lighthouse, whose beacon can be seen far out to sea, and which has doubtless saved the lives and vessels of countless sailors. Rain and gales are common in the winter and through much of the spring, and often begin as early as Sollemnis. Snow is generally confined to the winter months, but when it comes often arrives in large amounts of heavy wet snowfall. Summer and early fall are the pleasantest times of the year, seeing ample sunshine and mild to hot temperatures.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
St. Loomis sits perched amidst the sea cliffs that form the southernmost coast of Ensor, taking advantage of a natural harbor that is sheltered from the worst of the Adelantean's storms. Overall this part of the coast is not only stormy but also treacherous, as hidden shoals and shifting tides make navigation to and from St. Loomis perilous for all but experienced navigators and locals familiar with the area's ever-changing seascape. Whatever this may have cost the town in easy access, its people have reaped an ample reward for their challenges by becoming the most skilled, knowledgeable, and daring of all Ensor's seafarers, highly sought after for their ability to safely navigate the longest and most dangerous sea journeys.&lt;br /&gt;
&lt;br /&gt;
Besides the rugged coastline that is the heart of the community's identity, the St. Loomis area also boasts fine forests of pine and oak which furnish lumber and pitch for constructing the ships not just for local use but all of Ensor. The masts of the largest seafaring ships, however, are generally brought in from the pine forests of upper [[Aurindell]] and the [[Highmoor]]. The farmland around St. Loomis is not rich, the soils being sandy and somewhat stony and the headlands in particular exposed to strong winds off the sea. The ground is generally adequate to produce crops that meet most of the area's needs, but wheat in particular must sometimes be supplied by lands further inland. The barley crop, however, is usually good, and the area produces a very hardy and nutritious local variety of oats.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
People of native [[Ilexi]] descent make up the majority of St. Loomis's population. [[Cateni]] and [[Rhodish]] bloodlines are sprinkled thinly throughout the population, and Rhodish traditions in particular have left a mark on the local culture.  There is also a sizeable [[Yehani]] community, which unlike in many other towns and cities is dispersed throughout St. Loomis rather than being clustered in certain neighborhoods. Occasionally a few people with slightly darker skin tones may been seen around town, perhaps the remote descendent of one of [[St. Hollyberry|St. Hollyberry's]] entourage.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
Despite St. Loomis being one of the kingdom's great ports and the relatively far-flung expeditions its sailors undertake, most of its residents have traditionally been only a little less insular in mindset than the rest of the Ensorian population. They are reserved with if not outright mistrustful of outsiders, though they tend simply to keep their mouths shut and avoid strangers rather than being blatantly hostile. They are generally more inclined to give fellow Mistmarchers the benefit of the doubt than those from the other regions of Ensor. They reserve their most particular disdain for Southswarders, whom they see as soft and as standing against their beloved Mistwatch, but also hold an age-old suspicion of the [[Courant|Couranti]]. While they have long cherished the stories of [[St. Hollyberry]] and her entourage from [[Idiri]] and are very partial to this particular saint, many St. Loomisites still struggled when the Elukoi freighter known as the Greenest Dolphin was shipwrecked in the bay, leaving a number of actual living breathing Idirians and Ruleskans stranded in their midst.&lt;br /&gt;
&lt;br /&gt;
==Governance==&lt;br /&gt;
&lt;br /&gt;
The village of St. Loomis originally grew up around the ancient holding of the Greyleighs, who have been the lords of this part of the kingdom for as long as anyone can remember. It is said that the original name of the village was in fact Grey Lea, and that it was only renamed at the behest of the Greyleighs themselves following the death of the saint whom their people esteemed so highly. The actual power of the Greyleighs is much diminished from what it once was, though they still command a great deal of respect among the local populace if not from other members of the nobility.&lt;br /&gt;
&lt;br /&gt;
Most power in St. Loomis is now exercised by the Church, ostensibly through the archbiscop who handles much of the administration of the archdiocese to which St. Loomis belongs. It is an open secret, however, that the archbiscop owes his place to the abbot of the monastery and generally follows the instructions of that establishment. Most of the biscops that have been selected in this way are easygoing and liberal, content to enjoy the luxury and influence which their position gives them while leaving serious decisions up to the monks. The current archbiscop is Matthew Covenderry, a genial yet subtly shrewd man with a weakness for good food and wine, who is on friendly terms with the city council and the commander of the Mistwatch as well as the Prince Regent.&lt;br /&gt;
&lt;br /&gt;
==Local Landmarks==&lt;br /&gt;
&lt;br /&gt;
'''St. Loomis Lighthouse'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The great St. Loomis Lighthouse is perhaps the best-known landmark in the town, and is certainly the most visible. It perches high on a rocky bluff on the northeast side of town, replacing the original and still more renowned ancient lighthouse that was built by the Yehani on present-day Lookout Rocks in the 3rd century B.D. The beacon in the St. Loomis Lighthouse is capable of penetrating even the legendary fogs of the Greylea coast, guiding ships safely away from the hidden shoals that lurk treacherously on the north side of the harbor. Although its purpose is obviously to assist seafarers, it also provides a guiding light to those traveling through the wilds on the Wayfare.&lt;br /&gt;
&lt;br /&gt;
'''Cathedral of the Blessed Wayfarer'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Gracing the west side of Main Street is the Cathedral of the Blessed Wayfarer, a venerable basilica church founded in St. Loomis's honor shortly after his death. Despite being the seat of an archbiscop and therefore technically a cathedral, the church is considerably less grand than its counterparts in places such as Imbryck or Wessey. From the outside the most striking aspect of the cathedral is its intricately patterned stonework belfrey, which houses a set of bells called the Hollyberry Carillon.  These bells, with their fine bronze casting and superlatively sweet tones, are said to have been cast in the fabled kingdom of Blessed-Be, a gift of St. Loomis's cherished Idiri disciple St. Hollyberry. Inside the church, the structure's relative simplicity is offset by its exquisite stained-glass windows and the ever-changing patterns of light, shadow, and color that shine through both these and the delicately arched clerestory windows below the vault. A mix of murals and mosaics line the aisles, illustrating scenes from the life of St. Loomis and [[Kalen|Kalen Phoinikos]].&lt;br /&gt;
&lt;br /&gt;
'''Greyleigh Manor'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Greyleigh Manor is the new house of the noble Greyleigh family, who relocated within the walls of St. Loomis when they bequeathed their hereditary home of Greywood Keep to the Mistwatch. The original version was largely destroyed in a fire in 742 N.D., so most of the manor is of recent construction in a modern style. A fragment of the ancient Greywood is also enclosed within the manor's grounds, a wild yet peaceful retreat from the bustling town.&lt;br /&gt;
&lt;br /&gt;
==Food &amp;amp; Lodging==&lt;br /&gt;
&lt;br /&gt;
'''Seaglass Inn'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Located on Market Street just south of the main intersection of St. Loomis, the Seaglass Inn offers travelers delicious fare and pleasant lodgings at reasonable rates. The proprietress, Donna, is as well known for her friendly hospitality as her excellent baking. Its advantages of location and quality make it one of the favored gathering spots for out-of-towners and locals alike.&lt;br /&gt;
&lt;br /&gt;
'''Keely's Saloon'''&amp;lt;br /&amp;gt;&lt;br /&gt;
This well-known pub is located in the dockyards on Warehouse Street, just across from the clinic. With its fine selection of beverages available in the common room, a gaming parlor, and even a fight ring in the back, Keely's is a favorite hangout not only for rowdy local workers but also for people of greater means and reputation looking for a more exciting time than can be found in the town's more genteel establishments. A few rooms are also to be had for rent.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities &amp;amp; Towns]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Category:The_Heavens&amp;diff=6949</id>
		<title>Category:The Heavens</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Category:The_Heavens&amp;diff=6949"/>
		<updated>2026-07-17T21:04:28Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Constellations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The wide skies of Avaria are dominated by numerous celestial bodies, and hold great interest not just for astrologers but for all peoples of the world whose sense of time and space are charted through the motions of the heavens.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Avaria has a single sun, two moons, and six visible planets. It is thought that other important celestial bodies may also exist and exert their influence upon the sublunary realm, but these are the only ones of which there is complete certainty. Avarians feel generally confident in their assessment that Avaria itself is at the center of the cosmos, and that all heavenly bodies revolve around it, and in doing so contribute to the ''musica mundana''. Most Avarians assign a great deal of importance to the heavens, and it is not only astronomers and astrologers who observe the movements of heavenly bodies, take close note of celestial phenomena, and monitor the phases of the moons.&lt;br /&gt;
&lt;br /&gt;
The '''sun''' is a potent force, life-giving at times and vitality sapping at others, but powerful in any aspect. The two '''moons''' provide their weekly and monthly rhythms while working their changeable will upon tides, plants, and people. Brilliant and insistently present in their nightly rounds, the stars of the ordinary '''constellations''' and the '''zodiac''' are neither remote nor aloof, but intricately connected to the fortune and destiny of each individual, as are the &amp;quot;wandering stars&amp;quot; or '''planets''' that weave their own paths among them. Legend and history reside in the sky as well, as the constellations play out their nocturnal drama for all below to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Element&lt;br /&gt;
! Metal&lt;br /&gt;
! Primary Trait&lt;br /&gt;
! Keywords&lt;br /&gt;
! Sign(s)&lt;br /&gt;
|-&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| Sun&lt;br /&gt;
| The sun is a bright golden-yellow star that furnishes light and life to Avaria.&lt;br /&gt;
| Fire&lt;br /&gt;
| Adamantine&lt;br /&gt;
| Strength&lt;br /&gt;
| Fortitude, presence, strength, nobility, pride&lt;br /&gt;
| [[Shield (Zodiac)|Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Celeiri'''&lt;br /&gt;
| Moon&lt;br /&gt;
| The larger of the two moons, a pale golden-and-cream-whorled disc.&lt;br /&gt;
| Water&lt;br /&gt;
| Celeirite&lt;br /&gt;
| Endurance&lt;br /&gt;
| Steadfastness, diplomacy, protection, guidance, the ocean&lt;br /&gt;
| [[Pearl Diver (Zodiac)|Pearl Diver]], [[Porpoise (Zodiac)|Porpoise]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Niota'''&lt;br /&gt;
| Moon&lt;br /&gt;
| The smaller moon, with a beautifully mottled teal and grey surface pocked with craters like tiny white starbursts.&lt;br /&gt;
| Air&lt;br /&gt;
| Silver&lt;br /&gt;
| Intuition&lt;br /&gt;
| Changeability, swiftness, mysticism, creativity&lt;br /&gt;
| [[Peacock (Zodiac)|Peacock]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Salesh'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A copper-coloured planet that appears as a moderately bright pinpoint of light.&lt;br /&gt;
| Air&lt;br /&gt;
| Copper&lt;br /&gt;
| Finesse&lt;br /&gt;
| Communication, innovation, travel, boundaries, adolescence&lt;br /&gt;
| [[Sunspider (Zodiac)|Sunspider]], [[Archer (Zodiac)|Archer]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Maysa (Dawn Star)'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A brilliant golden-white planet that appears at either dawn or dusk.&lt;br /&gt;
| Earth/Water&lt;br /&gt;
| Bronze&lt;br /&gt;
| Magnetism&lt;br /&gt;
| Affection, nurture, fertility, sensuality, materialism, rebirth&lt;br /&gt;
| [[Leopard (Zodiac)|Leopard]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Maysa (Evening Star)'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A brilliant golden-white planet that appears at either dawn or dusk.&lt;br /&gt;
| Earth/Fire&lt;br /&gt;
| Bronze&lt;br /&gt;
| Command&lt;br /&gt;
| Passion, possessiveness, pride, strength of will, maturity, command&lt;br /&gt;
| [[Jinni Queen (Zodiac)|Jinni Queen]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Nuru'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A bright white planet with a distinct bluish tinge that appears to deepen to flame blue on cold winter nights.&lt;br /&gt;
| Fire&lt;br /&gt;
| Saramite&lt;br /&gt;
| Grace&lt;br /&gt;
| Impetuousity, boldness, zeal, glory, athleticism, adventure&lt;br /&gt;
| [[Eagle (Zodiac)|Eagle]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Nthanda'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A vibrant reddish-orange planet whose wanderings take it in an arc beneath the polar star.&lt;br /&gt;
| Earth&lt;br /&gt;
| Iron&lt;br /&gt;
| Constitution&lt;br /&gt;
| Pragmatism, stability, grounding, good humor, naturalism, ethics&lt;br /&gt;
| [[Gryphon (Zodiac)|Gryphon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Alharat'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A somewhat faint planet that is nonetheless notable for its unusual violet hue.&lt;br /&gt;
| Air/Earth&lt;br /&gt;
| Lusine&lt;br /&gt;
| Logic&lt;br /&gt;
| Intellect, self-sufficiency, discipline, logic, obsession&lt;br /&gt;
| [[Badger (Zodiac)|Badger]], [[Eye (Zodiac)|Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Silguz'''&lt;br /&gt;
| Planet&lt;br /&gt;
| An intermittently appearing aquamarine planet.&lt;br /&gt;
| ?&lt;br /&gt;
| Agonel&lt;br /&gt;
| Luck&lt;br /&gt;
| Chance, fate, mischief, luck&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Sun==&lt;br /&gt;
&lt;br /&gt;
Much like Earth's sun, that of Avaria is a mid-sized star with a bright yellow-gold radiance. Avaria's orbit around the sun likewise produces a year of approximately 365 days, and Avaria's own rotation creates a 24-hour day. &lt;br /&gt;
&lt;br /&gt;
==The Moons==&lt;br /&gt;
&lt;br /&gt;
There are two moons readily visible in Avaria's skies: Celeiri and Niota.&lt;br /&gt;
&lt;br /&gt;
* '''Celeiri''' is the larger of the two moons, a pale golden-and-cream-whorled disc whose exact patterning can change subtly over time. Its period from new moon to new moon is 28 days.&lt;br /&gt;
&lt;br /&gt;
* '''Niota''' is the smaller moon, with a beautifully mottled teal and grey surface pocked with craters like tiny white starbursts. Its period from new moon to new moon is 14 days.&lt;br /&gt;
&lt;br /&gt;
==Planets==&lt;br /&gt;
&lt;br /&gt;
There are six planets in the Avarian cosmos, though it is hypothesized that more may exist. The second planet, Maysa, was once thought to be two separate planets, one appearing at dawn and the other at dusk; it is still treated as two planets with distinct influences for astrological purposes. The sixth planet, Silguz, has only been perceived as a planet relatively recently. All the planets, including Avaria itself, are believed to be spherical bodies. The planets were largely named for deities in the ancient pagan pantheon of the Children of Dawn and Dusk, though few people believe them to actually be the gods themselves in these modern times.&lt;br /&gt;
&lt;br /&gt;
* '''Salesh''' is a copper-colored planet that appears as a moderately bright pinpoint of light. It is associated with Salesh, the hermaphroditic adolescent deity of boundaries, travel, liminality, and communication.&lt;br /&gt;
* '''Maysa''' is a brilliant golden-white planet that appears at either dawn or dusk. It is associated with the goddess Maysa, who continually ages and is reborn, and who is the patron of planting, harvest, fertility, sacrifice, rulership.&lt;br /&gt;
* '''Nuru''' is a bright white planet with a distinct bluish tinge that appears to deepen to flame blue on cold winter nights. It is associated with the goddess Nuru, patron of warfare, glory, valor, pain, athletics, and physical achievement.&lt;br /&gt;
* '''Nthanda''' is a vibrant reddish-orange planet whose wanderings take it in an arc beneath the polar star. It is associated with the demigod Nthanda, patron of civilization, good governance, valor tempered by wisdom.&lt;br /&gt;
* '''Alharat''' is a somewhat faint planet that is nonetheless notable for its unusual violet hue. It is associated with the demigod Alharat, disciple of the goddess Kholabi and patron of the sciences, experimentation, asceticism, solitary study.&lt;br /&gt;
* '''Silguz''' is an aquamarine planet that is only intermittently visible. It is associated with the immortal fish Silguz, harbinger of both good and ill fortune.&lt;br /&gt;
&lt;br /&gt;
==Stars &amp;amp; Constellations==&lt;br /&gt;
&lt;br /&gt;
The Avarian night sky teems with a seemingly infinite host of stars, splashed across the firmament from horizon to horizon. Many of these stars outline great figures from legend and myth, some belonging to the zodiac, others simply part of the sweeping pageant of the ordinary constellations.&lt;br /&gt;
&lt;br /&gt;
===Notable Stars===&lt;br /&gt;
&lt;br /&gt;
A few stars especially stand out, either on their own or as part of one of the many constellations of the night sky.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Star&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Aizu&lt;br /&gt;
| Amber&lt;br /&gt;
| Cat's eye&lt;br /&gt;
|-&lt;br /&gt;
| Aditris&lt;br /&gt;
| Green-gold&lt;br /&gt;
| Firefly or Beetle&lt;br /&gt;
|-&lt;br /&gt;
| Alghal&lt;br /&gt;
| White&lt;br /&gt;
| Gryphon's body&lt;br /&gt;
|-&lt;br /&gt;
| Altiraz&lt;br /&gt;
| Orange-gold&lt;br /&gt;
| Leopard's tail tip&lt;br /&gt;
|-&lt;br /&gt;
| Arande&lt;br /&gt;
| Red&lt;br /&gt;
| The Weaver&lt;br /&gt;
|-&lt;br /&gt;
| Behzad&lt;br /&gt;
| Bluish-white&lt;br /&gt;
| Eagle's right wingtip&lt;br /&gt;
|-&lt;br /&gt;
| Bikum&lt;br /&gt;
| Yellow&lt;br /&gt;
| Gryphon's beak&lt;br /&gt;
|-&lt;br /&gt;
| Dirgaub&lt;br /&gt;
| Red&lt;br /&gt;
| Shield's center&lt;br /&gt;
|-&lt;br /&gt;
| Eridun&lt;br /&gt;
| Pale golden&lt;br /&gt;
| Sunspider's pincer&lt;br /&gt;
|-&lt;br /&gt;
| Hadhebar&lt;br /&gt;
| Red-orange&lt;br /&gt;
| Gem in Scholar-King's ring&lt;br /&gt;
|-&lt;br /&gt;
| Iriolis&lt;br /&gt;
| Bright white&lt;br /&gt;
| The Pearl&lt;br /&gt;
|-&lt;br /&gt;
| Larghana&lt;br /&gt;
| Golden&lt;br /&gt;
| The Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Mizim&lt;br /&gt;
| Light orange&lt;br /&gt;
| Lizard's back&lt;br /&gt;
|-&lt;br /&gt;
| Mut&lt;br /&gt;
| Bright white&lt;br /&gt;
| Sunspider's pincer&lt;br /&gt;
|-&lt;br /&gt;
| Nabil&lt;br /&gt;
| Orange&lt;br /&gt;
| Archer's arrowhead&lt;br /&gt;
|-&lt;br /&gt;
| Narja&lt;br /&gt;
| Yellow-orange&lt;br /&gt;
| Fruit from the Tree of Life&lt;br /&gt;
|-&lt;br /&gt;
| '''Nirzali'''&lt;br /&gt;
| '''Bluish-white'''&lt;br /&gt;
| '''Pole star'''&lt;br /&gt;
|-&lt;br /&gt;
| Onyr&lt;br /&gt;
| Blue&lt;br /&gt;
| Badger's head&lt;br /&gt;
|-&lt;br /&gt;
| Patuil&lt;br /&gt;
| Pale green&lt;br /&gt;
| Shapechanger's head&lt;br /&gt;
|-&lt;br /&gt;
| Pukkhi&lt;br /&gt;
| Dim white&lt;br /&gt;
| The Oliwag&lt;br /&gt;
|-&lt;br /&gt;
| Qaneb&lt;br /&gt;
| Violet-white&lt;br /&gt;
| Kingfisher's beak&lt;br /&gt;
|-&lt;br /&gt;
| Rijulis&lt;br /&gt;
| White&lt;br /&gt;
| Gryphon's tail&lt;br /&gt;
|-&lt;br /&gt;
| Shahrokh&lt;br /&gt;
| White&lt;br /&gt;
| Eagle's left wingtip&lt;br /&gt;
|-&lt;br /&gt;
| Umtaz&lt;br /&gt;
| Yellow&lt;br /&gt;
| Jinniyah's hand&lt;br /&gt;
|-&lt;br /&gt;
| Velusiya&lt;br /&gt;
| Blue&lt;br /&gt;
| Jackal's paw&lt;br /&gt;
|-&lt;br /&gt;
| Vidiros&lt;br /&gt;
| Pale blue-green&lt;br /&gt;
| Dragonfly's head&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The River of Dreams===&lt;br /&gt;
&lt;br /&gt;
Flowing across the heavens in a silvery glowing stream is the celestial feature known most commonly as the River of Dreams. It is a beautifully luminous feature in the night sky, its course seeming to swell and spill over and then narrow again in an endless cycle, as the bowl of the heavens slowly turns from night to night and season to season. The spreading constellation of the Tree of Life sinks its starry roots just below the course of the River of Dreams, and the dark patch of sky known as the Heavenly Isle or the Isle of Souls sits in the widest portion of its argent flow.&lt;br /&gt;
&lt;br /&gt;
===Constellations===&lt;br /&gt;
&lt;br /&gt;
A host of constellations fill the night with an ever-changing pageant of characters and stories. Although some constellations are known by different names in different lands, their forms at least are instantly recognizable to all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Constellation&lt;br /&gt;
! Description&lt;br /&gt;
! Best Visibility&lt;br /&gt;
! Notable Star(s)&lt;br /&gt;
|-&lt;br /&gt;
| Camel&lt;br /&gt;
| A zigzagging arc of six bright stars that form the double hump of a Nishkoli camel.&lt;br /&gt;
| Spring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly&lt;br /&gt;
| Eight stars of moderate brightness forming the body and paired wings of the Dargonfly, with the blue-green star Vidiros for its head.&lt;br /&gt;
| Late Winter/Spring&lt;br /&gt;
| Vidiros&lt;br /&gt;
|-&lt;br /&gt;
| Filipita the Shapechanger&lt;br /&gt;
| An elongated rhombus with the greenish star Patuil forming its brightest corner. Her arms and legs, outstretched and waving, make her look as if she is dancing or about to transform.&lt;br /&gt;
| Winter/Spring&lt;br /&gt;
| Filipita&lt;br /&gt;
|-&lt;br /&gt;
| Jackal&lt;br /&gt;
| A thirteen-starred constellation with a small triangle for a body and several more relatively bright stars for legs, tail, and head.&lt;br /&gt;
| Summer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kingfisher&lt;br /&gt;
| A four-starred rhombus stars with a fifth bright violet star for its beak, perched on a branch of the Tree of Life overlooking the River of Dreams.&lt;br /&gt;
| Summer/Fall&lt;br /&gt;
| Qaneb&lt;br /&gt;
|-&lt;br /&gt;
| Lizard&lt;br /&gt;
| A zigzagging line of five stars with the orange-tinted star Mizim in its back, and two additional stars set to each side like skittering feet. It appears to be pursuing the blue-green Beetle or Firefly star Aditris.&lt;br /&gt;
| Spring/Summer&lt;br /&gt;
| Mizim&lt;br /&gt;
|-&lt;br /&gt;
| Minnows&lt;br /&gt;
| A number of bright stars forming small lines and clusters that seem to swim in the course of the River of Dreams.&lt;br /&gt;
| Spring/Summer/Fall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mowraz the Orb&lt;br /&gt;
| A ring of six whitish stars said to be the mystical orb of power called Mowraz.&lt;br /&gt;
| Fall/Winter/Early Spring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Norona the Sun Horse&lt;br /&gt;
| Fourteen stars ranging from white to yellow and orange-tinted, forming the body, hind legs, and outstretched neck and head of the fiery horse Norona.&lt;br /&gt;
| Summer/Fall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Othmat&lt;br /&gt;
| Two roughly parallel lines of five stars each form the robe of Othmat the Scholar-King, with the last star on each line bent outward as if the hems of his garment trailed against the sky. The red-orange star Hadhebar gleams partway down the right-hand line, forming the gem of his ring.&lt;br /&gt;
| Winter/Spring&lt;br /&gt;
| Hadhebar&lt;br /&gt;
|-&lt;br /&gt;
| Tree of Life&lt;br /&gt;
| A very large constellation that spans much of the night sky, with its roots on one side of the River of Dreams and its trunk and branches spreading out across the sky on the other side.&lt;br /&gt;
| Summer, but always at least partly visible.&lt;br /&gt;
| The Pole Star shines just beyond one of the highest branches of the Tree.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Zodiac|Zodiac]]===&lt;br /&gt;
&lt;br /&gt;
The [[:Category:Zodiac|zodiac]] constellations follow the line of the ecliptic, dipping above and back below the horizon with the procession of the night and the changing seasons. As sun signs, the signs of the zodiac represent the constellation in which the sun happened to be located at the time of a person's birth. This means that each constellation is not actually seen in the sky during its associated birth month, and is optimally visible only several months later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sign&lt;br /&gt;
! Birth Month&lt;br /&gt;
! Best Visibility&lt;br /&gt;
! Major Star(s)&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Peacock (Zodiac)|Peacock]]'''&lt;br /&gt;
| Pavana&lt;br /&gt;
| Fall&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Sunspider (Zodiac)|Sunspider]]'''&lt;br /&gt;
| Ashbat&lt;br /&gt;
| Winter&lt;br /&gt;
| Eridun, Mut&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Jinni Queen (Zodiac)|Jinni Queen]]'''&lt;br /&gt;
| Jinniyah&lt;br /&gt;
| Winter&lt;br /&gt;
| Umtaz&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Shield (Zodiac)|Shield]]'''&lt;br /&gt;
| Jirguz&lt;br /&gt;
| Winter&lt;br /&gt;
| Dirgaub&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Porpoise (Zodiac)|Porpoise]]'''&lt;br /&gt;
| Lemnis&lt;br /&gt;
| Spring&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Archer (Zodiac)|Archer]]'''&lt;br /&gt;
| Azara&lt;br /&gt;
| Spring&lt;br /&gt;
| Nabil&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Eye (Zodiac)|Eye]]'''&lt;br /&gt;
| Kholabi&lt;br /&gt;
| Spring&lt;br /&gt;
| Pupil&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Badger (Zodiac)|Badger]]'''&lt;br /&gt;
| Oniris&lt;br /&gt;
| Summer&lt;br /&gt;
| Onyr&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Pearl Diver (Zodiac)|Pearl Diver]]'''&lt;br /&gt;
| Darshali&lt;br /&gt;
| Summer&lt;br /&gt;
| Iriolis&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Eagle (Zodiac)|Eagle]]'''&lt;br /&gt;
| Alkhila&lt;br /&gt;
| Summer&lt;br /&gt;
| Behzad, Shahrokh&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Leopard (Zodiac)|Leopard]]'''&lt;br /&gt;
| Nimrus&lt;br /&gt;
| Fall&lt;br /&gt;
| Altiraz&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gryphon (Zodiac)|Gryphon]]'''&lt;br /&gt;
| Rashani&lt;br /&gt;
| Fall&lt;br /&gt;
| Alghal, Bikum, Rijulis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Category:The_Heavens&amp;diff=6948</id>
		<title>Category:The Heavens</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Category:The_Heavens&amp;diff=6948"/>
		<updated>2026-07-17T21:03:57Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Notable Stars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The wide skies of Avaria are dominated by numerous celestial bodies, and hold great interest not just for astrologers but for all peoples of the world whose sense of time and space are charted through the motions of the heavens.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Avaria has a single sun, two moons, and six visible planets. It is thought that other important celestial bodies may also exist and exert their influence upon the sublunary realm, but these are the only ones of which there is complete certainty. Avarians feel generally confident in their assessment that Avaria itself is at the center of the cosmos, and that all heavenly bodies revolve around it, and in doing so contribute to the ''musica mundana''. Most Avarians assign a great deal of importance to the heavens, and it is not only astronomers and astrologers who observe the movements of heavenly bodies, take close note of celestial phenomena, and monitor the phases of the moons.&lt;br /&gt;
&lt;br /&gt;
The '''sun''' is a potent force, life-giving at times and vitality sapping at others, but powerful in any aspect. The two '''moons''' provide their weekly and monthly rhythms while working their changeable will upon tides, plants, and people. Brilliant and insistently present in their nightly rounds, the stars of the ordinary '''constellations''' and the '''zodiac''' are neither remote nor aloof, but intricately connected to the fortune and destiny of each individual, as are the &amp;quot;wandering stars&amp;quot; or '''planets''' that weave their own paths among them. Legend and history reside in the sky as well, as the constellations play out their nocturnal drama for all below to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Element&lt;br /&gt;
! Metal&lt;br /&gt;
! Primary Trait&lt;br /&gt;
! Keywords&lt;br /&gt;
! Sign(s)&lt;br /&gt;
|-&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| Sun&lt;br /&gt;
| The sun is a bright golden-yellow star that furnishes light and life to Avaria.&lt;br /&gt;
| Fire&lt;br /&gt;
| Adamantine&lt;br /&gt;
| Strength&lt;br /&gt;
| Fortitude, presence, strength, nobility, pride&lt;br /&gt;
| [[Shield (Zodiac)|Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Celeiri'''&lt;br /&gt;
| Moon&lt;br /&gt;
| The larger of the two moons, a pale golden-and-cream-whorled disc.&lt;br /&gt;
| Water&lt;br /&gt;
| Celeirite&lt;br /&gt;
| Endurance&lt;br /&gt;
| Steadfastness, diplomacy, protection, guidance, the ocean&lt;br /&gt;
| [[Pearl Diver (Zodiac)|Pearl Diver]], [[Porpoise (Zodiac)|Porpoise]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Niota'''&lt;br /&gt;
| Moon&lt;br /&gt;
| The smaller moon, with a beautifully mottled teal and grey surface pocked with craters like tiny white starbursts.&lt;br /&gt;
| Air&lt;br /&gt;
| Silver&lt;br /&gt;
| Intuition&lt;br /&gt;
| Changeability, swiftness, mysticism, creativity&lt;br /&gt;
| [[Peacock (Zodiac)|Peacock]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Salesh'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A copper-coloured planet that appears as a moderately bright pinpoint of light.&lt;br /&gt;
| Air&lt;br /&gt;
| Copper&lt;br /&gt;
| Finesse&lt;br /&gt;
| Communication, innovation, travel, boundaries, adolescence&lt;br /&gt;
| [[Sunspider (Zodiac)|Sunspider]], [[Archer (Zodiac)|Archer]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Maysa (Dawn Star)'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A brilliant golden-white planet that appears at either dawn or dusk.&lt;br /&gt;
| Earth/Water&lt;br /&gt;
| Bronze&lt;br /&gt;
| Magnetism&lt;br /&gt;
| Affection, nurture, fertility, sensuality, materialism, rebirth&lt;br /&gt;
| [[Leopard (Zodiac)|Leopard]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Maysa (Evening Star)'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A brilliant golden-white planet that appears at either dawn or dusk.&lt;br /&gt;
| Earth/Fire&lt;br /&gt;
| Bronze&lt;br /&gt;
| Command&lt;br /&gt;
| Passion, possessiveness, pride, strength of will, maturity, command&lt;br /&gt;
| [[Jinni Queen (Zodiac)|Jinni Queen]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Nuru'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A bright white planet with a distinct bluish tinge that appears to deepen to flame blue on cold winter nights.&lt;br /&gt;
| Fire&lt;br /&gt;
| Saramite&lt;br /&gt;
| Grace&lt;br /&gt;
| Impetuousity, boldness, zeal, glory, athleticism, adventure&lt;br /&gt;
| [[Eagle (Zodiac)|Eagle]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Nthanda'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A vibrant reddish-orange planet whose wanderings take it in an arc beneath the polar star.&lt;br /&gt;
| Earth&lt;br /&gt;
| Iron&lt;br /&gt;
| Constitution&lt;br /&gt;
| Pragmatism, stability, grounding, good humor, naturalism, ethics&lt;br /&gt;
| [[Gryphon (Zodiac)|Gryphon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Alharat'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A somewhat faint planet that is nonetheless notable for its unusual violet hue.&lt;br /&gt;
| Air/Earth&lt;br /&gt;
| Lusine&lt;br /&gt;
| Logic&lt;br /&gt;
| Intellect, self-sufficiency, discipline, logic, obsession&lt;br /&gt;
| [[Badger (Zodiac)|Badger]], [[Eye (Zodiac)|Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Silguz'''&lt;br /&gt;
| Planet&lt;br /&gt;
| An intermittently appearing aquamarine planet.&lt;br /&gt;
| ?&lt;br /&gt;
| Agonel&lt;br /&gt;
| Luck&lt;br /&gt;
| Chance, fate, mischief, luck&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Sun==&lt;br /&gt;
&lt;br /&gt;
Much like Earth's sun, that of Avaria is a mid-sized star with a bright yellow-gold radiance. Avaria's orbit around the sun likewise produces a year of approximately 365 days, and Avaria's own rotation creates a 24-hour day. &lt;br /&gt;
&lt;br /&gt;
==The Moons==&lt;br /&gt;
&lt;br /&gt;
There are two moons readily visible in Avaria's skies: Celeiri and Niota.&lt;br /&gt;
&lt;br /&gt;
* '''Celeiri''' is the larger of the two moons, a pale golden-and-cream-whorled disc whose exact patterning can change subtly over time. Its period from new moon to new moon is 28 days.&lt;br /&gt;
&lt;br /&gt;
* '''Niota''' is the smaller moon, with a beautifully mottled teal and grey surface pocked with craters like tiny white starbursts. Its period from new moon to new moon is 14 days.&lt;br /&gt;
&lt;br /&gt;
==Planets==&lt;br /&gt;
&lt;br /&gt;
There are six planets in the Avarian cosmos, though it is hypothesized that more may exist. The second planet, Maysa, was once thought to be two separate planets, one appearing at dawn and the other at dusk; it is still treated as two planets with distinct influences for astrological purposes. The sixth planet, Silguz, has only been perceived as a planet relatively recently. All the planets, including Avaria itself, are believed to be spherical bodies. The planets were largely named for deities in the ancient pagan pantheon of the Children of Dawn and Dusk, though few people believe them to actually be the gods themselves in these modern times.&lt;br /&gt;
&lt;br /&gt;
* '''Salesh''' is a copper-colored planet that appears as a moderately bright pinpoint of light. It is associated with Salesh, the hermaphroditic adolescent deity of boundaries, travel, liminality, and communication.&lt;br /&gt;
* '''Maysa''' is a brilliant golden-white planet that appears at either dawn or dusk. It is associated with the goddess Maysa, who continually ages and is reborn, and who is the patron of planting, harvest, fertility, sacrifice, rulership.&lt;br /&gt;
* '''Nuru''' is a bright white planet with a distinct bluish tinge that appears to deepen to flame blue on cold winter nights. It is associated with the goddess Nuru, patron of warfare, glory, valor, pain, athletics, and physical achievement.&lt;br /&gt;
* '''Nthanda''' is a vibrant reddish-orange planet whose wanderings take it in an arc beneath the polar star. It is associated with the demigod Nthanda, patron of civilization, good governance, valor tempered by wisdom.&lt;br /&gt;
* '''Alharat''' is a somewhat faint planet that is nonetheless notable for its unusual violet hue. It is associated with the demigod Alharat, disciple of the goddess Kholabi and patron of the sciences, experimentation, asceticism, solitary study.&lt;br /&gt;
* '''Silguz''' is an aquamarine planet that is only intermittently visible. It is associated with the immortal fish Silguz, harbinger of both good and ill fortune.&lt;br /&gt;
&lt;br /&gt;
==Stars &amp;amp; Constellations==&lt;br /&gt;
&lt;br /&gt;
The Avarian night sky teems with a seemingly infinite host of stars, splashed across the firmament from horizon to horizon. Many of these stars outline great figures from legend and myth, some belonging to the zodiac, others simply part of the sweeping pageant of the ordinary constellations.&lt;br /&gt;
&lt;br /&gt;
===Notable Stars===&lt;br /&gt;
&lt;br /&gt;
A few stars especially stand out, either on their own or as part of one of the many constellations of the night sky.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Star&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Aizu&lt;br /&gt;
| Amber&lt;br /&gt;
| Cat's eye&lt;br /&gt;
|-&lt;br /&gt;
| Aditris&lt;br /&gt;
| Green-gold&lt;br /&gt;
| Firefly or Beetle&lt;br /&gt;
|-&lt;br /&gt;
| Alghal&lt;br /&gt;
| White&lt;br /&gt;
| Gryphon's body&lt;br /&gt;
|-&lt;br /&gt;
| Altiraz&lt;br /&gt;
| Orange-gold&lt;br /&gt;
| Leopard's tail tip&lt;br /&gt;
|-&lt;br /&gt;
| Arande&lt;br /&gt;
| Red&lt;br /&gt;
| The Weaver&lt;br /&gt;
|-&lt;br /&gt;
| Behzad&lt;br /&gt;
| Bluish-white&lt;br /&gt;
| Eagle's right wingtip&lt;br /&gt;
|-&lt;br /&gt;
| Bikum&lt;br /&gt;
| Yellow&lt;br /&gt;
| Gryphon's beak&lt;br /&gt;
|-&lt;br /&gt;
| Dirgaub&lt;br /&gt;
| Red&lt;br /&gt;
| Shield's center&lt;br /&gt;
|-&lt;br /&gt;
| Eridun&lt;br /&gt;
| Pale golden&lt;br /&gt;
| Sunspider's pincer&lt;br /&gt;
|-&lt;br /&gt;
| Hadhebar&lt;br /&gt;
| Red-orange&lt;br /&gt;
| Gem in Scholar-King's ring&lt;br /&gt;
|-&lt;br /&gt;
| Iriolis&lt;br /&gt;
| Bright white&lt;br /&gt;
| The Pearl&lt;br /&gt;
|-&lt;br /&gt;
| Larghana&lt;br /&gt;
| Golden&lt;br /&gt;
| The Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Mizim&lt;br /&gt;
| Light orange&lt;br /&gt;
| Lizard's back&lt;br /&gt;
|-&lt;br /&gt;
| Mut&lt;br /&gt;
| Bright white&lt;br /&gt;
| Sunspider's pincer&lt;br /&gt;
|-&lt;br /&gt;
| Nabil&lt;br /&gt;
| Orange&lt;br /&gt;
| Archer's arrowhead&lt;br /&gt;
|-&lt;br /&gt;
| Narja&lt;br /&gt;
| Yellow-orange&lt;br /&gt;
| Fruit from the Tree of Life&lt;br /&gt;
|-&lt;br /&gt;
| '''Nirzali'''&lt;br /&gt;
| '''Bluish-white'''&lt;br /&gt;
| '''Pole star'''&lt;br /&gt;
|-&lt;br /&gt;
| Onyr&lt;br /&gt;
| Blue&lt;br /&gt;
| Badger's head&lt;br /&gt;
|-&lt;br /&gt;
| Patuil&lt;br /&gt;
| Pale green&lt;br /&gt;
| Shapechanger's head&lt;br /&gt;
|-&lt;br /&gt;
| Pukkhi&lt;br /&gt;
| Dim white&lt;br /&gt;
| The Oliwag&lt;br /&gt;
|-&lt;br /&gt;
| Qaneb&lt;br /&gt;
| Violet-white&lt;br /&gt;
| Kingfisher's beak&lt;br /&gt;
|-&lt;br /&gt;
| Rijulis&lt;br /&gt;
| White&lt;br /&gt;
| Gryphon's tail&lt;br /&gt;
|-&lt;br /&gt;
| Shahrokh&lt;br /&gt;
| White&lt;br /&gt;
| Eagle's left wingtip&lt;br /&gt;
|-&lt;br /&gt;
| Umtaz&lt;br /&gt;
| Yellow&lt;br /&gt;
| Jinniyah's hand&lt;br /&gt;
|-&lt;br /&gt;
| Velusiya&lt;br /&gt;
| Blue&lt;br /&gt;
| Jackal's paw&lt;br /&gt;
|-&lt;br /&gt;
| Vidiros&lt;br /&gt;
| Pale blue-green&lt;br /&gt;
| Dragonfly's head&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The River of Dreams===&lt;br /&gt;
&lt;br /&gt;
Flowing across the heavens in a silvery glowing stream is the celestial feature known most commonly as the River of Dreams. It is a beautifully luminous feature in the night sky, its course seeming to swell and spill over and then narrow again in an endless cycle, as the bowl of the heavens slowly turns from night to night and season to season. The spreading constellation of the Tree of Life sinks its starry roots just below the course of the River of Dreams, and the dark patch of sky known as the Heavenly Isle or the Isle of Souls sits in the widest portion of its argent flow.&lt;br /&gt;
&lt;br /&gt;
===Constellations===&lt;br /&gt;
&lt;br /&gt;
A host of constellations fill the night with an ever-changing pageant of characters and stories. Although some constellations are known by different names in different lands, their forms at least are instantly recognizable to all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Constellation&lt;br /&gt;
! Description&lt;br /&gt;
! Best Visibility&lt;br /&gt;
! Notable Star(s)&lt;br /&gt;
|-&lt;br /&gt;
| Camel&lt;br /&gt;
| A zigzagging arc of six bright stars that form the double hump of a Nishkoli camel.&lt;br /&gt;
| Spring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly&lt;br /&gt;
| Eight stars of moderate brightness forming the body and paired wings of the Dargonfly, with the blue-green star Vidiros for its head.&lt;br /&gt;
| Late Winter/Spring&lt;br /&gt;
| Vidiros&lt;br /&gt;
|-&lt;br /&gt;
| Filipita the Shapechanger&lt;br /&gt;
| An elongated rhombus with the greenish star also called Filipita forming its brightest corner. Her arms and legs, outstretched and waving, make her look as if she is dancing or about to transform.&lt;br /&gt;
| Winter/Spring&lt;br /&gt;
| Filipita&lt;br /&gt;
|-&lt;br /&gt;
| Jackal&lt;br /&gt;
| A thirteen-starred constellation with a small triangle for a body and several more relatively bright stars for legs, tail, and head.&lt;br /&gt;
| Summer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kingfisher&lt;br /&gt;
| A four-starred rhombus stars with a fifth bright violet star for its beak, perched on a branch of the Tree of Life overlooking the River of Dreams.&lt;br /&gt;
| Summer/Fall&lt;br /&gt;
| Qaneb&lt;br /&gt;
|-&lt;br /&gt;
| Lizard&lt;br /&gt;
| A zigzagging line of five stars with the orange-tinted star Mizim in its back, and two additional stars set to each side like skittering feet. It appears to be pursuing the blue-green Beetle or Firefly star Aditris.&lt;br /&gt;
| Spring/Summer&lt;br /&gt;
| Mizim&lt;br /&gt;
|-&lt;br /&gt;
| Minnows&lt;br /&gt;
| A number of bright stars forming small lines and clusters that seem to swim in the course of the River of Dreams.&lt;br /&gt;
| Spring/Summer/Fall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mowraz the Orb&lt;br /&gt;
| A ring of six whitish stars said to be the mystical orb of power called Mowraz.&lt;br /&gt;
| Fall/Winter/Early Spring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Norona the Sun Horse&lt;br /&gt;
| Fourteen stars ranging from white to yellow and orange-tinted, forming the body, hind legs, and outstretched neck and head of the fiery horse Norona.&lt;br /&gt;
| Summer/Fall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Othmat&lt;br /&gt;
| Two roughly parallel lines of five stars each form the robe of Othmat the Scholar-King, with the last star on each line bent outward as if the hems of his garment trailed against the sky. The red-orange star Hadhebar gleams partway down the right-hand line, forming the gem of his ring.&lt;br /&gt;
| Winter/Spring&lt;br /&gt;
| Hadhebar&lt;br /&gt;
|-&lt;br /&gt;
| Tree of Life&lt;br /&gt;
| A very large constellation that spans much of the night sky, with its roots on one side of the River of Dreams and its trunk and branches spreading out across the sky on the other side.&lt;br /&gt;
| Summer, but always at least partly visible.&lt;br /&gt;
| The Pole Star shines just beyond one of the highest branches of the Tree.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Zodiac|Zodiac]]===&lt;br /&gt;
&lt;br /&gt;
The [[:Category:Zodiac|zodiac]] constellations follow the line of the ecliptic, dipping above and back below the horizon with the procession of the night and the changing seasons. As sun signs, the signs of the zodiac represent the constellation in which the sun happened to be located at the time of a person's birth. This means that each constellation is not actually seen in the sky during its associated birth month, and is optimally visible only several months later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sign&lt;br /&gt;
! Birth Month&lt;br /&gt;
! Best Visibility&lt;br /&gt;
! Major Star(s)&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Peacock (Zodiac)|Peacock]]'''&lt;br /&gt;
| Pavana&lt;br /&gt;
| Fall&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Sunspider (Zodiac)|Sunspider]]'''&lt;br /&gt;
| Ashbat&lt;br /&gt;
| Winter&lt;br /&gt;
| Eridun, Mut&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Jinni Queen (Zodiac)|Jinni Queen]]'''&lt;br /&gt;
| Jinniyah&lt;br /&gt;
| Winter&lt;br /&gt;
| Umtaz&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Shield (Zodiac)|Shield]]'''&lt;br /&gt;
| Jirguz&lt;br /&gt;
| Winter&lt;br /&gt;
| Dirgaub&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Porpoise (Zodiac)|Porpoise]]'''&lt;br /&gt;
| Lemnis&lt;br /&gt;
| Spring&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Archer (Zodiac)|Archer]]'''&lt;br /&gt;
| Azara&lt;br /&gt;
| Spring&lt;br /&gt;
| Nabil&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Eye (Zodiac)|Eye]]'''&lt;br /&gt;
| Kholabi&lt;br /&gt;
| Spring&lt;br /&gt;
| Pupil&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Badger (Zodiac)|Badger]]'''&lt;br /&gt;
| Oniris&lt;br /&gt;
| Summer&lt;br /&gt;
| Onyr&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Pearl Diver (Zodiac)|Pearl Diver]]'''&lt;br /&gt;
| Darshali&lt;br /&gt;
| Summer&lt;br /&gt;
| Iriolis&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Eagle (Zodiac)|Eagle]]'''&lt;br /&gt;
| Alkhila&lt;br /&gt;
| Summer&lt;br /&gt;
| Behzad, Shahrokh&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Leopard (Zodiac)|Leopard]]'''&lt;br /&gt;
| Nimrus&lt;br /&gt;
| Fall&lt;br /&gt;
| Altiraz&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gryphon (Zodiac)|Gryphon]]'''&lt;br /&gt;
| Rashani&lt;br /&gt;
| Fall&lt;br /&gt;
| Alghal, Bikum, Rijulis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Category:The_Heavens&amp;diff=6947</id>
		<title>Category:The Heavens</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Category:The_Heavens&amp;diff=6947"/>
		<updated>2026-07-17T20:26:14Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Notable Stars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The wide skies of Avaria are dominated by numerous celestial bodies, and hold great interest not just for astrologers but for all peoples of the world whose sense of time and space are charted through the motions of the heavens.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Avaria has a single sun, two moons, and six visible planets. It is thought that other important celestial bodies may also exist and exert their influence upon the sublunary realm, but these are the only ones of which there is complete certainty. Avarians feel generally confident in their assessment that Avaria itself is at the center of the cosmos, and that all heavenly bodies revolve around it, and in doing so contribute to the ''musica mundana''. Most Avarians assign a great deal of importance to the heavens, and it is not only astronomers and astrologers who observe the movements of heavenly bodies, take close note of celestial phenomena, and monitor the phases of the moons.&lt;br /&gt;
&lt;br /&gt;
The '''sun''' is a potent force, life-giving at times and vitality sapping at others, but powerful in any aspect. The two '''moons''' provide their weekly and monthly rhythms while working their changeable will upon tides, plants, and people. Brilliant and insistently present in their nightly rounds, the stars of the ordinary '''constellations''' and the '''zodiac''' are neither remote nor aloof, but intricately connected to the fortune and destiny of each individual, as are the &amp;quot;wandering stars&amp;quot; or '''planets''' that weave their own paths among them. Legend and history reside in the sky as well, as the constellations play out their nocturnal drama for all below to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Element&lt;br /&gt;
! Metal&lt;br /&gt;
! Primary Trait&lt;br /&gt;
! Keywords&lt;br /&gt;
! Sign(s)&lt;br /&gt;
|-&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| Sun&lt;br /&gt;
| The sun is a bright golden-yellow star that furnishes light and life to Avaria.&lt;br /&gt;
| Fire&lt;br /&gt;
| Adamantine&lt;br /&gt;
| Strength&lt;br /&gt;
| Fortitude, presence, strength, nobility, pride&lt;br /&gt;
| [[Shield (Zodiac)|Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Celeiri'''&lt;br /&gt;
| Moon&lt;br /&gt;
| The larger of the two moons, a pale golden-and-cream-whorled disc.&lt;br /&gt;
| Water&lt;br /&gt;
| Celeirite&lt;br /&gt;
| Endurance&lt;br /&gt;
| Steadfastness, diplomacy, protection, guidance, the ocean&lt;br /&gt;
| [[Pearl Diver (Zodiac)|Pearl Diver]], [[Porpoise (Zodiac)|Porpoise]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Niota'''&lt;br /&gt;
| Moon&lt;br /&gt;
| The smaller moon, with a beautifully mottled teal and grey surface pocked with craters like tiny white starbursts.&lt;br /&gt;
| Air&lt;br /&gt;
| Silver&lt;br /&gt;
| Intuition&lt;br /&gt;
| Changeability, swiftness, mysticism, creativity&lt;br /&gt;
| [[Peacock (Zodiac)|Peacock]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Salesh'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A copper-coloured planet that appears as a moderately bright pinpoint of light.&lt;br /&gt;
| Air&lt;br /&gt;
| Copper&lt;br /&gt;
| Finesse&lt;br /&gt;
| Communication, innovation, travel, boundaries, adolescence&lt;br /&gt;
| [[Sunspider (Zodiac)|Sunspider]], [[Archer (Zodiac)|Archer]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Maysa (Dawn Star)'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A brilliant golden-white planet that appears at either dawn or dusk.&lt;br /&gt;
| Earth/Water&lt;br /&gt;
| Bronze&lt;br /&gt;
| Magnetism&lt;br /&gt;
| Affection, nurture, fertility, sensuality, materialism, rebirth&lt;br /&gt;
| [[Leopard (Zodiac)|Leopard]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Maysa (Evening Star)'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A brilliant golden-white planet that appears at either dawn or dusk.&lt;br /&gt;
| Earth/Fire&lt;br /&gt;
| Bronze&lt;br /&gt;
| Command&lt;br /&gt;
| Passion, possessiveness, pride, strength of will, maturity, command&lt;br /&gt;
| [[Jinni Queen (Zodiac)|Jinni Queen]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Nuru'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A bright white planet with a distinct bluish tinge that appears to deepen to flame blue on cold winter nights.&lt;br /&gt;
| Fire&lt;br /&gt;
| Saramite&lt;br /&gt;
| Grace&lt;br /&gt;
| Impetuousity, boldness, zeal, glory, athleticism, adventure&lt;br /&gt;
| [[Eagle (Zodiac)|Eagle]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Nthanda'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A vibrant reddish-orange planet whose wanderings take it in an arc beneath the polar star.&lt;br /&gt;
| Earth&lt;br /&gt;
| Iron&lt;br /&gt;
| Constitution&lt;br /&gt;
| Pragmatism, stability, grounding, good humor, naturalism, ethics&lt;br /&gt;
| [[Gryphon (Zodiac)|Gryphon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Alharat'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A somewhat faint planet that is nonetheless notable for its unusual violet hue.&lt;br /&gt;
| Air/Earth&lt;br /&gt;
| Lusine&lt;br /&gt;
| Logic&lt;br /&gt;
| Intellect, self-sufficiency, discipline, logic, obsession&lt;br /&gt;
| [[Badger (Zodiac)|Badger]], [[Eye (Zodiac)|Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Silguz'''&lt;br /&gt;
| Planet&lt;br /&gt;
| An intermittently appearing aquamarine planet.&lt;br /&gt;
| ?&lt;br /&gt;
| Agonel&lt;br /&gt;
| Luck&lt;br /&gt;
| Chance, fate, mischief, luck&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Sun==&lt;br /&gt;
&lt;br /&gt;
Much like Earth's sun, that of Avaria is a mid-sized star with a bright yellow-gold radiance. Avaria's orbit around the sun likewise produces a year of approximately 365 days, and Avaria's own rotation creates a 24-hour day. &lt;br /&gt;
&lt;br /&gt;
==The Moons==&lt;br /&gt;
&lt;br /&gt;
There are two moons readily visible in Avaria's skies: Celeiri and Niota.&lt;br /&gt;
&lt;br /&gt;
* '''Celeiri''' is the larger of the two moons, a pale golden-and-cream-whorled disc whose exact patterning can change subtly over time. Its period from new moon to new moon is 28 days.&lt;br /&gt;
&lt;br /&gt;
* '''Niota''' is the smaller moon, with a beautifully mottled teal and grey surface pocked with craters like tiny white starbursts. Its period from new moon to new moon is 14 days.&lt;br /&gt;
&lt;br /&gt;
==Planets==&lt;br /&gt;
&lt;br /&gt;
There are six planets in the Avarian cosmos, though it is hypothesized that more may exist. The second planet, Maysa, was once thought to be two separate planets, one appearing at dawn and the other at dusk; it is still treated as two planets with distinct influences for astrological purposes. The sixth planet, Silguz, has only been perceived as a planet relatively recently. All the planets, including Avaria itself, are believed to be spherical bodies. The planets were largely named for deities in the ancient pagan pantheon of the Children of Dawn and Dusk, though few people believe them to actually be the gods themselves in these modern times.&lt;br /&gt;
&lt;br /&gt;
* '''Salesh''' is a copper-colored planet that appears as a moderately bright pinpoint of light. It is associated with Salesh, the hermaphroditic adolescent deity of boundaries, travel, liminality, and communication.&lt;br /&gt;
* '''Maysa''' is a brilliant golden-white planet that appears at either dawn or dusk. It is associated with the goddess Maysa, who continually ages and is reborn, and who is the patron of planting, harvest, fertility, sacrifice, rulership.&lt;br /&gt;
* '''Nuru''' is a bright white planet with a distinct bluish tinge that appears to deepen to flame blue on cold winter nights. It is associated with the goddess Nuru, patron of warfare, glory, valor, pain, athletics, and physical achievement.&lt;br /&gt;
* '''Nthanda''' is a vibrant reddish-orange planet whose wanderings take it in an arc beneath the polar star. It is associated with the demigod Nthanda, patron of civilization, good governance, valor tempered by wisdom.&lt;br /&gt;
* '''Alharat''' is a somewhat faint planet that is nonetheless notable for its unusual violet hue. It is associated with the demigod Alharat, disciple of the goddess Kholabi and patron of the sciences, experimentation, asceticism, solitary study.&lt;br /&gt;
* '''Silguz''' is an aquamarine planet that is only intermittently visible. It is associated with the immortal fish Silguz, harbinger of both good and ill fortune.&lt;br /&gt;
&lt;br /&gt;
==Stars &amp;amp; Constellations==&lt;br /&gt;
&lt;br /&gt;
The Avarian night sky teems with a seemingly infinite host of stars, splashed across the firmament from horizon to horizon. Many of these stars outline great figures from legend and myth, some belonging to the zodiac, others simply part of the sweeping pageant of the ordinary constellations.&lt;br /&gt;
&lt;br /&gt;
===Notable Stars===&lt;br /&gt;
&lt;br /&gt;
A few stars especially stand out, either on their own or as part of one of the many constellations of the night sky.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Star&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Aizu&lt;br /&gt;
| Amber&lt;br /&gt;
| Cat's eye&lt;br /&gt;
|-&lt;br /&gt;
| Aditris&lt;br /&gt;
| Green-gold&lt;br /&gt;
| Firefly or Beetle&lt;br /&gt;
|-&lt;br /&gt;
| Alghal&lt;br /&gt;
| White&lt;br /&gt;
| Gryphon's body&lt;br /&gt;
|-&lt;br /&gt;
| Altiraz&lt;br /&gt;
| Orange-gold&lt;br /&gt;
| Leopard's tail tip&lt;br /&gt;
|-&lt;br /&gt;
| Arande&lt;br /&gt;
| Red&lt;br /&gt;
| The Weaver&lt;br /&gt;
|-&lt;br /&gt;
| Behzad&lt;br /&gt;
| Bluish-white&lt;br /&gt;
| Eagle's right wingtip&lt;br /&gt;
|-&lt;br /&gt;
| Bikum&lt;br /&gt;
| Yellow&lt;br /&gt;
| Gryphon's beak&lt;br /&gt;
|-&lt;br /&gt;
| Dirgaub&lt;br /&gt;
| Red&lt;br /&gt;
| Shield's center&lt;br /&gt;
|-&lt;br /&gt;
| Eridun&lt;br /&gt;
| Pale golden&lt;br /&gt;
| Sunspider's pincer&lt;br /&gt;
|-&lt;br /&gt;
| Paluit&lt;br /&gt;
| Pale green&lt;br /&gt;
| Shapechanger's head&lt;br /&gt;
|-&lt;br /&gt;
| Hadhebar&lt;br /&gt;
| Red-orange&lt;br /&gt;
| Gem in Scholar-King's ring&lt;br /&gt;
|-&lt;br /&gt;
| Iriolis&lt;br /&gt;
| Bright white&lt;br /&gt;
| The Pearl&lt;br /&gt;
|-&lt;br /&gt;
| Larghana&lt;br /&gt;
| Golden&lt;br /&gt;
| The Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Mizim&lt;br /&gt;
| Light orange&lt;br /&gt;
| Lizard's back&lt;br /&gt;
|-&lt;br /&gt;
| Mut&lt;br /&gt;
| Bright white&lt;br /&gt;
| Sunspider's pincer&lt;br /&gt;
|-&lt;br /&gt;
| Nabil&lt;br /&gt;
| Orange&lt;br /&gt;
| Archer's arrowhead&lt;br /&gt;
|-&lt;br /&gt;
| Narja&lt;br /&gt;
| Yellow-orange&lt;br /&gt;
| Fruit from the Tree of Life&lt;br /&gt;
|-&lt;br /&gt;
| '''Nirzali'''&lt;br /&gt;
| '''Bluish-white'''&lt;br /&gt;
| '''Pole star'''&lt;br /&gt;
|-&lt;br /&gt;
| Onyr&lt;br /&gt;
| Blue&lt;br /&gt;
| Badger's head&lt;br /&gt;
|-&lt;br /&gt;
| Pukkhi&lt;br /&gt;
| Dim white&lt;br /&gt;
| The Oliwag&lt;br /&gt;
|-&lt;br /&gt;
| Qaneb&lt;br /&gt;
| Violet-white&lt;br /&gt;
| Kingfisher's beak&lt;br /&gt;
|-&lt;br /&gt;
| Rijulis&lt;br /&gt;
| White&lt;br /&gt;
| Gryphon's tail&lt;br /&gt;
|-&lt;br /&gt;
| Shahrokh&lt;br /&gt;
| White&lt;br /&gt;
| Eagle's left wingtip&lt;br /&gt;
|-&lt;br /&gt;
| Umtaz&lt;br /&gt;
| Yellow&lt;br /&gt;
| Jinniyah's hand&lt;br /&gt;
|-&lt;br /&gt;
| Velusiya&lt;br /&gt;
| Blue&lt;br /&gt;
| Jackal's paw&lt;br /&gt;
|-&lt;br /&gt;
| Vidiros&lt;br /&gt;
| Pale blue-green&lt;br /&gt;
| Dragonfly's head&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The River of Dreams===&lt;br /&gt;
&lt;br /&gt;
Flowing across the heavens in a silvery glowing stream is the celestial feature known most commonly as the River of Dreams. It is a beautifully luminous feature in the night sky, its course seeming to swell and spill over and then narrow again in an endless cycle, as the bowl of the heavens slowly turns from night to night and season to season. The spreading constellation of the Tree of Life sinks its starry roots just below the course of the River of Dreams, and the dark patch of sky known as the Heavenly Isle or the Isle of Souls sits in the widest portion of its argent flow.&lt;br /&gt;
&lt;br /&gt;
===Constellations===&lt;br /&gt;
&lt;br /&gt;
A host of constellations fill the night with an ever-changing pageant of characters and stories. Although some constellations are known by different names in different lands, their forms at least are instantly recognizable to all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Constellation&lt;br /&gt;
! Description&lt;br /&gt;
! Best Visibility&lt;br /&gt;
! Notable Star(s)&lt;br /&gt;
|-&lt;br /&gt;
| Camel&lt;br /&gt;
| A zigzagging arc of six bright stars that form the double hump of a Nishkoli camel.&lt;br /&gt;
| Spring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly&lt;br /&gt;
| Eight stars of moderate brightness forming the body and paired wings of the Dargonfly, with the blue-green star Vidiros for its head.&lt;br /&gt;
| Late Winter/Spring&lt;br /&gt;
| Vidiros&lt;br /&gt;
|-&lt;br /&gt;
| Filipita the Shapechanger&lt;br /&gt;
| An elongated rhombus with the greenish star also called Filipita forming its brightest corner. Her arms and legs, outstretched and waving, make her look as if she is dancing or about to transform.&lt;br /&gt;
| Winter/Spring&lt;br /&gt;
| Filipita&lt;br /&gt;
|-&lt;br /&gt;
| Jackal&lt;br /&gt;
| A thirteen-starred constellation with a small triangle for a body and several more relatively bright stars for legs, tail, and head.&lt;br /&gt;
| Summer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kingfisher&lt;br /&gt;
| A four-starred rhombus stars with a fifth bright violet star for its beak, perched on a branch of the Tree of Life overlooking the River of Dreams.&lt;br /&gt;
| Summer/Fall&lt;br /&gt;
| Qaneb&lt;br /&gt;
|-&lt;br /&gt;
| Lizard&lt;br /&gt;
| A zigzagging line of five stars with the orange-tinted star Mizim in its back, and two additional stars set to each side like skittering feet. It appears to be pursuing the blue-green Beetle or Firefly star Aditris.&lt;br /&gt;
| Spring/Summer&lt;br /&gt;
| Mizim&lt;br /&gt;
|-&lt;br /&gt;
| Minnows&lt;br /&gt;
| A number of bright stars forming small lines and clusters that seem to swim in the course of the River of Dreams.&lt;br /&gt;
| Spring/Summer/Fall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mowraz the Orb&lt;br /&gt;
| A ring of six whitish stars said to be the mystical orb of power called Mowraz.&lt;br /&gt;
| Fall/Winter/Early Spring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Norona the Sun Horse&lt;br /&gt;
| Fourteen stars ranging from white to yellow and orange-tinted, forming the body, hind legs, and outstretched neck and head of the fiery horse Norona.&lt;br /&gt;
| Summer/Fall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Othmat&lt;br /&gt;
| Two roughly parallel lines of five stars each form the robe of Othmat the Scholar-King, with the last star on each line bent outward as if the hems of his garment trailed against the sky. The red-orange star Hadhebar gleams partway down the right-hand line, forming the gem of his ring.&lt;br /&gt;
| Winter/Spring&lt;br /&gt;
| Hadhebar&lt;br /&gt;
|-&lt;br /&gt;
| Tree of Life&lt;br /&gt;
| A very large constellation that spans much of the night sky, with its roots on one side of the River of Dreams and its trunk and branches spreading out across the sky on the other side.&lt;br /&gt;
| Summer, but always at least partly visible.&lt;br /&gt;
| The Pole Star shines just beyond one of the highest branches of the Tree.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Zodiac|Zodiac]]===&lt;br /&gt;
&lt;br /&gt;
The [[:Category:Zodiac|zodiac]] constellations follow the line of the ecliptic, dipping above and back below the horizon with the procession of the night and the changing seasons. As sun signs, the signs of the zodiac represent the constellation in which the sun happened to be located at the time of a person's birth. This means that each constellation is not actually seen in the sky during its associated birth month, and is optimally visible only several months later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sign&lt;br /&gt;
! Birth Month&lt;br /&gt;
! Best Visibility&lt;br /&gt;
! Major Star(s)&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Peacock (Zodiac)|Peacock]]'''&lt;br /&gt;
| Pavana&lt;br /&gt;
| Fall&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Sunspider (Zodiac)|Sunspider]]'''&lt;br /&gt;
| Ashbat&lt;br /&gt;
| Winter&lt;br /&gt;
| Eridun, Mut&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Jinni Queen (Zodiac)|Jinni Queen]]'''&lt;br /&gt;
| Jinniyah&lt;br /&gt;
| Winter&lt;br /&gt;
| Umtaz&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Shield (Zodiac)|Shield]]'''&lt;br /&gt;
| Jirguz&lt;br /&gt;
| Winter&lt;br /&gt;
| Dirgaub&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Porpoise (Zodiac)|Porpoise]]'''&lt;br /&gt;
| Lemnis&lt;br /&gt;
| Spring&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Archer (Zodiac)|Archer]]'''&lt;br /&gt;
| Azara&lt;br /&gt;
| Spring&lt;br /&gt;
| Nabil&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Eye (Zodiac)|Eye]]'''&lt;br /&gt;
| Kholabi&lt;br /&gt;
| Spring&lt;br /&gt;
| Pupil&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Badger (Zodiac)|Badger]]'''&lt;br /&gt;
| Oniris&lt;br /&gt;
| Summer&lt;br /&gt;
| Onyr&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Pearl Diver (Zodiac)|Pearl Diver]]'''&lt;br /&gt;
| Darshali&lt;br /&gt;
| Summer&lt;br /&gt;
| Iriolis&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Eagle (Zodiac)|Eagle]]'''&lt;br /&gt;
| Alkhila&lt;br /&gt;
| Summer&lt;br /&gt;
| Behzad, Shahrokh&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Leopard (Zodiac)|Leopard]]'''&lt;br /&gt;
| Nimrus&lt;br /&gt;
| Fall&lt;br /&gt;
| Altiraz&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gryphon (Zodiac)|Gryphon]]'''&lt;br /&gt;
| Rashani&lt;br /&gt;
| Fall&lt;br /&gt;
| Alghal, Bikum, Rijulis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Category:The_Heavens&amp;diff=6946</id>
		<title>Category:The Heavens</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Category:The_Heavens&amp;diff=6946"/>
		<updated>2026-07-17T16:55:13Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Constellations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The wide skies of Avaria are dominated by numerous celestial bodies, and hold great interest not just for astrologers but for all peoples of the world whose sense of time and space are charted through the motions of the heavens.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Avaria has a single sun, two moons, and six visible planets. It is thought that other important celestial bodies may also exist and exert their influence upon the sublunary realm, but these are the only ones of which there is complete certainty. Avarians feel generally confident in their assessment that Avaria itself is at the center of the cosmos, and that all heavenly bodies revolve around it, and in doing so contribute to the ''musica mundana''. Most Avarians assign a great deal of importance to the heavens, and it is not only astronomers and astrologers who observe the movements of heavenly bodies, take close note of celestial phenomena, and monitor the phases of the moons.&lt;br /&gt;
&lt;br /&gt;
The '''sun''' is a potent force, life-giving at times and vitality sapping at others, but powerful in any aspect. The two '''moons''' provide their weekly and monthly rhythms while working their changeable will upon tides, plants, and people. Brilliant and insistently present in their nightly rounds, the stars of the ordinary '''constellations''' and the '''zodiac''' are neither remote nor aloof, but intricately connected to the fortune and destiny of each individual, as are the &amp;quot;wandering stars&amp;quot; or '''planets''' that weave their own paths among them. Legend and history reside in the sky as well, as the constellations play out their nocturnal drama for all below to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Element&lt;br /&gt;
! Metal&lt;br /&gt;
! Primary Trait&lt;br /&gt;
! Keywords&lt;br /&gt;
! Sign(s)&lt;br /&gt;
|-&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| Sun&lt;br /&gt;
| The sun is a bright golden-yellow star that furnishes light and life to Avaria.&lt;br /&gt;
| Fire&lt;br /&gt;
| Adamantine&lt;br /&gt;
| Strength&lt;br /&gt;
| Fortitude, presence, strength, nobility, pride&lt;br /&gt;
| [[Shield (Zodiac)|Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Celeiri'''&lt;br /&gt;
| Moon&lt;br /&gt;
| The larger of the two moons, a pale golden-and-cream-whorled disc.&lt;br /&gt;
| Water&lt;br /&gt;
| Celeirite&lt;br /&gt;
| Endurance&lt;br /&gt;
| Steadfastness, diplomacy, protection, guidance, the ocean&lt;br /&gt;
| [[Pearl Diver (Zodiac)|Pearl Diver]], [[Porpoise (Zodiac)|Porpoise]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Niota'''&lt;br /&gt;
| Moon&lt;br /&gt;
| The smaller moon, with a beautifully mottled teal and grey surface pocked with craters like tiny white starbursts.&lt;br /&gt;
| Air&lt;br /&gt;
| Silver&lt;br /&gt;
| Intuition&lt;br /&gt;
| Changeability, swiftness, mysticism, creativity&lt;br /&gt;
| [[Peacock (Zodiac)|Peacock]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Salesh'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A copper-coloured planet that appears as a moderately bright pinpoint of light.&lt;br /&gt;
| Air&lt;br /&gt;
| Copper&lt;br /&gt;
| Finesse&lt;br /&gt;
| Communication, innovation, travel, boundaries, adolescence&lt;br /&gt;
| [[Sunspider (Zodiac)|Sunspider]], [[Archer (Zodiac)|Archer]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Maysa (Dawn Star)'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A brilliant golden-white planet that appears at either dawn or dusk.&lt;br /&gt;
| Earth/Water&lt;br /&gt;
| Bronze&lt;br /&gt;
| Magnetism&lt;br /&gt;
| Affection, nurture, fertility, sensuality, materialism, rebirth&lt;br /&gt;
| [[Leopard (Zodiac)|Leopard]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Maysa (Evening Star)'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A brilliant golden-white planet that appears at either dawn or dusk.&lt;br /&gt;
| Earth/Fire&lt;br /&gt;
| Bronze&lt;br /&gt;
| Command&lt;br /&gt;
| Passion, possessiveness, pride, strength of will, maturity, command&lt;br /&gt;
| [[Jinni Queen (Zodiac)|Jinni Queen]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Nuru'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A bright white planet with a distinct bluish tinge that appears to deepen to flame blue on cold winter nights.&lt;br /&gt;
| Fire&lt;br /&gt;
| Saramite&lt;br /&gt;
| Grace&lt;br /&gt;
| Impetuousity, boldness, zeal, glory, athleticism, adventure&lt;br /&gt;
| [[Eagle (Zodiac)|Eagle]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Nthanda'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A vibrant reddish-orange planet whose wanderings take it in an arc beneath the polar star.&lt;br /&gt;
| Earth&lt;br /&gt;
| Iron&lt;br /&gt;
| Constitution&lt;br /&gt;
| Pragmatism, stability, grounding, good humor, naturalism, ethics&lt;br /&gt;
| [[Gryphon (Zodiac)|Gryphon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Alharat'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A somewhat faint planet that is nonetheless notable for its unusual violet hue.&lt;br /&gt;
| Air/Earth&lt;br /&gt;
| Lusine&lt;br /&gt;
| Logic&lt;br /&gt;
| Intellect, self-sufficiency, discipline, logic, obsession&lt;br /&gt;
| [[Badger (Zodiac)|Badger]], [[Eye (Zodiac)|Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Silguz'''&lt;br /&gt;
| Planet&lt;br /&gt;
| An intermittently appearing aquamarine planet.&lt;br /&gt;
| ?&lt;br /&gt;
| Agonel&lt;br /&gt;
| Luck&lt;br /&gt;
| Chance, fate, mischief, luck&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Sun==&lt;br /&gt;
&lt;br /&gt;
Much like Earth's sun, that of Avaria is a mid-sized star with a bright yellow-gold radiance. Avaria's orbit around the sun likewise produces a year of approximately 365 days, and Avaria's own rotation creates a 24-hour day. &lt;br /&gt;
&lt;br /&gt;
==The Moons==&lt;br /&gt;
&lt;br /&gt;
There are two moons readily visible in Avaria's skies: Celeiri and Niota.&lt;br /&gt;
&lt;br /&gt;
* '''Celeiri''' is the larger of the two moons, a pale golden-and-cream-whorled disc whose exact patterning can change subtly over time. Its period from new moon to new moon is 28 days.&lt;br /&gt;
&lt;br /&gt;
* '''Niota''' is the smaller moon, with a beautifully mottled teal and grey surface pocked with craters like tiny white starbursts. Its period from new moon to new moon is 14 days.&lt;br /&gt;
&lt;br /&gt;
==Planets==&lt;br /&gt;
&lt;br /&gt;
There are six planets in the Avarian cosmos, though it is hypothesized that more may exist. The second planet, Maysa, was once thought to be two separate planets, one appearing at dawn and the other at dusk; it is still treated as two planets with distinct influences for astrological purposes. The sixth planet, Silguz, has only been perceived as a planet relatively recently. All the planets, including Avaria itself, are believed to be spherical bodies. The planets were largely named for deities in the ancient pagan pantheon of the Children of Dawn and Dusk, though few people believe them to actually be the gods themselves in these modern times.&lt;br /&gt;
&lt;br /&gt;
* '''Salesh''' is a copper-colored planet that appears as a moderately bright pinpoint of light. It is associated with Salesh, the hermaphroditic adolescent deity of boundaries, travel, liminality, and communication.&lt;br /&gt;
* '''Maysa''' is a brilliant golden-white planet that appears at either dawn or dusk. It is associated with the goddess Maysa, who continually ages and is reborn, and who is the patron of planting, harvest, fertility, sacrifice, rulership.&lt;br /&gt;
* '''Nuru''' is a bright white planet with a distinct bluish tinge that appears to deepen to flame blue on cold winter nights. It is associated with the goddess Nuru, patron of warfare, glory, valor, pain, athletics, and physical achievement.&lt;br /&gt;
* '''Nthanda''' is a vibrant reddish-orange planet whose wanderings take it in an arc beneath the polar star. It is associated with the demigod Nthanda, patron of civilization, good governance, valor tempered by wisdom.&lt;br /&gt;
* '''Alharat''' is a somewhat faint planet that is nonetheless notable for its unusual violet hue. It is associated with the demigod Alharat, disciple of the goddess Kholabi and patron of the sciences, experimentation, asceticism, solitary study.&lt;br /&gt;
* '''Silguz''' is an aquamarine planet that is only intermittently visible. It is associated with the immortal fish Silguz, harbinger of both good and ill fortune.&lt;br /&gt;
&lt;br /&gt;
==Stars &amp;amp; Constellations==&lt;br /&gt;
&lt;br /&gt;
The Avarian night sky teems with a seemingly infinite host of stars, splashed across the firmament from horizon to horizon. Many of these stars outline great figures from legend and myth, some belonging to the zodiac, others simply part of the sweeping pageant of the ordinary constellations.&lt;br /&gt;
&lt;br /&gt;
===Notable Stars===&lt;br /&gt;
&lt;br /&gt;
A few stars especially stand out, either on their own or as part of one of the many constellations of the night sky.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Star&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Aizu&lt;br /&gt;
| Amber&lt;br /&gt;
| Cat's eye&lt;br /&gt;
|-&lt;br /&gt;
| Aditris&lt;br /&gt;
| Green-gold&lt;br /&gt;
| Firefly or Beetle&lt;br /&gt;
|-&lt;br /&gt;
| Alghal&lt;br /&gt;
| White&lt;br /&gt;
| Gryphon's body&lt;br /&gt;
|-&lt;br /&gt;
| Altiraz&lt;br /&gt;
| Orange-gold&lt;br /&gt;
| Leopard's tail tip&lt;br /&gt;
|-&lt;br /&gt;
| Arande&lt;br /&gt;
| Red&lt;br /&gt;
| The Weaver&lt;br /&gt;
|-&lt;br /&gt;
| Behzad&lt;br /&gt;
| Bluish-white&lt;br /&gt;
| Eagle's right wingtip&lt;br /&gt;
|-&lt;br /&gt;
| Bikum&lt;br /&gt;
| Yellow&lt;br /&gt;
| Gryphon's beak&lt;br /&gt;
|-&lt;br /&gt;
| Dirgaub&lt;br /&gt;
| Red&lt;br /&gt;
| Shield's center&lt;br /&gt;
|-&lt;br /&gt;
| Eridun&lt;br /&gt;
| Pale golden&lt;br /&gt;
| Sunspider's pincer&lt;br /&gt;
|-&lt;br /&gt;
| Filipita&lt;br /&gt;
| Pale green&lt;br /&gt;
| Shapechanger's head&lt;br /&gt;
|-&lt;br /&gt;
| Hadhebar&lt;br /&gt;
| Red-orange&lt;br /&gt;
| Gem in Scholar-King's ring&lt;br /&gt;
|-&lt;br /&gt;
| Iriolis&lt;br /&gt;
| Bright white&lt;br /&gt;
| The Pearl&lt;br /&gt;
|-&lt;br /&gt;
| Larghana&lt;br /&gt;
| Golden&lt;br /&gt;
| The Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Mizim&lt;br /&gt;
| Light orange&lt;br /&gt;
| Lizard's back&lt;br /&gt;
|-&lt;br /&gt;
| Mut&lt;br /&gt;
| Bright white&lt;br /&gt;
| Sunspider's pincer&lt;br /&gt;
|-&lt;br /&gt;
| Nabil&lt;br /&gt;
| Orange&lt;br /&gt;
| Archer's arrowhead&lt;br /&gt;
|-&lt;br /&gt;
| Narja&lt;br /&gt;
| Yellow-orange&lt;br /&gt;
| Fruit from the Tree of Life&lt;br /&gt;
|-&lt;br /&gt;
| '''Nirzali'''&lt;br /&gt;
| '''Bluish-white'''&lt;br /&gt;
| '''Pole star'''&lt;br /&gt;
|-&lt;br /&gt;
| Onyr&lt;br /&gt;
| Blue&lt;br /&gt;
| Badger's head&lt;br /&gt;
|-&lt;br /&gt;
| Pukkhi&lt;br /&gt;
| Dim white&lt;br /&gt;
| The Oliwag&lt;br /&gt;
|-&lt;br /&gt;
| Qaneb&lt;br /&gt;
| Violet-white&lt;br /&gt;
| Kingfisher's beak&lt;br /&gt;
|-&lt;br /&gt;
| Rijulis&lt;br /&gt;
| White&lt;br /&gt;
| Gryphon's tail&lt;br /&gt;
|-&lt;br /&gt;
| Shahrokh&lt;br /&gt;
| White&lt;br /&gt;
| Eagle's left wingtip&lt;br /&gt;
|-&lt;br /&gt;
| Umtaz&lt;br /&gt;
| Yellow&lt;br /&gt;
| Jinniyah's hand&lt;br /&gt;
|-&lt;br /&gt;
| Velusiya&lt;br /&gt;
| Blue&lt;br /&gt;
| Jackal's paw&lt;br /&gt;
|-&lt;br /&gt;
| Vidiros&lt;br /&gt;
| Pale blue-green&lt;br /&gt;
| Dragonfly's head&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The River of Dreams===&lt;br /&gt;
&lt;br /&gt;
Flowing across the heavens in a silvery glowing stream is the celestial feature known most commonly as the River of Dreams. It is a beautifully luminous feature in the night sky, its course seeming to swell and spill over and then narrow again in an endless cycle, as the bowl of the heavens slowly turns from night to night and season to season. The spreading constellation of the Tree of Life sinks its starry roots just below the course of the River of Dreams, and the dark patch of sky known as the Heavenly Isle or the Isle of Souls sits in the widest portion of its argent flow.&lt;br /&gt;
&lt;br /&gt;
===Constellations===&lt;br /&gt;
&lt;br /&gt;
A host of constellations fill the night with an ever-changing pageant of characters and stories. Although some constellations are known by different names in different lands, their forms at least are instantly recognizable to all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Constellation&lt;br /&gt;
! Description&lt;br /&gt;
! Best Visibility&lt;br /&gt;
! Notable Star(s)&lt;br /&gt;
|-&lt;br /&gt;
| Camel&lt;br /&gt;
| A zigzagging arc of six bright stars that form the double hump of a Nishkoli camel.&lt;br /&gt;
| Spring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly&lt;br /&gt;
| Eight stars of moderate brightness forming the body and paired wings of the Dargonfly, with the blue-green star Vidiros for its head.&lt;br /&gt;
| Late Winter/Spring&lt;br /&gt;
| Vidiros&lt;br /&gt;
|-&lt;br /&gt;
| Filipita the Shapechanger&lt;br /&gt;
| An elongated rhombus with the greenish star also called Filipita forming its brightest corner. Her arms and legs, outstretched and waving, make her look as if she is dancing or about to transform.&lt;br /&gt;
| Winter/Spring&lt;br /&gt;
| Filipita&lt;br /&gt;
|-&lt;br /&gt;
| Jackal&lt;br /&gt;
| A thirteen-starred constellation with a small triangle for a body and several more relatively bright stars for legs, tail, and head.&lt;br /&gt;
| Summer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kingfisher&lt;br /&gt;
| A four-starred rhombus stars with a fifth bright violet star for its beak, perched on a branch of the Tree of Life overlooking the River of Dreams.&lt;br /&gt;
| Summer/Fall&lt;br /&gt;
| Qaneb&lt;br /&gt;
|-&lt;br /&gt;
| Lizard&lt;br /&gt;
| A zigzagging line of five stars with the orange-tinted star Mizim in its back, and two additional stars set to each side like skittering feet. It appears to be pursuing the blue-green Beetle or Firefly star Aditris.&lt;br /&gt;
| Spring/Summer&lt;br /&gt;
| Mizim&lt;br /&gt;
|-&lt;br /&gt;
| Minnows&lt;br /&gt;
| A number of bright stars forming small lines and clusters that seem to swim in the course of the River of Dreams.&lt;br /&gt;
| Spring/Summer/Fall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mowraz the Orb&lt;br /&gt;
| A ring of six whitish stars said to be the mystical orb of power called Mowraz.&lt;br /&gt;
| Fall/Winter/Early Spring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Norona the Sun Horse&lt;br /&gt;
| Fourteen stars ranging from white to yellow and orange-tinted, forming the body, hind legs, and outstretched neck and head of the fiery horse Norona.&lt;br /&gt;
| Summer/Fall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Othmat&lt;br /&gt;
| Two roughly parallel lines of five stars each form the robe of Othmat the Scholar-King, with the last star on each line bent outward as if the hems of his garment trailed against the sky. The red-orange star Hadhebar gleams partway down the right-hand line, forming the gem of his ring.&lt;br /&gt;
| Winter/Spring&lt;br /&gt;
| Hadhebar&lt;br /&gt;
|-&lt;br /&gt;
| Tree of Life&lt;br /&gt;
| A very large constellation that spans much of the night sky, with its roots on one side of the River of Dreams and its trunk and branches spreading out across the sky on the other side.&lt;br /&gt;
| Summer, but always at least partly visible.&lt;br /&gt;
| The Pole Star shines just beyond one of the highest branches of the Tree.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Zodiac|Zodiac]]===&lt;br /&gt;
&lt;br /&gt;
The [[:Category:Zodiac|zodiac]] constellations follow the line of the ecliptic, dipping above and back below the horizon with the procession of the night and the changing seasons. As sun signs, the signs of the zodiac represent the constellation in which the sun happened to be located at the time of a person's birth. This means that each constellation is not actually seen in the sky during its associated birth month, and is optimally visible only several months later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sign&lt;br /&gt;
! Birth Month&lt;br /&gt;
! Best Visibility&lt;br /&gt;
! Major Star(s)&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Peacock (Zodiac)|Peacock]]'''&lt;br /&gt;
| Pavana&lt;br /&gt;
| Fall&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Sunspider (Zodiac)|Sunspider]]'''&lt;br /&gt;
| Ashbat&lt;br /&gt;
| Winter&lt;br /&gt;
| Eridun, Mut&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Jinni Queen (Zodiac)|Jinni Queen]]'''&lt;br /&gt;
| Jinniyah&lt;br /&gt;
| Winter&lt;br /&gt;
| Umtaz&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Shield (Zodiac)|Shield]]'''&lt;br /&gt;
| Jirguz&lt;br /&gt;
| Winter&lt;br /&gt;
| Dirgaub&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Porpoise (Zodiac)|Porpoise]]'''&lt;br /&gt;
| Lemnis&lt;br /&gt;
| Spring&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Archer (Zodiac)|Archer]]'''&lt;br /&gt;
| Azara&lt;br /&gt;
| Spring&lt;br /&gt;
| Nabil&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Eye (Zodiac)|Eye]]'''&lt;br /&gt;
| Kholabi&lt;br /&gt;
| Spring&lt;br /&gt;
| Pupil&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Badger (Zodiac)|Badger]]'''&lt;br /&gt;
| Oniris&lt;br /&gt;
| Summer&lt;br /&gt;
| Onyr&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Pearl Diver (Zodiac)|Pearl Diver]]'''&lt;br /&gt;
| Darshali&lt;br /&gt;
| Summer&lt;br /&gt;
| Iriolis&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Eagle (Zodiac)|Eagle]]'''&lt;br /&gt;
| Alkhila&lt;br /&gt;
| Summer&lt;br /&gt;
| Behzad, Shahrokh&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Leopard (Zodiac)|Leopard]]'''&lt;br /&gt;
| Nimrus&lt;br /&gt;
| Fall&lt;br /&gt;
| Altiraz&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gryphon (Zodiac)|Gryphon]]'''&lt;br /&gt;
| Rashani&lt;br /&gt;
| Fall&lt;br /&gt;
| Alghal, Bikum, Rijulis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Category:The_Heavens&amp;diff=6945</id>
		<title>Category:The Heavens</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Category:The_Heavens&amp;diff=6945"/>
		<updated>2026-07-17T16:31:21Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Notable Stars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The wide skies of Avaria are dominated by numerous celestial bodies, and hold great interest not just for astrologers but for all peoples of the world whose sense of time and space are charted through the motions of the heavens.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Avaria has a single sun, two moons, and six visible planets. It is thought that other important celestial bodies may also exist and exert their influence upon the sublunary realm, but these are the only ones of which there is complete certainty. Avarians feel generally confident in their assessment that Avaria itself is at the center of the cosmos, and that all heavenly bodies revolve around it, and in doing so contribute to the ''musica mundana''. Most Avarians assign a great deal of importance to the heavens, and it is not only astronomers and astrologers who observe the movements of heavenly bodies, take close note of celestial phenomena, and monitor the phases of the moons.&lt;br /&gt;
&lt;br /&gt;
The '''sun''' is a potent force, life-giving at times and vitality sapping at others, but powerful in any aspect. The two '''moons''' provide their weekly and monthly rhythms while working their changeable will upon tides, plants, and people. Brilliant and insistently present in their nightly rounds, the stars of the ordinary '''constellations''' and the '''zodiac''' are neither remote nor aloof, but intricately connected to the fortune and destiny of each individual, as are the &amp;quot;wandering stars&amp;quot; or '''planets''' that weave their own paths among them. Legend and history reside in the sky as well, as the constellations play out their nocturnal drama for all below to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Element&lt;br /&gt;
! Metal&lt;br /&gt;
! Primary Trait&lt;br /&gt;
! Keywords&lt;br /&gt;
! Sign(s)&lt;br /&gt;
|-&lt;br /&gt;
| '''Sun'''&lt;br /&gt;
| Sun&lt;br /&gt;
| The sun is a bright golden-yellow star that furnishes light and life to Avaria.&lt;br /&gt;
| Fire&lt;br /&gt;
| Adamantine&lt;br /&gt;
| Strength&lt;br /&gt;
| Fortitude, presence, strength, nobility, pride&lt;br /&gt;
| [[Shield (Zodiac)|Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Celeiri'''&lt;br /&gt;
| Moon&lt;br /&gt;
| The larger of the two moons, a pale golden-and-cream-whorled disc.&lt;br /&gt;
| Water&lt;br /&gt;
| Celeirite&lt;br /&gt;
| Endurance&lt;br /&gt;
| Steadfastness, diplomacy, protection, guidance, the ocean&lt;br /&gt;
| [[Pearl Diver (Zodiac)|Pearl Diver]], [[Porpoise (Zodiac)|Porpoise]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Niota'''&lt;br /&gt;
| Moon&lt;br /&gt;
| The smaller moon, with a beautifully mottled teal and grey surface pocked with craters like tiny white starbursts.&lt;br /&gt;
| Air&lt;br /&gt;
| Silver&lt;br /&gt;
| Intuition&lt;br /&gt;
| Changeability, swiftness, mysticism, creativity&lt;br /&gt;
| [[Peacock (Zodiac)|Peacock]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Salesh'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A copper-coloured planet that appears as a moderately bright pinpoint of light.&lt;br /&gt;
| Air&lt;br /&gt;
| Copper&lt;br /&gt;
| Finesse&lt;br /&gt;
| Communication, innovation, travel, boundaries, adolescence&lt;br /&gt;
| [[Sunspider (Zodiac)|Sunspider]], [[Archer (Zodiac)|Archer]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Maysa (Dawn Star)'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A brilliant golden-white planet that appears at either dawn or dusk.&lt;br /&gt;
| Earth/Water&lt;br /&gt;
| Bronze&lt;br /&gt;
| Magnetism&lt;br /&gt;
| Affection, nurture, fertility, sensuality, materialism, rebirth&lt;br /&gt;
| [[Leopard (Zodiac)|Leopard]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Maysa (Evening Star)'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A brilliant golden-white planet that appears at either dawn or dusk.&lt;br /&gt;
| Earth/Fire&lt;br /&gt;
| Bronze&lt;br /&gt;
| Command&lt;br /&gt;
| Passion, possessiveness, pride, strength of will, maturity, command&lt;br /&gt;
| [[Jinni Queen (Zodiac)|Jinni Queen]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Nuru'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A bright white planet with a distinct bluish tinge that appears to deepen to flame blue on cold winter nights.&lt;br /&gt;
| Fire&lt;br /&gt;
| Saramite&lt;br /&gt;
| Grace&lt;br /&gt;
| Impetuousity, boldness, zeal, glory, athleticism, adventure&lt;br /&gt;
| [[Eagle (Zodiac)|Eagle]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Nthanda'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A vibrant reddish-orange planet whose wanderings take it in an arc beneath the polar star.&lt;br /&gt;
| Earth&lt;br /&gt;
| Iron&lt;br /&gt;
| Constitution&lt;br /&gt;
| Pragmatism, stability, grounding, good humor, naturalism, ethics&lt;br /&gt;
| [[Gryphon (Zodiac)|Gryphon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Alharat'''&lt;br /&gt;
| Planet&lt;br /&gt;
| A somewhat faint planet that is nonetheless notable for its unusual violet hue.&lt;br /&gt;
| Air/Earth&lt;br /&gt;
| Lusine&lt;br /&gt;
| Logic&lt;br /&gt;
| Intellect, self-sufficiency, discipline, logic, obsession&lt;br /&gt;
| [[Badger (Zodiac)|Badger]], [[Eye (Zodiac)|Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Silguz'''&lt;br /&gt;
| Planet&lt;br /&gt;
| An intermittently appearing aquamarine planet.&lt;br /&gt;
| ?&lt;br /&gt;
| Agonel&lt;br /&gt;
| Luck&lt;br /&gt;
| Chance, fate, mischief, luck&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Sun==&lt;br /&gt;
&lt;br /&gt;
Much like Earth's sun, that of Avaria is a mid-sized star with a bright yellow-gold radiance. Avaria's orbit around the sun likewise produces a year of approximately 365 days, and Avaria's own rotation creates a 24-hour day. &lt;br /&gt;
&lt;br /&gt;
==The Moons==&lt;br /&gt;
&lt;br /&gt;
There are two moons readily visible in Avaria's skies: Celeiri and Niota.&lt;br /&gt;
&lt;br /&gt;
* '''Celeiri''' is the larger of the two moons, a pale golden-and-cream-whorled disc whose exact patterning can change subtly over time. Its period from new moon to new moon is 28 days.&lt;br /&gt;
&lt;br /&gt;
* '''Niota''' is the smaller moon, with a beautifully mottled teal and grey surface pocked with craters like tiny white starbursts. Its period from new moon to new moon is 14 days.&lt;br /&gt;
&lt;br /&gt;
==Planets==&lt;br /&gt;
&lt;br /&gt;
There are six planets in the Avarian cosmos, though it is hypothesized that more may exist. The second planet, Maysa, was once thought to be two separate planets, one appearing at dawn and the other at dusk; it is still treated as two planets with distinct influences for astrological purposes. The sixth planet, Silguz, has only been perceived as a planet relatively recently. All the planets, including Avaria itself, are believed to be spherical bodies. The planets were largely named for deities in the ancient pagan pantheon of the Children of Dawn and Dusk, though few people believe them to actually be the gods themselves in these modern times.&lt;br /&gt;
&lt;br /&gt;
* '''Salesh''' is a copper-colored planet that appears as a moderately bright pinpoint of light. It is associated with Salesh, the hermaphroditic adolescent deity of boundaries, travel, liminality, and communication.&lt;br /&gt;
* '''Maysa''' is a brilliant golden-white planet that appears at either dawn or dusk. It is associated with the goddess Maysa, who continually ages and is reborn, and who is the patron of planting, harvest, fertility, sacrifice, rulership.&lt;br /&gt;
* '''Nuru''' is a bright white planet with a distinct bluish tinge that appears to deepen to flame blue on cold winter nights. It is associated with the goddess Nuru, patron of warfare, glory, valor, pain, athletics, and physical achievement.&lt;br /&gt;
* '''Nthanda''' is a vibrant reddish-orange planet whose wanderings take it in an arc beneath the polar star. It is associated with the demigod Nthanda, patron of civilization, good governance, valor tempered by wisdom.&lt;br /&gt;
* '''Alharat''' is a somewhat faint planet that is nonetheless notable for its unusual violet hue. It is associated with the demigod Alharat, disciple of the goddess Kholabi and patron of the sciences, experimentation, asceticism, solitary study.&lt;br /&gt;
* '''Silguz''' is an aquamarine planet that is only intermittently visible. It is associated with the immortal fish Silguz, harbinger of both good and ill fortune.&lt;br /&gt;
&lt;br /&gt;
==Stars &amp;amp; Constellations==&lt;br /&gt;
&lt;br /&gt;
The Avarian night sky teems with a seemingly infinite host of stars, splashed across the firmament from horizon to horizon. Many of these stars outline great figures from legend and myth, some belonging to the zodiac, others simply part of the sweeping pageant of the ordinary constellations.&lt;br /&gt;
&lt;br /&gt;
===Notable Stars===&lt;br /&gt;
&lt;br /&gt;
A few stars especially stand out, either on their own or as part of one of the many constellations of the night sky.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Star&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Aizu&lt;br /&gt;
| Amber&lt;br /&gt;
| Cat's eye&lt;br /&gt;
|-&lt;br /&gt;
| Aditris&lt;br /&gt;
| Green-gold&lt;br /&gt;
| Firefly or Beetle&lt;br /&gt;
|-&lt;br /&gt;
| Alghal&lt;br /&gt;
| White&lt;br /&gt;
| Gryphon's body&lt;br /&gt;
|-&lt;br /&gt;
| Altiraz&lt;br /&gt;
| Orange-gold&lt;br /&gt;
| Leopard's tail tip&lt;br /&gt;
|-&lt;br /&gt;
| Arande&lt;br /&gt;
| Red&lt;br /&gt;
| The Weaver&lt;br /&gt;
|-&lt;br /&gt;
| Behzad&lt;br /&gt;
| Bluish-white&lt;br /&gt;
| Eagle's right wingtip&lt;br /&gt;
|-&lt;br /&gt;
| Bikum&lt;br /&gt;
| Yellow&lt;br /&gt;
| Gryphon's beak&lt;br /&gt;
|-&lt;br /&gt;
| Dirgaub&lt;br /&gt;
| Red&lt;br /&gt;
| Shield's center&lt;br /&gt;
|-&lt;br /&gt;
| Eridun&lt;br /&gt;
| Pale golden&lt;br /&gt;
| Sunspider's pincer&lt;br /&gt;
|-&lt;br /&gt;
| Filipita&lt;br /&gt;
| Pale green&lt;br /&gt;
| Shapechanger's head&lt;br /&gt;
|-&lt;br /&gt;
| Hadhebar&lt;br /&gt;
| Red-orange&lt;br /&gt;
| Gem in Scholar-King's ring&lt;br /&gt;
|-&lt;br /&gt;
| Iriolis&lt;br /&gt;
| Bright white&lt;br /&gt;
| The Pearl&lt;br /&gt;
|-&lt;br /&gt;
| Larghana&lt;br /&gt;
| Golden&lt;br /&gt;
| The Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Mizim&lt;br /&gt;
| Light orange&lt;br /&gt;
| Lizard's back&lt;br /&gt;
|-&lt;br /&gt;
| Mut&lt;br /&gt;
| Bright white&lt;br /&gt;
| Sunspider's pincer&lt;br /&gt;
|-&lt;br /&gt;
| Nabil&lt;br /&gt;
| Orange&lt;br /&gt;
| Archer's arrowhead&lt;br /&gt;
|-&lt;br /&gt;
| Narja&lt;br /&gt;
| Yellow-orange&lt;br /&gt;
| Fruit from the Tree of Life&lt;br /&gt;
|-&lt;br /&gt;
| '''Nirzali'''&lt;br /&gt;
| '''Bluish-white'''&lt;br /&gt;
| '''Pole star'''&lt;br /&gt;
|-&lt;br /&gt;
| Onyr&lt;br /&gt;
| Blue&lt;br /&gt;
| Badger's head&lt;br /&gt;
|-&lt;br /&gt;
| Pukkhi&lt;br /&gt;
| Dim white&lt;br /&gt;
| The Oliwag&lt;br /&gt;
|-&lt;br /&gt;
| Qaneb&lt;br /&gt;
| Violet-white&lt;br /&gt;
| Kingfisher's beak&lt;br /&gt;
|-&lt;br /&gt;
| Rijulis&lt;br /&gt;
| White&lt;br /&gt;
| Gryphon's tail&lt;br /&gt;
|-&lt;br /&gt;
| Shahrokh&lt;br /&gt;
| White&lt;br /&gt;
| Eagle's left wingtip&lt;br /&gt;
|-&lt;br /&gt;
| Umtaz&lt;br /&gt;
| Yellow&lt;br /&gt;
| Jinniyah's hand&lt;br /&gt;
|-&lt;br /&gt;
| Velusiya&lt;br /&gt;
| Blue&lt;br /&gt;
| Jackal's paw&lt;br /&gt;
|-&lt;br /&gt;
| Vidiros&lt;br /&gt;
| Pale blue-green&lt;br /&gt;
| Dragonfly's head&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The River of Dreams===&lt;br /&gt;
&lt;br /&gt;
Flowing across the heavens in a silvery glowing stream is the celestial feature known most commonly as the River of Dreams. It is a beautifully luminous feature in the night sky, its course seeming to swell and spill over and then narrow again in an endless cycle, as the bowl of the heavens slowly turns from night to night and season to season. The spreading constellation of the Tree of Life sinks its starry roots just below the course of the River of Dreams, and the dark patch of sky known as the Heavenly Isle or the Isle of Souls sits in the widest portion of its argent flow.&lt;br /&gt;
&lt;br /&gt;
===Constellations===&lt;br /&gt;
&lt;br /&gt;
A host of constellations fill the night with an ever-changing pageant of characters and stories. Although some constellations are known by different names in different lands, their forms at least are instantly recognizable to all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Constellation&lt;br /&gt;
! Description&lt;br /&gt;
! Best Visibility&lt;br /&gt;
! Notable Star(s)&lt;br /&gt;
|-&lt;br /&gt;
| Camel&lt;br /&gt;
| A zigzagging arc of six bright stars that form the double hump of a Nishkoli camel.&lt;br /&gt;
| Spring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jackal&lt;br /&gt;
| A thirteen-starred constellation with a small triangle for a body and several more relatively bright stars for legs, tail, and head.&lt;br /&gt;
| Summer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kingfisher&lt;br /&gt;
| A four-starred rhombus stars with a fifth bright violet star for its beak, perched on a branch of the Tree of Life overlooking the River of Dreams.&lt;br /&gt;
| Summer/Fall&lt;br /&gt;
| Qaneb&lt;br /&gt;
|-&lt;br /&gt;
| Minnows&lt;br /&gt;
| A number of bright stars forming small lines and clusters that seem to swim in the course of the River of Dreams.&lt;br /&gt;
| Spring/Summer/Fall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tree of Life&lt;br /&gt;
| A very large constellation that spans much of the night sky, with its roots on one side of the River of Dreams and its trunk and branches spreading out across the sky on the other side.&lt;br /&gt;
| Summer, but always at least partly visible.&lt;br /&gt;
| The Pole Star shines just beyond one of the highest branches of the Tree.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Zodiac|Zodiac]]===&lt;br /&gt;
&lt;br /&gt;
The [[:Category:Zodiac|zodiac]] constellations follow the line of the ecliptic, dipping above and back below the horizon with the procession of the night and the changing seasons. As sun signs, the signs of the zodiac represent the constellation in which the sun happened to be located at the time of a person's birth. This means that each constellation is not actually seen in the sky during its associated birth month, and is optimally visible only several months later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sign&lt;br /&gt;
! Birth Month&lt;br /&gt;
! Best Visibility&lt;br /&gt;
! Major Star(s)&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Peacock (Zodiac)|Peacock]]'''&lt;br /&gt;
| Pavana&lt;br /&gt;
| Fall&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Sunspider (Zodiac)|Sunspider]]'''&lt;br /&gt;
| Ashbat&lt;br /&gt;
| Winter&lt;br /&gt;
| Eridun, Mut&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Jinni Queen (Zodiac)|Jinni Queen]]'''&lt;br /&gt;
| Jinniyah&lt;br /&gt;
| Winter&lt;br /&gt;
| Umtaz&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Shield (Zodiac)|Shield]]'''&lt;br /&gt;
| Jirguz&lt;br /&gt;
| Winter&lt;br /&gt;
| Dirgaub&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Porpoise (Zodiac)|Porpoise]]'''&lt;br /&gt;
| Lemnis&lt;br /&gt;
| Spring&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Archer (Zodiac)|Archer]]'''&lt;br /&gt;
| Azara&lt;br /&gt;
| Spring&lt;br /&gt;
| Nabil&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Eye (Zodiac)|Eye]]'''&lt;br /&gt;
| Kholabi&lt;br /&gt;
| Spring&lt;br /&gt;
| Pupil&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Badger (Zodiac)|Badger]]'''&lt;br /&gt;
| Oniris&lt;br /&gt;
| Summer&lt;br /&gt;
| Onyr&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Pearl Diver (Zodiac)|Pearl Diver]]'''&lt;br /&gt;
| Darshali&lt;br /&gt;
| Summer&lt;br /&gt;
| Iriolis&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Eagle (Zodiac)|Eagle]]'''&lt;br /&gt;
| Alkhila&lt;br /&gt;
| Summer&lt;br /&gt;
| Behzad, Shahrokh&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Leopard (Zodiac)|Leopard]]'''&lt;br /&gt;
| Nimrus&lt;br /&gt;
| Fall&lt;br /&gt;
| Altiraz&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gryphon (Zodiac)|Gryphon]]'''&lt;br /&gt;
| Rashani&lt;br /&gt;
| Fall&lt;br /&gt;
| Alghal, Bikum, Rijulis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Category:Saints&amp;diff=6944</id>
		<title>Category:Saints</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Category:Saints&amp;diff=6944"/>
		<updated>2026-05-02T00:16:57Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Kalentoi Church honors numerous saints, holy men and women and virtuous martyrs who have devoted and often sacrificed their lives for the One God. Many Kalentians name their children for saints as well as praying to them as intermediaries between the faithful and God. Although many people owe their name to the saint on whose day their own birthday falls, the day itself mostly typically represents the day of the saint's death rather than birth. Saints' days are spread liberally across the Kalentoi calendar, and the personal days of the greater saints are often the occasion for festivals and fairs as well as for special religious observances at the local church.&lt;br /&gt;
&lt;br /&gt;
==Kalentic Saints==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-  &lt;br /&gt;
!  Canon Name&lt;br /&gt;
!  Also Known As&lt;br /&gt;
!  Epithet&lt;br /&gt;
!  Saint's Day&lt;br /&gt;
!  Origin&lt;br /&gt;
!  Patronage&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Barthomew'''&lt;br /&gt;
| Bartolo&lt;br /&gt;
| the Underdog&lt;br /&gt;
| Abito 22&lt;br /&gt;
| Cadenza&lt;br /&gt;
| Foot soldiers and guards, underdogs, street children, the city of Plomo&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Chantal'''&lt;br /&gt;
|&lt;br /&gt;
| of the Fens&lt;br /&gt;
| Mar 6&lt;br /&gt;
| Merouen&lt;br /&gt;
|Pathfinders, wild places, unmarried women&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Demetrios'''&lt;br /&gt;
| Demetrio&lt;br /&gt;
| the Messenger&lt;br /&gt;
| Vel 30&lt;br /&gt;
| Cadenza&lt;br /&gt;
| Couriers, diplomats, apothecaries, the Grand Duchy of Cadenza&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Elen'''&lt;br /&gt;
|&lt;br /&gt;
| Aedonika (the Nightingale)&lt;br /&gt;
| Reneca 2&lt;br /&gt;
| Yashalen&lt;br /&gt;
| Sisterhood, siblings, bards, songbirds, suffering&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Hollyberry'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ilvius 20&lt;br /&gt;
| Unknown&lt;br /&gt;
|  Queens, bellmakers, platonic love&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Hieronim'''&lt;br /&gt;
| Arghnamen&lt;br /&gt;
| the Hermit&lt;br /&gt;
| Mar 24&lt;br /&gt;
| Raziya&lt;br /&gt;
| Poets, sculptors, riddles, the Kalentian community of Omrazir&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Horis'''&lt;br /&gt;
| &lt;br /&gt;
| the Hardheaded&lt;br /&gt;
| Mar 24&lt;br /&gt;
| Iskandria&lt;br /&gt;
| Muleteers, farriers, rhetoricians, lawyers&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Korsik'''&lt;br /&gt;
| Ciarseagh&lt;br /&gt;
|&lt;br /&gt;
| Atronia 7&lt;br /&gt;
| Kintairie Isles&lt;br /&gt;
| Pilgrims, tinsmiths&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Lumis'''&lt;br /&gt;
| Loomis&lt;br /&gt;
| the Wayfarer&lt;br /&gt;
| Viducia 4&lt;br /&gt;
| Unknown&lt;br /&gt;
| Travelers, sailors, chandlers, the Kingdom of Ensor&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Sira'''&lt;br /&gt;
| Siraz&lt;br /&gt;
| the Flamekeeper&lt;br /&gt;
| Abito 24&lt;br /&gt;
| Rahoum/Irzal&lt;br /&gt;
| Lighthouse keepers, cooks, the  city of Hagia Sira&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Languages&amp;diff=6943</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Languages&amp;diff=6943"/>
		<updated>2026-02-26T16:02:20Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Languages of Avaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Considering the vastness of the world and the many different peoples that inhabit it, it should come as no surprise that a wide variety of languages are spoken in Avaria. Most heritages will have their own native language that they speak, often in addition to speaking the lingua franca of whatever state they inhabit. For example, a native of the province of [[Irzal]] would speak their own Irzali tongue, but they would also be fluent in Sirdabi, the language of the [[Sirdabi Caliphate]].&lt;br /&gt;
&lt;br /&gt;
==Acquiring Languages==&lt;br /&gt;
&lt;br /&gt;
The acquisition of languages besides one's native tongue is governed by the [[Linguistics (skill)|Linguistics]] skill. Setting a higher Linguistics skill in character generation will allow you to choose more languages to start with, while afterwards the skill affects the speed with which one can pick up new languages out in the world. Languages are primarily learned by listening to other characters speak them and by practicing them yourself. Linguistics also grants abilities that further facilitate language learning, such as being able to practice a language by yourself. If you know a language well, you can help others learn through instruction by using &amp;lt;code&amp;gt;teach &amp;lt;language name&amp;gt; to &amp;lt;student&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Using Languages==&lt;br /&gt;
&lt;br /&gt;
You can see what languages your character knows by using the [[Language command|LANGUAGE]] or [[Speak command|SPEAK]] command. To change the language you are speaking, use &amp;lt;code&amp;gt; SPEAK &amp;lt;language name&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;LANGUAGE &amp;lt;language name&amp;gt;&amp;lt;/code&amp;gt;. If you are writing, you will write in the language you are presently speaking.&lt;br /&gt;
&lt;br /&gt;
==Languages of Avaria==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Description&lt;br /&gt;
! Primary Region of Use&lt;br /&gt;
|-&lt;br /&gt;
|'''Amunati'''&lt;br /&gt;
| The ancient tongue of the [[Amunati]]. Now functionally extinct, but survives in ritual use.&lt;br /&gt;
| Pagan Amunati priesthood&lt;br /&gt;
|-&lt;br /&gt;
| '''Bissa'''&lt;br /&gt;
| The language of the [[Bissenke]], and the official language of the Emirate of Koumbasi.&lt;br /&gt;
| Koumbasi, Cloud Kingdoms, Gilded Plain&lt;br /&gt;
|-&lt;br /&gt;
| '''Cadenze'''&lt;br /&gt;
| The language of Cadenza, evolved from a mingling of the Cateni and Sirdabi tongues.&lt;br /&gt;
| Cadenza, Saramat&lt;br /&gt;
|-&lt;br /&gt;
| '''Cateni'''&lt;br /&gt;
| The language of the [[Cateni]] people of the Volusian Republic.&lt;br /&gt;
| Volusia, southeastern Ensor&lt;br /&gt;
|-&lt;br /&gt;
| '''Elukoi (standard)'''&lt;br /&gt;
| The native language of the [[Elukoi]], and also the language of the Kalentoi Church across the known world.&lt;br /&gt;
| Calentium, home provinces of the Kalentoi Empire, the Kalentoi Church&lt;br /&gt;
|-&lt;br /&gt;
| '''Elukoi (high)'''&lt;br /&gt;
| A functionally extinct archaic version of Elukoi, now used in simplified form in Kalentoi liturgy and in magic.&lt;br /&gt;
| Kalentoi Church&lt;br /&gt;
|-&lt;br /&gt;
| '''Gursh'''&lt;br /&gt;
| The language of the [[Angrosh]] people.&lt;br /&gt;
| Sirdabi Caliphate, the High Hinterlands, other distant lands&lt;br /&gt;
|-&lt;br /&gt;
| '''Ilexi'''&lt;br /&gt;
| The native language of the [[Ilexi]] people of Ensor, also spoken among many in the High Hinterlands.&lt;br /&gt;
| Ensor, the High Hinterlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Iru'''&lt;br /&gt;
| The language of the eastern [[Irulao]] peoples.&lt;br /&gt;
| Island nations of the Lu Hai and Hao Hai seas&lt;br /&gt;
|-&lt;br /&gt;
|  '''Irzali'''&lt;br /&gt;
| The ancient language of the [[Irzali]] people.&lt;br /&gt;
| Irzal Province, Eastern Sirdabi Caliphate&lt;br /&gt;
|-&lt;br /&gt;
| '''Jalanit'''&lt;br /&gt;
| The primary language of the [[Jalanit]] people.&lt;br /&gt;
| Jalanjhur, lands bordering the Sea of Sala'ah&lt;br /&gt;
|-&lt;br /&gt;
| '''Ki'u'''&lt;br /&gt;
| The native language of the [[Kiliku]] people, incorporating clicks, trills, and whistles.&lt;br /&gt;
| Izendi Highlands, Desert of Fallen Stars&lt;br /&gt;
|-&lt;br /&gt;
|  '''Meroueni'''&lt;br /&gt;
| The language of the Meroueni and their neighbors.&lt;br /&gt;
| Merouen, Nieve, Middlelands Confederacy&lt;br /&gt;
|-&lt;br /&gt;
| '''Molo'''&lt;br /&gt;
| The language of the [[Milombo]] people.&lt;br /&gt;
| Kunduz, Izendi Highlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Nagit'''&lt;br /&gt;
| The language of Yalanbari and nearby island-dwelling [[Irulao]].&lt;br /&gt;
| Yalanbari, islands of the Sea of Sala'ah&lt;br /&gt;
|-&lt;br /&gt;
| '''Renish'''&lt;br /&gt;
| The language of the [[Ravenni]] people and central Ruvera.&lt;br /&gt;
| Ravenni Principates, Middlelands Confederacy, Jadniez&lt;br /&gt;
|-&lt;br /&gt;
| '''Rhodic'''&lt;br /&gt;
| The language of the [[Rhodish]] people and the lands of northern Ruvera.&lt;br /&gt;
| Barendts, Solveig, northwestern Ensor&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruvic'''&lt;br /&gt;
| A modernized version of the language of the ancient Ruveran Empire, and now the lingua franca of the Kalentoi Empire.&lt;br /&gt;
| Ruvera, Kalentoi Empire&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruzur'''&lt;br /&gt;
| The language of the [[Razmani]] people, seldom spoken with outsiders.&lt;br /&gt;
| Raziya, Ifru&lt;br /&gt;
|-&lt;br /&gt;
| '''Salawi'''&lt;br /&gt;
| The native language of the [[Salawi]] people, originating from a blend of Xhalantu and Sirdabi.&lt;br /&gt;
| Zalawi&lt;br /&gt;
|-&lt;br /&gt;
| '''Sirdabi'''&lt;br /&gt;
| The native language of the [[Sirdabi]] people, and the lingua franca of the Sirdabi Caliphate.&lt;br /&gt;
| Sirdabi Caliphate, Koumbasi, Gilded Plain&lt;br /&gt;
|-&lt;br /&gt;
| '''Sylic'''&lt;br /&gt;
| The language of the [[Rusalvi]] peoples of eastern Ruvera and western Ruleska.&lt;br /&gt;
| Silenya, Kuslovik, Jadniez&lt;br /&gt;
|-&lt;br /&gt;
| '''Tessouare'''&lt;br /&gt;
| The language of the [[Tessouare]] peoples, widely spoken across northern Idiri.&lt;br /&gt;
| Sirdabi Caliphate, Koumbasi, Great Hazari Desert&lt;br /&gt;
|-&lt;br /&gt;
| '''Xhalantu'''&lt;br /&gt;
| The language of the [[Xhalantu]] in southeastern Idiri, used as the regional lingua franca.&lt;br /&gt;
| Niyone, Ulamba, Gilded Plain, Zendizi Isles, Opone Grasslands&lt;br /&gt;
|-&lt;br /&gt;
| '''Yash'''&lt;br /&gt;
| The language of the [[Yehani]] diaspora.&lt;br /&gt;
| Yehani across Avaria&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Language command|LANGUAGE]] / [[Speak command|SPEAK]]&lt;br /&gt;
* [[Listen command|LISTEN]]&lt;br /&gt;
* [[Linguistics (skill)]]&lt;br /&gt;
* [[Reading &amp;amp; Writing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Information]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Languages&amp;diff=6942</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Languages&amp;diff=6942"/>
		<updated>2026-02-26T15:59:59Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Languages of Avaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Considering the vastness of the world and the many different peoples that inhabit it, it should come as no surprise that a wide variety of languages are spoken in Avaria. Most heritages will have their own native language that they speak, often in addition to speaking the lingua franca of whatever state they inhabit. For example, a native of the province of [[Irzal]] would speak their own Irzali tongue, but they would also be fluent in Sirdabi, the language of the [[Sirdabi Caliphate]].&lt;br /&gt;
&lt;br /&gt;
==Acquiring Languages==&lt;br /&gt;
&lt;br /&gt;
The acquisition of languages besides one's native tongue is governed by the [[Linguistics (skill)|Linguistics]] skill. Setting a higher Linguistics skill in character generation will allow you to choose more languages to start with, while afterwards the skill affects the speed with which one can pick up new languages out in the world. Languages are primarily learned by listening to other characters speak them and by practicing them yourself. Linguistics also grants abilities that further facilitate language learning, such as being able to practice a language by yourself. If you know a language well, you can help others learn through instruction by using &amp;lt;code&amp;gt;teach &amp;lt;language name&amp;gt; to &amp;lt;student&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Using Languages==&lt;br /&gt;
&lt;br /&gt;
You can see what languages your character knows by using the [[Language command|LANGUAGE]] or [[Speak command|SPEAK]] command. To change the language you are speaking, use &amp;lt;code&amp;gt; SPEAK &amp;lt;language name&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;LANGUAGE &amp;lt;language name&amp;gt;&amp;lt;/code&amp;gt;. If you are writing, you will write in the language you are presently speaking.&lt;br /&gt;
&lt;br /&gt;
==Languages of Avaria==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Description&lt;br /&gt;
! Primary Region of Use&lt;br /&gt;
|-&lt;br /&gt;
|'''Amunati'''&lt;br /&gt;
| The ancient tongue of the [[Amunati]]. Now functionally extinct, but survives in ritual use.&lt;br /&gt;
| Pagan Amunati priesthood&lt;br /&gt;
|-&lt;br /&gt;
| '''Bissa'''&lt;br /&gt;
| The language of the [[Bissenke]], and the official language of the Emirate of Koumbasi.&lt;br /&gt;
| Koumbasi, Cloud Kingdoms, Gilded Plain&lt;br /&gt;
|-&lt;br /&gt;
| '''Cadenze'''&lt;br /&gt;
| The language of Cadenza, evolved from a mingling of the Cateni and Sirdabi tongues.&lt;br /&gt;
| Cadenza, Saramat&lt;br /&gt;
|-&lt;br /&gt;
| '''Cateni'''&lt;br /&gt;
| The language of the [[Cateni]] people of the Volusian Republic.&lt;br /&gt;
| Volusia, southeastern Ensor&lt;br /&gt;
|-&lt;br /&gt;
| '''Elukoi (standard)'''&lt;br /&gt;
| The native language of the [[Elukoi]], and also the language of the Kalentoi Church across the known world.&lt;br /&gt;
| Calentium, home provinces of the Kalentoi Empire, the Kalentoi Church&lt;br /&gt;
|-&lt;br /&gt;
| '''Elukoi (high)'''&lt;br /&gt;
| A functionally extinct archaic version of Elukoi, now used in simplified form in Kalentoi liturgy and in magic.&lt;br /&gt;
| Kalentoi Church&lt;br /&gt;
|-&lt;br /&gt;
| '''Gursh'''&lt;br /&gt;
| The language of the [[Angrosh]] people.&lt;br /&gt;
| Sirdabi Caliphate, the High Hinterlands, other distant lands&lt;br /&gt;
|-&lt;br /&gt;
| '''Ilexi'''&lt;br /&gt;
| The native language of the [[Ilexi]] people of Ensor, also spoken among many in the High Hinterlands.&lt;br /&gt;
| Ensor, the High Hinterlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Iru'''&lt;br /&gt;
| The language of the eastern [[Irulao]] peoples.&lt;br /&gt;
| Island nations of the Lu Hai and Hao Hai seas&lt;br /&gt;
|-&lt;br /&gt;
|  '''Irzali'''&lt;br /&gt;
| The ancient language of the [[Irzali]] people.&lt;br /&gt;
| Irzal Province, Eastern Sirdabi Caliphate&lt;br /&gt;
|-&lt;br /&gt;
| '''Jalanit'''&lt;br /&gt;
| The primary language of the [[Jalanit]] people.&lt;br /&gt;
| Jalanjhur, lands bordering the Sea of Sala'ah&lt;br /&gt;
|-&lt;br /&gt;
| '''Ki'u'''&lt;br /&gt;
| The native language of the [[Kiliku]] people, incorporating clicks, trills, and whistles.&lt;br /&gt;
| Izendi Highlands, Desert of Fallen Stars&lt;br /&gt;
|-&lt;br /&gt;
|  '''Meroueni'''&lt;br /&gt;
| The language of the Meroueni and their neighbors.&lt;br /&gt;
| Merouen, Nieve, Middlelands Confederacy&lt;br /&gt;
|-&lt;br /&gt;
| '''Molo'''&lt;br /&gt;
| The language of the [[Milombo]] people.&lt;br /&gt;
| Kunduz, Izendi Highlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Nagi'''&lt;br /&gt;
| The language of Yalanbari and nearby island-dwelling [[Irulao]].&lt;br /&gt;
| Yalanbari, islands of the Sea of Sala'ah&lt;br /&gt;
|-&lt;br /&gt;
| '''Renish'''&lt;br /&gt;
| The language of the [[Ravenni]] people and central Ruvera.&lt;br /&gt;
| Ravenni Principates, Middlelands Confederacy, Jadniez&lt;br /&gt;
|-&lt;br /&gt;
| '''Rhodic'''&lt;br /&gt;
| The language of the [[Rhodish]] people and the lands of northern Ruvera.&lt;br /&gt;
| Barendts, Solveig, northwestern Ensor&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruvic'''&lt;br /&gt;
| A modernized version of the language of the ancient Ruveran Empire, and now the lingua franca of the Kalentoi Empire.&lt;br /&gt;
| Ruvera, Kalentoi Empire&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruzur'''&lt;br /&gt;
| The language of the [[Razmani]] people, seldom spoken with outsiders.&lt;br /&gt;
| Raziya, Ifru&lt;br /&gt;
|-&lt;br /&gt;
| '''Salawi'''&lt;br /&gt;
| The native language of the [[Salawi]] people, originating from a blend of Xhalantu and Sirdabi.&lt;br /&gt;
| Zalawi&lt;br /&gt;
|-&lt;br /&gt;
| '''Sirdabi'''&lt;br /&gt;
| The native language of the [[Sirdabi]] people, and the lingua franca of the Sirdabi Caliphate.&lt;br /&gt;
| Sirdabi Caliphate, Koumbasi, Gilded Plain&lt;br /&gt;
|-&lt;br /&gt;
| '''Sylic'''&lt;br /&gt;
| The language of the [[Rusalvi]] peoples of eastern Ruvera and western Ruleska.&lt;br /&gt;
| Silenya, Kuslovik, Jadniez&lt;br /&gt;
|-&lt;br /&gt;
| '''Tessouare'''&lt;br /&gt;
| The language of the [[Tessouare]] peoples, widely spoken across northern Idiri.&lt;br /&gt;
| Sirdabi Caliphate, Koumbasi, Great Hazari Desert&lt;br /&gt;
|-&lt;br /&gt;
| '''Xhalantu'''&lt;br /&gt;
| The language of the [[Xhalantu]] in southeastern Idiri, used as the regional lingua franca.&lt;br /&gt;
| Niyone, Ulamba, Gilded Plain, Zendizi Isles, Opone Grasslands&lt;br /&gt;
|-&lt;br /&gt;
| '''Yash'''&lt;br /&gt;
| The language of the [[Yehani]] diaspora.&lt;br /&gt;
| Yehani across Avaria&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Language command|LANGUAGE]] / [[Speak command|SPEAK]]&lt;br /&gt;
* [[Listen command|LISTEN]]&lt;br /&gt;
* [[Linguistics (skill)]]&lt;br /&gt;
* [[Reading &amp;amp; Writing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Information]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Languages&amp;diff=6941</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Languages&amp;diff=6941"/>
		<updated>2026-02-26T15:55:56Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Languages of Avaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Considering the vastness of the world and the many different peoples that inhabit it, it should come as no surprise that a wide variety of languages are spoken in Avaria. Most heritages will have their own native language that they speak, often in addition to speaking the lingua franca of whatever state they inhabit. For example, a native of the province of [[Irzal]] would speak their own Irzali tongue, but they would also be fluent in Sirdabi, the language of the [[Sirdabi Caliphate]].&lt;br /&gt;
&lt;br /&gt;
==Acquiring Languages==&lt;br /&gt;
&lt;br /&gt;
The acquisition of languages besides one's native tongue is governed by the [[Linguistics (skill)|Linguistics]] skill. Setting a higher Linguistics skill in character generation will allow you to choose more languages to start with, while afterwards the skill affects the speed with which one can pick up new languages out in the world. Languages are primarily learned by listening to other characters speak them and by practicing them yourself. Linguistics also grants abilities that further facilitate language learning, such as being able to practice a language by yourself. If you know a language well, you can help others learn through instruction by using &amp;lt;code&amp;gt;teach &amp;lt;language name&amp;gt; to &amp;lt;student&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Using Languages==&lt;br /&gt;
&lt;br /&gt;
You can see what languages your character knows by using the [[Language command|LANGUAGE]] or [[Speak command|SPEAK]] command. To change the language you are speaking, use &amp;lt;code&amp;gt; SPEAK &amp;lt;language name&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;LANGUAGE &amp;lt;language name&amp;gt;&amp;lt;/code&amp;gt;. If you are writing, you will write in the language you are presently speaking.&lt;br /&gt;
&lt;br /&gt;
==Languages of Avaria==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Description&lt;br /&gt;
! Primary Region of Use&lt;br /&gt;
|-&lt;br /&gt;
|'''Amunati'''&lt;br /&gt;
| The ancient tongue of the [[Amunati]]. Now functionally extinct, but survives in ritual use.&lt;br /&gt;
| Pagan Amunati priesthood&lt;br /&gt;
|-&lt;br /&gt;
| '''Bissa'''&lt;br /&gt;
| The language of the [[Bissenke]], and the official language of the Emirate of Koumbasi.&lt;br /&gt;
| Koumbasi, Cloud Kingdoms, Gilded Plain&lt;br /&gt;
|-&lt;br /&gt;
| '''Cadenze'''&lt;br /&gt;
| The language of Cadenza, evolved from a mingling of the Cateni and Sirdabi tongues.&lt;br /&gt;
| Cadenza, Saramat&lt;br /&gt;
|-&lt;br /&gt;
| '''Cateni'''&lt;br /&gt;
| The language of the [[Cateni]] people of the Volusian Republic.&lt;br /&gt;
| Volusia, southeastern Ensor&lt;br /&gt;
|-&lt;br /&gt;
| '''Elukoi (standard)'''&lt;br /&gt;
| The native language of the [[Elukoi]], and also the language of the Kalentoi Church across the known world.&lt;br /&gt;
| Calentium, home provinces of the Kalentoi Empire, the Kalentoi Church&lt;br /&gt;
|-&lt;br /&gt;
| '''Elukoi (high)'''&lt;br /&gt;
| A functionally extinct archaic version of Elukoi, now used in simplified form in Kalentoi liturgy and in magic.&lt;br /&gt;
| Kalentoi Church&lt;br /&gt;
|-&lt;br /&gt;
| '''Ilexi'''&lt;br /&gt;
| The native language of the [[Ilexi]] people of Ensor, also spoken among many in the High Hinterlands.&lt;br /&gt;
| Ensor, the High Hinterlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Iru'''&lt;br /&gt;
| The language of the eastern [[Irulao]] peoples.&lt;br /&gt;
|-&lt;br /&gt;
|  '''Irzali'''&lt;br /&gt;
| The ancient language of the [[Irzali]] people.&lt;br /&gt;
| Irzal Province, Eastern Sirdabi Caliphate&lt;br /&gt;
|-&lt;br /&gt;
| '''Jalanit'''&lt;br /&gt;
| The primary language of the [[Jalanit]] people.&lt;br /&gt;
| Jalanjhur, lands bordering the Sea of Sala'ah&lt;br /&gt;
|-&lt;br /&gt;
| '''Ki'u'''&lt;br /&gt;
| The native language of the [[Kiliku]] people, incorporating clicks, trills, and whistles.&lt;br /&gt;
| Izendi Highlands, Desert of Fallen Stars&lt;br /&gt;
|-&lt;br /&gt;
|  '''Meroueni'''&lt;br /&gt;
| The language of the Meroueni and their neighbors.&lt;br /&gt;
| Merouen, Nieve, Middlelands Confederacy&lt;br /&gt;
|-&lt;br /&gt;
| '''Molo'''&lt;br /&gt;
| The language of the [[Milombo]] people.&lt;br /&gt;
| Kunduz, Izendi Highlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Nagi'''&lt;br /&gt;
| The language of Yalanbari and nearby island-dwelling [[Irulao]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Renish'''&lt;br /&gt;
| The language of the [[Ravenni]] people and central Ruvera.&lt;br /&gt;
| Ravenni Principates, Middlelands Confederacy, Jadniez&lt;br /&gt;
|-&lt;br /&gt;
| '''Rhodic'''&lt;br /&gt;
| The language of the [[Rhodish]] people and the lands of northern Ruvera.&lt;br /&gt;
| Barendts, Solveig, northwestern Ensor&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruvic'''&lt;br /&gt;
| A modernized version of the language of the ancient Ruveran Empire, and now the lingua franca of the Kalentoi Empire.&lt;br /&gt;
| Ruvera, Kalentoi Empire&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruzur'''&lt;br /&gt;
| The language of the [[Razmani]] people, seldom spoken with outsiders.&lt;br /&gt;
| Raziya, Ifru&lt;br /&gt;
|-&lt;br /&gt;
| '''Salawi'''&lt;br /&gt;
| The native language of the [[Salawi]] people, originating from a blend of Xhalantu and Sirdabi.&lt;br /&gt;
| Zalawi&lt;br /&gt;
|-&lt;br /&gt;
| '''Sirdabi'''&lt;br /&gt;
| The native language of the [[Sirdabi]] people, and the lingua franca of the Sirdabi Caliphate.&lt;br /&gt;
| Sirdabi Caliphate, Koumbasi, Gilded Plain&lt;br /&gt;
|-&lt;br /&gt;
| '''Sylic'''&lt;br /&gt;
| The language of the [[Rusalvi]] peoples of eastern Ruvera and western Ruleska.&lt;br /&gt;
| Silenya, Kuslovik, Jadniez&lt;br /&gt;
|-&lt;br /&gt;
| '''Tessouare'''&lt;br /&gt;
| The language of the [[Tessouare]] peoples, widely spoken across northern Idiri.&lt;br /&gt;
| Sirdabi Caliphate, Koumbasi, Great Hazari Desert&lt;br /&gt;
|-&lt;br /&gt;
| '''Xhalantu'''&lt;br /&gt;
| The language of the [[Xhalantu]] in southeastern Idiri, used as the regional lingua franca.&lt;br /&gt;
| Niyone, Ulamba, Gilded Plain, Zendizi Isles, Opone Grasslands&lt;br /&gt;
|-&lt;br /&gt;
| '''Yash'''&lt;br /&gt;
| The language of the [[Yehani]] diaspora.&lt;br /&gt;
| Yehani across Avaria&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Language command|LANGUAGE]] / [[Speak command|SPEAK]]&lt;br /&gt;
* [[Listen command|LISTEN]]&lt;br /&gt;
* [[Linguistics (skill)]]&lt;br /&gt;
* [[Reading &amp;amp; Writing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Information]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Languages&amp;diff=6940</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Languages&amp;diff=6940"/>
		<updated>2026-02-26T15:55:29Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Considering the vastness of the world and the many different peoples that inhabit it, it should come as no surprise that a wide variety of languages are spoken in Avaria. Most heritages will have their own native language that they speak, often in addition to speaking the lingua franca of whatever state they inhabit. For example, a native of the province of [[Irzal]] would speak their own Irzali tongue, but they would also be fluent in Sirdabi, the language of the [[Sirdabi Caliphate]].&lt;br /&gt;
&lt;br /&gt;
==Acquiring Languages==&lt;br /&gt;
&lt;br /&gt;
The acquisition of languages besides one's native tongue is governed by the [[Linguistics (skill)|Linguistics]] skill. Setting a higher Linguistics skill in character generation will allow you to choose more languages to start with, while afterwards the skill affects the speed with which one can pick up new languages out in the world. Languages are primarily learned by listening to other characters speak them and by practicing them yourself. Linguistics also grants abilities that further facilitate language learning, such as being able to practice a language by yourself. If you know a language well, you can help others learn through instruction by using &amp;lt;code&amp;gt;teach &amp;lt;language name&amp;gt; to &amp;lt;student&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Using Languages==&lt;br /&gt;
&lt;br /&gt;
You can see what languages your character knows by using the [[Language command|LANGUAGE]] or [[Speak command|SPEAK]] command. To change the language you are speaking, use &amp;lt;code&amp;gt; SPEAK &amp;lt;language name&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;LANGUAGE &amp;lt;language name&amp;gt;&amp;lt;/code&amp;gt;. If you are writing, you will write in the language you are presently speaking.&lt;br /&gt;
&lt;br /&gt;
==Languages of Avaria==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Description&lt;br /&gt;
! Primary Region of Use&lt;br /&gt;
|-&lt;br /&gt;
|'''Amunati'''&lt;br /&gt;
| The ancient tongue of the [[Amunati]]. Now functionally extinct, but survives in ritual use.&lt;br /&gt;
| Pagan Amunati priesthood&lt;br /&gt;
|-&lt;br /&gt;
| '''Bissa'''&lt;br /&gt;
| The language of the [[Bissenke]], and the official language of the Emirate of Koumbasi.&lt;br /&gt;
| Koumbasi, Cloud Kingdoms, Gilded Plain&lt;br /&gt;
|-&lt;br /&gt;
| '''Cadenze'''&lt;br /&gt;
| The language of Cadenza, evolved from a mingling of the Cateni and Sirdabi tongues.&lt;br /&gt;
| Cadenza, Saramat&lt;br /&gt;
|-&lt;br /&gt;
| '''Cateni'''&lt;br /&gt;
| The language of the [[Cateni]] people of the Volusian Republic.&lt;br /&gt;
| Volusia, southeastern Ensor&lt;br /&gt;
|-&lt;br /&gt;
| '''Elukoi (standard)'''&lt;br /&gt;
| The native language of the [[Elukoi]], and also the language of the Kalentoi Church across the known world.&lt;br /&gt;
| Calentium, home provinces of the Kalentoi Empire, the Kalentoi Church&lt;br /&gt;
|-&lt;br /&gt;
| '''Elukoi (high)'''&lt;br /&gt;
| A functionally extinct archaic version of Elukoi, now used in simplified form in Kalentoi liturgy and in magic.&lt;br /&gt;
| Kalentoi Church&lt;br /&gt;
|-&lt;br /&gt;
| '''Ilexi'''&lt;br /&gt;
| The native language of the [[Ilexi]] people of Ensor, also spoken among many in the High Hinterlands.&lt;br /&gt;
| Ensor, the High Hinterlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Iru'''&lt;br /&gt;
| The language of the eastern [[Irulao]] peoples.&lt;br /&gt;
|-&lt;br /&gt;
|  '''Irzali'''&lt;br /&gt;
| The ancient language of the [[Irzali]] people.&lt;br /&gt;
| Irzal Province, Eastern Sirdabi Caliphate&lt;br /&gt;
|-&lt;br /&gt;
| '''Jalanit'''&lt;br /&gt;
| The primary language of the [[Jalanit]] people.&lt;br /&gt;
| Jalanjhur, lands bordering the Sea of Sala'ah&lt;br /&gt;
|-&lt;br /&gt;
| '''Ki'u'''&lt;br /&gt;
| The native language of the [[Kiliku]] people, incorporating clicks, trills, and whistles.&lt;br /&gt;
| Izendi Highlands, Desert of Fallen Stars&lt;br /&gt;
|-&lt;br /&gt;
|  '''Meroueni'''&lt;br /&gt;
| The language of the Meroueni and their neighbors.&lt;br /&gt;
| Merouen, Nieve, Middlelands Confederacy&lt;br /&gt;
|-&lt;br /&gt;
| '''Molo'''&lt;br /&gt;
| The language of the [[Milombo]] people.&lt;br /&gt;
| Kunduz, Izendi Highlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Nagi'''&lt;br /&gt;
| The language of Yalanbari and nearby island-dwelling [[Irulao]].&lt;br /&gt;
|-&lt;br /&gt;
| Kunduz, Izendi Highlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Renish'''&lt;br /&gt;
| The language of the [[Ravenni]] people and central Ruvera.&lt;br /&gt;
| Ravenni Principates, Middlelands Confederacy, Jadniez&lt;br /&gt;
|-&lt;br /&gt;
| '''Rhodic'''&lt;br /&gt;
| The language of the [[Rhodish]] people and the lands of northern Ruvera.&lt;br /&gt;
| Barendts, Solveig, northwestern Ensor&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruvic'''&lt;br /&gt;
| A modernized version of the language of the ancient Ruveran Empire, and now the lingua franca of the Kalentoi Empire.&lt;br /&gt;
| Ruvera, Kalentoi Empire&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruzur'''&lt;br /&gt;
| The language of the [[Razmani]] people, seldom spoken with outsiders.&lt;br /&gt;
| Raziya, Ifru&lt;br /&gt;
|-&lt;br /&gt;
| '''Salawi'''&lt;br /&gt;
| The native language of the [[Salawi]] people, originating from a blend of Xhalantu and Sirdabi.&lt;br /&gt;
| Zalawi&lt;br /&gt;
|-&lt;br /&gt;
| '''Sirdabi'''&lt;br /&gt;
| The native language of the [[Sirdabi]] people, and the lingua franca of the Sirdabi Caliphate.&lt;br /&gt;
| Sirdabi Caliphate, Koumbasi, Gilded Plain&lt;br /&gt;
|-&lt;br /&gt;
| '''Sylic'''&lt;br /&gt;
| The language of the [[Rusalvi]] peoples of eastern Ruvera and western Ruleska.&lt;br /&gt;
| Silenya, Kuslovik, Jadniez&lt;br /&gt;
|-&lt;br /&gt;
| '''Tessouare'''&lt;br /&gt;
| The language of the [[Tessouare]] peoples, widely spoken across northern Idiri.&lt;br /&gt;
| Sirdabi Caliphate, Koumbasi, Great Hazari Desert&lt;br /&gt;
|-&lt;br /&gt;
| '''Xhalantu'''&lt;br /&gt;
| The language of the [[Xhalantu]] in southeastern Idiri, used as the regional lingua franca.&lt;br /&gt;
| Niyone, Ulamba, Gilded Plain, Zendizi Isles, Opone Grasslands&lt;br /&gt;
|-&lt;br /&gt;
| '''Yash'''&lt;br /&gt;
| The language of the [[Yehani]] diaspora.&lt;br /&gt;
| Yehani across Avaria&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Language command|LANGUAGE]] / [[Speak command|SPEAK]]&lt;br /&gt;
* [[Listen command|LISTEN]]&lt;br /&gt;
* [[Linguistics (skill)]]&lt;br /&gt;
* [[Reading &amp;amp; Writing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Information]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Nirzali&amp;diff=6939</id>
		<title>Nirzali</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Nirzali&amp;diff=6939"/>
		<updated>2026-02-25T22:15:41Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Nirzali''' is one of the chief deities of [[Idiri]], and the faith that bears her name is widespread throughout the continent. While most gods and spirits worshiped in Idiri are local ones, Nirzali transcends geographic boundaries and is revered alongside the deities of given places and peoples. Represented in the sky by the pole star of the north, often called the Outcast, Nirzali watches over mortalkind from afar, distant from her people yet ever-present.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
|+'''Nirzali'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Deity'''&lt;br /&gt;
|Nirzali (&amp;quot;the Outcast&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|'''Texts'''&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|'''Community'''&lt;br /&gt;
|Nirzalites&lt;br /&gt;
|-&lt;br /&gt;
|'''Symbols'''&lt;br /&gt;
|Many-rayed star with the bottom ray depending as a teardrop&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|[[Idiri]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Positive Domains'''&lt;br /&gt;
|Rain, fresh water, healing, compassion, guidance, purification by water&lt;br /&gt;
|-&lt;br /&gt;
|'''Negative Domains'''&lt;br /&gt;
|Storms, floods, drought, isolation, sorrow, selfishness&lt;br /&gt;
|-&lt;br /&gt;
|'''Chief Religious Observance'''&lt;br /&gt;
|Solitary&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Sacred Site'''&lt;br /&gt;
|Nirzali's Mirror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Nature of the Goddess=&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
Like the mortals she looks after, Nirzali is a mix of positive and negative aspects. She is a goddess of compassion, healing, and purification, the bringer of the rains that allow crops to grow and livestock and people to flourish. But in her dark moods she brings instead the violence of storm and flood, and in her exile she represents solitude, selfishness, and sorrow. She guides travelers through the night and lends comfort to those who are alone and forsaken as she is, but woe betide the mortal who forgets her during times of merriment and revelry, and fails to make their offering to the eternal Outcast.&lt;br /&gt;
&lt;br /&gt;
==Depiction==&lt;br /&gt;
Nirzali is most often depicted in art as a dark-skinned woman with blue-green stars for eyes, and long black hair worn in a multitude of braids. However, various watery motifs such as showers of rain, waterspouts, tidal waves, and stormclouds are often used as a symbolic stand-in for the goddess. In Amunati art, she is occasionally also shown as a figure with the body of a woman but with a radiant star in place of a head.&lt;br /&gt;
&lt;br /&gt;
Her particular sigil is a many-rayed star in which the bottommost ray depends as a teardrop. The sea hawk or osprey is also sometimes associated with Nirzali.&lt;br /&gt;
&lt;br /&gt;
=Organization &amp;amp; Practice=&lt;br /&gt;
&lt;br /&gt;
==Worship==&lt;br /&gt;
As with many pagan deities, the way in which ordinary people worship Nirzali is relatively simple. It is common to appeal to Nirzali in times of drought, famine, and illness, either asking for her merciful blessing or seeking to appease her anger. She is not considered responsible for famine and illness in themselves, but her healing and benevolent aspects are appealed to in order to alleviate their effects. Drought, on the other hand, is believed to be more directly connected to Nirzali and to suggest that she has allowed her face to be turned away from her people, either in distraction or disdain. Whether in appeasement or appeal, or in simple thanks, it is common for prayers and votive offerings to be offered at shrines or temples by individual worshipers, while the priesthood is responsible for carrying out more elaborate rituals and coordinating the prayers of the faithful.&lt;br /&gt;
&lt;br /&gt;
For most Nirzalites, the chief holy observance of the year are the days of [[Solitary]]. This is a time of self-isolation and meditation meant to encourage mindful solidarity with the goddess who remains outcast, yet from afar still serves as a guide and beacon for mortals. &lt;br /&gt;
&lt;br /&gt;
==Religious Structures &amp;amp; Sites==&lt;br /&gt;
&lt;br /&gt;
Formal worship of Nirzali by her priesthood is carried out in temples. The style and layout of these temples varies from place to place, but all of them share a pair of features: an opening in the temple's roof called an ocular, through which rain falls into a small pool beneath it. The waters of the lacrimal pool, as it is known, are considered to have sacred powers from Nirzali herself and are treated as her sacred tears. The pool is used for divination, while water taken from it is used in various purification rituals. Often the lacrimal pool is in the public center of the temple, but in some places the ocular and lacrimal are located deep within the temple and off-limits to all but senior members of the priesthood.&lt;br /&gt;
&lt;br /&gt;
Nirzalite temples are often found in prominent places in cities in lands where worship of the goddess is widespread. They are usually set apart from the surrounding city in some way while remaining close to its heart; most commonly they are built on high ground within the city limits, or they may be surrounded by a canal or parkland. Worshipers are allowed access to the outer portions of the temple at any time, but certain inner areas are restricted in access to priests only. Temples may be found outside cities as well, and again are typically located on higher ground than the surrounding area or encircled by water.&lt;br /&gt;
&lt;br /&gt;
More widespread than temples are shrines dedicated to Nirzali. These can be seen scattered across the countryside, usually set slightly apart from villages though within easy access of them, sometimes simply located near major routes of travel. These shrines are small and simple constructions of stone or wood, usually consisting of a raised altar with a basin set into or on it, beneath a small roof with its own ocular opening. The very simplest shrines consist of only altar and basin with no roof at all.&lt;br /&gt;
&lt;br /&gt;
The most sacred site to Nirzalites is the immense lake known as [[Nirzali's Mirror]], located in the [[Izendi Highlands]]. The crater in which the lake rests is believed to have been formed by the fall of Nirzali's friend and lover Nthanda, while the waters that now fill it are the tears the goddess shed in her great grief at Nthanda's death. Nirzali's Mirror is a pilgrimage site for her faithful, and the merfolk-like [[jengu]] who dwell within the lake are considered to act as messengers between worshipers and the goddess.&lt;br /&gt;
&lt;br /&gt;
==Priesthood==&lt;br /&gt;
Nirzali has an extensive and well-organized priesthood throughout Idiri. There is no single authority at the head of the faith, but each large temple is headed up by a High Priestess who coordinates most of the activities in that temple and communicates with her sister High Priestesses in other parts of the continent. Although these highest leadership positions as well as some other special roles are filled exclusively by women, the middle ranks of the priesthood includes both sexes and other roles are performed relatively indiscriminately.&lt;br /&gt;
&lt;br /&gt;
Nirzalite priests and priestesses have a number of duties depending on the needs of their temple or on their own particular calling. Caring for the goddess herself is the most important of these, as the priests consider themselves both the servants and companions of Nirzali. This involves such tasks as keeping her temples and shrines ritually cleaned and purified, creating objects of beauty with which to adorn the temples and give in offering, caring for the ritual pools, and periodically collecting the offerings cast into them by both priest and common worshipers. Carrying out both daily rituals in the service of the goddess and special rituals in times of celebration or crisis is also a central responsibility of Nirzali's priests.&lt;br /&gt;
&lt;br /&gt;
Besides these, some priestesses of Nirzali have more specialized duties as well. Divination in order to discern the will of the goddess and glimpse the future is a commonly employed skill. There are various methods for divination. The most common daily practice is for the High Priestess or other senior priestesses to observe the temple lacrimal each morning or after a rain, noting the color of the water and the patterns of any debris that may have fallen into it through the ocular, before ritually cleaning the pool each day. Another manner of divination is to sprinkle water from the lacrimal onto a non-absorbent surface and observe the patterns the droplets form. Combining some aspects of both of these practices, divination by the patterns and character of puddles or raindrops are also believed to give insight when performed by a properly trained priestess.&lt;br /&gt;
&lt;br /&gt;
Other priestesses of Nirzali, called lodestars, find their calling in offering guidance to any who come seeking it and are also considered healers of the spirit. Some priestesses (and a few male priests) are itinerants known as wandering stars, who offer various spiritual services and also clean and reconsecrate shrines wherever they go. More unusually, a few women act as oracles of the goddess, though this seems to be an ancient practice and it is not officially condoned by the priesthood.&lt;br /&gt;
&lt;br /&gt;
==Lay Servants==&lt;br /&gt;
&lt;br /&gt;
Nirzalites have both a professional priesthood and a large body of laypersons who periodically offer their services to the goddess. These laypersons will typically step away from their other life duties for a period of weeks to months, and take up a temporary life at a local temple. This is especially common for young adults before they marry, and for older women and men after their children have grown, but it is not unusual for an adult of any age. Lay servants typically help keep the temple and its grounds clean and tidy, accept offerings to the goddess from the faithful, sing prayers to Nirzali, and assist the priests with daily rituals.&lt;br /&gt;
&lt;br /&gt;
Some lay servants may eventually choose to be initiated into the priesthood, but for most a periodic alternation between ordinary work and service to the divine is a natural rhythm of their lives. Sometimes individuals will also become lay servants at a time of their lives when they feel especially in need of divine guidance or purpose.&lt;br /&gt;
&lt;br /&gt;
=Relationship with Azadi=&lt;br /&gt;
Many Nirzalites live within the bounds of the [[Sirdabi Caliphate]] where [[Azadi]] is the official and most widespread religion. Although frictions do exist between the two faiths, there is also a fair amount of syncretism between the two which has allowed them to coexist relatively peacefully.&lt;br /&gt;
&lt;br /&gt;
Many Nirzalites see the Prophet al-Azad and his first wife Adwa as semi-divine manifestations of Nthanda and Nirzali, and offer them both honor and prayers. Many temples to Nirzali within the caliphate include a special day of prayer devoted to Nirzali-as-Adwa, and some Nirzalites even go so far as to occasionally attend Azadi services (though traditional Azadi are irked by this and many Nirzalites are dubious of the practice). Both Azadi and Nirzalites observe the holy days of Solitary, and they share a belief in the importance of water and its use in purification. The Nirzalite lacrimal pool or basin also mirrors the Azadi sirdab with its essential water feature.&lt;br /&gt;
&lt;br /&gt;
Most friction occurs simply due to the fundamental antagonism between the Azadi's monotheistic worship of Annur, and the Nirzalite's worship that is chiefly directed towards Nirzali but which acknowledges a belief in and often a duty towards other divine and semi-divine beings as well. A few Nirzalites, however -- no doubt influenced by the dominant faith of the western caliphate, and encouraged by the disinclination of the Azadi to assign a gender to their god -- have come to identify Nirzali and the One True God as one and the same.&lt;br /&gt;
&lt;br /&gt;
=Legends &amp;amp; Prayers=&lt;br /&gt;
&lt;br /&gt;
==The Legend of Nirzali the Outcast==&lt;br /&gt;
The bright blue-green northern pole star is known to most peoples of Idiri and the south [[Adelantean Sea|Adeleantean]] shores as the Outcast. But this is not just a star; it is also the goddess Nirzali, goddess of storms, sorrow, loss, solitude, and compassion. She was cast out from among the gods of Idiri for her culpability in the death of the great hero Nthanda, who had been raised to a place among the gods for his wondrous deeds. But though he lived among the gods he was still mortal, and when he boasted thoughtlessly to his friend and lover Nirzali that he was so great he could best even her at anything, she vied with him in a series of increasingly ambitious challenges that led to the most terrible disaster. In jumping mountains that were leagues apart, even the wonderful hero Nthanda could not follow Nirzali's furthest leap between the two highest peaks of Idiri -- and he fell, plunging to the earth with such force that his impact created a deep crater, and he perished.&lt;br /&gt;
&lt;br /&gt;
The goddess was beside herself with horror and sorrow, and in the storm of her grief she filled up the bowl of the crater with her tears, which also flowed off the land and created the great rivers of Idiri. The other gods, meantime, were aghast at what Nirzali's foolish pride and daring had led to, and she was exiled from among them, sent off to wander in the lands far to the north and cursed to solitude until such time that the other gods deemed her punishment sufficient. But she vowed that she would no longer lead others astray and would instead serve as a beacon for them in the darkest night, and so now she can be seen in the heavens all night long, every night of the year, always occupying a fixed spot in the cold northern sky and helping guide travelers safely to their destination. But all the other stars circle around her at a distance, and she must watch and guide their own wanderings while knowing she can never be reunited with her beloved friend until her penance is finally done.&lt;br /&gt;
&lt;br /&gt;
==Purification Prayer==&lt;br /&gt;
This traditional chant is often used as part of lustration rituals of various kinds, as well as a simple prayer to Nirzali.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tempest shake me&amp;lt;br /&amp;gt;&lt;br /&gt;
Blast remake me&amp;lt;br /&amp;gt;&lt;br /&gt;
Earthly tarnish&amp;lt;br /&amp;gt;&lt;br /&gt;
Scoured by storm&lt;br /&gt;
&lt;br /&gt;
Monsoon melt me&amp;lt;br /&amp;gt;&lt;br /&gt;
Hailstones pelt me&amp;lt;br /&amp;gt;&lt;br /&gt;
Pound me in&amp;lt;br /&amp;gt;&lt;br /&gt;
More perfect form&lt;br /&gt;
&lt;br /&gt;
Downpour drench me&amp;lt;br /&amp;gt;&lt;br /&gt;
Torrent quench me&amp;lt;br /&amp;gt;&lt;br /&gt;
Storm and shower&amp;lt;br /&amp;gt;&lt;br /&gt;
Soak me through&lt;br /&gt;
&lt;br /&gt;
Flood wrack flense me&amp;lt;br /&amp;gt;&lt;br /&gt;
Cloudburst cleanse me&amp;lt;br /&amp;gt;&lt;br /&gt;
Rainfall sprout&amp;lt;br /&amp;gt;&lt;br /&gt;
My soul anew&lt;br /&gt;
&lt;br /&gt;
Mist caress me&amp;lt;br /&amp;gt;&lt;br /&gt;
Wash and bless me&amp;lt;br /&amp;gt;&lt;br /&gt;
Sluice away&amp;lt;br /&amp;gt;&lt;br /&gt;
All cares and fears&lt;br /&gt;
&lt;br /&gt;
Deluge drown me&amp;lt;br /&amp;gt;&lt;br /&gt;
Rainbow crown me&amp;lt;br /&amp;gt;&lt;br /&gt;
Impurities dissolved&amp;lt;br /&amp;gt;&lt;br /&gt;
By tears&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Category:Religion&amp;diff=6938</id>
		<title>Category:Religion</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Category:Religion&amp;diff=6938"/>
		<updated>2026-02-25T22:14:02Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Relevant Forum Posts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The powers worshipped throughout Avaria are as diverse as the world itself, ranging from an all-powerful creator god, to pantheons of local deities, to ancestral and nature spirits. The religions on this page represents only the most common faiths likely to be encountered in the game, and the list is not by any means exhaustive.&lt;br /&gt;
&lt;br /&gt;
= Religion in the Sirdabi Caliphate =&lt;br /&gt;
&lt;br /&gt;
Within the Sirdabi Caliphate where the game is centered, the most common religion by far is [[:Category:Religion#Azadi|Azadi]]. Though in the minority, [[:Category:Religion#Kalentism|Kalentians]] and [[:Category:Religion#Yashani|Yashani]] are mixed into the population in respectable numbers, often dwelling in their own separate neighborhoods. Worshippers of [[:Category:Religion#Nirzali|Nirzali]] can be found in the western, [[Idiri]] part of the caliphate, while small numbers of [[:Category:Religion#Elestaarianism|Elestaarians]] can be found wherever there are [[Irzali]] despite the fact that practice of this religion is technically illegal in the caliphate. Most people of the caliphate have a very general familiarity with one another's beliefs, but do not always trouble themselves to learn the particulars. Naturally the members of the minority religions tend to know more of the majority Azadi faith in which they are immersed than the other way around.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Religion#Jandhuri|Jandhuri]] and [[:Category:Religion#Suvhaism|Suvhaism]] are known to some Sirdabi from contact with [[Jalanit]] and [[Irulao]] populations but both are in general quite foreign to the caliphate. Few are very familiar with [[:Category:Religion#Nagai'i|Nagai'i]], though some have some vague knowledge of it simply on account of the festivals celebrated by Irulao neighbors or trading partners. The [[:Category:Religion#The_Children_of_the_Dream|Children of the Dream]] are remembered by most as demons worshipped in error or, just as often, as the figments of simple ignorance, though worship of the Children of Dawn persists in upper [[Amunat]]. [[:Category:Religion#Kholabi|Kholabi]] and the [[:Category:Religion#The_Unbeing|Unbeing]] remain widespread in Sirdabi folklore, more as superstitions than anything else. &lt;br /&gt;
&lt;br /&gt;
= Faiths of The One True God =&lt;br /&gt;
Worship of the One True God is perhaps the most widespread single form of belief in Avaria, but this worship takes many different forms. The [[Yehani]] and perhaps a few other peoples have followed The One God for over a millennium, with other cultures only later building their own particular structures of belief around the same deity. The general conception of the One God is relatively uniform across these different faiths, with each believing in the omnipotence and omniscience of The One God, and conceiving of this deity as the Dreamer of all things in existence. However, certain details of The One God's nature differ from one religion to the other and they conceive of their faith communities differently, while each separate religion adheres especially to the teachings of a particular prophet whom they believe to have brought the final and most perfect message of the God.&lt;br /&gt;
&lt;br /&gt;
==[[Yashani]]==&lt;br /&gt;
&lt;br /&gt;
'''Yashani''' is the name for the [[Yehani]] people's worship of The One True God, guided by their compiled texts known as the '''Yashtal''', and by the revelations granted to the chief prophets '''Mari''', '''Nehud''', '''Eshul''', and '''Bithlah'''.  They worship in '''temples''' where rituals are carried out by priests called '''kohanim''', while spiritual leaders and teachers of the community are known as '''ravi'''.&lt;br /&gt;
&lt;br /&gt;
The Yehani were in fact the first to worship The One True God, and they still consider It to be the God first and foremost of their own people. To the Yehani The One True God is '''Elu-Hani''', one of many deities whom the Yehani (as the ancient Yemelites) in error once also used to worship on the same level as Elu-Hani. However, thanks to the Prophet Mari the then-Yemelites were awakened to the recognition of Elu-Hani as the One True God, Dreamer of all things, and the other gods as only lesser deities who either served Elu-Hani or defied It.&lt;br /&gt;
&lt;br /&gt;
The name of Elu-Hani is often rendered as Lord of the Sea, but the fundamental meaning of the words signifies something closer to the captain of a ship. The Yehani see themselves as Elu-Hani's crew, obedient to Its command and eager to carry out Its directives, and indeed to live their lives according to the rules of their captain. Though Elu-Hani may at times be fearsome and seem harsh in Its demands upon the Yehani, this is because It alone knows their true course and in Its wisdom must command them in such a way as to see the ship and crew as a whole safely through existence. When the ancient Yemelites changed their name to the Yehani, this was meant not to suggest merely the people of Elu-Hani, but Its crew, those actively carrying out Its wise orders and thereby accepting Its covenant to conduct themselves safely through life.&lt;br /&gt;
&lt;br /&gt;
While others are not discouraged from acknowledging Elu-Hani as the greatest of all gods and the Dreamer of the Dream, Yehani believe that The One God specifically created the Yehani to serve and love Him and follow all His strictures, and that Elu-Hani in turn focuses His chief care and attention upon them.&lt;br /&gt;
&lt;br /&gt;
The Yashani faith is followed wherever the Yehani themselves can be found, most typically the lands encircling the '''[[Adelantean Sea]]''', but also in '''[[Marzum]]''' and throughout the '''[[Sea of Sala'ah]]'''. Besides Yehani, some others who spend much of their lives at sea find Yashani attractive and have converted to it.&lt;br /&gt;
&lt;br /&gt;
== [[Kalentism]] ==&lt;br /&gt;
&lt;br /&gt;
'''Kalentism''' is worship of the One True God by those who follow the teachings and example of the prophet '''Kalen'''. To Kalentians the One God is '''Dionos''', signifying Our God in the sense of the universal deity of all mortalkind and the Dreamer of all the Dream. Although Kalentians believe that Dionos is the singular deity of all creation, they also believe that Kalen himself is the Song embodied in mortal flesh, known in both his person and his message as '''the New Song'''.&lt;br /&gt;
&lt;br /&gt;
The religious community of Kalentism is known as the '''Kalentoi''', or the People of Kalen. Kalen, who was burned at the stake but reborn from the ashes, is seen in the image of the phoenix and therefore known by the full title of '''Kalen Phoinikos''', and as lesser birds flock in the wake of the great phoenix when it makes its passage from land to land, so those who revere Kalen are often referred to as part of the '''flock''' of the faithful. Kalentians worship in '''churches''' where services are conducted by various clerics which may include '''diacons''', '''presbyters''', '''biscops''', and even '''archbiscops''', who hold their own niche among a host of other ranks and types of clergy. The Kalentic church features an intricate hierarchy, reflecting the Kalentian worldview that sees each person, creature, plant, and object in the Dream having its own proper and preordained place.&lt;br /&gt;
&lt;br /&gt;
The Kalentic faith features an enormous array of '''saints''', women and men who lived lives of the greatest virtue or died in defense of their religion or the Kalentoi community. Saints are revered, not worshiped, and all their powers are believed to be granted through Dionos and Kalen. They serve as intercessors between the faithful and the One True God, and even after their death are capable of working miracles. The foremost saint of all is '''Elen''', the twin sister of Kalen and the object of significant reverence among many Kalentians. Dispute over the exact nature of Kalen and Elen, and the precise relationship of each with the Song and Dionos, has been the deciding factor in the creation of various schismatic sects of Kalentism and has somewhat overshadowed her veneration among the orthodox.&lt;br /&gt;
&lt;br /&gt;
The Kalentic religion predominates across most of '''[[Ruvera]]''' and into '''[[Ruleska]]''' where it is part of the '''[[Kalentoi Empire|Holy Kalentoi Empire]]'''. It is also the religion of '''[[Kuslovik]]''' in '''[[Altaruleska]]'''. Divergent sects, such as Nabhetic Kalentism, are found scattered across '''[[Amunat]]''' and other parts of the '''[[Sirdabi Caliphate]]'''.&lt;br /&gt;
&lt;br /&gt;
== [[Azadi]] ==&lt;br /&gt;
&lt;br /&gt;
'''Azadi''' is the faith of those who worship The One True God according to the tenets of the '''Perfected Song of God''', as revealed to the [[Sirdabi]] prophet '''al-Azad'''. Azadi call the One God '''Annur''', signifying a holy commingling of pure light and harmony, and believe that It is the sole deity in the universe and the Dreamer of the Dream. Besides the Perfected Song, Azadi also consider the '''Remembrances''' of al-Azad to be divinely inspired and use them to guide their personal actions as well as the community as a whole.&lt;br /&gt;
&lt;br /&gt;
The Azadi faith community is collectively known as '''the Redeemed''', as having been released and redeemed from the bondage of religious error, just as the Prophet al-Azad was released from a prison both physical and spiritual following his first revelations from Annur. Azadi have no priests or priestesses, but instead simply have prayer leaders called '''imams''' who conduct services for the faithful in '''mosques'''. Just as important as the mosque is the '''sirdab''', a garden with accompanying water features which promotes ''al-ansijam'', a fusion of internal and external harmony. The Song and the concept of harmony infuse much Azadi thinking and practice, to the point where another name for the community is '''the People of Harmony'''.&lt;br /&gt;
&lt;br /&gt;
Though Azadi deny that any other gods exist, they do believe in semi-divine angels who exist as helpers to Annur and workers of various small miracles in the world. They do not have saints in quite the same sense that Kalentians do, but many do believe that some individuals and their families possess a special holiness that is similar. These are called generically '''wali''', which may also be used as a form of address, while in north [[Idiri]] especially they tend to be known as '''marabouts'''.&lt;br /&gt;
&lt;br /&gt;
The Azadi religion is most common in the lands of the '''[[Sirdabi Caliphate]]''', where it is also the state religion. This includes the lands of '''[[Ruleska]]''' and north '''[[Idiri]]''' as well as '''[[Zalawi]].''' Other practitioners of Azadi can be found in '''[[Jalanjhur]]''', '''[[Yalanbari]]''', and throughout the '''[[Sea of Sala'ah]]''' more generally. Although now part of the Kalentoi Empire, '''[[Cadenza]]''' also still harbors significant numbers of Azadi.&lt;br /&gt;
&lt;br /&gt;
= [[Elestaarianism]] =&lt;br /&gt;
&lt;br /&gt;
The Elestaarian religion is centered upon the '''God of Good Thought''', or '''Hama Zabadi''', and the pursuit of the '''Good'''. Hama Zabadi is acknowledged and worshiped as the best and mightiest of divine beings, as well as the creator of mortalkind, though not of the Dream itself. Though vastly powerful, the God of Good Thought is not omnipotent, and thus is not perceived as responsible for the undeniable evils of the world. Instead, the God has formed a partnership with willing mortals to advance the cause of Good and increase its dominion in the world, thereby working to more swiftly bring about the ultimately inevitable triumph of Good over evil.&lt;br /&gt;
&lt;br /&gt;
Followers of Elestaarianism are called simply '''Elestaarians''', with the name of faith and community deriving from its founder, the priestess '''Elestaari'''. While sometimes the faithful will say prayers at the most sacred hour of '''noon''', Elestaarians believe that the most important act of worship is simply the act of doing Good. To guide them in their endeavors and further honor Hama Zabadi, the compiled texts of '''the Burning Word''' are studied and followed, particularly by the Elestaarian priesthood. Both '''priests''' and '''priestesses''' conduct rituals and lead prayers in the '''fire temples''', while the most exalted of priests are known as '''magi'''.&lt;br /&gt;
&lt;br /&gt;
Elestaarianism is most common in '''[[Nishkol]]''' and neighboring '''[[Irzal]]''', the lands of its origin and chief development. Technically illegal within the '''[[Sirdabi Caliphate]]''', it is nevertheless still practiced discreetly in many places where the [[Irzali]] people dwell.&lt;br /&gt;
&lt;br /&gt;
= Jandhuri =&lt;br /&gt;
&lt;br /&gt;
'''Jandhuri''' is the ancient and highly complex religion of the '''[[Jalanit]]''' people, encompassing a large pantheon of deities, philosophies, and modes of spirituality. Despite the wide range of divine and semi-divine beings recognized by Jandhuri, there is no overarching consensus on their hierarchy or exact relationship to one another, and beliefs regarding the creation or origin of the Song and the Dream, or whether there is a supreme deity above all the others, vary widely. Nevertheless, certain deities are generally recognized as of especial importance, including '''Varusha''', god of destiny; '''Liutani''' his queen, patron of dance and the arts; wise and lucky '''Utanishtra''' who helps guides the affairs of humans; and '''Rivathi''', the vulture goddess of death and renewal.&lt;br /&gt;
&lt;br /&gt;
= Nagai'i =&lt;br /&gt;
&lt;br /&gt;
'''Nagai'i''' is the state religion of '''[[Yalanbari]]''' and several other smaller [[Irulao]] kingdoms. Blending ancestor worship with more organized religion, Nagai'i is centered upon the honor and propitiation of the Naga people who are said to have intermarried with humans to give rise to the royal dynasties of the Irulao. The rituals of the faith are chiefly carried out by the kings and queens of these lands, aided by priests also drawn from the royal bloodlines. Commoner Irulao acknowledge and revere the naga, but generally only join in the formal worship of them during the religious festivals scattered throughout the year.&lt;br /&gt;
&lt;br /&gt;
= [[Nirzali]] =&lt;br /&gt;
&lt;br /&gt;
Nirzali involves the worship of the goddess '''Nirzali''' as chief among deities, while simultaneously believing in and typically also worshiping other deities and supernatural beings as well. Nirzali is associated with both positive and negative domains, many of them related in some way to water or the lack thereof.  These domains include '''rainfall''', '''fresh water''', '''storms''', '''floods''', and '''droughts''', as well as '''healing''' of both body and spirit. The '''Pole Star''' is also associated with Nirzali and is believed by Nirzalites to be the goddess in her role as eternal '''Outcast''', watching over and guiding the lives of her faithful. In this capacity, '''solitude''', '''sorrow''', and '''spiritual guidance''' are also considered part of her domain.&lt;br /&gt;
&lt;br /&gt;
Worshipers of Nirzali do not make up a distinct community, but instead are part of a larger pagan tradition that includes the honoring and propitiation of numerous other deities, spirits, and elemental forces. However, the goddess does have her own well-organized priesthood, with numerous distinct roles within it. Ordinary worshipers give prayers and offerings at '''temples''' and '''shrines''', while '''priests''' and especially '''priestesses''' conduct rituals at the temples and observe various festivals all meant to care for and honor the goddess.&lt;br /&gt;
&lt;br /&gt;
Nirzali is chiefly an '''[[Idiri]]''' deity, and the goddess is worshiped widely throughout the continent. Her religion has also spread from there to parts of the '''[[Sirdabi Caliphate]]''' in '''[[Ruleska]]''', though its incidence lessens the further one gets from Idiri.&lt;br /&gt;
&lt;br /&gt;
= Suvhaism =&lt;br /&gt;
&lt;br /&gt;
'''Suvhaism''' is more a certain practice of spirituality than a religion as such, as it does not directly involve the worship of any divine beings. It does, however, seek communion with '''the Song''' and reverences the founder of Suvhaism, the [[Hanjama]] sage named Suvahki but later called by his followers '''Suvhai-bala, the Pure Flower'''. The practitioners of Suvhaism, called '''Suvhites''', believe that all the suffering in the world results from no longer being one with the Song, instead having been broken apart from it into separate individual resonances. They strive for reunion with the Song and the dissolution of their separate souls back into its all-encompassing harmony. &lt;br /&gt;
&lt;br /&gt;
Suvhaism emphasizes meditation and self-knowledge over prayer and communion with supernatural beings, though it does not preclude worship of such beings or even the practice of other religions. They are simply external to the true goal of Suvhaism. Suvhites uniformly seek the wisdom and harmony that will help them achieve reunion, but may follow different paths to attain this, with each path known by the name of a different flower. The name of Suvhaism signifies &amp;quot;blooming&amp;quot; or &amp;quot;blossoming&amp;quot;, a bloom of wisdom unfurling petal by petal, just as Suvhai-bala achieved his own state of harmony while meditating upon a single blossom in a field full of flowers.&lt;br /&gt;
&lt;br /&gt;
Suvhites are found widely throughout '''[[Riendu]]''' and in the Hanjama kingdoms of '''[[Jalanjhur]]'''. However Suvhaism is also practiced among some communities in the the human-ruled portions of Jalanjhur, and even in a few scattered parts of the [[Sirdabi Caliphate]] where '''[[Irulao]]''' dwell. Most '''[[Flower Folk]]''' are also Suvhites.&lt;br /&gt;
&lt;br /&gt;
= Other Deities &amp;amp; Faiths =&lt;br /&gt;
&lt;br /&gt;
==The Children of the Dream==&lt;br /&gt;
&lt;br /&gt;
The '''Children of the Dream''' are an assortment of deities who collectively have been said to reside atop the [[Pillar of Creation]], the highest known peak in Avaria which lies at the heart of the [[Tin Chalun Mountains]]. They are divine in their extraordinary powers and their influence upon mortals, but often human-like in their passions and ambitions. Neither omnipotent nor omniscient, they still can perform incredible feats beyond the reach of any mortal, and likewise have greater knowledge of past, present, and future than any human might hope for.&lt;br /&gt;
&lt;br /&gt;
The Children of the Dream consist of two separate but related pantheons, the '''Children of Noon and Night''' and the '''Children of Dawn and Dusk'''. The Children of Noon and Night appear to have been among the earliest deities worshiped in the lands around the [[Adelantean Sea]], but for reasons that are now deeply obscure they seem to have faded from view several millennia ago. The Children of Dawn and Dusk are said to be their progeny or otherwise appointed successors, and have been worshiped in the same region for at least the past three thousand years. But they, too, have suffered declines and disappearances, and worship of them is now limited to a handful of lands and peoples.&lt;br /&gt;
&lt;br /&gt;
Once widespread, the followers of the Children of Dawn and Dusk now persist in widely scattered locales, most notably the [[Ruvera|Ruveran]] kingdom of [[Jadniez]] and the city-states of the [[High Hinterlands]]. Other worshipers of the Children can be found in the more isolated areas of far northern Ruvera and [[Altaruleska]], as well as in pockets of [[Ruleska|Near Ruleska]] and northern Idiri, where they often blend with local shamanic traditions. The peoples who are best known for still following the old gods are the [[Rovara]] and the few remaining [[Yemelite]] tribes. But for reasons unknown to all but these peoples -- and perhaps not even to them -- all of the Children of the Dusk save for the goddess Neiru are said to have departed from the lands they once occupied, and only the Children of the Dawn remain touchable by the prayers and pleas of the faithful.&lt;br /&gt;
&lt;br /&gt;
== Kholabi ==&lt;br /&gt;
&lt;br /&gt;
'''Kholabi''' is one of the Children of the Dream, once numbering among the '''Children of Noon and Night''' who have now vanished from reach and sight of mortalkind. In ancient times she was the goddess of '''magic''' and '''arcane mysteries''', as well as of '''refined civilization''', and was also worshiped as the mother goddess of '''[[Amunat]]'''. Both respected and beloved, Kholabi was often called upon to extend protection and fortune to those in need, but her ways were also mysterious, and ill luck could be attributed to her sometimes unfathomable will.&lt;br /&gt;
&lt;br /&gt;
Even more than other pagan deities, Kholabi has been vilified by the worshipers of The One True God and is now thought of more as a fiend. She is sometimes presented as an angel who fell afoul of the One God for her ruthless thirst for knowledge and power that could belong to none but the God Itself; other times she is described as an extremely powerful jinni. In either case she is viewed with dread and a little awe, and even if she is removed from direct contact with the mortal world some people still fear attracting her notice somehow. The '''evil eye''' is a power whose origin is ascribed to Kholabi, and her ancient symbol is an eye. She also remains associated with the '''dark phase of the moons''' and with the seventh month of Kholabi which still carries her name, times when the boundaries between the seen and unseen worlds are believed to be at their thinnest.&lt;br /&gt;
&lt;br /&gt;
The '''[[Rovara]]''' people are said to still worship her along with the Children of Dawn and Dusk, though it is uncertain whether Kholabi hears their prayers or not, or even how much truth is in this claim. Nevertheless, non-Rovara often consider these wanderers to carry the goddess's own misfortune with them, as well as the gift - or curse - of her sight.&lt;br /&gt;
&lt;br /&gt;
== [[Unbeing|The Unbeing]] == &lt;br /&gt;
&lt;br /&gt;
The '''Unbeing''' is an entity that is very poorly known but seems to have existed for time out of mind. It is associated with the liminal and inchoate -- '''shadows''', '''reflections''', '''delusions''', and '''dreams''' -- and also with '''chance''' or '''luck'''. Nobody has ever been known to actually worship the Unbeing, which also goes by the names of '''the Other''' and '''the God That is Not''', yet its existence has survived in folklore and the scantiest of written records down through millennia. More recently it has come to be recognized by many Elestaarians as the embodiment of darkness and evil, the antithesis and archnemesis of the God of Good Thought.&lt;br /&gt;
&lt;br /&gt;
== Ushum ==&lt;br /&gt;
&lt;br /&gt;
'''Ushum''' is a somewhat obscure god of [[Raziya]] who appears in the form of a small dragon-like creature. Ushum is said to be the protector of animals and children, and to bring good luck to the perennially luckless. Ushum can however be quite mischievous, to the point of being malicious to anyone who harms those under his care. Although not the object of worship in any formal sense, some humbler folk will offer small prayers to him as well as inexpensive gifts, the latter deposited before the little dragon statues which one can find scattered in odd spots across the province.&lt;br /&gt;
&lt;br /&gt;
= Relevant Forum Posts =&lt;br /&gt;
&lt;br /&gt;
For some additional information touching on the topic of religion, posted on the website forums but not necessarily fully documented on the wiki.&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/526/ Creation Myths (29 Jun 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/religion/topics/420/ Kalentian, Kalentic, Kalentoi, Ohhhh Myyyy (28 Mar 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/announcements/topics/399/ Solitary! (22 Mar 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/313/ Lucky Symbols? (07 Mar 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/266/ Religious Art (14 Feb 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/religion/topics/250/ Divine Justice and the Afterlife (12 Feb 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/222/ Folklore (07 Feb 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/religion/topics/92/ Specifics of the Sirdab (16 Jan 2024)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Category:Religion&amp;diff=6937</id>
		<title>Category:Religion</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Category:Religion&amp;diff=6937"/>
		<updated>2026-02-25T22:13:45Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Relevant Forum Posts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The powers worshipped throughout Avaria are as diverse as the world itself, ranging from an all-powerful creator god, to pantheons of local deities, to ancestral and nature spirits. The religions on this page represents only the most common faiths likely to be encountered in the game, and the list is not by any means exhaustive.&lt;br /&gt;
&lt;br /&gt;
= Religion in the Sirdabi Caliphate =&lt;br /&gt;
&lt;br /&gt;
Within the Sirdabi Caliphate where the game is centered, the most common religion by far is [[:Category:Religion#Azadi|Azadi]]. Though in the minority, [[:Category:Religion#Kalentism|Kalentians]] and [[:Category:Religion#Yashani|Yashani]] are mixed into the population in respectable numbers, often dwelling in their own separate neighborhoods. Worshippers of [[:Category:Religion#Nirzali|Nirzali]] can be found in the western, [[Idiri]] part of the caliphate, while small numbers of [[:Category:Religion#Elestaarianism|Elestaarians]] can be found wherever there are [[Irzali]] despite the fact that practice of this religion is technically illegal in the caliphate. Most people of the caliphate have a very general familiarity with one another's beliefs, but do not always trouble themselves to learn the particulars. Naturally the members of the minority religions tend to know more of the majority Azadi faith in which they are immersed than the other way around.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Religion#Jandhuri|Jandhuri]] and [[:Category:Religion#Suvhaism|Suvhaism]] are known to some Sirdabi from contact with [[Jalanit]] and [[Irulao]] populations but both are in general quite foreign to the caliphate. Few are very familiar with [[:Category:Religion#Nagai'i|Nagai'i]], though some have some vague knowledge of it simply on account of the festivals celebrated by Irulao neighbors or trading partners. The [[:Category:Religion#The_Children_of_the_Dream|Children of the Dream]] are remembered by most as demons worshipped in error or, just as often, as the figments of simple ignorance, though worship of the Children of Dawn persists in upper [[Amunat]]. [[:Category:Religion#Kholabi|Kholabi]] and the [[:Category:Religion#The_Unbeing|Unbeing]] remain widespread in Sirdabi folklore, more as superstitions than anything else. &lt;br /&gt;
&lt;br /&gt;
= Faiths of The One True God =&lt;br /&gt;
Worship of the One True God is perhaps the most widespread single form of belief in Avaria, but this worship takes many different forms. The [[Yehani]] and perhaps a few other peoples have followed The One God for over a millennium, with other cultures only later building their own particular structures of belief around the same deity. The general conception of the One God is relatively uniform across these different faiths, with each believing in the omnipotence and omniscience of The One God, and conceiving of this deity as the Dreamer of all things in existence. However, certain details of The One God's nature differ from one religion to the other and they conceive of their faith communities differently, while each separate religion adheres especially to the teachings of a particular prophet whom they believe to have brought the final and most perfect message of the God.&lt;br /&gt;
&lt;br /&gt;
==[[Yashani]]==&lt;br /&gt;
&lt;br /&gt;
'''Yashani''' is the name for the [[Yehani]] people's worship of The One True God, guided by their compiled texts known as the '''Yashtal''', and by the revelations granted to the chief prophets '''Mari''', '''Nehud''', '''Eshul''', and '''Bithlah'''.  They worship in '''temples''' where rituals are carried out by priests called '''kohanim''', while spiritual leaders and teachers of the community are known as '''ravi'''.&lt;br /&gt;
&lt;br /&gt;
The Yehani were in fact the first to worship The One True God, and they still consider It to be the God first and foremost of their own people. To the Yehani The One True God is '''Elu-Hani''', one of many deities whom the Yehani (as the ancient Yemelites) in error once also used to worship on the same level as Elu-Hani. However, thanks to the Prophet Mari the then-Yemelites were awakened to the recognition of Elu-Hani as the One True God, Dreamer of all things, and the other gods as only lesser deities who either served Elu-Hani or defied It.&lt;br /&gt;
&lt;br /&gt;
The name of Elu-Hani is often rendered as Lord of the Sea, but the fundamental meaning of the words signifies something closer to the captain of a ship. The Yehani see themselves as Elu-Hani's crew, obedient to Its command and eager to carry out Its directives, and indeed to live their lives according to the rules of their captain. Though Elu-Hani may at times be fearsome and seem harsh in Its demands upon the Yehani, this is because It alone knows their true course and in Its wisdom must command them in such a way as to see the ship and crew as a whole safely through existence. When the ancient Yemelites changed their name to the Yehani, this was meant not to suggest merely the people of Elu-Hani, but Its crew, those actively carrying out Its wise orders and thereby accepting Its covenant to conduct themselves safely through life.&lt;br /&gt;
&lt;br /&gt;
While others are not discouraged from acknowledging Elu-Hani as the greatest of all gods and the Dreamer of the Dream, Yehani believe that The One God specifically created the Yehani to serve and love Him and follow all His strictures, and that Elu-Hani in turn focuses His chief care and attention upon them.&lt;br /&gt;
&lt;br /&gt;
The Yashani faith is followed wherever the Yehani themselves can be found, most typically the lands encircling the '''[[Adelantean Sea]]''', but also in '''[[Marzum]]''' and throughout the '''[[Sea of Sala'ah]]'''. Besides Yehani, some others who spend much of their lives at sea find Yashani attractive and have converted to it.&lt;br /&gt;
&lt;br /&gt;
== [[Kalentism]] ==&lt;br /&gt;
&lt;br /&gt;
'''Kalentism''' is worship of the One True God by those who follow the teachings and example of the prophet '''Kalen'''. To Kalentians the One God is '''Dionos''', signifying Our God in the sense of the universal deity of all mortalkind and the Dreamer of all the Dream. Although Kalentians believe that Dionos is the singular deity of all creation, they also believe that Kalen himself is the Song embodied in mortal flesh, known in both his person and his message as '''the New Song'''.&lt;br /&gt;
&lt;br /&gt;
The religious community of Kalentism is known as the '''Kalentoi''', or the People of Kalen. Kalen, who was burned at the stake but reborn from the ashes, is seen in the image of the phoenix and therefore known by the full title of '''Kalen Phoinikos''', and as lesser birds flock in the wake of the great phoenix when it makes its passage from land to land, so those who revere Kalen are often referred to as part of the '''flock''' of the faithful. Kalentians worship in '''churches''' where services are conducted by various clerics which may include '''diacons''', '''presbyters''', '''biscops''', and even '''archbiscops''', who hold their own niche among a host of other ranks and types of clergy. The Kalentic church features an intricate hierarchy, reflecting the Kalentian worldview that sees each person, creature, plant, and object in the Dream having its own proper and preordained place.&lt;br /&gt;
&lt;br /&gt;
The Kalentic faith features an enormous array of '''saints''', women and men who lived lives of the greatest virtue or died in defense of their religion or the Kalentoi community. Saints are revered, not worshiped, and all their powers are believed to be granted through Dionos and Kalen. They serve as intercessors between the faithful and the One True God, and even after their death are capable of working miracles. The foremost saint of all is '''Elen''', the twin sister of Kalen and the object of significant reverence among many Kalentians. Dispute over the exact nature of Kalen and Elen, and the precise relationship of each with the Song and Dionos, has been the deciding factor in the creation of various schismatic sects of Kalentism and has somewhat overshadowed her veneration among the orthodox.&lt;br /&gt;
&lt;br /&gt;
The Kalentic religion predominates across most of '''[[Ruvera]]''' and into '''[[Ruleska]]''' where it is part of the '''[[Kalentoi Empire|Holy Kalentoi Empire]]'''. It is also the religion of '''[[Kuslovik]]''' in '''[[Altaruleska]]'''. Divergent sects, such as Nabhetic Kalentism, are found scattered across '''[[Amunat]]''' and other parts of the '''[[Sirdabi Caliphate]]'''.&lt;br /&gt;
&lt;br /&gt;
== [[Azadi]] ==&lt;br /&gt;
&lt;br /&gt;
'''Azadi''' is the faith of those who worship The One True God according to the tenets of the '''Perfected Song of God''', as revealed to the [[Sirdabi]] prophet '''al-Azad'''. Azadi call the One God '''Annur''', signifying a holy commingling of pure light and harmony, and believe that It is the sole deity in the universe and the Dreamer of the Dream. Besides the Perfected Song, Azadi also consider the '''Remembrances''' of al-Azad to be divinely inspired and use them to guide their personal actions as well as the community as a whole.&lt;br /&gt;
&lt;br /&gt;
The Azadi faith community is collectively known as '''the Redeemed''', as having been released and redeemed from the bondage of religious error, just as the Prophet al-Azad was released from a prison both physical and spiritual following his first revelations from Annur. Azadi have no priests or priestesses, but instead simply have prayer leaders called '''imams''' who conduct services for the faithful in '''mosques'''. Just as important as the mosque is the '''sirdab''', a garden with accompanying water features which promotes ''al-ansijam'', a fusion of internal and external harmony. The Song and the concept of harmony infuse much Azadi thinking and practice, to the point where another name for the community is '''the People of Harmony'''.&lt;br /&gt;
&lt;br /&gt;
Though Azadi deny that any other gods exist, they do believe in semi-divine angels who exist as helpers to Annur and workers of various small miracles in the world. They do not have saints in quite the same sense that Kalentians do, but many do believe that some individuals and their families possess a special holiness that is similar. These are called generically '''wali''', which may also be used as a form of address, while in north [[Idiri]] especially they tend to be known as '''marabouts'''.&lt;br /&gt;
&lt;br /&gt;
The Azadi religion is most common in the lands of the '''[[Sirdabi Caliphate]]''', where it is also the state religion. This includes the lands of '''[[Ruleska]]''' and north '''[[Idiri]]''' as well as '''[[Zalawi]].''' Other practitioners of Azadi can be found in '''[[Jalanjhur]]''', '''[[Yalanbari]]''', and throughout the '''[[Sea of Sala'ah]]''' more generally. Although now part of the Kalentoi Empire, '''[[Cadenza]]''' also still harbors significant numbers of Azadi.&lt;br /&gt;
&lt;br /&gt;
= [[Elestaarianism]] =&lt;br /&gt;
&lt;br /&gt;
The Elestaarian religion is centered upon the '''God of Good Thought''', or '''Hama Zabadi''', and the pursuit of the '''Good'''. Hama Zabadi is acknowledged and worshiped as the best and mightiest of divine beings, as well as the creator of mortalkind, though not of the Dream itself. Though vastly powerful, the God of Good Thought is not omnipotent, and thus is not perceived as responsible for the undeniable evils of the world. Instead, the God has formed a partnership with willing mortals to advance the cause of Good and increase its dominion in the world, thereby working to more swiftly bring about the ultimately inevitable triumph of Good over evil.&lt;br /&gt;
&lt;br /&gt;
Followers of Elestaarianism are called simply '''Elestaarians''', with the name of faith and community deriving from its founder, the priestess '''Elestaari'''. While sometimes the faithful will say prayers at the most sacred hour of '''noon''', Elestaarians believe that the most important act of worship is simply the act of doing Good. To guide them in their endeavors and further honor Hama Zabadi, the compiled texts of '''the Burning Word''' are studied and followed, particularly by the Elestaarian priesthood. Both '''priests''' and '''priestesses''' conduct rituals and lead prayers in the '''fire temples''', while the most exalted of priests are known as '''magi'''.&lt;br /&gt;
&lt;br /&gt;
Elestaarianism is most common in '''[[Nishkol]]''' and neighboring '''[[Irzal]]''', the lands of its origin and chief development. Technically illegal within the '''[[Sirdabi Caliphate]]''', it is nevertheless still practiced discreetly in many places where the [[Irzali]] people dwell.&lt;br /&gt;
&lt;br /&gt;
= Jandhuri =&lt;br /&gt;
&lt;br /&gt;
'''Jandhuri''' is the ancient and highly complex religion of the '''[[Jalanit]]''' people, encompassing a large pantheon of deities, philosophies, and modes of spirituality. Despite the wide range of divine and semi-divine beings recognized by Jandhuri, there is no overarching consensus on their hierarchy or exact relationship to one another, and beliefs regarding the creation or origin of the Song and the Dream, or whether there is a supreme deity above all the others, vary widely. Nevertheless, certain deities are generally recognized as of especial importance, including '''Varusha''', god of destiny; '''Liutani''' his queen, patron of dance and the arts; wise and lucky '''Utanishtra''' who helps guides the affairs of humans; and '''Rivathi''', the vulture goddess of death and renewal.&lt;br /&gt;
&lt;br /&gt;
= Nagai'i =&lt;br /&gt;
&lt;br /&gt;
'''Nagai'i''' is the state religion of '''[[Yalanbari]]''' and several other smaller [[Irulao]] kingdoms. Blending ancestor worship with more organized religion, Nagai'i is centered upon the honor and propitiation of the Naga people who are said to have intermarried with humans to give rise to the royal dynasties of the Irulao. The rituals of the faith are chiefly carried out by the kings and queens of these lands, aided by priests also drawn from the royal bloodlines. Commoner Irulao acknowledge and revere the naga, but generally only join in the formal worship of them during the religious festivals scattered throughout the year.&lt;br /&gt;
&lt;br /&gt;
= [[Nirzali]] =&lt;br /&gt;
&lt;br /&gt;
Nirzali involves the worship of the goddess '''Nirzali''' as chief among deities, while simultaneously believing in and typically also worshiping other deities and supernatural beings as well. Nirzali is associated with both positive and negative domains, many of them related in some way to water or the lack thereof.  These domains include '''rainfall''', '''fresh water''', '''storms''', '''floods''', and '''droughts''', as well as '''healing''' of both body and spirit. The '''Pole Star''' is also associated with Nirzali and is believed by Nirzalites to be the goddess in her role as eternal '''Outcast''', watching over and guiding the lives of her faithful. In this capacity, '''solitude''', '''sorrow''', and '''spiritual guidance''' are also considered part of her domain.&lt;br /&gt;
&lt;br /&gt;
Worshipers of Nirzali do not make up a distinct community, but instead are part of a larger pagan tradition that includes the honoring and propitiation of numerous other deities, spirits, and elemental forces. However, the goddess does have her own well-organized priesthood, with numerous distinct roles within it. Ordinary worshipers give prayers and offerings at '''temples''' and '''shrines''', while '''priests''' and especially '''priestesses''' conduct rituals at the temples and observe various festivals all meant to care for and honor the goddess.&lt;br /&gt;
&lt;br /&gt;
Nirzali is chiefly an '''[[Idiri]]''' deity, and the goddess is worshiped widely throughout the continent. Her religion has also spread from there to parts of the '''[[Sirdabi Caliphate]]''' in '''[[Ruleska]]''', though its incidence lessens the further one gets from Idiri.&lt;br /&gt;
&lt;br /&gt;
= Suvhaism =&lt;br /&gt;
&lt;br /&gt;
'''Suvhaism''' is more a certain practice of spirituality than a religion as such, as it does not directly involve the worship of any divine beings. It does, however, seek communion with '''the Song''' and reverences the founder of Suvhaism, the [[Hanjama]] sage named Suvahki but later called by his followers '''Suvhai-bala, the Pure Flower'''. The practitioners of Suvhaism, called '''Suvhites''', believe that all the suffering in the world results from no longer being one with the Song, instead having been broken apart from it into separate individual resonances. They strive for reunion with the Song and the dissolution of their separate souls back into its all-encompassing harmony. &lt;br /&gt;
&lt;br /&gt;
Suvhaism emphasizes meditation and self-knowledge over prayer and communion with supernatural beings, though it does not preclude worship of such beings or even the practice of other religions. They are simply external to the true goal of Suvhaism. Suvhites uniformly seek the wisdom and harmony that will help them achieve reunion, but may follow different paths to attain this, with each path known by the name of a different flower. The name of Suvhaism signifies &amp;quot;blooming&amp;quot; or &amp;quot;blossoming&amp;quot;, a bloom of wisdom unfurling petal by petal, just as Suvhai-bala achieved his own state of harmony while meditating upon a single blossom in a field full of flowers.&lt;br /&gt;
&lt;br /&gt;
Suvhites are found widely throughout '''[[Riendu]]''' and in the Hanjama kingdoms of '''[[Jalanjhur]]'''. However Suvhaism is also practiced among some communities in the the human-ruled portions of Jalanjhur, and even in a few scattered parts of the [[Sirdabi Caliphate]] where '''[[Irulao]]''' dwell. Most '''[[Flower Folk]]''' are also Suvhites.&lt;br /&gt;
&lt;br /&gt;
= Other Deities &amp;amp; Faiths =&lt;br /&gt;
&lt;br /&gt;
==The Children of the Dream==&lt;br /&gt;
&lt;br /&gt;
The '''Children of the Dream''' are an assortment of deities who collectively have been said to reside atop the [[Pillar of Creation]], the highest known peak in Avaria which lies at the heart of the [[Tin Chalun Mountains]]. They are divine in their extraordinary powers and their influence upon mortals, but often human-like in their passions and ambitions. Neither omnipotent nor omniscient, they still can perform incredible feats beyond the reach of any mortal, and likewise have greater knowledge of past, present, and future than any human might hope for.&lt;br /&gt;
&lt;br /&gt;
The Children of the Dream consist of two separate but related pantheons, the '''Children of Noon and Night''' and the '''Children of Dawn and Dusk'''. The Children of Noon and Night appear to have been among the earliest deities worshiped in the lands around the [[Adelantean Sea]], but for reasons that are now deeply obscure they seem to have faded from view several millennia ago. The Children of Dawn and Dusk are said to be their progeny or otherwise appointed successors, and have been worshiped in the same region for at least the past three thousand years. But they, too, have suffered declines and disappearances, and worship of them is now limited to a handful of lands and peoples.&lt;br /&gt;
&lt;br /&gt;
Once widespread, the followers of the Children of Dawn and Dusk now persist in widely scattered locales, most notably the [[Ruvera|Ruveran]] kingdom of [[Jadniez]] and the city-states of the [[High Hinterlands]]. Other worshipers of the Children can be found in the more isolated areas of far northern Ruvera and [[Altaruleska]], as well as in pockets of [[Ruleska|Near Ruleska]] and northern Idiri, where they often blend with local shamanic traditions. The peoples who are best known for still following the old gods are the [[Rovara]] and the few remaining [[Yemelite]] tribes. But for reasons unknown to all but these peoples -- and perhaps not even to them -- all of the Children of the Dusk save for the goddess Neiru are said to have departed from the lands they once occupied, and only the Children of the Dawn remain touchable by the prayers and pleas of the faithful.&lt;br /&gt;
&lt;br /&gt;
== Kholabi ==&lt;br /&gt;
&lt;br /&gt;
'''Kholabi''' is one of the Children of the Dream, once numbering among the '''Children of Noon and Night''' who have now vanished from reach and sight of mortalkind. In ancient times she was the goddess of '''magic''' and '''arcane mysteries''', as well as of '''refined civilization''', and was also worshiped as the mother goddess of '''[[Amunat]]'''. Both respected and beloved, Kholabi was often called upon to extend protection and fortune to those in need, but her ways were also mysterious, and ill luck could be attributed to her sometimes unfathomable will.&lt;br /&gt;
&lt;br /&gt;
Even more than other pagan deities, Kholabi has been vilified by the worshipers of The One True God and is now thought of more as a fiend. She is sometimes presented as an angel who fell afoul of the One God for her ruthless thirst for knowledge and power that could belong to none but the God Itself; other times she is described as an extremely powerful jinni. In either case she is viewed with dread and a little awe, and even if she is removed from direct contact with the mortal world some people still fear attracting her notice somehow. The '''evil eye''' is a power whose origin is ascribed to Kholabi, and her ancient symbol is an eye. She also remains associated with the '''dark phase of the moons''' and with the seventh month of Kholabi which still carries her name, times when the boundaries between the seen and unseen worlds are believed to be at their thinnest.&lt;br /&gt;
&lt;br /&gt;
The '''[[Rovara]]''' people are said to still worship her along with the Children of Dawn and Dusk, though it is uncertain whether Kholabi hears their prayers or not, or even how much truth is in this claim. Nevertheless, non-Rovara often consider these wanderers to carry the goddess's own misfortune with them, as well as the gift - or curse - of her sight.&lt;br /&gt;
&lt;br /&gt;
== [[Unbeing|The Unbeing]] == &lt;br /&gt;
&lt;br /&gt;
The '''Unbeing''' is an entity that is very poorly known but seems to have existed for time out of mind. It is associated with the liminal and inchoate -- '''shadows''', '''reflections''', '''delusions''', and '''dreams''' -- and also with '''chance''' or '''luck'''. Nobody has ever been known to actually worship the Unbeing, which also goes by the names of '''the Other''' and '''the God That is Not''', yet its existence has survived in folklore and the scantiest of written records down through millennia. More recently it has come to be recognized by many Elestaarians as the embodiment of darkness and evil, the antithesis and archnemesis of the God of Good Thought.&lt;br /&gt;
&lt;br /&gt;
== Ushum ==&lt;br /&gt;
&lt;br /&gt;
'''Ushum''' is a somewhat obscure god of [[Raziya]] who appears in the form of a small dragon-like creature. Ushum is said to be the protector of animals and children, and to bring good luck to the perennially luckless. Ushum can however be quite mischievous, to the point of being malicious to anyone who harms those under his care. Although not the object of worship in any formal sense, some humbler folk will offer small prayers to him as well as inexpensive gifts, the latter deposited before the little dragon statues which one can find scattered in odd spots across the province.&lt;br /&gt;
&lt;br /&gt;
= Relevant Forum Posts =&lt;br /&gt;
&lt;br /&gt;
For some additional information touching on the topic of religion, posted on the website forums but not necessarily fully documented on the wiki.&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/526/ Creation Myths (29 Jun 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/religion/topics/420/ Kalentian, Kalentic, Kalentoi, Ohhhh Myyyy (28 Mar 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/announcements/topics/399/ Solitary! (22 Mar 2024)&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/313/ Lucky Symbols? (07 Mar 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/266/ Religious Art (14 Feb 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/religion/topics/250/ Divine Justice and the Afterlife (12 Feb 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/222/ Folklore (07 Feb 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/religion/topics/92/ Specifics of the Sirdab (16 Jan 2024)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Currency&amp;diff=6936</id>
		<title>Currency</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Currency&amp;diff=6936"/>
		<updated>2026-02-09T19:04:42Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sirdabi Currency =&lt;br /&gt;
&lt;br /&gt;
This currency is valid throughout the [[Sirdabi Caliphate]], as well as some parts of sub-Hazaran [[Idiri]]. It is minted chiefly in the capital city of Sirdab and the north Idiri city of [[Omrazir]].&lt;br /&gt;
&lt;br /&gt;
==Fals (Folly)==&lt;br /&gt;
'''Metal:''' Copper&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 1/100 dirham, 1/10000 nour&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' The great stele of Omrazir within a border of interlocking waves.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' Calligraphic script in the Sirdabi language, reading &amp;quot;the word of God is a pillar everlasting&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Notes:''' The fals is generally called a &amp;quot;folly&amp;quot; for its representation of the stele of Omrazir, known as Zohram's Folly. The folly is a coin shared in common between the Sirdabi Caliphate and much of Idiri. For this reason it is said to be &amp;quot;the prince's folly, but the pilgrim's friend&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Dirham==&lt;br /&gt;
'''Metal:''' Silver&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 100 fals, 1/100 nour&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' The personal monogram of the caliph, Imran Shadaad al-Hanif.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' Inside a quinpartite wheel, the names of the Prophet's five Companions&lt;br /&gt;
&lt;br /&gt;
==Nour==&lt;br /&gt;
'''Metal:''' Gold&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 10000 fals, 100 dirhams&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' A field of dunes illuminated by a shaft of light from the heavens.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' Within a border of Sirdabi staff notes, the inscription &amp;quot;in the Song of God is the light of the world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Ensorian Currency =&lt;br /&gt;
&lt;br /&gt;
This currency is used throughout the [[Ruvera|Ruveran]] kingdom of [[Ensor]]. It is minted chiefly in the capital of [[Imbryck]], with a smaller mint located in the [[Courant|Couranti]] city of [[Wessey]].&lt;br /&gt;
&lt;br /&gt;
==Wayfarer (Wafer)==&lt;br /&gt;
'''Metal:''' Copper&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 1/100 dusky, 1/10000 albie&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' St. Loomis standing in a boat.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' A vertical line wrapped in flame, representing Kalen's pyre.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Notes:''' The coin is named for St. Loomis the wayfarer, but is generally shortened to &amp;quot;wafer&amp;quot;. The coin is often cut in half to produce two halfpennies, in turn known as &amp;quot;hafers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Groat (Dusky)==&lt;br /&gt;
'''Metal:''' Silver&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 100 wafers, 1/100 albie&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' The portrait of King Loren with encircling legend: &amp;quot;Semper vigilans&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' A compass rose with the sigils of each of the main regions of Ensor in the four quarters and [[Southsward]] at the center, with the encircling legend: &amp;quot;Ad usque quaerens veritatis&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Note''': Silver groats are generally known as &amp;quot;duskies&amp;quot;, so called from the corruption of &amp;quot;ad usque&amp;quot; and the look of tarnished silver.&lt;br /&gt;
&lt;br /&gt;
==Albatross (Albie)==&lt;br /&gt;
'''Metal:''' Gold&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 10000 wafers, 100 duskies&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' King Loren receiving a compass from St. Loomis.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' An albatross in flight wreathed in clouds.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6935</id>
		<title>Personal story</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6935"/>
		<updated>2026-01-16T03:07:25Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Earning experience from stories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing out the twists and turns of your character's personal story is the principal pursuit in Song of Avaria. The world's wider events may touch your character's life in ways both large and small, but it is the experience of their own trials and tribulations, dreams and goals, joys and sorrows that lie at the center of the game. This playing out of the story of your character's life is reflected in Avaria's '''Story''' system. Not only is it a concrete way to chart meaningful events and aspirations in a character's life, but it is one of the chief means of gaining [[Experience|experience]]!&lt;br /&gt;
&lt;br /&gt;
So how do you pursue a story?&lt;br /&gt;
&lt;br /&gt;
==Identifying a story==&lt;br /&gt;
&lt;br /&gt;
The first thing to do is think about something relevant to your character that you'd like to develop and play out in the world. This could be a dream or ambition, a personality trait, a hardship to overcome (or not!), or practically anything else. It can be as big or as small as you want; the only thing that matters is that it's meaningful to the character in some way. Just to give a few examples of the almost limitless possibilities, as your character you might:&lt;br /&gt;
&lt;br /&gt;
*want to improve your derelict neighborhood.&lt;br /&gt;
*want to learn to read and write.&lt;br /&gt;
*have a phobia of deep water and never want to get on a ship for fear of drowning.&lt;br /&gt;
*be lonely and want to make more friends.&lt;br /&gt;
*scheme to smuggle forbidden texts into the city.&lt;br /&gt;
*be determined to achieve renown as a champion duellist.&lt;br /&gt;
*have once been mugged in a dark alley and now want to improve the lighting of city streets.&lt;br /&gt;
*have a chronic health problem that you wish could be healed.&lt;br /&gt;
*be desperately in love with someone and want to win their affections.&lt;br /&gt;
*want to earn enough money to buy a prize racing camel.&lt;br /&gt;
*have grown up apart from your people and want to reconnect with your heritage.&lt;br /&gt;
*feel uneasy about a current political situation but not know what to do about it.&lt;br /&gt;
*want to find the ingredients to brew the perfect cup of tea from your homeland.&lt;br /&gt;
*dream of one day visiting the hidden kingdom of the dwarves.&lt;br /&gt;
*want to devise the perfect prank to get back at a rival.&lt;br /&gt;
*want to join a local organization.&lt;br /&gt;
*be convinced that evil jinn are everywhere disguised as ordinary people and animals.&lt;br /&gt;
*yearn to develop a closer relationship with your deity.&lt;br /&gt;
*be terrified of scorpions and want to do something about it.&lt;br /&gt;
*want to make someone happy by finding or creating the ideal gift for them.&lt;br /&gt;
*struggle against deep feelings of melancholy.&lt;br /&gt;
*have inherited a strange object and want to learn more about it.&lt;br /&gt;
&lt;br /&gt;
If you begin playing with a randomly generated character, they will come with a story &amp;quot;hook&amp;quot; that you are free to use as inspiration for a story to pursue. Your character could also be responding to in-game events they've witnessed or been a part of -- for example, maybe they had an odd [[Dreams|dream]] they'd like to understand, or they might have been present at a rally encouraging violent protest against local authorities, or they could have heard rumors about fantastical creatures outside the city gate which they want to ask around about, or maybe the town's bank was robbed and they want to get the money back. Again, the possibilities are nearly endless!&lt;br /&gt;
&lt;br /&gt;
==Creating a story==&lt;br /&gt;
&lt;br /&gt;
Whatever your motivation, you will start simply by recording it. You can do this by using the command [[Story command|STORY START]] and entering a short narrative about your new story. This should include some details about what your dream, scheme, fear, problem, or whatever else is, along with perhaps some background information about the motivations or circumstances underlying it. This will not only help you to remember how this particular story got started, it will also let staff know just what's going on with your character so that they can potentially choose to interact with your story in some way! &lt;br /&gt;
&lt;br /&gt;
Once you have this information written up and submitted, that is the beginning of your new story arc, and hopefully many interesting experiences for your character!&lt;br /&gt;
&lt;br /&gt;
==Pursuing a story==&lt;br /&gt;
A story arc can have many developments over time, which you can record using the [[Story command|STORY DEVELOP]] command. Each development should be written narratively, but this doesn't necessarily need to be very long -- anywhere from a few lines to a few paragraphs might be appropriate, depending on the nature of the development. You might also meet people along the way who impact a particular story arc or are connected to it in some way, so you can additionally attach [[Relationships|relationship]] impressions to developments. Logs of related events, dreams and visions, and IC forum posts can similarly be attached to the story.&lt;br /&gt;
&lt;br /&gt;
==Earning experience from stories==&lt;br /&gt;
&lt;br /&gt;
You will receive experience for making story updates, though there is a cap to how many you will receive experience for within a given number of days. This doesn't mean you can't or shouldn't make updates just whenever the circumstances arise. If you are heavily engaged with your character's story and show this with interesting updates, regardless of whether you receive xp there is always the chance for staff to respond to your character's experiences or to tie them in with the evolving story of the world around them. Plus it helps you keep track of what is going on in your character's life!&lt;br /&gt;
&lt;br /&gt;
You also shouldn't feel as if you're &amp;quot;missing out&amp;quot; if you ''don't'' make an update regularly. Your updates should be interesting to you and meaningful to your character; if you don't have anything you find interesting or meaningful to add just now, then simply don't. There are many ways to earn experience in Avaria, from developing [[Relationships|relationships]] with other characters, to writing vignettes and letters on the forums, to simply being rewarded by staff or nominated for an award by other players for engaging roleplay. You can also become meaningfully engaged in all kinds of storylines (both staff-run and player-led) without ever spending heaps of experience points on skills. The main point is just to have fun playing and developing your character!&lt;br /&gt;
&lt;br /&gt;
==Getting staff attention for a story==&lt;br /&gt;
The recording of personal story arcs is primarily for you, as a way to keep track of your character's stories. While staff may look at them from time to time and be inspired to make something happen, or use the information there to tie a PC into existing storylines, they are not necessarily monitoring your personal story arcs regularly. For the most part, the driving force of this story is your own imagination and your character's actions. It should be possible to pursue these stories in many ways through in-game interaction with other PCs and with the environment, through game mechanics.&lt;br /&gt;
&lt;br /&gt;
However, sometimes you might want a special reaction that is not possible through game mechanics alone (especially in the current alpha stage where not all systems are fully developed, and the player population is small). This is when you would want to ask for administrative help with your story.&lt;br /&gt;
&lt;br /&gt;
If you only need a quick bit of simple guidance that could come through a plot note, or maybe you would like some acknowledgment and recognition of the story via a dream, or if you are wanting any short input like that -- you can use a [[Story command|STORY REQUEST]]. This takes 10 Presence points and you can submit one once every 15 days.&lt;br /&gt;
&lt;br /&gt;
If you need something more in-depth, you can use [[Story command|STORY SUBMIT]]. According to however much Presence you have invested in your story, it will be placed into a queue for staff to address. You can do this once every 90 days, and these sorts of story requests could result in anything from a dream or a plot note, to an encounter with an NPC, to even in some cases the triggering of a new ability or creation of a new in-game area.&lt;br /&gt;
&lt;br /&gt;
While you are encouraged to put OOC comments onto your developments with [[Story command|STORY COMMENT]], there are no promises when it comes to what could happen as a result of your stories! Presence investment only determines your position in the queue, and the magnitude of whatever occurs from your story is largely determined by whatever your character has done and what would make the most sense from a staff perspective.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Story command|STORY]]&lt;br /&gt;
* [[Query command|QUERY]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplay Systems]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6934</id>
		<title>Personal story</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6934"/>
		<updated>2026-01-16T03:06:35Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Earning experience from stories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing out the twists and turns of your character's personal story is the principal pursuit in Song of Avaria. The world's wider events may touch your character's life in ways both large and small, but it is the experience of their own trials and tribulations, dreams and goals, joys and sorrows that lie at the center of the game. This playing out of the story of your character's life is reflected in Avaria's '''Story''' system. Not only is it a concrete way to chart meaningful events and aspirations in a character's life, but it is one of the chief means of gaining [[Experience|experience]]!&lt;br /&gt;
&lt;br /&gt;
So how do you pursue a story?&lt;br /&gt;
&lt;br /&gt;
==Identifying a story==&lt;br /&gt;
&lt;br /&gt;
The first thing to do is think about something relevant to your character that you'd like to develop and play out in the world. This could be a dream or ambition, a personality trait, a hardship to overcome (or not!), or practically anything else. It can be as big or as small as you want; the only thing that matters is that it's meaningful to the character in some way. Just to give a few examples of the almost limitless possibilities, as your character you might:&lt;br /&gt;
&lt;br /&gt;
*want to improve your derelict neighborhood.&lt;br /&gt;
*want to learn to read and write.&lt;br /&gt;
*have a phobia of deep water and never want to get on a ship for fear of drowning.&lt;br /&gt;
*be lonely and want to make more friends.&lt;br /&gt;
*scheme to smuggle forbidden texts into the city.&lt;br /&gt;
*be determined to achieve renown as a champion duellist.&lt;br /&gt;
*have once been mugged in a dark alley and now want to improve the lighting of city streets.&lt;br /&gt;
*have a chronic health problem that you wish could be healed.&lt;br /&gt;
*be desperately in love with someone and want to win their affections.&lt;br /&gt;
*want to earn enough money to buy a prize racing camel.&lt;br /&gt;
*have grown up apart from your people and want to reconnect with your heritage.&lt;br /&gt;
*feel uneasy about a current political situation but not know what to do about it.&lt;br /&gt;
*want to find the ingredients to brew the perfect cup of tea from your homeland.&lt;br /&gt;
*dream of one day visiting the hidden kingdom of the dwarves.&lt;br /&gt;
*want to devise the perfect prank to get back at a rival.&lt;br /&gt;
*want to join a local organization.&lt;br /&gt;
*be convinced that evil jinn are everywhere disguised as ordinary people and animals.&lt;br /&gt;
*yearn to develop a closer relationship with your deity.&lt;br /&gt;
*be terrified of scorpions and want to do something about it.&lt;br /&gt;
*want to make someone happy by finding or creating the ideal gift for them.&lt;br /&gt;
*struggle against deep feelings of melancholy.&lt;br /&gt;
*have inherited a strange object and want to learn more about it.&lt;br /&gt;
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If you begin playing with a randomly generated character, they will come with a story &amp;quot;hook&amp;quot; that you are free to use as inspiration for a story to pursue. Your character could also be responding to in-game events they've witnessed or been a part of -- for example, maybe they had an odd [[Dreams|dream]] they'd like to understand, or they might have been present at a rally encouraging violent protest against local authorities, or they could have heard rumors about fantastical creatures outside the city gate which they want to ask around about, or maybe the town's bank was robbed and they want to get the money back. Again, the possibilities are nearly endless!&lt;br /&gt;
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==Creating a story==&lt;br /&gt;
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Whatever your motivation, you will start simply by recording it. You can do this by using the command [[Story command|STORY START]] and entering a short narrative about your new story. This should include some details about what your dream, scheme, fear, problem, or whatever else is, along with perhaps some background information about the motivations or circumstances underlying it. This will not only help you to remember how this particular story got started, it will also let staff know just what's going on with your character so that they can potentially choose to interact with your story in some way! &lt;br /&gt;
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Once you have this information written up and submitted, that is the beginning of your new story arc, and hopefully many interesting experiences for your character!&lt;br /&gt;
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==Pursuing a story==&lt;br /&gt;
A story arc can have many developments over time, which you can record using the [[Story command|STORY DEVELOP]] command. Each development should be written narratively, but this doesn't necessarily need to be very long -- anywhere from a few lines to a few paragraphs might be appropriate, depending on the nature of the development. You might also meet people along the way who impact a particular story arc or are connected to it in some way, so you can additionally attach [[Relationships|relationship]] impressions to developments. Logs of related events, dreams and visions, and IC forum posts can similarly be attached to the story.&lt;br /&gt;
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==Earning experience from stories==&lt;br /&gt;
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You will receive experience for making story updates, though there is a cap to how many you will receive experience for within a given number of days. This doesn't mean you can't or shouldn't make updates just whenever the circumstances arise. If you are heavily engaged with your character's story and show this with interesting updates, regardless of whether you receive xp there is always the chance for staff to respond to your character's experiences or to tie them in with the evolving story of the world around them. Plus it helps you keep track of what is going on in your character's life!&lt;br /&gt;
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You also shouldn't feel as if you're &amp;quot;missing out&amp;quot; if you ''don't'' make an update regularly. Your updates should be interesting to you and meaningful to your character; if you don't have anything you find interesting or meaningful to add just now, then simply don't. There are many ways to earn experience in Avaria, from developing [[Relationships|relationships]] with other characters, to writing vignettes and letters on the forums, to simply being rewarded by staff or nominated for an award by other players for engaging roleplay. You can also become meaningfully engaged in all kinds of storylines (both staff-run and player-led) without ever earning a single experience point. You can also become meaningfully engaged in all kinds of storylines (both staff-run and player-led) without ever spending heaps of experience points on skills. The main point is just to have fun playing and developing your character!&lt;br /&gt;
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==Getting staff attention for a story==&lt;br /&gt;
The recording of personal story arcs is primarily for you, as a way to keep track of your character's stories. While staff may look at them from time to time and be inspired to make something happen, or use the information there to tie a PC into existing storylines, they are not necessarily monitoring your personal story arcs regularly. For the most part, the driving force of this story is your own imagination and your character's actions. It should be possible to pursue these stories in many ways through in-game interaction with other PCs and with the environment, through game mechanics.&lt;br /&gt;
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However, sometimes you might want a special reaction that is not possible through game mechanics alone (especially in the current alpha stage where not all systems are fully developed, and the player population is small). This is when you would want to ask for administrative help with your story.&lt;br /&gt;
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If you only need a quick bit of simple guidance that could come through a plot note, or maybe you would like some acknowledgment and recognition of the story via a dream, or if you are wanting any short input like that -- you can use a [[Story command|STORY REQUEST]]. This takes 10 Presence points and you can submit one once every 15 days.&lt;br /&gt;
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If you need something more in-depth, you can use [[Story command|STORY SUBMIT]]. According to however much Presence you have invested in your story, it will be placed into a queue for staff to address. You can do this once every 90 days, and these sorts of story requests could result in anything from a dream or a plot note, to an encounter with an NPC, to even in some cases the triggering of a new ability or creation of a new in-game area.&lt;br /&gt;
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While you are encouraged to put OOC comments onto your developments with [[Story command|STORY COMMENT]], there are no promises when it comes to what could happen as a result of your stories! Presence investment only determines your position in the queue, and the magnitude of whatever occurs from your story is largely determined by whatever your character has done and what would make the most sense from a staff perspective.&lt;br /&gt;
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==See also==&lt;br /&gt;
* [[Story command|STORY]]&lt;br /&gt;
* [[Query command|QUERY]]&lt;br /&gt;
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[[Category:Roleplay Systems]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
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