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	<id>http://songofavaria.com:8080/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aleph</id>
	<title>Avaria - User contributions [en]</title>
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	<updated>2026-05-16T08:32:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Category:Saints&amp;diff=6944</id>
		<title>Category:Saints</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Category:Saints&amp;diff=6944"/>
		<updated>2026-05-02T00:16:57Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Kalentoi Church honors numerous saints, holy men and women and virtuous martyrs who have devoted and often sacrificed their lives for the One God. Many Kalentians name their children for saints as well as praying to them as intermediaries between the faithful and God. Although many people owe their name to the saint on whose day their own birthday falls, the day itself mostly typically represents the day of the saint's death rather than birth. Saints' days are spread liberally across the Kalentoi calendar, and the personal days of the greater saints are often the occasion for festivals and fairs as well as for special religious observances at the local church.&lt;br /&gt;
&lt;br /&gt;
==Kalentic Saints==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-  &lt;br /&gt;
!  Canon Name&lt;br /&gt;
!  Also Known As&lt;br /&gt;
!  Epithet&lt;br /&gt;
!  Saint's Day&lt;br /&gt;
!  Origin&lt;br /&gt;
!  Patronage&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Barthomew'''&lt;br /&gt;
| Bartolo&lt;br /&gt;
| the Underdog&lt;br /&gt;
| Abito 22&lt;br /&gt;
| Cadenza&lt;br /&gt;
| Foot soldiers and guards, underdogs, street children, the city of Plomo&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Chantal'''&lt;br /&gt;
|&lt;br /&gt;
| of the Fens&lt;br /&gt;
| Mar 6&lt;br /&gt;
| Merouen&lt;br /&gt;
|Pathfinders, wild places, unmarried women&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Demetrios'''&lt;br /&gt;
| Demetrio&lt;br /&gt;
| the Messenger&lt;br /&gt;
| Vel 30&lt;br /&gt;
| Cadenza&lt;br /&gt;
| Couriers, diplomats, apothecaries, the Grand Duchy of Cadenza&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Elen'''&lt;br /&gt;
|&lt;br /&gt;
| Aedonika (the Nightingale)&lt;br /&gt;
| Reneca 2&lt;br /&gt;
| Yashalen&lt;br /&gt;
| Sisterhood, siblings, bards, songbirds, suffering&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Hollyberry'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Ilvius 20&lt;br /&gt;
| Unknown&lt;br /&gt;
|  Queens, bellmakers, platonic love&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Hieronim'''&lt;br /&gt;
| Arghnamen&lt;br /&gt;
| the Hermit&lt;br /&gt;
| Mar 24&lt;br /&gt;
| Raziya&lt;br /&gt;
| Poets, sculptors, riddles, the Kalentian community of Omrazir&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Horis'''&lt;br /&gt;
| &lt;br /&gt;
| the Hardheaded&lt;br /&gt;
| Mar 24&lt;br /&gt;
| Iskandria&lt;br /&gt;
| Muleteers, farriers, rhetoricians, lawyers&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Korsik'''&lt;br /&gt;
| Ciarseagh&lt;br /&gt;
|&lt;br /&gt;
| Atronia 7&lt;br /&gt;
| Kintairie Isles&lt;br /&gt;
| Pilgrims, tinsmiths&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Lumis'''&lt;br /&gt;
| Loomis&lt;br /&gt;
| the Wayfarer&lt;br /&gt;
| Viducia 4&lt;br /&gt;
| Unknown&lt;br /&gt;
| Travelers, sailors, chandlers, the Kingdom of Ensor&lt;br /&gt;
|-&lt;br /&gt;
| '''St. Sira'''&lt;br /&gt;
| Siraz&lt;br /&gt;
| the Flamekeeper&lt;br /&gt;
| Abito 24&lt;br /&gt;
| Rahoum/Irzal&lt;br /&gt;
| Lighthouse keepers, cooks, the  city of Hagia Sira&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Languages&amp;diff=6943</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Languages&amp;diff=6943"/>
		<updated>2026-02-26T16:02:20Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Languages of Avaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Considering the vastness of the world and the many different peoples that inhabit it, it should come as no surprise that a wide variety of languages are spoken in Avaria. Most heritages will have their own native language that they speak, often in addition to speaking the lingua franca of whatever state they inhabit. For example, a native of the province of [[Irzal]] would speak their own Irzali tongue, but they would also be fluent in Sirdabi, the language of the [[Sirdabi Caliphate]].&lt;br /&gt;
&lt;br /&gt;
==Acquiring Languages==&lt;br /&gt;
&lt;br /&gt;
The acquisition of languages besides one's native tongue is governed by the [[Linguistics (skill)|Linguistics]] skill. Setting a higher Linguistics skill in character generation will allow you to choose more languages to start with, while afterwards the skill affects the speed with which one can pick up new languages out in the world. Languages are primarily learned by listening to other characters speak them and by practicing them yourself. Linguistics also grants abilities that further facilitate language learning, such as being able to practice a language by yourself. If you know a language well, you can help others learn through instruction by using &amp;lt;code&amp;gt;teach &amp;lt;language name&amp;gt; to &amp;lt;student&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Using Languages==&lt;br /&gt;
&lt;br /&gt;
You can see what languages your character knows by using the [[Language command|LANGUAGE]] or [[Speak command|SPEAK]] command. To change the language you are speaking, use &amp;lt;code&amp;gt; SPEAK &amp;lt;language name&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;LANGUAGE &amp;lt;language name&amp;gt;&amp;lt;/code&amp;gt;. If you are writing, you will write in the language you are presently speaking.&lt;br /&gt;
&lt;br /&gt;
==Languages of Avaria==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Description&lt;br /&gt;
! Primary Region of Use&lt;br /&gt;
|-&lt;br /&gt;
|'''Amunati'''&lt;br /&gt;
| The ancient tongue of the [[Amunati]]. Now functionally extinct, but survives in ritual use.&lt;br /&gt;
| Pagan Amunati priesthood&lt;br /&gt;
|-&lt;br /&gt;
| '''Bissa'''&lt;br /&gt;
| The language of the [[Bissenke]], and the official language of the Emirate of Koumbasi.&lt;br /&gt;
| Koumbasi, Cloud Kingdoms, Gilded Plain&lt;br /&gt;
|-&lt;br /&gt;
| '''Cadenze'''&lt;br /&gt;
| The language of Cadenza, evolved from a mingling of the Cateni and Sirdabi tongues.&lt;br /&gt;
| Cadenza, Saramat&lt;br /&gt;
|-&lt;br /&gt;
| '''Cateni'''&lt;br /&gt;
| The language of the [[Cateni]] people of the Volusian Republic.&lt;br /&gt;
| Volusia, southeastern Ensor&lt;br /&gt;
|-&lt;br /&gt;
| '''Elukoi (standard)'''&lt;br /&gt;
| The native language of the [[Elukoi]], and also the language of the Kalentoi Church across the known world.&lt;br /&gt;
| Calentium, home provinces of the Kalentoi Empire, the Kalentoi Church&lt;br /&gt;
|-&lt;br /&gt;
| '''Elukoi (high)'''&lt;br /&gt;
| A functionally extinct archaic version of Elukoi, now used in simplified form in Kalentoi liturgy and in magic.&lt;br /&gt;
| Kalentoi Church&lt;br /&gt;
|-&lt;br /&gt;
| '''Gursh'''&lt;br /&gt;
| The language of the [[Angrosh]] people.&lt;br /&gt;
| Sirdabi Caliphate, the High Hinterlands, other distant lands&lt;br /&gt;
|-&lt;br /&gt;
| '''Ilexi'''&lt;br /&gt;
| The native language of the [[Ilexi]] people of Ensor, also spoken among many in the High Hinterlands.&lt;br /&gt;
| Ensor, the High Hinterlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Iru'''&lt;br /&gt;
| The language of the eastern [[Irulao]] peoples.&lt;br /&gt;
| Island nations of the Lu Hai and Hao Hai seas&lt;br /&gt;
|-&lt;br /&gt;
|  '''Irzali'''&lt;br /&gt;
| The ancient language of the [[Irzali]] people.&lt;br /&gt;
| Irzal Province, Eastern Sirdabi Caliphate&lt;br /&gt;
|-&lt;br /&gt;
| '''Jalanit'''&lt;br /&gt;
| The primary language of the [[Jalanit]] people.&lt;br /&gt;
| Jalanjhur, lands bordering the Sea of Sala'ah&lt;br /&gt;
|-&lt;br /&gt;
| '''Ki'u'''&lt;br /&gt;
| The native language of the [[Kiliku]] people, incorporating clicks, trills, and whistles.&lt;br /&gt;
| Izendi Highlands, Desert of Fallen Stars&lt;br /&gt;
|-&lt;br /&gt;
|  '''Meroueni'''&lt;br /&gt;
| The language of the Meroueni and their neighbors.&lt;br /&gt;
| Merouen, Nieve, Middlelands Confederacy&lt;br /&gt;
|-&lt;br /&gt;
| '''Molo'''&lt;br /&gt;
| The language of the [[Milombo]] people.&lt;br /&gt;
| Kunduz, Izendi Highlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Nagit'''&lt;br /&gt;
| The language of Yalanbari and nearby island-dwelling [[Irulao]].&lt;br /&gt;
| Yalanbari, islands of the Sea of Sala'ah&lt;br /&gt;
|-&lt;br /&gt;
| '''Renish'''&lt;br /&gt;
| The language of the [[Ravenni]] people and central Ruvera.&lt;br /&gt;
| Ravenni Principates, Middlelands Confederacy, Jadniez&lt;br /&gt;
|-&lt;br /&gt;
| '''Rhodic'''&lt;br /&gt;
| The language of the [[Rhodish]] people and the lands of northern Ruvera.&lt;br /&gt;
| Barendts, Solveig, northwestern Ensor&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruvic'''&lt;br /&gt;
| A modernized version of the language of the ancient Ruveran Empire, and now the lingua franca of the Kalentoi Empire.&lt;br /&gt;
| Ruvera, Kalentoi Empire&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruzur'''&lt;br /&gt;
| The language of the [[Razmani]] people, seldom spoken with outsiders.&lt;br /&gt;
| Raziya, Ifru&lt;br /&gt;
|-&lt;br /&gt;
| '''Salawi'''&lt;br /&gt;
| The native language of the [[Salawi]] people, originating from a blend of Xhalantu and Sirdabi.&lt;br /&gt;
| Zalawi&lt;br /&gt;
|-&lt;br /&gt;
| '''Sirdabi'''&lt;br /&gt;
| The native language of the [[Sirdabi]] people, and the lingua franca of the Sirdabi Caliphate.&lt;br /&gt;
| Sirdabi Caliphate, Koumbasi, Gilded Plain&lt;br /&gt;
|-&lt;br /&gt;
| '''Sylic'''&lt;br /&gt;
| The language of the [[Rusalvi]] peoples of eastern Ruvera and western Ruleska.&lt;br /&gt;
| Silenya, Kuslovik, Jadniez&lt;br /&gt;
|-&lt;br /&gt;
| '''Tessouare'''&lt;br /&gt;
| The language of the [[Tessouare]] peoples, widely spoken across northern Idiri.&lt;br /&gt;
| Sirdabi Caliphate, Koumbasi, Great Hazari Desert&lt;br /&gt;
|-&lt;br /&gt;
| '''Xhalantu'''&lt;br /&gt;
| The language of the [[Xhalantu]] in southeastern Idiri, used as the regional lingua franca.&lt;br /&gt;
| Niyone, Ulamba, Gilded Plain, Zendizi Isles, Opone Grasslands&lt;br /&gt;
|-&lt;br /&gt;
| '''Yash'''&lt;br /&gt;
| The language of the [[Yehani]] diaspora.&lt;br /&gt;
| Yehani across Avaria&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Language command|LANGUAGE]] / [[Speak command|SPEAK]]&lt;br /&gt;
* [[Listen command|LISTEN]]&lt;br /&gt;
* [[Linguistics (skill)]]&lt;br /&gt;
* [[Reading &amp;amp; Writing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Information]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Languages&amp;diff=6942</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Languages&amp;diff=6942"/>
		<updated>2026-02-26T15:59:59Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Languages of Avaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Considering the vastness of the world and the many different peoples that inhabit it, it should come as no surprise that a wide variety of languages are spoken in Avaria. Most heritages will have their own native language that they speak, often in addition to speaking the lingua franca of whatever state they inhabit. For example, a native of the province of [[Irzal]] would speak their own Irzali tongue, but they would also be fluent in Sirdabi, the language of the [[Sirdabi Caliphate]].&lt;br /&gt;
&lt;br /&gt;
==Acquiring Languages==&lt;br /&gt;
&lt;br /&gt;
The acquisition of languages besides one's native tongue is governed by the [[Linguistics (skill)|Linguistics]] skill. Setting a higher Linguistics skill in character generation will allow you to choose more languages to start with, while afterwards the skill affects the speed with which one can pick up new languages out in the world. Languages are primarily learned by listening to other characters speak them and by practicing them yourself. Linguistics also grants abilities that further facilitate language learning, such as being able to practice a language by yourself. If you know a language well, you can help others learn through instruction by using &amp;lt;code&amp;gt;teach &amp;lt;language name&amp;gt; to &amp;lt;student&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Using Languages==&lt;br /&gt;
&lt;br /&gt;
You can see what languages your character knows by using the [[Language command|LANGUAGE]] or [[Speak command|SPEAK]] command. To change the language you are speaking, use &amp;lt;code&amp;gt; SPEAK &amp;lt;language name&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;LANGUAGE &amp;lt;language name&amp;gt;&amp;lt;/code&amp;gt;. If you are writing, you will write in the language you are presently speaking.&lt;br /&gt;
&lt;br /&gt;
==Languages of Avaria==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Description&lt;br /&gt;
! Primary Region of Use&lt;br /&gt;
|-&lt;br /&gt;
|'''Amunati'''&lt;br /&gt;
| The ancient tongue of the [[Amunati]]. Now functionally extinct, but survives in ritual use.&lt;br /&gt;
| Pagan Amunati priesthood&lt;br /&gt;
|-&lt;br /&gt;
| '''Bissa'''&lt;br /&gt;
| The language of the [[Bissenke]], and the official language of the Emirate of Koumbasi.&lt;br /&gt;
| Koumbasi, Cloud Kingdoms, Gilded Plain&lt;br /&gt;
|-&lt;br /&gt;
| '''Cadenze'''&lt;br /&gt;
| The language of Cadenza, evolved from a mingling of the Cateni and Sirdabi tongues.&lt;br /&gt;
| Cadenza, Saramat&lt;br /&gt;
|-&lt;br /&gt;
| '''Cateni'''&lt;br /&gt;
| The language of the [[Cateni]] people of the Volusian Republic.&lt;br /&gt;
| Volusia, southeastern Ensor&lt;br /&gt;
|-&lt;br /&gt;
| '''Elukoi (standard)'''&lt;br /&gt;
| The native language of the [[Elukoi]], and also the language of the Kalentoi Church across the known world.&lt;br /&gt;
| Calentium, home provinces of the Kalentoi Empire, the Kalentoi Church&lt;br /&gt;
|-&lt;br /&gt;
| '''Elukoi (high)'''&lt;br /&gt;
| A functionally extinct archaic version of Elukoi, now used in simplified form in Kalentoi liturgy and in magic.&lt;br /&gt;
| Kalentoi Church&lt;br /&gt;
|-&lt;br /&gt;
| '''Gursh'''&lt;br /&gt;
| The language of the [[Angrosh]] people.&lt;br /&gt;
| Sirdabi Caliphate, the High Hinterlands, other distant lands&lt;br /&gt;
|-&lt;br /&gt;
| '''Ilexi'''&lt;br /&gt;
| The native language of the [[Ilexi]] people of Ensor, also spoken among many in the High Hinterlands.&lt;br /&gt;
| Ensor, the High Hinterlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Iru'''&lt;br /&gt;
| The language of the eastern [[Irulao]] peoples.&lt;br /&gt;
| Island nations of the Lu Hai and Hao Hai seas&lt;br /&gt;
|-&lt;br /&gt;
|  '''Irzali'''&lt;br /&gt;
| The ancient language of the [[Irzali]] people.&lt;br /&gt;
| Irzal Province, Eastern Sirdabi Caliphate&lt;br /&gt;
|-&lt;br /&gt;
| '''Jalanit'''&lt;br /&gt;
| The primary language of the [[Jalanit]] people.&lt;br /&gt;
| Jalanjhur, lands bordering the Sea of Sala'ah&lt;br /&gt;
|-&lt;br /&gt;
| '''Ki'u'''&lt;br /&gt;
| The native language of the [[Kiliku]] people, incorporating clicks, trills, and whistles.&lt;br /&gt;
| Izendi Highlands, Desert of Fallen Stars&lt;br /&gt;
|-&lt;br /&gt;
|  '''Meroueni'''&lt;br /&gt;
| The language of the Meroueni and their neighbors.&lt;br /&gt;
| Merouen, Nieve, Middlelands Confederacy&lt;br /&gt;
|-&lt;br /&gt;
| '''Molo'''&lt;br /&gt;
| The language of the [[Milombo]] people.&lt;br /&gt;
| Kunduz, Izendi Highlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Nagi'''&lt;br /&gt;
| The language of Yalanbari and nearby island-dwelling [[Irulao]].&lt;br /&gt;
| Yalanbari, islands of the Sea of Sala'ah&lt;br /&gt;
|-&lt;br /&gt;
| '''Renish'''&lt;br /&gt;
| The language of the [[Ravenni]] people and central Ruvera.&lt;br /&gt;
| Ravenni Principates, Middlelands Confederacy, Jadniez&lt;br /&gt;
|-&lt;br /&gt;
| '''Rhodic'''&lt;br /&gt;
| The language of the [[Rhodish]] people and the lands of northern Ruvera.&lt;br /&gt;
| Barendts, Solveig, northwestern Ensor&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruvic'''&lt;br /&gt;
| A modernized version of the language of the ancient Ruveran Empire, and now the lingua franca of the Kalentoi Empire.&lt;br /&gt;
| Ruvera, Kalentoi Empire&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruzur'''&lt;br /&gt;
| The language of the [[Razmani]] people, seldom spoken with outsiders.&lt;br /&gt;
| Raziya, Ifru&lt;br /&gt;
|-&lt;br /&gt;
| '''Salawi'''&lt;br /&gt;
| The native language of the [[Salawi]] people, originating from a blend of Xhalantu and Sirdabi.&lt;br /&gt;
| Zalawi&lt;br /&gt;
|-&lt;br /&gt;
| '''Sirdabi'''&lt;br /&gt;
| The native language of the [[Sirdabi]] people, and the lingua franca of the Sirdabi Caliphate.&lt;br /&gt;
| Sirdabi Caliphate, Koumbasi, Gilded Plain&lt;br /&gt;
|-&lt;br /&gt;
| '''Sylic'''&lt;br /&gt;
| The language of the [[Rusalvi]] peoples of eastern Ruvera and western Ruleska.&lt;br /&gt;
| Silenya, Kuslovik, Jadniez&lt;br /&gt;
|-&lt;br /&gt;
| '''Tessouare'''&lt;br /&gt;
| The language of the [[Tessouare]] peoples, widely spoken across northern Idiri.&lt;br /&gt;
| Sirdabi Caliphate, Koumbasi, Great Hazari Desert&lt;br /&gt;
|-&lt;br /&gt;
| '''Xhalantu'''&lt;br /&gt;
| The language of the [[Xhalantu]] in southeastern Idiri, used as the regional lingua franca.&lt;br /&gt;
| Niyone, Ulamba, Gilded Plain, Zendizi Isles, Opone Grasslands&lt;br /&gt;
|-&lt;br /&gt;
| '''Yash'''&lt;br /&gt;
| The language of the [[Yehani]] diaspora.&lt;br /&gt;
| Yehani across Avaria&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Language command|LANGUAGE]] / [[Speak command|SPEAK]]&lt;br /&gt;
* [[Listen command|LISTEN]]&lt;br /&gt;
* [[Linguistics (skill)]]&lt;br /&gt;
* [[Reading &amp;amp; Writing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Information]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Languages&amp;diff=6941</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Languages&amp;diff=6941"/>
		<updated>2026-02-26T15:55:56Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Languages of Avaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Considering the vastness of the world and the many different peoples that inhabit it, it should come as no surprise that a wide variety of languages are spoken in Avaria. Most heritages will have their own native language that they speak, often in addition to speaking the lingua franca of whatever state they inhabit. For example, a native of the province of [[Irzal]] would speak their own Irzali tongue, but they would also be fluent in Sirdabi, the language of the [[Sirdabi Caliphate]].&lt;br /&gt;
&lt;br /&gt;
==Acquiring Languages==&lt;br /&gt;
&lt;br /&gt;
The acquisition of languages besides one's native tongue is governed by the [[Linguistics (skill)|Linguistics]] skill. Setting a higher Linguistics skill in character generation will allow you to choose more languages to start with, while afterwards the skill affects the speed with which one can pick up new languages out in the world. Languages are primarily learned by listening to other characters speak them and by practicing them yourself. Linguistics also grants abilities that further facilitate language learning, such as being able to practice a language by yourself. If you know a language well, you can help others learn through instruction by using &amp;lt;code&amp;gt;teach &amp;lt;language name&amp;gt; to &amp;lt;student&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Using Languages==&lt;br /&gt;
&lt;br /&gt;
You can see what languages your character knows by using the [[Language command|LANGUAGE]] or [[Speak command|SPEAK]] command. To change the language you are speaking, use &amp;lt;code&amp;gt; SPEAK &amp;lt;language name&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;LANGUAGE &amp;lt;language name&amp;gt;&amp;lt;/code&amp;gt;. If you are writing, you will write in the language you are presently speaking.&lt;br /&gt;
&lt;br /&gt;
==Languages of Avaria==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Description&lt;br /&gt;
! Primary Region of Use&lt;br /&gt;
|-&lt;br /&gt;
|'''Amunati'''&lt;br /&gt;
| The ancient tongue of the [[Amunati]]. Now functionally extinct, but survives in ritual use.&lt;br /&gt;
| Pagan Amunati priesthood&lt;br /&gt;
|-&lt;br /&gt;
| '''Bissa'''&lt;br /&gt;
| The language of the [[Bissenke]], and the official language of the Emirate of Koumbasi.&lt;br /&gt;
| Koumbasi, Cloud Kingdoms, Gilded Plain&lt;br /&gt;
|-&lt;br /&gt;
| '''Cadenze'''&lt;br /&gt;
| The language of Cadenza, evolved from a mingling of the Cateni and Sirdabi tongues.&lt;br /&gt;
| Cadenza, Saramat&lt;br /&gt;
|-&lt;br /&gt;
| '''Cateni'''&lt;br /&gt;
| The language of the [[Cateni]] people of the Volusian Republic.&lt;br /&gt;
| Volusia, southeastern Ensor&lt;br /&gt;
|-&lt;br /&gt;
| '''Elukoi (standard)'''&lt;br /&gt;
| The native language of the [[Elukoi]], and also the language of the Kalentoi Church across the known world.&lt;br /&gt;
| Calentium, home provinces of the Kalentoi Empire, the Kalentoi Church&lt;br /&gt;
|-&lt;br /&gt;
| '''Elukoi (high)'''&lt;br /&gt;
| A functionally extinct archaic version of Elukoi, now used in simplified form in Kalentoi liturgy and in magic.&lt;br /&gt;
| Kalentoi Church&lt;br /&gt;
|-&lt;br /&gt;
| '''Ilexi'''&lt;br /&gt;
| The native language of the [[Ilexi]] people of Ensor, also spoken among many in the High Hinterlands.&lt;br /&gt;
| Ensor, the High Hinterlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Iru'''&lt;br /&gt;
| The language of the eastern [[Irulao]] peoples.&lt;br /&gt;
|-&lt;br /&gt;
|  '''Irzali'''&lt;br /&gt;
| The ancient language of the [[Irzali]] people.&lt;br /&gt;
| Irzal Province, Eastern Sirdabi Caliphate&lt;br /&gt;
|-&lt;br /&gt;
| '''Jalanit'''&lt;br /&gt;
| The primary language of the [[Jalanit]] people.&lt;br /&gt;
| Jalanjhur, lands bordering the Sea of Sala'ah&lt;br /&gt;
|-&lt;br /&gt;
| '''Ki'u'''&lt;br /&gt;
| The native language of the [[Kiliku]] people, incorporating clicks, trills, and whistles.&lt;br /&gt;
| Izendi Highlands, Desert of Fallen Stars&lt;br /&gt;
|-&lt;br /&gt;
|  '''Meroueni'''&lt;br /&gt;
| The language of the Meroueni and their neighbors.&lt;br /&gt;
| Merouen, Nieve, Middlelands Confederacy&lt;br /&gt;
|-&lt;br /&gt;
| '''Molo'''&lt;br /&gt;
| The language of the [[Milombo]] people.&lt;br /&gt;
| Kunduz, Izendi Highlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Nagi'''&lt;br /&gt;
| The language of Yalanbari and nearby island-dwelling [[Irulao]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Renish'''&lt;br /&gt;
| The language of the [[Ravenni]] people and central Ruvera.&lt;br /&gt;
| Ravenni Principates, Middlelands Confederacy, Jadniez&lt;br /&gt;
|-&lt;br /&gt;
| '''Rhodic'''&lt;br /&gt;
| The language of the [[Rhodish]] people and the lands of northern Ruvera.&lt;br /&gt;
| Barendts, Solveig, northwestern Ensor&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruvic'''&lt;br /&gt;
| A modernized version of the language of the ancient Ruveran Empire, and now the lingua franca of the Kalentoi Empire.&lt;br /&gt;
| Ruvera, Kalentoi Empire&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruzur'''&lt;br /&gt;
| The language of the [[Razmani]] people, seldom spoken with outsiders.&lt;br /&gt;
| Raziya, Ifru&lt;br /&gt;
|-&lt;br /&gt;
| '''Salawi'''&lt;br /&gt;
| The native language of the [[Salawi]] people, originating from a blend of Xhalantu and Sirdabi.&lt;br /&gt;
| Zalawi&lt;br /&gt;
|-&lt;br /&gt;
| '''Sirdabi'''&lt;br /&gt;
| The native language of the [[Sirdabi]] people, and the lingua franca of the Sirdabi Caliphate.&lt;br /&gt;
| Sirdabi Caliphate, Koumbasi, Gilded Plain&lt;br /&gt;
|-&lt;br /&gt;
| '''Sylic'''&lt;br /&gt;
| The language of the [[Rusalvi]] peoples of eastern Ruvera and western Ruleska.&lt;br /&gt;
| Silenya, Kuslovik, Jadniez&lt;br /&gt;
|-&lt;br /&gt;
| '''Tessouare'''&lt;br /&gt;
| The language of the [[Tessouare]] peoples, widely spoken across northern Idiri.&lt;br /&gt;
| Sirdabi Caliphate, Koumbasi, Great Hazari Desert&lt;br /&gt;
|-&lt;br /&gt;
| '''Xhalantu'''&lt;br /&gt;
| The language of the [[Xhalantu]] in southeastern Idiri, used as the regional lingua franca.&lt;br /&gt;
| Niyone, Ulamba, Gilded Plain, Zendizi Isles, Opone Grasslands&lt;br /&gt;
|-&lt;br /&gt;
| '''Yash'''&lt;br /&gt;
| The language of the [[Yehani]] diaspora.&lt;br /&gt;
| Yehani across Avaria&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Language command|LANGUAGE]] / [[Speak command|SPEAK]]&lt;br /&gt;
* [[Listen command|LISTEN]]&lt;br /&gt;
* [[Linguistics (skill)]]&lt;br /&gt;
* [[Reading &amp;amp; Writing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Information]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Languages&amp;diff=6940</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Languages&amp;diff=6940"/>
		<updated>2026-02-26T15:55:29Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Considering the vastness of the world and the many different peoples that inhabit it, it should come as no surprise that a wide variety of languages are spoken in Avaria. Most heritages will have their own native language that they speak, often in addition to speaking the lingua franca of whatever state they inhabit. For example, a native of the province of [[Irzal]] would speak their own Irzali tongue, but they would also be fluent in Sirdabi, the language of the [[Sirdabi Caliphate]].&lt;br /&gt;
&lt;br /&gt;
==Acquiring Languages==&lt;br /&gt;
&lt;br /&gt;
The acquisition of languages besides one's native tongue is governed by the [[Linguistics (skill)|Linguistics]] skill. Setting a higher Linguistics skill in character generation will allow you to choose more languages to start with, while afterwards the skill affects the speed with which one can pick up new languages out in the world. Languages are primarily learned by listening to other characters speak them and by practicing them yourself. Linguistics also grants abilities that further facilitate language learning, such as being able to practice a language by yourself. If you know a language well, you can help others learn through instruction by using &amp;lt;code&amp;gt;teach &amp;lt;language name&amp;gt; to &amp;lt;student&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Using Languages==&lt;br /&gt;
&lt;br /&gt;
You can see what languages your character knows by using the [[Language command|LANGUAGE]] or [[Speak command|SPEAK]] command. To change the language you are speaking, use &amp;lt;code&amp;gt; SPEAK &amp;lt;language name&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;LANGUAGE &amp;lt;language name&amp;gt;&amp;lt;/code&amp;gt;. If you are writing, you will write in the language you are presently speaking.&lt;br /&gt;
&lt;br /&gt;
==Languages of Avaria==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Description&lt;br /&gt;
! Primary Region of Use&lt;br /&gt;
|-&lt;br /&gt;
|'''Amunati'''&lt;br /&gt;
| The ancient tongue of the [[Amunati]]. Now functionally extinct, but survives in ritual use.&lt;br /&gt;
| Pagan Amunati priesthood&lt;br /&gt;
|-&lt;br /&gt;
| '''Bissa'''&lt;br /&gt;
| The language of the [[Bissenke]], and the official language of the Emirate of Koumbasi.&lt;br /&gt;
| Koumbasi, Cloud Kingdoms, Gilded Plain&lt;br /&gt;
|-&lt;br /&gt;
| '''Cadenze'''&lt;br /&gt;
| The language of Cadenza, evolved from a mingling of the Cateni and Sirdabi tongues.&lt;br /&gt;
| Cadenza, Saramat&lt;br /&gt;
|-&lt;br /&gt;
| '''Cateni'''&lt;br /&gt;
| The language of the [[Cateni]] people of the Volusian Republic.&lt;br /&gt;
| Volusia, southeastern Ensor&lt;br /&gt;
|-&lt;br /&gt;
| '''Elukoi (standard)'''&lt;br /&gt;
| The native language of the [[Elukoi]], and also the language of the Kalentoi Church across the known world.&lt;br /&gt;
| Calentium, home provinces of the Kalentoi Empire, the Kalentoi Church&lt;br /&gt;
|-&lt;br /&gt;
| '''Elukoi (high)'''&lt;br /&gt;
| A functionally extinct archaic version of Elukoi, now used in simplified form in Kalentoi liturgy and in magic.&lt;br /&gt;
| Kalentoi Church&lt;br /&gt;
|-&lt;br /&gt;
| '''Ilexi'''&lt;br /&gt;
| The native language of the [[Ilexi]] people of Ensor, also spoken among many in the High Hinterlands.&lt;br /&gt;
| Ensor, the High Hinterlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Iru'''&lt;br /&gt;
| The language of the eastern [[Irulao]] peoples.&lt;br /&gt;
|-&lt;br /&gt;
|  '''Irzali'''&lt;br /&gt;
| The ancient language of the [[Irzali]] people.&lt;br /&gt;
| Irzal Province, Eastern Sirdabi Caliphate&lt;br /&gt;
|-&lt;br /&gt;
| '''Jalanit'''&lt;br /&gt;
| The primary language of the [[Jalanit]] people.&lt;br /&gt;
| Jalanjhur, lands bordering the Sea of Sala'ah&lt;br /&gt;
|-&lt;br /&gt;
| '''Ki'u'''&lt;br /&gt;
| The native language of the [[Kiliku]] people, incorporating clicks, trills, and whistles.&lt;br /&gt;
| Izendi Highlands, Desert of Fallen Stars&lt;br /&gt;
|-&lt;br /&gt;
|  '''Meroueni'''&lt;br /&gt;
| The language of the Meroueni and their neighbors.&lt;br /&gt;
| Merouen, Nieve, Middlelands Confederacy&lt;br /&gt;
|-&lt;br /&gt;
| '''Molo'''&lt;br /&gt;
| The language of the [[Milombo]] people.&lt;br /&gt;
| Kunduz, Izendi Highlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Nagi'''&lt;br /&gt;
| The language of Yalanbari and nearby island-dwelling [[Irulao]].&lt;br /&gt;
|-&lt;br /&gt;
| Kunduz, Izendi Highlands&lt;br /&gt;
|-&lt;br /&gt;
| '''Renish'''&lt;br /&gt;
| The language of the [[Ravenni]] people and central Ruvera.&lt;br /&gt;
| Ravenni Principates, Middlelands Confederacy, Jadniez&lt;br /&gt;
|-&lt;br /&gt;
| '''Rhodic'''&lt;br /&gt;
| The language of the [[Rhodish]] people and the lands of northern Ruvera.&lt;br /&gt;
| Barendts, Solveig, northwestern Ensor&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruvic'''&lt;br /&gt;
| A modernized version of the language of the ancient Ruveran Empire, and now the lingua franca of the Kalentoi Empire.&lt;br /&gt;
| Ruvera, Kalentoi Empire&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruzur'''&lt;br /&gt;
| The language of the [[Razmani]] people, seldom spoken with outsiders.&lt;br /&gt;
| Raziya, Ifru&lt;br /&gt;
|-&lt;br /&gt;
| '''Salawi'''&lt;br /&gt;
| The native language of the [[Salawi]] people, originating from a blend of Xhalantu and Sirdabi.&lt;br /&gt;
| Zalawi&lt;br /&gt;
|-&lt;br /&gt;
| '''Sirdabi'''&lt;br /&gt;
| The native language of the [[Sirdabi]] people, and the lingua franca of the Sirdabi Caliphate.&lt;br /&gt;
| Sirdabi Caliphate, Koumbasi, Gilded Plain&lt;br /&gt;
|-&lt;br /&gt;
| '''Sylic'''&lt;br /&gt;
| The language of the [[Rusalvi]] peoples of eastern Ruvera and western Ruleska.&lt;br /&gt;
| Silenya, Kuslovik, Jadniez&lt;br /&gt;
|-&lt;br /&gt;
| '''Tessouare'''&lt;br /&gt;
| The language of the [[Tessouare]] peoples, widely spoken across northern Idiri.&lt;br /&gt;
| Sirdabi Caliphate, Koumbasi, Great Hazari Desert&lt;br /&gt;
|-&lt;br /&gt;
| '''Xhalantu'''&lt;br /&gt;
| The language of the [[Xhalantu]] in southeastern Idiri, used as the regional lingua franca.&lt;br /&gt;
| Niyone, Ulamba, Gilded Plain, Zendizi Isles, Opone Grasslands&lt;br /&gt;
|-&lt;br /&gt;
| '''Yash'''&lt;br /&gt;
| The language of the [[Yehani]] diaspora.&lt;br /&gt;
| Yehani across Avaria&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Language command|LANGUAGE]] / [[Speak command|SPEAK]]&lt;br /&gt;
* [[Listen command|LISTEN]]&lt;br /&gt;
* [[Linguistics (skill)]]&lt;br /&gt;
* [[Reading &amp;amp; Writing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Information]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Nirzali&amp;diff=6939</id>
		<title>Nirzali</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Nirzali&amp;diff=6939"/>
		<updated>2026-02-25T22:15:41Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Nirzali''' is one of the chief deities of [[Idiri]], and the faith that bears her name is widespread throughout the continent. While most gods and spirits worshiped in Idiri are local ones, Nirzali transcends geographic boundaries and is revered alongside the deities of given places and peoples. Represented in the sky by the pole star of the north, often called the Outcast, Nirzali watches over mortalkind from afar, distant from her people yet ever-present.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
|+'''Nirzali'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Deity'''&lt;br /&gt;
|Nirzali (&amp;quot;the Outcast&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|'''Texts'''&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|'''Founder'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|'''Community'''&lt;br /&gt;
|Nirzalites&lt;br /&gt;
|-&lt;br /&gt;
|'''Symbols'''&lt;br /&gt;
|Many-rayed star with the bottom ray depending as a teardrop&lt;br /&gt;
|-&lt;br /&gt;
|'''Origin'''&lt;br /&gt;
|[[Idiri]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Positive Domains'''&lt;br /&gt;
|Rain, fresh water, healing, compassion, guidance, purification by water&lt;br /&gt;
|-&lt;br /&gt;
|'''Negative Domains'''&lt;br /&gt;
|Storms, floods, drought, isolation, sorrow, selfishness&lt;br /&gt;
|-&lt;br /&gt;
|'''Chief Religious Observance'''&lt;br /&gt;
|Solitary&lt;br /&gt;
|-&lt;br /&gt;
|'''Most Sacred Site'''&lt;br /&gt;
|Nirzali's Mirror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Nature of the Goddess=&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
Like the mortals she looks after, Nirzali is a mix of positive and negative aspects. She is a goddess of compassion, healing, and purification, the bringer of the rains that allow crops to grow and livestock and people to flourish. But in her dark moods she brings instead the violence of storm and flood, and in her exile she represents solitude, selfishness, and sorrow. She guides travelers through the night and lends comfort to those who are alone and forsaken as she is, but woe betide the mortal who forgets her during times of merriment and revelry, and fails to make their offering to the eternal Outcast.&lt;br /&gt;
&lt;br /&gt;
==Depiction==&lt;br /&gt;
Nirzali is most often depicted in art as a dark-skinned woman with blue-green stars for eyes, and long black hair worn in a multitude of braids. However, various watery motifs such as showers of rain, waterspouts, tidal waves, and stormclouds are often used as a symbolic stand-in for the goddess. In Amunati art, she is occasionally also shown as a figure with the body of a woman but with a radiant star in place of a head.&lt;br /&gt;
&lt;br /&gt;
Her particular sigil is a many-rayed star in which the bottommost ray depends as a teardrop. The sea hawk or osprey is also sometimes associated with Nirzali.&lt;br /&gt;
&lt;br /&gt;
=Organization &amp;amp; Practice=&lt;br /&gt;
&lt;br /&gt;
==Worship==&lt;br /&gt;
As with many pagan deities, the way in which ordinary people worship Nirzali is relatively simple. It is common to appeal to Nirzali in times of drought, famine, and illness, either asking for her merciful blessing or seeking to appease her anger. She is not considered responsible for famine and illness in themselves, but her healing and benevolent aspects are appealed to in order to alleviate their effects. Drought, on the other hand, is believed to be more directly connected to Nirzali and to suggest that she has allowed her face to be turned away from her people, either in distraction or disdain. Whether in appeasement or appeal, or in simple thanks, it is common for prayers and votive offerings to be offered at shrines or temples by individual worshipers, while the priesthood is responsible for carrying out more elaborate rituals and coordinating the prayers of the faithful.&lt;br /&gt;
&lt;br /&gt;
For most Nirzalites, the chief holy observance of the year are the days of [[Solitary]]. This is a time of self-isolation and meditation meant to encourage mindful solidarity with the goddess who remains outcast, yet from afar still serves as a guide and beacon for mortals. &lt;br /&gt;
&lt;br /&gt;
==Religious Structures &amp;amp; Sites==&lt;br /&gt;
&lt;br /&gt;
Formal worship of Nirzali by her priesthood is carried out in temples. The style and layout of these temples varies from place to place, but all of them share a pair of features: an opening in the temple's roof called an ocular, through which rain falls into a small pool beneath it. The waters of the lacrimal pool, as it is known, are considered to have sacred powers from Nirzali herself and are treated as her sacred tears. The pool is used for divination, while water taken from it is used in various purification rituals. Often the lacrimal pool is in the public center of the temple, but in some places the ocular and lacrimal are located deep within the temple and off-limits to all but senior members of the priesthood.&lt;br /&gt;
&lt;br /&gt;
Nirzalite temples are often found in prominent places in cities in lands where worship of the goddess is widespread. They are usually set apart from the surrounding city in some way while remaining close to its heart; most commonly they are built on high ground within the city limits, or they may be surrounded by a canal or parkland. Worshipers are allowed access to the outer portions of the temple at any time, but certain inner areas are restricted in access to priests only. Temples may be found outside cities as well, and again are typically located on higher ground than the surrounding area or encircled by water.&lt;br /&gt;
&lt;br /&gt;
More widespread than temples are shrines dedicated to Nirzali. These can be seen scattered across the countryside, usually set slightly apart from villages though within easy access of them, sometimes simply located near major routes of travel. These shrines are small and simple constructions of stone or wood, usually consisting of a raised altar with a basin set into or on it, beneath a small roof with its own ocular opening. The very simplest shrines consist of only altar and basin with no roof at all.&lt;br /&gt;
&lt;br /&gt;
The most sacred site to Nirzalites is the immense lake known as [[Nirzali's Mirror]], located in the [[Izendi Highlands]]. The crater in which the lake rests is believed to have been formed by the fall of Nirzali's friend and lover Nthanda, while the waters that now fill it are the tears the goddess shed in her great grief at Nthanda's death. Nirzali's Mirror is a pilgrimage site for her faithful, and the merfolk-like [[jengu]] who dwell within the lake are considered to act as messengers between worshipers and the goddess.&lt;br /&gt;
&lt;br /&gt;
==Priesthood==&lt;br /&gt;
Nirzali has an extensive and well-organized priesthood throughout Idiri. There is no single authority at the head of the faith, but each large temple is headed up by a High Priestess who coordinates most of the activities in that temple and communicates with her sister High Priestesses in other parts of the continent. Although these highest leadership positions as well as some other special roles are filled exclusively by women, the middle ranks of the priesthood includes both sexes and other roles are performed relatively indiscriminately.&lt;br /&gt;
&lt;br /&gt;
Nirzalite priests and priestesses have a number of duties depending on the needs of their temple or on their own particular calling. Caring for the goddess herself is the most important of these, as the priests consider themselves both the servants and companions of Nirzali. This involves such tasks as keeping her temples and shrines ritually cleaned and purified, creating objects of beauty with which to adorn the temples and give in offering, caring for the ritual pools, and periodically collecting the offerings cast into them by both priest and common worshipers. Carrying out both daily rituals in the service of the goddess and special rituals in times of celebration or crisis is also a central responsibility of Nirzali's priests.&lt;br /&gt;
&lt;br /&gt;
Besides these, some priestesses of Nirzali have more specialized duties as well. Divination in order to discern the will of the goddess and glimpse the future is a commonly employed skill. There are various methods for divination. The most common daily practice is for the High Priestess or other senior priestesses to observe the temple lacrimal each morning or after a rain, noting the color of the water and the patterns of any debris that may have fallen into it through the ocular, before ritually cleaning the pool each day. Another manner of divination is to sprinkle water from the lacrimal onto a non-absorbent surface and observe the patterns the droplets form. Combining some aspects of both of these practices, divination by the patterns and character of puddles or raindrops are also believed to give insight when performed by a properly trained priestess.&lt;br /&gt;
&lt;br /&gt;
Other priestesses of Nirzali, called lodestars, find their calling in offering guidance to any who come seeking it and are also considered healers of the spirit. Some priestesses (and a few male priests) are itinerants known as wandering stars, who offer various spiritual services and also clean and reconsecrate shrines wherever they go. More unusually, a few women act as oracles of the goddess, though this seems to be an ancient practice and it is not officially condoned by the priesthood.&lt;br /&gt;
&lt;br /&gt;
==Lay Servants==&lt;br /&gt;
&lt;br /&gt;
Nirzalites have both a professional priesthood and a large body of laypersons who periodically offer their services to the goddess. These laypersons will typically step away from their other life duties for a period of weeks to months, and take up a temporary life at a local temple. This is especially common for young adults before they marry, and for older women and men after their children have grown, but it is not unusual for an adult of any age. Lay servants typically help keep the temple and its grounds clean and tidy, accept offerings to the goddess from the faithful, sing prayers to Nirzali, and assist the priests with daily rituals.&lt;br /&gt;
&lt;br /&gt;
Some lay servants may eventually choose to be initiated into the priesthood, but for most a periodic alternation between ordinary work and service to the divine is a natural rhythm of their lives. Sometimes individuals will also become lay servants at a time of their lives when they feel especially in need of divine guidance or purpose.&lt;br /&gt;
&lt;br /&gt;
=Relationship with Azadi=&lt;br /&gt;
Many Nirzalites live within the bounds of the [[Sirdabi Caliphate]] where [[Azadi]] is the official and most widespread religion. Although frictions do exist between the two faiths, there is also a fair amount of syncretism between the two which has allowed them to coexist relatively peacefully.&lt;br /&gt;
&lt;br /&gt;
Many Nirzalites see the Prophet al-Azad and his first wife Adwa as semi-divine manifestations of Nthanda and Nirzali, and offer them both honor and prayers. Many temples to Nirzali within the caliphate include a special day of prayer devoted to Nirzali-as-Adwa, and some Nirzalites even go so far as to occasionally attend Azadi services (though traditional Azadi are irked by this and many Nirzalites are dubious of the practice). Both Azadi and Nirzalites observe the holy days of Solitary, and they share a belief in the importance of water and its use in purification. The Nirzalite lacrimal pool or basin also mirrors the Azadi sirdab with its essential water feature.&lt;br /&gt;
&lt;br /&gt;
Most friction occurs simply due to the fundamental antagonism between the Azadi's monotheistic worship of Annur, and the Nirzalite's worship that is chiefly directed towards Nirzali but which acknowledges a belief in and often a duty towards other divine and semi-divine beings as well. A few Nirzalites, however -- no doubt influenced by the dominant faith of the western caliphate, and encouraged by the disinclination of the Azadi to assign a gender to their god -- have come to identify Nirzali and the One True God as one and the same.&lt;br /&gt;
&lt;br /&gt;
=Legends &amp;amp; Prayers=&lt;br /&gt;
&lt;br /&gt;
==The Legend of Nirzali the Outcast==&lt;br /&gt;
The bright blue-green northern pole star is known to most peoples of Idiri and the south [[Adelantean Sea|Adeleantean]] shores as the Outcast. But this is not just a star; it is also the goddess Nirzali, goddess of storms, sorrow, loss, solitude, and compassion. She was cast out from among the gods of Idiri for her culpability in the death of the great hero Nthanda, who had been raised to a place among the gods for his wondrous deeds. But though he lived among the gods he was still mortal, and when he boasted thoughtlessly to his friend and lover Nirzali that he was so great he could best even her at anything, she vied with him in a series of increasingly ambitious challenges that led to the most terrible disaster. In jumping mountains that were leagues apart, even the wonderful hero Nthanda could not follow Nirzali's furthest leap between the two highest peaks of Idiri -- and he fell, plunging to the earth with such force that his impact created a deep crater, and he perished.&lt;br /&gt;
&lt;br /&gt;
The goddess was beside herself with horror and sorrow, and in the storm of her grief she filled up the bowl of the crater with her tears, which also flowed off the land and created the great rivers of Idiri. The other gods, meantime, were aghast at what Nirzali's foolish pride and daring had led to, and she was exiled from among them, sent off to wander in the lands far to the north and cursed to solitude until such time that the other gods deemed her punishment sufficient. But she vowed that she would no longer lead others astray and would instead serve as a beacon for them in the darkest night, and so now she can be seen in the heavens all night long, every night of the year, always occupying a fixed spot in the cold northern sky and helping guide travelers safely to their destination. But all the other stars circle around her at a distance, and she must watch and guide their own wanderings while knowing she can never be reunited with her beloved friend until her penance is finally done.&lt;br /&gt;
&lt;br /&gt;
==Purification Prayer==&lt;br /&gt;
This traditional chant is often used as part of lustration rituals of various kinds, as well as a simple prayer to Nirzali.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tempest shake me&amp;lt;br /&amp;gt;&lt;br /&gt;
Blast remake me&amp;lt;br /&amp;gt;&lt;br /&gt;
Earthly tarnish&amp;lt;br /&amp;gt;&lt;br /&gt;
Scoured by storm&lt;br /&gt;
&lt;br /&gt;
Monsoon melt me&amp;lt;br /&amp;gt;&lt;br /&gt;
Hailstones pelt me&amp;lt;br /&amp;gt;&lt;br /&gt;
Pound me in&amp;lt;br /&amp;gt;&lt;br /&gt;
More perfect form&lt;br /&gt;
&lt;br /&gt;
Downpour drench me&amp;lt;br /&amp;gt;&lt;br /&gt;
Torrent quench me&amp;lt;br /&amp;gt;&lt;br /&gt;
Storm and shower&amp;lt;br /&amp;gt;&lt;br /&gt;
Soak me through&lt;br /&gt;
&lt;br /&gt;
Flood wrack flense me&amp;lt;br /&amp;gt;&lt;br /&gt;
Cloudburst cleanse me&amp;lt;br /&amp;gt;&lt;br /&gt;
Rainfall sprout&amp;lt;br /&amp;gt;&lt;br /&gt;
My soul anew&lt;br /&gt;
&lt;br /&gt;
Mist caress me&amp;lt;br /&amp;gt;&lt;br /&gt;
Wash and bless me&amp;lt;br /&amp;gt;&lt;br /&gt;
Sluice away&amp;lt;br /&amp;gt;&lt;br /&gt;
All cares and fears&lt;br /&gt;
&lt;br /&gt;
Deluge drown me&amp;lt;br /&amp;gt;&lt;br /&gt;
Rainbow crown me&amp;lt;br /&amp;gt;&lt;br /&gt;
Impurities dissolved&amp;lt;br /&amp;gt;&lt;br /&gt;
By tears&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Category:Religion&amp;diff=6938</id>
		<title>Category:Religion</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Category:Religion&amp;diff=6938"/>
		<updated>2026-02-25T22:14:02Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Relevant Forum Posts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The powers worshipped throughout Avaria are as diverse as the world itself, ranging from an all-powerful creator god, to pantheons of local deities, to ancestral and nature spirits. The religions on this page represents only the most common faiths likely to be encountered in the game, and the list is not by any means exhaustive.&lt;br /&gt;
&lt;br /&gt;
= Religion in the Sirdabi Caliphate =&lt;br /&gt;
&lt;br /&gt;
Within the Sirdabi Caliphate where the game is centered, the most common religion by far is [[:Category:Religion#Azadi|Azadi]]. Though in the minority, [[:Category:Religion#Kalentism|Kalentians]] and [[:Category:Religion#Yashani|Yashani]] are mixed into the population in respectable numbers, often dwelling in their own separate neighborhoods. Worshippers of [[:Category:Religion#Nirzali|Nirzali]] can be found in the western, [[Idiri]] part of the caliphate, while small numbers of [[:Category:Religion#Elestaarianism|Elestaarians]] can be found wherever there are [[Irzali]] despite the fact that practice of this religion is technically illegal in the caliphate. Most people of the caliphate have a very general familiarity with one another's beliefs, but do not always trouble themselves to learn the particulars. Naturally the members of the minority religions tend to know more of the majority Azadi faith in which they are immersed than the other way around.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Religion#Jandhuri|Jandhuri]] and [[:Category:Religion#Suvhaism|Suvhaism]] are known to some Sirdabi from contact with [[Jalanit]] and [[Irulao]] populations but both are in general quite foreign to the caliphate. Few are very familiar with [[:Category:Religion#Nagai'i|Nagai'i]], though some have some vague knowledge of it simply on account of the festivals celebrated by Irulao neighbors or trading partners. The [[:Category:Religion#The_Children_of_the_Dream|Children of the Dream]] are remembered by most as demons worshipped in error or, just as often, as the figments of simple ignorance, though worship of the Children of Dawn persists in upper [[Amunat]]. [[:Category:Religion#Kholabi|Kholabi]] and the [[:Category:Religion#The_Unbeing|Unbeing]] remain widespread in Sirdabi folklore, more as superstitions than anything else. &lt;br /&gt;
&lt;br /&gt;
= Faiths of The One True God =&lt;br /&gt;
Worship of the One True God is perhaps the most widespread single form of belief in Avaria, but this worship takes many different forms. The [[Yehani]] and perhaps a few other peoples have followed The One God for over a millennium, with other cultures only later building their own particular structures of belief around the same deity. The general conception of the One God is relatively uniform across these different faiths, with each believing in the omnipotence and omniscience of The One God, and conceiving of this deity as the Dreamer of all things in existence. However, certain details of The One God's nature differ from one religion to the other and they conceive of their faith communities differently, while each separate religion adheres especially to the teachings of a particular prophet whom they believe to have brought the final and most perfect message of the God.&lt;br /&gt;
&lt;br /&gt;
==[[Yashani]]==&lt;br /&gt;
&lt;br /&gt;
'''Yashani''' is the name for the [[Yehani]] people's worship of The One True God, guided by their compiled texts known as the '''Yashtal''', and by the revelations granted to the chief prophets '''Mari''', '''Nehud''', '''Eshul''', and '''Bithlah'''.  They worship in '''temples''' where rituals are carried out by priests called '''kohanim''', while spiritual leaders and teachers of the community are known as '''ravi'''.&lt;br /&gt;
&lt;br /&gt;
The Yehani were in fact the first to worship The One True God, and they still consider It to be the God first and foremost of their own people. To the Yehani The One True God is '''Elu-Hani''', one of many deities whom the Yehani (as the ancient Yemelites) in error once also used to worship on the same level as Elu-Hani. However, thanks to the Prophet Mari the then-Yemelites were awakened to the recognition of Elu-Hani as the One True God, Dreamer of all things, and the other gods as only lesser deities who either served Elu-Hani or defied It.&lt;br /&gt;
&lt;br /&gt;
The name of Elu-Hani is often rendered as Lord of the Sea, but the fundamental meaning of the words signifies something closer to the captain of a ship. The Yehani see themselves as Elu-Hani's crew, obedient to Its command and eager to carry out Its directives, and indeed to live their lives according to the rules of their captain. Though Elu-Hani may at times be fearsome and seem harsh in Its demands upon the Yehani, this is because It alone knows their true course and in Its wisdom must command them in such a way as to see the ship and crew as a whole safely through existence. When the ancient Yemelites changed their name to the Yehani, this was meant not to suggest merely the people of Elu-Hani, but Its crew, those actively carrying out Its wise orders and thereby accepting Its covenant to conduct themselves safely through life.&lt;br /&gt;
&lt;br /&gt;
While others are not discouraged from acknowledging Elu-Hani as the greatest of all gods and the Dreamer of the Dream, Yehani believe that The One God specifically created the Yehani to serve and love Him and follow all His strictures, and that Elu-Hani in turn focuses His chief care and attention upon them.&lt;br /&gt;
&lt;br /&gt;
The Yashani faith is followed wherever the Yehani themselves can be found, most typically the lands encircling the '''[[Adelantean Sea]]''', but also in '''[[Marzum]]''' and throughout the '''[[Sea of Sala'ah]]'''. Besides Yehani, some others who spend much of their lives at sea find Yashani attractive and have converted to it.&lt;br /&gt;
&lt;br /&gt;
== [[Kalentism]] ==&lt;br /&gt;
&lt;br /&gt;
'''Kalentism''' is worship of the One True God by those who follow the teachings and example of the prophet '''Kalen'''. To Kalentians the One God is '''Dionos''', signifying Our God in the sense of the universal deity of all mortalkind and the Dreamer of all the Dream. Although Kalentians believe that Dionos is the singular deity of all creation, they also believe that Kalen himself is the Song embodied in mortal flesh, known in both his person and his message as '''the New Song'''.&lt;br /&gt;
&lt;br /&gt;
The religious community of Kalentism is known as the '''Kalentoi''', or the People of Kalen. Kalen, who was burned at the stake but reborn from the ashes, is seen in the image of the phoenix and therefore known by the full title of '''Kalen Phoinikos''', and as lesser birds flock in the wake of the great phoenix when it makes its passage from land to land, so those who revere Kalen are often referred to as part of the '''flock''' of the faithful. Kalentians worship in '''churches''' where services are conducted by various clerics which may include '''diacons''', '''presbyters''', '''biscops''', and even '''archbiscops''', who hold their own niche among a host of other ranks and types of clergy. The Kalentic church features an intricate hierarchy, reflecting the Kalentian worldview that sees each person, creature, plant, and object in the Dream having its own proper and preordained place.&lt;br /&gt;
&lt;br /&gt;
The Kalentic faith features an enormous array of '''saints''', women and men who lived lives of the greatest virtue or died in defense of their religion or the Kalentoi community. Saints are revered, not worshiped, and all their powers are believed to be granted through Dionos and Kalen. They serve as intercessors between the faithful and the One True God, and even after their death are capable of working miracles. The foremost saint of all is '''Elen''', the twin sister of Kalen and the object of significant reverence among many Kalentians. Dispute over the exact nature of Kalen and Elen, and the precise relationship of each with the Song and Dionos, has been the deciding factor in the creation of various schismatic sects of Kalentism and has somewhat overshadowed her veneration among the orthodox.&lt;br /&gt;
&lt;br /&gt;
The Kalentic religion predominates across most of '''[[Ruvera]]''' and into '''[[Ruleska]]''' where it is part of the '''[[Kalentoi Empire|Holy Kalentoi Empire]]'''. It is also the religion of '''[[Kuslovik]]''' in '''[[Altaruleska]]'''. Divergent sects, such as Nabhetic Kalentism, are found scattered across '''[[Amunat]]''' and other parts of the '''[[Sirdabi Caliphate]]'''.&lt;br /&gt;
&lt;br /&gt;
== [[Azadi]] ==&lt;br /&gt;
&lt;br /&gt;
'''Azadi''' is the faith of those who worship The One True God according to the tenets of the '''Perfected Song of God''', as revealed to the [[Sirdabi]] prophet '''al-Azad'''. Azadi call the One God '''Annur''', signifying a holy commingling of pure light and harmony, and believe that It is the sole deity in the universe and the Dreamer of the Dream. Besides the Perfected Song, Azadi also consider the '''Remembrances''' of al-Azad to be divinely inspired and use them to guide their personal actions as well as the community as a whole.&lt;br /&gt;
&lt;br /&gt;
The Azadi faith community is collectively known as '''the Redeemed''', as having been released and redeemed from the bondage of religious error, just as the Prophet al-Azad was released from a prison both physical and spiritual following his first revelations from Annur. Azadi have no priests or priestesses, but instead simply have prayer leaders called '''imams''' who conduct services for the faithful in '''mosques'''. Just as important as the mosque is the '''sirdab''', a garden with accompanying water features which promotes ''al-ansijam'', a fusion of internal and external harmony. The Song and the concept of harmony infuse much Azadi thinking and practice, to the point where another name for the community is '''the People of Harmony'''.&lt;br /&gt;
&lt;br /&gt;
Though Azadi deny that any other gods exist, they do believe in semi-divine angels who exist as helpers to Annur and workers of various small miracles in the world. They do not have saints in quite the same sense that Kalentians do, but many do believe that some individuals and their families possess a special holiness that is similar. These are called generically '''wali''', which may also be used as a form of address, while in north [[Idiri]] especially they tend to be known as '''marabouts'''.&lt;br /&gt;
&lt;br /&gt;
The Azadi religion is most common in the lands of the '''[[Sirdabi Caliphate]]''', where it is also the state religion. This includes the lands of '''[[Ruleska]]''' and north '''[[Idiri]]''' as well as '''[[Zalawi]].''' Other practitioners of Azadi can be found in '''[[Jalanjhur]]''', '''[[Yalanbari]]''', and throughout the '''[[Sea of Sala'ah]]''' more generally. Although now part of the Kalentoi Empire, '''[[Cadenza]]''' also still harbors significant numbers of Azadi.&lt;br /&gt;
&lt;br /&gt;
= [[Elestaarianism]] =&lt;br /&gt;
&lt;br /&gt;
The Elestaarian religion is centered upon the '''God of Good Thought''', or '''Hama Zabadi''', and the pursuit of the '''Good'''. Hama Zabadi is acknowledged and worshiped as the best and mightiest of divine beings, as well as the creator of mortalkind, though not of the Dream itself. Though vastly powerful, the God of Good Thought is not omnipotent, and thus is not perceived as responsible for the undeniable evils of the world. Instead, the God has formed a partnership with willing mortals to advance the cause of Good and increase its dominion in the world, thereby working to more swiftly bring about the ultimately inevitable triumph of Good over evil.&lt;br /&gt;
&lt;br /&gt;
Followers of Elestaarianism are called simply '''Elestaarians''', with the name of faith and community deriving from its founder, the priestess '''Elestaari'''. While sometimes the faithful will say prayers at the most sacred hour of '''noon''', Elestaarians believe that the most important act of worship is simply the act of doing Good. To guide them in their endeavors and further honor Hama Zabadi, the compiled texts of '''the Burning Word''' are studied and followed, particularly by the Elestaarian priesthood. Both '''priests''' and '''priestesses''' conduct rituals and lead prayers in the '''fire temples''', while the most exalted of priests are known as '''magi'''.&lt;br /&gt;
&lt;br /&gt;
Elestaarianism is most common in '''[[Nishkol]]''' and neighboring '''[[Irzal]]''', the lands of its origin and chief development. Technically illegal within the '''[[Sirdabi Caliphate]]''', it is nevertheless still practiced discreetly in many places where the [[Irzali]] people dwell.&lt;br /&gt;
&lt;br /&gt;
= Jandhuri =&lt;br /&gt;
&lt;br /&gt;
'''Jandhuri''' is the ancient and highly complex religion of the '''[[Jalanit]]''' people, encompassing a large pantheon of deities, philosophies, and modes of spirituality. Despite the wide range of divine and semi-divine beings recognized by Jandhuri, there is no overarching consensus on their hierarchy or exact relationship to one another, and beliefs regarding the creation or origin of the Song and the Dream, or whether there is a supreme deity above all the others, vary widely. Nevertheless, certain deities are generally recognized as of especial importance, including '''Varusha''', god of destiny; '''Liutani''' his queen, patron of dance and the arts; wise and lucky '''Utanishtra''' who helps guides the affairs of humans; and '''Rivathi''', the vulture goddess of death and renewal.&lt;br /&gt;
&lt;br /&gt;
= Nagai'i =&lt;br /&gt;
&lt;br /&gt;
'''Nagai'i''' is the state religion of '''[[Yalanbari]]''' and several other smaller [[Irulao]] kingdoms. Blending ancestor worship with more organized religion, Nagai'i is centered upon the honor and propitiation of the Naga people who are said to have intermarried with humans to give rise to the royal dynasties of the Irulao. The rituals of the faith are chiefly carried out by the kings and queens of these lands, aided by priests also drawn from the royal bloodlines. Commoner Irulao acknowledge and revere the naga, but generally only join in the formal worship of them during the religious festivals scattered throughout the year.&lt;br /&gt;
&lt;br /&gt;
= [[Nirzali]] =&lt;br /&gt;
&lt;br /&gt;
Nirzali involves the worship of the goddess '''Nirzali''' as chief among deities, while simultaneously believing in and typically also worshiping other deities and supernatural beings as well. Nirzali is associated with both positive and negative domains, many of them related in some way to water or the lack thereof.  These domains include '''rainfall''', '''fresh water''', '''storms''', '''floods''', and '''droughts''', as well as '''healing''' of both body and spirit. The '''Pole Star''' is also associated with Nirzali and is believed by Nirzalites to be the goddess in her role as eternal '''Outcast''', watching over and guiding the lives of her faithful. In this capacity, '''solitude''', '''sorrow''', and '''spiritual guidance''' are also considered part of her domain.&lt;br /&gt;
&lt;br /&gt;
Worshipers of Nirzali do not make up a distinct community, but instead are part of a larger pagan tradition that includes the honoring and propitiation of numerous other deities, spirits, and elemental forces. However, the goddess does have her own well-organized priesthood, with numerous distinct roles within it. Ordinary worshipers give prayers and offerings at '''temples''' and '''shrines''', while '''priests''' and especially '''priestesses''' conduct rituals at the temples and observe various festivals all meant to care for and honor the goddess.&lt;br /&gt;
&lt;br /&gt;
Nirzali is chiefly an '''[[Idiri]]''' deity, and the goddess is worshiped widely throughout the continent. Her religion has also spread from there to parts of the '''[[Sirdabi Caliphate]]''' in '''[[Ruleska]]''', though its incidence lessens the further one gets from Idiri.&lt;br /&gt;
&lt;br /&gt;
= Suvhaism =&lt;br /&gt;
&lt;br /&gt;
'''Suvhaism''' is more a certain practice of spirituality than a religion as such, as it does not directly involve the worship of any divine beings. It does, however, seek communion with '''the Song''' and reverences the founder of Suvhaism, the [[Hanjama]] sage named Suvahki but later called by his followers '''Suvhai-bala, the Pure Flower'''. The practitioners of Suvhaism, called '''Suvhites''', believe that all the suffering in the world results from no longer being one with the Song, instead having been broken apart from it into separate individual resonances. They strive for reunion with the Song and the dissolution of their separate souls back into its all-encompassing harmony. &lt;br /&gt;
&lt;br /&gt;
Suvhaism emphasizes meditation and self-knowledge over prayer and communion with supernatural beings, though it does not preclude worship of such beings or even the practice of other religions. They are simply external to the true goal of Suvhaism. Suvhites uniformly seek the wisdom and harmony that will help them achieve reunion, but may follow different paths to attain this, with each path known by the name of a different flower. The name of Suvhaism signifies &amp;quot;blooming&amp;quot; or &amp;quot;blossoming&amp;quot;, a bloom of wisdom unfurling petal by petal, just as Suvhai-bala achieved his own state of harmony while meditating upon a single blossom in a field full of flowers.&lt;br /&gt;
&lt;br /&gt;
Suvhites are found widely throughout '''[[Riendu]]''' and in the Hanjama kingdoms of '''[[Jalanjhur]]'''. However Suvhaism is also practiced among some communities in the the human-ruled portions of Jalanjhur, and even in a few scattered parts of the [[Sirdabi Caliphate]] where '''[[Irulao]]''' dwell. Most '''[[Flower Folk]]''' are also Suvhites.&lt;br /&gt;
&lt;br /&gt;
= Other Deities &amp;amp; Faiths =&lt;br /&gt;
&lt;br /&gt;
==The Children of the Dream==&lt;br /&gt;
&lt;br /&gt;
The '''Children of the Dream''' are an assortment of deities who collectively have been said to reside atop the [[Pillar of Creation]], the highest known peak in Avaria which lies at the heart of the [[Tin Chalun Mountains]]. They are divine in their extraordinary powers and their influence upon mortals, but often human-like in their passions and ambitions. Neither omnipotent nor omniscient, they still can perform incredible feats beyond the reach of any mortal, and likewise have greater knowledge of past, present, and future than any human might hope for.&lt;br /&gt;
&lt;br /&gt;
The Children of the Dream consist of two separate but related pantheons, the '''Children of Noon and Night''' and the '''Children of Dawn and Dusk'''. The Children of Noon and Night appear to have been among the earliest deities worshiped in the lands around the [[Adelantean Sea]], but for reasons that are now deeply obscure they seem to have faded from view several millennia ago. The Children of Dawn and Dusk are said to be their progeny or otherwise appointed successors, and have been worshiped in the same region for at least the past three thousand years. But they, too, have suffered declines and disappearances, and worship of them is now limited to a handful of lands and peoples.&lt;br /&gt;
&lt;br /&gt;
Once widespread, the followers of the Children of Dawn and Dusk now persist in widely scattered locales, most notably the [[Ruvera|Ruveran]] kingdom of [[Jadniez]] and the city-states of the [[High Hinterlands]]. Other worshipers of the Children can be found in the more isolated areas of far northern Ruvera and [[Altaruleska]], as well as in pockets of [[Ruleska|Near Ruleska]] and northern Idiri, where they often blend with local shamanic traditions. The peoples who are best known for still following the old gods are the [[Rovara]] and the few remaining [[Yemelite]] tribes. But for reasons unknown to all but these peoples -- and perhaps not even to them -- all of the Children of the Dusk save for the goddess Neiru are said to have departed from the lands they once occupied, and only the Children of the Dawn remain touchable by the prayers and pleas of the faithful.&lt;br /&gt;
&lt;br /&gt;
== Kholabi ==&lt;br /&gt;
&lt;br /&gt;
'''Kholabi''' is one of the Children of the Dream, once numbering among the '''Children of Noon and Night''' who have now vanished from reach and sight of mortalkind. In ancient times she was the goddess of '''magic''' and '''arcane mysteries''', as well as of '''refined civilization''', and was also worshiped as the mother goddess of '''[[Amunat]]'''. Both respected and beloved, Kholabi was often called upon to extend protection and fortune to those in need, but her ways were also mysterious, and ill luck could be attributed to her sometimes unfathomable will.&lt;br /&gt;
&lt;br /&gt;
Even more than other pagan deities, Kholabi has been vilified by the worshipers of The One True God and is now thought of more as a fiend. She is sometimes presented as an angel who fell afoul of the One God for her ruthless thirst for knowledge and power that could belong to none but the God Itself; other times she is described as an extremely powerful jinni. In either case she is viewed with dread and a little awe, and even if she is removed from direct contact with the mortal world some people still fear attracting her notice somehow. The '''evil eye''' is a power whose origin is ascribed to Kholabi, and her ancient symbol is an eye. She also remains associated with the '''dark phase of the moons''' and with the seventh month of Kholabi which still carries her name, times when the boundaries between the seen and unseen worlds are believed to be at their thinnest.&lt;br /&gt;
&lt;br /&gt;
The '''[[Rovara]]''' people are said to still worship her along with the Children of Dawn and Dusk, though it is uncertain whether Kholabi hears their prayers or not, or even how much truth is in this claim. Nevertheless, non-Rovara often consider these wanderers to carry the goddess's own misfortune with them, as well as the gift - or curse - of her sight.&lt;br /&gt;
&lt;br /&gt;
== [[Unbeing|The Unbeing]] == &lt;br /&gt;
&lt;br /&gt;
The '''Unbeing''' is an entity that is very poorly known but seems to have existed for time out of mind. It is associated with the liminal and inchoate -- '''shadows''', '''reflections''', '''delusions''', and '''dreams''' -- and also with '''chance''' or '''luck'''. Nobody has ever been known to actually worship the Unbeing, which also goes by the names of '''the Other''' and '''the God That is Not''', yet its existence has survived in folklore and the scantiest of written records down through millennia. More recently it has come to be recognized by many Elestaarians as the embodiment of darkness and evil, the antithesis and archnemesis of the God of Good Thought.&lt;br /&gt;
&lt;br /&gt;
== Ushum ==&lt;br /&gt;
&lt;br /&gt;
'''Ushum''' is a somewhat obscure god of [[Raziya]] who appears in the form of a small dragon-like creature. Ushum is said to be the protector of animals and children, and to bring good luck to the perennially luckless. Ushum can however be quite mischievous, to the point of being malicious to anyone who harms those under his care. Although not the object of worship in any formal sense, some humbler folk will offer small prayers to him as well as inexpensive gifts, the latter deposited before the little dragon statues which one can find scattered in odd spots across the province.&lt;br /&gt;
&lt;br /&gt;
= Relevant Forum Posts =&lt;br /&gt;
&lt;br /&gt;
For some additional information touching on the topic of religion, posted on the website forums but not necessarily fully documented on the wiki.&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/526/ Creation Myths (29 Jun 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/religion/topics/420/ Kalentian, Kalentic, Kalentoi, Ohhhh Myyyy (28 Mar 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/announcements/topics/399/ Solitary! (22 Mar 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/313/ Lucky Symbols? (07 Mar 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/266/ Religious Art (14 Feb 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/religion/topics/250/ Divine Justice and the Afterlife (12 Feb 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/222/ Folklore (07 Feb 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/religion/topics/92/ Specifics of the Sirdab (16 Jan 2024)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Category:Religion&amp;diff=6937</id>
		<title>Category:Religion</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Category:Religion&amp;diff=6937"/>
		<updated>2026-02-25T22:13:45Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Relevant Forum Posts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The powers worshipped throughout Avaria are as diverse as the world itself, ranging from an all-powerful creator god, to pantheons of local deities, to ancestral and nature spirits. The religions on this page represents only the most common faiths likely to be encountered in the game, and the list is not by any means exhaustive.&lt;br /&gt;
&lt;br /&gt;
= Religion in the Sirdabi Caliphate =&lt;br /&gt;
&lt;br /&gt;
Within the Sirdabi Caliphate where the game is centered, the most common religion by far is [[:Category:Religion#Azadi|Azadi]]. Though in the minority, [[:Category:Religion#Kalentism|Kalentians]] and [[:Category:Religion#Yashani|Yashani]] are mixed into the population in respectable numbers, often dwelling in their own separate neighborhoods. Worshippers of [[:Category:Religion#Nirzali|Nirzali]] can be found in the western, [[Idiri]] part of the caliphate, while small numbers of [[:Category:Religion#Elestaarianism|Elestaarians]] can be found wherever there are [[Irzali]] despite the fact that practice of this religion is technically illegal in the caliphate. Most people of the caliphate have a very general familiarity with one another's beliefs, but do not always trouble themselves to learn the particulars. Naturally the members of the minority religions tend to know more of the majority Azadi faith in which they are immersed than the other way around.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Religion#Jandhuri|Jandhuri]] and [[:Category:Religion#Suvhaism|Suvhaism]] are known to some Sirdabi from contact with [[Jalanit]] and [[Irulao]] populations but both are in general quite foreign to the caliphate. Few are very familiar with [[:Category:Religion#Nagai'i|Nagai'i]], though some have some vague knowledge of it simply on account of the festivals celebrated by Irulao neighbors or trading partners. The [[:Category:Religion#The_Children_of_the_Dream|Children of the Dream]] are remembered by most as demons worshipped in error or, just as often, as the figments of simple ignorance, though worship of the Children of Dawn persists in upper [[Amunat]]. [[:Category:Religion#Kholabi|Kholabi]] and the [[:Category:Religion#The_Unbeing|Unbeing]] remain widespread in Sirdabi folklore, more as superstitions than anything else. &lt;br /&gt;
&lt;br /&gt;
= Faiths of The One True God =&lt;br /&gt;
Worship of the One True God is perhaps the most widespread single form of belief in Avaria, but this worship takes many different forms. The [[Yehani]] and perhaps a few other peoples have followed The One God for over a millennium, with other cultures only later building their own particular structures of belief around the same deity. The general conception of the One God is relatively uniform across these different faiths, with each believing in the omnipotence and omniscience of The One God, and conceiving of this deity as the Dreamer of all things in existence. However, certain details of The One God's nature differ from one religion to the other and they conceive of their faith communities differently, while each separate religion adheres especially to the teachings of a particular prophet whom they believe to have brought the final and most perfect message of the God.&lt;br /&gt;
&lt;br /&gt;
==[[Yashani]]==&lt;br /&gt;
&lt;br /&gt;
'''Yashani''' is the name for the [[Yehani]] people's worship of The One True God, guided by their compiled texts known as the '''Yashtal''', and by the revelations granted to the chief prophets '''Mari''', '''Nehud''', '''Eshul''', and '''Bithlah'''.  They worship in '''temples''' where rituals are carried out by priests called '''kohanim''', while spiritual leaders and teachers of the community are known as '''ravi'''.&lt;br /&gt;
&lt;br /&gt;
The Yehani were in fact the first to worship The One True God, and they still consider It to be the God first and foremost of their own people. To the Yehani The One True God is '''Elu-Hani''', one of many deities whom the Yehani (as the ancient Yemelites) in error once also used to worship on the same level as Elu-Hani. However, thanks to the Prophet Mari the then-Yemelites were awakened to the recognition of Elu-Hani as the One True God, Dreamer of all things, and the other gods as only lesser deities who either served Elu-Hani or defied It.&lt;br /&gt;
&lt;br /&gt;
The name of Elu-Hani is often rendered as Lord of the Sea, but the fundamental meaning of the words signifies something closer to the captain of a ship. The Yehani see themselves as Elu-Hani's crew, obedient to Its command and eager to carry out Its directives, and indeed to live their lives according to the rules of their captain. Though Elu-Hani may at times be fearsome and seem harsh in Its demands upon the Yehani, this is because It alone knows their true course and in Its wisdom must command them in such a way as to see the ship and crew as a whole safely through existence. When the ancient Yemelites changed their name to the Yehani, this was meant not to suggest merely the people of Elu-Hani, but Its crew, those actively carrying out Its wise orders and thereby accepting Its covenant to conduct themselves safely through life.&lt;br /&gt;
&lt;br /&gt;
While others are not discouraged from acknowledging Elu-Hani as the greatest of all gods and the Dreamer of the Dream, Yehani believe that The One God specifically created the Yehani to serve and love Him and follow all His strictures, and that Elu-Hani in turn focuses His chief care and attention upon them.&lt;br /&gt;
&lt;br /&gt;
The Yashani faith is followed wherever the Yehani themselves can be found, most typically the lands encircling the '''[[Adelantean Sea]]''', but also in '''[[Marzum]]''' and throughout the '''[[Sea of Sala'ah]]'''. Besides Yehani, some others who spend much of their lives at sea find Yashani attractive and have converted to it.&lt;br /&gt;
&lt;br /&gt;
== [[Kalentism]] ==&lt;br /&gt;
&lt;br /&gt;
'''Kalentism''' is worship of the One True God by those who follow the teachings and example of the prophet '''Kalen'''. To Kalentians the One God is '''Dionos''', signifying Our God in the sense of the universal deity of all mortalkind and the Dreamer of all the Dream. Although Kalentians believe that Dionos is the singular deity of all creation, they also believe that Kalen himself is the Song embodied in mortal flesh, known in both his person and his message as '''the New Song'''.&lt;br /&gt;
&lt;br /&gt;
The religious community of Kalentism is known as the '''Kalentoi''', or the People of Kalen. Kalen, who was burned at the stake but reborn from the ashes, is seen in the image of the phoenix and therefore known by the full title of '''Kalen Phoinikos''', and as lesser birds flock in the wake of the great phoenix when it makes its passage from land to land, so those who revere Kalen are often referred to as part of the '''flock''' of the faithful. Kalentians worship in '''churches''' where services are conducted by various clerics which may include '''diacons''', '''presbyters''', '''biscops''', and even '''archbiscops''', who hold their own niche among a host of other ranks and types of clergy. The Kalentic church features an intricate hierarchy, reflecting the Kalentian worldview that sees each person, creature, plant, and object in the Dream having its own proper and preordained place.&lt;br /&gt;
&lt;br /&gt;
The Kalentic faith features an enormous array of '''saints''', women and men who lived lives of the greatest virtue or died in defense of their religion or the Kalentoi community. Saints are revered, not worshiped, and all their powers are believed to be granted through Dionos and Kalen. They serve as intercessors between the faithful and the One True God, and even after their death are capable of working miracles. The foremost saint of all is '''Elen''', the twin sister of Kalen and the object of significant reverence among many Kalentians. Dispute over the exact nature of Kalen and Elen, and the precise relationship of each with the Song and Dionos, has been the deciding factor in the creation of various schismatic sects of Kalentism and has somewhat overshadowed her veneration among the orthodox.&lt;br /&gt;
&lt;br /&gt;
The Kalentic religion predominates across most of '''[[Ruvera]]''' and into '''[[Ruleska]]''' where it is part of the '''[[Kalentoi Empire|Holy Kalentoi Empire]]'''. It is also the religion of '''[[Kuslovik]]''' in '''[[Altaruleska]]'''. Divergent sects, such as Nabhetic Kalentism, are found scattered across '''[[Amunat]]''' and other parts of the '''[[Sirdabi Caliphate]]'''.&lt;br /&gt;
&lt;br /&gt;
== [[Azadi]] ==&lt;br /&gt;
&lt;br /&gt;
'''Azadi''' is the faith of those who worship The One True God according to the tenets of the '''Perfected Song of God''', as revealed to the [[Sirdabi]] prophet '''al-Azad'''. Azadi call the One God '''Annur''', signifying a holy commingling of pure light and harmony, and believe that It is the sole deity in the universe and the Dreamer of the Dream. Besides the Perfected Song, Azadi also consider the '''Remembrances''' of al-Azad to be divinely inspired and use them to guide their personal actions as well as the community as a whole.&lt;br /&gt;
&lt;br /&gt;
The Azadi faith community is collectively known as '''the Redeemed''', as having been released and redeemed from the bondage of religious error, just as the Prophet al-Azad was released from a prison both physical and spiritual following his first revelations from Annur. Azadi have no priests or priestesses, but instead simply have prayer leaders called '''imams''' who conduct services for the faithful in '''mosques'''. Just as important as the mosque is the '''sirdab''', a garden with accompanying water features which promotes ''al-ansijam'', a fusion of internal and external harmony. The Song and the concept of harmony infuse much Azadi thinking and practice, to the point where another name for the community is '''the People of Harmony'''.&lt;br /&gt;
&lt;br /&gt;
Though Azadi deny that any other gods exist, they do believe in semi-divine angels who exist as helpers to Annur and workers of various small miracles in the world. They do not have saints in quite the same sense that Kalentians do, but many do believe that some individuals and their families possess a special holiness that is similar. These are called generically '''wali''', which may also be used as a form of address, while in north [[Idiri]] especially they tend to be known as '''marabouts'''.&lt;br /&gt;
&lt;br /&gt;
The Azadi religion is most common in the lands of the '''[[Sirdabi Caliphate]]''', where it is also the state religion. This includes the lands of '''[[Ruleska]]''' and north '''[[Idiri]]''' as well as '''[[Zalawi]].''' Other practitioners of Azadi can be found in '''[[Jalanjhur]]''', '''[[Yalanbari]]''', and throughout the '''[[Sea of Sala'ah]]''' more generally. Although now part of the Kalentoi Empire, '''[[Cadenza]]''' also still harbors significant numbers of Azadi.&lt;br /&gt;
&lt;br /&gt;
= [[Elestaarianism]] =&lt;br /&gt;
&lt;br /&gt;
The Elestaarian religion is centered upon the '''God of Good Thought''', or '''Hama Zabadi''', and the pursuit of the '''Good'''. Hama Zabadi is acknowledged and worshiped as the best and mightiest of divine beings, as well as the creator of mortalkind, though not of the Dream itself. Though vastly powerful, the God of Good Thought is not omnipotent, and thus is not perceived as responsible for the undeniable evils of the world. Instead, the God has formed a partnership with willing mortals to advance the cause of Good and increase its dominion in the world, thereby working to more swiftly bring about the ultimately inevitable triumph of Good over evil.&lt;br /&gt;
&lt;br /&gt;
Followers of Elestaarianism are called simply '''Elestaarians''', with the name of faith and community deriving from its founder, the priestess '''Elestaari'''. While sometimes the faithful will say prayers at the most sacred hour of '''noon''', Elestaarians believe that the most important act of worship is simply the act of doing Good. To guide them in their endeavors and further honor Hama Zabadi, the compiled texts of '''the Burning Word''' are studied and followed, particularly by the Elestaarian priesthood. Both '''priests''' and '''priestesses''' conduct rituals and lead prayers in the '''fire temples''', while the most exalted of priests are known as '''magi'''.&lt;br /&gt;
&lt;br /&gt;
Elestaarianism is most common in '''[[Nishkol]]''' and neighboring '''[[Irzal]]''', the lands of its origin and chief development. Technically illegal within the '''[[Sirdabi Caliphate]]''', it is nevertheless still practiced discreetly in many places where the [[Irzali]] people dwell.&lt;br /&gt;
&lt;br /&gt;
= Jandhuri =&lt;br /&gt;
&lt;br /&gt;
'''Jandhuri''' is the ancient and highly complex religion of the '''[[Jalanit]]''' people, encompassing a large pantheon of deities, philosophies, and modes of spirituality. Despite the wide range of divine and semi-divine beings recognized by Jandhuri, there is no overarching consensus on their hierarchy or exact relationship to one another, and beliefs regarding the creation or origin of the Song and the Dream, or whether there is a supreme deity above all the others, vary widely. Nevertheless, certain deities are generally recognized as of especial importance, including '''Varusha''', god of destiny; '''Liutani''' his queen, patron of dance and the arts; wise and lucky '''Utanishtra''' who helps guides the affairs of humans; and '''Rivathi''', the vulture goddess of death and renewal.&lt;br /&gt;
&lt;br /&gt;
= Nagai'i =&lt;br /&gt;
&lt;br /&gt;
'''Nagai'i''' is the state religion of '''[[Yalanbari]]''' and several other smaller [[Irulao]] kingdoms. Blending ancestor worship with more organized religion, Nagai'i is centered upon the honor and propitiation of the Naga people who are said to have intermarried with humans to give rise to the royal dynasties of the Irulao. The rituals of the faith are chiefly carried out by the kings and queens of these lands, aided by priests also drawn from the royal bloodlines. Commoner Irulao acknowledge and revere the naga, but generally only join in the formal worship of them during the religious festivals scattered throughout the year.&lt;br /&gt;
&lt;br /&gt;
= [[Nirzali]] =&lt;br /&gt;
&lt;br /&gt;
Nirzali involves the worship of the goddess '''Nirzali''' as chief among deities, while simultaneously believing in and typically also worshiping other deities and supernatural beings as well. Nirzali is associated with both positive and negative domains, many of them related in some way to water or the lack thereof.  These domains include '''rainfall''', '''fresh water''', '''storms''', '''floods''', and '''droughts''', as well as '''healing''' of both body and spirit. The '''Pole Star''' is also associated with Nirzali and is believed by Nirzalites to be the goddess in her role as eternal '''Outcast''', watching over and guiding the lives of her faithful. In this capacity, '''solitude''', '''sorrow''', and '''spiritual guidance''' are also considered part of her domain.&lt;br /&gt;
&lt;br /&gt;
Worshipers of Nirzali do not make up a distinct community, but instead are part of a larger pagan tradition that includes the honoring and propitiation of numerous other deities, spirits, and elemental forces. However, the goddess does have her own well-organized priesthood, with numerous distinct roles within it. Ordinary worshipers give prayers and offerings at '''temples''' and '''shrines''', while '''priests''' and especially '''priestesses''' conduct rituals at the temples and observe various festivals all meant to care for and honor the goddess.&lt;br /&gt;
&lt;br /&gt;
Nirzali is chiefly an '''[[Idiri]]''' deity, and the goddess is worshiped widely throughout the continent. Her religion has also spread from there to parts of the '''[[Sirdabi Caliphate]]''' in '''[[Ruleska]]''', though its incidence lessens the further one gets from Idiri.&lt;br /&gt;
&lt;br /&gt;
= Suvhaism =&lt;br /&gt;
&lt;br /&gt;
'''Suvhaism''' is more a certain practice of spirituality than a religion as such, as it does not directly involve the worship of any divine beings. It does, however, seek communion with '''the Song''' and reverences the founder of Suvhaism, the [[Hanjama]] sage named Suvahki but later called by his followers '''Suvhai-bala, the Pure Flower'''. The practitioners of Suvhaism, called '''Suvhites''', believe that all the suffering in the world results from no longer being one with the Song, instead having been broken apart from it into separate individual resonances. They strive for reunion with the Song and the dissolution of their separate souls back into its all-encompassing harmony. &lt;br /&gt;
&lt;br /&gt;
Suvhaism emphasizes meditation and self-knowledge over prayer and communion with supernatural beings, though it does not preclude worship of such beings or even the practice of other religions. They are simply external to the true goal of Suvhaism. Suvhites uniformly seek the wisdom and harmony that will help them achieve reunion, but may follow different paths to attain this, with each path known by the name of a different flower. The name of Suvhaism signifies &amp;quot;blooming&amp;quot; or &amp;quot;blossoming&amp;quot;, a bloom of wisdom unfurling petal by petal, just as Suvhai-bala achieved his own state of harmony while meditating upon a single blossom in a field full of flowers.&lt;br /&gt;
&lt;br /&gt;
Suvhites are found widely throughout '''[[Riendu]]''' and in the Hanjama kingdoms of '''[[Jalanjhur]]'''. However Suvhaism is also practiced among some communities in the the human-ruled portions of Jalanjhur, and even in a few scattered parts of the [[Sirdabi Caliphate]] where '''[[Irulao]]''' dwell. Most '''[[Flower Folk]]''' are also Suvhites.&lt;br /&gt;
&lt;br /&gt;
= Other Deities &amp;amp; Faiths =&lt;br /&gt;
&lt;br /&gt;
==The Children of the Dream==&lt;br /&gt;
&lt;br /&gt;
The '''Children of the Dream''' are an assortment of deities who collectively have been said to reside atop the [[Pillar of Creation]], the highest known peak in Avaria which lies at the heart of the [[Tin Chalun Mountains]]. They are divine in their extraordinary powers and their influence upon mortals, but often human-like in their passions and ambitions. Neither omnipotent nor omniscient, they still can perform incredible feats beyond the reach of any mortal, and likewise have greater knowledge of past, present, and future than any human might hope for.&lt;br /&gt;
&lt;br /&gt;
The Children of the Dream consist of two separate but related pantheons, the '''Children of Noon and Night''' and the '''Children of Dawn and Dusk'''. The Children of Noon and Night appear to have been among the earliest deities worshiped in the lands around the [[Adelantean Sea]], but for reasons that are now deeply obscure they seem to have faded from view several millennia ago. The Children of Dawn and Dusk are said to be their progeny or otherwise appointed successors, and have been worshiped in the same region for at least the past three thousand years. But they, too, have suffered declines and disappearances, and worship of them is now limited to a handful of lands and peoples.&lt;br /&gt;
&lt;br /&gt;
Once widespread, the followers of the Children of Dawn and Dusk now persist in widely scattered locales, most notably the [[Ruvera|Ruveran]] kingdom of [[Jadniez]] and the city-states of the [[High Hinterlands]]. Other worshipers of the Children can be found in the more isolated areas of far northern Ruvera and [[Altaruleska]], as well as in pockets of [[Ruleska|Near Ruleska]] and northern Idiri, where they often blend with local shamanic traditions. The peoples who are best known for still following the old gods are the [[Rovara]] and the few remaining [[Yemelite]] tribes. But for reasons unknown to all but these peoples -- and perhaps not even to them -- all of the Children of the Dusk save for the goddess Neiru are said to have departed from the lands they once occupied, and only the Children of the Dawn remain touchable by the prayers and pleas of the faithful.&lt;br /&gt;
&lt;br /&gt;
== Kholabi ==&lt;br /&gt;
&lt;br /&gt;
'''Kholabi''' is one of the Children of the Dream, once numbering among the '''Children of Noon and Night''' who have now vanished from reach and sight of mortalkind. In ancient times she was the goddess of '''magic''' and '''arcane mysteries''', as well as of '''refined civilization''', and was also worshiped as the mother goddess of '''[[Amunat]]'''. Both respected and beloved, Kholabi was often called upon to extend protection and fortune to those in need, but her ways were also mysterious, and ill luck could be attributed to her sometimes unfathomable will.&lt;br /&gt;
&lt;br /&gt;
Even more than other pagan deities, Kholabi has been vilified by the worshipers of The One True God and is now thought of more as a fiend. She is sometimes presented as an angel who fell afoul of the One God for her ruthless thirst for knowledge and power that could belong to none but the God Itself; other times she is described as an extremely powerful jinni. In either case she is viewed with dread and a little awe, and even if she is removed from direct contact with the mortal world some people still fear attracting her notice somehow. The '''evil eye''' is a power whose origin is ascribed to Kholabi, and her ancient symbol is an eye. She also remains associated with the '''dark phase of the moons''' and with the seventh month of Kholabi which still carries her name, times when the boundaries between the seen and unseen worlds are believed to be at their thinnest.&lt;br /&gt;
&lt;br /&gt;
The '''[[Rovara]]''' people are said to still worship her along with the Children of Dawn and Dusk, though it is uncertain whether Kholabi hears their prayers or not, or even how much truth is in this claim. Nevertheless, non-Rovara often consider these wanderers to carry the goddess's own misfortune with them, as well as the gift - or curse - of her sight.&lt;br /&gt;
&lt;br /&gt;
== [[Unbeing|The Unbeing]] == &lt;br /&gt;
&lt;br /&gt;
The '''Unbeing''' is an entity that is very poorly known but seems to have existed for time out of mind. It is associated with the liminal and inchoate -- '''shadows''', '''reflections''', '''delusions''', and '''dreams''' -- and also with '''chance''' or '''luck'''. Nobody has ever been known to actually worship the Unbeing, which also goes by the names of '''the Other''' and '''the God That is Not''', yet its existence has survived in folklore and the scantiest of written records down through millennia. More recently it has come to be recognized by many Elestaarians as the embodiment of darkness and evil, the antithesis and archnemesis of the God of Good Thought.&lt;br /&gt;
&lt;br /&gt;
== Ushum ==&lt;br /&gt;
&lt;br /&gt;
'''Ushum''' is a somewhat obscure god of [[Raziya]] who appears in the form of a small dragon-like creature. Ushum is said to be the protector of animals and children, and to bring good luck to the perennially luckless. Ushum can however be quite mischievous, to the point of being malicious to anyone who harms those under his care. Although not the object of worship in any formal sense, some humbler folk will offer small prayers to him as well as inexpensive gifts, the latter deposited before the little dragon statues which one can find scattered in odd spots across the province.&lt;br /&gt;
&lt;br /&gt;
= Relevant Forum Posts =&lt;br /&gt;
&lt;br /&gt;
For some additional information touching on the topic of religion, posted on the website forums but not necessarily fully documented on the wiki.&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/526/ Creation Myths (29 Jun 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/religion/topics/420/ Kalentian, Kalentic, Kalentoi, Ohhhh Myyyy (28 Mar 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/announcements/topics/399/ Solitary! (22 Mar 2024)&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/313/ Lucky Symbols? (07 Mar 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/266/ Religious Art (14 Feb 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/religion/topics/250/ Divine Justice and the Afterlife (12 Feb 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/222/ Folklore (07 Feb 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/religion/topics/92/ Specifics of the Sirdab (16 Jan 2024)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Currency&amp;diff=6936</id>
		<title>Currency</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Currency&amp;diff=6936"/>
		<updated>2026-02-09T19:04:42Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sirdabi Currency =&lt;br /&gt;
&lt;br /&gt;
This currency is valid throughout the [[Sirdabi Caliphate]], as well as some parts of sub-Hazaran [[Idiri]]. It is minted chiefly in the capital city of Sirdab and the north Idiri city of [[Omrazir]].&lt;br /&gt;
&lt;br /&gt;
==Fals (Folly)==&lt;br /&gt;
'''Metal:''' Copper&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 1/100 dirham, 1/10000 nour&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' The great stele of Omrazir within a border of interlocking waves.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' Calligraphic script in the Sirdabi language, reading &amp;quot;the word of God is a pillar everlasting&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Notes:''' The fals is generally called a &amp;quot;folly&amp;quot; for its representation of the stele of Omrazir, known as Zohram's Folly. The folly is a coin shared in common between the Sirdabi Caliphate and much of Idiri. For this reason it is said to be &amp;quot;the prince's folly, but the pilgrim's friend&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Dirham==&lt;br /&gt;
'''Metal:''' Silver&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 100 fals, 1/100 nour&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' The personal monogram of the caliph, Imran Shadaad al-Hanif.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' Inside a quinpartite wheel, the names of the Prophet's five Companions&lt;br /&gt;
&lt;br /&gt;
==Nour==&lt;br /&gt;
'''Metal:''' Gold&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 10000 fals, 100 dirhams&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' A field of dunes illuminated by a shaft of light from the heavens.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' Within a border of Sirdabi staff notes, the inscription &amp;quot;in the Song of God is the light of the world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Ensorian Currency =&lt;br /&gt;
&lt;br /&gt;
This currency is used throughout the [[Ruvera|Ruveran]] kingdom of [[Ensor]]. It is minted chiefly in the capital of [[Imbryck]], with a smaller mint located in the [[Courant|Couranti]] city of [[Wessey]].&lt;br /&gt;
&lt;br /&gt;
==Wayfarer (Wafer)==&lt;br /&gt;
'''Metal:''' Copper&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 1/100 dusky, 1/10000 albie&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' St. Loomis standing in a boat.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' A vertical line wrapped in flame, representing Kalen's pyre.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Notes:''' The coin is named for St. Loomis the wayfarer, but is generally shortened to &amp;quot;wafer&amp;quot;. The coin is often cut in half to produce two halfpennies, in turn known as &amp;quot;hafers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Groat (Dusky)==&lt;br /&gt;
'''Metal:''' Silver&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 100 wafers, 1/100 albie&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' The portrait of King Loren with encircling legend: &amp;quot;Semper vigilans&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' A compass rose with the sigils of each of the main regions of Ensor in the four quarters and [[Southsward]] at the center, with the encircling legend: &amp;quot;Ad usque quaerens veritatis&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Note''': Silver groats are generally known as &amp;quot;duskies&amp;quot;, so called from the corruption of &amp;quot;ad usque&amp;quot; and the look of tarnished silver.&lt;br /&gt;
&lt;br /&gt;
==Albatross (Albie)==&lt;br /&gt;
'''Metal:''' Gold&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 10000 wafers, 100 duskies&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' King Loren receiving a compass from St. Loomis.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' An albatross in flight wreathed in clouds.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6935</id>
		<title>Personal story</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6935"/>
		<updated>2026-01-16T03:07:25Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Earning experience from stories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing out the twists and turns of your character's personal story is the principal pursuit in Song of Avaria. The world's wider events may touch your character's life in ways both large and small, but it is the experience of their own trials and tribulations, dreams and goals, joys and sorrows that lie at the center of the game. This playing out of the story of your character's life is reflected in Avaria's '''Story''' system. Not only is it a concrete way to chart meaningful events and aspirations in a character's life, but it is one of the chief means of gaining [[Experience|experience]]!&lt;br /&gt;
&lt;br /&gt;
So how do you pursue a story?&lt;br /&gt;
&lt;br /&gt;
==Identifying a story==&lt;br /&gt;
&lt;br /&gt;
The first thing to do is think about something relevant to your character that you'd like to develop and play out in the world. This could be a dream or ambition, a personality trait, a hardship to overcome (or not!), or practically anything else. It can be as big or as small as you want; the only thing that matters is that it's meaningful to the character in some way. Just to give a few examples of the almost limitless possibilities, as your character you might:&lt;br /&gt;
&lt;br /&gt;
*want to improve your derelict neighborhood.&lt;br /&gt;
*want to learn to read and write.&lt;br /&gt;
*have a phobia of deep water and never want to get on a ship for fear of drowning.&lt;br /&gt;
*be lonely and want to make more friends.&lt;br /&gt;
*scheme to smuggle forbidden texts into the city.&lt;br /&gt;
*be determined to achieve renown as a champion duellist.&lt;br /&gt;
*have once been mugged in a dark alley and now want to improve the lighting of city streets.&lt;br /&gt;
*have a chronic health problem that you wish could be healed.&lt;br /&gt;
*be desperately in love with someone and want to win their affections.&lt;br /&gt;
*want to earn enough money to buy a prize racing camel.&lt;br /&gt;
*have grown up apart from your people and want to reconnect with your heritage.&lt;br /&gt;
*feel uneasy about a current political situation but not know what to do about it.&lt;br /&gt;
*want to find the ingredients to brew the perfect cup of tea from your homeland.&lt;br /&gt;
*dream of one day visiting the hidden kingdom of the dwarves.&lt;br /&gt;
*want to devise the perfect prank to get back at a rival.&lt;br /&gt;
*want to join a local organization.&lt;br /&gt;
*be convinced that evil jinn are everywhere disguised as ordinary people and animals.&lt;br /&gt;
*yearn to develop a closer relationship with your deity.&lt;br /&gt;
*be terrified of scorpions and want to do something about it.&lt;br /&gt;
*want to make someone happy by finding or creating the ideal gift for them.&lt;br /&gt;
*struggle against deep feelings of melancholy.&lt;br /&gt;
*have inherited a strange object and want to learn more about it.&lt;br /&gt;
&lt;br /&gt;
If you begin playing with a randomly generated character, they will come with a story &amp;quot;hook&amp;quot; that you are free to use as inspiration for a story to pursue. Your character could also be responding to in-game events they've witnessed or been a part of -- for example, maybe they had an odd [[Dreams|dream]] they'd like to understand, or they might have been present at a rally encouraging violent protest against local authorities, or they could have heard rumors about fantastical creatures outside the city gate which they want to ask around about, or maybe the town's bank was robbed and they want to get the money back. Again, the possibilities are nearly endless!&lt;br /&gt;
&lt;br /&gt;
==Creating a story==&lt;br /&gt;
&lt;br /&gt;
Whatever your motivation, you will start simply by recording it. You can do this by using the command [[Story command|STORY START]] and entering a short narrative about your new story. This should include some details about what your dream, scheme, fear, problem, or whatever else is, along with perhaps some background information about the motivations or circumstances underlying it. This will not only help you to remember how this particular story got started, it will also let staff know just what's going on with your character so that they can potentially choose to interact with your story in some way! &lt;br /&gt;
&lt;br /&gt;
Once you have this information written up and submitted, that is the beginning of your new story arc, and hopefully many interesting experiences for your character!&lt;br /&gt;
&lt;br /&gt;
==Pursuing a story==&lt;br /&gt;
A story arc can have many developments over time, which you can record using the [[Story command|STORY DEVELOP]] command. Each development should be written narratively, but this doesn't necessarily need to be very long -- anywhere from a few lines to a few paragraphs might be appropriate, depending on the nature of the development. You might also meet people along the way who impact a particular story arc or are connected to it in some way, so you can additionally attach [[Relationships|relationship]] impressions to developments. Logs of related events, dreams and visions, and IC forum posts can similarly be attached to the story.&lt;br /&gt;
&lt;br /&gt;
==Earning experience from stories==&lt;br /&gt;
&lt;br /&gt;
You will receive experience for making story updates, though there is a cap to how many you will receive experience for within a given number of days. This doesn't mean you can't or shouldn't make updates just whenever the circumstances arise. If you are heavily engaged with your character's story and show this with interesting updates, regardless of whether you receive xp there is always the chance for staff to respond to your character's experiences or to tie them in with the evolving story of the world around them. Plus it helps you keep track of what is going on in your character's life!&lt;br /&gt;
&lt;br /&gt;
You also shouldn't feel as if you're &amp;quot;missing out&amp;quot; if you ''don't'' make an update regularly. Your updates should be interesting to you and meaningful to your character; if you don't have anything you find interesting or meaningful to add just now, then simply don't. There are many ways to earn experience in Avaria, from developing [[Relationships|relationships]] with other characters, to writing vignettes and letters on the forums, to simply being rewarded by staff or nominated for an award by other players for engaging roleplay. You can also become meaningfully engaged in all kinds of storylines (both staff-run and player-led) without ever spending heaps of experience points on skills. The main point is just to have fun playing and developing your character!&lt;br /&gt;
&lt;br /&gt;
==Getting staff attention for a story==&lt;br /&gt;
The recording of personal story arcs is primarily for you, as a way to keep track of your character's stories. While staff may look at them from time to time and be inspired to make something happen, or use the information there to tie a PC into existing storylines, they are not necessarily monitoring your personal story arcs regularly. For the most part, the driving force of this story is your own imagination and your character's actions. It should be possible to pursue these stories in many ways through in-game interaction with other PCs and with the environment, through game mechanics.&lt;br /&gt;
&lt;br /&gt;
However, sometimes you might want a special reaction that is not possible through game mechanics alone (especially in the current alpha stage where not all systems are fully developed, and the player population is small). This is when you would want to ask for administrative help with your story.&lt;br /&gt;
&lt;br /&gt;
If you only need a quick bit of simple guidance that could come through a plot note, or maybe you would like some acknowledgment and recognition of the story via a dream, or if you are wanting any short input like that -- you can use a [[Story command|STORY REQUEST]]. This takes 10 Presence points and you can submit one once every 15 days.&lt;br /&gt;
&lt;br /&gt;
If you need something more in-depth, you can use [[Story command|STORY SUBMIT]]. According to however much Presence you have invested in your story, it will be placed into a queue for staff to address. You can do this once every 90 days, and these sorts of story requests could result in anything from a dream or a plot note, to an encounter with an NPC, to even in some cases the triggering of a new ability or creation of a new in-game area.&lt;br /&gt;
&lt;br /&gt;
While you are encouraged to put OOC comments onto your developments with [[Story command|STORY COMMENT]], there are no promises when it comes to what could happen as a result of your stories! Presence investment only determines your position in the queue, and the magnitude of whatever occurs from your story is largely determined by whatever your character has done and what would make the most sense from a staff perspective.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Story command|STORY]]&lt;br /&gt;
* [[Query command|QUERY]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplay Systems]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6934</id>
		<title>Personal story</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6934"/>
		<updated>2026-01-16T03:06:35Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Earning experience from stories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing out the twists and turns of your character's personal story is the principal pursuit in Song of Avaria. The world's wider events may touch your character's life in ways both large and small, but it is the experience of their own trials and tribulations, dreams and goals, joys and sorrows that lie at the center of the game. This playing out of the story of your character's life is reflected in Avaria's '''Story''' system. Not only is it a concrete way to chart meaningful events and aspirations in a character's life, but it is one of the chief means of gaining [[Experience|experience]]!&lt;br /&gt;
&lt;br /&gt;
So how do you pursue a story?&lt;br /&gt;
&lt;br /&gt;
==Identifying a story==&lt;br /&gt;
&lt;br /&gt;
The first thing to do is think about something relevant to your character that you'd like to develop and play out in the world. This could be a dream or ambition, a personality trait, a hardship to overcome (or not!), or practically anything else. It can be as big or as small as you want; the only thing that matters is that it's meaningful to the character in some way. Just to give a few examples of the almost limitless possibilities, as your character you might:&lt;br /&gt;
&lt;br /&gt;
*want to improve your derelict neighborhood.&lt;br /&gt;
*want to learn to read and write.&lt;br /&gt;
*have a phobia of deep water and never want to get on a ship for fear of drowning.&lt;br /&gt;
*be lonely and want to make more friends.&lt;br /&gt;
*scheme to smuggle forbidden texts into the city.&lt;br /&gt;
*be determined to achieve renown as a champion duellist.&lt;br /&gt;
*have once been mugged in a dark alley and now want to improve the lighting of city streets.&lt;br /&gt;
*have a chronic health problem that you wish could be healed.&lt;br /&gt;
*be desperately in love with someone and want to win their affections.&lt;br /&gt;
*want to earn enough money to buy a prize racing camel.&lt;br /&gt;
*have grown up apart from your people and want to reconnect with your heritage.&lt;br /&gt;
*feel uneasy about a current political situation but not know what to do about it.&lt;br /&gt;
*want to find the ingredients to brew the perfect cup of tea from your homeland.&lt;br /&gt;
*dream of one day visiting the hidden kingdom of the dwarves.&lt;br /&gt;
*want to devise the perfect prank to get back at a rival.&lt;br /&gt;
*want to join a local organization.&lt;br /&gt;
*be convinced that evil jinn are everywhere disguised as ordinary people and animals.&lt;br /&gt;
*yearn to develop a closer relationship with your deity.&lt;br /&gt;
*be terrified of scorpions and want to do something about it.&lt;br /&gt;
*want to make someone happy by finding or creating the ideal gift for them.&lt;br /&gt;
*struggle against deep feelings of melancholy.&lt;br /&gt;
*have inherited a strange object and want to learn more about it.&lt;br /&gt;
&lt;br /&gt;
If you begin playing with a randomly generated character, they will come with a story &amp;quot;hook&amp;quot; that you are free to use as inspiration for a story to pursue. Your character could also be responding to in-game events they've witnessed or been a part of -- for example, maybe they had an odd [[Dreams|dream]] they'd like to understand, or they might have been present at a rally encouraging violent protest against local authorities, or they could have heard rumors about fantastical creatures outside the city gate which they want to ask around about, or maybe the town's bank was robbed and they want to get the money back. Again, the possibilities are nearly endless!&lt;br /&gt;
&lt;br /&gt;
==Creating a story==&lt;br /&gt;
&lt;br /&gt;
Whatever your motivation, you will start simply by recording it. You can do this by using the command [[Story command|STORY START]] and entering a short narrative about your new story. This should include some details about what your dream, scheme, fear, problem, or whatever else is, along with perhaps some background information about the motivations or circumstances underlying it. This will not only help you to remember how this particular story got started, it will also let staff know just what's going on with your character so that they can potentially choose to interact with your story in some way! &lt;br /&gt;
&lt;br /&gt;
Once you have this information written up and submitted, that is the beginning of your new story arc, and hopefully many interesting experiences for your character!&lt;br /&gt;
&lt;br /&gt;
==Pursuing a story==&lt;br /&gt;
A story arc can have many developments over time, which you can record using the [[Story command|STORY DEVELOP]] command. Each development should be written narratively, but this doesn't necessarily need to be very long -- anywhere from a few lines to a few paragraphs might be appropriate, depending on the nature of the development. You might also meet people along the way who impact a particular story arc or are connected to it in some way, so you can additionally attach [[Relationships|relationship]] impressions to developments. Logs of related events, dreams and visions, and IC forum posts can similarly be attached to the story.&lt;br /&gt;
&lt;br /&gt;
==Earning experience from stories==&lt;br /&gt;
&lt;br /&gt;
You will receive experience for making story updates, though there is a cap to how many you will receive experience for within a given number of days. This doesn't mean you can't or shouldn't make updates just whenever the circumstances arise. If you are heavily engaged with your character's story and show this with interesting updates, regardless of whether you receive xp there is always the chance for staff to respond to your character's experiences or to tie them in with the evolving story of the world around them. Plus it helps you keep track of what is going on in your character's life!&lt;br /&gt;
&lt;br /&gt;
You also shouldn't feel as if you're &amp;quot;missing out&amp;quot; if you ''don't'' make an update regularly. Your updates should be interesting to you and meaningful to your character; if you don't have anything you find interesting or meaningful to add just now, then simply don't. There are many ways to earn experience in Avaria, from developing [[Relationships|relationships]] with other characters, to writing vignettes and letters on the forums, to simply being rewarded by staff or nominated for an award by other players for engaging roleplay. You can also become meaningfully engaged in all kinds of storylines (both staff-run and player-led) without ever earning a single experience point. You can also become meaningfully engaged in all kinds of storylines (both staff-run and player-led) without ever spending heaps of experience points on skills. The main point is just to have fun playing and developing your character!&lt;br /&gt;
&lt;br /&gt;
==Getting staff attention for a story==&lt;br /&gt;
The recording of personal story arcs is primarily for you, as a way to keep track of your character's stories. While staff may look at them from time to time and be inspired to make something happen, or use the information there to tie a PC into existing storylines, they are not necessarily monitoring your personal story arcs regularly. For the most part, the driving force of this story is your own imagination and your character's actions. It should be possible to pursue these stories in many ways through in-game interaction with other PCs and with the environment, through game mechanics.&lt;br /&gt;
&lt;br /&gt;
However, sometimes you might want a special reaction that is not possible through game mechanics alone (especially in the current alpha stage where not all systems are fully developed, and the player population is small). This is when you would want to ask for administrative help with your story.&lt;br /&gt;
&lt;br /&gt;
If you only need a quick bit of simple guidance that could come through a plot note, or maybe you would like some acknowledgment and recognition of the story via a dream, or if you are wanting any short input like that -- you can use a [[Story command|STORY REQUEST]]. This takes 10 Presence points and you can submit one once every 15 days.&lt;br /&gt;
&lt;br /&gt;
If you need something more in-depth, you can use [[Story command|STORY SUBMIT]]. According to however much Presence you have invested in your story, it will be placed into a queue for staff to address. You can do this once every 90 days, and these sorts of story requests could result in anything from a dream or a plot note, to an encounter with an NPC, to even in some cases the triggering of a new ability or creation of a new in-game area.&lt;br /&gt;
&lt;br /&gt;
While you are encouraged to put OOC comments onto your developments with [[Story command|STORY COMMENT]], there are no promises when it comes to what could happen as a result of your stories! Presence investment only determines your position in the queue, and the magnitude of whatever occurs from your story is largely determined by whatever your character has done and what would make the most sense from a staff perspective.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Story command|STORY]]&lt;br /&gt;
* [[Query command|QUERY]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplay Systems]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6933</id>
		<title>Personal story</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6933"/>
		<updated>2026-01-16T03:04:26Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Pursuing a story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing out the twists and turns of your character's personal story is the principal pursuit in Song of Avaria. The world's wider events may touch your character's life in ways both large and small, but it is the experience of their own trials and tribulations, dreams and goals, joys and sorrows that lie at the center of the game. This playing out of the story of your character's life is reflected in Avaria's '''Story''' system. Not only is it a concrete way to chart meaningful events and aspirations in a character's life, but it is one of the chief means of gaining [[Experience|experience]]!&lt;br /&gt;
&lt;br /&gt;
So how do you pursue a story?&lt;br /&gt;
&lt;br /&gt;
==Identifying a story==&lt;br /&gt;
&lt;br /&gt;
The first thing to do is think about something relevant to your character that you'd like to develop and play out in the world. This could be a dream or ambition, a personality trait, a hardship to overcome (or not!), or practically anything else. It can be as big or as small as you want; the only thing that matters is that it's meaningful to the character in some way. Just to give a few examples of the almost limitless possibilities, as your character you might:&lt;br /&gt;
&lt;br /&gt;
*want to improve your derelict neighborhood.&lt;br /&gt;
*want to learn to read and write.&lt;br /&gt;
*have a phobia of deep water and never want to get on a ship for fear of drowning.&lt;br /&gt;
*be lonely and want to make more friends.&lt;br /&gt;
*scheme to smuggle forbidden texts into the city.&lt;br /&gt;
*be determined to achieve renown as a champion duellist.&lt;br /&gt;
*have once been mugged in a dark alley and now want to improve the lighting of city streets.&lt;br /&gt;
*have a chronic health problem that you wish could be healed.&lt;br /&gt;
*be desperately in love with someone and want to win their affections.&lt;br /&gt;
*want to earn enough money to buy a prize racing camel.&lt;br /&gt;
*have grown up apart from your people and want to reconnect with your heritage.&lt;br /&gt;
*feel uneasy about a current political situation but not know what to do about it.&lt;br /&gt;
*want to find the ingredients to brew the perfect cup of tea from your homeland.&lt;br /&gt;
*dream of one day visiting the hidden kingdom of the dwarves.&lt;br /&gt;
*want to devise the perfect prank to get back at a rival.&lt;br /&gt;
*want to join a local organization.&lt;br /&gt;
*be convinced that evil jinn are everywhere disguised as ordinary people and animals.&lt;br /&gt;
*yearn to develop a closer relationship with your deity.&lt;br /&gt;
*be terrified of scorpions and want to do something about it.&lt;br /&gt;
*want to make someone happy by finding or creating the ideal gift for them.&lt;br /&gt;
*struggle against deep feelings of melancholy.&lt;br /&gt;
*have inherited a strange object and want to learn more about it.&lt;br /&gt;
&lt;br /&gt;
If you begin playing with a randomly generated character, they will come with a story &amp;quot;hook&amp;quot; that you are free to use as inspiration for a story to pursue. Your character could also be responding to in-game events they've witnessed or been a part of -- for example, maybe they had an odd [[Dreams|dream]] they'd like to understand, or they might have been present at a rally encouraging violent protest against local authorities, or they could have heard rumors about fantastical creatures outside the city gate which they want to ask around about, or maybe the town's bank was robbed and they want to get the money back. Again, the possibilities are nearly endless!&lt;br /&gt;
&lt;br /&gt;
==Creating a story==&lt;br /&gt;
&lt;br /&gt;
Whatever your motivation, you will start simply by recording it. You can do this by using the command [[Story command|STORY START]] and entering a short narrative about your new story. This should include some details about what your dream, scheme, fear, problem, or whatever else is, along with perhaps some background information about the motivations or circumstances underlying it. This will not only help you to remember how this particular story got started, it will also let staff know just what's going on with your character so that they can potentially choose to interact with your story in some way! &lt;br /&gt;
&lt;br /&gt;
Once you have this information written up and submitted, that is the beginning of your new story arc, and hopefully many interesting experiences for your character!&lt;br /&gt;
&lt;br /&gt;
==Pursuing a story==&lt;br /&gt;
A story arc can have many developments over time, which you can record using the [[Story command|STORY DEVELOP]] command. Each development should be written narratively, but this doesn't necessarily need to be very long -- anywhere from a few lines to a few paragraphs might be appropriate, depending on the nature of the development. You might also meet people along the way who impact a particular story arc or are connected to it in some way, so you can additionally attach [[Relationships|relationship]] impressions to developments. Logs of related events, dreams and visions, and IC forum posts can similarly be attached to the story.&lt;br /&gt;
&lt;br /&gt;
==Earning experience from stories==&lt;br /&gt;
&lt;br /&gt;
You will receive experience for making story updates, though there is a cap to how many you will receive experience for within a given number of days. This doesn't mean you can't or shouldn't make updates just whenever the circumstances arise. This doesn't mean you can't or shouldn't make updates in between as the circumstances arise. If you are heavily engaged with your character's story and show this with interesting updates, regardless of whether you receive xp there is always the chance for staff to respond to your character's experiences or to tie them in with the evolving story of the world around them. Plus it helps you keep track of what is going on in your character's life!&lt;br /&gt;
&lt;br /&gt;
You also shouldn't feel as if you're &amp;quot;missing out&amp;quot; if you ''don't'' make an update regularly. Your updates should be interesting to you and meaningful to your character; if you don't have anything you find interesting or meaningful to add just now, then simply don't. There are many ways to earn experience in Avaria, from developing [[Relationships|relationships]] with other characters, to writing vignettes and letters on the forums, to simply being rewarded by staff or nominated for an award by other players for engaging roleplay. You can also become meaningfully engaged in all kinds of storylines (both staff-run and player-led) without ever earning a single experience point. You can also become meaningfully engaged in all kinds of storylines (both staff-run and player-led) without ever spending heaps of experience points on skills. The main point is just to have fun playing and developing your character!&lt;br /&gt;
&lt;br /&gt;
==Getting staff attention for a story==&lt;br /&gt;
The recording of personal story arcs is primarily for you, as a way to keep track of your character's stories. While staff may look at them from time to time and be inspired to make something happen, or use the information there to tie a PC into existing storylines, they are not necessarily monitoring your personal story arcs regularly. For the most part, the driving force of this story is your own imagination and your character's actions. It should be possible to pursue these stories in many ways through in-game interaction with other PCs and with the environment, through game mechanics.&lt;br /&gt;
&lt;br /&gt;
However, sometimes you might want a special reaction that is not possible through game mechanics alone (especially in the current alpha stage where not all systems are fully developed, and the player population is small). This is when you would want to ask for administrative help with your story.&lt;br /&gt;
&lt;br /&gt;
If you only need a quick bit of simple guidance that could come through a plot note, or maybe you would like some acknowledgment and recognition of the story via a dream, or if you are wanting any short input like that -- you can use a [[Story command|STORY REQUEST]]. This takes 10 Presence points and you can submit one once every 15 days.&lt;br /&gt;
&lt;br /&gt;
If you need something more in-depth, you can use [[Story command|STORY SUBMIT]]. According to however much Presence you have invested in your story, it will be placed into a queue for staff to address. You can do this once every 90 days, and these sorts of story requests could result in anything from a dream or a plot note, to an encounter with an NPC, to even in some cases the triggering of a new ability or creation of a new in-game area.&lt;br /&gt;
&lt;br /&gt;
While you are encouraged to put OOC comments onto your developments with [[Story command|STORY COMMENT]], there are no promises when it comes to what could happen as a result of your stories! Presence investment only determines your position in the queue, and the magnitude of whatever occurs from your story is largely determined by whatever your character has done and what would make the most sense from a staff perspective.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Story command|STORY]]&lt;br /&gt;
* [[Query command|QUERY]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplay Systems]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6932</id>
		<title>Personal story</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6932"/>
		<updated>2026-01-15T17:34:49Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Getting staff attention for a story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing out the twists and turns of your character's personal story is the principal pursuit in Song of Avaria. The world's wider events may touch your character's life in ways both large and small, but it is the experience of their own trials and tribulations, dreams and goals, joys and sorrows that lie at the center of the game. This playing out of the story of your character's life is reflected in Avaria's '''Story''' system. Not only is it a concrete way to chart meaningful events and aspirations in a character's life, but it is one of the chief means of gaining [[Experience|experience]]!&lt;br /&gt;
&lt;br /&gt;
So how do you pursue a story?&lt;br /&gt;
&lt;br /&gt;
==Identifying a story==&lt;br /&gt;
&lt;br /&gt;
The first thing to do is think about something relevant to your character that you'd like to develop and play out in the world. This could be a dream or ambition, a personality trait, a hardship to overcome (or not!), or practically anything else. It can be as big or as small as you want; the only thing that matters is that it's meaningful to the character in some way. Just to give a few examples of the almost limitless possibilities, as your character you might:&lt;br /&gt;
&lt;br /&gt;
*want to improve your derelict neighborhood.&lt;br /&gt;
*want to learn to read and write.&lt;br /&gt;
*have a phobia of deep water and never want to get on a ship for fear of drowning.&lt;br /&gt;
*be lonely and want to make more friends.&lt;br /&gt;
*scheme to smuggle forbidden texts into the city.&lt;br /&gt;
*be determined to achieve renown as a champion duellist.&lt;br /&gt;
*have once been mugged in a dark alley and now want to improve the lighting of city streets.&lt;br /&gt;
*have a chronic health problem that you wish could be healed.&lt;br /&gt;
*be desperately in love with someone and want to win their affections.&lt;br /&gt;
*want to earn enough money to buy a prize racing camel.&lt;br /&gt;
*have grown up apart from your people and want to reconnect with your heritage.&lt;br /&gt;
*feel uneasy about a current political situation but not know what to do about it.&lt;br /&gt;
*want to find the ingredients to brew the perfect cup of tea from your homeland.&lt;br /&gt;
*dream of one day visiting the hidden kingdom of the dwarves.&lt;br /&gt;
*want to devise the perfect prank to get back at a rival.&lt;br /&gt;
*want to join a local organization.&lt;br /&gt;
*be convinced that evil jinn are everywhere disguised as ordinary people and animals.&lt;br /&gt;
*yearn to develop a closer relationship with your deity.&lt;br /&gt;
*be terrified of scorpions and want to do something about it.&lt;br /&gt;
*want to make someone happy by finding or creating the ideal gift for them.&lt;br /&gt;
*struggle against deep feelings of melancholy.&lt;br /&gt;
*have inherited a strange object and want to learn more about it.&lt;br /&gt;
&lt;br /&gt;
If you begin playing with a randomly generated character, they will come with a story &amp;quot;hook&amp;quot; that you are free to use as inspiration for a story to pursue. Your character could also be responding to in-game events they've witnessed or been a part of -- for example, maybe they had an odd [[Dreams|dream]] they'd like to understand, or they might have been present at a rally encouraging violent protest against local authorities, or they could have heard rumors about fantastical creatures outside the city gate which they want to ask around about, or maybe the town's bank was robbed and they want to get the money back. Again, the possibilities are nearly endless!&lt;br /&gt;
&lt;br /&gt;
==Creating a story==&lt;br /&gt;
&lt;br /&gt;
Whatever your motivation, you will start simply by recording it. You can do this by using the command [[Story command|STORY START]] and entering a short narrative about your new story. This should include some details about what your dream, scheme, fear, problem, or whatever else is, along with perhaps some background information about the motivations or circumstances underlying it. This will not only help you to remember how this particular story got started, it will also let staff know just what's going on with your character so that they can potentially choose to interact with your story in some way! &lt;br /&gt;
&lt;br /&gt;
Once you have this information written up and submitted, that is the beginning of your new story arc, and hopefully many interesting experiences for your character!&lt;br /&gt;
&lt;br /&gt;
==Pursuing a story==&lt;br /&gt;
A story arc can have many developments over time, which you can record using the [[Story command|STORY DEVELOP]] command. Each development should be written narratively, but this don't necessarily need to be very long -- anywhere from a few lines to a few paragraphs might be appropriate, depending on the nature of the development. You might also meet people along the way who impact a particular story arc or are connected to it in some way, so you can additionally attach [[Relationships|relationship]] impressions to developments. Logs of related events, dreams and visions, and IC forum posts can similarly be attached to the story.&lt;br /&gt;
&lt;br /&gt;
==Earning experience from stories==&lt;br /&gt;
&lt;br /&gt;
You will receive experience for making story updates, though there is a cap to how many you will receive experience for within a given number of days. This doesn't mean you can't or shouldn't make updates just whenever the circumstances arise. This doesn't mean you can't or shouldn't make updates in between as the circumstances arise. If you are heavily engaged with your character's story and show this with interesting updates, regardless of whether you receive xp there is always the chance for staff to respond to your character's experiences or to tie them in with the evolving story of the world around them. Plus it helps you keep track of what is going on in your character's life!&lt;br /&gt;
&lt;br /&gt;
You also shouldn't feel as if you're &amp;quot;missing out&amp;quot; if you ''don't'' make an update regularly. Your updates should be interesting to you and meaningful to your character; if you don't have anything you find interesting or meaningful to add just now, then simply don't. There are many ways to earn experience in Avaria, from developing [[Relationships|relationships]] with other characters, to writing vignettes and letters on the forums, to simply being rewarded by staff or nominated for an award by other players for engaging roleplay. You can also become meaningfully engaged in all kinds of storylines (both staff-run and player-led) without ever earning a single experience point. You can also become meaningfully engaged in all kinds of storylines (both staff-run and player-led) without ever spending heaps of experience points on skills. The main point is just to have fun playing and developing your character!&lt;br /&gt;
&lt;br /&gt;
==Getting staff attention for a story==&lt;br /&gt;
The recording of personal story arcs is primarily for you, as a way to keep track of your character's stories. While staff may look at them from time to time and be inspired to make something happen, or use the information there to tie a PC into existing storylines, they are not necessarily monitoring your personal story arcs regularly. For the most part, the driving force of this story is your own imagination and your character's actions. It should be possible to pursue these stories in many ways through in-game interaction with other PCs and with the environment, through game mechanics.&lt;br /&gt;
&lt;br /&gt;
However, sometimes you might want a special reaction that is not possible through game mechanics alone (especially in the current alpha stage where not all systems are fully developed, and the player population is small). This is when you would want to ask for administrative help with your story.&lt;br /&gt;
&lt;br /&gt;
If you only need a quick bit of simple guidance that could come through a plot note, or maybe you would like some acknowledgment and recognition of the story via a dream, or if you are wanting any short input like that -- you can use a [[Story command|STORY REQUEST]]. This takes 10 Presence points and you can submit one once every 15 days.&lt;br /&gt;
&lt;br /&gt;
If you need something more in-depth, you can use [[Story command|STORY SUBMIT]]. According to however much Presence you have invested in your story, it will be placed into a queue for staff to address. You can do this once every 90 days, and these sorts of story requests could result in anything from a dream or a plot note, to an encounter with an NPC, to even in some cases the triggering of a new ability or creation of a new in-game area.&lt;br /&gt;
&lt;br /&gt;
While you are encouraged to put OOC comments onto your developments with [[Story command|STORY COMMENT]], there are no promises when it comes to what could happen as a result of your stories! Presence investment only determines your position in the queue, and the magnitude of whatever occurs from your story is largely determined by whatever your character has done and what would make the most sense from a staff perspective.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Story command|STORY]]&lt;br /&gt;
* [[Query command|QUERY]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplay Systems]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6931</id>
		<title>Personal story</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6931"/>
		<updated>2026-01-15T17:31:28Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Getting staff attention for a story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing out the twists and turns of your character's personal story is the principal pursuit in Song of Avaria. The world's wider events may touch your character's life in ways both large and small, but it is the experience of their own trials and tribulations, dreams and goals, joys and sorrows that lie at the center of the game. This playing out of the story of your character's life is reflected in Avaria's '''Story''' system. Not only is it a concrete way to chart meaningful events and aspirations in a character's life, but it is one of the chief means of gaining [[Experience|experience]]!&lt;br /&gt;
&lt;br /&gt;
So how do you pursue a story?&lt;br /&gt;
&lt;br /&gt;
==Identifying a story==&lt;br /&gt;
&lt;br /&gt;
The first thing to do is think about something relevant to your character that you'd like to develop and play out in the world. This could be a dream or ambition, a personality trait, a hardship to overcome (or not!), or practically anything else. It can be as big or as small as you want; the only thing that matters is that it's meaningful to the character in some way. Just to give a few examples of the almost limitless possibilities, as your character you might:&lt;br /&gt;
&lt;br /&gt;
*want to improve your derelict neighborhood.&lt;br /&gt;
*want to learn to read and write.&lt;br /&gt;
*have a phobia of deep water and never want to get on a ship for fear of drowning.&lt;br /&gt;
*be lonely and want to make more friends.&lt;br /&gt;
*scheme to smuggle forbidden texts into the city.&lt;br /&gt;
*be determined to achieve renown as a champion duellist.&lt;br /&gt;
*have once been mugged in a dark alley and now want to improve the lighting of city streets.&lt;br /&gt;
*have a chronic health problem that you wish could be healed.&lt;br /&gt;
*be desperately in love with someone and want to win their affections.&lt;br /&gt;
*want to earn enough money to buy a prize racing camel.&lt;br /&gt;
*have grown up apart from your people and want to reconnect with your heritage.&lt;br /&gt;
*feel uneasy about a current political situation but not know what to do about it.&lt;br /&gt;
*want to find the ingredients to brew the perfect cup of tea from your homeland.&lt;br /&gt;
*dream of one day visiting the hidden kingdom of the dwarves.&lt;br /&gt;
*want to devise the perfect prank to get back at a rival.&lt;br /&gt;
*want to join a local organization.&lt;br /&gt;
*be convinced that evil jinn are everywhere disguised as ordinary people and animals.&lt;br /&gt;
*yearn to develop a closer relationship with your deity.&lt;br /&gt;
*be terrified of scorpions and want to do something about it.&lt;br /&gt;
*want to make someone happy by finding or creating the ideal gift for them.&lt;br /&gt;
*struggle against deep feelings of melancholy.&lt;br /&gt;
*have inherited a strange object and want to learn more about it.&lt;br /&gt;
&lt;br /&gt;
If you begin playing with a randomly generated character, they will come with a story &amp;quot;hook&amp;quot; that you are free to use as inspiration for a story to pursue. Your character could also be responding to in-game events they've witnessed or been a part of -- for example, maybe they had an odd [[Dreams|dream]] they'd like to understand, or they might have been present at a rally encouraging violent protest against local authorities, or they could have heard rumors about fantastical creatures outside the city gate which they want to ask around about, or maybe the town's bank was robbed and they want to get the money back. Again, the possibilities are nearly endless!&lt;br /&gt;
&lt;br /&gt;
==Creating a story==&lt;br /&gt;
&lt;br /&gt;
Whatever your motivation, you will start simply by recording it. You can do this by using the command [[Story command|STORY START]] and entering a short narrative about your new story. This should include some details about what your dream, scheme, fear, problem, or whatever else is, along with perhaps some background information about the motivations or circumstances underlying it. This will not only help you to remember how this particular story got started, it will also let staff know just what's going on with your character so that they can potentially choose to interact with your story in some way! &lt;br /&gt;
&lt;br /&gt;
Once you have this information written up and submitted, that is the beginning of your new story arc, and hopefully many interesting experiences for your character!&lt;br /&gt;
&lt;br /&gt;
==Pursuing a story==&lt;br /&gt;
A story arc can have many developments over time, which you can record using the [[Story command|STORY DEVELOP]] command. Each development should be written narratively, but this don't necessarily need to be very long -- anywhere from a few lines to a few paragraphs might be appropriate, depending on the nature of the development. You might also meet people along the way who impact a particular story arc or are connected to it in some way, so you can additionally attach [[Relationships|relationship]] impressions to developments. Logs of related events, dreams and visions, and IC forum posts can similarly be attached to the story.&lt;br /&gt;
&lt;br /&gt;
==Earning experience from stories==&lt;br /&gt;
&lt;br /&gt;
You will receive experience for making story updates, though there is a cap to how many you will receive experience for within a given number of days. This doesn't mean you can't or shouldn't make updates just whenever the circumstances arise. This doesn't mean you can't or shouldn't make updates in between as the circumstances arise. If you are heavily engaged with your character's story and show this with interesting updates, regardless of whether you receive xp there is always the chance for staff to respond to your character's experiences or to tie them in with the evolving story of the world around them. Plus it helps you keep track of what is going on in your character's life!&lt;br /&gt;
&lt;br /&gt;
You also shouldn't feel as if you're &amp;quot;missing out&amp;quot; if you ''don't'' make an update regularly. Your updates should be interesting to you and meaningful to your character; if you don't have anything you find interesting or meaningful to add just now, then simply don't. There are many ways to earn experience in Avaria, from developing [[Relationships|relationships]] with other characters, to writing vignettes and letters on the forums, to simply being rewarded by staff or nominated for an award by other players for engaging roleplay. You can also become meaningfully engaged in all kinds of storylines (both staff-run and player-led) without ever earning a single experience point. You can also become meaningfully engaged in all kinds of storylines (both staff-run and player-led) without ever spending heaps of experience points on skills. The main point is just to have fun playing and developing your character!&lt;br /&gt;
&lt;br /&gt;
==Getting staff attention for a story==&lt;br /&gt;
The recording of personal story arcs is primarily for you, as a way to keep track of your character's stories. For the most part, the driving force of this story is your own imagination and your character's actions. It should be possible to pursue these stories in many ways through in-game interaction with other PCs and with the environment, through game mechanics.&lt;br /&gt;
&lt;br /&gt;
However, sometimes you might want a special reaction that is not possible through game mechanics alone (especially in the current alpha stage where not all systems are fully developed, and the player population is small). This is when you would want to ask for administrative help with your story.&lt;br /&gt;
&lt;br /&gt;
If you only need a quick bit of simple guidance that could come through a plot note, or maybe you would like some acknowledgment and recognition of the story via a dream, or if you are wanting any short input like that -- you can use a [[Story command|STORY REQUEST]]. This takes 10 Presence points and you can submit one once every 15 days.&lt;br /&gt;
&lt;br /&gt;
If you need something more in-depth, you can use [[Story command|STORY SUBMIT]]. According to however much Presence you have invested in your story, it will be placed into a queue for staff to address. You can do this once every 90 days, and these sorts of story requests could result in anything from a dream or a plot note, to an encounter with an NPC, to even in some cases the triggering of a new ability or creation of a new in-game area.&lt;br /&gt;
&lt;br /&gt;
While you are encouraged to put OOC comments onto your developments with [[Story command|STORY COMMENT]], there are no promises when it comes to what could happen as a result of your stories! Presence investment only determines your position in the queue, and the magnitude of whatever occurs from your story is largely determined by whatever your character has done and what would make the most sense from a staff perspective.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Story command|STORY]]&lt;br /&gt;
* [[Query command|QUERY]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplay Systems]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6930</id>
		<title>Personal story</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6930"/>
		<updated>2026-01-15T17:31:09Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Getting staff attention for a story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing out the twists and turns of your character's personal story is the principal pursuit in Song of Avaria. The world's wider events may touch your character's life in ways both large and small, but it is the experience of their own trials and tribulations, dreams and goals, joys and sorrows that lie at the center of the game. This playing out of the story of your character's life is reflected in Avaria's '''Story''' system. Not only is it a concrete way to chart meaningful events and aspirations in a character's life, but it is one of the chief means of gaining [[Experience|experience]]!&lt;br /&gt;
&lt;br /&gt;
So how do you pursue a story?&lt;br /&gt;
&lt;br /&gt;
==Identifying a story==&lt;br /&gt;
&lt;br /&gt;
The first thing to do is think about something relevant to your character that you'd like to develop and play out in the world. This could be a dream or ambition, a personality trait, a hardship to overcome (or not!), or practically anything else. It can be as big or as small as you want; the only thing that matters is that it's meaningful to the character in some way. Just to give a few examples of the almost limitless possibilities, as your character you might:&lt;br /&gt;
&lt;br /&gt;
*want to improve your derelict neighborhood.&lt;br /&gt;
*want to learn to read and write.&lt;br /&gt;
*have a phobia of deep water and never want to get on a ship for fear of drowning.&lt;br /&gt;
*be lonely and want to make more friends.&lt;br /&gt;
*scheme to smuggle forbidden texts into the city.&lt;br /&gt;
*be determined to achieve renown as a champion duellist.&lt;br /&gt;
*have once been mugged in a dark alley and now want to improve the lighting of city streets.&lt;br /&gt;
*have a chronic health problem that you wish could be healed.&lt;br /&gt;
*be desperately in love with someone and want to win their affections.&lt;br /&gt;
*want to earn enough money to buy a prize racing camel.&lt;br /&gt;
*have grown up apart from your people and want to reconnect with your heritage.&lt;br /&gt;
*feel uneasy about a current political situation but not know what to do about it.&lt;br /&gt;
*want to find the ingredients to brew the perfect cup of tea from your homeland.&lt;br /&gt;
*dream of one day visiting the hidden kingdom of the dwarves.&lt;br /&gt;
*want to devise the perfect prank to get back at a rival.&lt;br /&gt;
*want to join a local organization.&lt;br /&gt;
*be convinced that evil jinn are everywhere disguised as ordinary people and animals.&lt;br /&gt;
*yearn to develop a closer relationship with your deity.&lt;br /&gt;
*be terrified of scorpions and want to do something about it.&lt;br /&gt;
*want to make someone happy by finding or creating the ideal gift for them.&lt;br /&gt;
*struggle against deep feelings of melancholy.&lt;br /&gt;
*have inherited a strange object and want to learn more about it.&lt;br /&gt;
&lt;br /&gt;
If you begin playing with a randomly generated character, they will come with a story &amp;quot;hook&amp;quot; that you are free to use as inspiration for a story to pursue. Your character could also be responding to in-game events they've witnessed or been a part of -- for example, maybe they had an odd [[Dreams|dream]] they'd like to understand, or they might have been present at a rally encouraging violent protest against local authorities, or they could have heard rumors about fantastical creatures outside the city gate which they want to ask around about, or maybe the town's bank was robbed and they want to get the money back. Again, the possibilities are nearly endless!&lt;br /&gt;
&lt;br /&gt;
==Creating a story==&lt;br /&gt;
&lt;br /&gt;
Whatever your motivation, you will start simply by recording it. You can do this by using the command [[Story command|STORY START]] and entering a short narrative about your new story. This should include some details about what your dream, scheme, fear, problem, or whatever else is, along with perhaps some background information about the motivations or circumstances underlying it. This will not only help you to remember how this particular story got started, it will also let staff know just what's going on with your character so that they can potentially choose to interact with your story in some way! &lt;br /&gt;
&lt;br /&gt;
Once you have this information written up and submitted, that is the beginning of your new story arc, and hopefully many interesting experiences for your character!&lt;br /&gt;
&lt;br /&gt;
==Pursuing a story==&lt;br /&gt;
A story arc can have many developments over time, which you can record using the [[Story command|STORY DEVELOP]] command. Each development should be written narratively, but this don't necessarily need to be very long -- anywhere from a few lines to a few paragraphs might be appropriate, depending on the nature of the development. You might also meet people along the way who impact a particular story arc or are connected to it in some way, so you can additionally attach [[Relationships|relationship]] impressions to developments. Logs of related events, dreams and visions, and IC forum posts can similarly be attached to the story.&lt;br /&gt;
&lt;br /&gt;
==Earning experience from stories==&lt;br /&gt;
&lt;br /&gt;
You will receive experience for making story updates, though there is a cap to how many you will receive experience for within a given number of days. This doesn't mean you can't or shouldn't make updates just whenever the circumstances arise. This doesn't mean you can't or shouldn't make updates in between as the circumstances arise. If you are heavily engaged with your character's story and show this with interesting updates, regardless of whether you receive xp there is always the chance for staff to respond to your character's experiences or to tie them in with the evolving story of the world around them. Plus it helps you keep track of what is going on in your character's life!&lt;br /&gt;
&lt;br /&gt;
You also shouldn't feel as if you're &amp;quot;missing out&amp;quot; if you ''don't'' make an update regularly. Your updates should be interesting to you and meaningful to your character; if you don't have anything you find interesting or meaningful to add just now, then simply don't. There are many ways to earn experience in Avaria, from developing [[Relationships|relationships]] with other characters, to writing vignettes and letters on the forums, to simply being rewarded by staff or nominated for an award by other players for engaging roleplay. You can also become meaningfully engaged in all kinds of storylines (both staff-run and player-led) without ever earning a single experience point. You can also become meaningfully engaged in all kinds of storylines (both staff-run and player-led) without ever spending heaps of experience points on skills. The main point is just to have fun playing and developing your character!&lt;br /&gt;
&lt;br /&gt;
==Getting staff attention for a story==&lt;br /&gt;
The recording of personal story arcs is primarily for you, as a way to keep track of your character's stories. For the most part, the driving force of this story is your own imagination and your character's actions. It should be possible to pursue these stories in many ways through in-game interaction with other PCs and with the environment, through game mechanics.&lt;br /&gt;
&lt;br /&gt;
However, sometimes you might want a special reaction that is not possible through game mechanics alone (especially in the current alpha stage where not all systems are fully developed, and the player population is small). This is when you would want to ask for administrative help with your story.&lt;br /&gt;
&lt;br /&gt;
If you only need a quick bit of simple guidance that could come through a plot note, or maybe you would like some acknowledgment and recognition of the story via a dream, or if you are wanting any short input like that -- you can use a [[Story command|STORY REQUEST]]. This takes 10 Presence points and you can submit one once every 15 days.&lt;br /&gt;
&lt;br /&gt;
If you need something more in-depth, you can use [[Story command|STORY SUBMIT]]. According to however much Presence you have invested in your story, it will be placed into a queue for staff to address. You can do this once every 90 days, and these sorts of story requests could result in anything from a dream or a plot note, to an encounter with an NPC, to even in some cases the triggering of a new ability or creation of a new in-game area.&lt;br /&gt;
&lt;br /&gt;
While you are encouraged to put OOC comments onto your developments with STORY COMMENT, there are no promises when it comes to what could happen as a result of your stories! Presence investment only determines your position in the queue, and the magnitude of whatever occurs from your story is largely determined by whatever your character has done and what would make the most sense from a staff perspective.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Story command|STORY]]&lt;br /&gt;
* [[Query command|QUERY]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplay Systems]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6929</id>
		<title>Personal story</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6929"/>
		<updated>2026-01-15T17:29:57Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Identifying a story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing out the twists and turns of your character's personal story is the principal pursuit in Song of Avaria. The world's wider events may touch your character's life in ways both large and small, but it is the experience of their own trials and tribulations, dreams and goals, joys and sorrows that lie at the center of the game. This playing out of the story of your character's life is reflected in Avaria's '''Story''' system. Not only is it a concrete way to chart meaningful events and aspirations in a character's life, but it is one of the chief means of gaining [[Experience|experience]]!&lt;br /&gt;
&lt;br /&gt;
So how do you pursue a story?&lt;br /&gt;
&lt;br /&gt;
==Identifying a story==&lt;br /&gt;
&lt;br /&gt;
The first thing to do is think about something relevant to your character that you'd like to develop and play out in the world. This could be a dream or ambition, a personality trait, a hardship to overcome (or not!), or practically anything else. It can be as big or as small as you want; the only thing that matters is that it's meaningful to the character in some way. Just to give a few examples of the almost limitless possibilities, as your character you might:&lt;br /&gt;
&lt;br /&gt;
*want to improve your derelict neighborhood.&lt;br /&gt;
*want to learn to read and write.&lt;br /&gt;
*have a phobia of deep water and never want to get on a ship for fear of drowning.&lt;br /&gt;
*be lonely and want to make more friends.&lt;br /&gt;
*scheme to smuggle forbidden texts into the city.&lt;br /&gt;
*be determined to achieve renown as a champion duellist.&lt;br /&gt;
*have once been mugged in a dark alley and now want to improve the lighting of city streets.&lt;br /&gt;
*have a chronic health problem that you wish could be healed.&lt;br /&gt;
*be desperately in love with someone and want to win their affections.&lt;br /&gt;
*want to earn enough money to buy a prize racing camel.&lt;br /&gt;
*have grown up apart from your people and want to reconnect with your heritage.&lt;br /&gt;
*feel uneasy about a current political situation but not know what to do about it.&lt;br /&gt;
*want to find the ingredients to brew the perfect cup of tea from your homeland.&lt;br /&gt;
*dream of one day visiting the hidden kingdom of the dwarves.&lt;br /&gt;
*want to devise the perfect prank to get back at a rival.&lt;br /&gt;
*want to join a local organization.&lt;br /&gt;
*be convinced that evil jinn are everywhere disguised as ordinary people and animals.&lt;br /&gt;
*yearn to develop a closer relationship with your deity.&lt;br /&gt;
*be terrified of scorpions and want to do something about it.&lt;br /&gt;
*want to make someone happy by finding or creating the ideal gift for them.&lt;br /&gt;
*struggle against deep feelings of melancholy.&lt;br /&gt;
*have inherited a strange object and want to learn more about it.&lt;br /&gt;
&lt;br /&gt;
If you begin playing with a randomly generated character, they will come with a story &amp;quot;hook&amp;quot; that you are free to use as inspiration for a story to pursue. Your character could also be responding to in-game events they've witnessed or been a part of -- for example, maybe they had an odd [[Dreams|dream]] they'd like to understand, or they might have been present at a rally encouraging violent protest against local authorities, or they could have heard rumors about fantastical creatures outside the city gate which they want to ask around about, or maybe the town's bank was robbed and they want to get the money back. Again, the possibilities are nearly endless!&lt;br /&gt;
&lt;br /&gt;
==Creating a story==&lt;br /&gt;
&lt;br /&gt;
Whatever your motivation, you will start simply by recording it. You can do this by using the command [[Story command|STORY START]] and entering a short narrative about your new story. This should include some details about what your dream, scheme, fear, problem, or whatever else is, along with perhaps some background information about the motivations or circumstances underlying it. This will not only help you to remember how this particular story got started, it will also let staff know just what's going on with your character so that they can potentially choose to interact with your story in some way! &lt;br /&gt;
&lt;br /&gt;
Once you have this information written up and submitted, that is the beginning of your new story arc, and hopefully many interesting experiences for your character!&lt;br /&gt;
&lt;br /&gt;
==Pursuing a story==&lt;br /&gt;
A story arc can have many developments over time, which you can record using the [[Story command|STORY DEVELOP]] command. Each development should be written narratively, but this don't necessarily need to be very long -- anywhere from a few lines to a few paragraphs might be appropriate, depending on the nature of the development. You might also meet people along the way who impact a particular story arc or are connected to it in some way, so you can additionally attach [[Relationships|relationship]] impressions to developments. Logs of related events, dreams and visions, and IC forum posts can similarly be attached to the story.&lt;br /&gt;
&lt;br /&gt;
==Earning experience from stories==&lt;br /&gt;
&lt;br /&gt;
You will receive experience for making story updates, though there is a cap to how many you will receive experience for within a given number of days. This doesn't mean you can't or shouldn't make updates just whenever the circumstances arise. This doesn't mean you can't or shouldn't make updates in between as the circumstances arise. If you are heavily engaged with your character's story and show this with interesting updates, regardless of whether you receive xp there is always the chance for staff to respond to your character's experiences or to tie them in with the evolving story of the world around them. Plus it helps you keep track of what is going on in your character's life!&lt;br /&gt;
&lt;br /&gt;
You also shouldn't feel as if you're &amp;quot;missing out&amp;quot; if you ''don't'' make an update regularly. Your updates should be interesting to you and meaningful to your character; if you don't have anything you find interesting or meaningful to add just now, then simply don't. There are many ways to earn experience in Avaria, from developing [[Relationships|relationships]] with other characters, to writing vignettes and letters on the forums, to simply being rewarded by staff or nominated for an award by other players for engaging roleplay. You can also become meaningfully engaged in all kinds of storylines (both staff-run and player-led) without ever earning a single experience point. You can also become meaningfully engaged in all kinds of storylines (both staff-run and player-led) without ever spending heaps of experience points on skills. The main point is just to have fun playing and developing your character!&lt;br /&gt;
&lt;br /&gt;
==Getting staff attention for a story==&lt;br /&gt;
The recording of personal story arcs is primarily for you, as a way to keep track of your character's stories. For the most part, the driving force of this story is your own imagination and your character's actions. It should be possible to pursue these stories in many ways through in-game interaction with other PCs and with the environment, through game mechanics.&lt;br /&gt;
&lt;br /&gt;
However, sometimes you might want a special reaction that is not possible through game mechanics alone (especially in the current alpha stage where not all systems are fully developed, and the player population is small). This is when you would want to ask for administrative help with your story.&lt;br /&gt;
&lt;br /&gt;
If you only need a quick bit of simple guidance that could come through a plot note, or maybe you would like some acknowledgment and recognition of the story via a dream, or if you are wanting any short input like that -- you can use a STORY REQUEST. This takes 10 Presence points and you can submit one once every 15 days.&lt;br /&gt;
&lt;br /&gt;
If you need something more in-depth, you can use STORY SUBMIT. According to however much Presence you have invested in your story, it will be placed into a queue for staff to address. You can do this once every 90 days, and these sorts of story requests could result in anything from a dream or a plot note, to an encounter with an NPC, to even in some cases the triggering of a new ability or creation of a new in-game area.&lt;br /&gt;
&lt;br /&gt;
While you are encouraged to put OOC comments onto your developments with STORY COMMENT, there are no promises when it comes to what could happen as a result of your stories! Presence investment only determines your position in the queue, and the magnitude of whatever occurs from your story is largely determined by whatever your character has done and what would make the most sense from a staff perspective.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Story command|STORY]]&lt;br /&gt;
* [[Query command|QUERY]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplay Systems]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6928</id>
		<title>Personal story</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6928"/>
		<updated>2026-01-15T17:29:28Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing out the twists and turns of your character's personal story is the principal pursuit in Song of Avaria. The world's wider events may touch your character's life in ways both large and small, but it is the experience of their own trials and tribulations, dreams and goals, joys and sorrows that lie at the center of the game. This playing out of the story of your character's life is reflected in Avaria's '''Story''' system. Not only is it a concrete way to chart meaningful events and aspirations in a character's life, but it is one of the chief means of gaining [[Experience|experience]]!&lt;br /&gt;
&lt;br /&gt;
So how do you pursue a story?&lt;br /&gt;
&lt;br /&gt;
==Identifying a story==&lt;br /&gt;
&lt;br /&gt;
The first thing to do is think about something relevant to your character that you'd like to develop and play out in the world. This could be a dream or ambition, a personality trait, a hardship to overcome (or not!), or practically anything else. It can be as big or as small as you want; the only thing that matters is that it's meaningful to the character in some way. Just to give a few examples of the almost limitless possibilities, as your character you might:&lt;br /&gt;
&lt;br /&gt;
*want to improve your derelict neighborhood.&lt;br /&gt;
*want to learn to read and write.&lt;br /&gt;
*have a phobia of deep water and never want to get on a ship for fear of drowning.&lt;br /&gt;
*be lonely and want to make more friends.&lt;br /&gt;
*scheme to smuggle forbidden texts into the city.&lt;br /&gt;
*be determined to achieve renown as a champion duellist.&lt;br /&gt;
*have once been mugged in a dark alley and now want to improve the lighting of city streets.&lt;br /&gt;
*have a chronic health problem that you wish could be healed.&lt;br /&gt;
*be desperately in love with someone and want to win their affections.&lt;br /&gt;
*want to earn enough money to buy a prize racing camel.&lt;br /&gt;
*have grown up apart from your people and want to reconnect with your heritage.&lt;br /&gt;
*feel uneasy about a current political situation but not know what to do about it.&lt;br /&gt;
*want to find the ingredients to brew the perfect cup of tea from your homeland.&lt;br /&gt;
*dream of one day visiting the hidden kingdom of the dwarves.&lt;br /&gt;
*want to devise the perfect prank to get back at a rival.&lt;br /&gt;
*want to join a local organization.&lt;br /&gt;
*be convinced that evil jinn are everywhere disguised as ordinary people and animals.&lt;br /&gt;
*yearn to develop a closer relationship with your deity.&lt;br /&gt;
*be terrified of scorpions and want to do something about it.&lt;br /&gt;
*want to make someone happy by finding or creating the ideal gift for them.&lt;br /&gt;
*struggle against deep feelings of melancholy.&lt;br /&gt;
*have inherited a strange object and want to learn more about it.&lt;br /&gt;
&lt;br /&gt;
If you begin playing with a randomly generated character, they will come with a story &amp;quot;hook&amp;quot; that you are free to use as inspiration for a story to pursue. Your character could also be responding to in-game events they've witnessed or been a part of -- for example, maybe they had an odd [[Dreams|dream]] they'd like to understand, or they might have been present at a rally encouraging violent protest against local authorities, or they could have heard rumors about fantastical creatures outside the town gate which they want to ask around about, or maybe the town's bank was robbed and they want to get the money back. Again, the possibilities are nearly endless!&lt;br /&gt;
&lt;br /&gt;
==Creating a story==&lt;br /&gt;
&lt;br /&gt;
Whatever your motivation, you will start simply by recording it. You can do this by using the command [[Story command|STORY START]] and entering a short narrative about your new story. This should include some details about what your dream, scheme, fear, problem, or whatever else is, along with perhaps some background information about the motivations or circumstances underlying it. This will not only help you to remember how this particular story got started, it will also let staff know just what's going on with your character so that they can potentially choose to interact with your story in some way! &lt;br /&gt;
&lt;br /&gt;
Once you have this information written up and submitted, that is the beginning of your new story arc, and hopefully many interesting experiences for your character!&lt;br /&gt;
&lt;br /&gt;
==Pursuing a story==&lt;br /&gt;
A story arc can have many developments over time, which you can record using the [[Story command|STORY DEVELOP]] command. Each development should be written narratively, but this don't necessarily need to be very long -- anywhere from a few lines to a few paragraphs might be appropriate, depending on the nature of the development. You might also meet people along the way who impact a particular story arc or are connected to it in some way, so you can additionally attach [[Relationships|relationship]] impressions to developments. Logs of related events, dreams and visions, and IC forum posts can similarly be attached to the story.&lt;br /&gt;
&lt;br /&gt;
==Earning experience from stories==&lt;br /&gt;
&lt;br /&gt;
You will receive experience for making story updates, though there is a cap to how many you will receive experience for within a given number of days. This doesn't mean you can't or shouldn't make updates just whenever the circumstances arise. This doesn't mean you can't or shouldn't make updates in between as the circumstances arise. If you are heavily engaged with your character's story and show this with interesting updates, regardless of whether you receive xp there is always the chance for staff to respond to your character's experiences or to tie them in with the evolving story of the world around them. Plus it helps you keep track of what is going on in your character's life!&lt;br /&gt;
&lt;br /&gt;
You also shouldn't feel as if you're &amp;quot;missing out&amp;quot; if you ''don't'' make an update regularly. Your updates should be interesting to you and meaningful to your character; if you don't have anything you find interesting or meaningful to add just now, then simply don't. There are many ways to earn experience in Avaria, from developing [[Relationships|relationships]] with other characters, to writing vignettes and letters on the forums, to simply being rewarded by staff or nominated for an award by other players for engaging roleplay. You can also become meaningfully engaged in all kinds of storylines (both staff-run and player-led) without ever earning a single experience point. You can also become meaningfully engaged in all kinds of storylines (both staff-run and player-led) without ever spending heaps of experience points on skills. The main point is just to have fun playing and developing your character!&lt;br /&gt;
&lt;br /&gt;
==Getting staff attention for a story==&lt;br /&gt;
The recording of personal story arcs is primarily for you, as a way to keep track of your character's stories. For the most part, the driving force of this story is your own imagination and your character's actions. It should be possible to pursue these stories in many ways through in-game interaction with other PCs and with the environment, through game mechanics.&lt;br /&gt;
&lt;br /&gt;
However, sometimes you might want a special reaction that is not possible through game mechanics alone (especially in the current alpha stage where not all systems are fully developed, and the player population is small). This is when you would want to ask for administrative help with your story.&lt;br /&gt;
&lt;br /&gt;
If you only need a quick bit of simple guidance that could come through a plot note, or maybe you would like some acknowledgment and recognition of the story via a dream, or if you are wanting any short input like that -- you can use a STORY REQUEST. This takes 10 Presence points and you can submit one once every 15 days.&lt;br /&gt;
&lt;br /&gt;
If you need something more in-depth, you can use STORY SUBMIT. According to however much Presence you have invested in your story, it will be placed into a queue for staff to address. You can do this once every 90 days, and these sorts of story requests could result in anything from a dream or a plot note, to an encounter with an NPC, to even in some cases the triggering of a new ability or creation of a new in-game area.&lt;br /&gt;
&lt;br /&gt;
While you are encouraged to put OOC comments onto your developments with STORY COMMENT, there are no promises when it comes to what could happen as a result of your stories! Presence investment only determines your position in the queue, and the magnitude of whatever occurs from your story is largely determined by whatever your character has done and what would make the most sense from a staff perspective.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Story command|STORY]]&lt;br /&gt;
* [[Query command|QUERY]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplay Systems]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=DungeonMaker_Guide&amp;diff=6927</id>
		<title>DungeonMaker Guide</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=DungeonMaker_Guide&amp;diff=6927"/>
		<updated>2026-01-15T17:15:48Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[File:Dungeonmaker_sample.JPG|right|300px|An example DungeonMaker web map displayed on the grid.]]&lt;br /&gt;
&lt;br /&gt;
The DungeonMaker feature allows regular players to build areas that they can use for storytelling purposes. These areas don't necessarily need to be dungeons - naming them so is merely a fun convention based off D&amp;amp;D. An area could be an ancient family farm that your character wants to recover from bandits, or a cave where there's rumored to be treasure, or an old maze guarded by riddling monsters.&lt;br /&gt;
&lt;br /&gt;
Please note: &lt;br /&gt;
&lt;br /&gt;
* These areas will be joined to the game world upon the discretion of reviewing staff, and this review may take a variable amount of time depending on the area: how easily it fits into the game world, how large it is, how much writing there is to parse, if special functionality is requested in the comment, and so on.&lt;br /&gt;
&lt;br /&gt;
* Staff are liable to change things about the areas, especially if the player has built the area to help along their own character's story. We want the world to feel dynamic and exciting, rather than predictable.&lt;br /&gt;
&lt;br /&gt;
* Areas should be thematic, well-written, and make sense -- or they likely won't be accepted.&lt;br /&gt;
&lt;br /&gt;
* Once the area is joined to the game world, anyone may access it. It is not the property of the building player, although they are free to build any number of puzzling or hidden paths to attempt to obscure the area's existence. If locks exist in some areas, such as on gates or shop storerooms, these will still be pickable by characters with that skill. Staff may also make things happen in the area or use it in any other way for story or interaction purposes. All areas, even if they are living areas or shops, should not be considered private even to the extent of an inn room, as they are meant to foster RP.&lt;br /&gt;
&lt;br /&gt;
* If there's a functionality that you want to have in your area but the feature doesn't provide for it, include an explanation in the dungeon comments and staff may or may not add that functionality for you manually. (For example, you build a cow mob, but really want it to be a minotaur.)&lt;br /&gt;
&lt;br /&gt;
* The DungeonMaker tool is unfortunately rather sight-dependent, but we've included alternate text as much as we know how, and we would sincerely welcome input about how to improve the feature for visually-impaired users.&lt;br /&gt;
&lt;br /&gt;
* Dungeon building is accessible only from the website, not through an in-game connection.&lt;br /&gt;
&lt;br /&gt;
* Much about this feature is liable to change as Song of Avaria continues development. As always, if you have suggestions or criticisms or ideas, post on the forums!&lt;br /&gt;
&lt;br /&gt;
==How to Use the DungeonMaker==&lt;br /&gt;
&lt;br /&gt;
===Starting Your Dungeon===&lt;br /&gt;
Your list of areas in progress (dungeons) can be found under your account drop-down menu when you're logged into the Song of Avaria website. &lt;br /&gt;
&lt;br /&gt;
[[File:Dungeonmaker_1.JPG|300px|Access through the drop-down menu from your logged-in account in the upper right-hand side of the screen.]]&lt;br /&gt;
&lt;br /&gt;
Once you click that link, you will see a list of dungeons, if you have started any, and buttons that you can use to start building a new one.&lt;br /&gt;
&lt;br /&gt;
[[File:Dungeonmaker_2.JPG|800px|Buttons to start building new areas are on the right-hand side of the list.]]&lt;br /&gt;
&lt;br /&gt;
Starting a new dungeon requires you to make some initial decisions, namely:&lt;br /&gt;
* ''How large is this place?'' It is recommended to choose the smallest grid size possible, so that you won't have to see a lot of extra space while designing.&lt;br /&gt;
* ''Where is it?'' Most of these decisions have to do with planned location. What does the entrance to the dungeon look like? What about the way back out of it? You should already know the name of the room that you want to join the dungeon to. If you are not sure about that, however, simply leave it as &amp;quot;Limbo&amp;quot; and include a note in the comment.&lt;br /&gt;
&lt;br /&gt;
[[File:Dungeonmaker_3.JPG|800px|Dungeon initializing form, with the comment shown at the bottom.]]&lt;br /&gt;
&lt;br /&gt;
Once you have finished initial setup, you will be brought to the dungeon editing page. There you will see the following parts, numbered and discussed in more detail below:&lt;br /&gt;
&lt;br /&gt;
[[File:Dungeonmaker_4.JPG|800px|Dungeon editing page showing numbered objects: #1 and #3 on top left, #2 at middle left, #4 on right, #5 at the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
===#1:Dungeon Entrance===&lt;br /&gt;
You can edit the connecting exit from your initial setup here, as well as change the comment. The interior connecting room will default to the first room built in the area, but you can change that here too.&lt;br /&gt;
&lt;br /&gt;
[[File:Dungeonmaker_5.JPG|800px|Entrance editing form shown including interior connecting room.]]&lt;br /&gt;
&lt;br /&gt;
===#2:Grid Layout===&lt;br /&gt;
A grid of the size that you requested in initial setup. You can click on nodes in the grid to build rooms there.&lt;br /&gt;
&lt;br /&gt;
[[File:Dungeonmaker_6.JPG|800px|Grid shown with node highlighted and room building button available on the right.]]&lt;br /&gt;
&lt;br /&gt;
===#3:Submission Button===&lt;br /&gt;
When you are finished building, use this button to submit your dungeon. After submitting, you will not be able to edit it anymore. If it is rejected, it will be returned to you.&lt;br /&gt;
&lt;br /&gt;
===#4:Node Selection===&lt;br /&gt;
Once you  select a node from the grid, its coordinates will show up here. If the node is empty, you will be able to build a room. Otherwise, you will be able to edit the location on the grid. This is also where you will be able to add mobs or objects in the room.&lt;br /&gt;
&lt;br /&gt;
[[File:Dungeonmaker_7.JPG|1000px|Page shown with room selected and editing dialogue open on the righthand side.]]&lt;br /&gt;
&lt;br /&gt;
===#5:Room Elements===&lt;br /&gt;
If you have mobs or room detail objects in your area, they will show up here. You can click on them to edit their details.&lt;br /&gt;
&lt;br /&gt;
[[File:Dungeonmaker_8.JPG|1000px|Page shown with room selected, objects in room listed on lower lefthand side, and dialogue to edit object open on the right.]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
And that's the basic guide! Feel free to ask on the [https://songofavaria.com/forum/game_help/ forums] if you have any specific questions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Roleplay Systems]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Presence&amp;diff=6926</id>
		<title>Presence</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Presence&amp;diff=6926"/>
		<updated>2026-01-15T17:07:28Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Presence''' is a somewhat ineffable attribute, functioning somewhere between willpower and renown, that allows people to &amp;quot;get stuff done.&amp;quot; Most literally it reflects a character's actual presence in the world, but it carries the word's additional sense of possessing a certain notability.&lt;br /&gt;
&lt;br /&gt;
==Earning Presence==&lt;br /&gt;
&lt;br /&gt;
Presence is earned in several ways:&lt;br /&gt;
&lt;br /&gt;
*Logging into a character, once per day.&lt;br /&gt;
*Making roleplay forum posts.&lt;br /&gt;
*Engaging in roleplay with other players in-game, once per day.&lt;br /&gt;
*Thinking/feeling/remembering as your character.&lt;br /&gt;
*Earning [[Esteem command|esteem]] from other players.&lt;br /&gt;
*Awards from staff for outstanding roleplay and/or story-telling.&lt;br /&gt;
&lt;br /&gt;
==Using Presence==&lt;br /&gt;
&lt;br /&gt;
When you first receive Presence, it is merely a score of points that builds up on your account. It's how you invest these points that will help you define your results. You can choose to:&lt;br /&gt;
&lt;br /&gt;
*'''Invest into one of your characters.''' This will increase that character's Presence attribute, which can eventually be used to unlock certain abilities that require Presence. If your character dies, half those points that were invested will return to your account.&lt;br /&gt;
*'''Invest into a character's story arc.''' This will boost the position of a submitted story within the story request queue, which itself is meant to ask for staff-moderated results, such as special plot engagement, visions, NPC attention, or other things that may guide your story along.&lt;br /&gt;
*'''Invest into your account.''' If you level up your account, you will be able to access more options in character generation and will have the chance to play rarer and more challenging character concepts.&lt;br /&gt;
*'''Put in a query for NPC interaction.''' A small amount of points can be spent to request an interaction with an NPC via the [[Query command|QUERY]] commmand.&lt;br /&gt;
*'''Create a new area.''' Presence points can be spent to build your own area through the [[DungeonMaker_Guide|DungeonMaker]] system, which is then submitted for staff to approve and add to the game world.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
To view your Presence, use the '''PRESENCE''' command.&lt;br /&gt;
&lt;br /&gt;
To invest your Presence points:&lt;br /&gt;
&lt;br /&gt;
'''INVEST''' &amp;lt;number&amp;gt; into &amp;lt;character name&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INVEST''' &amp;lt;number&amp;gt; into &amp;lt;story arc title&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INVEST''' &amp;lt;number&amp;gt; into account&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Personal story]]&lt;br /&gt;
* [[Story command|STORY]]&lt;br /&gt;
* [[Query command|QUERY]]&lt;br /&gt;
* [[DungeonMaker Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Information]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Presence&amp;diff=6925</id>
		<title>Presence</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Presence&amp;diff=6925"/>
		<updated>2026-01-15T17:06:02Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Presence''' is a somewhat ineffable attribute, functioning somewhere between willpower and renown, that allows people to &amp;quot;get stuff done.&amp;quot; Most literally it reflects a character's actual presence in the world, but it carries the word's additional sense of possessing a certain notability.&lt;br /&gt;
&lt;br /&gt;
==Earning Presence==&lt;br /&gt;
&lt;br /&gt;
Presence is earned in several ways:&lt;br /&gt;
&lt;br /&gt;
*Logging into a character, once per day.&lt;br /&gt;
*Making roleplay forum posts.&lt;br /&gt;
*Engaging in roleplay with other players in-game, once per day.&lt;br /&gt;
*Thinking/feeling/remembering as your character.&lt;br /&gt;
*Earning [[Esteem command|esteem]] from other players.&lt;br /&gt;
*Awards from staff for outstanding roleplay and/or story-telling.&lt;br /&gt;
&lt;br /&gt;
==Using Presence==&lt;br /&gt;
&lt;br /&gt;
When you first receive Presence, it is merely a score of points that builds up on your account. It's how you invest these points that will help you define your results. You can choose to:&lt;br /&gt;
&lt;br /&gt;
*'''Invest into one of your characters.''' This will increase that character's Presence attribute, which can eventually be used to unlock certain abilities that require Presence. If your character dies, half those points that were invested will return to your account.&lt;br /&gt;
*'''Invest into a character's story arc.''' This will boost the position of a submitted story within the story request queue, which itself is meant to ask for staff-moderated results, such as special plot engagement, visions, NPC attention, or other things that may guide your story along.&lt;br /&gt;
*'''Invest into your account.''' If you level up your account, you will be able to access more options in character generation and will have the chance to play rarer and more challenging character concepts.&lt;br /&gt;
*'''Put in a query for NPC interaction.''' A small amount of points can be spent to request an interaction with an NPC via the [[Query command|QUERY]] commmand.&lt;br /&gt;
*'''Create a new area.''' Presence points can be spent to build your own area through the [[DungeonMaker_Guide|DungeonMaker]] system, which is then submitted for staff to approve and add to the game world.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
To view your Presence, use the '''PRESENCE''' command.&lt;br /&gt;
&lt;br /&gt;
To invest your Presence points:&lt;br /&gt;
&lt;br /&gt;
'''INVEST''' &amp;lt;number&amp;gt; into &amp;lt;character name&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INVEST''' &amp;lt;number&amp;gt; into &amp;lt;story arc title&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INVEST''' &amp;lt;number&amp;gt; into account&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Personal Story]]&lt;br /&gt;
* [[Story command|STORY]]&lt;br /&gt;
* [[Query command|QUERY]]&lt;br /&gt;
* [[DungeonMaker Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Information]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Query_command&amp;diff=6924</id>
		<title>Query command</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Query_command&amp;diff=6924"/>
		<updated>2026-01-15T16:21:19Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''QUERY''' command allows you to put in a request to staff to interact with a certain NPC. A query doesn't necessarily need to be tied into a character's [[personal story]] and can be used for relatively quick and simple interactions.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
'''QUERY &amp;lt;npc&amp;gt; &amp;lt;reason or availability&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The query can be as simple or as detailed as you'd like, within a 100-character limit. You don't need to know the NPC's name, or even necessarily have a given NPC expressly in mind. If you can only meet on certain days or at certain times, or have a particular place you want to meet, providing these details can help streamline a meeting, but they're not necessary.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query a barber I need a haircut&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query donna I need to make a serious bread order, available 9PM&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query lucy I'd like to meet with her in the pawnshop&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query the shipwitch&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query a fisherman To ask what sea serpents eat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* It takes 3 presence points to put in a query.&lt;br /&gt;
* Only staff can see lists of QUERIES.&lt;br /&gt;
* The text of the query details is limited to 100 characters because it shows up in the admin view as a concise list.&lt;br /&gt;
* Response times will vary with staff availability, but generally can be expected within a few days to a couple of weeks.&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Story_command&amp;diff=6923</id>
		<title>Story command</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Story_command&amp;diff=6923"/>
		<updated>2026-01-15T16:19:11Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''STORY''' allows you to start a new personal story using the in-game [[Personal_story|story system]], or gives you various options for updating an existing story.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
'''STORY'''&amp;lt;br /&amp;gt;&lt;br /&gt;
With no stories begun:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;You have no story arcs yet! Check help story. Start one with story start.&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With existing stories:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Your Stories:&amp;lt;br /&amp;gt;&lt;br /&gt;
A Funny Thing Happened on the Way to the People's Plaza (4 chapters)&amp;lt;br /&amp;gt;&lt;br /&gt;
Down with the Bread Sellers! (2 chapters)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STORY START'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Allows you to begin a new story. Entering this command will return two questions:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;What do you want to name this story arc?&amp;lt;br /&amp;gt;&lt;br /&gt;
How do you want to describe this story arc?&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
You can name your story arc however you want. The description provides the starting context for your story and sets it up for future developments. After you enter this information, you will be given the option of going back and editing either the title or the description if you find you want to change something. Once confirmed, the description will appear as the first entry in your new story, under the chapter title of &amp;quot;Prologue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''STORY VIEW &amp;lt;story name&amp;gt;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Allows you to view an existing story.&lt;br /&gt;
&lt;br /&gt;
'''STORY EDIT &amp;lt;story name&amp;gt;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Allows you to make edits to an existing story.&lt;br /&gt;
&lt;br /&gt;
'''STORY DEVELOP &amp;lt;story name&amp;gt;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Allows you add further developments to an existing story, like adding new chapters. This also gives you options for attaching material related to this development, like a log or a [[Relationships|relationship]] update.&lt;br /&gt;
&lt;br /&gt;
'''STORY REQUEST &amp;lt;story name&amp;gt;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Allows you to ask for small reviews of a story, with quick answers to in-character questions. Often this will provide a plot note or other simple response.&lt;br /&gt;
&lt;br /&gt;
'''STORY SUBMIT &amp;lt;story name&amp;gt;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Submits a story to the story queue for staff attention. This will often provide a more deep or resource-intensive response, such as NPC interactions, creation of items, pathways for joining organizations, or even the introduction of a new ability. Ultimately all staff responses depend on the nature of the story, what the character has been doing, how the request ties into other storylines, or generally what makes the most sense for staff to do in the context of the world.&lt;br /&gt;
&lt;br /&gt;
'''STORY COMMENT &amp;lt;one unique word from the story name&amp;gt; &amp;lt;new comment&amp;gt;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Allows you to send a comment to accompany a submitted story. This can sometimes help guide staff in deciding how to respond to your request, although again, whatever ultimately happens is at staff discretion!&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* All aspects of the personal story system can be accessed from the website as well as in-game. You can start new stories, update existing ones, attach logs and other items, invest presence points, and submit story requests from the Story Overview section on your character's page.&lt;br /&gt;
*On the web, the &amp;quot;Request Quick Attention&amp;quot; button corresponds to STORY REQUEST. &amp;quot;Add Story to Queue&amp;quot; corresponds to STORY SUBMIT.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Personal story]]&lt;br /&gt;
* [[Presence]]&lt;br /&gt;
* [[Query command|QUERY]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Story Commands]]&lt;br /&gt;
[[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Story_command&amp;diff=6922</id>
		<title>Story command</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Story_command&amp;diff=6922"/>
		<updated>2026-01-15T16:14:11Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''STORY''' allows you to start a new personal story using the in-game [[Personal_story|story system]], or gives you various options for updating an existing story.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
'''STORY'''&amp;lt;br /&amp;gt;&lt;br /&gt;
With no stories begun:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;You have no story arcs yet! Check help story. Start one with story start.&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With existing stories:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Your Stories:&amp;lt;br /&amp;gt;&lt;br /&gt;
A Funny Thing Happened on the Way to the People's Plaza (4 chapters)&amp;lt;br /&amp;gt;&lt;br /&gt;
Down with the Bread Sellers! (2 chapters)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STORY START'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Allows you to begin a new story. Entering this command will return two questions:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;What do you want to name this story arc?&amp;lt;br /&amp;gt;&lt;br /&gt;
How do you want to describe this story arc?&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
You can name your story arc however you want. The description provides the starting context for your story and sets it up for future developments. After you enter this information, you will be given the option of going back and editing either the title or the description if you find you want to change something. Once confirmed, the description will appear as the first entry in your new story, under the chapter title of &amp;quot;Prologue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''STORY VIEW &amp;lt;story name&amp;gt;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Allows you to view an existing story.&lt;br /&gt;
&lt;br /&gt;
'''STORY EDIT &amp;lt;story name&amp;gt;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Allows you to make edits to an existing story.&lt;br /&gt;
&lt;br /&gt;
'''STORY DEVELOP &amp;lt;story name&amp;gt;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Allows you add further developments to an existing story, like adding new chapters. This also gives you options for attaching material related to this development, like a log or a [[Relationships|relationship]] update.&lt;br /&gt;
&lt;br /&gt;
'''STORY REQUEST &amp;lt;story name&amp;gt;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Allows you to ask for small reviews of a story, with quick answers to in-character questions. Often this will provide a plot note or other simple response.&lt;br /&gt;
&lt;br /&gt;
'''STORY SUBMIT &amp;lt;story name&amp;gt;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Submits a story to the story queue for staff attention. This will often provide a more deep or resource-intensive response, such as NPC interactions, creation of items, pathways for joining organizations, or even the introduction of a new ability. Ultimately all staff responses depend on the nature of the story, what the character has been doing, how the request ties into other storylines, or generally what makes the most sense for staff to do in the context of the world.&lt;br /&gt;
&lt;br /&gt;
'''STORY COMMENT &amp;lt;one unique word from the story name&amp;gt; &amp;lt;new comment&amp;gt;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Allows you to send a comment to accompany a submitted story. This can sometimes help guide staff in deciding how to respond to your request, although again, whatever ultimately happens is at staff discretion!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Personal story]]&lt;br /&gt;
* [[Presence]]&lt;br /&gt;
* [[Query command|QUERY]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Story Commands]]&lt;br /&gt;
[[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Query_command&amp;diff=6921</id>
		<title>Query command</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Query_command&amp;diff=6921"/>
		<updated>2026-01-15T15:23:44Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''QUERY''' command allows you to put in a request to staff to interact with a certain NPC.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
'''QUERY &amp;lt;npc&amp;gt; &amp;lt;reason or availability&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The query can be as simple or as detailed as you'd like, within a 100-character limit. You don't need to know the NPC's name, or even necessarily have a given NPC expressly in mind. If you can only meet on certain days or at certain times, or have a particular place you want to meet, providing these details can help streamline a meeting, but they're not necessary.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query a barber I need a haircut&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query donna I need to make a serious bread order, available 9PM&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query lucy I'd like to meet with her in the pawnshop&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query the shipwitch&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query a fisherman To ask what sea serpents eat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* It takes 3 presence points to put in a query.&lt;br /&gt;
* Only staff can see lists of QUERIES.&lt;br /&gt;
* The text of the query details is limited to 100 characters because it shows up in the admin view as a concise list.&lt;br /&gt;
* Response times will vary with staff availability, but generally can be expected within a few days to a couple of weeks.&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Query_command&amp;diff=6920</id>
		<title>Query command</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Query_command&amp;diff=6920"/>
		<updated>2026-01-15T15:23:08Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''QUERY''' command allows you to put in a request to staff to interact with a certain NPC.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
'''QUERY &amp;lt;npc&amp;gt; &amp;lt;reason or availability&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The query can be as simple or as detailed as you'd like, within a 100-character limit. You don't need to know the NPC's name, or even necessarily have a given NPC expressly in mind. If you can only meet on certain days or at certain times, or have a particular place you want to meet, providing these details can help streamline a meeting, but they're not necessary.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query a barber I need a haircut&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query donna I need to make a serious bread order, available 9PM&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query lucy I'd like to meet with her in the pawnshop&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query the shipwitch&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query a fisherman To talk about these pesky sea serpents&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* It takes 3 presence points to put in a query.&lt;br /&gt;
* Only staff can see lists of QUERIES.&lt;br /&gt;
* The text of the query details is limited to 100 characters because it shows up in the admin view as a concise list.&lt;br /&gt;
* Response times will vary with staff availability, but generally can be expected within a few days to a couple of weeks.&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6919</id>
		<title>Personal story</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Personal_story&amp;diff=6919"/>
		<updated>2026-01-15T14:59:34Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing out the twists and turns of your character's personal story is the principal pursuit in Song of Avaria. The world's wider events may touch your character's life in ways both large and small, but it is the experience of their own trials and tribulations, dreams and goals, joys and sorrows that lie at the center of the game. This playing out of the story of your character's life is reflected in Avaria's '''Story''' system. Not only is it a concrete way to chart meaningful events and aspirations in a character's life, but it is one of the chief means of gaining [[Experience|experience]]!&lt;br /&gt;
&lt;br /&gt;
So how do you pursue a story?&lt;br /&gt;
&lt;br /&gt;
==Identifying a story==&lt;br /&gt;
&lt;br /&gt;
The first thing to do is think about something relevant to your character that you'd like to develop and play out in the world. This could be a dream or ambition, a personality trait, a hardship to overcome (or not!), or practically anything else. It can be as big or as small as you want; the only thing that matters is that it's meaningful to the character in some way. Just to give a few examples of the almost limitless possibilities, as your character you might:&lt;br /&gt;
&lt;br /&gt;
*want to improve your derelict neighborhood.&lt;br /&gt;
*want to learn to read and write.&lt;br /&gt;
*have a phobia of deep water and never want to get on a ship for fear of drowning.&lt;br /&gt;
*be lonely and want to make more friends.&lt;br /&gt;
*scheme to smuggle forbidden texts into the city.&lt;br /&gt;
*be determined to achieve renown as a champion duellist.&lt;br /&gt;
*have once been mugged in a dark alley and now want to improve the lighting of city streets.&lt;br /&gt;
*have a chronic health problem that you wish could be healed.&lt;br /&gt;
*be desperately in love with someone and want to win their affections.&lt;br /&gt;
*want to earn enough money to buy a prize racing camel.&lt;br /&gt;
*have grown up apart from your people and want to reconnect with your heritage.&lt;br /&gt;
*feel uneasy about a current political situation but not know what to do about it.&lt;br /&gt;
*want to find the ingredients to brew the perfect cup of tea from your homeland.&lt;br /&gt;
*dream of one day visiting the hidden kingdom of the dwarves.&lt;br /&gt;
*want to devise the perfect prank to get back at a rival.&lt;br /&gt;
*want to join a local organization.&lt;br /&gt;
*be convinced that evil jinn are everywhere disguised as ordinary people and animals.&lt;br /&gt;
*yearn to develop a closer relationship with your deity.&lt;br /&gt;
*be terrified of scorpions and want to do something about it.&lt;br /&gt;
*want to make someone happy by finding or creating the ideal gift for them.&lt;br /&gt;
*struggle against deep feelings of melancholy.&lt;br /&gt;
*have inherited a strange object and want to learn more about it.&lt;br /&gt;
&lt;br /&gt;
If you begin playing with a randomly generated character, they will come with a story &amp;quot;hook&amp;quot; that you are free to use as inspiration for a story to pursue. Your character could also be responding to in-game events they've witnessed or been a part of -- for example, maybe they had an odd [[Dreams|dream]] they'd like to understand, or they might have been present at a rally encouraging violent protest against local authorities, or maybe the town's bank was robbed and they want to get the money back. Again, the possibilities are nearly endless!&lt;br /&gt;
&lt;br /&gt;
==Creating a story==&lt;br /&gt;
&lt;br /&gt;
Whatever your motivation, you will start simply by recording it. You can do this by using the command [[Story command|STORY START]] and entering a short narrative about your new story. This should include some details about what your dream, scheme, fear, problem, or whatever else is, along with perhaps some background information about the motivations or circumstances underlying it. This will not only help you to remember how this particular story got started, it will also let staff know just what's going on with your character so that they can potentially choose to interact with your story in some way! &lt;br /&gt;
&lt;br /&gt;
Once you have this information written up and submitted, that is the beginning of your new story arc, and hopefully many interesting experiences for your character!&lt;br /&gt;
&lt;br /&gt;
==Pursuing a story==&lt;br /&gt;
A story arc can have many developments over time, which you can record using the [[Story command|STORY DEVELOP]] command. You might also meet people along the way who impact a particular story arc or are connected to it in some way, so you can additionally attach [[Relationships|relationship]] impressions to developments. Logs of related events can similarly be attached to the story.&lt;br /&gt;
&lt;br /&gt;
==Earning experience from stories==&lt;br /&gt;
&lt;br /&gt;
Every five days, you will be able to receive experience from making a new story update. This doesn't mean you can't or shouldn't make updates in between as the circumstances arise. If you are heavily engaged with your character's story and show this with interesting updates, regardless of whether you receive xp there is always the chance for staff to respond to your character's experiences or to tie them in with the evolving story of the world around them.&lt;br /&gt;
&lt;br /&gt;
You also shouldn't feel as if you're &amp;quot;missing out&amp;quot; if you ''don't'' make an update regularly. Your updates should be interesting to you and meaningful to your character; if you don't have anything you find interesting or meaningful to add just now, then simply don't. There are many ways to earn experience in Avaria, from developing [[Relationships|relationships]] with other characters, to writing vignettes and letters on the forums, to simply being rewarded by staff or nominated for an award by other players for engaging roleplay. You can also become meaningfully engaged in all kinds of storylines (both staff-run and player-led) without ever earning a single experience point. The main point is just to have fun playing and developing your character!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Story command|STORY]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplay Systems]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Query_command&amp;diff=6918</id>
		<title>Query command</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Query_command&amp;diff=6918"/>
		<updated>2026-01-15T14:54:31Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''QUERY''' command allows you to put in a request to staff to interact with a certain NPC.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
'''QUERY &amp;lt;npc&amp;gt; &amp;lt;reason or availability&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The query can be as simple or as detailed as you'd like, within a 100-character limit. You don't need to know the NPC's name, or even necessarily have a given NPC expressly in mind. If you can only meet on certain days or at certain times, or have a particular place you want to meet, providing these details can help streamline a meeting, but they're not necessary.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query a barber I need a haircut&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query donna I need to make a serious bread order, available 9PM&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query lucy I'd like to meet with her in the pawnshop&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query the shipwitch&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* It takes 3 presence points to put in a query.&lt;br /&gt;
* Only staff can see lists of QUERIES.&lt;br /&gt;
* The text of the query details is limited to 100 characters because it shows up in the admin view as a concise list.&lt;br /&gt;
* Response times will vary with staff availability, but generally can be expected within a few days to a couple of weeks.&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Query_command&amp;diff=6917</id>
		<title>Query command</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Query_command&amp;diff=6917"/>
		<updated>2026-01-15T14:52:17Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''QUERY''' command allows you to put in a request to staff to interact with a certain NPC.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
'''QUERY &amp;lt;npc&amp;gt; &amp;lt;reason or availability&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The query can be as simple or as detailed as you'd like, within a 100-character limit. You don't need to know the NPC's name, or even necessarily have a given NPC expressly in mind. If you can only meet on certain days or at certain times, or have a particular place you want to meet, providing these details can help streamline a meeting, but they're not necessary.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query a barber I need a haircut&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query donna I need to make a serious bread order, available 9PM&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query lucy I'd like to meet with her in the pawnshop.&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query the shipwitch&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* It takes 3 presence points to put in a query.&lt;br /&gt;
* Only staff can see lists of QUERIES.&lt;br /&gt;
* The text of the query details is limited to 100 characters because it shows up in the admin view as a concise list.&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Query_command&amp;diff=6916</id>
		<title>Query command</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Query_command&amp;diff=6916"/>
		<updated>2026-01-15T14:47:09Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''QUERY''' command allows you to put in a request to staff to interact with a certain NPC.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
'''QUERY &amp;lt;npc&amp;gt; &amp;lt;reason or availability&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The query can be as simple or as detailed as you'd like, within a 100-character limit. You don't need to know the NPC's name, or even necessarily have a given NPC expressly in mind.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query a barber I need a haircut&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query donna I need to make a serious bread order, available 9PM&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;query the shipwitch&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* It takes 3 presence points to put in a query.&lt;br /&gt;
* Only staff can see lists of QUERIES.&lt;br /&gt;
* The text of the query details is limited to 100 characters because it shows up in the admin view as a concise list.&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Query_command&amp;diff=6915</id>
		<title>Query command</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Query_command&amp;diff=6915"/>
		<updated>2026-01-15T14:43:52Z</updated>

		<summary type="html">&lt;p&gt;Aleph: Created page with &amp;quot;The '''QUERY''' command allows you to put in a request to staff to interact with a certain NPC.  It takes 3 presence to put in a query.  ==Usage==  '''QUERY &amp;lt;npc&amp;gt; &amp;lt;reason or availability&amp;gt;'''  The query can be as simple or as detailed as you'd like, within a 100-character limit. You don't need to know the NPC's name, or even have a given NPC expressly in mind.  '''Examples''' &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;query a barber I need a haircut&amp;lt;/code&amp;gt; &amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;query donna I need to make a seri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''QUERY''' command allows you to put in a request to staff to interact with a certain NPC.&lt;br /&gt;
&lt;br /&gt;
It takes 3 presence to put in a query.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
'''QUERY &amp;lt;npc&amp;gt; &amp;lt;reason or availability&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The query can be as simple or as detailed as you'd like, within a 100-character limit. You don't need to know the NPC's name, or even have a given NPC expressly in mind.&lt;br /&gt;
&lt;br /&gt;
'''Examples'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;query a barber I need a haircut&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;query donna I need to make a serious bread order, available 9PM&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;query the shipwitch&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Only staff can see lists of QUERIES.&lt;br /&gt;
* The text of the query details is limited to 100 characters because it shows up in the admin view as a concise list.&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Category:Religion&amp;diff=6914</id>
		<title>Category:Religion</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Category:Religion&amp;diff=6914"/>
		<updated>2025-12-29T18:46:05Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The powers worshipped throughout Avaria are as diverse as the world itself, ranging from an all-powerful creator god, to pantheons of local deities, to ancestral and nature spirits. The religions on this page represents only the most common faiths likely to be encountered in the game, and the list is not by any means exhaustive.&lt;br /&gt;
&lt;br /&gt;
= Religion in the Sirdabi Caliphate =&lt;br /&gt;
&lt;br /&gt;
Within the Sirdabi Caliphate where the game is centered, the most common religion by far is [[:Category:Religion#Azadi|Azadi]]. Though in the minority, [[:Category:Religion#Kalentism|Kalentians]] and [[:Category:Religion#Yashani|Yashani]] are mixed into the population in respectable numbers, often dwelling in their own separate neighborhoods. Worshippers of [[:Category:Religion#Nirzali|Nirzali]] can be found in the western, [[Idiri]] part of the caliphate, while small numbers of [[:Category:Religion#Elestaarianism|Elestaarians]] can be found wherever there are [[Irzali]] despite the fact that practice of this religion is technically illegal in the caliphate. Most people of the caliphate have a very general familiarity with one another's beliefs, but do not always trouble themselves to learn the particulars. Naturally the members of the minority religions tend to know more of the majority Azadi faith in which they are immersed than the other way around.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Religion#Jandhuri|Jandhuri]] and [[:Category:Religion#Suvhaism|Suvhaism]] are known to some Sirdabi from contact with [[Jalanit]] and [[Irulao]] populations but both are in general quite foreign to the caliphate. Few are very familiar with [[:Category:Religion#Nagai'i|Nagai'i]], though some have some vague knowledge of it simply on account of the festivals celebrated by Irulao neighbors or trading partners. The [[:Category:Religion#The_Children_of_the_Dream|Children of the Dream]] are remembered by most as demons worshipped in error or, just as often, as the figments of simple ignorance, though worship of the Children of Dawn persists in upper [[Amunat]]. [[:Category:Religion#Kholabi|Kholabi]] and the [[:Category:Religion#The_Unbeing|Unbeing]] remain widespread in Sirdabi folklore, more as superstitions than anything else. &lt;br /&gt;
&lt;br /&gt;
= Faiths of The One True God =&lt;br /&gt;
Worship of the One True God is perhaps the most widespread single form of belief in Avaria, but this worship takes many different forms. The [[Yehani]] and perhaps a few other peoples have followed The One God for over a millennium, with other cultures only later building their own particular structures of belief around the same deity. The general conception of the One God is relatively uniform across these different faiths, with each believing in the omnipotence and omniscience of The One God, and conceiving of this deity as the Dreamer of all things in existence. However, certain details of The One God's nature differ from one religion to the other and they conceive of their faith communities differently, while each separate religion adheres especially to the teachings of a particular prophet whom they believe to have brought the final and most perfect message of the God.&lt;br /&gt;
&lt;br /&gt;
==[[Yashani]]==&lt;br /&gt;
&lt;br /&gt;
'''Yashani''' is the name for the [[Yehani]] people's worship of The One True God, guided by their compiled texts known as the '''Yashtal''', and by the revelations granted to the chief prophets '''Mari''', '''Nehud''', '''Eshul''', and '''Bithlah'''.  They worship in '''temples''' where rituals are carried out by priests called '''kohanim''', while spiritual leaders and teachers of the community are known as '''ravi'''.&lt;br /&gt;
&lt;br /&gt;
The Yehani were in fact the first to worship The One True God, and they still consider It to be the God first and foremost of their own people. To the Yehani The One True God is '''Elu-Hani''', one of many deities whom the Yehani (as the ancient Yemelites) in error once also used to worship on the same level as Elu-Hani. However, thanks to the Prophet Mari the then-Yemelites were awakened to the recognition of Elu-Hani as the One True God, Dreamer of all things, and the other gods as only lesser deities who either served Elu-Hani or defied It.&lt;br /&gt;
&lt;br /&gt;
The name of Elu-Hani is often rendered as Lord of the Sea, but the fundamental meaning of the words signifies something closer to the captain of a ship. The Yehani see themselves as Elu-Hani's crew, obedient to Its command and eager to carry out Its directives, and indeed to live their lives according to the rules of their captain. Though Elu-Hani may at times be fearsome and seem harsh in Its demands upon the Yehani, this is because It alone knows their true course and in Its wisdom must command them in such a way as to see the ship and crew as a whole safely through existence. When the ancient Yemelites changed their name to the Yehani, this was meant not to suggest merely the people of Elu-Hani, but Its crew, those actively carrying out Its wise orders and thereby accepting Its covenant to conduct themselves safely through life.&lt;br /&gt;
&lt;br /&gt;
While others are not discouraged from acknowledging Elu-Hani as the greatest of all gods and the Dreamer of the Dream, Yehani believe that The One God specifically created the Yehani to serve and love Him and follow all His strictures, and that Elu-Hani in turn focuses His chief care and attention upon them.&lt;br /&gt;
&lt;br /&gt;
The Yashani faith is followed wherever the Yehani themselves can be found, most typically the lands encircling the '''[[Adelantean Sea]]''', but also in '''[[Marzum]]''' and throughout the '''[[Sea of Sala'ah]]'''. Besides Yehani, some others who spend much of their lives at sea find Yashani attractive and have converted to it.&lt;br /&gt;
&lt;br /&gt;
== [[Kalentism]] ==&lt;br /&gt;
&lt;br /&gt;
'''Kalentism''' is worship of the One True God by those who follow the teachings and example of the prophet '''Kalen'''. To Kalentians the One God is '''Dionos''', signifying Our God in the sense of the universal deity of all mortalkind and the Dreamer of all the Dream. Although Kalentians believe that Dionos is the singular deity of all creation, they also believe that Kalen himself is the Song embodied in mortal flesh, known in both his person and his message as '''the New Song'''.&lt;br /&gt;
&lt;br /&gt;
The religious community of Kalentism is known as the '''Kalentoi''', or the People of Kalen. Kalen, who was burned at the stake but reborn from the ashes, is seen in the image of the phoenix and therefore known by the full title of '''Kalen Phoinikos''', and as lesser birds flock in the wake of the great phoenix when it makes its passage from land to land, so those who revere Kalen are often referred to as part of the '''flock''' of the faithful. Kalentians worship in '''churches''' where services are conducted by various clerics which may include '''diacons''', '''presbyters''', '''biscops''', and even '''archbiscops''', who hold their own niche among a host of other ranks and types of clergy. The Kalentic church features an intricate hierarchy, reflecting the Kalentian worldview that sees each person, creature, plant, and object in the Dream having its own proper and preordained place.&lt;br /&gt;
&lt;br /&gt;
The Kalentic faith features an enormous array of '''saints''', women and men who lived lives of the greatest virtue or died in defense of their religion or the Kalentoi community. Saints are revered, not worshiped, and all their powers are believed to be granted through Dionos and Kalen. They serve as intercessors between the faithful and the One True God, and even after their death are capable of working miracles. The foremost saint of all is '''Elen''', the twin sister of Kalen and the object of significant reverence among many Kalentians. Dispute over the exact nature of Kalen and Elen, and the precise relationship of each with the Song and Dionos, has been the deciding factor in the creation of various schismatic sects of Kalentism and has somewhat overshadowed her veneration among the orthodox.&lt;br /&gt;
&lt;br /&gt;
The Kalentic religion predominates across most of '''[[Ruvera]]''' and into '''[[Ruleska]]''' where it is part of the '''[[Kalentoi Empire|Holy Kalentoi Empire]]'''. It is also the religion of '''[[Kuslovik]]''' in '''[[Altaruleska]]'''. Divergent sects, such as Nabhetic Kalentism, are found scattered across '''[[Amunat]]''' and other parts of the '''[[Sirdabi Caliphate]]'''.&lt;br /&gt;
&lt;br /&gt;
== [[Azadi]] ==&lt;br /&gt;
&lt;br /&gt;
'''Azadi''' is the faith of those who worship The One True God according to the tenets of the '''Perfected Song of God''', as revealed to the [[Sirdabi]] prophet '''al-Azad'''. Azadi call the One God '''Annur''', signifying a holy commingling of pure light and harmony, and believe that It is the sole deity in the universe and the Dreamer of the Dream. Besides the Perfected Song, Azadi also consider the '''Remembrances''' of al-Azad to be divinely inspired and use them to guide their personal actions as well as the community as a whole.&lt;br /&gt;
&lt;br /&gt;
The Azadi faith community is collectively known as '''the Redeemed''', as having been released and redeemed from the bondage of religious error, just as the Prophet al-Azad was released from a prison both physical and spiritual following his first revelations from Annur. Azadi have no priests or priestesses, but instead simply have prayer leaders called '''imams''' who conduct services for the faithful in '''mosques'''. Just as important as the mosque is the '''sirdab''', a garden with accompanying water features which promotes ''al-ansijam'', a fusion of internal and external harmony. The Song and the concept of harmony infuse much Azadi thinking and practice, to the point where another name for the community is '''the People of Harmony'''.&lt;br /&gt;
&lt;br /&gt;
Though Azadi deny that any other gods exist, they do believe in semi-divine angels who exist as helpers to Annur and workers of various small miracles in the world. They do not have saints in quite the same sense that Kalentians do, but many do believe that some individuals and their families possess a special holiness that is similar. These are called generically '''wali''', which may also be used as a form of address, while in north [[Idiri]] especially they tend to be known as '''marabouts'''.&lt;br /&gt;
&lt;br /&gt;
The Azadi religion is most common in the lands of the '''[[Sirdabi Caliphate]]''', where it is also the state religion. This includes the lands of '''[[Ruleska]]''' and north '''[[Idiri]]''' as well as '''[[Zalawi]].''' Other practitioners of Azadi can be found in '''[[Jalanjhur]]''', '''[[Yalanbari]]''', and throughout the '''[[Sea of Sala'ah]]''' more generally. Although now part of the Kalentoi Empire, '''[[Cadenza]]''' also still harbors significant numbers of Azadi.&lt;br /&gt;
&lt;br /&gt;
= [[Elestaarianism]] =&lt;br /&gt;
&lt;br /&gt;
The Elestaarian religion is centered upon the '''God of Good Thought''', or '''Hama Zabadi''', and the pursuit of the '''Good'''. Hama Zabadi is acknowledged and worshiped as the best and mightiest of divine beings, as well as the creator of mortalkind, though not of the Dream itself. Though vastly powerful, the God of Good Thought is not omnipotent, and thus is not perceived as responsible for the undeniable evils of the world. Instead, the God has formed a partnership with willing mortals to advance the cause of Good and increase its dominion in the world, thereby working to more swiftly bring about the ultimately inevitable triumph of Good over evil.&lt;br /&gt;
&lt;br /&gt;
Followers of Elestaarianism are called simply '''Elestaarians''', with the name of faith and community deriving from its founder, the priestess '''Elestaari'''. While sometimes the faithful will say prayers at the most sacred hour of '''noon''', Elestaarians believe that the most important act of worship is simply the act of doing Good. To guide them in their endeavors and further honor Hama Zabadi, the compiled texts of '''the Burning Word''' are studied and followed, particularly by the Elestaarian priesthood. Both '''priests''' and '''priestesses''' conduct rituals and lead prayers in the '''fire temples''', while the most exalted of priests are known as '''magi'''.&lt;br /&gt;
&lt;br /&gt;
Elestaarianism is most common in '''[[Nishkol]]''' and neighboring '''[[Irzal]]''', the lands of its origin and chief development. Technically illegal within the '''[[Sirdabi Caliphate]]''', it is nevertheless still practiced discreetly in many places where the [[Irzali]] people dwell.&lt;br /&gt;
&lt;br /&gt;
= Jandhuri =&lt;br /&gt;
&lt;br /&gt;
'''Jandhuri''' is the ancient and highly complex religion of the '''[[Jalanit]]''' people, encompassing a large pantheon of deities, philosophies, and modes of spirituality. Despite the wide range of divine and semi-divine beings recognized by Jandhuri, there is no overarching consensus on their hierarchy or exact relationship to one another, and beliefs regarding the creation or origin of the Song and the Dream, or whether there is a supreme deity above all the others, vary widely. Nevertheless, certain deities are generally recognized as of especial importance, including '''Varusha''', god of destiny; '''Liutani''' his queen, patron of dance and the arts; wise and lucky '''Utanishtra''' who helps guides the affairs of humans; and '''Rivathi''', the vulture goddess of death and renewal.&lt;br /&gt;
&lt;br /&gt;
= Nagai'i =&lt;br /&gt;
&lt;br /&gt;
'''Nagai'i''' is the state religion of '''[[Yalanbari]]''' and several other smaller [[Irulao]] kingdoms. Blending ancestor worship with more organized religion, Nagai'i is centered upon the honor and propitiation of the Naga people who are said to have intermarried with humans to give rise to the royal dynasties of the Irulao. The rituals of the faith are chiefly carried out by the kings and queens of these lands, aided by priests also drawn from the royal bloodlines. Commoner Irulao acknowledge and revere the naga, but generally only join in the formal worship of them during the religious festivals scattered throughout the year.&lt;br /&gt;
&lt;br /&gt;
= [[Nirzali]] =&lt;br /&gt;
&lt;br /&gt;
Nirzali involves the worship of the goddess '''Nirzali''' as chief among deities, while simultaneously believing in and typically also worshiping other deities and supernatural beings as well. Nirzali is associated with both positive and negative domains, many of them related in some way to water or the lack thereof.  These domains include '''rainfall''', '''fresh water''', '''storms''', '''floods''', and '''droughts''', as well as '''healing''' of both body and spirit. The '''Pole Star''' is also associated with Nirzali and is believed by Nirzalites to be the goddess in her role as eternal '''Outcast''', watching over and guiding the lives of her faithful. In this capacity, '''solitude''', '''sorrow''', and '''spiritual guidance''' are also considered part of her domain.&lt;br /&gt;
&lt;br /&gt;
Worshipers of Nirzali do not make up a distinct community, but instead are part of a larger pagan tradition that includes the honoring and propitiation of numerous other deities, spirits, and elemental forces. However, the goddess does have her own well-organized priesthood, with numerous distinct roles within it. Ordinary worshipers give prayers and offerings at '''temples''' and '''shrines''', while '''priests''' and especially '''priestesses''' conduct rituals at the temples and observe various festivals all meant to care for and honor the goddess.&lt;br /&gt;
&lt;br /&gt;
Nirzali is chiefly an '''[[Idiri]]''' deity, and the goddess is worshiped widely throughout the continent. Her religion has also spread from there to parts of the '''[[Sirdabi Caliphate]]''' in '''[[Ruleska]]''', though its incidence lessens the further one gets from Idiri.&lt;br /&gt;
&lt;br /&gt;
= Suvhaism =&lt;br /&gt;
&lt;br /&gt;
'''Suvhaism''' is more a certain practice of spirituality than a religion as such, as it does not directly involve the worship of any divine beings. It does, however, seek communion with '''the Song''' and reverences the founder of Suvhaism, the [[Hanjama]] sage named Suvahki but later called by his followers '''Suvhai-bala, the Pure Flower'''. The practitioners of Suvhaism, called '''Suvhites''', believe that all the suffering in the world results from no longer being one with the Song, instead having been broken apart from it into separate individual resonances. They strive for reunion with the Song and the dissolution of their separate souls back into its all-encompassing harmony. &lt;br /&gt;
&lt;br /&gt;
Suvhaism emphasizes meditation and self-knowledge over prayer and communion with supernatural beings, though it does not preclude worship of such beings or even the practice of other religions. They are simply external to the true goal of Suvhaism. Suvhites uniformly seek the wisdom and harmony that will help them achieve reunion, but may follow different paths to attain this, with each path known by the name of a different flower. The name of Suvhaism signifies &amp;quot;blooming&amp;quot; or &amp;quot;blossoming&amp;quot;, a bloom of wisdom unfurling petal by petal, just as Suvhai-bala achieved his own state of harmony while meditating upon a single blossom in a field full of flowers.&lt;br /&gt;
&lt;br /&gt;
Suvhites are found widely throughout '''[[Riendu]]''' and in the Hanjama kingdoms of '''[[Jalanjhur]]'''. However Suvhaism is also practiced among some communities in the the human-ruled portions of Jalanjhur, and even in a few scattered parts of the [[Sirdabi Caliphate]] where '''[[Irulao]]''' dwell. Most '''[[Flower Folk]]''' are also Suvhites.&lt;br /&gt;
&lt;br /&gt;
= Other Deities &amp;amp; Faiths =&lt;br /&gt;
&lt;br /&gt;
==The Children of the Dream==&lt;br /&gt;
&lt;br /&gt;
The '''Children of the Dream''' are an assortment of deities who collectively have been said to reside atop the [[Pillar of Creation]], the highest known peak in Avaria which lies at the heart of the [[Tin Chalun Mountains]]. They are divine in their extraordinary powers and their influence upon mortals, but often human-like in their passions and ambitions. Neither omnipotent nor omniscient, they still can perform incredible feats beyond the reach of any mortal, and likewise have greater knowledge of past, present, and future than any human might hope for.&lt;br /&gt;
&lt;br /&gt;
The Children of the Dream consist of two separate but related pantheons, the '''Children of Noon and Night''' and the '''Children of Dawn and Dusk'''. The Children of Noon and Night appear to have been among the earliest deities worshiped in the lands around the [[Adelantean Sea]], but for reasons that are now deeply obscure they seem to have faded from view several millennia ago. The Children of Dawn and Dusk are said to be their progeny or otherwise appointed successors, and have been worshiped in the same region for at least the past three thousand years. But they, too, have suffered declines and disappearances, and worship of them is now limited to a handful of lands and peoples.&lt;br /&gt;
&lt;br /&gt;
Once widespread, the followers of the Children of Dawn and Dusk now persist in widely scattered locales, most notably the [[Ruvera|Ruveran]] kingdom of [[Jadniez]] and the city-states of the [[High Hinterlands]]. Other worshipers of the Children can be found in the more isolated areas of far northern Ruvera and [[Altaruleska]], as well as in pockets of [[Ruleska|Near Ruleska]] and northern Idiri, where they often blend with local shamanic traditions. The peoples who are best known for still following the old gods are the [[Rovara]] and the few remaining [[Yemelite]] tribes. But for reasons unknown to all but these peoples -- and perhaps not even to them -- all of the Children of the Dusk save for the goddess Neiru are said to have departed from the lands they once occupied, and only the Children of the Dawn remain touchable by the prayers and pleas of the faithful.&lt;br /&gt;
&lt;br /&gt;
== Kholabi ==&lt;br /&gt;
&lt;br /&gt;
'''Kholabi''' is one of the Children of the Dream, once numbering among the '''Children of Noon and Night''' who have now vanished from reach and sight of mortalkind. In ancient times she was the goddess of '''magic''' and '''arcane mysteries''', as well as of '''refined civilization''', and was also worshiped as the mother goddess of '''[[Amunat]]'''. Both respected and beloved, Kholabi was often called upon to extend protection and fortune to those in need, but her ways were also mysterious, and ill luck could be attributed to her sometimes unfathomable will.&lt;br /&gt;
&lt;br /&gt;
Even more than other pagan deities, Kholabi has been vilified by the worshipers of The One True God and is now thought of more as a fiend. She is sometimes presented as an angel who fell afoul of the One God for her ruthless thirst for knowledge and power that could belong to none but the God Itself; other times she is described as an extremely powerful jinni. In either case she is viewed with dread and a little awe, and even if she is removed from direct contact with the mortal world some people still fear attracting her notice somehow. The '''evil eye''' is a power whose origin is ascribed to Kholabi, and her ancient symbol is an eye. She also remains associated with the '''dark phase of the moons''' and with the seventh month of Kholabi which still carries her name, times when the boundaries between the seen and unseen worlds are believed to be at their thinnest.&lt;br /&gt;
&lt;br /&gt;
The '''[[Rovara]]''' people are said to still worship her along with the Children of Dawn and Dusk, though it is uncertain whether Kholabi hears their prayers or not, or even how much truth is in this claim. Nevertheless, non-Rovara often consider these wanderers to carry the goddess's own misfortune with them, as well as the gift - or curse - of her sight.&lt;br /&gt;
&lt;br /&gt;
== [[Unbeing|The Unbeing]] == &lt;br /&gt;
&lt;br /&gt;
The '''Unbeing''' is an entity that is very poorly known but seems to have existed for time out of mind. It is associated with the liminal and inchoate -- '''shadows''', '''reflections''', '''delusions''', and '''dreams''' -- and also with '''chance''' or '''luck'''. Nobody has ever been known to actually worship the Unbeing, which also goes by the names of '''the Other''' and '''the God That is Not''', yet its existence has survived in folklore and the scantiest of written records down through millennia. More recently it has come to be recognized by many Elestaarians as the embodiment of darkness and evil, the antithesis and archnemesis of the God of Good Thought.&lt;br /&gt;
&lt;br /&gt;
== Ushum ==&lt;br /&gt;
&lt;br /&gt;
'''Ushum''' is a somewhat obscure god of [[Raziya]] who appears in the form of a small dragon-like creature. Ushum is said to be the protector of animals and children, and to bring good luck to the perennially luckless. Ushum can however be quite mischievous, to the point of being malicious to anyone who harms those under his care. Although not the object of worship in any formal sense, some humbler folk will offer small prayers to him as well as inexpensive gifts, the latter deposited before the little dragon statues which one can find scattered in odd spots across the province.&lt;br /&gt;
&lt;br /&gt;
= Relevant Forum Posts =&lt;br /&gt;
&lt;br /&gt;
For some additional information touching on the topic of religion, posted on the website forums but not necessarily fully documented on the wiki.&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/526/ Creation Myths (29 Jun 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/religion/topics/420/ Kalentian, Kalentic, Kalentoi, Ohhhh Myyyy (28 Mar 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/313/ Lucky Symbols? (07 Mar 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/266/ Religious Art (14 Feb 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/religion/topics/250/ Divine Justice and the Afterlife (12 Feb 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/heritage_culture/topics/222/ Folklore (07 Feb 2024)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.songofavaria.com/forum/religion/topics/92/ Specifics of the Sirdab (16 Jan 2024)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Timeline_of_Avaria&amp;diff=6913</id>
		<title>Timeline of Avaria</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Timeline_of_Avaria&amp;diff=6913"/>
		<updated>2025-12-23T19:29:32Z</updated>

		<summary type="html">&lt;p&gt;Aleph: typos fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This general timeline is focused on events around the regions of the game that would be considered more familiar to people of the [[Sirdabi Caliphate]], chiefly the [[Adelantean Sea|Adelantean]] basin and the [[Sea of Sala'ah]]. All events recorded here could ''potentially'' be known by a citizen of the caliphate, though some events would only really be familiar to scholars, followers of geopolitics, or particular communities within that region. The timeline here is also organized according to a Sirdab-centric worldview that would be shared by most people of the caliphate.&lt;br /&gt;
&lt;br /&gt;
The main dating convention of the calendar is its division into '''Years Before the Dark (B.D.)''', representing the time before the advent of the [[The Great Dark|Great Dark]], and the '''Age of the New Dawn (N.D.)''', consisting of all the years since. An interval of three years separates the two periods, the '''Years of Darkness'''.&lt;br /&gt;
&lt;br /&gt;
The present year is '''797 N.D.'''&lt;br /&gt;
&lt;br /&gt;
=Ancient Times=&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!DATE B.D.!!EVENTS&lt;br /&gt;
|-&lt;br /&gt;
| '''ca. 4440|| Founding of the first dynasty of the Divine Kingdom of Amunat.&lt;br /&gt;
|-&lt;br /&gt;
| '''ca. 2100'''|| Establishment of the Yemelite Kingdom of Mar'i. &lt;br /&gt;
|-&lt;br /&gt;
| '''ca. 1855-1810''' || The Malevoli-Yemelite Wars.&lt;br /&gt;
|-&lt;br /&gt;
| '''1810''' || The Yemelite fleet is destroyed by the Malevoli in the Battle of Havoc Shoals.&lt;br /&gt;
|-&lt;br /&gt;
| '''1808''' || The Yemel convert to sole worship of Elu-Hani as the One True God, becoming known thereafter as the Yehani.&lt;br /&gt;
|-&lt;br /&gt;
| '''1616''' || Establishment of the Irzali Empire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Despotic Age=&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!DATE B.D.!!EVENTS&lt;br /&gt;
|-&lt;br /&gt;
| '''1262''' || Birth of the hero twins Ro Falconstrike and Karibad Firestorm.&lt;br /&gt;
|-&lt;br /&gt;
| '''1244''' || Denied their birthright, Ro and Karibad leave Elukos and set out for the kingdom of the dwarves in the Tin Chalun Mountains.&lt;br /&gt;
|-&lt;br /&gt;
| '''1235''' || Ro and Karibad complete the conquest of the Marzumite kingdoms.&lt;br /&gt;
|-&lt;br /&gt;
| '''1229''' || Ro and Karibad's new fleet is completed in Qaysum, and they set sail for Jalanjhur.&lt;br /&gt;
|-&lt;br /&gt;
| '''1188''' || Ro's great-granddaughter Tesoria marries a prince of the Elukoi royal house, and the consolidated kingdoms of Marzum are established as the Marzum Despotate.&lt;br /&gt;
|-&lt;br /&gt;
| '''ca. 1150-850''' || Peak flourishing of the Rassi civilization of northeastern Idiri.&lt;br /&gt;
|-&lt;br /&gt;
| '''1081''' || Founding of the city of Elam Rassi, the future Omrazir.&lt;br /&gt;
|-&lt;br /&gt;
| '''919''' || Founding of the city of Summa Ruva.&lt;br /&gt;
|-&lt;br /&gt;
| '''823''' || Fall of the Marzum Despotate. Marzum is incorporated into the Irzali Empire, and free trade is reopened through the Gulf of Marzum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ruvan Age=&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!DATE B.D.!!EVENTS&lt;br /&gt;
|-&lt;br /&gt;
| '''741''' || Omrazir falls by treachery to the Ruveran Empire.&lt;br /&gt;
|-&lt;br /&gt;
| '''601''' || Omrazir's Temple of Storms completed.&lt;br /&gt;
|-&lt;br /&gt;
| '''600''' || Kalen and Elen born.&lt;br /&gt;
|-&lt;br /&gt;
| '''ca. 570''' || Birth of St. Demetrios the Messenger.&lt;br /&gt;
|-&lt;br /&gt;
| '''565''' || Kalen is sacrificed on the pyre in Fazhali as part of the Irzali Fire Festival.&lt;br /&gt;
|-&lt;br /&gt;
| '''528''' || The Ruvans begin an attempt to suppress all mystical cults throughout the Empire in an attempt to return to the &amp;quot;pure rationalism&amp;quot; that is thought to have been the great moral and military strength of the early Empire.  The immensely popular cults of the goddess Kholabi are the main focus, but the the young Kalentoi Church suffers as well.&lt;br /&gt;
|-&lt;br /&gt;
| '''ca. 525''' || Conversion of St. Chantal of the Fens.&lt;br /&gt;
|-&lt;br /&gt;
| '''439''' || The Truevian peoples arrive in the lands of Ruva, asking for refuge and a place to settle.&lt;br /&gt;
|-&lt;br /&gt;
| '''424''' || The Ruveran Empire descends into chaos with the sudden onslaught of the Truevian magi.&lt;br /&gt;
|-&lt;br /&gt;
| '''424-414''' || The Ruveran Empire's efforts to crush belief in magic and mysticism reach their most violent peak in an attempt to stave off the attacks from the Truevi. Ultimately the project is abandoned in a panic as it proves ineffective and the Empire belatedly attempts to completely reverse its efforts and embrace magic as a defense instead, but this proves far too little far too late.&lt;br /&gt;
|-&lt;br /&gt;
| '''424-404''' || The Truevian Terror, which culminates in the collapse of the central authority of the Ruveran Empire. The Ruveran heartland returns to virtual wilderness for a time, and what remains of the Empire abruptly shifts its political center eastward to Elukoi lands, establishing a new capital eventually at Calentium.&lt;br /&gt;
|-&lt;br /&gt;
| '''404''' || The Ill Wind strikes the southeast side of Omrazir, destroying a significant portion of the original city.&lt;br /&gt;
|-&lt;br /&gt;
| '''403-371''' || Founding period of the Kalentoi Empire. The Kalentoi Church slowly gains strength and a stronger following as it proves capable of resisting the magical threat posed by the Truevi. Nevertheless most of Ruvera is given up, and the emperor Phokas the Bulwark officially establishes the border of the new Kalentoi Empire in present-day Iskandria.&lt;br /&gt;
|-&lt;br /&gt;
| '''ca. 340''' || Birth of St. Horis.&lt;br /&gt;
|-&lt;br /&gt;
| '''ca. 290''' || St. Horis brings Kalentism to the lands of the River Meander in far western Ruvera, and Windhaven Monastery is founded.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Years of the Prophet=&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!DATE B.D.!!EVENTS&lt;br /&gt;
|-&lt;br /&gt;
| '''104''' || Birth of Fadil bin Ahmad, the future Prophet al-Azad, in Rahoum.&lt;br /&gt;
|-&lt;br /&gt;
| '''96''' || Birth of Adwa, first wife of the Prophet.&lt;br /&gt;
|-&lt;br /&gt;
| '''77''' || Fadil is arrested in the Rahoumi city of Bargha for assaulting the scion of a noble family. Accused of being part of a conspiracy against the elites of the city, Fadil is imprisoned in the Black Cloud Fortress for many months and subjected to great privation, but in his darkest hour hears the Song of God sung to him.&lt;br /&gt;
|-&lt;br /&gt;
| '''76''' || * Pavana -- Due to the exertions of a mysterious benefactor, Fadil is taken from prison and, rather than being executed, is brought to the al-Azad Plaza where prisoners are pardoned and allowed redemption. &amp;lt;br&amp;gt; * Pavana - Oniris -- The period of the Seeking, during which Fadil, plagued by doubt and questioning his experience of the divine, travels restlessly back and forth across Rahoum. Fadil's mother, who had been ailing since his time in prison, dies during this time, and when he hears this news he is filled with grief and remorse but cannot find it in his heart to return to his family and take up his old life. &amp;lt;br&amp;gt; * Kholabi -- Stricken with doubts, Fadil finds comfort in a renewed correspondence with the mysterious woman who wrote to him while he was imprisoned in the Black Cloud. At last she agrees to meet with him at the Banu Ghourib house in Bargha, where Fadil is stunned when the plump little slave girl who meets him in the receiving hall declines to conduct him to her mistress -- for this young slave woman is herself Adwa. &amp;lt;br&amp;gt; * Oniris -- After meeting and parting once again with Adwa, with her encouragement Fadil travels to Murid Suruq to reflect on all that has come to pass. There he has a dream where he speaks to his mother before the gates to paradise, and the following day he finally receives another revelation, the Song of the Sunbeam.&lt;br /&gt;
|-&lt;br /&gt;
| '''75''' || Convinced of the truth of his ongoing revelations, Fadil takes the name of al-Azad and begins preaching the new verses of the Song of God to a growing community of believers. The Banu Ghourib of Bargha emancipate all their slaves, and Adwa and Fadil marry. Excitement and unrest begins to spread through Rahoum along with the Azadi message of a community of equals living under the sole mastery of The One True God.&lt;br /&gt;
|-&lt;br /&gt;
| '''73''' || The Azadi community begin to come under increasing backlash from the established pagan authorities of Rahoum. The conversion of great numbers of enslaved individuals to the Azadi faith and their subsequent attempts at self-liberation particularly shake the foundations of society. A series of raids and counterraids begins among the Azadi, pagan, and Yehani tribes of Rahoum.&lt;br /&gt;
|-&lt;br /&gt;
| '''70''' || * Bargha falls, not only to the Azadi tribes but quite literally to an unprecedented earthquake. Much chaos ensues, and the city is ultimately abandoned to the sands. The Azadi eventually regroup at the ancient shrine known as the Sirdab and negotiate a peace treaty with many of the Rahoumi tribes, who join the Azadi faithful. &amp;lt;br&amp;gt; * The reign of Emperor Milentos of Calentium begins.&lt;br /&gt;
|-&lt;br /&gt;
| '''69''' || Fadil takes his second wife, Rima, affirming the adoption of the powerful Banu Tawwal tribe into the Azadi community.&lt;br /&gt;
|-&lt;br /&gt;
| '''67''' || All the major tribes of Rahoum converted to the Azadi faith. Fadil takes as his third wife the princess Haleb of Marzum, a descendant of the ancient King Shamsar of legend who is revered by all the peoples of the One True God. Good relations are thereby established with the Yehani of Marzum.&lt;br /&gt;
|-&lt;br /&gt;
| '''65''' || Al-Azad travels with an entourage to Calentium to meet with the Kalentoi Patriarch Thudric and Emperor Milentos. Although the Patriarch is curious about the Prophet, Emperor Milentos has no interest in carrying out state audiences with a barbarian tribesman from the wilderness and treats al-Azad and his entourage with ever more blatant disrespect. This culminates in the abduction of Princess Haleb, who is brought by force into the imperial court and made the emperor's newest concubine. Thudric attempts to redress this outrage but is condemned for treason and beheaded, though not before managing to secure safe passage from Calentium for al-Azad. The Prophet and his followers have no choice but to abandon Haleb and return to Rahoum, and the Azadi mission to Calentium ends in chaos and disgrace.&lt;br /&gt;
|-&lt;br /&gt;
| '''64''' || With the aid of the Kalentoi empress, Princess Haleb is able to escape the imperial court and make her way back to Rahoum and al-Azad. However she returns pregnant and many of al-Azad's companions demand that he reject her as impure and unfit to be the wife of the glorious Prophet any longer. Al-Azad refuses to do so, and within a few months his stepson Abdannur is born.&lt;br /&gt;
|-&lt;br /&gt;
| '''63''' || * Feeling the hatred and contempt for her that lingers among some of the Azadi and fearing the divisions it might engender, Haleb slips away into the desert with her infant son. Al-Azad is distraught, and furious with those who counseled Haleb's rejection, but through his first wide Adwa's counsel an outright rift between the faithful is avoided. To reunite all the Azadi in purpose and to assuage al-Azad's wrath and grief, a new mission is formed to travel to Irzal to request their aid in securing vengeance against Calentium. &amp;lt;br&amp;gt; * Al-Azad travels with a small band of warriors and supporters to Irzal, to petition the Shahanshah Divyaz for military aid with which to wreak vengeance upon Calentium, their shared enemy.  The king-of-kings, however, is involved in treacherous intrigues of his own with the Kalentoi imperial court, and delays a long while in conveying a decision to al-Azad, meanwhile leaving the Prophet and his followers to cool their heels in Fazhali for several months. Hearing of his presence in the capital and learning of the egalitarian and charitable ideals of the Azadi faith, the leaders of a would-be rebellion of the common people of Irzal attempt to secure the support of al-Azad in their plan. Al-Azad is moved by their plight and equally disgusted by learning of the Shahanshah's intrigues, and agrees to aid the rebellion.&lt;br /&gt;
|-&lt;br /&gt;
| '''61''' || Shahanshah Divyaz is toppled by the forces of al-Azad in partnership with the local rebellion, and the conquest of the Irzali Empire begins.&lt;br /&gt;
|-&lt;br /&gt;
| '''60''' || * Al-Azad takes the mountain woman Aterousa as his fourth wife, rather than accepting an offer from one of the Irzali noble families to marry one of their own daughters who had been part of the Shahanshah's court. This further angers the powerful families of Irzal but secures the admiration and lasting support of the commonfolk. &amp;lt;br&amp;gt; * Omrazir unprecedentedly accepts the appointment of an archbiscop straight out of Calentium to serve as the religious leader of the city's Kalentic population, rather than relying on its usual local appointments. This is allowed mostly as an attempt to check and undermine the power of the High Priestess of the Temple of Storms. Unfortunately, the new biscop (chosen under pressure from Emperor Milentos) swiftly makes himself deeply unpopular with nearly everybody by instituting a repressive orthodoxy which he tries to extend to the entire populace.&lt;br /&gt;
|-&lt;br /&gt;
| '''56'''. || Emperor Milentos cuts off subsidies to the Sarmatiyyan tribes who have long served as the Kalentoi Empire's buffer against threats from the east, evidently feeling that the fall of the Irzali Empire to a rabble of tribal folk and peasants has rendered further expensive payments unnecessary.&lt;br /&gt;
|-&lt;br /&gt;
| '''55''' || Al-Azad receives the Verses of Concord, which speak of peace and solidarity across all peoples, and call for the setting aside of grudges and anger. He rejects the idea of further conquest in the name of faith and instead returns more strongly to the idea of Seeking the Song, traveling the world to peacefully form connections whereby the Song can be shared among all and better understood.&lt;br /&gt;
|-&lt;br /&gt;
| '''53'''. || Al-Azad is subjected to increasing pressure to take advantage of the Kalentoi Empire's folly and weakness, and to stage an invasion of the Kalentoi heartland driving at Calentium itself. He refuses, holding fast to his message of peace and chiding his followers for their lack of faith in the unfolding revelations of Annur.&lt;br /&gt;
|-&lt;br /&gt;
| '''52''' || The Prophet al-Azad is assassinated, killed by a poison dart while in retreat with his companions near the present-day town of al-Fiqh in Rahoum. It is widely assumed that the murder was arranged by one of the factions disillusioned with the Prophet's increasingly pacifistic leadership, but the presumed assassin is already dead when discovered and recognized by none, leaving the affair shrouded in mystery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Early Azadi Period=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!DATE B.D.!!EVENTS&lt;br /&gt;
|-&lt;br /&gt;
| '''52''' || The Sirdab Council is formed for the purpose of deciding upon a successor to al-Azadi's position as leader of the faithful. Meeting in the tranquil retreat of the sacred Sirdab shrine near the Ennescu River, the council quickly descends into dissension and infighting, largely stirred up by the dominant branch of al-Azad's former Banu Shirayd tribe. Rather than pressing her own claim as successor to her late husband -- despite the revelation that she had shared in the revelation of the Perfected Song -- Adwa flees Rahoum for the continent of Idiri.&lt;br /&gt;
|-&lt;br /&gt;
| '''52-44''' || The Women's War, a period during which leadership of the Azadi community is violently disputed in the wake of the Prophet al-Azad's death. So-called because many of the factions based their claim for leadership on their relation to the Prophet through his various wives.&lt;br /&gt;
|-&lt;br /&gt;
| '''51''' || Adwa arrives in Omrazir, and begins teaching the ways of the Azadi faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''48''' || Adwa is called before the Kalentoi governer of Omrazir to answer for her incorrect religious teachings. A series of religious debates are held in the governor's palace, where Adwa's adroit performance only further enrages the authorities. Charged with heresy and subversion, Adwa nevertheless refuses to recant under torture and is finally released following local rioting, although not before having her eyes put out as a final punishment.&lt;br /&gt;
|-&lt;br /&gt;
| '''47''' || After several months of increasingly violent riots, the people of Omrazir overthrow the Kalentoi governor with the aid of the city's guards. Rallying in support of Adwa and the Azadi faith, Omrazir joins the Azadi community of the Redeemed without conquest.&lt;br /&gt;
|-&lt;br /&gt;
| '''46''' || Adwa returns to Rahoum along with her most faithful friend and supporter from Omrazir, Djabeli, and a great number of followers who have chosen to accompany her to the homeland of the Azadi faith. Once there they are eventually able to reconcile the infighting factions and put an end to the Women's War.&lt;br /&gt;
|-&lt;br /&gt;
| '''44''' || The Sirdabi Caliphate is established under the rule of the first caliph, Alaman bin Darush. This marks the beginning of the House of Harmony, a dynasty of caliphs all chosen for their virtue and wisdom by the Sirdabi Convocation.&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || The ageing Emperor Milentos, after having survived numerous challenges to his roundly-despised rule, finally dies after choking on a minglefowl bone. With the ascension of the new Emperor Edakis, the Sirdabi Caliphate sends a the first delegation to Calentium since the Prophet's disastrous journey over two decades ago, and a formal embassy is established.&lt;br /&gt;
|-&lt;br /&gt;
| '''35''' || After a short period of friendly relations and cultural exchange between Calentium and the Sirdabi Caliphate, Emperor Edakis is assassinated by a member of a faction feeling that the Emperor's policy had been leading to the corruption of the Kalentic faith. The reign of the far more insular and orthodox Emperor Asperides begins.&lt;br /&gt;
|-&lt;br /&gt;
| '''33''' || Emperor Asperides and the Patriarch Synchordios issue a decree outlawing the practice of &amp;quot;deviant cults&amp;quot; throughout the Kalentoi Empire, which targets various branches of Kalentism along with the Azadi and Yashani faiths.&lt;br /&gt;
|-&lt;br /&gt;
| '''28''' || Wearied by political infighting and disillusioned by renewed calls for war against the Kalentoi, Adwa departs Rahoum to continue Seeking the Song, despite her well advanced years. She never returns.&lt;br /&gt;
|-&lt;br /&gt;
| '''24''' || After several years of petty conflict and growing tensions in the Sirdabi-Kalentoi borderlands, Caliph Mahar al-Rud declares war on Calentium following the loss of his favorite son and other members of his family in the sinking of the ship Sirocco, widely blamed on Kalentoi-backed pirates.&lt;br /&gt;
|-&lt;br /&gt;
| '''23''' || A rapidly-organized Azadi military initiative against Amunat results in the shockingly swift capitulation of the province, whose Nebhetic Kalentian inhabitants prefer to take their chances under the Caliphate rather than continue to suffer the persecution of their faith by the orthodox Kalentian Church.&lt;br /&gt;
|-&lt;br /&gt;
| '''22-17'''. || The War of the Waves, a series of naval and amphibious battles between the Caliphate and Kalentoi Empire that results in the Sirdabi capture of many large islands in the eastern Adelantean.&lt;br /&gt;
|-&lt;br /&gt;
| '''17''' || Emperor Asperides is deposed and later murdered, and the incoming Emperor Kondakis signs a peace treaty with the Sirdabi Caliphate that neither side expects to hold.&lt;br /&gt;
|-&lt;br /&gt;
| '''15''' || Emperor Kondakis attempts to renegotiate the Empire's ancient agreement with the Sarmatiyyan tribes in Saramat, exchanging annual tribute for protection of the Empire's flank, but the efforts come to an abrupt end when the Emperor and much of his diplomatic entourage are killed in an avalanche in the al-Khazi Mountains. The regency of Kondakis' young son Eudominios begins.&lt;br /&gt;
|-&lt;br /&gt;
| '''15-7''' || The Spyrine Regency period of the Kalentoi Empire, characterized by the de facto rule of the Spyridion family, uncles and aunts of the boy emperor Eudominios.&lt;br /&gt;
|-&lt;br /&gt;
| '''9''' || The slumbering volcano Mount Elemnis begins to awaken.&lt;br /&gt;
|-&lt;br /&gt;
| '''8''' || Sarmatiyyan tribes allow an Azadi army through the passes of Saramat, which swiftly results in the fall of Cadenza to the Sirdabi Caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| '''7''' || The Spyrine Regency collapses in the panic and havoc caused by the loss of Cadenza and the presence of Azadi armies on the very doorstep of the imperial heartland. The ten-year-old Emperor Eudominios is spirited out of Calentium in the chaos but is never heard from again.&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || The Azadi seige of Calentium begins.&lt;br /&gt;
|-&lt;br /&gt;
| '''0''' || Eruption of Mt. Elemnis.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Years of Darkness=&lt;br /&gt;
Also called the Dimming, the Despair, and the Great Winter. A period of three years after the eruption of Mount Elemnis, in which ash and dust fill the atmosphere so heavily that the sun dims, harvests fail, and a terrible chill settles upon the world. More northerly than other lands and lying beneath the pall of the thickest plume of ash, Ruvera is hardest hit by tidal waves as well, but the suffering is widespread across Avaria. Countless people die of famine and cold, and civilization comes to a standstill.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!DATE B.D.!!EVENTS&lt;br /&gt;
|-&lt;br /&gt;
| The Great Dark || Mount Elemnis violently erupts, annihilating the island homeland of the Yehani. A thick blanket of ash covers the sky, and tsunamis devastate the Adelantean coastline.&lt;br /&gt;
|-&lt;br /&gt;
| 1st Year of Darkness || The Azadi siege of Calentium is lifted when the Dark is taken as a sign of the Dreamer's rejection of them for their failure to embrace the Prophet's late message of peace and forgiveness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Middle Azadi Period =&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!DATE N.D.!!EVENTS&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || The world becomes warm enough again to allow a successful harvest, and ordinary life starts to resume.&lt;br /&gt;
|-&lt;br /&gt;
| '''ca.30-130''' || Azadi influence spreads through the Kingdom of Koumbasi, gradually resulting in the near-total conversion of the population.&lt;br /&gt;
|-&lt;br /&gt;
| '''72''' || The period known as the Dissonance begins in the Sirdabi Caliphate, a time of chaotic governance characterized by numerous usurpations and violent coups.&lt;br /&gt;
|-&lt;br /&gt;
| '''98''' || Ascension of the Bissenke caliph al-Manoun.&lt;br /&gt;
|-&lt;br /&gt;
| '''99''' || The Kingdom of Koumbasi officially becomes part of the Sirdabi Caliphate as an emirate.&lt;br /&gt;
|-&lt;br /&gt;
| '''108''' || The dynasty of the House of Mending is established in the Sirdabi Caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| '''133''' || The Tawwalid dynasty is established in the Sirdabi Caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| '''194''' || The storied Imrahid dynasty is established in the Sirdabi Caliphate, beginning a long and relatively stable period of cultural renaissance and commercial expansion.&lt;br /&gt;
|-&lt;br /&gt;
| '''295''' || Calipha Fawzia is assassinated and the disorderly House of Traitors begins a chaotic period of governance in the Sirdabi Caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| '''310''' || The Majirid Caliphate is founded in present-day Cadenza by a sister of the last caliph from the House of Traitors. The Irzali Bushirid dynasty is established in the Sirdabi Caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| '''317''' || Formal relations are established between the Sirdabi Caliphate and the Xiangdese Empire of east Riendu.&lt;br /&gt;
|-&lt;br /&gt;
| '''344''' || The Bushirids are deposed and the Khayyamid dynasty of the Sirdabi Caliphate is founded to take their place.&lt;br /&gt;
|-&lt;br /&gt;
| '''380''' || The Tessouare Tifrid dynasty is established in the Sirdabi Caliphate, marking the beginning of a shift in power and influence towards the western, Idiri part of the caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| '''385''' || The capital of the Sirdabi Caliphate is moved from Sirdab City in Rahoum to Omrazir in Raziya.&lt;br /&gt;
|-&lt;br /&gt;
| '''404''' || The Cursed Quarter of Omrazir is created by the catastrophic culmination of local sorcerous experiments, their exact nature unknown.&lt;br /&gt;
|-&lt;br /&gt;
| '''410''' || Omrazir's Astral Chamber is founded to oversee all magical experimentation in the city.&lt;br /&gt;
|-&lt;br /&gt;
| '''489''' || The dynasty of the House of Scales is founded in the Sirdabi Caliphate, and leadership of the caliphate alternates between families of western and eastern origins for a time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Years of Contention =&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!DATE N.D.!!EVENTS&lt;br /&gt;
|-&lt;br /&gt;
| '''525''' || The Salawi Rajabu Masab is chosen as caliph, thereby establishing the new Zalawid dynasty of the Sirdabi Caliphate. The capital of the caliphate is returned to Sirdab City.&lt;br /&gt;
|-&lt;br /&gt;
| '''571''' || The Marzumite Anshabarid dynasty is founded in the Sirdabi Caliphate after having usurped the seat from the Zalawids, which sets off a prolonged period of building around the caliphate and a neglect of other affairs.&lt;br /&gt;
|-&lt;br /&gt;
| '''636''' || Hazari Desert warlords -- ancient kings of the desert, by their own styling -- begin a series of concerted and coordinated attacks upon the western provinces of the Sirdabi Caliphate. Sirdabi forces prove nearly helpless to stop them, trans-Hazari trade is heavily disrupted, and numerous villages and even cities of Tessere and Ifru are threatened.&lt;br /&gt;
|-&lt;br /&gt;
| '''642''' || The Kalentoi Empire launches a naval assault on the Sirdabi Caliphate in the eastern Adelantean, pushing even into the Gulf of Adwa. Shipping is devastating and several strategic islands are lost to the Kalentoi, leading to dire shortages in grain as well as the collapse of several prominent merchant houses.&lt;br /&gt;
|-&lt;br /&gt;
| '''644''' || The Anshabarids are overthrown and the dynasty known as the House of Calamity takes over the leadership of the Sirdabi Caliphate during its time of crisis.&lt;br /&gt;
|-&lt;br /&gt;
| '''649''' || The Collegium of Mages is established in Omrazir.&lt;br /&gt;
|-&lt;br /&gt;
| '''665''' || The Kalentoi Emperor Numenos dies without an heir, plunging the empire into a brief period of chaos as the succession is bitterly disputed. Momentum is lost in the Empire's ongoing campaign against the Sirdabi Caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| '''667''' || The general Aristidis Kostakas assumes the imperial crown of the Calentium and immediately begins to make plans to resume the assault on the Sirdabi Caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| '''668''' || The Majirid Caliphate allows its absorption into the Kalentoi Empire as a semi-autonomous grand duchy.&lt;br /&gt;
|-&lt;br /&gt;
| '''668''' || The War of the Pines begins as the Kalentoi relaunch a multipronged attack on the caliphate. Although the advantage appears at first to be on the side of the Kalentoi, the unexpected entry of the Eladjit on the side of the Sirdabi results in the catastrophic defeat of the Kalentoi's main force. After this the conflict devolves into a period of fierce but small-scale engagements in Saramat and in the Adelantean and Gulf of Adwa.&lt;br /&gt;
|-&lt;br /&gt;
| '''669''' || The Saramite Arzabid dynasty is founded, a martial house that takes up defense of the caliphate with vigor.&lt;br /&gt;
|-&lt;br /&gt;
| '''670''' || The twin defeats of the Blooded Spear Massacre in Saramat and the Battle of Blue Reef in the Gulf of Adwa result in the Kalentoi suing for peace from the Sirdabi Caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| '''671''' || The ancient and rather insular kingdom of Eladje joins the Sirdabi Caliphate as a semi-autonomous emirate.&lt;br /&gt;
|-&lt;br /&gt;
| '''676''' || The Theatre District of Omrazir is burnt to the ground by Arwad Yunus Bey as vengeance against his unfaithful mistress, the great actress Yohanna. Although the Malidha Amphiteatre survives, the ancient art of dramatic acting never fully recovers in the city.&lt;br /&gt;
|-&lt;br /&gt;
| '''714''' || The Free Commune of Lunastra is forcibly taken over by the ducal Estevarre family, who are able to establish themselves as Grand Dukes with recognition from the Kalentoi Empire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Modern Azadi Period =&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!DATE N.D.!!EVENTS&lt;br /&gt;
|-&lt;br /&gt;
| 722 || The Hajibid dynasty is established in the Sirdabi Caliphate, which continues in power up through the present day.&lt;br /&gt;
|-&lt;br /&gt;
| 753 || Fuad bin Imran al-Mutahafiz, present bey of Raziya, is born.&lt;br /&gt;
|-&lt;br /&gt;
| 773 || Imran Shadaad al-Hanif becomes the present caliph of the Sirdabi Caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| 779 || The Kalentoi Empire resumes efforts to stamp out the Silenyan heresy in its land of origin.&lt;br /&gt;
|-&lt;br /&gt;
| 780 || A mysterious figure calling himself the augur of God's final verse to the Song appears in Idiri, accompanied by a younger man styling himself the Herald of the Augur of Endings.&lt;br /&gt;
|-&lt;br /&gt;
| 780-782 || The Al-Sabiyyan Conspiracy pits those favouring closer ties with the Emirate of Koumbasi and less oversight from the Sirdabi Caliphate against Sirdabi loyalists. It ends when the malcontent bey of Tessere dies under suspicious circumstances, which is widely considered to be the work of the Assassins' Guild.&lt;br /&gt;
|-&lt;br /&gt;
| 781 || Meroueni-Volusian wars flare up again when the new king of Merouen marches on the mainland portion of the Volusian Republics.&lt;br /&gt;
|-&lt;br /&gt;
| 782 || The Volusian Republic of Ovelia falls to Merouen, along with the Grand Duchy (formerly the Free Commune) of Lunastra. Lunastra is captured with the connivance of many of the citizenry, who are still deeply resentful of the takeover of their free commune by the Estevarres.&lt;br /&gt;
|-&lt;br /&gt;
| 782-784 || The Quicksand Debacle plays out between the Azadi of Saramat and the Kalentoi in Cadenza, weakening relations between the two powers and leaving particularly bad feeling to fester between Cadenza and Saramat.&lt;br /&gt;
|-&lt;br /&gt;
| 783 || Conflict erupts in the Gilded Plain over the legitimacy of the Augur of Endings, which will spill over into Tessere, Niyone, and other adjacent lands in the years to come.&lt;br /&gt;
|-&lt;br /&gt;
| 785 || Fuad bin Imran is appointed bey of Raziya and takes up full-time residence in Omrazir.&lt;br /&gt;
|-&lt;br /&gt;
| 787 || Nour, the City of Light, welcomes the Augur of Endings and becomes the center of the movement.&lt;br /&gt;
|-&lt;br /&gt;
| 792 || A series of slave uprisings among the plantation islands of the Adelantean strike at both Kalentoi and Sirdabi territories. Some of the uprisings are at least temporarily successful, but most are quashed within a few months. Many former slaves nevertheless manage to flee, taking refuge in various distant lands and cities, including as far away as the Ensorian capital of Imbryck.&lt;br /&gt;
|-&lt;br /&gt;
| 795 || Reports of increasing incursions by barbarian horse warriors come from the northern frontier of Irzal, along with still more troubling reports of local unrest.&lt;br /&gt;
|-&lt;br /&gt;
| 796 || * Yehani seafarers bring ominous reports from the Adelantean Sea, telling of treacherous currents and dangerous storms beyond even the ordinary. &amp;lt;br&amp;gt; * The island of Eleira off the southwestern coast of Cadenza rises up and declares itself free of the Kalentoi Empire, driving out or subjugating the loyal Elukoi and Cateni population. It simultaneously proclaims its allegiance to the Sirdabi Caliphate, but receives no encouragement from that quarter.&lt;br /&gt;
|-&lt;br /&gt;
| 797 || The Elukoi freighter, the Greenest Dolphin, is reported lost at sea en route from Omrazir to al-Sabiyyah, following a series of particularly ferocious storms and large waves. All crew and passengers are presumed dead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Avarian History]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Sunspider_(Zodiac)&amp;diff=6912</id>
		<title>Sunspider (Zodiac)</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Sunspider_(Zodiac)&amp;diff=6912"/>
		<updated>2025-12-18T05:22:47Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Sunspider''' is the second sign in the Avarian zodiac. It is the birth sign for the month of Ashbat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
|+'''The Sunspider'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Month'''&lt;br /&gt;
|Ashbat&lt;br /&gt;
|-&lt;br /&gt;
|'''Ruling Element'''&lt;br /&gt;
|Air&lt;br /&gt;
|-&lt;br /&gt;
|'''Ruling Planet'''&lt;br /&gt;
|Salesh&lt;br /&gt;
|-&lt;br /&gt;
|'''Modality'''&lt;br /&gt;
|Resolute&lt;br /&gt;
|-&lt;br /&gt;
|'''Ruling Trait'''&lt;br /&gt;
|Logic&lt;br /&gt;
|-&lt;br /&gt;
|'''Keywords'''&lt;br /&gt;
|Curiosity, communication, clever, restless, energetic, argumentative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Sunspider is an endlessly curious sign with a fierce and restless intelligence. Not only do they love to learn and experiment, but they also have a great desire to exchange ideas with others. Sunspiders are happiest in the realm of the intellect, pursuing the current object of their curiosity with the swift avidity of a sunspider after its prey.&lt;br /&gt;
&lt;br /&gt;
Sunspiders enjoy intellectual sparring and debate, and can have a sharp and incisive wit. While they hold many ideas and opinions, some of them quite original, they cannot be truly happy unless they can actively communicate them with others -- and, ideally, argue for or against them. Other signs often exasperatedly feel that a Sunspider will disagree simply for the sake of disagreeing and to be able to argue a new point. Sunspiders do love to play devil's advocate, devising clever arguments in favor of ideas they may not necessarily even hold themselves. They can also be insensitive at times, as they easily get caught up in winning arguments or making a stinging display of wit, and tend to thoughtlessly disregard other people's feelings when doing so.&lt;br /&gt;
&lt;br /&gt;
Sunspiders become restless and unhappy when they are deprived of avenues for learning and outlets for their curiosity, and it is when they feel most stymied in their intellectual endeavors that their judgment and mockery become sharpest. When they are surrounded with people as curious and expressive as they are, they can be quite animated and even effervescent. With however much spirit they may argue their ideas, they do not mind being proven wrong if they feel they have learned something interesting from it or found a new avenue for inquiry.&lt;br /&gt;
&lt;br /&gt;
==The Resolute Sunspider==&lt;br /&gt;
Sunspiders have agile minds and can be quite ingenious in joining together new ideas. They are masters of synthesis, both logically assembling and categorizing facts and ideas, and then springboarding off them in flights of intuition. If they are lucky to find a pupil as clever and curious as they are, Sunspiders make very engaged and engaging teachers who delight in making their lessons as entertaining as they are informative. Endlessly curious and obsessed with trying to connect things in new and unexpected ways, they appreciate unconventional insights and unusual questions. This gives Sunspiders an appreciation for children which is often surprising to the other signs.&lt;br /&gt;
&lt;br /&gt;
==The Sunspider in the Heavens==&lt;br /&gt;
The Sunspider is made up of eleven fairly bright stars and five somewhat dimmer ones. Its eight long legs spread out around it, the front two extended out as if it were rushing towards the Peacock. The brightest two stars, pale golden Eridun and bright white Mut, make up its pincer-like jaws. The Sunspider is best seen in the winter, reaching its zenith in the ninth month of Darshali.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:The Heavens]]&lt;br /&gt;
[[Category:Zodiac]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Category:Zodiac&amp;diff=6911</id>
		<title>Category:Zodiac</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Category:Zodiac&amp;diff=6911"/>
		<updated>2025-12-18T05:02:18Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are twelve constellations in the zodiac, one presiding over each month of the Avarian year. Each is associated with a particular ruling element, planet, metal, and modality, and exerts its own defining influence over those born beneath its sign. The zodiac constellations follow the line of the ecliptic, dipping above and back below the horizon with the procession of the night and the changing seasons. As sun signs, the signs of the zodiac represent the constellation in which the sun happened to be located at the time of a person's birth.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
The ruling element of a sign is that which most directly relates to or characterizes the sign's essential personality. The four classical elements of the zodiac are water, air, fire, and earth.&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
'''Keywords: Emotional, intuitive, profound, artistic, responsive.'''&lt;br /&gt;
&lt;br /&gt;
Water signs have a deep and emotional nature, whose sensibilities may flow out naturally into their relationships with other people, or into works of creativity. Their character is highly fluid, often shifting with the demands of the moment or the people around them, but underneath their responsive surface their thoughts and feelings can be quite profound.&lt;br /&gt;
&lt;br /&gt;
The water signs are the '''[[Peacock (Zodiac)|Peacock]]''', '''[[Porpoise (Zodiac)|Porpoise]]''', and '''[[Pearl Diver (Zodiac)|Pearl Diver]]'''.&lt;br /&gt;
&lt;br /&gt;
===Air===&lt;br /&gt;
'''Keywords: Idea-oriented, communicative, perceptive, restless, mercurial.'''&lt;br /&gt;
Air signs are the mental acrobats of the zodiac, leaping zestfully from one idea or project to the next.  Even when physically still their minds are seldom at rest, and they cannot resist sharing the fruits of their mental energy with others. They love new ideas, new experiences, and new acquaintances, and if these are lacking they will come up with something new themselves.&lt;br /&gt;
&lt;br /&gt;
The air signs are the '''[[Sunspider (Zodiac)|Sunspider]]''', '''[[Archer (Zodiac)|Archer]]''', and '''[[Eagle (Zodiac)|Eagle]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
'''Keywords: Passionate, proud, willful, unpredictable, intense.'''&lt;br /&gt;
Fire signs simmer with passion and vitality, but the fires of their inner nature may just as likely be carefully banked as blazing. They have a strong sense of who they are and what they want, and can sometimes burn others who stand in their way or simply get too close. They have intense natures and feel things strongly, whether it is a slight to their pride or love for those who can withstand their heat.&lt;br /&gt;
&lt;br /&gt;
The fire signs are the '''[[Jinni Queen (Zodiac)|Jinni Queen]]''', '''[[Eye (Zodiac)|Eye]]''', and '''[[Leopard (Zodiac)|Leopard]]'''.&lt;br /&gt;
&lt;br /&gt;
===Earth===&lt;br /&gt;
'''Keywords: Grounded, sensual, hard-headed, vigorous, natural.'''&lt;br /&gt;
Earth signs present themselves exactly how they are, having little interest or patience in artifice. They tend to tackle both problems and projects with vigor and pragmatism, though occasionally their hard-headed stubbornness can can lead them astray. With their feet set solidly on the ground, they are people who can be depended on.&lt;br /&gt;
&lt;br /&gt;
The earth signs are the '''[[Shield (Zodiac)|Shield]]''', '''[[Badger (Zodiac)|Badger]]''', and '''[[Gryphon (Zodiac)|Gryphon]]'''.&lt;br /&gt;
&lt;br /&gt;
==Modality==&lt;br /&gt;
&lt;br /&gt;
The modality of a sign indicates the fundamental manner in which it resonates with the Song. This affects how it tends to act and react, approach problems, and deal with other people, besides influencing the general tenor of its temperament. The three modalities are consonant, dissonant, and resolute.&lt;br /&gt;
&lt;br /&gt;
===Consonant===&lt;br /&gt;
'''Keywords: Driven, consistent, willful, single-minded, proactive.'''&lt;br /&gt;
&lt;br /&gt;
Consonant signs are the active and strong-willed signs of the zodiac -- sometimes to the point of being stubborn and inflexible. They have driven and dynamic personalities and typically prefer to lead rather than follow, or to simply go their own headstrong way. They excel in situations where energy, focus, and singleness of purpose can lead them to victory.&lt;br /&gt;
&lt;br /&gt;
The consonant signs are the '''[[Peacock (Zodiac)|Peacock]]''', '''[[Shield (Zodiac)|Shield]]''', '''[[Eye (Zodiac)|Eye]]''', and '''[[Eagle (Zodiac)|Eagle]]'''.&lt;br /&gt;
&lt;br /&gt;
===Dissonant===&lt;br /&gt;
'''Keywords: Changeable, adaptable, contradictory, unpredictable, reactive.'''&lt;br /&gt;
&lt;br /&gt;
Dissonant signs tend to be the more reactive and sensitive signs of the zodiac, which can give them great flexibility and empathy but can also make them vacillating and contradictory. They are less inclined than other signs to be the initiators of action or relationships, but are not truly passive nor necessarily followers. They are quite adaptable to changing needs and circumstances and find it easier to change course than other signs.&lt;br /&gt;
&lt;br /&gt;
The dissonant signs are the '''[[Jinni Queen (Zodiac)|Jinni Queen]]''', '''[[Archer (Zodiac)|Archer]]''', '''[[Pearl Diver (Zodiac)|Pearl Diver]]''', and '''[[Gryphon (Zodiac)|Gryphon]]'''.&lt;br /&gt;
&lt;br /&gt;
===Resolute===&lt;br /&gt;
'''Keywords: Ingenious, unconventional, original, strength in flexibility.'''&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;resolute&amp;quot; does not apply to resolve in the sense of a fixed determination; rather, it implies the ability to resolve seemingly conflicting or opposed strains of thought, opinion, or action. Resolute signs often have a slightly unconventional mindset that allows them to devise innovative solutions to problems of all kinds. Original as they tend to be, resolute signs are sometimes misunderstood by other signs in the zodiac.&lt;br /&gt;
&lt;br /&gt;
The resolute signs are the '''[[Sunspider (Zodiac)|Sunspider]]''', '''[[Porpoise (Zodiac)|Porpoise]]''', '''[[Badger (Zodiac)|Badger]]''', and '''[[Leopard (Zodiac)|Leopard]]'''.&lt;br /&gt;
&lt;br /&gt;
==Signs of the Zodiac==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sign&lt;br /&gt;
! Month&lt;br /&gt;
! Ruling Element&lt;br /&gt;
! Modality&lt;br /&gt;
! Ruling Planet&lt;br /&gt;
! Metal Affinity&lt;br /&gt;
! Ruling Trait&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Peacock (Zodiac)|Peacock]]'''&lt;br /&gt;
| Pavana&lt;br /&gt;
| Water&lt;br /&gt;
| Consonant&lt;br /&gt;
| Niota&lt;br /&gt;
| Pewter&lt;br /&gt;
| Finesse&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Sunspider (Zodiac)|Sunspider]]'''&lt;br /&gt;
| Ashbat&lt;br /&gt;
| Air&lt;br /&gt;
| Resolute&lt;br /&gt;
| Salesh&lt;br /&gt;
| Saramite&lt;br /&gt;
| Logic&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Jinni Queen (Zodiac)|Jinni Queen]]'''&lt;br /&gt;
| Jinniyah&lt;br /&gt;
| Fire&lt;br /&gt;
| Dissonant&lt;br /&gt;
| Maysa (evening star)&lt;br /&gt;
| Copper&lt;br /&gt;
| Command&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Shield (Zodiac)|Shield]]'''&lt;br /&gt;
| Jirguz&lt;br /&gt;
| Earth&lt;br /&gt;
| Consonant&lt;br /&gt;
| Sun&lt;br /&gt;
| Adamantine&lt;br /&gt;
| Endurance&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Porpoise (Zodiac)|Porpoise]]'''&lt;br /&gt;
| Lemnis&lt;br /&gt;
| Water&lt;br /&gt;
| Resolute&lt;br /&gt;
| Celeiri&lt;br /&gt;
| Tin&lt;br /&gt;
| Grace&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Archer (Zodiac)|Archer]]'''&lt;br /&gt;
| Azana&lt;br /&gt;
| Air&lt;br /&gt;
| Dissonant&lt;br /&gt;
| Salesh&lt;br /&gt;
| Bronze&lt;br /&gt;
| Acuity&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Eye (Zodiac)|Eye]]'''&lt;br /&gt;
| Kholabi&lt;br /&gt;
| Fire&lt;br /&gt;
| Consonant&lt;br /&gt;
| Alharat&lt;br /&gt;
| Lead&lt;br /&gt;
| Will&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Badger (Zodiac)|Badger]]'''&lt;br /&gt;
| Oniris&lt;br /&gt;
| Earth&lt;br /&gt;
| Resolute&lt;br /&gt;
| Alharat&lt;br /&gt;
| Agonel&lt;br /&gt;
| Constitution&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Pearl Diver (Zodiac)|Pearl Diver]]'''&lt;br /&gt;
| Darshali&lt;br /&gt;
| Water&lt;br /&gt;
| Dissonant&lt;br /&gt;
| Celeiri&lt;br /&gt;
| Silver&lt;br /&gt;
| Intuition&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Eagle (Zodiac)|Eagle]]'''&lt;br /&gt;
| Alkhila&lt;br /&gt;
| Air&lt;br /&gt;
| Consonant&lt;br /&gt;
| Nuru&lt;br /&gt;
| Gold&lt;br /&gt;
| Magnetism&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Leopard (Zodiac)|Leopard]]'''&lt;br /&gt;
| Nimrus&lt;br /&gt;
| Fire&lt;br /&gt;
| Resolute&lt;br /&gt;
| Maysa (morning star)&lt;br /&gt;
| Lusine&lt;br /&gt;
| Composure&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gryphon (Zodiac)|Gryphon]]'''&lt;br /&gt;
| Rashani&lt;br /&gt;
| Earth&lt;br /&gt;
| Dissonant&lt;br /&gt;
| Nthanda&lt;br /&gt;
| Iron&lt;br /&gt;
| Strength&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:The Heavens]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Rules&amp;diff=6910</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Rules&amp;diff=6910"/>
		<updated>2025-12-16T00:36:24Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the '''rules''' to abide by when playing Song of Avaria's alpha phase. We have some additional '''norms''' that we very much hope people will follow.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
# Please use the XCARD system in-game and report anyone who isn't respecting the rules. Because this is alpha, more formalized policies are still being decided, but we want to cultivate an atmosphere of mutual respect and general kindness.&lt;br /&gt;
# No out-of-character bigotry of any kind. This includes slurs and jokes.&lt;br /&gt;
# In-character bigotry may exist, but '''do not''' propagate cultural stereotypes as facts and '''do''' present all bigotry as a flaw.&lt;br /&gt;
# No sexual assault between PCs or NPCs, though it can be a background theme.&lt;br /&gt;
# Please consider behavior undertaken in public areas of the game to be PG-13 rated, so do not be overly graphic. However, all players should be 18+. We encourage the use of the [[FTB (Fade to Black) command]].&lt;br /&gt;
# Don't use out-of-character communication as a substitute for roleplay. Story is the goal of the game, and communication is story.&lt;br /&gt;
# Don't reveal others' alts and don't reveal your own to people who don't agree to know. Don't play two characters at the same time, and don't benefit one character with the other in any way.&lt;br /&gt;
# Report bugs, don't exploit them.&lt;br /&gt;
# Take a break if you need to; you won't face any serious loss if you do.&lt;br /&gt;
&lt;br /&gt;
==Norms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Try to use the emote tagging system while roleplaying so that everyone sees their own recognition of the characters involved.&lt;br /&gt;
# Respect the pacing needs of your writing partners and don't throw out multi-paragraph emotes while others are having an argument in says. Similarly, if others are trying to write a detailed character development scene, you don't have to jump in and spam several short actions while they are typing. Our preferred emoting style is a middle ground of somewhat more detailed emotes mixed with shorter ones and says, but it's okay to adjust a little in a given scene to accommodate others' styles.&lt;br /&gt;
# Don't be AFK or idle out in a public space, and especially don't go AFK when actually in a scene with others. If you have to step away for a moment use XCARD GREEN; if you need to leave for longer, make a quick IC excuse and leave the scene to log out. Don't start RPing with others if you're already distracted. This is a matter of respect for other players and for everyone's immersion in the world.&lt;br /&gt;
# All caps is considered yelling -- use asterisks or dashes for emphasis (slashes will attempt to use the emote tagging system).&lt;br /&gt;
# Use CONTACT to get close to someone if you want to emote touching them.&lt;br /&gt;
# Don't meta-emote about your character's thoughts -- emotes are a visual representation that others can react to. Use THINK for thoughts.&lt;br /&gt;
# Don't power-emote outcomes of potential physical struggles with another person; let the code decide what happens in a physical struggle.&lt;br /&gt;
# The IC section of the forums are not a play-by-post area, but neither are they a place for OOC discussion. When players post their individual posts there, you can discuss those posts in the OOC forum for discussing IC posts.&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Glossary_of_Avaria&amp;diff=6909</id>
		<title>Glossary of Avaria</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Glossary_of_Avaria&amp;diff=6909"/>
		<updated>2025-12-13T18:49:02Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Term&lt;br /&gt;
! Category&lt;br /&gt;
! Definition&lt;br /&gt;
|-&lt;br /&gt;
| '''Abaya'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A cloak, mantle, or wrapper worn by women of the Sirdabi Caliphate. It can be plain colored, in dark or light hues, or it may be brightly colored and patterned, or feature trim and braid. It may be worn wrapped around the shoulders or, for greater modesty, draped from the crown.&lt;br /&gt;
|-&lt;br /&gt;
| '''Amza'''&lt;br /&gt;
| Music&lt;br /&gt;
| A one-string fiddle typically played by Tessouare women to accompany men reciting poetry, and occasionally vice-versa.&lt;br /&gt;
|-&lt;br /&gt;
| '''Azadine'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A vivid green-gold color produced only within the Sirdabi Caliphate. Also known as Sirdabi green.&lt;br /&gt;
|-&lt;br /&gt;
| '''Barracan'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A thick, strong wool made from camel hair.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bey'''&lt;br /&gt;
| Titles&lt;br /&gt;
| The governor of a Sirdabi province.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bimaristan'''&lt;br /&gt;
| Architecture&lt;br /&gt;
| A hospital of the Sirdabi Caliphate, established from charity and serving all classes of society.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bisht'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A simple cloak or mantle, generally worn by men of the Sirdabi Caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bhang'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| Cannabis in liquid form, often mixed with milk and sometimes flavored. Popular among the lower classes of Omrazir.&lt;br /&gt;
|-&lt;br /&gt;
| '''Breel'''&lt;br /&gt;
| Food &amp;amp; Drink&lt;br /&gt;
| The meat from a bruul.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bruul'''&lt;br /&gt;
| Animals&lt;br /&gt;
| A gnu-like ungulate revered among the Amunati and roundly despised everywhere else. Nevertheless widely raised for meat, milk, and hide.&lt;br /&gt;
|-&lt;br /&gt;
| '''Burnoose'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A long hooded robe commonly worn in northern Idiri.&lt;br /&gt;
|-&lt;br /&gt;
| '''Caliph'''&lt;br /&gt;
| Titles&lt;br /&gt;
| The leader of the Sirdabi Caliphate and guardian of the Azadi faith. Considered the successor to the Prophet Azad but functionally more a secular figure than a religious one.&lt;br /&gt;
|-&lt;br /&gt;
| '''Caravanserai'''&lt;br /&gt;
| Architecture&lt;br /&gt;
| A lodging place for travelers throughout the Sirdabi Caliphate, generally consisting of one or more levels of rooms arranged around a central courtyard. The word ''khan'' may also be used to specifically refer to a caravanserai in an urban setting.&lt;br /&gt;
|-&lt;br /&gt;
| '''Celeirine'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A soft creamy yellow color reminiscent of the moon Celeiri.&lt;br /&gt;
|-&lt;br /&gt;
| '''Emir/a'''&lt;br /&gt;
|  Titles&lt;br /&gt;
| The chief functionary of an emirate, generally equivalent to a king or a queen.&lt;br /&gt;
|-&lt;br /&gt;
| '''Emirate'''&lt;br /&gt;
| Government&lt;br /&gt;
| A semi-sovereign principality under the ultimate authority of the Sirdabi Caliphate, such as Koumbasi or Eladje. The ruler of an emirate is an emir or emira.&lt;br /&gt;
|-&lt;br /&gt;
| '''Goodman/woman'''&lt;br /&gt;
| Titles&lt;br /&gt;
| A polite form of address for commoners of Ensor, like &amp;quot;Mr.&amp;quot; or &amp;quot;Mrs.&amp;quot; Sometimes shortened to &amp;quot;Goody&amp;quot;, particularly for women. &amp;quot;Goodwife&amp;quot; is a more formal address used solely towards a married woman.&lt;br /&gt;
|-&lt;br /&gt;
| '''Griot'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bard of the Bissenke peoples of northwestern Idiri, whose influential social role is a combination of musician, storyteller, historian, and genealogist. Also called a '''jali'''.&lt;br /&gt;
|-&lt;br /&gt;
| '''Groum'''&lt;br /&gt;
| Food &amp;amp; Drink&lt;br /&gt;
| A fermented fish sauce commonly used in Ifru.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hajib'''&lt;br /&gt;
| Titles&lt;br /&gt;
| The chamberlain of a Sirdabi provincial or caliphal court, and one of the most senior offices of state alongside the Grand Wazir.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hashish'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| Cannabis in smokable form, often smoked from a hookah. Popular among the middle and upper classes of the Sirdabi Caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| '''Heqet'''&lt;br /&gt;
| Food &amp;amp; Drink&lt;br /&gt;
| Amunati beer, brewed from emmer wheat or barley.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hundred'''&lt;br /&gt;
| Government&lt;br /&gt;
| The smallest noble landholding in Ensor, ruled by the lowest rank of the nobility.&lt;br /&gt;
|-&lt;br /&gt;
| '''Jali'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bard of the Bissenke peoples of northwestern Idiri, whose influential social role is a combination of musician, storyteller, historian, and genealogist. Also called a '''griot'''.&lt;br /&gt;
|-&lt;br /&gt;
| '''Jembe'''&lt;br /&gt;
| Music&lt;br /&gt;
| A skin-covered goblet drum of northwestern Idiri, tuned with ropes and played with the hands.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kaftan'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A full-length, collarless tunic shaped lightly to the body, worn by both men and women.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kaiostauros'''&lt;br /&gt;
| Religion&lt;br /&gt;
| The flame curled around a stake which is the chief emblem of the Kalentic faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kalentian'''&lt;br /&gt;
| Religion&lt;br /&gt;
| A member of the Kalentic faith, worshiping the One True God and regarding Kalen as ultimate prophet and living incarnation of the Song.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kemenche'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bowed string instrument with three strings and a pear- or paddle-shaped body. Usually played resting upright on the musician's knee, or sometimes on the ground. Particularly popular in Irzal.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kholabine'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A beautiful celestial blue color, produced only from the regulated substance kholabin and very expensive.&lt;br /&gt;
|-&lt;br /&gt;
| '''Khuffs'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| Soft leather slipper-shoes.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kofia'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A flat-crowned, brimless cap worn by Salawi men. Very similar to the Sirdabi taqiya.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kora'''&lt;br /&gt;
| Music&lt;br /&gt;
| A complex hybrid string instrument with characteristics of both lute and harp, plucked with the fingers. It features a large body made from cowhide stretched over a calabash, and 22 strings on a long hardwood neck. It is the characteristic instrument of the Bissenke griot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Lummie'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A simple length of generally water-resistant woolen fabric that is worn wrapped around the upper body, draped loosely or belted at the waist. It can be plain or woven in a plaid. A similar garment original to [[Marzum]] is called a marzuq.&lt;br /&gt;
|-&lt;br /&gt;
|'''Marzuq'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A simple length of generally water-resistant woolen fabric that is worn wrapped around the upper body, or sometimes draped loosely in a toga-like manner. It can be plain or may have an embroidered band along one edge. A similar garment common to parts of [[Ensor]] is called a lummie.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mizado'''&lt;br /&gt;
| People&lt;br /&gt;
| A person of mixed Cateni and Sirdabi heritage, native to Cadenza. Most follow the Azadi faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mizmar'''&lt;br /&gt;
| Music&lt;br /&gt;
| A conical-bore, double-reed woodwind instrument especially popular in northern Idiri.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mizuda'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A small leather or woven pouch or bag, decorated with beads, shells, tassels, applique, or other adornments, used for storing a variety of small objects from money to herbs. Used by both men and women.&lt;br /&gt;
|-&lt;br /&gt;
| '''Murrey'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A dark reddish-purple color likened to ripe mulberries. &lt;br /&gt;
|-&lt;br /&gt;
| '''Ney'''&lt;br /&gt;
| Music&lt;br /&gt;
|An end-blown flute widely played throughout the Sirdabi Caliphate. It may have either five or six holes in the front, and a single thumb hole in back. It can be made from a reed or from various types of wood.&lt;br /&gt;
|-&lt;br /&gt;
| '''Niotaze'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A bluish-teal color reminiscent of the moon Niota.&lt;br /&gt;
|-&lt;br /&gt;
| '''Olliwag'''&lt;br /&gt;
| Animals&lt;br /&gt;
| A cat-sized omnivore with large dark eyes, tufted ears, and a long banded tail. It makes its home in cliffsides, amidst boulders, or in stony hills, and has a marked propensity to steal stray objects and hoard them in its den. Different species are found around the Adelantean basin.&lt;br /&gt;
|-&lt;br /&gt;
| '''Oud'''&lt;br /&gt;
| Music&lt;br /&gt;
| A short-necked, fretless lute of Sirdabi lands. It most typically has eleven strings grouped in six courses, and it is played using a wooden plectrum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Raz'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A cylindrical cap, peakless and brimless, ornamented with a tassel. It is the favored headgear of the Razmani people, and is usually made from either red or blue felt.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rebab'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bowed string instrument with a long neck and small rounded body, often with a spike at the bottom so that it may easily be played upright and resting on the ground. It may have one, two, or three strings, and has a very limited but haunting range. Simple versions are popular among the nomadic tribes of Rahoum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Qat'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| The mildly stimulating leaves of the qat plant, usually chewed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sajnam'''&lt;br /&gt;
| Religion&lt;br /&gt;
| Signifying something that is harmoniously in accordance with Azadi ethical and moral strictures. Similar to the real life concept of halal or kosher.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sayyid/a'''&lt;br /&gt;
| Titles&lt;br /&gt;
| A polite form of address, like &amp;quot;Mr.&amp;quot; or &amp;quot;Mrs.&amp;quot;, or &amp;quot;Master&amp;quot; or &amp;quot;Madam&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Seraphim'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| A powdery drug of uncertain origin that can be snorted directly, or burnt and the smoke inhaled. Creates euphoria and a sense of buoyancy.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sirwaal'''&lt;br /&gt;
| Clothing&lt;br /&gt;
|Capacious long pants with a sash to draw in the waistline, worn by both men and women. Generally synonymous with pantaloons.&lt;br /&gt;
|-&lt;br /&gt;
| '''Taqiya'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A flat-crowned, brimless cap worn by both men and women of the Sirdabi Caliphate, often under a turban or headscarf. Very similar to the Salawi kofia.&lt;br /&gt;
|-&lt;br /&gt;
| '''Thawb'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| For men, a calf- or ankle-length shirt-like garment with long sleeves and a standing collar. For women, a capacious overdress usually featuring full flowing sleeves.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wazir'''&lt;br /&gt;
| Titles&lt;br /&gt;
| The head of one of the divans, or ministries, of a Sirdabi provincial or caliphal court. The leading Grand Wazir is one of the most senior offices of state, alongside the hajib. Also ''vizier'' in the Irzali spelling.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Glossary_of_Avaria&amp;diff=6908</id>
		<title>Glossary of Avaria</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Glossary_of_Avaria&amp;diff=6908"/>
		<updated>2025-12-12T17:25:40Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Term&lt;br /&gt;
! Category&lt;br /&gt;
! Definition&lt;br /&gt;
|-&lt;br /&gt;
| '''Abaya'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A cloak, mantle, or wrapper worn by women of the Sirdabi Caliphate. It can be plain colored, in dark or light hues, or it may be brightly colored and patterned, or feature trim and braid. It may be worn wrapped around the shoulders or, for greater modesty, draped from the crown.&lt;br /&gt;
|-&lt;br /&gt;
| '''Amza'''&lt;br /&gt;
| Music&lt;br /&gt;
| A one-string fiddle typically played by Tessouare women to accompany men reciting poetry, and occasionally vice-versa.&lt;br /&gt;
|-&lt;br /&gt;
| '''Azadine'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A vivid green-gold color produced only within the Sirdabi Caliphate. Also known as Sirdabi green.&lt;br /&gt;
|-&lt;br /&gt;
| '''Barracan'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A thick, strong wool made from camel hair.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bey'''&lt;br /&gt;
| Titles&lt;br /&gt;
| The governor of a Sirdabi province.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bimaristan'''&lt;br /&gt;
| Architecture&lt;br /&gt;
| A hospital of the Sirdabi Caliphate, established from charity and serving all classes of society.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bisht'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A simple cloak or mantle, generally worn by men of the Sirdabi Caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bhang'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| Cannabis in liquid form, often mixed with milk and sometimes flavored. Popular among the lower classes of Omrazir.&lt;br /&gt;
|-&lt;br /&gt;
| '''Breel'''&lt;br /&gt;
| Food &amp;amp; Drink&lt;br /&gt;
| The meat from a bruul.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bruul'''&lt;br /&gt;
| Animals&lt;br /&gt;
| A gnu-like ungulate revered among the Amunati and roundly despised everywhere else. Nevertheless widely raised for meat, milk, and hide.&lt;br /&gt;
|-&lt;br /&gt;
| '''Burnoose'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A long hooded robe commonly worn in northern Idiri.&lt;br /&gt;
|-&lt;br /&gt;
| '''Caliph'''&lt;br /&gt;
| Titles&lt;br /&gt;
| The leader of the Sirdabi Caliphate and guardian of the Azadi faith. Considered the successor to the Prophet Azad but functionally more a secular figure than a religious one.&lt;br /&gt;
|-&lt;br /&gt;
| '''Caravanserai'''&lt;br /&gt;
| Architecture&lt;br /&gt;
| A lodging place for travelers throughout the Sirdabi Caliphate, generally consisting of one or more levels of rooms arranged around a central courtyard. The word ''khan'' may also be used to specifically refer to a caravanserai in an urban setting.&lt;br /&gt;
|-&lt;br /&gt;
| '''Celeirine'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A soft creamy yellow color reminiscent of the moon Celeiri.&lt;br /&gt;
|-&lt;br /&gt;
| '''Emir/a'''&lt;br /&gt;
|  Titles&lt;br /&gt;
| The chief functionary of an emirate, generally equivalent to a king or a queen.&lt;br /&gt;
|-&lt;br /&gt;
| '''Emirate'''&lt;br /&gt;
| Government&lt;br /&gt;
| A semi-sovereign principality under the ultimate authority of the Sirdabi Caliphate, such as Koumbasi or Eladje. The ruler of an emirate is an emir or emira.&lt;br /&gt;
|-&lt;br /&gt;
| '''Goodman/woman'''&lt;br /&gt;
| Titles&lt;br /&gt;
| A polite form of address for commoners of Ensor, like &amp;quot;Mr.&amp;quot; or &amp;quot;Mrs.&amp;quot; Sometimes shortened to &amp;quot;Goody&amp;quot;, particularly for women. &amp;quot;Goodwife&amp;quot; is a more formal address used solely towards a married woman.&lt;br /&gt;
|-&lt;br /&gt;
| '''Griot'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bard of the Bissenke peoples of northwestern Idiri, whose influential social role is a combination of musician, storyteller, historian, and genealogist. Also called a '''jali'''.&lt;br /&gt;
|-&lt;br /&gt;
| '''Groum'''&lt;br /&gt;
| Food &amp;amp; Drink&lt;br /&gt;
| A fermented fish sauce commonly used in Ifru.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hajib'''&lt;br /&gt;
| Titles&lt;br /&gt;
| The chamberlain of a Sirdabi provincial or caliphal court, and one of the most senior offices of state alongside the Grand Wazir.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hashish'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| Cannabis in smokable form, often smoked from a hookah. Popular among the middle and upper classes of the Sirdabi Caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| '''Heqet'''&lt;br /&gt;
| Food &amp;amp; Drink&lt;br /&gt;
| Amunati beer, brewed from emmer wheat or barley.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hundred'''&lt;br /&gt;
| Government&lt;br /&gt;
| The smallest noble landholding in Ensor, ruled by the lowest rank of the nobility.&lt;br /&gt;
|-&lt;br /&gt;
| '''Jali'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bard of the Bissenke peoples of northwestern Idiri, whose influential social role is a combination of musician, storyteller, historian, and genealogist. Also called a '''griot'''.&lt;br /&gt;
|-&lt;br /&gt;
| '''Jembe'''&lt;br /&gt;
| Music&lt;br /&gt;
| A skin-covered goblet drum of northwestern Idiri, tuned with ropes and played with the hands.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kaftan'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A full-length, collarless tunic shaped lightly to the body, worn by both men and women.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kaiostauros'''&lt;br /&gt;
| Religion&lt;br /&gt;
| The flame curled around a stake which is the chief emblem of the Kalentic faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kalentian'''&lt;br /&gt;
| Religion&lt;br /&gt;
| A member of the Kalentic faith, worshiping the One True God and regarding Kalen as ultimate prophet and living incarnation of the Song.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kemenche'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bowed string instrument with three strings and a pear- or paddle-shaped body. Usually played resting upright on the musician's knee, or sometimes on the ground. Particularly popular in Irzal.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kholabine'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A beautiful celestial blue color, produced only from the regulated substance kholabin and very expensive.&lt;br /&gt;
|-&lt;br /&gt;
| '''Khuffs'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| Soft leather slipper-shoes.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kofia'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A flat-crowned, brimless cap worn by Salawi men. Very similar to the Sirdabi taqiya.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kora'''&lt;br /&gt;
| Music&lt;br /&gt;
| A complex hybrid string instrument with characteristics of both lute and harp, plucked with the fingers. It features a large body made from cowhide stretched over a calabash, and 22 strings on a long hardwood neck. It is the characteristic instrument of the Bissenke griot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Lummie'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A simple length of generally water-resistant woolen fabric that is worn wrapped around the upper body, draped loosely or belted at the waist. It can be plain or woven in a plaid. A similar garment original to [[Marzum]] is called a marzuq.&lt;br /&gt;
|-&lt;br /&gt;
|'''Marzuq'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A simple length of generally water-resistant woolen fabric that is worn wrapped around the upper body, or sometimes draped loosely in a toga-like manner. It can be plain or may have an embroidered band along one edge. A similar garment common to parts of [[Ensor]] is called a lummie.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mizado'''&lt;br /&gt;
| People&lt;br /&gt;
| A person of mixed Cateni and Sirdabi heritage, native to Cadenza. Most follow the Azadi faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mizmar'''&lt;br /&gt;
| Music&lt;br /&gt;
| A conical-bore, double-reed woodwind instrument especially popular in northern Idiri.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mizuda'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A small leather or woven pouch or bag, decorated with beads, shells, tassels, applique, or other adornments, used for storing a variety of small objects from money to herbs. Used by both men and women.&lt;br /&gt;
|-&lt;br /&gt;
| '''Murrey'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A dark reddish-purple color likened to ripe mulberries. &lt;br /&gt;
|-&lt;br /&gt;
| '''Ney'''&lt;br /&gt;
| Music&lt;br /&gt;
|An end-blown flute widely played throughout the Sirdabi Caliphate. It may have either five or six holes in the front, and a single thumb hole in back. It can be made from a reed or from various types of wood.&lt;br /&gt;
|-&lt;br /&gt;
| '''Niotaze'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A bluish-teal color reminiscent of the moon Niota.&lt;br /&gt;
|-&lt;br /&gt;
| '''Olliwag'''&lt;br /&gt;
| Animals&lt;br /&gt;
| A cat-sized omnivore with large dark eyes, tufted ears, and a long banded tail. It makes its home in cliffsides, amidst boulders, or in stony hills, and has a marked propensity to steal stray objects and hoard them in its den. Different species are found around the Adelantean basin.&lt;br /&gt;
|-&lt;br /&gt;
| '''Oud'''&lt;br /&gt;
| Music&lt;br /&gt;
| A short-necked, fretless lute of Sirdabi lands. It most typically has eleven strings grouped in six courses, and it is played using a wooden plectrum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Raz'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A cylindrical cap, peakless and brimless, ornamented with a tassel. It is the favored headgear of the Razmani people, and is usually made from either red or blue felt.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rebab'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bowed string instrument with a long neck and small rounded body, often with a spike at the bottom so that it may easily be played upright and resting on the ground. It may have one, two, or three strings, and has a very limited but haunting range. Simple versions are popular among the nomadic tribes of Rahoum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Qat'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| The mildly stimulating leaves of the qat plant, usually chewed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sanjam'''&lt;br /&gt;
| Religion&lt;br /&gt;
| Signifying something that is harmoniously in accordance with Azadi ethical and moral strictures. Similar to the real life concept of halal or kosher.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sayyid/a'''&lt;br /&gt;
| Titles&lt;br /&gt;
| A polite form of address, like &amp;quot;Mr.&amp;quot; or &amp;quot;Mrs.&amp;quot;, or &amp;quot;Master&amp;quot; or &amp;quot;Madam&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Seraphim'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| A powdery drug of uncertain origin that can be snorted directly, or burnt and the smoke inhaled. Creates euphoria and a sense of buoyancy.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sirwaal'''&lt;br /&gt;
| Clothing&lt;br /&gt;
|Capacious long pants with a sash to draw in the waistline, worn by both men and women. Generally synonymous with pantaloons.&lt;br /&gt;
|-&lt;br /&gt;
| '''Taqiya'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A flat-crowned, brimless cap worn by both men and women of the Sirdabi Caliphate, often under a turban or headscarf. Very similar to the Salawi kofia.&lt;br /&gt;
|-&lt;br /&gt;
| '''Thawb'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| For men, a calf- or ankle-length shirt-like garment with long sleeves and a standing collar. For women, a capacious overdress usually featuring full flowing sleeves.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wazir'''&lt;br /&gt;
| Titles&lt;br /&gt;
| The head of one of the divans, or ministries, of a Sirdabi provincial or caliphal court. The leading Grand Wazir is one of the most senior offices of state, alongside the hajib. Also ''vizier'' in the Irzali spelling.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Currency&amp;diff=6907</id>
		<title>Currency</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Currency&amp;diff=6907"/>
		<updated>2025-12-05T14:27:02Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Albatross (Albie) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sirdabi Currency =&lt;br /&gt;
&lt;br /&gt;
This currency is valid throughout the [[Sirdabi Caliphate]], as well as some parts of sub-Hazaran [[Idiri]]. It is minted chiefly in the capital city of Sirdab and the north Idiri city of [[Omrazir]].&lt;br /&gt;
&lt;br /&gt;
==Fals (Folly)==&lt;br /&gt;
'''Metal:''' Copper&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 1/100 dirham&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' The great stele of Omrazir within a border of interlocking waves.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' Calligraphic script in the Sirdabi language, reading &amp;quot;the word of God is a pillar everlasting&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Notes:''' The fals is generally called a &amp;quot;folly&amp;quot; for its representation of the stele of Omrazir, known as Zohram's Folly. The folly is a coin shared in common between the Sirdabi Caliphate and much of Idiri. For this reason it is said to be &amp;quot;the prince's folly, but the pilgrim's friend&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Dirham==&lt;br /&gt;
'''Metal:''' Silver&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 100 fals, 1/100 nour&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' The personal monogram of the caliph, Imran Shadaad al-Hanif.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' Inside a quinpartite wheel, the names of the Prophet's five Companions&lt;br /&gt;
&lt;br /&gt;
==Nour==&lt;br /&gt;
'''Metal:''' Gold&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 10000 fals, 100 dirhams&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' A field of dunes illuminated by a shaft of light from the heavens.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' Within a border of Sirdabi staff notes, the inscription &amp;quot;in the Song of God is the light of the world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Ensorian Currency =&lt;br /&gt;
&lt;br /&gt;
This currency is used throughout the [[Ruvera|Ruveran]] kingdom of [[Ensor]]. It is minted chiefly in the capital of [[Imbryck]], with a smaller mint located in the [[Courant|Couranti]] city of [[Wessey]].&lt;br /&gt;
&lt;br /&gt;
==Wayfarer (Wafer)==&lt;br /&gt;
'''Metal:''' Copper&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 1/100 dusky, 1/1000 albie&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' St. Loomis standing in a boat.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' A vertical line wrapped in flame, representing Kalen's pyre.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Notes:''' The coin is named for St. Loomis the wayfarer, but is generally shortened to &amp;quot;wafer&amp;quot;. The coin is often cut in half to produce two halfpennies, in turn known as &amp;quot;hafers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Groat (Dusky)==&lt;br /&gt;
'''Metal:''' Silver&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 100 wafers, 1/100 albie&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' The portrait of King Loren with encircling legend: &amp;quot;Semper vigilans&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' A compass rose with the sigils of each of the main regions of Ensor in the four quarters and [[Southsward]] at the center, with the encircling legend: &amp;quot;Ad usque quaerens veritatis&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Note''': Silver groats are generally known as &amp;quot;duskies&amp;quot;, so called from the corruption of &amp;quot;ad usque&amp;quot; and the look of tarnished silver.&lt;br /&gt;
&lt;br /&gt;
==Albatross (Albie)==&lt;br /&gt;
'''Metal:''' Gold&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 10000 wafers, 100 duskies&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' King Loren receiving a compass from St. Loomis.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' An albatross in flight wreathed in clouds.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Currency&amp;diff=6906</id>
		<title>Currency</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Currency&amp;diff=6906"/>
		<updated>2025-12-05T14:25:45Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Nour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sirdabi Currency =&lt;br /&gt;
&lt;br /&gt;
This currency is valid throughout the [[Sirdabi Caliphate]], as well as some parts of sub-Hazaran [[Idiri]]. It is minted chiefly in the capital city of Sirdab and the north Idiri city of [[Omrazir]].&lt;br /&gt;
&lt;br /&gt;
==Fals (Folly)==&lt;br /&gt;
'''Metal:''' Copper&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 1/100 dirham&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' The great stele of Omrazir within a border of interlocking waves.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' Calligraphic script in the Sirdabi language, reading &amp;quot;the word of God is a pillar everlasting&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Notes:''' The fals is generally called a &amp;quot;folly&amp;quot; for its representation of the stele of Omrazir, known as Zohram's Folly. The folly is a coin shared in common between the Sirdabi Caliphate and much of Idiri. For this reason it is said to be &amp;quot;the prince's folly, but the pilgrim's friend&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Dirham==&lt;br /&gt;
'''Metal:''' Silver&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 100 fals, 1/100 nour&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' The personal monogram of the caliph, Imran Shadaad al-Hanif.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' Inside a quinpartite wheel, the names of the Prophet's five Companions&lt;br /&gt;
&lt;br /&gt;
==Nour==&lt;br /&gt;
'''Metal:''' Gold&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 10000 fals, 100 dirhams&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' A field of dunes illuminated by a shaft of light from the heavens.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' Within a border of Sirdabi staff notes, the inscription &amp;quot;in the Song of God is the light of the world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Ensorian Currency =&lt;br /&gt;
&lt;br /&gt;
This currency is used throughout the [[Ruvera|Ruveran]] kingdom of [[Ensor]]. It is minted chiefly in the capital of [[Imbryck]], with a smaller mint located in the [[Courant|Couranti]] city of [[Wessey]].&lt;br /&gt;
&lt;br /&gt;
==Wayfarer (Wafer)==&lt;br /&gt;
'''Metal:''' Copper&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 1/100 dusky, 1/1000 albie&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' St. Loomis standing in a boat.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' A vertical line wrapped in flame, representing Kalen's pyre.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Notes:''' The coin is named for St. Loomis the wayfarer, but is generally shortened to &amp;quot;wafer&amp;quot;. The coin is often cut in half to produce two halfpennies, in turn known as &amp;quot;hafers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Groat (Dusky)==&lt;br /&gt;
'''Metal:''' Silver&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 100 wafers, 1/100 albie&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' The portrait of King Loren with encircling legend: &amp;quot;Semper vigilans&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' A compass rose with the sigils of each of the main regions of Ensor in the four quarters and [[Southsward]] at the center, with the encircling legend: &amp;quot;Ad usque quaerens veritatis&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Note''': Silver groats are generally known as &amp;quot;duskies&amp;quot;, so called from the corruption of &amp;quot;ad usque&amp;quot; and the look of tarnished silver.&lt;br /&gt;
&lt;br /&gt;
==Albatross (Albie)==&lt;br /&gt;
'''Metal:''' Gold&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Value:''' 1000 wafers, 100 duskies&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Obverse:''' King Loren receiving a compass from St. Loomis.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Reverse:''' An albatross in flight wreathed in clouds.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Category:Trees_%26_Shrubs&amp;diff=6905</id>
		<title>Category:Trees &amp; Shrubs</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Category:Trees_%26_Shrubs&amp;diff=6905"/>
		<updated>2025-12-04T17:57:19Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Trees of Raziya */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Trees of Raziya==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Tree'''&lt;br /&gt;
! '''Family'''&lt;br /&gt;
! '''Locale'''&lt;br /&gt;
! '''Rarity'''&lt;br /&gt;
! '''Habit'''&lt;br /&gt;
! '''Wood Appearance'''&lt;br /&gt;
! '''Wood Hardness'''&lt;br /&gt;
! '''Fruit'''&lt;br /&gt;
! '''Other Names'''&lt;br /&gt;
! '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Candorwood'''&lt;br /&gt;
| Sourleaf&lt;br /&gt;
| Sand and gravel desert&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Shrub&lt;br /&gt;
| Dark grey&lt;br /&gt;
| Medium Hard&lt;br /&gt;
| Capsule&lt;br /&gt;
| Sourleaf&lt;br /&gt;
| Serves as an indicator of water quality.&lt;br /&gt;
|-&lt;br /&gt;
| '''Carob'''&lt;br /&gt;
| Pea&lt;br /&gt;
| Coastal areas&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Yellowish-tan&lt;br /&gt;
| Medium hard&lt;br /&gt;
| Legume&lt;br /&gt;
| &lt;br /&gt;
| Seeds can be used to make a cocoa-like powder. &lt;br /&gt;
|-&lt;br /&gt;
| '''Crag pine'''&lt;br /&gt;
| Pine&lt;br /&gt;
| Stony hills, sea cliffs&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Pale yellow&lt;br /&gt;
| Moderately soft&lt;br /&gt;
| Cone&lt;br /&gt;
| Sorrow pine&lt;br /&gt;
| Often found growing with blue oak&lt;br /&gt;
|-&lt;br /&gt;
| '''Date palm'''&lt;br /&gt;
| Palm&lt;br /&gt;
| Oases, floodplains, cultivation&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Light to dull brown&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Desert willow'''&lt;br /&gt;
| Catalpa&lt;br /&gt;
| Ornamental&lt;br /&gt;
| Very rare&lt;br /&gt;
| Tree or shrub&lt;br /&gt;
| Green-tinged cream&lt;br /&gt;
| Medium&lt;br /&gt;
| Pod&lt;br /&gt;
| &lt;br /&gt;
| Non-native to Raziya&lt;br /&gt;
|-&lt;br /&gt;
| '''Doum palm'''&lt;br /&gt;
| Palm&lt;br /&gt;
| Oases, floodplains, cultivation&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Light to dull brown&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Fan palm'''&lt;br /&gt;
| Palm&lt;br /&gt;
| Oases, floodplains, cultivation&lt;br /&gt;
| Uncommon in wild&lt;br /&gt;
| Tree&lt;br /&gt;
| Light to dull brown&lt;br /&gt;
| Medium&lt;br /&gt;
| Endocarp&lt;br /&gt;
| Flood palm&lt;br /&gt;
| Non-native to Raziya&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghaf'''&lt;br /&gt;
| Pea&lt;br /&gt;
| Savannah, desert&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Brownish yellow&lt;br /&gt;
| Medium&lt;br /&gt;
| Legume&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Kulmakan'''&lt;br /&gt;
| Sapwood&lt;br /&gt;
| Savannah, desert, stony hills&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Yellowish-tan&lt;br /&gt;
| Hard&lt;br /&gt;
| Fruit&lt;br /&gt;
| &lt;br /&gt;
| Name means 'everywhere'.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lalob'''&lt;br /&gt;
| Caltrop&lt;br /&gt;
| Savannah, desert&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Brownish yellow&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| Tattoo tree&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Liriol'''&lt;br /&gt;
| Lilytree&lt;br /&gt;
| Ornamental&lt;br /&gt;
| Not found in wild.&lt;br /&gt;
| Tree&lt;br /&gt;
| Green-tinged gold&lt;br /&gt;
| Soft&lt;br /&gt;
| Samara&lt;br /&gt;
| Lily tree&lt;br /&gt;
| Flowers, often planted in towns and gardens. Non-native to Raziya.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lomombi'''&lt;br /&gt;
| Plumetree&lt;br /&gt;
| Riverbanks, oases&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Tawny gold&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| Flywhisk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Lusk'''&lt;br /&gt;
| Pear&lt;br /&gt;
| Cultivated, ornamental&lt;br /&gt;
| Not found in wild&lt;br /&gt;
| Tree&lt;br /&gt;
| Peach&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| &lt;br /&gt;
| Non-native to Raziya&lt;br /&gt;
|-&lt;br /&gt;
| '''Sentinel pine'''&lt;br /&gt;
| Pine&lt;br /&gt;
| Desert mountains&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Tree&lt;br /&gt;
| Red-tinged yellow&lt;br /&gt;
| Moderately soft&lt;br /&gt;
| Cone&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Starcedar'''&lt;br /&gt;
| Cypress&lt;br /&gt;
| Coasts and mountainsides&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Tree&lt;br /&gt;
| Light ochre&lt;br /&gt;
| Medium&lt;br /&gt;
| Waxy cone&lt;br /&gt;
| &lt;br /&gt;
| Used to flavor the alcoholic drink starshine.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sugar ash'''&lt;br /&gt;
| Ash&lt;br /&gt;
| Coastal hills, mountainsides&lt;br /&gt;
| Moderately common&lt;br /&gt;
| Tree&lt;br /&gt;
| Light yellow&lt;br /&gt;
| Medium&lt;br /&gt;
| Samara&lt;br /&gt;
| &lt;br /&gt;
| Sap can be used to make a kind of sugar.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sycamore fig'''&lt;br /&gt;
| Mulberry&lt;br /&gt;
| Oases, riversides, savannahs&lt;br /&gt;
| Moderately common&lt;br /&gt;
| Tree&lt;br /&gt;
| Light yellow&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| &lt;br /&gt;
| The Tree of Life whose constellation spans the heavens is said to be a sycamore fig.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tamarisk'''&lt;br /&gt;
| Tamarisk&lt;br /&gt;
| Desert watercourses, oases&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Pinkish red&lt;br /&gt;
| Hard&lt;br /&gt;
| Seed capsule&lt;br /&gt;
| Saltcedar&lt;br /&gt;
| Nectar produces uniquely flavored honey.&lt;br /&gt;
|-&lt;br /&gt;
| '''Zoula'''&lt;br /&gt;
| Caltrop&lt;br /&gt;
| Gravel desert&lt;br /&gt;
| Common&lt;br /&gt;
| Shrub&lt;br /&gt;
| Yellowish-grey&lt;br /&gt;
| Medium Hard&lt;br /&gt;
| Capsule&lt;br /&gt;
| &lt;br /&gt;
| The leaves produce a distinctive smell associated with gravelly deserts.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trees of Ensor==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Tree'''&lt;br /&gt;
! '''Family'''&lt;br /&gt;
! '''Locale'''&lt;br /&gt;
! '''Rarity'''&lt;br /&gt;
! '''Habit'''&lt;br /&gt;
! '''Wood Appearance'''&lt;br /&gt;
! '''Wood Hardness'''&lt;br /&gt;
! '''Fruit'''&lt;br /&gt;
! '''Other Names'''&lt;br /&gt;
! '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Blue oak'''&lt;br /&gt;
| Oak&lt;br /&gt;
| Stony hills&lt;br /&gt;
| Common&lt;br /&gt;
| Tree or shrub&lt;br /&gt;
| Sandy, tight-grained&lt;br /&gt;
| Hard&lt;br /&gt;
| Acorn&lt;br /&gt;
| Bard oak&lt;br /&gt;
| Often found growing with crag pine&lt;br /&gt;
|-&lt;br /&gt;
| '''Crag pine'''&lt;br /&gt;
| Pine&lt;br /&gt;
| Stony hills, sea cliffs&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Pale yellow&lt;br /&gt;
| Moderately soft&lt;br /&gt;
| Cone&lt;br /&gt;
| Seacoast pine, penitent pine&lt;br /&gt;
| Often found growing with blue oak&lt;br /&gt;
|-&lt;br /&gt;
| '''Gloam pine'''&lt;br /&gt;
| Pine&lt;br /&gt;
| Forest edges or boggy soils&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Pinkish-cream&lt;br /&gt;
| Moderately soft&lt;br /&gt;
| Cone&lt;br /&gt;
| &lt;br /&gt;
| Sometimes planted to make windbreaks and hedgerows.&lt;br /&gt;
|-&lt;br /&gt;
| '''Imber oak'''&lt;br /&gt;
| Oak&lt;br /&gt;
| Mature woods&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Tree&lt;br /&gt;
| Deep golden&lt;br /&gt;
| Hard&lt;br /&gt;
| Acorn&lt;br /&gt;
| Crown oak, imber&lt;br /&gt;
| Grows only in Ensor.&lt;br /&gt;
|-&lt;br /&gt;
| '''Liriol'''&lt;br /&gt;
| Lilytree&lt;br /&gt;
| Open woods&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Tree&lt;br /&gt;
| Green-tinged gold&lt;br /&gt;
| Soft&lt;br /&gt;
| Samara&lt;br /&gt;
| Lily tree&lt;br /&gt;
| Flowers, often planted in towns and gardens&lt;br /&gt;
|-&lt;br /&gt;
| '''Lusk'''&lt;br /&gt;
| Pear&lt;br /&gt;
| Cultivated, open woods&lt;br /&gt;
| Moderately common&lt;br /&gt;
| Tree&lt;br /&gt;
| Peach&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Mistwood'''&lt;br /&gt;
| Cypress&lt;br /&gt;
| Mature woods&lt;br /&gt;
| Locally uncommon, rare elsewhere&lt;br /&gt;
| Tree&lt;br /&gt;
| Silvery-grey&lt;br /&gt;
| Moderately hard&lt;br /&gt;
| Cone&lt;br /&gt;
| Boarnut&lt;br /&gt;
| Generally found in damp foggy climates.&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruveran ash'''&lt;br /&gt;
| Ash&lt;br /&gt;
| Open woods&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Light yellow&lt;br /&gt;
| Medium&lt;br /&gt;
| Samara&lt;br /&gt;
| Green ash&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruveran oak'''&lt;br /&gt;
| Oak&lt;br /&gt;
| Mature woods, meadows&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Tan to golden&lt;br /&gt;
| Hard&lt;br /&gt;
| Acorn&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Yew'''&lt;br /&gt;
| Yew&lt;br /&gt;
| Mature woods&lt;br /&gt;
| Moderately common&lt;br /&gt;
| Tree&lt;br /&gt;
| Tan to orange-brown&lt;br /&gt;
| Medium&lt;br /&gt;
| Aril&lt;br /&gt;
| March yew, Ilexi yew&lt;br /&gt;
| Poisonous.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Flora]]&lt;br /&gt;
[[Category:Natural History]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Category:Trees_%26_Shrubs&amp;diff=6904</id>
		<title>Category:Trees &amp; Shrubs</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Category:Trees_%26_Shrubs&amp;diff=6904"/>
		<updated>2025-12-04T17:50:21Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Trees of Raziya==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Tree'''&lt;br /&gt;
! '''Family'''&lt;br /&gt;
! '''Locale'''&lt;br /&gt;
! '''Rarity'''&lt;br /&gt;
! '''Habit'''&lt;br /&gt;
! '''Wood Appearance'''&lt;br /&gt;
! '''Wood Hardness'''&lt;br /&gt;
! '''Fruit'''&lt;br /&gt;
! '''Other Names'''&lt;br /&gt;
! '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Candorwood'''&lt;br /&gt;
| Sourleaf&lt;br /&gt;
| Sand and gravel desert&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Shrub&lt;br /&gt;
| Dark grey&lt;br /&gt;
| Medium Hard&lt;br /&gt;
| Capsule&lt;br /&gt;
| Sourleaf&lt;br /&gt;
| Serves as an indicator of water quality.&lt;br /&gt;
|-&lt;br /&gt;
| '''Carob'''&lt;br /&gt;
| Pea&lt;br /&gt;
| Coastal areas&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Yellowish-tan&lt;br /&gt;
| Medium hard&lt;br /&gt;
| Legume&lt;br /&gt;
| &lt;br /&gt;
| Seeds can be used to make a cocoa-like powder. &lt;br /&gt;
|-&lt;br /&gt;
| '''Crag pine'''&lt;br /&gt;
| Pine&lt;br /&gt;
| Stony hills, sea cliffs&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Pale yellow&lt;br /&gt;
| Moderately soft&lt;br /&gt;
| Cone&lt;br /&gt;
| Sorrow pine&lt;br /&gt;
| Often found growing with blue oak&lt;br /&gt;
|-&lt;br /&gt;
| '''Date palm'''&lt;br /&gt;
| Palm&lt;br /&gt;
| Oases, floodplains, cultivation&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Light to dull brown&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Desert willow'''&lt;br /&gt;
| Catalpa&lt;br /&gt;
| Ornamental&lt;br /&gt;
| Very rare&lt;br /&gt;
| Tree or shrub&lt;br /&gt;
| Green-tinged cream&lt;br /&gt;
| Medium&lt;br /&gt;
| Pod&lt;br /&gt;
| &lt;br /&gt;
| Non-native to Raziya&lt;br /&gt;
|-&lt;br /&gt;
| '''Doum palm'''&lt;br /&gt;
| Palm&lt;br /&gt;
| Oases, floodplains, cultivation&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Light to dull brown&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Fan palm'''&lt;br /&gt;
| Palm&lt;br /&gt;
| Oases, floodplains, cultivation&lt;br /&gt;
| Uncommon in wild&lt;br /&gt;
| Tree&lt;br /&gt;
| Light to dull brown&lt;br /&gt;
| Medium&lt;br /&gt;
| Endocarp&lt;br /&gt;
| Flood palm&lt;br /&gt;
| Non-native to Raziya&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghaf'''&lt;br /&gt;
| Pea&lt;br /&gt;
| Savannah, desert&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Brownish yellow&lt;br /&gt;
| Medium&lt;br /&gt;
| Legume&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Kulmakan'''&lt;br /&gt;
| Sapwood&lt;br /&gt;
| Savannah, desert, stony hills&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Yellowish-tan&lt;br /&gt;
| Hard&lt;br /&gt;
| Fruit&lt;br /&gt;
| &lt;br /&gt;
| Name means 'everywhere'.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lalob'''&lt;br /&gt;
| Caltrop&lt;br /&gt;
| Savannah, desert&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Brownish yellow&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| Tattoo tree&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Liriol'''&lt;br /&gt;
| Lilytree&lt;br /&gt;
| Ornamental&lt;br /&gt;
| Not found in wild.&lt;br /&gt;
| Tree&lt;br /&gt;
| Green-tinged gold&lt;br /&gt;
| Soft&lt;br /&gt;
| Samara&lt;br /&gt;
| Lily tree&lt;br /&gt;
| Flowers, often planted in towns and gardens. Non-native to Raziya.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lomombi'''&lt;br /&gt;
| Plumetree&lt;br /&gt;
| Riverbanks, oases&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Tawny gold&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| Flywhisk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Lusk'''&lt;br /&gt;
| Pear&lt;br /&gt;
| Cultivated, ornamental&lt;br /&gt;
| Not found in wild&lt;br /&gt;
| Tree&lt;br /&gt;
| Peach&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| &lt;br /&gt;
| Non-native to Raziya&lt;br /&gt;
|-&lt;br /&gt;
| '''Sentinel pine'''&lt;br /&gt;
| Pine&lt;br /&gt;
| Desert mountains&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Tree&lt;br /&gt;
| Red-tinged yellow&lt;br /&gt;
| Moderately soft&lt;br /&gt;
| Cone&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Starcedar'''&lt;br /&gt;
| Cypress&lt;br /&gt;
| Coasts and mountainsides&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Tree&lt;br /&gt;
| Light ochre&lt;br /&gt;
| Medium&lt;br /&gt;
| Waxy cone&lt;br /&gt;
| &lt;br /&gt;
| Used to flavor the alcoholic drink starshine.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sugar ash'''&lt;br /&gt;
| Ash&lt;br /&gt;
| Coastal hills, mountainsides&lt;br /&gt;
| Moderately common&lt;br /&gt;
| Tree&lt;br /&gt;
| Light yellow&lt;br /&gt;
| Medium&lt;br /&gt;
| Samara&lt;br /&gt;
| &lt;br /&gt;
| Sap can be used to make a kind of sugar.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sycamore fig'''&lt;br /&gt;
| Mulberry&lt;br /&gt;
| Oases, riversides, savannahs&lt;br /&gt;
| Moderately common&lt;br /&gt;
| Tree&lt;br /&gt;
| Light yellow&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| &lt;br /&gt;
| The Tree of Life whose constellation spans the heavens is said to be a sycamore fig.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tamarisk'''&lt;br /&gt;
| Tamarisk&lt;br /&gt;
| Desert watercourses, oases&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Pinkish red&lt;br /&gt;
| Hard&lt;br /&gt;
| Seed capsule&lt;br /&gt;
| Saltcedar&lt;br /&gt;
| Nectar produces uniquely flavored honey.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trees of Ensor==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Tree'''&lt;br /&gt;
! '''Family'''&lt;br /&gt;
! '''Locale'''&lt;br /&gt;
! '''Rarity'''&lt;br /&gt;
! '''Habit'''&lt;br /&gt;
! '''Wood Appearance'''&lt;br /&gt;
! '''Wood Hardness'''&lt;br /&gt;
! '''Fruit'''&lt;br /&gt;
! '''Other Names'''&lt;br /&gt;
! '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Blue oak'''&lt;br /&gt;
| Oak&lt;br /&gt;
| Stony hills&lt;br /&gt;
| Common&lt;br /&gt;
| Tree or shrub&lt;br /&gt;
| Sandy, tight-grained&lt;br /&gt;
| Hard&lt;br /&gt;
| Acorn&lt;br /&gt;
| Bard oak&lt;br /&gt;
| Often found growing with crag pine&lt;br /&gt;
|-&lt;br /&gt;
| '''Crag pine'''&lt;br /&gt;
| Pine&lt;br /&gt;
| Stony hills, sea cliffs&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Pale yellow&lt;br /&gt;
| Moderately soft&lt;br /&gt;
| Cone&lt;br /&gt;
| Seacoast pine, penitent pine&lt;br /&gt;
| Often found growing with blue oak&lt;br /&gt;
|-&lt;br /&gt;
| '''Gloam pine'''&lt;br /&gt;
| Pine&lt;br /&gt;
| Forest edges or boggy soils&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Pinkish-cream&lt;br /&gt;
| Moderately soft&lt;br /&gt;
| Cone&lt;br /&gt;
| &lt;br /&gt;
| Sometimes planted to make windbreaks and hedgerows.&lt;br /&gt;
|-&lt;br /&gt;
| '''Imber oak'''&lt;br /&gt;
| Oak&lt;br /&gt;
| Mature woods&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Tree&lt;br /&gt;
| Deep golden&lt;br /&gt;
| Hard&lt;br /&gt;
| Acorn&lt;br /&gt;
| Crown oak, imber&lt;br /&gt;
| Grows only in Ensor.&lt;br /&gt;
|-&lt;br /&gt;
| '''Liriol'''&lt;br /&gt;
| Lilytree&lt;br /&gt;
| Open woods&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Tree&lt;br /&gt;
| Green-tinged gold&lt;br /&gt;
| Soft&lt;br /&gt;
| Samara&lt;br /&gt;
| Lily tree&lt;br /&gt;
| Flowers, often planted in towns and gardens&lt;br /&gt;
|-&lt;br /&gt;
| '''Lusk'''&lt;br /&gt;
| Pear&lt;br /&gt;
| Cultivated, open woods&lt;br /&gt;
| Moderately common&lt;br /&gt;
| Tree&lt;br /&gt;
| Peach&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Mistwood'''&lt;br /&gt;
| Cypress&lt;br /&gt;
| Mature woods&lt;br /&gt;
| Locally uncommon, rare elsewhere&lt;br /&gt;
| Tree&lt;br /&gt;
| Silvery-grey&lt;br /&gt;
| Moderately hard&lt;br /&gt;
| Cone&lt;br /&gt;
| Boarnut&lt;br /&gt;
| Generally found in damp foggy climates.&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruveran ash'''&lt;br /&gt;
| Ash&lt;br /&gt;
| Open woods&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Light yellow&lt;br /&gt;
| Medium&lt;br /&gt;
| Samara&lt;br /&gt;
| Green ash&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruveran oak'''&lt;br /&gt;
| Oak&lt;br /&gt;
| Mature woods, meadows&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Tan to golden&lt;br /&gt;
| Hard&lt;br /&gt;
| Acorn&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Yew'''&lt;br /&gt;
| Yew&lt;br /&gt;
| Mature woods&lt;br /&gt;
| Moderately common&lt;br /&gt;
| Tree&lt;br /&gt;
| Tan to orange-brown&lt;br /&gt;
| Medium&lt;br /&gt;
| Aril&lt;br /&gt;
| March yew, Ilexi yew&lt;br /&gt;
| Poisonous.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Flora]]&lt;br /&gt;
[[Category:Natural History]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Category:Trees_%26_Shrubs&amp;diff=6903</id>
		<title>Category:Trees &amp; Shrubs</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Category:Trees_%26_Shrubs&amp;diff=6903"/>
		<updated>2025-12-04T17:50:06Z</updated>

		<summary type="html">&lt;p&gt;Aleph: /* Trees of Raziya */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Trees of Raziya==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Tree'''&lt;br /&gt;
! '''Family'''&lt;br /&gt;
! '''Locale'''&lt;br /&gt;
! '''Rarity'''&lt;br /&gt;
! '''Habit'''&lt;br /&gt;
! '''Wood Appearance'''&lt;br /&gt;
! '''Wood Hardness'''&lt;br /&gt;
! '''Fruit'''&lt;br /&gt;
! '''Other Names'''&lt;br /&gt;
! '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Candorwood'''&lt;br /&gt;
| Sourleaf&lt;br /&gt;
| Sand and gravel desert&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Shrub&lt;br /&gt;
| Dark grey&lt;br /&gt;
| Medium Hard&lt;br /&gt;
| Capsule&lt;br /&gt;
| Sourleaf&lt;br /&gt;
| Serves as an indicator of water quality.&lt;br /&gt;
|-&lt;br /&gt;
| '''Carob'''&lt;br /&gt;
| Pea&lt;br /&gt;
| Coastal areas&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Yellowish-tan&lt;br /&gt;
| Medium hard&lt;br /&gt;
| Legume&lt;br /&gt;
| &lt;br /&gt;
| Seeds can be used to make a cocoa-like powder. &lt;br /&gt;
|-&lt;br /&gt;
| '''Crag pine'''&lt;br /&gt;
| Pine&lt;br /&gt;
| Stony hills, sea cliffs&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Pale yellow&lt;br /&gt;
| Moderately soft&lt;br /&gt;
| Cone&lt;br /&gt;
| Sorrow pine&lt;br /&gt;
| Often found growing with blue oak&lt;br /&gt;
|-&lt;br /&gt;
| '''Date palm'''&lt;br /&gt;
| Palm&lt;br /&gt;
| Oases, floodplains, cultivation&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Light to dull brown&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Desert willow'''&lt;br /&gt;
| Catalpa&lt;br /&gt;
| Ornamental&lt;br /&gt;
| Very rare&lt;br /&gt;
| Tree or shrub&lt;br /&gt;
| Green-tinged cream&lt;br /&gt;
| Medium&lt;br /&gt;
| Pod&lt;br /&gt;
| &lt;br /&gt;
| Non-native to Raziya&lt;br /&gt;
|-&lt;br /&gt;
| '''Doum palm'''&lt;br /&gt;
| Palm&lt;br /&gt;
| Oases, floodplains, cultivation&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Light to dull brown&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Fan palm'''&lt;br /&gt;
| Palm&lt;br /&gt;
| Oases, floodplains, cultivation&lt;br /&gt;
| Uncommon in wild&lt;br /&gt;
| Tree&lt;br /&gt;
| Light to dull brown&lt;br /&gt;
| Medium&lt;br /&gt;
| Endocarp&lt;br /&gt;
| Flood palm&lt;br /&gt;
| Non-native to Raziya&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghaf'''&lt;br /&gt;
| Pea&lt;br /&gt;
| Savannah, desert&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Brownish yellow&lt;br /&gt;
| Medium&lt;br /&gt;
| Legume&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ''Kulmakan'''&lt;br /&gt;
| Sapwood&lt;br /&gt;
| Savannah, desert, stony hills&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Yellowish-tan&lt;br /&gt;
| Hard&lt;br /&gt;
| Fruit&lt;br /&gt;
| &lt;br /&gt;
| Name means 'everywhere'.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lalob'''&lt;br /&gt;
| Caltrop&lt;br /&gt;
| Savannah, desert&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Brownish yellow&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| Tattoo tree&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Liriol'''&lt;br /&gt;
| Lilytree&lt;br /&gt;
| Ornamental&lt;br /&gt;
| Not found in wild.&lt;br /&gt;
| Tree&lt;br /&gt;
| Green-tinged gold&lt;br /&gt;
| Soft&lt;br /&gt;
| Samara&lt;br /&gt;
| Lily tree&lt;br /&gt;
| Flowers, often planted in towns and gardens. Non-native to Raziya.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lomombi'''&lt;br /&gt;
| Plumetree&lt;br /&gt;
| Riverbanks, oases&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Tawny gold&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| Flywhisk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Lusk'''&lt;br /&gt;
| Pear&lt;br /&gt;
| Cultivated, ornamental&lt;br /&gt;
| Not found in wild&lt;br /&gt;
| Tree&lt;br /&gt;
| Peach&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| &lt;br /&gt;
| Non-native to Raziya&lt;br /&gt;
|-&lt;br /&gt;
| '''Sentinel pine'''&lt;br /&gt;
| Pine&lt;br /&gt;
| Desert mountains&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Tree&lt;br /&gt;
| Red-tinged yellow&lt;br /&gt;
| Moderately soft&lt;br /&gt;
| Cone&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Starcedar'''&lt;br /&gt;
| Cypress&lt;br /&gt;
| Coasts and mountainsides&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Tree&lt;br /&gt;
| Light ochre&lt;br /&gt;
| Medium&lt;br /&gt;
| Waxy cone&lt;br /&gt;
| &lt;br /&gt;
| Used to flavor the alcoholic drink starshine.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sugar ash'''&lt;br /&gt;
| Ash&lt;br /&gt;
| Coastal hills, mountainsides&lt;br /&gt;
| Moderately common&lt;br /&gt;
| Tree&lt;br /&gt;
| Light yellow&lt;br /&gt;
| Medium&lt;br /&gt;
| Samara&lt;br /&gt;
| &lt;br /&gt;
| Sap can be used to make a kind of sugar.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sycamore fig'''&lt;br /&gt;
| Mulberry&lt;br /&gt;
| Oases, riversides, savannahs&lt;br /&gt;
| Moderately common&lt;br /&gt;
| Tree&lt;br /&gt;
| Light yellow&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| &lt;br /&gt;
| The Tree of Life whose constellation spans the heavens is said to be a sycamore fig.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tamarisk'''&lt;br /&gt;
| Tamarisk&lt;br /&gt;
| Desert watercourses, oases&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Pinkish red&lt;br /&gt;
| Hard&lt;br /&gt;
| Seed capsule&lt;br /&gt;
| Saltcedar&lt;br /&gt;
| Nectar produces uniquely flavored honey.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trees of Ensor==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Tree'''&lt;br /&gt;
! '''Family'''&lt;br /&gt;
! '''Locale'''&lt;br /&gt;
! '''Rarity'''&lt;br /&gt;
! '''Habit'''&lt;br /&gt;
! '''Wood Appearance'''&lt;br /&gt;
! '''Wood Hardness'''&lt;br /&gt;
! '''Fruit'''&lt;br /&gt;
! '''Other Names'''&lt;br /&gt;
! '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Blue oak'''&lt;br /&gt;
| Oak&lt;br /&gt;
| Stony hills&lt;br /&gt;
| Common&lt;br /&gt;
| Tree or shrub&lt;br /&gt;
| Sandy, tight-grained&lt;br /&gt;
| Hard&lt;br /&gt;
| Acorn&lt;br /&gt;
| Bard oak&lt;br /&gt;
| Often found growing with crag pine&lt;br /&gt;
|-&lt;br /&gt;
| '''Crag pine'''&lt;br /&gt;
| Pine&lt;br /&gt;
| Stony hills, sea cliffs&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Pale yellow&lt;br /&gt;
| Moderately soft&lt;br /&gt;
| Cone&lt;br /&gt;
| Seacoast pine, penitent pine&lt;br /&gt;
| Often found growing with blue oak&lt;br /&gt;
|-&lt;br /&gt;
| '''Gloam pine'''&lt;br /&gt;
| Pine&lt;br /&gt;
| Forest edges or boggy soils&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Pinkish-cream&lt;br /&gt;
| Moderately soft&lt;br /&gt;
| Cone&lt;br /&gt;
| &lt;br /&gt;
| Sometimes planted to make windbreaks and hedgerows.&lt;br /&gt;
|-&lt;br /&gt;
| '''Imber oak'''&lt;br /&gt;
| Oak&lt;br /&gt;
| Mature woods&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Tree&lt;br /&gt;
| Deep golden&lt;br /&gt;
| Hard&lt;br /&gt;
| Acorn&lt;br /&gt;
| Crown oak, imber&lt;br /&gt;
| Grows only in Ensor.&lt;br /&gt;
|-&lt;br /&gt;
| '''Liriol'''&lt;br /&gt;
| Lilytree&lt;br /&gt;
| Open woods&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Tree&lt;br /&gt;
| Green-tinged gold&lt;br /&gt;
| Soft&lt;br /&gt;
| Samara&lt;br /&gt;
| Lily tree&lt;br /&gt;
| Flowers, often planted in towns and gardens&lt;br /&gt;
|-&lt;br /&gt;
| '''Lusk'''&lt;br /&gt;
| Pear&lt;br /&gt;
| Cultivated, open woods&lt;br /&gt;
| Moderately common&lt;br /&gt;
| Tree&lt;br /&gt;
| Peach&lt;br /&gt;
| Medium&lt;br /&gt;
| Fruit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Mistwood'''&lt;br /&gt;
| Cypress&lt;br /&gt;
| Mature woods&lt;br /&gt;
| Locally uncommon, rare elsewhere&lt;br /&gt;
| Tree&lt;br /&gt;
| Silvery-grey&lt;br /&gt;
| Moderately hard&lt;br /&gt;
| Cone&lt;br /&gt;
| Boarnut&lt;br /&gt;
| Generally found in damp foggy climates.&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruveran ash'''&lt;br /&gt;
| Ash&lt;br /&gt;
| Open woods&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Light yellow&lt;br /&gt;
| Medium&lt;br /&gt;
| Samara&lt;br /&gt;
| Green ash&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruveran oak'''&lt;br /&gt;
| Oak&lt;br /&gt;
| Mature woods, meadows&lt;br /&gt;
| Common&lt;br /&gt;
| Tree&lt;br /&gt;
| Tan to golden&lt;br /&gt;
| Hard&lt;br /&gt;
| Acorn&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Yew'''&lt;br /&gt;
| Yew&lt;br /&gt;
| Mature woods&lt;br /&gt;
| Moderately common&lt;br /&gt;
| Tree&lt;br /&gt;
| Tan to orange-brown&lt;br /&gt;
| Medium&lt;br /&gt;
| Aril&lt;br /&gt;
| March yew, Ilexi yew&lt;br /&gt;
| Poisonous.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Flora]]&lt;br /&gt;
[[Category:Natural History]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Glossary_of_Avaria&amp;diff=6902</id>
		<title>Glossary of Avaria</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Glossary_of_Avaria&amp;diff=6902"/>
		<updated>2025-11-23T17:33:47Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Term&lt;br /&gt;
! Category&lt;br /&gt;
! Definition&lt;br /&gt;
|-&lt;br /&gt;
| '''Abaya'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A cloak, mantle, or wrapper worn by women of the Sirdabi Caliphate. It can be plain colored, in dark or light hues, or it may be brightly colored and patterned, or feature trim and braid. It may be worn wrapped around the shoulders or, for greater modesty, draped from the crown.&lt;br /&gt;
|-&lt;br /&gt;
| '''Amza'''&lt;br /&gt;
| Music&lt;br /&gt;
| A one-string fiddle typically played by Tessouare women to accompany men reciting poetry, and occasionally vice-versa.&lt;br /&gt;
|-&lt;br /&gt;
| '''Azadine'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A vivid green-gold color produced only within the Sirdabi Caliphate. Also known as Sirdabi green.&lt;br /&gt;
|-&lt;br /&gt;
| '''Barracan'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A thick, strong wool made from camel hair.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bey'''&lt;br /&gt;
| Titles&lt;br /&gt;
| The governor of a Sirdabi province.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bimaristan'''&lt;br /&gt;
| Architecture&lt;br /&gt;
| A hospital of the Sirdabi Caliphate, established from charity and serving all classes of society.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bisht'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A simple cloak or mantle, generally worn by men of the Sirdabi Caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bhang'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| Cannabis in liquid form, often mixed with milk and sometimes flavored. Popular among the lower classes of Omrazir.&lt;br /&gt;
|-&lt;br /&gt;
| '''Breel'''&lt;br /&gt;
| Food &amp;amp; Drink&lt;br /&gt;
| The meat from a bruul.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bruul'''&lt;br /&gt;
| Animals&lt;br /&gt;
| A gnu-like ungulate revered among the Amunati and roundly despised everywhere else. Nevertheless widely raised for meat, milk, and hide.&lt;br /&gt;
|-&lt;br /&gt;
| '''Burnoose'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A long hooded robe commonly worn in northern Idiri.&lt;br /&gt;
|-&lt;br /&gt;
| '''Caliph'''&lt;br /&gt;
| Titles&lt;br /&gt;
| The leader of the Sirdabi Caliphate and guardian of the Azadi faith. Considered the successor to the Prophet Azad but functionally more a secular figure than a religious one.&lt;br /&gt;
|-&lt;br /&gt;
| '''Caravanserai'''&lt;br /&gt;
| Architecture&lt;br /&gt;
| A lodging place for travelers throughout the Sirdabi Caliphate, generally consisting of one or more levels of rooms arranged around a central courtyard. The word ''khan'' may also be used to specifically refer to a caravanserai in an urban setting.&lt;br /&gt;
|-&lt;br /&gt;
| '''Celeirine'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A soft creamy yellow color reminiscent of the moon Celeiri.&lt;br /&gt;
|-&lt;br /&gt;
| '''Emir/a'''&lt;br /&gt;
|  Titles&lt;br /&gt;
| The chief functionary of an emirate, generally equivalent to a king or a queen.&lt;br /&gt;
|-&lt;br /&gt;
| '''Emirate'''&lt;br /&gt;
| Government&lt;br /&gt;
| A semi-sovereign principality under the ultimate authority of the Sirdabi Caliphate, such as Koumbasi or Eladje. The ruler of an emirate is an emir or emira.&lt;br /&gt;
|-&lt;br /&gt;
| '''Goodman/woman'''&lt;br /&gt;
| Titles&lt;br /&gt;
| A polite form of address for commoners of Ensor, like &amp;quot;Mr.&amp;quot; or &amp;quot;Mrs.&amp;quot; Sometimes shortened to &amp;quot;Goody&amp;quot;, particularly for women. &amp;quot;Goodwife&amp;quot; is a more formal address used solely towards a married woman.&lt;br /&gt;
|-&lt;br /&gt;
| '''Griot'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bard of the Bissenke peoples of northwestern Idiri, whose influential social role is a combination of musician, storyteller, historian, and genealogist. Also called a '''jali'''.&lt;br /&gt;
|-&lt;br /&gt;
| '''Groum'''&lt;br /&gt;
| Food &amp;amp; Drink&lt;br /&gt;
| A fermented fish sauce commonly used in Ifru.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hajib'''&lt;br /&gt;
| Titles&lt;br /&gt;
| The chamberlain of a Sirdabi provincial or caliphal court, and one of the most senior offices of state alongside the Grand Wazir.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hashish'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| Cannabis in smokable form, often smoked from a hookah. Popular among the middle and upper classes of the Sirdabi Caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| '''Heqet'''&lt;br /&gt;
| Food &amp;amp; Drink&lt;br /&gt;
| Amunati beer, brewed from emmer wheat or barley.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hundred'''&lt;br /&gt;
| Government&lt;br /&gt;
| The smallest noble landholding in Ensor, ruled by the lowest rank of the nobility.&lt;br /&gt;
|-&lt;br /&gt;
| '''Jali'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bard of the Bissenke peoples of northwestern Idiri, whose influential social role is a combination of musician, storyteller, historian, and genealogist. Also called a '''griot'''.&lt;br /&gt;
|-&lt;br /&gt;
| '''Jembe'''&lt;br /&gt;
| Music&lt;br /&gt;
| A skin-covered goblet drum of northwestern Idiri, tuned with ropes and played with the hands.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kaftan'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A full-length, collarless tunic shaped lightly to the body, worn by both men and women.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kaiostauros'''&lt;br /&gt;
| Religion&lt;br /&gt;
| The flame curled around a stake which is the chief emblem of the Kalentic faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kalentian'''&lt;br /&gt;
| Religion&lt;br /&gt;
| A member of the Kalentic faith, worshiping the One True God and regarding Kalen as ultimate prophet and living incarnation of the Song.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kemenche'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bowed string instrument with three strings and a pear- or paddle-shaped body. Usually played resting upright on the musician's knee, or sometimes on the ground. Particularly popular in Irzal.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kholabine'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A beautiful celestial blue color, produced only from the regulated substance kholabin and very expensive.&lt;br /&gt;
|-&lt;br /&gt;
| '''Khuffs'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| Soft leather slipper-shoes.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kofia'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A flat-crowned, brimless cap worn by Salawi men. Very similar to the Sirdabi taqiya.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kora'''&lt;br /&gt;
| Music&lt;br /&gt;
| A complex hybrid string instrument with characteristics of both lute and harp, plucked with the fingers. It features a large body made from cowhide stretched over a calabash, and 22 strings on a long hardwood neck. It is the characteristic instrument of the Bissenke griot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Lummie'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A simple length of generally water-resistant woolen fabric that is worn wrapped around the upper body, draped loosely or belted at the waist. It can be plain or woven in a plaid. A similar garment original to [[Marzum]] is called a marzuq.&lt;br /&gt;
|-&lt;br /&gt;
|'''Marzuq'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A simple length of generally water-resistant woolen fabric that is worn wrapped around the upper body, or sometimes draped loosely in a toga-like manner. It can be plain or may have an embroidered band along one edge. A similar garment common to parts of [[Ensor]] is called a lummie.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mizado'''&lt;br /&gt;
| People&lt;br /&gt;
| A person of mixed Cateni and Sirdabi heritage, native to Cadenza. Most follow the Azadi faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mizmar'''&lt;br /&gt;
| Music&lt;br /&gt;
| A conical-bore, double-reed woodwind instrument especially popular in northern Idiri.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mizuda'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A small leather or woven pouch or bag, decorated with beads, shells, tassels, applique, or other adornments, used for storing a variety of small objects from money to herbs. Used by both men and women.&lt;br /&gt;
|-&lt;br /&gt;
| '''Murrey'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A dark reddish-purple color likened to ripe mulberries. &lt;br /&gt;
|-&lt;br /&gt;
| '''Ney'''&lt;br /&gt;
| Music&lt;br /&gt;
|An end-blown flute widely played throughout the Sirdabi Caliphate. It may have either five or six holes in the front, and a single thumb hole in back. It can be made from a reed or from various types of wood.&lt;br /&gt;
|-&lt;br /&gt;
| '''Niotaze'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A bluish-teal color reminiscent of the moon Niota.&lt;br /&gt;
|-&lt;br /&gt;
| '''Olliwag'''&lt;br /&gt;
| Animals&lt;br /&gt;
| A cat-sized omnivore with large dark eyes, tufted ears, and a long banded tail. It makes its home in cliffsides, amidst boulders, or in stony hills, and has a marked propensity to steal stray objects and hoard them in its den. Different species are found around the Adelantean basin.&lt;br /&gt;
|-&lt;br /&gt;
| '''Oud'''&lt;br /&gt;
| Music&lt;br /&gt;
| A short-necked, fretless lute of Sirdabi lands. It most typically has eleven strings grouped in six courses, and it is played using a wooden plectrum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Raz'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A cylindrical cap, peakless and brimless, ornamented with a tassel. It is the favored headgear of the Razmani people, and is usually made from either red or blue felt.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rebab'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bowed string instrument with a long neck and small rounded body, often with a spike at the bottom so that it may easily be played upright and resting on the ground. It may have one, two, or three strings, and has a very limited but haunting range. Simple versions are popular among the nomadic tribes of Rahoum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Qat'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| The mildly stimulating leaves of the qat plant, usually chewed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sayyid/a'''&lt;br /&gt;
| Titles&lt;br /&gt;
| A polite form of address, like &amp;quot;Mr.&amp;quot; or &amp;quot;Mrs.&amp;quot;, or &amp;quot;Master&amp;quot; or &amp;quot;Madam&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Seraphim'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| A powdery drug of uncertain origin that can be snorted directly, or burnt and the smoke inhaled. Creates euphoria and a sense of buoyancy.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sirwaal'''&lt;br /&gt;
| Clothing&lt;br /&gt;
|Capacious long pants with a sash to draw in the waistline, worn by both men and women. Generally synonymous with pantaloons.&lt;br /&gt;
|-&lt;br /&gt;
| '''Taqiya'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A flat-crowned, brimless cap worn by both men and women of the Sirdabi Caliphate, often under a turban or headscarf. Very similar to the Salawi kofia.&lt;br /&gt;
|-&lt;br /&gt;
| '''Thawb'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| For men, a calf- or ankle-length shirt-like garment with long sleeves and a standing collar. For women, a capacious overdress usually featuring full flowing sleeves.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wazir'''&lt;br /&gt;
| Titles&lt;br /&gt;
| The head of one of the divans, or ministries, of a Sirdabi provincial or caliphal court. The leading Grand Wazir is one of the most senior offices of state, alongside the hajib. Also ''vizier'' in the Irzali spelling.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Glossary_of_Avaria&amp;diff=6901</id>
		<title>Glossary of Avaria</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Glossary_of_Avaria&amp;diff=6901"/>
		<updated>2025-11-23T17:30:08Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Term&lt;br /&gt;
! Category&lt;br /&gt;
! Definition&lt;br /&gt;
|-&lt;br /&gt;
| '''Abaya'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A cloak, mantle, or wrapper worn by women of the Sirdabi Caliphate. It can be plain colored, in dark or light hues, or it may be brightly colored and patterned, or feature trim and braid. It may be worn wrapped around the shoulders or, for greater modesty, draped from the crown.&lt;br /&gt;
|-&lt;br /&gt;
| '''Amza'''&lt;br /&gt;
| Music&lt;br /&gt;
| A one-string fiddle typically played by Tessouare women to accompany men reciting poetry, and occasionally vice-versa.&lt;br /&gt;
|-&lt;br /&gt;
| '''Azadine'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A vivid green-gold color produced only within the Sirdabi Caliphate. Also known as Sirdabi green.&lt;br /&gt;
|-&lt;br /&gt;
| '''Barracan'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A thick, strong wool made from camel hair.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bey'''&lt;br /&gt;
| Titles&lt;br /&gt;
| The governor of a Sirdabi province.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bimaristan'''&lt;br /&gt;
| Architecture&lt;br /&gt;
| A hospital of the Sirdabi Caliphate, established from charity and serving all classes of society.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bisht'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A simple cloak or mantle, generally worn by men of the Sirdabi Caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bhang'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| Cannabis in liquid form, often mixed with milk and sometimes flavored. Popular among the lower classes of Omrazir.&lt;br /&gt;
|-&lt;br /&gt;
| '''Breel'''&lt;br /&gt;
| Food &amp;amp; Drink&lt;br /&gt;
| The meat from a bruul.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bruul'''&lt;br /&gt;
| Animals&lt;br /&gt;
| A gnu-like ungulate revered among the Amunati and roundly despised everywhere else. Nevertheless widely raised for meat, milk, and hide.&lt;br /&gt;
|-&lt;br /&gt;
| '''Burnoose'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A long hooded robe commonly worn in northern Idiri.&lt;br /&gt;
|-&lt;br /&gt;
| '''Caliph'''&lt;br /&gt;
| Titles&lt;br /&gt;
| The leader of the Sirdabi Caliphate and guardian of the Azadi faith. Considered the successor to the Prophet Azad but functionally more a secular figure than a religious one.&lt;br /&gt;
|-&lt;br /&gt;
| '''Caravanserai'''&lt;br /&gt;
| Architecture&lt;br /&gt;
| A lodging place for travelers throughout the Sirdabi Caliphate, generally consisting of one or more levels of rooms arranged around a central courtyard. The word ''khan'' may also be used to specifically refer to a caravanserai in an urban setting.&lt;br /&gt;
|-&lt;br /&gt;
| '''Celeirine'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A soft creamy yellow color reminiscent of the moon Celeiri.&lt;br /&gt;
|-&lt;br /&gt;
| '''Emir/a'''&lt;br /&gt;
|  Titles&lt;br /&gt;
| The chief functionary of an emirate, generally equivalent to a king or a queen.&lt;br /&gt;
|-&lt;br /&gt;
| '''Emirate'''&lt;br /&gt;
| Government&lt;br /&gt;
| A semi-sovereign principality under the ultimate authority of the Sirdabi Caliphate, such as Koumbasi or Eladje. The ruler of an emirate is an emir or emira.&lt;br /&gt;
|-&lt;br /&gt;
| '''Goodman/woman'''&lt;br /&gt;
| Titles&lt;br /&gt;
| A polite form of address for commoners of Ensor, like &amp;quot;Mr.&amp;quot; or &amp;quot;Mrs.&amp;quot; Sometimes shortened to &amp;quot;Goody&amp;quot;, particularly for women. &amp;quot;Goodwife&amp;quot; is a more formal address used solely towards a married woman.&lt;br /&gt;
|-&lt;br /&gt;
| '''Griot'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bard of the Bissenke peoples of northwestern Idiri, whose influential social role is a combination of musician, storyteller, historian, and genealogist. Also called a '''jali'''.&lt;br /&gt;
|-&lt;br /&gt;
| '''Groum'''&lt;br /&gt;
| Food &amp;amp; Drink&lt;br /&gt;
| A fermented fish sauce commonly used in Ifru.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hajib'''&lt;br /&gt;
| Titles&lt;br /&gt;
| The chamberlain of a Sirdabi provincial or caliphal court, and one of the most senior offices of state alongside the Grand Wazir.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hashish'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| Cannabis in smokable form, often smoked from a hookah. Popular among the middle and upper classes of the Sirdabi Caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| '''Heqet'''&lt;br /&gt;
| Food &amp;amp; Drink&lt;br /&gt;
| Amunati beer, brewed from emmer wheat or barley.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hundred'''&lt;br /&gt;
| Government&lt;br /&gt;
| The smallest noble landholding in Ensor, ruled by the lowest rank of the nobility.&lt;br /&gt;
|-&lt;br /&gt;
| '''Jali'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bard of the Bissenke peoples of northwestern Idiri, whose influential social role is a combination of musician, storyteller, historian, and genealogist. Also called a '''griot'''.&lt;br /&gt;
|-&lt;br /&gt;
| '''Jembe'''&lt;br /&gt;
| Music&lt;br /&gt;
| A skin-covered goblet drum of northwestern Idiri, tuned with ropes and played with the hands.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kaftan'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A full-length, collarless tunic shaped lightly to the body, worn by both men and women.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kaiostauros'''&lt;br /&gt;
| Religion&lt;br /&gt;
| The flame curled around a stake which is the chief emblem of the Kalentic faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kalentian'''&lt;br /&gt;
| Religion&lt;br /&gt;
| A member of the Kalentic faith, worshiping the One True God and regarding Kalen as ultimate prophet and living incarnation of the Song.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kemenche'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bowed string instrument with three strings and a pear- or paddle-shaped body. Usually played resting upright on the musician's knee, or sometimes on the ground. Particularly popular in Irzal.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kholabine'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A beautiful celestial blue color, produced only from the regulated substance kholabin and very expensive.&lt;br /&gt;
|-&lt;br /&gt;
| '''Khuffs'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| Soft leather slipper-shoes.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kofia'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A flat-crowned, brimless cap worn by Salawi men.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kora'''&lt;br /&gt;
| Music&lt;br /&gt;
| A complex hybrid string instrument with characteristics of both lute and harp, plucked with the fingers. It features a large body made from cowhide stretched over a calabash, and 22 strings on a long hardwood neck. It is the characteristic instrument of the Bissenke griot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Lummie'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A simple length of generally water-resistant woolen fabric that is worn wrapped around the upper body, draped loosely or belted at the waist. It can be plain or woven in a plaid. A similar garment original to [[Marzum]] is called a marzuq.&lt;br /&gt;
|-&lt;br /&gt;
|'''Marzuq'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A simple length of generally water-resistant woolen fabric that is worn wrapped around the upper body, or sometimes draped loosely in a toga-like manner. It can be plain or may have an embroidered band along one edge. A similar garment common to parts of [[Ensor]] is called a lummie.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mizado'''&lt;br /&gt;
| People&lt;br /&gt;
| A person of mixed Cateni and Sirdabi heritage, native to Cadenza. Most follow the Azadi faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mizmar'''&lt;br /&gt;
| Music&lt;br /&gt;
| A conical-bore, double-reed woodwind instrument especially popular in northern Idiri.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mizuda'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A small leather or woven pouch or bag, decorated with beads, shells, tassels, applique, or other adornments, used for storing a variety of small objects from money to herbs. Used by both men and women.&lt;br /&gt;
|-&lt;br /&gt;
| '''Murrey'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A dark reddish-purple color likened to ripe mulberries. &lt;br /&gt;
|-&lt;br /&gt;
| '''Ney'''&lt;br /&gt;
| Music&lt;br /&gt;
|An end-blown flute widely played throughout the Sirdabi Caliphate. It may have either five or six holes in the front, and a single thumb hole in back. It can be made from a reed or from various types of wood.&lt;br /&gt;
|-&lt;br /&gt;
| '''Niotaze'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A bluish-teal color reminiscent of the moon Niota.&lt;br /&gt;
|-&lt;br /&gt;
| '''Olliwag'''&lt;br /&gt;
| Animals&lt;br /&gt;
| A cat-sized omnivore with large dark eyes, tufted ears, and a long banded tail. It makes its home in cliffsides, amidst boulders, or in stony hills, and has a marked propensity to steal stray objects and hoard them in its den. Different species are found around the Adelantean basin.&lt;br /&gt;
|-&lt;br /&gt;
| '''Oud'''&lt;br /&gt;
| Music&lt;br /&gt;
| A short-necked, fretless lute of Sirdabi lands. It most typically has eleven strings grouped in six courses, and it is played using a wooden plectrum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Raz'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A cylindrical cap, peakless and brimless, ornamented with a tassel. It is the favored headgear of the Razmani people, and is usually made from either red or blue felt.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rebab'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bowed string instrument with a long neck and small rounded body, often with a spike at the bottom so that it may easily be played upright and resting on the ground. It may have one, two, or three strings, and has a very limited but haunting range. Simple versions are popular among the nomadic tribes of Rahoum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Qat'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| The mildly stimulating leaves of the qat plant, usually chewed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sayyid/a'''&lt;br /&gt;
| Titles&lt;br /&gt;
| A polite form of address, like &amp;quot;Mr.&amp;quot; or &amp;quot;Mrs.&amp;quot;, or &amp;quot;Master&amp;quot; or &amp;quot;Madam&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Seraphim'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| A powdery drug of uncertain origin that can be snorted directly, or burnt and the smoke inhaled. Creates euphoria and a sense of buoyancy.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sirwaal'''&lt;br /&gt;
| Clothing&lt;br /&gt;
|Capacious long pants with a sash to draw in the waistline, worn by both men and women. Generally synonymous with pantaloons.&lt;br /&gt;
|-&lt;br /&gt;
| '''Thawb'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| For men, a calf- or ankle-length shirt-like garment with long sleeves and a standing collar. For women, a capacious overdress usually featuring full flowing sleeves.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wazir'''&lt;br /&gt;
| Titles&lt;br /&gt;
| The head of one of the divans, or ministries, of a Sirdabi provincial or caliphal court. The leading Grand Wazir is one of the most senior offices of state, alongside the hajib. Also ''vizier'' in the Irzali spelling.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Glossary_of_Avaria&amp;diff=6900</id>
		<title>Glossary of Avaria</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Glossary_of_Avaria&amp;diff=6900"/>
		<updated>2025-11-22T17:37:12Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Term&lt;br /&gt;
! Category&lt;br /&gt;
! Definition&lt;br /&gt;
|-&lt;br /&gt;
| '''Abaya'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A cloak, mantle, or wrapper worn by women of the Sirdabi Caliphate. It can be plain colored, in dark or light hues, or it may be brightly colored and patterned, or feature trim and braid. It may be worn wrapped around the shoulders or, for greater modesty, draped from the crown.&lt;br /&gt;
|-&lt;br /&gt;
| '''Amza'''&lt;br /&gt;
| Music&lt;br /&gt;
| A one-string fiddle typically played by Tessouare women to accompany men reciting poetry, and occasionally vice-versa.&lt;br /&gt;
|-&lt;br /&gt;
| '''Azadine'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A vivid green-gold color produced only within the Sirdabi Caliphate. Also known as Sirdabi green.&lt;br /&gt;
|-&lt;br /&gt;
| '''Barracan'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A thick, strong wool made from camel hair.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bey'''&lt;br /&gt;
| Titles&lt;br /&gt;
| The governor of a Sirdabi province.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bimaristan'''&lt;br /&gt;
| Architecture&lt;br /&gt;
| A hospital of the Sirdabi Caliphate, established from charity and serving all classes of society.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bisht'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A simple cloak or mantle, generally worn by men of the Sirdabi Caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bhang'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| Cannabis in liquid form, often mixed with milk and sometimes flavored. Popular among the lower classes of Omrazir.&lt;br /&gt;
|-&lt;br /&gt;
| '''Breel'''&lt;br /&gt;
| Food &amp;amp; Drink&lt;br /&gt;
| The meat from a bruul.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bruul'''&lt;br /&gt;
| Animals&lt;br /&gt;
| A gnu-like ungulate revered among the Amunati and roundly despised everywhere else. Nevertheless widely raised for meat, milk, and hide.&lt;br /&gt;
|-&lt;br /&gt;
| '''Burnoose'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A long hooded robe commonly worn in northern Idiri.&lt;br /&gt;
|-&lt;br /&gt;
| '''Caliph'''&lt;br /&gt;
| Titles&lt;br /&gt;
| The leader of the Sirdabi Caliphate and guardian of the Azadi faith. Considered the successor to the Prophet Azad but functionally more a secular figure than a religious one.&lt;br /&gt;
|-&lt;br /&gt;
| '''Caravanserai'''&lt;br /&gt;
| Architecture&lt;br /&gt;
| A lodging place for travelers throughout the Sirdabi Caliphate, generally consisting of one or more levels of rooms arranged around a central courtyard. The word ''khan'' may also be used to specifically refer to a caravanserai in an urban setting.&lt;br /&gt;
|-&lt;br /&gt;
| '''Celeirine'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A soft creamy yellow color reminiscent of the moon Celeiri.&lt;br /&gt;
|-&lt;br /&gt;
| '''Emir/a'''&lt;br /&gt;
|  Titles&lt;br /&gt;
| The chief functionary of an emirate, generally equivalent to a king or a queen.&lt;br /&gt;
|-&lt;br /&gt;
| '''Emirate'''&lt;br /&gt;
| Government&lt;br /&gt;
| A semi-sovereign principality under the ultimate authority of the Sirdabi Caliphate, such as Koumbasi or Eladje. The ruler of an emirate is an emir or emira.&lt;br /&gt;
|-&lt;br /&gt;
| '''Goodman/woman'''&lt;br /&gt;
| Titles&lt;br /&gt;
| A polite form of address for commoners of Ensor, like &amp;quot;Mr.&amp;quot; or &amp;quot;Mrs.&amp;quot; Sometimes shortened to &amp;quot;Goody&amp;quot;, particularly for women. &amp;quot;Goodwife&amp;quot; is a more formal address used solely towards a married woman.&lt;br /&gt;
|-&lt;br /&gt;
| '''Griot'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bard of the Bissenke peoples of northwestern Idiri, whose influential social role is a combination of musician, storyteller, historian, and genealogist. Also called a '''jali'''.&lt;br /&gt;
|-&lt;br /&gt;
| '''Groum'''&lt;br /&gt;
| Food &amp;amp; Drink&lt;br /&gt;
| A fermented fish sauce commonly used in Ifru.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hashish'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| Cannabis in smokable form, often smoked from a hookah. Popular among the middle and upper classes of the Sirdabi Caliphate.&lt;br /&gt;
|-&lt;br /&gt;
| '''Heqet'''&lt;br /&gt;
| Food &amp;amp; Drink&lt;br /&gt;
| Amunati beer, brewed from emmer wheat or barley.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hundred'''&lt;br /&gt;
| Government&lt;br /&gt;
| The smallest noble landholding in Ensor, ruled by the lowest rank of the nobility.&lt;br /&gt;
|-&lt;br /&gt;
| '''Jali'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bard of the Bissenke peoples of northwestern Idiri, whose influential social role is a combination of musician, storyteller, historian, and genealogist. Also called a '''griot'''.&lt;br /&gt;
|-&lt;br /&gt;
| '''Jembe'''&lt;br /&gt;
| Music&lt;br /&gt;
| A skin-covered goblet drum of northwestern Idiri, tuned with ropes and played with the hands.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kaftan'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A full-length, collarless tunic shaped lightly to the body, worn by both men and women.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kaiostauros'''&lt;br /&gt;
| Religion&lt;br /&gt;
| The flame curled around a stake which is the chief emblem of the Kalentic faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kalentian'''&lt;br /&gt;
| Religion&lt;br /&gt;
| A member of the Kalentic faith, worshiping the One True God and regarding Kalen as ultimate prophet and living incarnation of the Song.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kemenche'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bowed string instrument with three strings and a pear- or paddle-shaped body. Usually played resting upright on the musician's knee, or sometimes on the ground. Particularly popular in Irzal.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kholabine'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A beautiful celestial blue color, produced only from the regulated substance kholabin and very expensive.&lt;br /&gt;
|-&lt;br /&gt;
| '''Khuffs'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| Soft leather slipper-shoes.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kofia'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A flat-crowned, brimless cap worn by Salawi men.&lt;br /&gt;
|-&lt;br /&gt;
| '''Kora'''&lt;br /&gt;
| Music&lt;br /&gt;
| A complex hybrid string instrument with characteristics of both lute and harp, plucked with the fingers. It features a large body made from cowhide stretched over a calabash, and 22 strings on a long hardwood neck. It is the characteristic instrument of the Bissenke griot.&lt;br /&gt;
|-&lt;br /&gt;
|'''Lummie'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A simple length of generally water-resistant woolen fabric that is worn wrapped around the upper body, draped loosely or belted at the waist. It can be plain or woven in a plaid. A similar garment original to [[Marzum]] is called a marzuq.&lt;br /&gt;
|-&lt;br /&gt;
|'''Marzuq'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A simple length of generally water-resistant woolen fabric that is worn wrapped around the upper body, or sometimes draped loosely in a toga-like manner. It can be plain or may have an embroidered band along one edge. A similar garment common to parts of [[Ensor]] is called a lummie.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mizado'''&lt;br /&gt;
| People&lt;br /&gt;
| A person of mixed Cateni and Sirdabi heritage, native to Cadenza. Most follow the Azadi faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mizmar'''&lt;br /&gt;
| Music&lt;br /&gt;
| A conical-bore, double-reed woodwind instrument especially popular in northern Idiri.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mizuda'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A small leather or woven pouch or bag, decorated with beads, shells, tassels, applique, or other adornments, used for storing a variety of small objects from money to herbs. Used by both men and women.&lt;br /&gt;
|-&lt;br /&gt;
| '''Murrey'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A dark reddish-purple color likened to ripe mulberries. &lt;br /&gt;
|-&lt;br /&gt;
| '''Ney'''&lt;br /&gt;
| Music&lt;br /&gt;
|An end-blown flute widely played throughout the Sirdabi Caliphate. It may have either five or six holes in the front, and a single thumb hole in back. It can be made from a reed or from various types of wood.&lt;br /&gt;
|-&lt;br /&gt;
| '''Niotaze'''&lt;br /&gt;
| Colors&lt;br /&gt;
| A bluish-teal color reminiscent of the moon Niota.&lt;br /&gt;
|-&lt;br /&gt;
| '''Olliwag'''&lt;br /&gt;
| Animals&lt;br /&gt;
| A cat-sized omnivore with large dark eyes, tufted ears, and a long banded tail. It makes its home in cliffsides, amidst boulders, or in stony hills, and has a marked propensity to steal stray objects and hoard them in its den. Different species are found around the Adelantean basin.&lt;br /&gt;
|-&lt;br /&gt;
| '''Oud'''&lt;br /&gt;
| Music&lt;br /&gt;
| A short-necked, fretless lute of Sirdabi lands. It most typically has eleven strings grouped in six courses, and it is played using a wooden plectrum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Raz'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| A cylindrical cap, peakless and brimless, ornamented with a tassel. It is the favored headgear of the Razmani people, and is usually made from either red or blue felt.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rebab'''&lt;br /&gt;
| Music&lt;br /&gt;
| A bowed string instrument with a long neck and small rounded body, often with a spike at the bottom so that it may easily be played upright and resting on the ground. It may have one, two, or three strings, and has a very limited but haunting range. Simple versions are popular among the nomadic tribes of Rahoum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Qat'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| The mildly stimulating leaves of the qat plant, usually chewed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sayyid/a'''&lt;br /&gt;
| Titles&lt;br /&gt;
| A polite form of address, like &amp;quot;Mr.&amp;quot; or &amp;quot;Mrs.&amp;quot;, or &amp;quot;Master&amp;quot; or &amp;quot;Madam&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Seraphim'''&lt;br /&gt;
| Drugs&lt;br /&gt;
| A powdery drug of uncertain origin that can be snorted directly, or burnt and the smoke inhaled. Creates euphoria and a sense of buoyancy.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sirwaal'''&lt;br /&gt;
| Clothing&lt;br /&gt;
|Capacious long pants with a sash to draw in the waistline, worn by both men and women. Generally synonymous with pantaloons.&lt;br /&gt;
|-&lt;br /&gt;
| '''Thawb'''&lt;br /&gt;
| Clothing&lt;br /&gt;
| For men, a calf- or ankle-length shirt-like garment with long sleeves and a standing collar. For women, a capacious overdress usually featuring full flowing sleeves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Dead_Days&amp;diff=6899</id>
		<title>Dead Days</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Dead_Days&amp;diff=6899"/>
		<updated>2025-11-22T02:45:18Z</updated>

		<summary type="html">&lt;p&gt;Aleph: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot; |+'''Dead Days''' |- | '''Date''' | Darshali 22-31 |- | '''Type''' | Observance |- | '''Region''' | Sirdabi Caliphate |}  The '''Dead Days''' are made up of the seven days after the winter solstice, when the boundary between the natural and supernatural realms is thought to be particularly thin and permeable. It is considered an unsettled time when any strange thing might happen, particularly during the lon...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
|+'''Dead Days'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Date'''&lt;br /&gt;
| Darshali 22-31&lt;br /&gt;
|-&lt;br /&gt;
| '''Type'''&lt;br /&gt;
| Observance&lt;br /&gt;
|-&lt;br /&gt;
| '''Region'''&lt;br /&gt;
| [[Sirdabi Caliphate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The '''Dead Days''' are made up of the seven days after the winter solstice, when the boundary between the natural and supernatural realms is thought to be particularly thin and permeable. It is considered an unsettled time when any strange thing might happen, particularly during the long nights. It is a prime time for retiring indoors early, and telling ghost stories and other eerie tales. Many do not dare go out at night during this time without a pair of spoons to bang together to frighten spirits away. In many towns and villages this practice has evolved into a tradition of mummery, where unmarried youths dress up in mask and costume and go around beating spoons and drums and demanding offerings for the spooks of the night.&lt;br /&gt;
&lt;br /&gt;
[[Category:Holidays]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Feast_of_the_Flame&amp;diff=6898</id>
		<title>Feast of the Flame</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Feast_of_the_Flame&amp;diff=6898"/>
		<updated>2025-11-22T02:41:55Z</updated>

		<summary type="html">&lt;p&gt;Aleph: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot; |+'''Feast of the Flame''' |- |'''Date''' | Darshali 21 |- |'''Type''' | Feast Day |- |'''Region''' | Sirdabi Caliphate |}  The '''Feast of the Flame''' is one of the great feasts of the Azadi calendar, commemorating the start of the Sparkling Rebellion in which the Prophet al-Azad and his people aided the Irzali in overthrowing the hated Shahanshah Divyaz and his corrupt administration. This is a t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
|+'''Feast of the Flame'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Date'''&lt;br /&gt;
| Darshali 21&lt;br /&gt;
|-&lt;br /&gt;
|'''Type'''&lt;br /&gt;
| Feast Day&lt;br /&gt;
|-&lt;br /&gt;
|'''Region'''&lt;br /&gt;
| [[Sirdabi Caliphate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The '''Feast of the Flame''' is one of the great feasts of the [[Azadi]] calendar, commemorating the start of the Sparkling Rebellion in which the Prophet al-Azad and his people aided the [[Irzali]] in overthrowing the hated Shahanshah Divyaz and his corrupt administration. This is a time to remember heroic deeds of the past, whether of physical or moral courage, which dovetails neatly with the celebrations of the [[Festival of the Dead]]. While the most radical Irzali separatists choose to see this as day more of mourning than celebration, most Irzali observe the holiday with as much gladness and piety as any other Azadi.&lt;br /&gt;
&lt;br /&gt;
As part of both the feast and the [[Fire Festival]], a great bonfire is built on this day, and collectively set alight by an entire village, neighborhood, or clan, each member of which contributes a spark or flame -- thereby symbolizing that together, many small sparks can ignite an immense blaze. Typically a whole camel, sheep, or ox is slaughtered to provide a celebratory meal for the entire community. It has also become traditional to eat the roasted meat with firebelly sauce, a sweet-and-spicy condiment made from tamarind paste, naskiri, pomegranate juice, and black pepper. In [[Irzal]] itself, and among those of Irzali heritage, it is more common to cook a communal pot of sweet-and-sour fensenjaan, a type of stew usually reserved for festive occasions.&lt;br /&gt;
&lt;br /&gt;
The Feast of the Flame corresponds with the penultimate day of the Irzali Fire Festival.&lt;br /&gt;
&lt;br /&gt;
[[Category:Holidays]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Category:Holidays&amp;diff=6897</id>
		<title>Category:Holidays</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Category:Holidays&amp;diff=6897"/>
		<updated>2025-11-22T02:39:57Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! RL Date&lt;br /&gt;
! Avarian Date&lt;br /&gt;
! Culture&lt;br /&gt;
! Holiday&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''01/01'''&lt;br /&gt;
| Hostas 1&lt;br /&gt;
| Kalentoi&lt;br /&gt;
| '''Day of the Phoenix'''&lt;br /&gt;
| A joyous celebration of Kalen's rebirth as Kalen Phoinikos, resurrected in flame from out of the ashes.&lt;br /&gt;
|-&lt;br /&gt;
| '''01/01-15'''&lt;br /&gt;
| Hostas 1-15&lt;br /&gt;
| Kalentoi&lt;br /&gt;
| '''Kindlemass'''&lt;br /&gt;
| The merry days celebrating the return of light and hope into the world with the resurrection of Kalen Phoinikos.&lt;br /&gt;
|-&lt;br /&gt;
| '''02/03-17'''&lt;br /&gt;
| Viducia 3&lt;br /&gt;
| Kalentoi&lt;br /&gt;
| '''Loomistide'''&lt;br /&gt;
| A festive wintertime celebration in honor of the Kalentoi saint Loomis, the Blessed Wayfarer.&lt;br /&gt;
|-&lt;br /&gt;
| '''02/14-28'''&lt;br /&gt;
| Nimrus 14-28&lt;br /&gt;
| Sirdabi&lt;br /&gt;
| '''Bahaari'''&lt;br /&gt;
| The great spice festival, when merchants with all manner of exotic goods converge upon the Bazaar of Nine Winds to sell and trade.&lt;br /&gt;
|-&lt;br /&gt;
| '''03/06'''&lt;br /&gt;
| Mar 6&lt;br /&gt;
| Kalentoi&lt;br /&gt;
| '''St. Chantal's Day'''&lt;br /&gt;
| The feast day of the Kalentian saint [[St. Chantal|Chantal of the Fens]].&lt;br /&gt;
|-&lt;br /&gt;
| '''03/21'''&lt;br /&gt;
| Rashani 21&lt;br /&gt;
| Sirdabi&lt;br /&gt;
| '''Year's End'''&lt;br /&gt;
| The last day before the start of Solitary.&lt;br /&gt;
|-&lt;br /&gt;
| '''03/22-31'''&lt;br /&gt;
| Rashani 22-31&lt;br /&gt;
| Sirdabi&lt;br /&gt;
| '''[[Solitary]]'''&lt;br /&gt;
| The chief holy days of the [[Azadi]] faith, commemorating the Prophet al-Azad's solitary imprisonment and his receiving of the Surah of Oneness.&lt;br /&gt;
|-&lt;br /&gt;
| '''03/22'''&lt;br /&gt;
| Rashani 22&lt;br /&gt;
| Sirdabi&lt;br /&gt;
| '''Day of Reckoning'''&lt;br /&gt;
| The first day of Solitary, when people settle their affairs to prepare for the days ahead.&lt;br /&gt;
|-&lt;br /&gt;
| '''03/23'''&lt;br /&gt;
| Rashani 23&lt;br /&gt;
| Sirdabi&lt;br /&gt;
| '''Day of Farewell'''&lt;br /&gt;
| The second day of Solitary, when people visit family and friends to ceremonially bid them farewell.&lt;br /&gt;
|-&lt;br /&gt;
| '''04/01'''&lt;br /&gt;
| Pavana 1&lt;br /&gt;
| Sirdabi&lt;br /&gt;
| '''Feast of Reunion'''&lt;br /&gt;
| A glad celebration of the unity of the Azadi community, marking the completion of Solitary and the start of a new year.&lt;br /&gt;
|-&lt;br /&gt;
| '''04/01'''&lt;br /&gt;
| Laeca 1&lt;br /&gt;
| Kalentoi&lt;br /&gt;
| '''New Year's Day'''&lt;br /&gt;
| The Kalentic celebration of the new year.&lt;br /&gt;
|-&lt;br /&gt;
| '''04/01-08'''&lt;br /&gt;
| Pavana 1&lt;br /&gt;
| Adelantean&lt;br /&gt;
| '''Festival of Ships'''&lt;br /&gt;
| The festival observing the start of sailing season in the [[Adelantean Sea]].&lt;br /&gt;
|-&lt;br /&gt;
| '''05/29-31'''&lt;br /&gt;
| Ashbat 29-31&lt;br /&gt;
| Sirdabi, Sea of Sala'ah&lt;br /&gt;
| '''Maysali'''&lt;br /&gt;
| A festival whose origins lie in the celebration of the end of the heavy monsoon season.&lt;br /&gt;
|-&lt;br /&gt;
| '''06/22'''&lt;br /&gt;
| Abito 22&lt;br /&gt;
| Kalentoi&lt;br /&gt;
| '''St. Bartholomew's Day'''&lt;br /&gt;
| The feast day of the Kalentian saint [[San Bartolo|Bartholomew the Underdog]].&lt;br /&gt;
|-&lt;br /&gt;
| '''07/01-15'''&lt;br /&gt;
| Jirguz 1-15&lt;br /&gt;
| Sirdabi&lt;br /&gt;
| '''Camel Festival'''&lt;br /&gt;
| A great livestock fair in which animals are brought to show and sell, and camels and horses are raced to great fanfare.&lt;br /&gt;
|-&lt;br /&gt;
| '''07/15'''&lt;br /&gt;
| Jirguz 15&lt;br /&gt;
| Sirdabi&lt;br /&gt;
| '''Feast of Camels'''&lt;br /&gt;
| The culmination of the Camel Festival, in which the feeding of guests and the poor is a key aspect.&lt;br /&gt;
|-&lt;br /&gt;
| '''09/21'''&lt;br /&gt;
| Azara 21&lt;br /&gt;
| Sirdabi, Idiri&lt;br /&gt;
| '''[[Topsy-Turvy]]'''&lt;br /&gt;
| Just as the days and nights are about to 'flip' from longer days to longer nights, this is a time when ordinary social conventions are likewise turned over on their heads for the day.&lt;br /&gt;
|-&lt;br /&gt;
| '''09/27-29'''&lt;br /&gt;
| Azara 27-29&lt;br /&gt;
| Sirdabi&lt;br /&gt;
| '''Kingfisher Festival'''&lt;br /&gt;
| A time to celebrate the return of the kingfishers to [[Omrazir]].&lt;br /&gt;
|-&lt;br /&gt;
| '''09/30'''&lt;br /&gt;
| Vel 30&lt;br /&gt;
| Kalentoi&lt;br /&gt;
| '''St. Demetrius' Day'''&lt;br /&gt;
| The feast day of the Kalentian saint Demetrius the Messenger.&lt;br /&gt;
|-&lt;br /&gt;
| '''10/21'''&lt;br /&gt;
| Kholabi/Sollemnis 21&lt;br /&gt;
| All&lt;br /&gt;
| '''Day of All Souls Dreaming'''&lt;br /&gt;
| A day to commemorate the dead.&lt;br /&gt;
|-&lt;br /&gt;
| '''10/21-31'''&lt;br /&gt;
| Kholabi 21-31&lt;br /&gt;
| Sirdabi, Idiri&lt;br /&gt;
| '''Aarwathal'''&lt;br /&gt;
| A time when it is said that souls dream of returning to the mortal world, and restless spirits stir.&lt;br /&gt;
|-&lt;br /&gt;
| '''11/19'''&lt;br /&gt;
| Oniris/Atrona 19&lt;br /&gt;
| All&lt;br /&gt;
| '''Day of Remembrance'''&lt;br /&gt;
| A solemn observance of the anniversary of the [[The Great Dark|Great Dark]].&lt;br /&gt;
|-&lt;br /&gt;
| '''12/14-20'''&lt;br /&gt;
| Darshali 14-20&lt;br /&gt;
| Sirdabi, Idiri&lt;br /&gt;
| '''[[Festival of the Dead]]'''&lt;br /&gt;
| A festive time for remembrance of the dead, including departed family and friends as well as ancestors.&lt;br /&gt;
|-&lt;br /&gt;
| '''12/19-31'''&lt;br /&gt;
| Ilvius 19-31&lt;br /&gt;
| Kalentoi&lt;br /&gt;
| '''Days of Pine and Holly'''&lt;br /&gt;
| A time to remember the life and death of Kalen Phoinikos, and to faithfully wait and pray for His return.&lt;br /&gt;
|-&lt;br /&gt;
| '''12/19'''&lt;br /&gt;
| Ilvius 19&lt;br /&gt;
| Kalentoi&lt;br /&gt;
| '''Holly Eve'''&lt;br /&gt;
| The start of the Days of Holly and Pine, and a time for visiting among family and friends.&lt;br /&gt;
|-&lt;br /&gt;
| '''12/20'''&lt;br /&gt;
| Ilvius 20&lt;br /&gt;
| Kalentoi&lt;br /&gt;
| '''[[St. Hollyberry's Day]]'''&lt;br /&gt;
| The festive saint's day of the Kalentian saint [[St. Hollyberry|Hollyberry]], the Idiri disciple and companion of St. Loomis.&lt;br /&gt;
|-&lt;br /&gt;
| '''12/20-22'''&lt;br /&gt;
| Darshali 20-22&lt;br /&gt;
| Sirdabi&lt;br /&gt;
| '''[[Fire Festival]]'''&lt;br /&gt;
| A winter solstice celebration, with a great bonfire built on the shortest day of the year and kept burning throughout the longest night.&lt;br /&gt;
|-&lt;br /&gt;
| '''12/21'''&lt;br /&gt;
| Darshali 21&lt;br /&gt;
| Sirdabi&lt;br /&gt;
| '''[[Feast of the Flame]]'''&lt;br /&gt;
| The third great feast of the Azadi calendar, when deeds of heroism are celebrated and a spicy meal is eaten around the bonfire.&lt;br /&gt;
|-&lt;br /&gt;
| '''12/21'''&lt;br /&gt;
| Ilvius 21&lt;br /&gt;
| Kalentoi&lt;br /&gt;
| '''Pyreday'''&lt;br /&gt;
| The anniversary of the death of Kalen, burned at the stake on the winter solstice.&lt;br /&gt;
|-&lt;br /&gt;
| '''12/22'''&lt;br /&gt;
| Ilvius 22&lt;br /&gt;
| Kalentoi&lt;br /&gt;
| '''Day of Ashes'''&lt;br /&gt;
| A somber day of mourning for the death of Kalen.&lt;br /&gt;
|-&lt;br /&gt;
| '''12/22-31'''&lt;br /&gt;
| Darshali 22-31&lt;br /&gt;
| Sirdabi&lt;br /&gt;
| '''[[Dead Days]]'''&lt;br /&gt;
| An unsettled time following the winter solstice, when the boundary between the natural and supernatural realm is thought to be particularly permeable and strange things may happen.&lt;br /&gt;
|-&lt;br /&gt;
| '''12/23-31'''&lt;br /&gt;
| Ilvius 23-31&lt;br /&gt;
| Kalentoi&lt;br /&gt;
| '''Vigils'''&lt;br /&gt;
| The somber holy days commemorating the death of Kalen, when the faithful keep candles lit in solemn vigil as they await the Phoenix's return.&lt;br /&gt;
|-&lt;br /&gt;
| '''12/31'''&lt;br /&gt;
| Ilvius 31&lt;br /&gt;
| Kalentoi&lt;br /&gt;
| '''Darkest Night'''&lt;br /&gt;
| The last night of Vigils, in which the faithful stay awake all through the night awaiting the hour of Kalen's rebirth.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Fire_Festival&amp;diff=6896</id>
		<title>Fire Festival</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Fire_Festival&amp;diff=6896"/>
		<updated>2025-11-22T02:32:55Z</updated>

		<summary type="html">&lt;p&gt;Aleph: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
|+'''Fire Festival'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Date'''&lt;br /&gt;
| Darshali 20-22&lt;br /&gt;
|-&lt;br /&gt;
| '''Type'''&lt;br /&gt;
| Festival&lt;br /&gt;
|-&lt;br /&gt;
| '''Region'''&lt;br /&gt;
| [[Sirdabi Caliphate]], [[Nishkol]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The '''Fire Festival''' is a holiday originating in [[Irzal]], but it has long been celebrated within the [[Sirdabi Caliphate]] as a whole. It spans the winter solstice, and for [[Irzali]] in particular has symbolic associations with the eternal battle between good and evil. Fires are lit and kept burning all through these three days, and a bit of flame from these smaller fires is often used to help light the communal bonfire that is constructed on the second day of the festival, and set ablaze with the onset of the longest night.&lt;br /&gt;
&lt;br /&gt;
Overlapping the [[Festival of the Dead]] and the [[Feast of the Flame]], the Fire Festival is a cheerful time for most people of the caliphate, regardless of their heritage or religion. Dancing and storytelling are common, both communally around the local bonfire, or among smaller groups of family and friends at home. Fire candy -- flame-shaped sugar candies flavored with cinnamon or naskiri -- is shared around freely, along with heated cups of fiery-orange sumikha, a sweet and tangy drink made with sumac, saffron, and cardamom. Most [[Azadi]] spend the first day of the Fire Festival preparing for the Feast of the Flame, the Azadi holiday that takes place on the second day of the festival.&lt;br /&gt;
&lt;br /&gt;
The Irzali celebrate the Fire Festival to its fullest, and for [[Elestaarianism|Elestaarians]] its importance is rivaled only by the summer solstice festivities. Elestaarian fire magi carry out purification rituals during this time, besides often heading up the ceremonial Fire Knot dance, where participants dance in a special symbolic pattern weaving through a set of bonfires. There are also numerous other fire-centered activities -- fire eating, fire juggling, leaping over bonfires, and walking on coals, in addition to more casual dances around the celebration's many smaller fires. The Fire Festival dog races, combining bursts of speed with displays of agility, weaving between lighted torches and leaping over flames, is one of the most popular events in Irzal, and can even combine both dog and master in a sort of relay race. Perhaps unsurprisingly, healers are often in high demand at a traditional Irzali Fire Festival celebration.&lt;br /&gt;
&lt;br /&gt;
[[Category:Holidays]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Fire_Festival&amp;diff=6895</id>
		<title>Fire Festival</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Fire_Festival&amp;diff=6895"/>
		<updated>2025-11-22T02:31:56Z</updated>

		<summary type="html">&lt;p&gt;Aleph: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot; |+'''Fire Festival''' |- | '''Date''' | Darshali 20-22 |- | '''Type''' | Festival |- | '''Region''' | Sirdabi Caliphate |}  The '''Fire Festival''' is a holiday of Irzali origin, but has long been celebrated within the Sirdabi Caliphate as a whole. It spans the winter solstice, and for Irzali in particular has symbolic associations with the eternal battle between good and evil. Fires are l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
|+'''Fire Festival'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Date'''&lt;br /&gt;
| Darshali 20-22&lt;br /&gt;
|-&lt;br /&gt;
| '''Type'''&lt;br /&gt;
| Festival&lt;br /&gt;
|-&lt;br /&gt;
| '''Region'''&lt;br /&gt;
| [[Sirdabi Caliphate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The '''Fire Festival''' is a holiday of [[Irzal|Irzali]] origin, but has long been celebrated within the [[Sirdabi Caliphate]] as a whole. It spans the winter solstice, and for [[Irzali]] in particular has symbolic associations with the eternal battle between good and evil. Fires are lit and kept burning all through these three days, and a bit of flame from these smaller fires is often used to help light the communal bonfire that is constructed on the second day of the festival, and set ablaze with the onset of the longest night.&lt;br /&gt;
&lt;br /&gt;
Overlapping the [[Festival of the Dead]] and the [[Feast of the Flame]], the Fire Festival is a cheerful time for most people of the caliphate, regardless of their heritage or religion. Dancing and storytelling are common, both communally around the local bonfire, or among smaller groups of family and friends at home. Fire candy -- flame-shaped sugar candies flavored with cinnamon or naskiri -- is shared around freely, along with heated cups of fiery-orange sumikha, a sweet and tangy drink made with sumac, saffron, and cardamom. Most [[Azadi]] spend the first day of the Fire Festival preparing for the Feast of the Flame, the Azadi holiday that takes place on the second day of the festival.&lt;br /&gt;
&lt;br /&gt;
The Irzali celebrate the Fire Festival to its fullest, and for [[Elestaarianism|Elestaarians]] its importance is rivaled only by the summer solstice festivities. Elestaarian fire magi carry out purification rituals during this time, besides often heading up the ceremonial Fire Knot dance, where participants dance in a special symbolic pattern weaving through a set of bonfires. There are also numerous other fire-centered activities -- fire eating, fire juggling, leaping over bonfires, and walking on coals, in addition to more casual dances around the celebration's many smaller fires. The Fire Festival dog races, combining bursts of speed with displays of agility, weaving between lighted torches and leaping over flames, is one of the most popular events in Irzal, and can even combine both dog and master in a sort of relay race. Perhaps unsurprisingly, healers are often in high demand at a traditional Irzali Fire Festival celebration.&lt;br /&gt;
&lt;br /&gt;
[[Category:Holidays]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
</feed>