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	<title>Features - Revision history</title>
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	<updated>2026-04-15T06:47:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Features&amp;diff=5086&amp;oldid=prev</id>
		<title>Aleph: Created page with &quot;'''Song of Avaria''' is a text-based roleplaying game that is entirely focused on playing out stories with other characters within the setting of an immersive world. It is roleplay-enforced, meaning that you are required to stay in character while playing.  It has a number of innovative features such as: * an original but historically-flavored fantasy world with expansive lore that has been in development since 2016 * a web-based character application allowing in-depth c...&quot;</title>
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		<updated>2022-06-09T20:44:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Song of Avaria&amp;#039;&amp;#039;&amp;#039; is a text-based roleplaying game that is entirely focused on playing out stories with other characters within the setting of an immersive world. It is roleplay-enforced, meaning that you are required to stay in character while playing.  It has a number of innovative features such as: * an original but historically-flavored fantasy world with expansive lore that has been in development since 2016 * a web-based character application allowing in-depth c...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Song of Avaria''' is a text-based roleplaying game that is entirely focused on playing out stories with other characters within the setting of an immersive world. It is roleplay-enforced, meaning that you are required to stay in character while playing.&lt;br /&gt;
&lt;br /&gt;
It has a number of innovative features such as:&lt;br /&gt;
* an original but historically-flavored fantasy world with expansive lore that has been in development since 2016&lt;br /&gt;
* a web-based character application allowing in-depth character customization&lt;br /&gt;
* a character advancement system where experience is earned through roleplay and storytelling, not combat or repetitive tasks&lt;br /&gt;
* a narrative system that allows players to record and track their story arcs while gaining experience for plot development&lt;br /&gt;
* the meter of Presence, which rewards players for engagement with the game world&lt;br /&gt;
* an expansive class-free skills system that allows the creation of unique characters with highly personalized skill sets&lt;br /&gt;
* automatic logging of all in-character activity&lt;br /&gt;
* an interconnected forum that automatically rewards the writing of in-character fiction and letters&lt;br /&gt;
* a highly flexible roleplay-based combat system that integrates environmental factors for strategy, combines player skill with character abilities, and includes a random dash of chance&lt;br /&gt;
* numerous outdoor survival activities such as foraging, fishing, tracking, game hunting, and building fires and shelters&lt;br /&gt;
* a richly detailed environment that rewards interaction and exploration and changes with the time of day and the seasons&lt;br /&gt;
* and last and most important of all, of course -- weather for all places and seasons!&lt;/div&gt;</summary>
		<author><name>Aleph</name></author>
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