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	<id>http://songofavaria.com:8080/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Setting</id>
	<title>Setting - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://songofavaria.com:8080/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Setting"/>
	<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;action=history"/>
	<updated>2026-04-15T03:27:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=6603&amp;oldid=prev</id>
		<title>Aleph at 14:51, 21 June 2024</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=6603&amp;oldid=prev"/>
		<updated>2024-06-21T14:51:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:51, 21 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Challenging Themes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Challenging Themes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Avaria is a fantasy world heavily flavored by real-world history and cultures, which means that it shares many of the flaws of real-world historical societies. In this its cultural milieu has some similarities to the settings of fantasy novels like Kate Elliott's '''Crown of Stars''' and '''&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cold Mage&lt;/del&gt;''' series, Robin Hobb's '''Farseer''' and '''Liveship Traders''', or the many historical fantasy books of '''Guy Gavriel Kay'''. As in the worlds of those novels, sexism, ethnic prejudice, conservative notions of gender and sexuality, religious friction, class conflict, slavery, and numerous other problems are a part of life in various places across Avaria.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Avaria is a fantasy world heavily flavored by real-world history and cultures, which means that it shares many of the flaws of real-world historical societies. In this its cultural milieu has some similarities to the settings of fantasy novels like Kate Elliott's '''Crown of Stars''' and '''&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spiritwalker&lt;/ins&gt;''' series, Robin Hobb's '''Farseer''' and '''Liveship Traders''', or the many historical fantasy books of '''Guy Gavriel Kay'''. As in the worlds of those novels, sexism, ethnic prejudice, conservative notions of gender and sexuality, religious friction, class conflict, slavery, and numerous other problems are a part of life in various places across Avaria.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of these themes are significantly toned down from what they would have been in our own planet's history, and none of them are central to the experience of the game; also, none of these prejudices will determine what a player character fundamentally can or cannot do. However, they do exist as part of a realistically flawed world and we want potential players to be aware of this in advance. But if you find it appealing to think of imagining yourself into a richly realistic fantasy setting with some of the thematic elements contained in the kinds of books listed above, this may be the place for you!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of these themes are significantly toned down from what they would have been in our own planet's history, and none of them are central to the experience of the game; also, none of these prejudices will determine what a player character fundamentally can or cannot do. However, they do exist as part of a realistically flawed world and we want potential players to be aware of this in advance. But if you find it appealing to think of imagining yourself into a richly realistic fantasy setting with some of the thematic elements contained in the kinds of books listed above, this may be the place for you!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key avaria:diff::1.12:old-6575:rev-6603 --&gt;
&lt;/table&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=6575&amp;oldid=prev</id>
		<title>Aleph at 16:28, 11 June 2024</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=6575&amp;oldid=prev"/>
		<updated>2024-06-11T16:28:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:28, 11 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Avaria is a world much like Earth, with a host of cultures and countries spanning a large globe. Many of the various kingdoms, republics, and empires of Avaria have rough analogues within Earth's own history, though none are meant as an exact match. The continent of [[Idiri]] can be considered to correspond roughly to Africa, [[Ruvera]] to Europe, [[Ruleska]] and [[Altaruleska]] to the Middle East and northern Asia, and [[Riendu]] to southeastern Asia. The island of [[Jalanjhur]], almost a continent in its own right, occupies something like the place of India and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a valued trading partner to some in Avaria and scarcely more than a rumor to others&lt;/del&gt;. More information can be found on each of these landmasses in the [[Geography]] section, along with descriptions of the numerous political entities that call these places home.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Avaria is a world much like Earth, with a host of cultures and countries spanning a large globe. Many of the various kingdoms, republics, and empires of Avaria have rough analogues within Earth's own history, though none are meant as an exact match. The continent of [[Idiri]] can be considered to correspond roughly to Africa, [[Ruvera]] to Europe, [[Ruleska]] and [[Altaruleska]] to the Middle East and northern Asia, and [[Riendu]] to southeastern Asia. The island of [[Jalanjhur]], almost a continent in its own right, occupies something like the place of India&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it's rumored that there may be still other lands far across the ocean&lt;/ins&gt;. More information can be found on each of these landmasses in the [[Geography]] section, along with descriptions of the numerous political entities that call these places home.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary center of roleplay in Song of Avaria is the city of [[Omrazir]], a cosmopolitan port situated on the [[Adelantean Sea|Adelantean]] coast of [[Raziya]], a province of the [[Sirdabi Caliphate]]. The town of [[St. Loomis]], located in the kingdom of [[Ensor]] on the far side of the sea, is a secondary hub of activity. New characters begin within the [[Faded Zone]], a tutorial area that resides somewhere within the mysterious realm of the [[The Otherland|Otherland]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary center of roleplay in Song of Avaria is the city of [[Omrazir]], a cosmopolitan port situated on the [[Adelantean Sea|Adelantean]] coast of [[Raziya]], a province of the [[Sirdabi Caliphate]]. The town of [[St. Loomis]], located in the kingdom of [[Ensor]] on the far side of the sea, is a secondary hub of activity. New characters begin within the [[Faded Zone]], a tutorial area that resides somewhere within the mysterious realm of the [[The Otherland|Otherland]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Starting out, no PC will have access to magical abilities in character generation. Knowledge and ability in magic is instead something that a character may gain over time, by pursuing certain storylines or developing their character in certain ways. Magic is not meant to be an all-powerful force and there may be trade-offs to pursuing the most potent forms of magic above all else, but characters that wish to will have the opportunity to develop unique abilities and become masters of their art with sufficient dedication. Elemental, spiritual, and mental styles of magic all exist, sometimes overlapping with one another and other times coming into conflict.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Starting out, no PC will have access to magical abilities in character generation. Knowledge and ability in magic is instead something that a character may gain over time, by pursuing certain storylines or developing their character in certain ways. Magic is not meant to be an all-powerful force and there may be trade-offs to pursuing the most potent forms of magic above all else, but characters that wish to will have the opportunity to develop unique abilities and become masters of their art with sufficient dedication. Elemental, spiritual, and mental styles of magic all exist, sometimes overlapping with one another and other times coming into conflict.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Challenging Themes==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Avaria is a fantasy world heavily flavored by real-world history and cultures, which means that it shares many of the flaws of real-world historical societies. In this its cultural milieu has some similarities to the settings of fantasy novels like Kate Elliott's '''Crown of Stars''' and '''Cold Mage''' series, Robin Hobb's '''Farseer''' and '''Liveship Traders''', or the many historical fantasy books of '''Guy Gavriel Kay'''. As in the worlds of those novels, sexism, ethnic prejudice, conservative notions of gender and sexuality, religious friction, class conflict, slavery, and numerous other problems are a part of life in various places across Avaria.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most of these themes are significantly toned down from what they would have been in our own planet's history, and none of them are central to the experience of the game; also, none of these prejudices will determine what a player character fundamentally can or cannot do. However, they do exist as part of a realistically flawed world and we want potential players to be aware of this in advance. But if you find it appealing to think of imagining yourself into a richly realistic fantasy setting with some of the thematic elements contained in the kinds of books listed above, this may be the place for you!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key avaria:diff::1.12:old-5912:rev-6575 --&gt;
&lt;/table&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=5912&amp;oldid=prev</id>
		<title>Aleph: /* Technology */</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=5912&amp;oldid=prev"/>
		<updated>2023-03-09T00:03:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Technology&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:03, 9 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Technology==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Technology==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like the overall time period, the state of technology in Avaria differs depending on where one happens to be but tends to fall generally within the medieval to Renaissance range. Shipbuilding and sailing technology lie more within a medieval frame due to the cataclysmic events surrounding the eruption of Mount Elemnis, which rendered ship travel within the once-friendly confines of the Adelantean Sea far more perilous. The printing press is a relatively new invention which has yet to replace the utility of scribes, though its use and influence are spreading. Avaria also boasts some sophisticated and fantasy-tinged clockwork technology, as well as the even more potentially powerful innovations derived by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lumineering &lt;/del&gt;-- capturing the energy of the sun, moons, and stars to power a range of devices. Science is still in the fairly early stages in Avaria, but its discoveries are increasingly being used to fuel a variety of new projects in engineering, and, among certain circles, in magic use as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like the overall time period, the state of technology in Avaria differs depending on where one happens to be but tends to fall generally within the medieval to Renaissance range. Shipbuilding and sailing technology lie more within a medieval frame due to the cataclysmic events surrounding the eruption of Mount Elemnis, which rendered ship travel within the once-friendly confines of the Adelantean Sea far more perilous. The printing press is a relatively new invention which has yet to replace the utility of scribes, though its use and influence are spreading. Avaria also boasts some sophisticated and fantasy-tinged clockwork technology, as well as the even more potentially powerful innovations derived by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;illumineering &lt;/ins&gt;-- capturing the energy of the sun, moons, and stars to power a range of devices. Science is still in the fairly early stages in Avaria, but its discoveries are increasingly being used to fuel a variety of new projects in engineering, and, among certain circles, in magic use as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Religion==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Religion==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key avaria:diff::1.12:old-5759:rev-5912 --&gt;
&lt;/table&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=5759&amp;oldid=prev</id>
		<title>Aleph: /* Magic */</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=5759&amp;oldid=prev"/>
		<updated>2023-01-22T00:34:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Magic&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:34, 22 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magic in Avaria is very much like magic as it has been historically believed in and practiced on Earth. Large-scale magic and flashy spells are the fodder of stories and legends, generally taken with a grain of salt -- though there just may be more than a grain of truth in these tales. Yet the magic that most consider real is both commonplace and amazingly diverse: weather magic, harvest rituals, charms and talismans, alchemy, divination, spells to cure maladies of the mind and body, voodoo magic, the evil eye, and a host of other things both helpful and malign. For many in Avaria, magic is also synonymous with religion -- priests are socially-approved magi, prayers are both invocation and evocation, miracles are at once magical and divine.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magic in Avaria is very much like magic as it has been historically believed in and practiced on Earth. Large-scale magic and flashy spells are the fodder of stories and legends, generally taken with a grain of salt -- though there just may be more than a grain of truth in these tales. Yet the magic that most consider real is both commonplace and amazingly diverse: weather magic, harvest rituals, charms and talismans, alchemy, divination, spells to cure maladies of the mind and body, voodoo magic, the evil eye, and a host of other things both helpful and malign. For many in Avaria, magic is also synonymous with religion -- priests are socially-approved magi, prayers are both invocation and evocation, miracles are at once magical and divine.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Starting out, no PC will have access to magical abilities in character generation. Knowledge and ability in magic is instead something that a character may gain over time, by pursuing certain storylines or developing their character in certain ways. Magic is not meant to be an all-powerful force and there may be trade-offs to pursuing the most potent forms of magic above all else, but characters that wish to will have the opportunity to develop unique abilities and become masters of their art with sufficient dedication.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Starting out, no PC will have access to magical abilities in character generation. Knowledge and ability in magic is instead something that a character may gain over time, by pursuing certain storylines or developing their character in certain ways. Magic is not meant to be an all-powerful force and there may be trade-offs to pursuing the most potent forms of magic above all else, but characters that wish to will have the opportunity to develop unique abilities and become masters of their art with sufficient dedication&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Elemental, spiritual, and mental styles of magic all exist, sometimes overlapping with one another and other times coming into conflict&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key avaria:diff::1.12:old-5758:rev-5759 --&gt;
&lt;/table&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=5758&amp;oldid=prev</id>
		<title>Aleph: /* People */</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=5758&amp;oldid=prev"/>
		<updated>2023-01-22T00:30:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;People&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:30, 22 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==People==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==People==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Avaria is predominantly populated by human beings representing a wide range of different appearances and cultures, much like on Earth. Rather than choosing a race to play, players select a heritage for their character that represents that character's ethnic and cultural background. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fantastical &lt;/del&gt;races like dwarves, jinn, and others do in fact exist in the world, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most people &lt;/del&gt;would &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/del&gt;be likely to encounter them through the course of their ordinary lives -- or if they did, they might not ever know it. The common run of Avarians nevertheless accept the existence of such peoples as unquestioningly as they accept the existence of other far-flung &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;races &lt;/del&gt;of humans, though few would claim to have any great knowledge of them, and much of what is &amp;quot;known&amp;quot; about these peoples is only legend and rumor.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Avaria is predominantly populated by human beings representing a wide range of different appearances and cultures, much like on Earth. Rather than choosing a race to play, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;starting &lt;/ins&gt;players select a heritage for their character that represents that character's ethnic and cultural background. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fantasy &lt;/ins&gt;races like dwarves, jinn, and others do in fact exist in the world, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they are much less common than humans. Some of these races may be met with relatively often, while others may be rare enough that few humans &lt;/ins&gt;would be likely to encounter them through the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole &lt;/ins&gt;course of their ordinary lives -- or if they did, they might not ever know it. The common run of Avarians nevertheless accept the existence of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearly all &lt;/ins&gt;such peoples as unquestioningly as they accept the existence of other far-flung &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cultures &lt;/ins&gt;of humans, though few would claim to have any great knowledge of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the rarest among &lt;/ins&gt;them, and much of what is &amp;quot;known&amp;quot; about these peoples is only legend and rumor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Time Period==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Time Period==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key avaria:diff::1.12:old-5320:rev-5758 --&gt;
&lt;/table&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=5320&amp;oldid=prev</id>
		<title>Aleph: /* Religion */</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=5320&amp;oldid=prev"/>
		<updated>2022-08-30T20:30:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Religion&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:30, 30 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The dominant faiths in Avaria are monotheistic, with large segments of the population of Ruvera, Ruleska, and northeastern Idiri following some variety of worship of The One God. There are however a great many more localized religions scattered across the globe, particularly faith systems based on shamanism and the worship of ancestors and spirits. A few major deities and demigods, such as Nirzali and Nthanda, have followers throughout Idiri, and even the ancient pagan pantheon known as the Children of Dawn and Dusk still has some adherents in certain parts of the world. In the even more distant lands of Riendu and Jalanjhur still other gods and supernatural beings form the core of their own multifarious forms of worship.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The dominant faiths in Avaria are monotheistic, with large segments of the population of Ruvera, Ruleska, and northeastern Idiri following some variety of worship of The One God. There are however a great many more localized religions scattered across the globe, particularly faith systems based on shamanism and the worship of ancestors and spirits. A few major deities and demigods, such as Nirzali and Nthanda, have followers throughout Idiri, and even the ancient pagan pantheon known as the Children of Dawn and Dusk still has some adherents in certain parts of the world. In the even more distant lands of Riendu and Jalanjhur still other gods and supernatural beings form the core of their own multifarious forms of worship.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The vast majority of Avarians believe quite matter-of-factly in some deity or pantheon or cosmic force, though there is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wide &lt;/del&gt;variation in people's levels of piety. Generally the humbler people tend to be the most devout, though their observations of the faith may not always satisfy the most orthodox among the priesthood. The most culturally sophisticated circles -- members of the court, certain academicians, and the like -- tend to be less devout, being usually more willing to entertain doubts about some points of dogma, and to actively pursue intellectual and philosophical endeavors that sometimes clash with orthodoxy. Only the most deeply cynical and disillusioned individuals would ever consider themselves atheists, and fewer still would openly express a full rejection of faith. But not all adhere to an organized religion, and degrees and expression of faith vary widely.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The vast majority of Avarians believe quite matter-of-factly in some deity or pantheon or cosmic force, though there is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as much &lt;/ins&gt;variation in people's levels of piety &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as in their basic beliefs&lt;/ins&gt;. Generally the humbler people tend to be the most devout, though their observations of the faith may not always satisfy the most orthodox among the priesthood. The most culturally sophisticated circles -- members of the court, certain academicians, and the like -- tend to be less devout, being usually more willing to entertain doubts about some points of dogma, and to actively pursue intellectual and philosophical endeavors that sometimes clash with orthodoxy. Only the most deeply cynical and disillusioned individuals would ever consider themselves atheists, and fewer still would openly express a full rejection of faith. But not all adhere to an organized religion, and degrees and expression of faith vary widely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Magic==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Magic==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key avaria:diff::1.12:old-5319:rev-5320 --&gt;
&lt;/table&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=5319&amp;oldid=prev</id>
		<title>Aleph: /* Technology */</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=5319&amp;oldid=prev"/>
		<updated>2022-08-30T20:28:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Technology&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:28, 30 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Technology==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Technology==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like the overall time period, the state of technology in Avaria differs depending on where one happens to be but tends to fall generally within the medieval to Renaissance range. Shipbuilding and sailing technology lie more within a medieval frame due to the cataclysmic events surrounding the eruption of Mount Elemnis, which rendered ship travel within the once-friendly confines of the Adelantean Sea far more perilous. The printing press is a relatively new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;innvention &lt;/del&gt;which has yet to replace the utility of scribes, though its use and influence are spreading. Avaria also boasts some sophisticated and fantasy-tinged clockwork technology, as well as the even more potentially powerful innovations derived by lumineering -- capturing the energy of the sun, moons, and stars to power a range of devices. Science is still in the fairly early stages in Avaria, but its discoveries are increasingly being used to fuel a variety of new projects in engineering, and, among certain circles, in magic use as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like the overall time period, the state of technology in Avaria differs depending on where one happens to be but tends to fall generally within the medieval to Renaissance range. Shipbuilding and sailing technology lie more within a medieval frame due to the cataclysmic events surrounding the eruption of Mount Elemnis, which rendered ship travel within the once-friendly confines of the Adelantean Sea far more perilous. The printing press is a relatively new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invention &lt;/ins&gt;which has yet to replace the utility of scribes, though its use and influence are spreading. Avaria also boasts some sophisticated and fantasy-tinged clockwork technology, as well as the even more potentially powerful innovations derived by lumineering -- capturing the energy of the sun, moons, and stars to power a range of devices. Science is still in the fairly early stages in Avaria, but its discoveries are increasingly being used to fuel a variety of new projects in engineering, and, among certain circles, in magic use as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Religion==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Religion==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key avaria:diff::1.12:old-5318:rev-5319 --&gt;
&lt;/table&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=5318&amp;oldid=prev</id>
		<title>Aleph: /* Technology */</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=5318&amp;oldid=prev"/>
		<updated>2022-08-30T20:28:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Technology&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:28, 30 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Technology==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Technology==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like the overall time period, the state of technology in Avaria differs depending on where one happens to be but tends to fall generally within the medieval to Renaissance range. Shipbuilding and sailing technology lie more within a medieval frame due to the cataclysmic events surrounding the eruption of Mount Elemnis, which rendered ship travel within the once-friendly confines of the Adelantean Sea far more perilous. The printing press is a relatively new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;innovation &lt;/del&gt;which has yet to replace the utility of scribes, though its use and influence are spreading. Avaria also boasts some sophisticated and fantasy-tinged clockwork technology, as well as the even more potentially powerful innovations derived by lumineering -- capturing the energy of the sun, moons, and stars to power a range of devices. Science is still in the fairly early stages in Avaria, but its discoveries are increasingly being used to fuel a variety of new projects in engineering, and, among certain circles, in magic use as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like the overall time period, the state of technology in Avaria differs depending on where one happens to be but tends to fall generally within the medieval to Renaissance range. Shipbuilding and sailing technology lie more within a medieval frame due to the cataclysmic events surrounding the eruption of Mount Elemnis, which rendered ship travel within the once-friendly confines of the Adelantean Sea far more perilous. The printing press is a relatively new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;innvention &lt;/ins&gt;which has yet to replace the utility of scribes, though its use and influence are spreading. Avaria also boasts some sophisticated and fantasy-tinged clockwork technology, as well as the even more potentially powerful innovations derived by lumineering -- capturing the energy of the sun, moons, and stars to power a range of devices. Science is still in the fairly early stages in Avaria, but its discoveries are increasingly being used to fuel a variety of new projects in engineering, and, among certain circles, in magic use as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Religion==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Religion==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key avaria:diff::1.12:old-5308:rev-5318 --&gt;
&lt;/table&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=5308&amp;oldid=prev</id>
		<title>Aleph at 16:53, 30 August 2022</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=5308&amp;oldid=prev"/>
		<updated>2022-08-30T16:53:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:53, 30 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Avaria is a world much like Earth, with a host of cultures and countries spanning a large globe. Many of the various kingdoms, republics, and empires of Avaria have rough analogues within Earth's own history, though none are an exact match. The continent of [[Idiri]] can be considered to correspond roughly to Africa, [[Ruvera]] to Europe, [[Ruleska]] and [[Altaruleska]] to the Middle East and northern Asia, and [[Riendu]] to southeastern Asia. The island of [[Jalanjhur]], almost a continent in its own right, occupies something like the place of India and is a valued trading partner to some in Avaria and scarcely more than a rumor to others. More information can be found on each of these landmasses in the [[Geography]] section, along with descriptions of the numerous political entities that call these places home.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Avaria is a world much like Earth, with a host of cultures and countries spanning a large globe. Many of the various kingdoms, republics, and empires of Avaria have rough analogues within Earth's own history, though none are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meant as &lt;/ins&gt;an exact match. The continent of [[Idiri]] can be considered to correspond roughly to Africa, [[Ruvera]] to Europe, [[Ruleska]] and [[Altaruleska]] to the Middle East and northern Asia, and [[Riendu]] to southeastern Asia. The island of [[Jalanjhur]], almost a continent in its own right, occupies something like the place of India and is a valued trading partner to some in Avaria and scarcely more than a rumor to others. More information can be found on each of these landmasses in the [[Geography]] section, along with descriptions of the numerous political entities that call these places home.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary center of roleplay in Song of Avaria is the city of [[Omrazir]], a cosmopolitan port situated on the [[Adelantean Sea|Adelantean]] coast of [[Raziya]], a province of the [[Sirdabi Caliphate]]. The town of [[St. Loomis]], located in the kingdom of [[Ensor]] on the far side of the sea, is a secondary hub of activity. New characters begin within the [[Faded Zone]], a tutorial area that resides somewhere within the mysterious realm of the [[The Otherland|Otherland]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary center of roleplay in Song of Avaria is the city of [[Omrazir]], a cosmopolitan port situated on the [[Adelantean Sea|Adelantean]] coast of [[Raziya]], a province of the [[Sirdabi Caliphate]]. The town of [[St. Loomis]], located in the kingdom of [[Ensor]] on the far side of the sea, is a secondary hub of activity. New characters begin within the [[Faded Zone]], a tutorial area that resides somewhere within the mysterious realm of the [[The Otherland|Otherland]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Atmosphere==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Atmosphere==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Between the extremes of gritty realism and high fantasy, Avaria falls close to the middle. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most &lt;/del&gt;people in the world remain only lightly touched by the fantastic in their ordinary lives, and most magic that people are familiar with in their day-to-day existence is not terribly flashy. Injuries can be genuinely crippling, fighting can have potentially serious consequences, and though people have been rumored to return from the dead, for the vast majority, PCs and NPCs alike, death is truly the end of their sojourn in the mortal realm. But this is only part of the story. The weird and the whimsical are also abroad in the world, and politics, faith, and the beginnings of science mix freely with the supernatural, the arcane, and the world beyond. Powerful and monstrous beings, non-human peoples, and even extremely potent magic are all real, and strange and fantastical things just might happen to anyone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Between the extremes of gritty realism and high fantasy, Avaria falls close to the middle. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many &lt;/ins&gt;people in the world remain only lightly touched by the fantastic in their ordinary lives, and most magic that people are familiar with in their day-to-day existence is not terribly flashy. Injuries can be genuinely crippling, fighting can have potentially serious consequences, and though people have been rumored to return from the dead, for the vast majority, PCs and NPCs alike, death is truly the end of their sojourn in the mortal realm. But this is only part of the story. The weird and the whimsical are also abroad in the world, and politics, faith, and the beginnings of science mix freely with the supernatural, the arcane, and the world beyond. Powerful and monstrous beings, non-human peoples, and even extremely potent magic are all real, and strange and fantastical things just might happen to anyone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==People==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==People==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Technology==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Technology==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like the overall time period, the state of technology in Avaria differs depending on where one happens to be but tends to fall generally within the medieval to Renaissance range. Shipbuilding and sailing technology lie more within a medieval frame due to the cataclysmic events surrounding the eruption of Mount Elemnis, which rendered ship travel within the once-friendly confines of the Adelantean Sea far more perilous. Avaria also boasts some sophisticated and fantasy-tinged clockwork technology, as well as the even more potentially powerful &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;technology of phototech &lt;/del&gt;-- capturing the energy of the sun, moons, and stars to power a range of devices. Science is still in the fairly early stages in Avaria, but its discoveries are increasingly being used to fuel a variety of new projects in engineering, and, among certain circles, in magic use as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like the overall time period, the state of technology in Avaria differs depending on where one happens to be but tends to fall generally within the medieval to Renaissance range. Shipbuilding and sailing technology lie more within a medieval frame due to the cataclysmic events surrounding the eruption of Mount Elemnis, which rendered ship travel within the once-friendly confines of the Adelantean Sea far more perilous&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The printing press is a relatively new innovation which has yet to replace the utility of scribes, though its use and influence are spreading&lt;/ins&gt;. Avaria also boasts some sophisticated and fantasy-tinged clockwork technology, as well as the even more potentially powerful &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;innovations derived by lumineering &lt;/ins&gt;-- capturing the energy of the sun, moons, and stars to power a range of devices. Science is still in the fairly early stages in Avaria, but its discoveries are increasingly being used to fuel a variety of new projects in engineering, and, among certain circles, in magic use as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Religion==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Religion==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The dominant faiths in Avaria are monotheistic, with large segments of the population of Ruvera, Ruleska, and northeastern Idiri following some variety of worship of The One God. There are however a great many more localized religions scattered across the globe, particularly faith systems based on shamanism and the worship of ancestors and spirits. A few major deities and demigods, such as Nirzali and Nthanda, have followers throughout Idiri, and even the ancient pagan pantheon known as the Children of Dawn and Dusk still has some adherents in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isolated &lt;/del&gt;parts of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ruvera and Altaruleska&lt;/del&gt;. In the even more distant lands of Riendu and Jalanjhur still other gods and supernatural beings form the core of their own multifarious forms of worship.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The dominant faiths in Avaria are monotheistic, with large segments of the population of Ruvera, Ruleska, and northeastern Idiri following some variety of worship of The One God. There are however a great many more localized religions scattered across the globe, particularly faith systems based on shamanism and the worship of ancestors and spirits. A few major deities and demigods, such as Nirzali and Nthanda, have followers throughout Idiri, and even the ancient pagan pantheon known as the Children of Dawn and Dusk still has some adherents in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain &lt;/ins&gt;parts of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the world&lt;/ins&gt;. In the even more distant lands of Riendu and Jalanjhur still other gods and supernatural beings form the core of their own multifarious forms of worship.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The vast majority of Avarians believe quite matter-of-factly in some deity or pantheon or cosmic force, though there is wide variation in people's levels of piety. Generally the humbler people tend to be the most devout, though their observations of the faith may not always satisfy the most orthodox among the priesthood. The most culturally sophisticated circles -- members of the court, certain academicians, and the like -- tend to be less devout, being usually more willing to entertain doubts about some points of dogma, and to actively pursue intellectual and philosophical endeavors that sometimes clash with orthodoxy. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, only &lt;/del&gt;the most deeply cynical and disillusioned &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invdividuals &lt;/del&gt;would ever consider themselves atheists, and fewer still would openly express a full rejection of faith.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The vast majority of Avarians believe quite matter-of-factly in some deity or pantheon or cosmic force, though there is wide variation in people's levels of piety. Generally the humbler people tend to be the most devout, though their observations of the faith may not always satisfy the most orthodox among the priesthood. The most culturally sophisticated circles -- members of the court, certain academicians, and the like -- tend to be less devout, being usually more willing to entertain doubts about some points of dogma, and to actively pursue intellectual and philosophical endeavors that sometimes clash with orthodoxy. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Only &lt;/ins&gt;the most deeply cynical and disillusioned &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;individuals &lt;/ins&gt;would ever consider themselves atheists, and fewer still would openly express a full rejection of faith&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. But not all adhere to an organized religion, and degrees and expression of faith vary widely&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Magic==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Magic==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magic in Avaria is very much like magic as it has been historically believed in and practiced on Earth. Large-scale magic and flashy spells are the fodder of stories and legends, generally taken with a grain of salt -- though there just may be more than a grain of truth in these tales. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But &lt;/del&gt;the magic that most consider real is both &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different from this &lt;/del&gt;and amazingly diverse: weather magic, harvest rituals, charms and talismans, alchemy, divination, spells to cure maladies of the mind and body, voodoo magic, the evil eye, and a host of other things both helpful and malign. For many in Avaria, magic is also synonymous with religion -- priests are socially-approved magi, prayers are both invocation and evocation, miracles are at once magical and divine.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magic in Avaria is very much like magic as it has been historically believed in and practiced on Earth. Large-scale magic and flashy spells are the fodder of stories and legends, generally taken with a grain of salt -- though there just may be more than a grain of truth in these tales. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yet &lt;/ins&gt;the magic that most consider real is both &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;commonplace &lt;/ins&gt;and amazingly diverse: weather magic, harvest rituals, charms and talismans, alchemy, divination, spells to cure maladies of the mind and body, voodoo magic, the evil eye, and a host of other things both helpful and malign. For many in Avaria, magic is also synonymous with religion -- priests are socially-approved magi, prayers are both invocation and evocation, miracles are at once magical and divine.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Starting out, no PC will have access to magical abilities in character generation. Knowledge and ability in magic is instead something that a character may gain over time, by pursuing certain storylines or developing their character in certain ways. Magic is not meant to be an all-powerful force and there may be trade-offs to pursuing the most potent forms of magic above all else, but characters that wish to will have the opportunity to develop unique abilities and become masters of their art with sufficient dedication.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Starting out, no PC will have access to magical abilities in character generation. Knowledge and ability in magic is instead something that a character may gain over time, by pursuing certain storylines or developing their character in certain ways. Magic is not meant to be an all-powerful force and there may be trade-offs to pursuing the most potent forms of magic above all else, but characters that wish to will have the opportunity to develop unique abilities and become masters of their art with sufficient dedication.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
	<entry>
		<id>http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=4698&amp;oldid=prev</id>
		<title>Aleph at 16:05, 22 April 2022</title>
		<link rel="alternate" type="text/html" href="http://songofavaria.com:8080/mediawiki/index.php?title=Setting&amp;diff=4698&amp;oldid=prev"/>
		<updated>2022-04-22T16:05:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:05, 22 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Avaria is a world much like Earth, with a host of cultures and countries spanning a large globe. Many of the various kingdoms, republics, and empires of Avaria have rough analogues within Earth's own history, though none are an exact match. The continent of [[Idiri]] can be considered to correspond roughly to Africa, [[Ruvera]] to Europe, [[Ruleska]] and [[Altaruleska]] to the Middle East and northern Asia, and [[Riendu]] to southeastern Asia. The island of [[Jalanjhur]], almost a continent in its own right, occupies something like the place of India and is a valued trading partner to some in Avaria and scarcely more than a rumor to others. More information can be found on each of these landmasses in the [[Geography]] section, along with descriptions of the numerous political entities that call these places home.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Avaria is a world much like Earth, with a host of cultures and countries spanning a large globe. Many of the various kingdoms, republics, and empires of Avaria have rough analogues within Earth's own history, though none are an exact match. The continent of [[Idiri]] can be considered to correspond roughly to Africa, [[Ruvera]] to Europe, [[Ruleska]] and [[Altaruleska]] to the Middle East and northern Asia, and [[Riendu]] to southeastern Asia. The island of [[Jalanjhur]], almost a continent in its own right, occupies something like the place of India and is a valued trading partner to some in Avaria and scarcely more than a rumor to others. More information can be found on each of these landmasses in the [[Geography]] section, along with descriptions of the numerous political entities that call these places home.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary center of roleplay in Song of Avaria is the city of [[Omrazir]], a cosmopolitan port situated on the [[Adelantean Sea|Adelantean]] coast of [[Raziya]], a province of the [[Sirdabi Caliphate]]. The town of [[St. Loomis]], located in the kingdom of [[Ensor]] on the far side of the sea, is a secondary hub of activity. New characters begin within the [[Faded Zone]], a tutorial area that resides somewhere within the mysterious realm of the [[Otherland]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary center of roleplay in Song of Avaria is the city of [[Omrazir]], a cosmopolitan port situated on the [[Adelantean Sea|Adelantean]] coast of [[Raziya]], a province of the [[Sirdabi Caliphate]]. The town of [[St. Loomis]], located in the kingdom of [[Ensor]] on the far side of the sea, is a secondary hub of activity. New characters begin within the [[Faded Zone]], a tutorial area that resides somewhere within the mysterious realm of the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Otherland|&lt;/ins&gt;Otherland]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Atmosphere==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Atmosphere==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Aleph</name></author>
	</entry>
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