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== News of Avaria ==
== News of Avaria ==
* '''A Bright New Year: 1 Pavana 797, City of Omrazir:''' A new year has arrived, and with the close of the holy weeks of Solitary, the formerly silent streets of Omrazir are now filled with lively talk about the resoundingly stormy end to the old year... [[News of Avaria|[More]]]
* '''Stealing from Bandits:''' It's common knowledge that the [[Sharizaar Road]], like most routes through the desert wilds, has its share of perils and problems -- like the bandit camps scattered through the upper reaches of the [[Sharizaar Massif]]. But recently word has trickled back to [[Omrazir]] of one of those robber camps being robbed itself! [[News_of_Avaria|[More]]]
* '''A Hungry New Year: 1 Pavana 797, St. Loomis:''' Spring and a new year have come to Ensor, but in St. Loomis the slow ripening of winter-sown crops has done nothing to relieve the hunger stemming from the poor harvest of the autumn past... [[News of Avaria|[More]]]
* '''Stormy Summer:''' For a place that doesn't normally see much rain in the summer, it's been an unusually stormy season in [[Omrazir]]. Local pagans wonder if [[Nirzali]] is showering the city with her favor, or if she's thundering with displeasure... [[News_of_Avaria|[More]]]
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== Introduction to the World ==
== Introduction to the World ==
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== Development Updates ==
== Development Updates ==


* '''10.24.22:''' Some rewrites have been made to the [[Libraries|library]] system, including: a way to set a research narrative, a timer on doing research that varies according to your skill roll, and the necessity for published works to be approved before becoming available in libraries.
* '''10.05.23:''' The appearance of people and animals in rooms is changed: now they show up right after the room description as more of a one-line list, and basic poses (e.g., "is standing here") are no longer displayed.
* '''10.19.22:''' A [[Libraries|library]] system is now in place, along with rankings for scholarly sorts who publish at those libraries. While anyone might have a personal library composed of works that they have put into shelves themselves, the formal library system requires a group of scholars for upkeep. The PUBLISH, RESEARCH, and REVIEW abilities have been added as special abilities for those who have levels in both [[Education (skill)|Education]] and [[Investigation (skill)|Investigation]] skills. You can make copies of raw research or published works at libraries as well. Updates have been made to climbing. It is now more difficult to stop your fall on a continuing slope, the steeper the slope is. Climbing has become more difficult in general as previously its ease was boosted by a blunt measure of strength - but that boost is now more dependent on fatigue and encumbrance as well. Remember to assess exits while climbing so you know how steep they are (measured in the difficulty of the climb).
* '''09.27.23:''' [[Languages]] in [[Character Generator|character generation]] now show a percentage of fluency, making it easier for linguists to choose additional languages. Several character generation bugs have been fixed, including the unwanted behavior of generating a new [[Short Description|shortdesc]] over one you had already written if you auto-generate a [[Character Description|long description]]. Finally, the look of character generation over the website has been repaired.
*'''10.24.22:''' Some rewrites have been made to the [[Libraries|library]] system, including: a way to set a research narrative, a timer on doing research that varies according to your skill roll, and the necessity for published works to be approved before becoming available in libraries.
* '''09.24.23:''' A [https://www.songofavaria.com/calendar/month/now calendar] has been added to the website. This is a work in progress.
*'''10.29.22:''' You can now use a tourniquet when trying to stop someone's bleeding. When a tourniquet is on a body part, wounds on that part will not properly heal, so it's still important to get the bleeding wound properly stitched at some point. Leaving a tourniquet on for over 24 hours will also begin the development of a worsening pressure bruise. Things that will work as tourniquets should include bandages, any kind of cloth, belts, and ropes. [[Cutscenes]] have also now been updated in a few noticeable ways. All cutscene logs will be automatically saved, and now there is an easy button to click on logs to unsave them so that they can expire. You can now properly edit the first post of a cutscene. Some of the aesthetics on the cutscene detail have been slightly edited. And lastly, there is no longer a length limitation on exposition for the cutscene description.
* '''09.20.23:''' Animals that are being ridden should no longer wander. Ridden animals should now properly depart with the rider when the rider logs out.
* '''09.17.23:''' [[Construction (skill)|Construction]] commands are undergoing implementation, starting with [[Install command|INSTALL]], where locks can be installed onto chests and doors.


[[Development Updates (2022)|More Updates]]
[[Development Updates (2023)|More Updates]]
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*[[:Category:Geography|Geography]]
*[[:Category:Geography|Geography]]
*[[:Category:Natural History|Natural History]]
*[[:Category:Natural History|Natural History]]
*[[:Category:Races|Races]]
*[[The Heavens]]
*[[The Heavens]]
*[[Time]]
*[[Time]]
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*[[Personal story]]
*[[Personal story]]
*[[Plot Notes]]
*[[Relationships]]
*[[Relationships]]
*[[Cohabitation]]
*[[Demeanor]]
*[[Demeanor]]
*[[Lifestyle]]
*[[Dreams]]
*[[Dreams]]
*[[Cutscenes]]
*[[Cutscenes]]
*[[FTB (Fade to Black) command|Fade to Black]]
*[[FTB (Fade to Black) command|Fade to Black]]


'''Communications'''<br />


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'''Communications'''
*[[Languages]]
*[[Languages]]
*[[Writing]]
*[[Reading & Writing]]
*[[Courier_%26_Postal_Services|Courier & Post]]
*[[Courier_%26_Postal_Services|Courier & Post]]
'''Economy'''<br />
*[[Currency]]
*[[Banking]]
*[[Shopkeeping]]
*[[Jobs]]
*[[Lodgings]]


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'''Resource Production'''
'''Gathering & Crafting'''
*[[Butchering]]
*[[Butchering]]
*[[Fishing]]
*[[Hunting]]
*[[Hunting]]
'''Crafting'''
*[[Cooking]]
*[[Cooking]]
*[[Herbalism]]
*[[Herbalism]]
*[[Tailoring]]
*[[Tailoring]]


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'''Ranking Systems'''
'''Economy'''
*[[Brawling]]
*[[Currency]]
*[[Fishing]]
*[[Banking]]
*[[Performance]]
*[[Shopkeeping]]
*[[Research]]
*[[Jobs]]
*[[Lodgings]]


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'''Life & Death'''
'''Life & Death'''
*[[Injury & Healing]]
*[[Healing|Injury & Healing]]
*[[Death]]
*[[Death]]



Revision as of 18:20, 24 October 2023

Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.

SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.

More information can be found on the Setting page or under the Lore links.

News of Avaria

  • Stealing from Bandits: It's common knowledge that the Sharizaar Road, like most routes through the desert wilds, has its share of perils and problems -- like the bandit camps scattered through the upper reaches of the Sharizaar Massif. But recently word has trickled back to Omrazir of one of those robber camps being robbed itself! [More]
  • Stormy Summer: For a place that doesn't normally see much rain in the summer, it's been an unusually stormy season in Omrazir. Local pagans wonder if Nirzali is showering the city with her favor, or if she's thundering with displeasure... [More]

Introduction to the World

The Basics

The World

Character Information

Directory

Development Updates

  • 10.05.23: The appearance of people and animals in rooms is changed: now they show up right after the room description as more of a one-line list, and basic poses (e.g., "is standing here") are no longer displayed.
  • 09.27.23: Languages in character generation now show a percentage of fluency, making it easier for linguists to choose additional languages. Several character generation bugs have been fixed, including the unwanted behavior of generating a new shortdesc over one you had already written if you auto-generate a long description. Finally, the look of character generation over the website has been repaired.
  • 09.24.23: A calendar has been added to the website. This is a work in progress.
  • 09.20.23: Animals that are being ridden should no longer wander. Ridden animals should now properly depart with the rider when the rider logs out.
  • 09.17.23: Construction commands are undergoing implementation, starting with INSTALL, where locks can be installed onto chests and doors.

More Updates

Development

The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.