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== News of Avaria == | == News of Avaria == | ||
* ''' | * '''Stealing from Bandits:''' It's common knowledge that the [[Sharizaar Road]], like most routes through the desert wilds, has its share of perils and problems -- like the bandit camps scattered through the upper reaches of the [[Sharizaar Massif]]. But recently word has trickled back to [[Omrazir]] of one of those robber camps being robbed itself! [[News_of_Avaria|[More]]] | ||
* ''' | * '''Stormy Summer:''' For a place that doesn't normally see much rain in the summer, it's been an unusually stormy season in [[Omrazir]]. Local pagans wonder if [[Nirzali]] is showering the city with her favor, or if she's thundering with displeasure... [[News_of_Avaria|[More]]] | ||
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== Introduction to the World == | == Introduction to the World == | ||
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== Development Updates == | == Development Updates == | ||
* ''' | * '''10.05.23:''' The appearance of people and animals in rooms is changed: now they show up right after the room description as more of a one-line list, and basic poses (e.g., "is standing here") are no longer displayed. | ||
* ''' | * '''09.27.23:''' [[Languages]] in [[Character Generator|character generation]] now show a percentage of fluency, making it easier for linguists to choose additional languages. Several character generation bugs have been fixed, including the unwanted behavior of generating a new [[Short Description|shortdesc]] over one you had already written if you auto-generate a [[Character Description|long description]]. Finally, the look of character generation over the website has been repaired. | ||
* ''' | * '''09.24.23:''' A [https://www.songofavaria.com/calendar/month/now calendar] has been added to the website. This is a work in progress. | ||
* '''09.20.23:''' Animals that are being ridden should no longer wander. Ridden animals should now properly depart with the rider when the rider logs out. | |||
* '''09.17.23:''' [[Construction (skill)|Construction]] commands are undergoing implementation, starting with [[Install command|INSTALL]], where locks can be installed onto chests and doors. | |||
[[Development Updates (2023)|More Updates]] | [[Development Updates (2023)|More Updates]] | ||
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*[[:Category:Geography|Geography]] | *[[:Category:Geography|Geography]] | ||
*[[:Category:Natural History|Natural History]] | *[[:Category:Natural History|Natural History]] | ||
*[[:Category:Races|Races]] | |||
*[[The Heavens]] | *[[The Heavens]] | ||
*[[Time]] | *[[Time]] |
Revision as of 18:20, 24 October 2023
Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
News of Avaria
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Introduction to the World
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Development Updates
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More Information
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Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.