Difference between revisions of "Starting Equipment"

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* '''Knives''': someone from Sirdabi or Idiri origins will get a jambiya and a jambiya sheath, whereas others will get a dagger and a dagger sheath
* '''Knives''': someone from Sirdabi or Idiri origins will get a jambiya and a jambiya sheath, whereas others will get a dagger and a dagger sheath


== Armor Kit ==
=== Armor Kit ===


Depending on a level of prowess in the '''armor''' skill, warriors will get:
Depending on a level of prowess in the '''armor''' skill, warriors will get:
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* '''above level 3''': a steel cuirass, visored helm, and gauntlets
* '''above level 3''': a steel cuirass, visored helm, and gauntlets


= Rogue =
A rogue doesn't necessarily get weapons, but if they have any skill at all in weaponry then they will get the relevant ranged and melee kits. They also receive some flavor items and leather armor. They are assumed to be stealthier and less showy sorts of archetypes, so the weapon ranges are more limited.
=== Ranged Kit ===
Whichever of the following skills in which the rogue's level is highest, they will get the relevant equipment.
* '''slings''': a slingshot, stones, and belt pouch
* '''blowguns''': a blowgun, darts, and belt pouch
* '''crossbow''': a crossbow, bolts, and quiver
=== Melee Kit ===
Whichever of the following skills in which the rogue's level is highest, they will get the relevant equipment.
* '''thrown edges''': three throwing knives and a weaponbelt
* '''knives''': a dagger and a sheath, or a jambiya and a jambiya sheath
=== Armor Kit ===
Depending on a level of prowess in the '''armor''' skill, rogues will get:
* '''no skill''': a leather hood (this can be raised or lowered)
* '''levels 1 to 3''': a leather hood and fingerless gloves
* '''above level 3''': a leather vest, leather hood, and fingerless gloves
== Other Items ==
The other items rogues get are: '''lockpicks''' and '''dice'''
= Crafter =
If a crafter has any skill in education, they will get a scribe's kit which is '''a black leather scribing case''' containing: a ''book'', a '''sheaf''' of papers of various sizes, an '''inkpot''', a '''quill''', a small jar of '''glue''', and '''sealing wax'''.
In addition to that, a crafter is assumed to have one or more crafting skills that they would potentially require some tools to use. Of the '''top two''' crafting skills that a crafter has, they will get those two kits. If they only have one crafting skill, then only one kit, but otherwise a crafter can be expected to have multiple tools of their trade.
* '''carpentry''': a large pinewood crate (works as a seat too) ''containing'' a carpentry hammer, ashwood planks, and a saw
* '''cooking''': a wicker basket ''containing'' a pot, knife, teapot, pan, and some barley flour
* '''tailoring''': a colorful, quilted sewing bag ''containing'' three bolts of cotton fabric, a sewing needle, some buttons, and thread
* '''construction''': a polished leather toolbelt ''containing'' a carpentry hammer, straw, and vine charcoal
* '''smithing''': a heavy, soot-stained leather apron ''containing'' a forging hammer, a chasing hammer, a firestriker, 3 iron ingots, and 5 pieces of scrap metal
* '''leatherworking''': a polished leather toolbelt ''containing'' an awl, 3 rabbit pelts, 5 pieces of scrap leather, and 5 pieces of scrap fur
* '''mining''': a coal-stained sack ''containing'' a pickaxe, rope, and quarrying chisels
* '''horticulture''': a wicker basket ''containing'' a trowel, and a seedpack that holds the means to cultivate raspberries, yams, garlic, onions, and leeks
* '''hunting''': a hunter's rucksack ''containing'' a dagger and dagger sheath, rope, extra rations, grubs, and straw
* '''fishing''': a lidded wooden bucket (works as a seat too) ''containing'' grubs and a fishing pole
* '''tinkering''': a large pinewood crate (works as a seat too) ''containing'' 5 pieces each of scrap metal, scrap cloth, scrap fur, and scrap leather
* '''herbalism''': a wicker basket ''containing'' a mortar, pestle, pipe, teapot, and bundle of chamomile herbs
* '''painting''': a paint-spattered canvas pack ''containing'' a book, sheaf of paper, a brush, a jar of white paint, glue, and vine charcoal






[[Category:Guides]]
[[Category:Guides]]

Revision as of 14:12, 12 January 2024

In character generation, you'll get some automatically-generated clothes and a kit of useful items dependent on your archetype. You'll initially have three customization opportunities that will allow you to freely re-describe a few of these items, if you'd optionally like to make your gear more unique to your character. The following article is an outline of exactly which archetype options and skill combinations will get you which starting gear.

Warrior

Choosing the warrior archetype gives equipment depending on the presumption that the character is a career fighter, even if they have crafting skills. Therefore, they'll get a ranged weapon, a melee weapon, and some armor.

Ranged Weapon Kit

From among the following skills, whichever skill is highest, the character will get the relevant kit.

  • Blowguns: a blowgun, blowdarts, and a belt pouch
  • Archery: a longbow, arrows, and a quiver
  • Crossbows: a crossbow, bolts, and a quiver
  • Slings: a slingshot, stones, and a belt pouch

Melee Kit

From among the following skills, whichever skill is highest, the character will get the relevant kit.

  • Light swords: someone from Sirdabi or Idiri origins will get a light dueling sword (al-kun) and a parrying dagger (al-qudun), a weaponbelt, and a dagger sheath -- while other origins will get a rapier and a weaponbelt
  • Medium swords: someone from Sirdabi or Idiri origins will get a scimitar and scimitar sheath, while others will get a broadsword and a scabbard
  • Heavy swords: a greatsword and a weapon harness
  • One-handed maces: a mace and a weaponbelt
  • Two-handed maces: a morningstar and a weapon harness
  • Flails: a flail and a weaponbelt
  • Staves: a walking staff
  • Polearms: A Sirdabi or Idiri will get a warspear and a weapon harness, while others will get a bardiche and a weapon harness
  • One-handed axes: a hatchet and a weaponbelt
  • Two-handed axes: a battleaxe and a weapon harness
  • Whips: a whip and a weaponbelt
  • Knives: someone from Sirdabi or Idiri origins will get a jambiya and a jambiya sheath, whereas others will get a dagger and a dagger sheath

Armor Kit

Depending on a level of prowess in the armor skill, warriors will get:

  • no skill: a chainmail shirt
  • levels 1 to 3: a steel cuirass
  • above level 3: a steel cuirass, visored helm, and gauntlets


Rogue

A rogue doesn't necessarily get weapons, but if they have any skill at all in weaponry then they will get the relevant ranged and melee kits. They also receive some flavor items and leather armor. They are assumed to be stealthier and less showy sorts of archetypes, so the weapon ranges are more limited.

Ranged Kit

Whichever of the following skills in which the rogue's level is highest, they will get the relevant equipment.

  • slings: a slingshot, stones, and belt pouch
  • blowguns: a blowgun, darts, and belt pouch
  • crossbow: a crossbow, bolts, and quiver

Melee Kit

Whichever of the following skills in which the rogue's level is highest, they will get the relevant equipment.

  • thrown edges: three throwing knives and a weaponbelt
  • knives: a dagger and a sheath, or a jambiya and a jambiya sheath

Armor Kit

Depending on a level of prowess in the armor skill, rogues will get:

  • no skill: a leather hood (this can be raised or lowered)
  • levels 1 to 3: a leather hood and fingerless gloves
  • above level 3: a leather vest, leather hood, and fingerless gloves

Other Items

The other items rogues get are: lockpicks and dice


Crafter

If a crafter has any skill in education, they will get a scribe's kit which is a black leather scribing case containing: a book, a sheaf of papers of various sizes, an inkpot, a quill, a small jar of glue, and sealing wax.

In addition to that, a crafter is assumed to have one or more crafting skills that they would potentially require some tools to use. Of the top two crafting skills that a crafter has, they will get those two kits. If they only have one crafting skill, then only one kit, but otherwise a crafter can be expected to have multiple tools of their trade.

  • carpentry: a large pinewood crate (works as a seat too) containing a carpentry hammer, ashwood planks, and a saw
  • cooking: a wicker basket containing a pot, knife, teapot, pan, and some barley flour
  • tailoring: a colorful, quilted sewing bag containing three bolts of cotton fabric, a sewing needle, some buttons, and thread
  • construction: a polished leather toolbelt containing a carpentry hammer, straw, and vine charcoal
  • smithing: a heavy, soot-stained leather apron containing a forging hammer, a chasing hammer, a firestriker, 3 iron ingots, and 5 pieces of scrap metal
  • leatherworking: a polished leather toolbelt containing an awl, 3 rabbit pelts, 5 pieces of scrap leather, and 5 pieces of scrap fur
  • mining: a coal-stained sack containing a pickaxe, rope, and quarrying chisels
  • horticulture: a wicker basket containing a trowel, and a seedpack that holds the means to cultivate raspberries, yams, garlic, onions, and leeks
  • hunting: a hunter's rucksack containing a dagger and dagger sheath, rope, extra rations, grubs, and straw
  • fishing: a lidded wooden bucket (works as a seat too) containing grubs and a fishing pole
  • tinkering: a large pinewood crate (works as a seat too) containing 5 pieces each of scrap metal, scrap cloth, scrap fur, and scrap leather
  • herbalism: a wicker basket containing a mortar, pestle, pipe, teapot, and bundle of chamomile herbs
  • painting: a paint-spattered canvas pack containing a book, sheaf of paper, a brush, a jar of white paint, glue, and vine charcoal