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<strong>[https://www.songofavaria.com Song of Avaria ]is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.</strong>
<strong>[https://www.songofavaria.com Song of Avaria ]is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.</strong>


== Setting ==
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe.  Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination.  Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.


Avaria is a world much like Earth, with a host of cultures and countries spanning a large globe. The various kingdoms, republics, and empires of Avaria have analogues within Earth's own history, though none are an exact match. The continent of Ruvera corresponds roughly to Europe, that of Ruleska to Asia, and Idiri to Africa. The island of Jalanjhur, almost a continent in its own right, occupies the place of India and is a valued trading partner to some in Avaria and scarcely more than a rumor to others. More information can be found on each of these landmasses in the Geography section, along with descriptions of the diverse political entities that call these places home.
We are currently in [[Alpha Phase]], so please read about the starting experience there. General information can be found on the [[Setting]] page or under the Lore links.


Perhaps the most significant difference between Earth and Avaria is that in Avaria magic is real. As it happens, magic in Avaria is very much like magic as it has been historically believed in and practiced on Earth. Large-scale magic and flashy spells are the fodder of stories and legends, and generally taken with a grain of salt -- though there just may be more than a grain of truth in these tales. But the magic that most consider real is both different from this and amazingly diverse: weather magic, harvest rituals, charms and talismans, alchemy, divination, spells to cure maladies of the mind and body, voodoo magic, the evil eye, and a host of other things both helpful and malign. For many in Avaria, magic is also synonymous with religion -- priests are socially-approved magi, prayers are both invocation and evocation, miracles are at once magical and divine.
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== Getting Started ==
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* [[Alpha Phase]]
* [[QuickStart|Quick Start Guide]]
* [[Character Generator|Character Generation Guide]]
* [[Webclient Help Guide]]
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* [[Basic Commands]]
* [[Rules|Game Rules]]
* [[PvP Policy]]
* [[FAQ|Frequently-Asked Questions]]
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== News of Avaria ==
* '''Stealing from Bandits:''' It's common knowledge that the [[Sharizaar Road]], like most routes through the desert wilds, has its share of perils and problems -- like the bandit camps scattered through the upper reaches of the [[Sharizaar Massif]]. But recently word has trickled back to [[Omrazir]] of one of those robber camps being robbed itself! [[News_of_Avaria|[More]]]
* '''Stormy Summer:''' For a place that doesn't normally see much rain in the summer, it's been an unusually stormy season in [[Omrazir]]. Local pagans wonder if [[Nirzali]] is showering the city with her favor, or if she's thundering with displeasure...  [[News_of_Avaria|[More]]]
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== Introduction to the World ==
<div style="margin: 0 0 0 1em;">
{|
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| style="width: 50%;" | '''The Basics'''
* [[Setting|Intro to the Setting]]
'''The World'''
* [[Omrazir|City of Omrazir]], [[Raziya|Raziya Province]]: The chief center of activity in SoA.
* [[St. Loomis]]: A secondary RP hub on the far side of the sea.
* [[Sirdabi Caliphate]]: Its lands and customs.
* [[Geography]]: Continents, cities, landmarks, and more.
* [[Religion]]: Belief systems of Avaria.
* [[Time]]: Months, days of the week, and hours of the day.
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<div style="margin: 0 0 0 2em;"> '''Character Information'''
* [[Heritage]]: The numerous peoples of Avaria.
* [[Statistics|Stats]]: A character's fundamental attributes.
* [[:Category:Skills & Abilities|Skills & Abilities]]: Action skills, weapons, crafting, and more.
'''Directory'''
* [[Player Characters of Avaria|Player Characters]]
* [[NPCs of Avaria|NPCs]]
* [[Organizations]]
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== Development Updates ==
 
* '''01.04.23:''' The present-day game [[time]] has been rolled back a couple years, some conversion bugs have been fixed, and unit tests are now in place for time conversion functions, to hopefully ensure that time conversion is consistent and correct.
* '''01.03.23:''' Jalanit has been added as a [[Languages|language]], and some chargen language bugs have been fixed. When sniffing the air, you will now be nose-blind to your own personal scent (this was spammy). A few broken commands have been fixed ([[Stop command|STOP]], [[Flee command|FLEE]]). Posts with links are possible again on the forums.
* '''12.31.23:'''  A "fold" is now an adjustable part that can be raised or lowered to hide one's identity in a garment. This might be applicable to things like blankets and marzuqs. [[Swap command|SWAP]] and [[Switch command|SWITCH]] are now commands that work (again) with handling objects.
* '''12.29.23:'''  [[Combat Basics|Combat]] code has been substantially slimmed down and is still in the process of a gradual rewrite. In-game help files for commands will now show extra information: what emote customizations they can be used with, related files if any are recommended, and what type of command they are in the sense of the conditions required for them. Additionally, a brand new command has been added: [[Weather command|WEATHER HISTORY]]. This way you know what the weather was all day, even if you were offline, and you won't accidentally tell your friends that you were out on a nice picnic when it was icily raining all day!
 
[[Development Updates (2024)|More Updates]]
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Religion is deeply important to most in Avaria, blending seamlessly with politics as well as people's everyday life. Kalentism and Azadi, similar to Christianity and Islam, are the dominant faith systems of Ruvera and western Ruleska, and are spread and championed by the Kalentoi Empire and the Sirdabi Caliphate, respectively. But numerous other belief systems exist as well, with worship of spirits and ancestors common in much of Idiri, as well as in certain parts of Ruvera that have resisted Kalentoi influence. There are followers of other gods as well, from the mercurial Nirzali of Idiri to the God of Good Thought worshiped by Elestaarians in Irzal. Regardless of one's particular belief system, the idea of a Creator of some kind is widespread, whether one believes it to be personified God, an overarching force of nature, a visionary Dreamer, or simply a vital essence immanent in all existence.
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Politics are still more complex and shifting than religion, to which they are often tied -- sometimes with perfect sincerity, sometimes as a rationalization for pursuing more worldly self-interest. The Kalentoi Empire and the Sirdabi Caliphate are the major powers in the part of the world on which the game presently focuses, though other powers exist elsewhere, simply less known to the peoples of Idiri, Ruvera, and western Ruleska. The Kingdom of Merouen has recently achieved greater unity and influence in Ruvera, with which it seeks to rival its putative ally and liege, the Kalentoi Empire, and to expand its territory at the expense of its neighbors. In Idiri the Emirate of Koumbasi chafes against its subservient status under the Sirdabi, while on the opposite end of the Caliphate the province of Irzal is plagued not only by barbarian incursions but by rumors of rebellious unrest. And all across the known world alliances are shifting, old traditions are being increasingly challenged, and new modes of thought are coming into being.
== More Information ==
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'''The World'''
*[[:Category:Geography|Geography]]
*[[:Category:Natural History|Natural History]]
*[[:Category:Races|Races]]
*[[:Category:The Heavens|The Heavens]]
*[[Time]]
*[[Weather]]


Overall Avaria is an unsettled place, where it seems like anything could happen. It is a time of great opportunity, as well as great threat.
'''History & Culture'''
*[[:Category:Avarian History|Avarian History]]
*[[:Category:Religion|Religion]]
*[[Colorful Language]]


The central setting of Song of Avaria will be the great portside metropolis of Omrazir, one of  the major cities of the Sirdabi Caliphate and a key link between the continents of Idiri, Ruleska, and Ruvera.
*[[Glossary of Avaria]]


== Development ==
| style="vertical-align:top;padding:0.5em;width:20%" |
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is created using the [https://www.evennia.com Evennia Creation System] and is currently in the early stages of development.
'''Roleplaying Systems'''<br />
 
*[[Personal story]]
*[[Plot Notes]]
*[[Relationships]]
*[[Cohabitation]]
*[[Demeanor]]
*[[Lifestyle]]
*[[Dreams]]
*[[Cutscenes]]
*[[FTB (Fade to Black) command|Fade to Black]]
 
 
| style="vertical-align:top;padding:0.5em;width:20%" |
'''Communications'''
*[[Languages]]
*[[Reading & Writing]]
*[[Courier_%26_Postal_Services|Courier & Post]]
 
'''Economy'''<br />
 
*[[Currency]]
*[[Banking]]
*[[Shopkeeping]]
*[[Jobs]]
*[[Lodgings]]
 
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'''Gathering & Crafting'''
*[[Butchering]]
*[[Hunting]]
*[[Cooking]]
*[[Herbalism]]
*[[Tailoring]]
 
'''Ranking Systems'''
*[[Brawling]]
*[[Fishing]]
*[[Performance]]
*[[Research]]
 
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'''Combat'''
*[[Combat Basics]]
*[[:Category:Combat Commands|Combat Commands]]
 
'''Life & Death'''
*[[Healing|Injury & Healing]]
*[[Death]]


|}
|}


== Development ==
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the [https://www.evennia.com Evennia Creation System] and is actively in development. Currently the game is in alpha phase and registration is temporarily closed, but it is expected to re-open once the current application and bug queue are cleared.


== Getting Started ==
__NOTOC__
* [http://songofavaria.com:8080/mediawiki/index.php?title=QuickStart Quick Start]
* [http://songofavaria.com:8080/mediawiki/index.php?title=MUD What is a MUD?]
* [http://songofavaria.com:8080/mediawiki/index.php?title=FAQ Frequently-Asked Questions]
* [http://songofavaria.com:8080/mediawiki/index.php?title=Rules Game Rules]

Latest revision as of 17:34, 22 August 2024

Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.

SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.

We are currently in Alpha Phase, so please read about the starting experience there. General information can be found on the Setting page or under the Lore links.

News of Avaria

  • Stealing from Bandits: It's common knowledge that the Sharizaar Road, like most routes through the desert wilds, has its share of perils and problems -- like the bandit camps scattered through the upper reaches of the Sharizaar Massif. But recently word has trickled back to Omrazir of one of those robber camps being robbed itself! [More]
  • Stormy Summer: For a place that doesn't normally see much rain in the summer, it's been an unusually stormy season in Omrazir. Local pagans wonder if Nirzali is showering the city with her favor, or if she's thundering with displeasure... [More]

Introduction to the World

The Basics

The World

Character Information

Directory

Development Updates

  • 01.04.23: The present-day game time has been rolled back a couple years, some conversion bugs have been fixed, and unit tests are now in place for time conversion functions, to hopefully ensure that time conversion is consistent and correct.
  • 01.03.23: Jalanit has been added as a language, and some chargen language bugs have been fixed. When sniffing the air, you will now be nose-blind to your own personal scent (this was spammy). A few broken commands have been fixed (STOP, FLEE). Posts with links are possible again on the forums.
  • 12.31.23: A "fold" is now an adjustable part that can be raised or lowered to hide one's identity in a garment. This might be applicable to things like blankets and marzuqs. SWAP and SWITCH are now commands that work (again) with handling objects.
  • 12.29.23: Combat code has been substantially slimmed down and is still in the process of a gradual rewrite. In-game help files for commands will now show extra information: what emote customizations they can be used with, related files if any are recommended, and what type of command they are in the sense of the conditions required for them. Additionally, a brand new command has been added: WEATHER HISTORY. This way you know what the weather was all day, even if you were offline, and you won't accidentally tell your friends that you were out on a nice picnic when it was icily raining all day!

More Updates

Development

The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently the game is in alpha phase and registration is temporarily closed, but it is expected to re-open once the current application and bug queue are cleared.