Difference between revisions of "Main Page"
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More information can be found on the [[Setting]] page or under the Lore links. | More information can be found on the [[Setting]] page or under the Lore links. | ||
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== Getting Started == | |||
* [[QuickStart|Quick Start Guide]] | |||
* [[Character Generation Guide]] | |||
* [[Rules|Game Rules]] | |||
* [[FAQ|Frequently-Asked Questions]] | |||
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== News of Avaria == | |||
* '''A Bright New Year: 1 Pavana 797, City of Omrazir:''' A new year has arrived, and with the close of the holy weeks of Solitary, the formerly silent streets of Omrazir are now filled with lively talk about the resoundingly stormy end to the old year... [[News of Avaria|[More]]] | |||
* '''A Hungry New Year: 1 Pavana 797, St. Loomis:''' Spring and a new year have come to Ensor, but in St. Loomis the slow ripening of winter-sown crops has done nothing to relieve the hunger stemming from the poor harvest of the autumn past... [[News of Avaria|[More]]] | |||
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== Introduction to the World == | |||
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| style="width: 50%;" | '''The Basics''' | |||
* [[Setting|Intro to the Setting]] | |||
'''The World''' | |||
* [[Omrazir|The City of Omrazir]]: The center of activity in SoA. | |||
* [[Geography]]: Continents, cities, landmarks, and more. | |||
* [[Time]]: Months, days of the week, and hours of the day. | |||
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<div style="margin: 0 0 0 2em;"> '''Character''' | |||
* [[Heritage]]: The playable peoples of Avaria. | |||
* [[Statistics|Stats]]: A character's fundamental attributes. | |||
* [[Skills]]: Action skills, weapons, crafting, and more. | |||
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== Development Updates == | |||
* '''4.2.22:''' You can now see the IC date on the website. | |||
* '''3.30.22:''' Bugfixes: you can no longer grapple with dead things, fall damage will not include body parts that the faller doesn't have, and the snap neck command should work properly for small prey animals. | |||
* '''3.28.22:''' The butcher east of the fish market in St Loomis will buy raw meat, and the hide seller in the market square will buy hides. | |||
* '''3.27.22:''' Changed the look of the webclient. Added more maps to the lore page! | |||
[[Development Updates|More Updates]] | |||
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== Development == | == Development == | ||
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the [https://www.evennia.com Evennia Creation System] and is currently actively in development, | The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the [https://www.evennia.com Evennia Creation System] and is currently actively in development, with plans to open later in 2022. | ||
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Revision as of 16:28, 3 April 2022
Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
News of Avaria
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Introduction to the World
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Development Updates
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Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is currently actively in development, with plans to open later in 2022.