Difference between revisions of "Main Page"
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* [[Setting|Intro to the Setting]] | * [[Setting|Intro to the Setting]] | ||
'''The World''' | '''The World''' | ||
* [[Omrazir| | * [[Omrazir|City of Omrazir]]: The chief center of activity in SoA. | ||
* [[St. Loomis]]: A secondary RP hub on the far side of the sea. | |||
* [[Geography]]: Continents, cities, landmarks, and more. | * [[Geography]]: Continents, cities, landmarks, and more. | ||
* [[Religion]]: Belief systems of Avaria. | * [[Religion]]: Belief systems of Avaria. |
Revision as of 01:12, 4 April 2022
Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
News of Avaria
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Introduction to the World
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Development Updates
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Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is currently actively in development, with plans to open later in 2022.