Difference between revisions of "Main Page"

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== Development Updates ==
== Development Updates ==


* '''6.12.22''': [[Info command|INFO]] and [[Group command|GROUP]] commands are now available. You can now get items out of items that are in or on other items (like a dress from a suitcase on a bench). The [[Sing command|CHANT]] command has been added to accompany [[Sing command|SING]] and [[Sing command|RECITE]].
* '''7.16.22:''' New configurable settings added: 'dark_shading', which will shade rooms in greyscale depending on the light in them, and 'mentalcolor' which allows you to change the color of [[Think command|THINK]]/[[Feel command|FEEL]]/[[Remember command|REMEMBER]] output. Check [[Config command|CONFIG]] to see how to change those configurables, if you want to. You can now see the Avarian date on titled logs when viewing them on the website.
* '''6.08.22:''' Balance messages changes to be more clear about what exactly is happening. You're not unpoised, you're just busy doing something. A new general ability has been added: You can [[Sharpen command|SHARPEN STICK]] to make a spear or spit. Going along with this is a new command: [[Roast command|ROAST]]. You can roast meat, whole gutted fish, and vegetables -- without any knowledge of cooking! (Warning: Do not use poisonous wood to whittle a spit and cook your food.) New herbalism abilities, MAKE CHARCOAL and BOIL, have also been implemented. Read about these under [[Herbalism]] or under in the new HELP HERBALIST file in-game. Appraising consumables will now let you know if they are caffeinated or alcoholic. Herbalists can now see if a consumable object has an effect, such as if it's poisonous.
* '''7.15.22:''' Changes have been made to how characters are approved and modified. You can use the [[Changes command|CHANGES]] command or view pending character changes on your character sheet on the website. You can also propose changes to your character sheet from your website profile page or from in the game with the [[Change command|CHANGE]] verb. You may now check OOCMAIL LATEST if logged into a character.
* '''6.28.22:''' You can now [[Lead command|LEAD]] or [[Loose command|LOOSE]] animals if you have the requisite command over them.
* '''6.18.22:''' [[Lockpicking]] is now functional. Use HELP LOCKPICK in-game for more information.


[[Development Updates (2022)|More Updates]]
[[Development Updates (2022)|More Updates]]
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== More Information ==
== More Information ==
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Revision as of 00:21, 2 August 2022

Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.

SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.

More information can be found on the Setting page or under the Lore links.

News of Avaria

  • A Bright New Year: 1 Pavana 797, City of Omrazir: A new year has arrived, and with the close of the holy weeks of Solitary, the formerly silent streets of Omrazir are now filled with lively talk about the resoundingly stormy end to the old year... [More]
  • A Hungry New Year: 1 Pavana 797, St. Loomis: Spring and a new year have come to Ensor, but in St. Loomis the slow ripening of winter-sown crops has done nothing to relieve the hunger stemming from the poor harvest of the autumn past... [More]

Introduction to the World

The Basics

The World

Character Information
  • Heritage: The playable peoples of Avaria.
  • Stats: A character's fundamental attributes.
  • Skills: Action skills, weapons, crafting, and more.

Directory

Development Updates

  • 7.16.22: New configurable settings added: 'dark_shading', which will shade rooms in greyscale depending on the light in them, and 'mentalcolor' which allows you to change the color of THINK/FEEL/REMEMBER output. Check CONFIG to see how to change those configurables, if you want to. You can now see the Avarian date on titled logs when viewing them on the website.
  • 7.15.22: Changes have been made to how characters are approved and modified. You can use the CHANGES command or view pending character changes on your character sheet on the website. You can also propose changes to your character sheet from your website profile page or from in the game with the CHANGE verb. You may now check OOCMAIL LATEST if logged into a character.
  • 6.28.22: You can now LEAD or LOOSE animals if you have the requisite command over them.
  • 6.18.22: Lockpicking is now functional. Use HELP LOCKPICK in-game for more information.

More Updates

Development

The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.