Difference between revisions of "Cutscenes"

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A '''cutscene''' is an asynchronous, play-by-post roleplay solution for when players don't have the schedule or playtime to roleplay together as they'd wish. Besides helping to create scenes among players with different in-game opportunities and schedules, a cutscene can be used to play out events that have happened anytime or anywhere, and it can be marked either public or private.
A '''cutscene''' is an asynchronous, play-by-post roleplay solution for when players don't have the schedule or playtime to roleplay together as they'd wish. Besides helping to create scenes among players with different in-game opportunities and schedules, a cutscene can be used to play out events that have happened anytime or anywhere, and it can be marked either public or private.


Cutscenes can be used outside the game client, directly from the Song of Avaria website. You cannot use the combat system or any other mechanics inside of cutscenes; the only thing you can do is make dice rolls using stats and skills. For this reason, it's best to use cutscenes for low-stakes character-development sort of scenes, when you are unable to log in.
Cutscenes can be used outside the game client, directly from the Song of Avaria [https://www.songofavaria.com website ]. You cannot use the combat system or any other mechanics inside of cutscenes; the only thing you can do is make dice rolls using stats and skills. For this reason, it's best to use cutscenes for low-stakes character-development sort of scenes, when you are unable to log in.


At this time, cutscenes do not play into the rumor or journey system, and have no limitations. That means it's up to you to engage with the system in good faith! Whether marked public or private, cutscenes are viewable by staff and their contents may end up influencing in-game interactions.
At this time, cutscenes do not play into the rumor or journey system, and have no limitations. That means it's up to you to engage with the system in good faith! Whether marked public or private, cutscenes are viewable by staff and their contents may end up influencing in-game interactions.


Creating and participating in cutscenes provides xp rewards. A cutscene will end automatically after nobody has posted in it for a week, but if it terminates this way there will be only a minimal xp reward. Alternately (and much preferably) you can opt to end the cutscene when finished roleplaying, and it will reward everyone according to how many total posts the cutscene contained. The creator of the cutscene will receive extra experience.
Creating and participating in cutscenes provides [[Experience|experience]] rewards. A cutscene will end automatically after nobody has posted in it for a week, but if it terminates this way there will be only a minimal xp reward. Alternately (and much preferably) you can opt to end the cutscene when finished roleplaying, and it will reward everyone according to how many total posts the cutscene contained. The creator of the cutscene will receive extra experience.

Revision as of 20:35, 30 August 2022

A cutscene is an asynchronous, play-by-post roleplay solution for when players don't have the schedule or playtime to roleplay together as they'd wish. Besides helping to create scenes among players with different in-game opportunities and schedules, a cutscene can be used to play out events that have happened anytime or anywhere, and it can be marked either public or private.

Cutscenes can be used outside the game client, directly from the Song of Avaria website . You cannot use the combat system or any other mechanics inside of cutscenes; the only thing you can do is make dice rolls using stats and skills. For this reason, it's best to use cutscenes for low-stakes character-development sort of scenes, when you are unable to log in.

At this time, cutscenes do not play into the rumor or journey system, and have no limitations. That means it's up to you to engage with the system in good faith! Whether marked public or private, cutscenes are viewable by staff and their contents may end up influencing in-game interactions.

Creating and participating in cutscenes provides experience rewards. A cutscene will end automatically after nobody has posted in it for a week, but if it terminates this way there will be only a minimal xp reward. Alternately (and much preferably) you can opt to end the cutscene when finished roleplaying, and it will reward everyone according to how many total posts the cutscene contained. The creator of the cutscene will receive extra experience.