Difference between revisions of "Main Page"
Line 61: | Line 61: | ||
== Development Updates == | == Development Updates == | ||
* '''9.04.22:''' Breath has been added to the [[Combat command|combat]] situation readout. You should now be able to target objects in other containers or items in another person's inventory using the [[Peer command|PEER]] command. | |||
* '''9.01.22:''' In configurable settings, there is now a particular color for groups of VNPCs, and those groups show up prominently when looking at a room. Lantern-lighting NPC behavior has been refined. Also, parentheses now work at both sides of says, you can properly [[Carry command|HAUL]] up someone over a shoulder, [[Carry command|carrying]] emotes have been reworked, and various bug fixes have been completed. | |||
*'''8.31.22:''' You can now [[SGlance command|SGLANCE]], to glance without broadcasting any message, and emote parentheses work with the [[Glance command|GLANCE]] command. [[Pull command|YANK]] now works as well as the gentler alias [[Pull command|PULL]], and if you yank or pull someone in the same place as you while they are standing and you are sitting, you can draw them down to sit, and vice versa regarding drawing them up to stand. New swimming abilities have been added: drown-victim and water-rescue. These use the yank or pull commands when the characters are in water, and work much like sitting and standing, but make their targets treading water or underwater instead. | *'''8.31.22:''' You can now [[SGlance command|SGLANCE]], to glance without broadcasting any message, and emote parentheses work with the [[Glance command|GLANCE]] command. [[Pull command|YANK]] now works as well as the gentler alias [[Pull command|PULL]], and if you yank or pull someone in the same place as you while they are standing and you are sitting, you can draw them down to sit, and vice versa regarding drawing them up to stand. New swimming abilities have been added: drown-victim and water-rescue. These use the yank or pull commands when the characters are in water, and work much like sitting and standing, but make their targets treading water or underwater instead. | ||
[[Development Updates (2022)|More Updates]] | [[Development Updates (2022)|More Updates]] |
Revision as of 02:29, 11 September 2022
Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
News of Avaria
| |||
Introduction to the World
|
Development Updates
|
More Information
|
Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.