Difference between revisions of "Main Page"
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== Development Updates ==  | == Development Updates ==  | ||
*'''10.29.22:''' You can now use a tourniquet when trying to stop someone's bleeding. When a tourniquet is on a body part, wounds on that part will not properly heal, so it's still important to get the bleeding wound properly stitched at some point. Leaving a tourniquet on for over 24 hours will also begin the development of a worsening pressure bruise. Things that will work as tourniquets should include bandages, any kind of cloth, belts, and ropes  | * '''11.3.22:''' [[Cutscenes]] now have an optional interior narration that one can add to their posts, much like the think/feel/remember commands.  | ||
* '''11.2.22:''' Anyone who has a metal object and a lit fire nearby can now cauterize another person's bleeding wound. This works much like stitching, but it can cause the victim to faint, and it causes immediate burn scarring. The [[Revive command|REVIVE]] and [[Resuscitate command|RESUSCITATE]] commands are now available for those who have the requisite skill in [[First Aid (skill)|first aid]].  | |||
*'''10.29.22:''' You can now use a tourniquet when trying to stop someone's bleeding. When a tourniquet is on a body part, wounds on that part will not properly heal, so it's still important to get the bleeding wound properly stitched at some point. Leaving a tourniquet on for over 24 hours will also begin the development of a worsening pressure bruise. Things that will work as tourniquets should include bandages, any kind of cloth, belts, and ropes.  | |||
[[Development Updates (2022)|More Updates]]  | [[Development Updates (2022)|More Updates]]  | ||
Revision as of 15:57, 3 November 2022
Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
News of Avaria
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Introduction to the World
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Development Updates
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More Information
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Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.