Difference between revisions of "Main Page"

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== Development Updates ==
== Development Updates ==


* '''01.20.23:''' NPCs can now edit their previous [[Cutscenes|cutscene]] posts, and cutscene posts will only show the last time they were edited rather than every time.
* '''02.02.23:''' Some bugs have been addressed with ferry bell ringing, climbing with heavy loads, and guard patrol confusion when there's someone to arrest in the area who has logged out. Cohabitation between player characters can now be established with the [[Cohabit command|COHABIT]] command. You can add also ROOMMATEs to your lodging, and in doing so grant them an extra key and rent-paying privileges. Plot notes have been reworked to show a date and whether they have been read or not, so that they will be sent as a recorded message when you log into a character. This means that all current plot notes have been cleared, and it looks a lot cooler when you view a specific plot note. Player characters can now leave each other plot notes, as long as they are cohabiting with each other, and these can contain information like: "Donna never came home last night", or "Waraqa's sleepwalking is getting worse".
* '''01.19.23:'''  Added organizational pre-requisites for quests, and there is now a potential organizational relation to applying for jobs: gaining employment at an organization will automatically induct you to that organization at the requisite rank you applied for.
*'''02.01.23:''' Updated to Evennia version 1.1.
* '''01.18.23:''' [[Apply command|APPLY]] is now an alias for requesting a certain job title at a location. The affection an employing NPC has towards an employed PC will now be instrumental in adjusting that PC's pay. Further, jobs will now have small quests you can do in the workplace to "work" if you want to actively roleplay about it rather than considering it an off-screen chore. Some bugs with the quest system have been fixed, notably NPC ticks not firing during the waiting period and time display being skewed.


[[Development Updates (2023)|More Updates]]
[[Development Updates (2023)|More Updates]]

Revision as of 16:27, 2 February 2023

Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.

SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.

More information can be found on the Setting page or under the Lore links.

News of Avaria

  • A Bright New Year: 1 Pavana 797, City of Omrazir: A new year has arrived, and with the close of the holy weeks of Solitary, the formerly silent streets of Omrazir are now filled with lively talk about the resoundingly stormy end to the old year... [More]
  • A Hungry New Year: 1 Pavana 797, St. Loomis: Spring and a new year have come to Ensor, but in St. Loomis the slow ripening of winter-sown crops has done nothing to relieve the hunger stemming from the poor harvest of the autumn past... [More]

Introduction to the World

The Basics

The World

Character Information

Directory

Development Updates

  • 02.02.23: Some bugs have been addressed with ferry bell ringing, climbing with heavy loads, and guard patrol confusion when there's someone to arrest in the area who has logged out. Cohabitation between player characters can now be established with the COHABIT command. You can add also ROOMMATEs to your lodging, and in doing so grant them an extra key and rent-paying privileges. Plot notes have been reworked to show a date and whether they have been read or not, so that they will be sent as a recorded message when you log into a character. This means that all current plot notes have been cleared, and it looks a lot cooler when you view a specific plot note. Player characters can now leave each other plot notes, as long as they are cohabiting with each other, and these can contain information like: "Donna never came home last night", or "Waraqa's sleepwalking is getting worse".
  • 02.01.23: Updated to Evennia version 1.1.

More Updates

Development

The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.