Difference between revisions of "Main Page"
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* '''02.02.23:''' Some bugs have been addressed with ferry bell ringing, climbing with heavy loads, and guard patrol confusion when there's someone to arrest in the area who has logged out. Cohabitation between player characters can now be established with the [[Cohabit command|COHABIT]] command. You can add also ROOMMATEs to your lodging, and in doing so grant them an extra key and rent-paying privileges. Plot notes have been reworked to show a date and whether they have been read or not, so that they will be sent as a recorded message when you log into a character. This means that all current plot notes have been cleared, and it looks a lot cooler when you view a specific plot note. Player characters can now leave each other plot notes, as long as they are cohabiting with each other, and these can contain information like: "Donna never came home last night", or "Waraqa's sleepwalking is getting worse". | * '''02.02.23:''' Some bugs have been addressed with ferry bell ringing, climbing with heavy loads, and guard patrol confusion when there's someone to arrest in the area who has logged out. Cohabitation between player characters can now be established with the [[Cohabit command|COHABIT]] command. You can add also ROOMMATEs to your lodging, and in doing so grant them an extra key and rent-paying privileges. Plot notes have been reworked to show a date and whether they have been read or not, so that they will be sent as a recorded message when you log into a character. This means that all current plot notes have been cleared, and it looks a lot cooler when you view a specific plot note. Player characters can now leave each other plot notes, as long as they are cohabiting with each other, and these can contain information like: "Donna never came home last night", or "Waraqa's sleepwalking is getting worse". | ||
*'''02.01.23:''' Updated to Evennia version 1.1. | *'''02.01.23:''' Updated to Evennia version 1.1. For players, this primarily means that you now get help file suggestions if you can't find your help file with a keyword. Several small tweaks have happened staffside, including more options in the django database web view and a new command to add or remove or check rooms on the pathfinding map. Evennia 1.0 also comes with the "tasks" command to check on ongoing delays, and script management commands have changed. | ||
[[Development Updates (2023)|More Updates]] | [[Development Updates (2023)|More Updates]] |
Revision as of 16:27, 2 February 2023
Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
News of Avaria
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Introduction to the World
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Development Updates
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More Information
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Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.