Difference between revisions of "Main Page"
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* '''11.29.23:''' Mistlight messaging has been updated, and mistlights will no longer convert burnable contents to fuel like normal fires. It should now take longer for a room to become "cracked and dry" in drought. | * '''11.29.23:''' Mistlight messaging has been updated, and mistlights will no longer convert burnable contents to fuel like normal fires. It should now take longer for a room to become "cracked and dry" in drought. | ||
* '''11.20.23:''' There are now metric/imperial unit toggles for weight and height in the web chargen, and a superfluous space has been removed from the auto-generated description. [[Heritage]] lists on the web chargen are now alphabetized. | * '''11.20.23:''' There are now metric/imperial unit toggles for weight and height in the web chargen, and a superfluous space has been removed from the auto-generated description. [[Heritage]] lists on the web chargen are now alphabetized. | ||
* '''11.13.23:''' Dragging a heavy item together other helpers should work properly now, without any accidental tug-of-wars. The exact location of stealthed people can no longer be seen on [[Who command|WHO]] or [[Where command|WHERE]], and you will see an indication of your own stealth when LOOKing. | * '''11.13.23:''' Dragging a heavy item together with other helpers should work properly now, without any accidental tug-of-wars. The exact location of stealthed people can no longer be seen on [[Who command|WHO]] or [[Where command|WHERE]], and you will see an indication of your own stealth when LOOKing. | ||
* '''11.10.23:''' Made a few tweaks to handling. Quitting the game will release any people who are held by you, and you can now [[Carry command|carry]] a person in one hand if you have substantially more strength than their weight, rather than having to [[Drag command|drag]] or [[Haul command|haul]] them. | * '''11.10.23:''' Made a few tweaks to handling. Quitting the game will release any people who are held by you, and you can now [[Carry command|carry]] a person in one hand if you have substantially more strength than their weight, rather than having to [[Drag command|drag]] or [[Haul command|haul]] them. | ||
Revision as of 17:52, 5 December 2023
Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
News of Avaria
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Introduction to the World
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Development Updates
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More Information
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Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.