Difference between revisions of "Main Page"
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'''Lore''' | |||
*[[:Category:Avarian History|Avarian History]] | |||
*[[:Category:Geography|Geography]] | |||
*[[:Category:Natural History|Natural History]] | |||
*[[:Category:Religion|Religion]] | |||
*[[Time]] | |||
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'''Roleplaying Systems'''<br /> | '''Roleplaying Systems'''<br /> | ||
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'''Resource Production''' | '''Resource Production''' | ||
*[[Butchering]] | *[[Butchering]] | ||
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''' | '''Economy''' | ||
*[[Currency]] | *[[Currency]] | ||
*[[Banking]] | |||
*[[Shopkeeping]] | |||
*[[Jobs]] | |||
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Revision as of 21:23, 31 July 2022
Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
News of Avaria
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Introduction to the World
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Development Updates
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More Information
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Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.