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* [[Heritage]]: The playable peoples of Avaria. | * [[Heritage]]: The playable peoples of Avaria. | ||
* [[Statistics|Stats]]: A character's fundamental attributes. | * [[Statistics|Stats]]: A character's fundamental attributes. | ||
* [[Skills]]: Action skills, weapons, crafting, and more. | * [[:Category:Skills & Abilities|Skills & Abilities]]: Action skills, weapons, crafting, and more. | ||
'''Directory''' | '''Directory''' | ||
* [[Player Characters of Avaria|Player Characters]] | * [[Player Characters of Avaria|Player Characters]] |
Revision as of 00:47, 11 August 2022
Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
News of Avaria
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Introduction to the World
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Development Updates
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More Information
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Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.