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| *[[The Heavens]] | | *[[The Heavens]] |
| *[[Time]] | | *[[Time]] |
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| '''History & Culture''' | | '''History & Culture''' |
Revision as of 17:02, 2 September 2022
Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
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News of Avaria
- A Bright New Year: 1 Pavana 797, City of Omrazir: A new year has arrived, and with the close of the holy weeks of Solitary, the formerly silent streets of Omrazir are now filled with lively talk about the resoundingly stormy end to the old year... [More]
- A Hungry New Year: 1 Pavana 797, St. Loomis: Spring and a new year have come to Ensor, but in St. Loomis the slow ripening of winter-sown crops has done nothing to relieve the hunger stemming from the poor harvest of the autumn past... [More]
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Introduction to the World
The Basics
The World
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Character Information
Directory
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Development Updates
- 8.31.22: You can now SGLANCE, to glance without broadcasting any message, and emote parentheses work with the GLANCE command. YANK now works as well as the gentler alias PULL, and if you yank or pull someone in the same place as you while they are standing and you are sitting, you can draw them down to sit, and vice versa regarding drawing them up to stand. New swimming abilities have been added: drown-victim and water-rescue. These use the yank or pull commands when the characters are in water, and work much like sitting and standing, but make their targets treading water or underwater instead.
- 8.29.22: Brawling rings have been added to the game, and you can participate in ranked fights or make wagers. You can now REBALANCE to regain poise, in or out of a fight.
- 8.24.22: You can now edit your last post in a cutscene, and refresh the bottom of the page when viewing a cutscene. Cutscene posts also now have timestamps.
More Updates
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More Information
The World
History & Culture
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Roleplaying Systems
Communications
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Resource Production
Crafting
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Economy
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Combat
Life & Death
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Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.