Difference between revisions of "Main Page"
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== Development Updates == | == Development Updates == | ||
* '''9.12.22:''' [[Tellmote command|TELLMOTE]] has been added as a command, and you can use tell tags in emotes now! This draws upon the [[Dissembling (skill)|Dissembling]] skill and the acuity of your observers. | |||
* '''9.10.22:''' New [[Applaud command|APPLAUD]], [[Clap command|CLAP]], [[Nudge command|NUDGE]], [[Poke command|POKE]], and [[Tsk command|TSK]] socials added. | |||
* '''9.04.22:''' Breath has been added to the [[Combat command|combat]] situation readout. You should now be able to target objects in other containers or items in another person's inventory using the [[Peer command|PEER]] command. | * '''9.04.22:''' Breath has been added to the [[Combat command|combat]] situation readout. You should now be able to target objects in other containers or items in another person's inventory using the [[Peer command|PEER]] command. | ||
* '''9.01.22:''' In configurable settings, there is now a particular color for groups of VNPCs, and those groups show up prominently when looking at a room. Lantern-lighting NPC behavior has been refined. Also, parentheses now work at both sides of says, you can properly [[Carry command|HAUL]] up someone over a shoulder, [[Carry command|carrying]] emotes have been reworked, and various bug fixes have been completed. | * '''9.01.22:''' In configurable settings, there is now a particular color for groups of VNPCs, and those groups show up prominently when looking at a room. Lantern-lighting NPC behavior has been refined. Also, parentheses now work at both sides of says, you can properly [[Carry command|HAUL]] up someone over a shoulder, [[Carry command|carrying]] emotes have been reworked, and various bug fixes have been completed. | ||
[[Development Updates (2022)|More Updates]] | [[Development Updates (2022)|More Updates]] |
Revision as of 20:33, 13 September 2022
Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
News of Avaria
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Introduction to the World
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Development Updates
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More Information
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Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.