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| == Development Updates == | | == Development Updates == |
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| * '''11.3.22:''' [[Cutscenes]] now have an optional interior narration that one can add to their posts, much like the think/feel/remember commands. | | * '''11.12.22:''' Mobile view for [[Cutscenes|cutscenes]] and forums on the website have been made neater. Light GMCP support has been added for Mudlet players, default UI package coming eventually. |
| * '''11.2.22:''' Anyone who has a metal object and a lit fire nearby can now cauterize another person's bleeding wound. This works much like stitching, but it can cause the victim to faint, and it causes immediate burn scarring. The [[Revive command|REVIVE]] and [[Resuscitate command|RESUSCITATE]] commands are now available for those who have the requisite skill in [[First Aid (skill)|first aid]]. | | * '''11.6.22:''' Earning titles from groups of virtual NPCs will now enable you to have specialty abilities. For (currently nonexistent) example: if you traveled to Riendu and participating in a brawling club and won their championship, you may gain a few abilities related to locally-practiced martial arts. There is at least one such special ability coded in as of now, but they should be secret surprises. Life events have been instituted which can also grant you special abilities: these will mostly be added by staff through the course of stories, but some happen automatically. Currently existing example: if you have survived a bite from a [[zsimik]] in the past, you will have immunity to their venom. |
| *'''10.29.22:''' You can now use a tourniquet when trying to stop someone's bleeding. When a tourniquet is on a body part, wounds on that part will not properly heal, so it's still important to get the bleeding wound properly stitched at some point. Leaving a tourniquet on for over 24 hours will also begin the development of a worsening pressure bruise. Things that will work as tourniquets should include bandages, any kind of cloth, belts, and ropes.
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| [[Development Updates (2022)|More Updates]] | | [[Development Updates (2022)|More Updates]] |
Revision as of 19:07, 26 November 2022
Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
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News of Avaria
- A Bright New Year: 1 Pavana 797, City of Omrazir: A new year has arrived, and with the close of the holy weeks of Solitary, the formerly silent streets of Omrazir are now filled with lively talk about the resoundingly stormy end to the old year... [More]
- A Hungry New Year: 1 Pavana 797, St. Loomis: Spring and a new year have come to Ensor, but in St. Loomis the slow ripening of winter-sown crops has done nothing to relieve the hunger stemming from the poor harvest of the autumn past... [More]
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Introduction to the World
The Basics
The World
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Character Information
Directory
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Development Updates
- 11.12.22: Mobile view for cutscenes and forums on the website have been made neater. Light GMCP support has been added for Mudlet players, default UI package coming eventually.
- 11.6.22: Earning titles from groups of virtual NPCs will now enable you to have specialty abilities. For (currently nonexistent) example: if you traveled to Riendu and participating in a brawling club and won their championship, you may gain a few abilities related to locally-practiced martial arts. There is at least one such special ability coded in as of now, but they should be secret surprises. Life events have been instituted which can also grant you special abilities: these will mostly be added by staff through the course of stories, but some happen automatically. Currently existing example: if you have survived a bite from a zsimik in the past, you will have immunity to their venom.
More Updates
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More Information
The World
History & Culture
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Roleplaying Systems
Communications
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Resource Production
Crafting
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Economy
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Combat
Life & Death
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Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.