Difference between revisions of "Main Page"
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'''Communications''' | |||
*[[Languages]] | *[[Languages]] | ||
*[[Reading & Writing]] | *[[Reading & Writing]] | ||
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'''Economy'''<br /> | |||
*[[Currency]] | |||
*[[Banking]] | |||
*[[Shopkeeping]] | |||
*[[Jobs]] | |||
*[[Lodgings]] | |||
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*[[Performance]] | *[[Performance]] | ||
*[[Research]] | *[[Research]] | ||
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Revision as of 01:06, 2 February 2023
Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
News of Avaria
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Introduction to the World
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Development Updates
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More Information
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Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.