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* '''02.16.22:''' [[Perfumery (skill)|Perfumery]], [[Stoneworking (skill)|Stoneworking]], and [[Dyeing (skill)|Dyeing]] have been added as craft skills. Custom crafting is now available with [[Smithing (skill)|Smithing]] and [[Carpentry (skill)|Carpentry]]. | * '''02.16.22:''' [[Perfumery (skill)|Perfumery]], [[Stoneworking (skill)|Stoneworking]], and [[Dyeing (skill)|Dyeing]] have been added as craft skills. Custom crafting is now available with [[Smithing (skill)|Smithing]] and [[Carpentry (skill)|Carpentry]]. | ||
* '''02.14.22:''' It is now possible to craft tools and other components for crafting with the [[Carpentry (skill)|Carpentry]] skill, not only furniture. Carpentry can be learned by practice if you're holding a saw. You can also now teach another person a unique design for any craft, and generic versions of crafting commands have been created that can be used for any type of craft. New abilities have been added to [[Smithing (skill)|Smithing]]: "refine", to temper raw ore into ingots and otherwise manipulate mined objects into useable materials; and "forge", by which a smith can make various sorts of items out of metal with the use of hammer, anvil, and forge fire. | * '''02.14.22:''' It is now possible to craft tools and other components for crafting with the [[Carpentry (skill)|Carpentry]] skill, not only furniture. Carpentry can be learned by practice if you're holding a saw. You can also now teach another person a unique design for any craft, and generic versions of crafting commands have been created that can be used for any type of craft. New abilities have been added to [[Smithing (skill)|Smithing]]: "refine", to temper raw ore into ingots and otherwise manipulate mined objects into useable materials; and "forge", by which a smith can make various sorts of items out of metal with the use of hammer, anvil, and forge fire. | ||
* '''02.08.22:''' You can now learn [[Smithing (skill)|Smithing]] if you're near an anvil. Burning certain things (wood, coal) in a fire now creates ash. Coal will burn for a good while longer than wood, regardless of its weight, and it will turn to charcoal while in a fire. Vines will turn to vine charcoal. Charcoal of any kind can now be used to write with. | |||
[[Development Updates (2023)|More Updates]] | [[Development Updates (2023)|More Updates]] |
Revision as of 19:00, 20 February 2023
Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
News of Avaria
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Introduction to the World
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Development Updates
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More Information
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Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.