Difference between revisions of "Main Page"
Tag: Reverted |
Tag: Manual revert |
||
Line 64: | Line 64: | ||
* '''02.16.22:''' [[Perfumery (skill)|Perfumery]], [[Stoneworking (skill)|Stoneworking]], and [[Dyeing (skill)|Dyeing]] have been added as craft skills. Custom crafting is now available with [[Smithing (skill)|Smithing]] and [[Carpentry (skill)|Carpentry]]. | * '''02.16.22:''' [[Perfumery (skill)|Perfumery]], [[Stoneworking (skill)|Stoneworking]], and [[Dyeing (skill)|Dyeing]] have been added as craft skills. Custom crafting is now available with [[Smithing (skill)|Smithing]] and [[Carpentry (skill)|Carpentry]]. | ||
* '''02.14.22:''' It is now possible to craft tools and other components for crafting with the [[Carpentry (skill)|Carpentry]] skill, not only furniture. Carpentry can be learned by practice if you're holding a saw. You can also now teach another person a unique design for any craft, and generic versions of crafting commands have been created that can be used for any type of craft. New abilities have been added to [[Smithing (skill)|Smithing]]: "refine", to temper raw ore into ingots and otherwise manipulate mined objects into useable materials; and "forge", by which a smith can make various sorts of items out of metal with the use of hammer, anvil, and forge fire. | * '''02.14.22:''' It is now possible to craft tools and other components for crafting with the [[Carpentry (skill)|Carpentry]] skill, not only furniture. Carpentry can be learned by practice if you're holding a saw. You can also now teach another person a unique design for any craft, and generic versions of crafting commands have been created that can be used for any type of craft. New abilities have been added to [[Smithing (skill)|Smithing]]: "refine", to temper raw ore into ingots and otherwise manipulate mined objects into useable materials; and "forge", by which a smith can make various sorts of items out of metal with the use of hammer, anvil, and forge fire. | ||
[[Development Updates (2023)|More Updates]] | [[Development Updates (2023)|More Updates]] |
Revision as of 23:44, 20 February 2023
Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
News of Avaria
| |||
Introduction to the World
|
Development Updates
|
More Information
|
Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.