Difference between revisions of "Main Page"
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* '''07.29.23:''' There is now both a [[Faint command|FAINT]] command and a [[Fall command|FALL]] command. PC jobs can be found at the Jumana Bimaristan in [[Omrazir]]. Another type of scented item has been added: essential oils. These can be [[Use command|USEd]] similar to perfumes, but they have other uses as well. If utilized effectively with the [[Massage command|MASSAGE]] command, some essential oils can have different effects. | * '''07.29.23:''' There is now both a [[Faint command|FAINT]] command and a [[Fall command|FALL]] command. PC jobs can be found at the Jumana Bimaristan in [[Omrazir]]. Another type of scented item has been added: essential oils. These can be [[Use command|USEd]] similar to perfumes, but they have other uses as well. If utilized effectively with the [[Massage command|MASSAGE]] command, some essential oils can have different effects. | ||
* '''07.28.23:''' You can now [[Get command|GET]] THING ON BENCH if you need to, rather than only having the GET THING FROM BENCH syntax. A bug with combat has been fixed where you could slash with a stick if you were wielding a sword in the other hand. | * '''07.28.23:''' You can now [[Get command|GET]] THING ON BENCH if you need to, rather than only having the GET THING FROM BENCH syntax. A bug with combat has been fixed where you could slash with a stick if you were wielding a sword in the other hand. | ||
* '''07.26.23:''' Removed all persistent delays as they were causing database instability issues. You should no longer have extra trouble understanding your own spoken language in a language you don't understand -- what you see will be what fluent speakers see when you speak in a language that you're not fully fluent in. Added [[Safety tools|safety tools]], including xcards and a retcon system that will work on room history and player character story logs. | * '''07.26.23:''' Removed all persistent delays as they were causing database instability issues. You should no longer have extra trouble understanding your own spoken [[Languages|language]] in a language you don't understand -- what you see will be what fluent speakers see when you speak in a language that you're not fully fluent in. Added [[Safety tools|safety tools]], including xcards and a retcon system that will work on room history and player character story logs. | ||
[[Development Updates (2023)|More Updates]] | [[Development Updates (2023)|More Updates]] |
Revision as of 18:01, 2 August 2023
Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
News of Avaria
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Introduction to the World
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Development Updates
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More Information
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Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.