Category:Skills & Abilities
In attempting various courses of action, different skills or fields of knowledge may come into play. In such cases, success or failure will generally depend on a combination of stats and skills. There are four fundamental skill sets: action skills, combat skills, crafting skills, and magic skills.
You may see your character's existing skills with the command SKILLS, or view all available skills by typing SKILLS ALL.
Learning Skills
Each character begins with a number of skill points that can be assigned in character generation. Skills start at a minimum of 0 (no formal training or ability in the skill) to 10 (near-perfect mastery of the skill). Everyone receives a base number of skill points to spend, modified by the character's age. This represents the greater life experience of older characters and the longer opportunity they have had to develop a variety of skills.
In order to learn skills after character generation, you first need to earn some experience through roleplaying. You can then spend those experience points to learn skills in one of three different ways: learning from a teacher (PC or NPC), practicing or training, or actively using the skill. The experience cost needed to raise a given skill will increase with each skill level. Once a character has invested a certain number of overall skill points, an xp tax will also be applied to each additional skill point bought; this tax will rise along with total invested skill points.
To see how much experience it will cost to raise a given skill by one point, you can type LEARN CHECK <SKILL>. To commit the xp to learn a skill, enter LEARN <SKILL>. Once you have invested the xp, you will then be able to raise the skill through classes or by practicing or using the skill.
Innate Skills
In addition to assigning points in character generation, a character can choose three skills to be considered innate. These skills represent things that a character has an especially strong affinity or natural talent for. Once chosen, innate skills cannot ever be changed.
Innate skills cost 10% less xp to raise per point than do regular skills, representing the comparative ease with which a character picks them up. Innates can also be learned beyond the ordinary 10-point skill cap, granting ever more powerful rolls and, sometimes, access to potent specialized abilities. The experience cost for the skill rises steadily for each point beyond the cap, so developing innate skills to such a degree represents a significant investment in a particular path.
Action Skills
Skill | Description | Primary Associated Stat(s) |
---|---|---|
Acrobatics | Climbing, tumbling, and getting into and out of tight spaces. | Grace |
Animal Ken | A natural rapport with animals and an understanding of their behavior. | Intuition |
Dancing | Dancing and graceful movement in general. | Grace |
Dissembling | The ability to conceal motives and feelings, misdirect others, and outright lie. | Composure |
Education | A character's level of formal education, including basic subjects such as reading, writing, and mathematics. | Logic |
First Aid | Essential medical knowledge to treat injuries, including setting broken bones and basic wound care. | Logic |
Instruments, Percussion | Skill in playing drums, castanets, xylophones, and more. | Finesse |
Instruments, Stringed | Skill in playing plucked and bowed instruments. | Finesse |
Instruments, Wind | Skill in playing flutes, horns, and more. | Finesse |
Investigation | The ability to observe a scene or object closely and draw conclusions from one's observations. | Acuity, Logic, Intuition |
Larceny | Experience in pickpocketing, highway robbery, extortion, and other criminal skills. | Finesse, Command |
Linguistics | The ability to learn new languages, and facility in understanding, speaking, reading, and writing in them. | Intuition, Logic |
Lockpicking | Picking locks on doors, gates, containers, and more. | Finesse |
Outdoorsmanship | Pathfinding, tracking, hunting, and general outdoor survival skills. | Acuity, Intuition |
Riding | Skill in riding horses, camels, and other mounts. | Grace |
Sailing | Skill in sailing techniques and knowledge of navigation on the water. | Intuition |
Stealth | The capacity to actively or passively go unnoticed. | Grace |
Street Smarts | Survival skills for the urban environment. | Acuity, Intuition |
Swimming | Skill in swimming and diving. | Endurance |
Vocals | Training in singing or projecting the voice. | Voice |
Combat Skills
Skill | Description | Primary Associated Stat(s) |
---|---|---|
Aim | The ability to land a blow or strike a distant target. | Finesse |
Archery | Skill in short bows, longbows, composite bows, crossbows, etc. | Finesse |
Armor | Experience in maneuvering well and mitigating damage in armor. | Endurance |
Dodge | The ability to evade attacks. | Grace |
Footwork | Skill at moving deftly and tactically in combat. | Grace |
Parry | The ability to block an attack using your own weapon. | Finesse, Strength |
Shield | The ability to block attacks using a shield. | Strength, Endurance |
Unarmed | The ability to fight in a variety of styles without weapons. | Strength or Finesse |
Weapon - Blowguns | Projectile weapons from the tropical forests of Idiri. | Finesse |
Weapon - Bolas | Ranged weapons used to incapacitate a target. | Finesse, Strength |
Weapon - Boomerang | Wooden ranged weapons from the Desert of Fallen Stars. | Finesse, Strength |
Weapon - Flails | Peasant flails, ball-and-chains, etc. | Strength |
Weapon - Heavy Swords | Broadswords, etc. | Strength |
Weapon - Javelins | Skill in throwing spears, including light javelins and assegais. | Finesse, Strength |
Weapon - Knives | Daggers, stilettos, khanjars, and other short blades for close and stealthy combat. | Finesse |
Weapon - Light Swords | Leaf-blade swords, flyssas, cutlasses, rapiers, etc. | Strength or Finesse |
Weapon - Medium Swords | Scimitars, sabers, shotels, etc. | Strength or Finesse |
Weapon - One-Handed Axes | Small battlaxes, horsemen's axes, etc. | Strength |
Weapon - One-Handed Maces | Small flanged, spiked, and ball maces; war hammers, etc. | Strength |
Weapon - Polearms | Heavy spears, pikes, glaives, halberds, etc. | Strength |
Weapon - Slings | Slings and slingshots. | Finesse |
Weapon - Staves | Quarterstaves, donga, canes, etc. | Strength or Finesse |
Weapon - Two-Handed Axes | Large battleaxes. | Strength |
Weapon - Two-Handed Maces | Large flanged and spiked maces. | Strength |
Weapon - Two-Handed Swords | Greatswords, flamberges, etc. | Strength |
Weapon - Whips | Bullwhips, sjamboks, etc. | Finesse |
Crafting Skills
Skill | Description | Primary Associated Stat(s) |
---|---|---|
Animal Husbandry | Breeding and raising livestock and other kinds of domesticated animals. | Intuition |
Bowyery | Creating a variety of different bows and arrows for archery. | Finesse |
Butchering | Working the carcasses of domestic stock and wild game to obtain meat and other useful materials. | Finesse |
Carpentry | Shaping and assembling wood to create a variety of useful objects, from wooden tools to furniture. | Finesse |
Construction | Creating buildings from stone, wood, brick, daub, and other materials. | Logic |
Engineering | Designing and assembling large works and complex mechanical devices. | Logic |
Fishing | Catching fish with a pole, spear, or net. | Finesse |
Foraging | Finding and gathering useful natural materials, from wild berries to dead wood. | Acuity |
Herbalism | Knowledge of useful plants and the ability to create remedies, teas, and more from them. | Logic |
Horticulture | Growing and breeding a variety of cultivated plants. | Intuition, Logic |
Hunting | Stalking and killing wild game. | Acuity, Finesse |
Leatherworking | The preparation of hides and the creation a variety of leather goods, from armor to saddles. | Endurance |
Logging | Harvesting trees for the creation of lumber. | Strength, Endurance |
Mining | Discovering and extracting materials from the earth, especially ore and gems. | Strength, Endurance |
Painting | Creating art not just with different paints but also charcoal, pen and ink, and other media. | Finesse |
Pottery | The creation of bowls, cups, and a wide variety of other vessels from clay. | Finesse |
Sewing | Fashioning garments, embroidering, and mending. | Finesse |
Sculpture | Creating three-dimensional art from stone, metal, and wood. | Finesse |
Smithing | Working with metals to produce tools, weapons, accessories, and more. | Strength |
Tinkering | Repairing metal goods and creating small devices. | Finesse, Logic |
Weaving | Making cloth and finished goods such as blankets from wool, silk, and other materials. | Finesse |
Magic Skills
Magic skills are unavailable to characters in character generation, and will be unlocked primarily through pursuing in-character stories for now.
Pages in category "Skills & Abilities"
The following 5 pages are in this category, out of 5 total.