Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
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News of Avaria
- A Bright New Year: 1 Pavana 797, City of Omrazir: A new year has arrived, and with the close of the holy weeks of Solitary, the formerly silent streets of Omrazir are now filled with lively talk about the resoundingly stormy end to the old year... [More]
- A Hungry New Year: 1 Pavana 797, St. Loomis: Spring and a new year have come to Ensor, but in St. Loomis the slow ripening of winter-sown crops has done nothing to relieve the hunger stemming from the poor harvest of the autumn past... [More]
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Introduction to the World
The Basics
The World
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Character Information
- Heritage: The playable peoples of Avaria.
- Stats: A character's fundamental attributes.
- Skills: Action skills, weapons, crafting, and more.
Directory
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Development Updates
- 5.20.22: There is now a crafting workshop in the Faded Zone, in a weird little cottage in the Nameless City. You can buy things from the toolbox to try out crafting skills.
- 5.18.22: Huntable desert animals have been added to the game. More commands now support parenthesis emoting. The SEARCH command has been fixed to properly scan the surrounding location for secrets. Characters now have the option to modify their personality descriptions and to swap stats a couple times right after chargen.
- 5.15.22: Bugs and typos submitted via the BUG and TYPO commands now automatically record the location in-game where they were reported -- and even more importantly, you get XP for reporting them! This is just a bugfinding incentive for pre-alpha/alpha phase.
- 5.14.22: More new socials added: SHRUG, BOO, CHEER. New aliases have been created for EMOTE (EM) and for GET (GRAB). The EMIT now echoes the emitter's name at the end.
- 5.11.22: Created new socials: BOUNCE, FLINCH, GIGGLE, GLARE, RASPBERRY. Added new aliases for SAY: BEG, DRONE, PLEAD, VENTURE.
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Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is currently actively in development, and will be open for invitation-only pre-alpha testing beginning 5/14/2022.