Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
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News of Avaria
- A Bright New Year: 1 Pavana 797, City of Omrazir: A new year has arrived, and with the close of the holy weeks of Solitary, the formerly silent streets of Omrazir are now filled with lively talk about the resoundingly stormy end to the old year... [More]
- A Hungry New Year: 1 Pavana 797, St. Loomis: Spring and a new year have come to Ensor, but in St. Loomis the slow ripening of winter-sown crops has done nothing to relieve the hunger stemming from the poor harvest of the autumn past... [More]
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Introduction to the World
The Basics
The World
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Character Information
Directory
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Development Updates
- 10.24.22: Some rewrites have been made to the library system, including: a way to set a research narrative, a timer on doing research that varies according to your skill roll, and the necessity for published works to be approved before becoming available in libraries.
- 10.19.22: A library system is now in place, along with rankings for scholarly sorts who publish at those libraries. While anyone might have a personal library composed of works that they have put into shelves themselves, the formal library system requires a group of scholars for upkeep. The PUBLISH, RESEARCH, and REVIEW abilities have been added as special abilities for those who have levels in both Education and Investigation skills. You can make copies of raw research or published works at libraries as well. Updates have been made to climbing. It is now more difficult to stop your fall on a continuing slope, the steeper the slope is. Climbing has become more difficult in general as previously its ease was boosted by a blunt measure of strength - but that boost is now more dependent on fatigue and encumbrance as well. Remember to assess exits while climbing so you know how steep they are (measured in the difficulty of the climb).
- 10.24.22: Some rewrites have been made to the library system, including: a way to set a research narrative, a timer on doing research that varies according to your skill roll, and the necessity for published works to be approved before becoming available in libraries.
- 10.29.22: You can now use a tourniquet when trying to stop someone's bleeding. When a tourniquet is on a body part, wounds on that part will not properly heal, so it's still important to get the bleeding wound properly stitched at some point. Leaving a tourniquet on for over 24 hours will also begin the development of a worsening pressure bruise. Things that will work as tourniquets should include bandages, any kind of cloth, belts, and ropes. Cutscenes have also now been updated in a few noticeable ways. All cutscene logs will be automatically saved, and now there is an easy button to click on logs to unsave them so that they can expire. You can now properly edit the first post of a cutscene. Some of the aesthetics on the cutscene detail have been slightly edited. And lastly, there is no longer a length limitation on exposition for the cutscene description.
More Updates
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More Information
The World
History & Culture
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Roleplaying Systems
Communications
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Resource Production
Crafting
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Economy
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Combat
Life & Death
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Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.