All public logs

Jump to navigation Jump to search

Combined display of all available logs of Avaria. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
(newest | oldest) View ( | older 50) (20 | 50 | 100 | 250 | 500)
  • 12:25, 15 December 2021 Aleph talk contribs deleted page Category:Skills
  • 12:55, 14 December 2021 Aleph talk contribs created page Category:Heritage (Created page with "'''Heritage''' represents a character's ethnicity and to some extent their cultural background. Heritage is something that would be reflected in an individual's general appearance, so that anyone looking at a character would be able to make a fair guess at their heritage. People who have a common heritage will share some basic physical characteristics as well as a root language. Although there is much diversity in lifestyle and dialects within each heritage group, membe...")
  • 12:23, 13 December 2021 Aleph talk contribs created page Presence (Created page with "Presence is a somewhat ineffable attribute, functioning somewhere between willpower and renown, that allows people to 'get stuff done'. Most literally it reflects a character's actual presence in the world, but it carries the word's additional sense of possessing a certain notability. ==Earning Presence== Presence is earned in several ways: *Logging into a character, once per day. *Making roleplay forum posts. *Engaging in roleplay with other players in-game, once per...")
  • 02:55, 13 December 2021 Aleph talk contribs moved page Category:Roleplaying Commands to Category:Social Commands without leaving a redirect
  • 02:28, 13 December 2021 Aleph talk contribs created page Adverbs (Created page with "Adverbs can be used to add emotive flavor to SAYs and social verbs. ==Adverbs beginning with "A"== absently, absentmindedly, adamantly, admiringly, adoringly, affectionately, agreeably, aimlessly, airily, alluringly, aloofly, amiably, angelically, angrily, anxiously, apologetically, appreciatively, apprehensively, approvingly, arrogantly, authoritatively, awkwardly ==Adverbs beginning with "B"== balefully, bashfully, bawdily, beautifully, begrudgingly, belligerently, b...")
  • 15:37, 12 December 2021 Aleph talk contribs created page Skills (Created page with "In attempting various courses of action, different skills or fields of knowledge may come into play. In such cases, success or failure will generally depend on a combination of stats and skills. There are four fundamental skill sets: '''action skills''', '''combat skills''', '''crafting skills''', and '''magic skills'''. You may see your character's existing skills with the command SKILLS, or view all available skills by typing SKILLS ALL. == Learning Sk...")
  • 15:05, 12 December 2021 Aleph talk contribs created page Category:Skills (Created page with "In attempting various courses of action, different skills or fields of knowledge may come into play. In such cases, success or failure will generally depending on a combination of attributes and skill. There are four fundamental skill sets: '''action skills''', '''combat skills''', '''crafting skills''', and '''magic skills'''. You may see your character's existing skills with the command SKILLS, or view all available skills by typing SKILLS ALL. Category:Character I...")
  • 14:58, 12 December 2021 Aleph talk contribs created page Experience (Created page with "'''Experience points''', often referred to as '''exp''' or '''xp''' for short, are a tangible measure of the experiences a character has accumulated in Avaria. Experience points may be spent to acquire or raise the many different skills which characters have access to. '''The only way to advance in Song of Avaria is to engage in roleplay''' -- all experience is gained through in-character interactions, posts, and storylines.")
  • 14:50, 12 December 2021 Aleph talk contribs created page Category:Character Information (Created page with "Just like people in real life, characters in Avaria are complex individuals with a variety of different personal traits, abilities, and backgrounds. There are numerous ways that each character may be customized, some of which provide mechanical effects in the game world, others more cosmetic. ==Basic Statistics== *'''Statistics''' - The fundamental physical and mental attributes of a character. *'''Skills''' - The many different skills that a character...")
  • 14:26, 12 December 2021 Aleph talk contribs deleted page Category:Stats (content was: "'''Stats''' are the core elements of a character's personality and ability. There are four classes of attributes: physical, mental, social, and ineffable. Players should keep in mind that stats are in-character in the sense that they should represent that character's actual strengths and weaknesses. The only thing OOC about stats is the actual numerical value, which simply helps pl...", and the only contributor was "Aleph" (talk))
  • 14:23, 12 December 2021 Aleph talk contribs created page Statistics (Created page with "'''Statistics''', or just '''stats''' for short, are the core elements of a character's personality and ability. There are four classes of attributes: physical, mental, social, and ineffable. Players should keep in mind that stats are in-character in the sense that they should represent that character's actual strengths and weaknesses. The only thing OOC about stats is the actual numerical value, which simply helps players signify roughly how strong, intuitive, graceful...")
  • 04:06, 4 December 2021 Aleph talk contribs created page Bow command (Created page with "'''BOW''' lets a character bow in greeting or acknowledgement. ==Usage== '''BOW <adverb>'''<br /> You bow <adver>.<br /> '''BOW <person> <adverb>'''<br /> You bow <adverb> to <person><br /> '''BOW <self>'''<br /> You bow with an elegant flourish. Category:Roleplaying Commands Category:Commands")
  • 04:01, 4 December 2021 Aleph talk contribs created page Sigh command (Created page with "'''SIGH''' allows a character to sigh with wonderful nuance and expression. ==Usage== '''SIGH <adverb>'''<br /> You sigh <adverb>.<br /> '''SIGH <adverb> <person|item>'''<br /> You sigh <adverb> at <person|item>.<br /> '''SIGH <self>'''<br /> You heave a great sigh, looking deeply depressed. Category:Roleplaying Commands Category:Commands")
  • 03:55, 4 December 2021 Aleph talk contribs created page Cross command (Created page with "'''CROSS''' allows a character to cross their arms. ==Usage== '''CROSS <adverb>'''<br /> You fold your arms <adverb> across your chest.<br /> '''CROSS <person|object> <adverb>'''<br /> You glance at <person|object> and <adverb> fold your arms across your chest.<br /> '''CROSS <self>'''<br /> You cross your arms tightly over your chest, looking defensive. Category:Roleplaying Commands Category:Commands")
  • 12:57, 3 December 2021 Aleph talk contribs created page Bank command (Created page with "BANK lets a character check the balance of their bank account while in a designated bank room. Other commands associated with the banking system allow the creation of banknotes and the withdrawal and deposit of coins. ==Usage== '''BANK'''<br /> '''BANKNOTE REQUEST'''<br /> '''BANKNOTE WRITE <amount in lowest denomination coin>'''<br /> '''BANKNOTE DEPOSIT'''<br /> '''SIGN BANKNOTE'''<br /> '''WITHDRAW <amount>'''<br /> '''DEPOSIT <amount>'''<br /> ==See Also== Bankin...")
  • 04:18, 2 December 2021 Aleph talk contribs created page Category:Communication Commands (Created page with "These commands allow your character to communicate in various ways, from different modes of speech to thinking and feeling. Category:Commands")
  • 04:13, 2 December 2021 Aleph talk contribs created page Dreams command (Created page with "'''DREAMS''' allows you to receive dreams that have been sent to you as part of a story, or to add a dream of your own to your personal storyline. ==Usage== '''DREAMS'''<br /> '''VIEW DREAMS'''<br /> Shows you any dreams you have received.<br /> '''NEW DREAM <dream content>'''<br /> Allows you to write out a dream of your own imagining. ==See Also== *Dreams System Category:Story Commands Category:Commands")
  • 03:58, 2 December 2021 Aleph talk contribs created page No command (Created page with "'''NO''' allows a character to express wordless negation and doubt. ==Usage== '''NO <adverb>'''<br /> You shake your head <adverb>.<br /> '''NO <person|object> <adverb>'''<br /> You shake your head <adverb> at <person|object>.<br /> '''NO <self>'''<br /> You shake your head in exasperation. Category:Roleplaying Commands Category:Commands")
  • 03:49, 2 December 2021 Aleph talk contribs created page Nod command (Created page with "'''NOD''' allows a character to express agreement or acknowledgement. ==Usage== '''NOD <adverb>'''<br /> You nod <adverb>. '''NOD <person|object> <adverb>''<br /> You nod <adverb> at <person|object>. '''NOD <self>'''<br /> You give an emphatic nod! Category:Roleplaying Commands Category:Commands")
  • 03:42, 2 December 2021 Aleph talk contribs created page Category:Movement Commands (Created page with "These commands encompass the various ways in which your character can get around through the world. Category:Commands")
  • 03:13, 2 December 2021 Aleph talk contribs created page Catch command (Created page with "'''CATCH''' allows you to catch an object which another person is trying to TOSS to you. ==Usage== '''CATCH''' (after someone else has attempted to TOSS) ==See Also== *DECLINE *REFUSE *TOSS Action Commands Commands")
  • 02:25, 2 December 2021 Aleph talk contribs created page Toss command (Created page with "This command allows you to throw an object to another person for them to CATCH. They may however choose to either CATCH, DECLINE, or IGNORE the toss. ==Usage== TOSS <object> to <person> You pull back an arm and prepare to toss <object> to <person>. If the target CATCHes it: <Person> faces you and prepares to catch <object>. You toss <object> to <person>. If the target DECLINEs or IGNOREs it: <Person> ignores your toss, and so <object> bonks off <them> and falls nearby.")
  • 01:18, 2 December 2021 Aleph talk contribs created page Category:Story Commands (Created page with "These commands can be used to develop your character's story in various ways. Category:Commands")
  • 19:30, 1 December 2021 Aleph talk contribs created page Bolt command (Created page with "Sometimes, you might want to get away as fast as you can! That's where the BOLT command comes in. It will take you several random, unpredictable steps (rooms) away from your current location. Alternately, if you know exactly where you want to go you can use SPRINT instead to travel in a straight line quickly. Unlike BOLT, SPRINT doesn't work unless you specify a direction. ==Syntax== BOLT BOLT <direction> SPRINT <direction> ==Notes== The number of rooms you can trave...")
  • 19:07, 1 December 2021 Aleph talk contribs created page Category:Action Commands (Created page with "These commands allow your character to perform a variety of actions that produce different effects. Category:Commands")
  • 19:02, 1 December 2021 Aleph talk contribs moved page Accept Command to Accept command without leaving a redirect
  • 19:01, 1 December 2021 Aleph talk contribs created page Accept Command (Created page with "When someone tries to give or toss something to you, pay you, or offer you first aid treatment, you have the option to either ACCEPT or DECLINE. If you don't do either within five minutes, the offer expires. In the case of tossed objects, the object will hit you! ==See Also== * CATCH * DECLINE * GIVE * PAY * TOSS")
  • 17:10, 1 December 2021 Aleph talk contribs created page Category:Roleplaying Commands (Created page with "The following are pre-set commands used specifically for expressing a character's feelings and interacting with others. Category:Commands")
  • 16:06, 1 December 2021 Aleph talk contribs created page Frown command (Created page with "A roleplay verb to frown at players and/or objects. Category:Commands Category:Commands")
  • 15:50, 1 December 2021 Aleph talk contribs created page Category:Commands (Created page with "The following is a list of all commands available in the game.")
  • 02:57, 1 December 2021 Aleph talk contribs created page Setting (Created page with "Avaria is a world much like Earth, with a host of cultures and countries spanning a large globe. Many of the various kingdoms, republics, and empires of Avaria have rough analogues within Earth's own history, though none are an exact match. The continent of Idiri can be considered to correspond roughly to Africa, Ruvera to Europe, Near and Far Ruleska to the Middle East and northern Asia, and Riendu to southeastern Asia. The island of Jalanjhur, a...")
  • 18:44, 24 November 2021 Aleph talk contribs created page Category:Stats (Created page with "Attributes or stats are the core elements of a character's personality and ability. There are fourclasses of attributes: physical, mental, social, and ineffable. = Physical = Strength Sheer muscle power, helpful for effectiveness in combat and for any kind of difficult physical labor. Strength governs the damage of physical attacks and how much weight someone can lift. Endurance The ability to sustain intense or prolonged physical activity. Endurance governs the capac...")
  • 17:35, 24 November 2021 Aleph talk contribs created page Category:Time (Created page with "Time in the world of Avaria flows similarly to that of Earth, with a year of 365 days and distinct seasons that nevertheless vary from one region to another. Avarian time also has a direct 1:1 correspondence to real time (US EST or EDT), though the standard calendar used by most Avarians in the hemisphere makes use of distinctly named weekdays and months. The Avarian New Year also begins on April 1st, after an eleven-day spring equinox festival season. {| |+ Months of...")
  • 17:34, 24 November 2021 Aleph talk contribs deleted page Time (content was: "Time in the world of Avaria flows similarly to that of Earth, with a year of 365 days and distinct seasons that nevertheless vary from one region to another. Avarian time also has a direct 1:1 correspondence to real time (US EST or EDT), though the standard calendar used by most Avarians in the hemisphere makes use of distinctly named weekdays and months. The Avarian New Year also b...", and the only contributor was "Aleph" (talk))
  • 17:33, 24 November 2021 Aleph talk contribs created page Category:Religion (Created page with "The powers worshipped throughout Avaria are as diverse as the world itself, ranging from an all-powerful creator god to pantheons of local deities to ancestral and nature spirits. The list below represents only the most common faiths likely to be encountered in the game, and is not by any means exhaustive. == The One God == Worship of the One God is perhaps the most widespread single form of belief in Avaria, but this worship takes many different forms. The Yehani and p...")
  • 14:01, 24 November 2021 Aleph talk contribs created page MediaWiki:Sidebar (Created page with " * navigation ** mainpage|Welcome to Avaria ** Quick Guides ** Characters ** World *** Geography *** Factions *** Religion *** Magic ** Events ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * SEARCH * TOOLBOX * LANGUAGES")
  • 13:44, 24 November 2021 Aleph talk contribs created page Category:Guides (Created page with "These are quick and helpful guides to doing things in Song of Avaria.")
  • 04:04, 24 November 2021 Aleph talk contribs created page Geography (Created page with "== The World of Avaria == Avaria is a large world whose presently known extent includes four sizeable landmasses occupying one hemisphere of the globe. == Landmasses == * Idiri * Ruvera * Ruleska * Riendu * Jalanjhur == Political Entities == * Grand Duchy of Cadenza * High Hinterlands * Jalanjhur * Kalentoi Empire (Calentium) * Kingdom of Barendts * Kingdom of Ensor * Kingdom of Koumbasi * Kingdom of Merouen * Grand Duchy of Kuslovik * Middlelands Confederacy * Misty R...")
  • 04:00, 24 November 2021 Aleph talk contribs created page FAQ (Created page with "== <strong> Frequently-Asked Questions </strong> == * Is character death permanent in this game? ** Yes, it generally is. However, death is mostly consent-based, so it is unlikely your character will die if you do not find it narratively fulfilling. * How do you win this game? ** By developing interesting stories with others, everyone wins!")
  • 03:52, 24 November 2021 Aleph talk contribs created page QuickStart (Created page with "This page should explain how to dive right in and set up a character and start playing off the bat.")
  • 03:26, 24 November 2021 Aleph talk contribs created page Time (Avarian Time)
  • 21:02, 23 November 2021 MediaWiki default talk contribs created page Main Page
(newest | oldest) View ( | older 50) (20 | 50 | 100 | 250 | 500)