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Combined display of all available logs of Avaria. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 18:35, 16 January 2022 Aleph talk contribs created page Emote command (Created page with "'''EMOTE''' allows you to input a completely free-form action performed by your character. It can also incorporate speech and allows dynamic targeting of other characters, items, and objects. EMIT is a similar command that allows a description of things happening around you, but need not directly involve your character. ==Usage== '''EMOTE <action message>'''<br /> <code>>weaves both heads back and forth as if attempting to look hypnotic, but only winds...")
  • 17:44, 16 January 2022 Aleph talk contribs created page Remember command (Created page with "'''REMEMBER''' allows you to privately express your character's recollections. The related commands THINK and FEEL likewise enable the expression of various aspects of your character's internal state. ==Usage== '''REMEMBER <memory message>'''<br /> <code>>remember that time that Donna didn't sell you bread.</code><br /> You remember that time that Donna didn't sell you bread. ==Notes== Like messages entered with the THINK command, REM...")
  • 17:01, 16 January 2022 Aleph talk contribs created page Feel command (Created page with "'''FEEL''' allows you to privately express what your character is feeling. The related commands THINK and REMEMBER likewise enable the expression of various aspects of your character's internal state. ==Usage== '''FEEL <message>'''<br /> <code>>feel trepidation at the thought of spending another cold night sleeping rough on the streets.</code><br /> You feel trepidation at the thought of spending another cold night sleeping rough on the streets. ==Notes== Like messages...")
  • 16:27, 16 January 2022 Aleph talk contribs created page Think command (Created page with "'''THINK''' allows you to privately express your character's thoughts. The related commands FEEL and REMEMBER likewise enable the expression of various aspects of your character's internal state. ==Usage== '''THINK <message>'''<br /> <code>>think Just when you think it's finally going to be a decent day, then the north wind comes blustering through.</code><br /> You think: Just when you think it's finally going to be a decent day, then the north wind comes blustering th...")
  • 23:42, 15 January 2022 Aleph talk contribs protected Time [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
  • 23:41, 15 January 2022 Aleph talk contribs protected Category:Religion [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
  • 23:41, 15 January 2022 Aleph talk contribs protected Category:Avarian History [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
  • 23:41, 15 January 2022 Aleph talk contribs protected Category:Geography [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
  • 23:40, 15 January 2022 Aleph talk contribs protected Relationships [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
  • 23:40, 15 January 2022 Aleph talk contribs protected Personal story [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
  • 23:40, 15 January 2022 Aleph talk contribs protected Category:Commands [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
  • 23:39, 15 January 2022 Aleph talk contribs protected Category:Skills [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
  • 23:39, 15 January 2022 Aleph talk contribs protected Statistics [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
  • 23:39, 15 January 2022 Aleph talk contribs protected Category:Heritage [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
  • 23:39, 15 January 2022 Aleph talk contribs protected Category:Character Information [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
  • 23:39, 15 January 2022 Aleph talk contribs protected Setting [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
  • 23:37, 15 January 2022 Aleph talk contribs protected Main Page [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
  • 18:53, 7 January 2022 Aleph talk contribs created page Highmoor (Created page with "The '''Archdiocese of Highmoor''' occupies far northwestern Ensor, where the highlands of the realm merge with the still more forbidding country of the High Hinterlands. Like the Hinterlands themselves, the Highmoor is a rugged land of clans and small fortified towns, some of which operate independently enough that they could almost qualify as city-states. But urban life is not well developed in the north, and these towns are generally only rude outposts built around...")
  • 16:49, 7 January 2022 Aleph talk contribs created page Courant (Created page with "The '''Archdiocese of Courant''' is a wind-swept land of rugged hills and open grassland, slightly isolated from the rest of Ensor by its position on a long peninsula stretching out into the Great Stormy Sea. The heart of the peninsula consists of high crags of distinctive bluish stone intermixed with dwarf forests of stunted seacoast pines and blue oak, while lower but still rugged hills and coastal dunes fill the rest of the region. Harsh as the terrain may be,...")
  • 16:38, 7 January 2022 Aleph talk contribs created page Aurindell (Created page with "The '''Archdiocese of Aurindell''', located in central Ensor, is perhaps the most idyllic part of the kingdom -- at least in appearance, with its alternation of low rolling hills and fertile floodplains, punctuated by the many smaller streams that emerge from the High Hinterlands to pour their waters in the Meander. The uplands are wilder, and considered forbidding by those not accustomed to the deep lakes and high pinnacles, and the barren moor...")
  • 15:22, 7 January 2022 Aleph talk contribs created page Southsward (Created page with "The '''Archdiocese of Southsward''' is the warmest and pleasantest part of the Kingdom of Ensor, lying within the overall milder climate of the Adelantean Sea. The summers are warm here but not too hot, and tend to linger well into fall. The winters are notably less pleasant, tending to be cold and wet, with numerous storms and freezing fogs sweeping in from the coast. Together with the low-lying portions of Aurindell, Southsward makes up the breadbaske...")
  • 15:13, 7 January 2022 Aleph talk contribs created page Ensor (Created page with "The '''Kingdom of Ensor''' is a long, and relatively narrow country lying in the far southwestern extent of Ruvera, in what is known as the Ensorian Peninsula. Though the distances between the northwest and southeast corners of the kingdom are great, the extreme ends of the realm are tied together by the storied River Meander. The Meander is for most of its length a broad, placid waterway with a moderate west-to-east flow that makes transport from "upper" to "lower"...")
  • 17:58, 6 January 2022 Aleph talk contribs deleted page Category:History (content was: "#REDIRECT Category:Avarian History", and the only contributor was "Aleph" (talk))
  • 17:48, 6 January 2022 Aleph talk contribs moved page Category:History to Category:Avarian History
  • 17:45, 6 January 2022 Aleph talk contribs created page Category:History (Created page with "This page contains links to topics pertaining to various historical events, places, and people of Avaria.")
  • 17:43, 6 January 2022 Aleph talk contribs created page Category:Historical Events (Created page with "This category contains links to pages describing some of the more notable events in Avaria history.")
  • 17:43, 6 January 2022 Aleph talk contribs created page Category:Lore (Created page with "This category contains links to various topics touching on the expansive lore of Avaria.")
  • 17:41, 6 January 2022 Aleph talk contribs created page The Great Dark (Created page with "The Great Dark, also sometimes called the Dimming, the Despair, and the Great Winter, is the greatest natural catastrophe that the people of Avaria have ever known. The name refers to the three years following the eruption of the holy Mount Elemnis, when the skies were so clouded by ash and dust from the volcano that the sun dimmed, harvests failed, and a terrible chill settled upon the whole world. Across the globe numberless millions died from cold, famine, and the...")
  • 21:12, 2 January 2022 Aleph talk contribs created page File:Raziya.jpg (A map of the province of Raziya.)
  • 21:12, 2 January 2022 Aleph talk contribs uploaded File:Raziya.jpg (A map of the province of Raziya.)
  • 21:10, 2 January 2022 Aleph talk contribs created page File:Game name.png
  • 21:10, 2 January 2022 Aleph talk contribs uploaded File:Game name.png
  • 20:11, 2 January 2022 Aleph talk contribs moved page Category:Time to Time without leaving a redirect
  • 20:50, 1 January 2022 Aleph talk contribs moved page Targeting commands to Using commands without leaving a redirect
  • 03:16, 1 January 2022 Aleph talk contribs created page Targeting commands (Created page with "Many different commands in Avaria can be targeted at another character, an item, or a room object. Most of these commands will work simply by using the syntax "<command> <target>", such as "look Aleph", "glare puddle", or "sit bench". But there are additional options for targeting that can produce more complicated emotes. In these cases the target must preceded by a special symbol: ~, $, or /. These symbols function as aliases for one another and can be used interchangea...")
  • 17:28, 31 December 2021 Aleph talk contribs created page Omrazir: Religion (Created page with "As part of the Sirdabi Caliphate the official and chief religion of Omrazir is the Azadi faith, but as with most other things the city has its own idiosyncratic approach to this and other religions. While the caliphate as a whole is generally tolerant of other faiths, Omrazir is a place where this tolerance is frequently put to the test on account of the great diversity of religions practiced there. For the most part the cosmopolitan atmosphere of the city result...")
  • 17:22, 31 December 2021 Aleph talk contribs created page Omrazir: Culture (Created page with "Omrazir is home to a wide variety of peoples and cultures, but Sirdabi of pure and mixed heritage make up the largest of all these groups, with a bit under half the permanent population of the city. Tessouare are the next most populous group, followed by Zalawi. After these larger groups come representatives of all the peoples of Idiri, along with a sizeable number of expatriates and members of various outside peoples that altogether account for bet...")
  • 17:17, 31 December 2021 Aleph talk contribs created page Omrazir: Natural History (Created page with "Although Omrazir's creation was owed to the wealth resulting from diverse trade with peoples of multiple nations, the city has greatly benefited from the merits of its fisheries. In its position at the mouth of the Strait of Sorrows, the chilly currents of the Adelantean Sea meet the far balmier waters flowing in from the Gulf of Adwa, giving rise to a healthy diversity of sea life. Edible fish such as sea bass, seabream, and eel are plentiful, as a...")
  • 17:12, 31 December 2021 Aleph talk contribs created page Omrazir: Climate (Created page with "The climate of Omrazir tends towards mildness, being relatively warm in winter and, if not exactly cool in summer, then at least significantly less scorching than the interior of the continent. The area receives around twenty inches of precipitation annually, with most of this falling during the winter and early spring. Most moisture comes in the form of rain or fog. Snow, though not unheard of, is fairly infrequent and generally leaves only a dusting. Though sel...")
  • 17:07, 31 December 2021 Aleph talk contribs moved page Omrazir to Category:Omrazir
  • 17:04, 31 December 2021 Aleph talk contribs created page Omrazir: Setting (Created page with "Omrazir is built on the shore of the Adelantean Sea upon the heights overlooking the mouth of the Strait of Sorrows, the entire city being spread out over a long tumble of cliffs and hillsides that in some places roll gently and in others plunge precipitately down towards the sea. Omrazir is known for its many terraces built into the hillsides and for the resplendent domed minarets overlooking the city, as well as for its multitude of walls and arcades -- brick...")
  • 16:33, 31 December 2021 Aleph talk contribs created page Omrazir (Created page with "The city of '''Omrazir''' is one of the great cosmopolitan ports of the Sirdabi Caliphate, and the chief hub of activity in Song of Avaria. ==About== Located on the northeastern coast of Idiri near the mouth of the Strait of Sorrows, Omrazir is a glittering city of commerce and learning, the whirling confluence of streams of merchants, scholars, and curious travelers from both north and south, and even from across the seas. As one of the major cities of th...")
  • 20:36, 29 December 2021 Aleph talk contribs created page Trash command (Created page with "'''TRASH''' can be used to get rid of any low-value item that you no longer have any use for. This might be an empty drinking vessel, a small foraged object, or any of a number of other items that have little worth. JUNK is an alias that can be used for the same purpose. Adding "quiet" to either TRASH or JUNK removes the unwanted object without broadcasting a message to the room. ==Usage== '''TRASH <object>'''<br /> '''TRASH <object> quiet''' Category:Action Comman...")
  • 19:49, 29 December 2021 Aleph talk contribs created page Glance command (Created page with "'''GLANCE''' allows you to take a quick look at another character which will show you a shortened version of their appearance, along with certain status descriptions such as wounds, wetness or messiness, and any temporary description they may have set. Glancing is ideal when you're interested in seeing whether anything pertinent has changed about a character, and don't need to read their full custom description or worn inventory. Glance can also be used as a social comm...")
  • 16:03, 28 December 2021 Aleph talk contribs created page High Hinterlands (Created page with "The High Hinterlands are a series of tall and extremely rugged mountain ranges and plateaus in western Ruvera, which separate the Ensorian peninsula from the rest of the continent. Considered a wild and uncivilized realm by most, the land is sparsely inhabited and can be traversed only by winding footpaths and a few treacherous mountain passes. Category:Regions Category:Geography")
  • 13:58, 23 December 2021 Aleph talk contribs created page Volusia (Created page with "The Grand Allied Republic of Volusia is an archipelago nation in the northwestern Adelantean Sea, created amidst the remains of the former heartland of the Ruveran Empire. Diverse and disorderly, the numerous islands that make up Volusia are engaged in a perpetual struggle with one another for dominance, though their internal ties are (usually) just strong enough to unite them against outsiders. Volusians have a reputation for being ruled by their passions, but are a...")
  • 13:45, 23 December 2021 Aleph talk contribs created page Category:Political Units (Created page with "From empires and kingdoms to republics and provinces, the peoples of Avaria have arranged themselves into numerous political units based on governance, geography, or a shared national heritage.")
  • 13:43, 23 December 2021 Aleph talk contribs created page Category:Regions (Created page with "Category:Geography")
  • 13:42, 23 December 2021 Aleph talk contribs created page Category:Cities (Created blank page)
  • 13:18, 23 December 2021 Aleph talk contribs created page Cadenza (Created page with "Cadenza (officially, the Grand Duchy of Cadenza) is a semi-autonomous grand duchy of the Kalentoi Empire. Despite its unusual status, Cadenza is considered integral to the Empire rather than simply an ally or client state. This is partly due to the political and blood ties that the Cadenzan monarchy shares with the imperial families of Calentium, and partly due to the country's reliably staunch support of the Empire and its interests. Cadenzans are known for their va...")
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