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Combined display of all available logs of Avaria. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 01:32, 4 April 2022 Aleph talk contribs created page Category:Combat Commands (Created page with "These are commands used in the combat system, featuring a mix of offensive, defensive, and tactical maneuvers. Category:Commands")
  • 01:26, 4 April 2022 Aleph talk contribs created page Choke command (Created page with "'''CHOKE''' has two functions: one as a combat command to inhibit another person's breathing, and the other as a social that allows you to wrap your hands around an item. ==Usage== '''Combat Command'''<br /> *'''CHOKE <person>'''<br /> '''Social Command'''<br /> *'''CHOKE <item>'''<br /> :You wrap your hands around <item>. ==See also== * Combat Category:Combat Commands Category:Social Commands Category:Commands")
  • 01:08, 4 April 2022 Aleph talk contribs created page Category:Crafting Commands (Created page with "These commands are part of the crafting system, and allow your character to create numerous items in a wide variety of crafting skills. Category:Commmands")
  • 01:07, 4 April 2022 Aleph talk contribs created page Crafting command (Created page with "The '''Crafting''' command allows you to see all your known designs or recipes for every crafting skill you possess. ==Usage== '''CRAFTING'''<br /> If you have points in the Cooking skill, for example, it might return something like this: Your known crafts: ============================================================ Cooking Recipes: (cook <recipe>) qahwa, kebab, kafta, sambusak ==See also== * Crafting Category:Crafting Commands Category:Commands")
  • 00:56, 4 April 2022 Aleph talk contribs moved page Player Characters of Avaria to Category:Player Characters of Avaria
  • 00:56, 4 April 2022 Aleph talk contribs created page Player Characters of Avaria (Created page with "This page is the directory for the player characters of Avaria.")
  • 00:54, 4 April 2022 Aleph talk contribs moved page Organizations to Category:Organizations
  • 00:54, 4 April 2022 Aleph talk contribs deleted page Category:Organizations (Deleted to make way for move from "Organizations")
  • 00:54, 4 April 2022 Aleph talk contribs created page Organizations (Created page with "This is a page for the numerous organizations that exist in Avaria, many of which can be joined by players, while others simply play an important role in the story of the world.")
  • 00:52, 4 April 2022 Aleph talk contribs moved page NPCs of Avaria to Category:NPCs of Avaria
  • 00:50, 4 April 2022 Aleph talk contribs created page NPCs of Avaria (Created page with "NPCs are people too! This page catalogs named non-player characters in Avaria, from shopkeepers and priests to important storyline figures.")
  • 00:50, 4 April 2022 Aleph talk contribs deleted page NPCs (content was: "NPCs are people too! This page catalogs named non-player characters in Avaria, from shopkeepers and priests to important storyline figures.", and the only contributor was "Aleph" (talk))
  • 00:49, 4 April 2022 Aleph talk contribs created page NPCs (Created page with "NPCs are people too! This page catalogs named non-player characters in Avaria, from shopkeepers and priests to important storyline figures.")
  • 18:44, 3 April 2022 Aleph talk contribs moved page Category:Cities to Category:Cities & Towns
  • 18:43, 3 April 2022 Aleph talk contribs created page Category:Land Routes (Created page with "From roads to trails to simple tracks through the desert, these are various land routes that people use to travel the length and breadth of Avaria. Category:Geography")
  • 18:24, 3 April 2022 Aleph talk contribs created page Development Updates (2021) (Created page with "== October == * '''10.27.21:''' Established the [https://www.songofavaria.com/changelog changelog] on the website. Added new weather zones and locations for ships to travel through. * '''10.28.21:''' Initial development of the Marpagna city zone. * '''10.29.21:''' Put in some teas for the Morning Star Tearoom in Omrazir, and edited menu methods to be more universal and look better. * '''10.30.21:''' Added a lower story option to the RMENU to avoid roof-related in...")
  • 18:03, 3 April 2022 Aleph talk contribs created page Category:Development Updates (Created page with "This category includes all Song of Avaria development updates since October 2021.")
  • 17:58, 3 April 2022 Aleph talk contribs created page Development Updates (2022) (Created page with "== January == * '''1.2.22:''' Custom pattern forms added, as well as the CHOKE command. * '''1.6.22:''' Added butchering and skinning of corpses. Also put limitations on how often you can gain experience for story updates. * '''1.7.22:''' Added several more plants: garlic, potato, tomato, onion, dreamweed, leek, yam, and carrot. * '''1.11.22:''' Cooking ability and custom cooking recipes added, as well as REMEMBER...")
  • 16:53, 3 April 2022 Aleph talk contribs created page Rules (Created page with "The complete rules to abide by when playing Song of Avaria will be found here.")
  • 16:52, 3 April 2022 Aleph talk contribs created page Character Generator (Created page with "This page will include a complete guide for creating characters in Song of Avaria. Stay tuned!")
  • 16:44, 3 April 2022 Aleph talk contribs moved page Religion to Category:Religion
  • 16:44, 3 April 2022 Aleph talk contribs deleted page Category:Religion (Deleted to make way for move from "Religion")
  • 16:43, 3 April 2022 Aleph talk contribs created page Religion (Created page with "Redirect for Category:Religion.")
  • 21:06, 1 April 2022 Aleph talk contribs created page Kindly Isles (Created page with "The '''Kindly Isles''' are a chain of small islands and coral reefs in the Gulf of Adwa, which ring the harbor of El Gedz in Raziya. Although the islands prevent the passage of larger ships and thus limit the utility of El Gedz as a port, their sheltered and tranquil waters host a flourishing array of sea life which makes the area a fishery of great abundance. Category:Landmasses Category:Geography")
  • 20:04, 1 April 2022 Aleph talk contribs created page Oyster Road (Created page with "The '''Oyster Road''' runs through the southeastern portion of Raziya, linking the Razmani town of Alheri and the fishing village of El Gedz. For most of its length it skirts the foothills of the Great Thirsty Mountains to the south, while passing by a landscape of mesas and canyons to the north. Starting out of El Gedz, much of the road is in fact paved with a mix of crushed oyster shell and lime, making it one of the few true roads through the desert. Ca...")
  • 19:42, 1 April 2022 Aleph talk contribs moved page Raziya Province to Raziya
  • 18:04, 31 March 2022 Aleph talk contribs created page El Gedz (Created page with "'''El Gedz''' is a small fishing town in the southeastern corner of Raziya province, situated on the Gulf of Adwa. Though located on a busy corridor of ship traffic, El Gedz participates little in the commercial ventures of the region, its harbor rendered only poorly accessible by the circle of rocky islands known as the Kindly Isles. The islands do, however, shelter flourishing reefs and an abundant population of fish and other sea life, which grants the tow...")
  • 15:55, 31 March 2022 Aleph talk contribs created page Maleah (Created page with "'''Maleah''' is a dusty village nestled in the foothills of the Great Thirsty Mountains, near the border between Zalawi and Raziya. It overlooks the Valley of Whistling Grass and sits at the southern foot of the Trail of Thirst. Although the village offers various small outfitters, the services of trail guides, and a hostel for wayfarers, traffic along this route is slight enough that the local economy relies more on raising goats than supplying travelers. An...")
  • 14:44, 31 March 2022 Aleph talk contribs created page Great Thirsty Mountains (Created page with "The '''Great Thirsty Mountains''' are a small mountain range in northeastern Idiri forming the border between the Sirdabi provinces of Raziya and Zalawi. Despite receiving moderate rainfall from the monsoon winds off the Sea of Salaah, the mountains are extremely arid and little grows there besides scattered grasses and scrub. In fact, most of the rain that falls swiftly disappears into the numerous cracks and crevices that riddle the li...")
  • 17:02, 28 March 2022 Aleph talk contribs created page Sharizaar Road (Created page with "The '''Shahrizaar Road''' is a travel route in the Sirdabi province of Raziya, connecting the coastal city of Omrazir to Alheri and points south. It was a heavily traveled corridor in the heyday of the Rassi civilization, but in modern times has largely been eclipsed by sea traffic through the Gulf of Adwa. Nevertheless it is still well used for travel within the province, as well as linking the inland populations of Raziya and Zal...")
  • 23:40, 17 March 2022 Aleph talk contribs created page Category:Materials (Created page with "A category for materials that can be used in various crafting professions: wood, stone, metal, and more.")
  • 19:55, 17 March 2022 Aleph talk contribs created page Liriol (Created page with "The '''liriol''' is a tall and graceful tree that grows fairly quickly and can reach heights of 70-90' in good growing conditions. The trunk is generally very straight with smooth pale greyish bark, and the overall form of the tree when mature is roughly oval. The liriol has large spatulate leaves whose bright golden-green surfaces are nearly translucent. It prefers cool wet winters and warm drier summers, and grows best in moist but well drained sandy to loamy soils. It...")
  • 15:38, 17 March 2022 Aleph talk contribs created page Razmanite (Created page with "'''Razmanite''' is a dark greenish mineral commonly mined from the rugged hills of northeastern Idiri. It is often but not always found associated with copper deposits. The stone has a silky luster when polished, and its hues range from hunter green to a very deep olive. It is usually features streaks or marbling in various shades of orange and reddish-brown. Difficult to work but very durable, it is often carved by skilled Razmani artisans into wrist and ankle bangles,...")
  • 18:09, 25 February 2022 Aleph talk contribs created page Character Description (Created page with "Your full '''character description''' appears on your character sheet, and is also the description other people see when they LOOK at you. It is set in character generation, and should include all the character's most important physical traits -- eye color, hair color, general build and height, etc. -- along with any other visible details that define the character. The character description should reflect what is typically readily visible about your character -- scars, t...")
  • 17:34, 25 February 2022 Aleph talk contribs created page Private Background (Created page with "Along with the publicly viewable public background, you will also write a '''private background''' for your character. This is only viewable by yourself and staff, and should consist of a more comprehensive biography of the character. Some important details might include the character's birthplace and parentage, influential people and events in their life, and some of the interests, goals, and fears that presently drive them. Staff may use your priv...")
  • 17:23, 25 February 2022 Aleph talk contribs created page Public Background (Created page with "As part of character creation, you will write a '''public background''' for your character which will be viewable to anyone on your character sheet. Information included in the public background should therefore be considered common knowledge, personal details which it would be easy for anyone to discover or figure out easily without much personal familiarity. A more detailed and in-depth background for your character should be provided in the Private Background|priva...")
  • 16:56, 25 February 2022 Aleph talk contribs created page Short Description (Created page with "A character's '''short description''' or '''sdesc''' is just what it sounds like -- a short description summarizing some key identifying traits of your character. A character's sdesc, rather than their name, is what other players see when they encounter the character on screen. The sdesc is set during character creation, and cannot be changed afterwards except by special request. To assign a name, nickname, or other alias to a character, the RECOGNIZE command is used. O...")
  • 22:09, 24 February 2022 Aleph talk contribs created page Recognize command (Created page with "'''RECOGNIZE''' allows you to set an alias on another character, which you will then see in place of that character's short description. The alias will often be that character's name, but it could also be a nickname or any other description that fits how you see that person. RECOG is a shortened alias for this command. ==Usage== '''RECOGNIZE <sdesc> as <alias>'''<br /> >recognize chimera as Aleph >recognize compact woman as Pigwitch")
  • 21:02, 24 February 2022 Aleph talk contribs created page Dreams (Created page with "Given that existence itself is often referred to in Avaria as the Dream, it should come as no surprise that dreams are an important part of the life of even ordinary people. While a given dream may not really have some deeper meaning, who's to say for sure? As your character you too may see dreams while asleep. They may be important, or not so important, but either way they can add meaning to your own personal story and you can connect any of your received dreams to sto...")
  • 03:07, 24 February 2022 Aleph talk contribs created page Command command (Created page with "'''COMMAND''' allows you to issue commands to an NPC over which you have some kind of influence. This could be an animal with loyalty to you, an NPC servant you have retained, or an NPC belonging to an organization in which you are a member of sufficient rank. ==Usage== '''COMMAND list'''<br /> These are the things you may command an NPC to do:<br /> lean, sit, stand, assist, kill, guard, block, go, swim, climb, push, pull, touch, subdue,<br /> rest, mount, dismount,...")
  • 21:04, 23 February 2022 Aleph talk contribs created page Sirdabi Caliphate (Created page with "The '''Sirdabi Caliphate''' is one of the preeminent powers of the lands surrounding the Adelantean Sea, encompassing numerous provinces and emirates spanning Near Ruleska and northern Idiri. It represents the community of the Azadi faithful, united under the rulership of the caliph who is considered the successor to the Prophet Azadi. Perhaps the most cultured society in the known world, the Sirdabi Caliphate is renowned for its poetry, literature, and calli...")
  • 16:49, 23 February 2022 Aleph talk contribs created page Kalentoi Empire (Created page with "The ''Holy Kalentoi Empire'' is the greatest single power in Ruvera, whose provinces, allies, and client states span much of that continent and parts of Near Ruleska as well. The Empire is nearly synonymous with the Kalentoi Church, and even where it does not hold political sway it considers all lands that follow the Kalentic faith to be within its spiritual dominion. It holds itself to be the successor to the Ruveran Empire of classical times, and though it has...")
  • 18:33, 18 February 2022 Aleph talk contribs blocked GlindaSwitzer talk contribs with an expiration time of indefinite (account creation disabled)
  • 15:56, 18 February 2022 Aleph talk contribs created page Seraphim (Created page with "'''Seraphim''' is a drug that has been known in Imbryck and other coastal cities of the north Adelantean for some time, but which has become more widespread in the last several years. It comes in the form of a light sandy powder, greyish like ash but with the faintest hint of iridescence. Nobody in Ruvera is certain of its origins, though it is generally said to come from "the East". Seraphim can be inhaled straight, for the most potent effect...")
  • 18:50, 21 January 2022 Aleph talk contribs created page Leniscan Sea (Created page with "The '''Leniscan Sea''' is an inland sea lying between the lands of the southeastern Kalentoi Empire and the northwestern Sirdabi Caliphate. The lands that border it include the Grand Duchy of Cadenza, the Kalentoi province of Ruleskos, the Sirdabi province of Saramat, and the Eladje Emirate. Relatively deep and filled with a number of islands, the Leniscan Sea is a highly productive fishery that is a source of both food and economic activi...")
  • 20:56, 19 January 2022 Aleph talk contribs created page Category:Organizations (Created page with "This is a page for the numerous organizations that exist in Avaria, many of which can be joined by players, while others simply play an important role in the story of the world.")
  • 18:54, 19 January 2022 Aleph talk contribs created page Mistwatch (Created page with "The '''Mistwatch''' is an elite military order stationed in the Mistmarches of Ensor, tasked chiefly with defending the kingdom against the encroachment of threats from the Misty Reaches that lie along its southwest border. It is the only standing army in Ensor but operates exclusively in the Mistmarches, though it accepts recruits from any part of the kingdom. Besides defending against the supernatural threat from the border, the Mistwatch also guards agains...")
  • 15:53, 19 January 2022 Aleph talk contribs created page St. Loomis (Created page with "'''St. Loomis''' is a small town in the southwest of Ensor, lying near the hinterland of the Misty Reaches. Possessing good harborage and a long tradition of seafaring, it is one of the kingdom's chief ports on the Adelantean Sea, second only to Imbryck's own port of Mandermouth. It is named for Ensor's patron saint, whose burial place lies within the nearby monastery. ==Background== St. Loomis occupies an unusual place in Ensor -- political...")
  • 15:29, 19 January 2022 Aleph talk contribs created page Mistmarches (Created page with "The '''Archdiocese of the Mistmarches''' lies in the west of Ensor, the border zone between the heartland of the kingdom and the mysterious realm of the Misty Reaches. The Mistmarches are considered a somewhat inhospitable land by their Southsward neighbors and those accustomed to the more cultivated landscape along the course of the Meander. Although there is productive farmland in the region, it is interspersed with stretches of thick forest, rocky escarpm...")
  • 18:01, 18 January 2022 Aleph talk contribs created page The Otherland (Created page with "The place known to mortals as '''the Otherland''' is the realm of the dead and dreams. It exists in some form within the cosmology of every faith in Avaria, though the exact conception of it differs from one land and people to another. The Otherland is generally envisioned by scholars as a series of nested spheres, which in turn lie nested within the spheres of the other realms of existence. The outermost spheres of the Otherland, filled with the most restless spirits l...")
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