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- 22:11, 21 January 2023 diff hist +4,414 N Development Updates (2023) Created page with "==January== * '''01.01.23:''' Heralding a new year with the Dungeonmaker System! Check out the DungeonMaker Guide for more information. In lesser news, the ranges that define different layers of accumulated precipitation have been refined, and ships no longer show any accumulated precipitation on board. Also for ships, the SWAB DECK command has been added, and ship crewmate behavior has been refined. * '''01.03.23:''' Four new plants have been a..."
- 21:51, 21 January 2023 diff hist 0 m Development Updates (2022) →December
- 21:50, 21 January 2023 diff hist +416 Development Updates (2022) →December
- 16:35, 21 January 2023 diff hist +81 m Razmani →Culture
- 16:34, 21 January 2023 diff hist +3 m Razmani
- 16:31, 21 January 2023 diff hist +3,703 Razmani
- 16:52, 7 January 2023 diff hist +2 m Angrosh →Culture
- 16:46, 7 January 2023 diff hist +8 m Angrosh →Culture
- 16:45, 7 January 2023 diff hist +1,426 Angrosh
- 16:28, 7 January 2023 diff hist −1 m Angrosh
- 16:27, 7 January 2023 diff hist +2 m Angrosh
- 16:26, 7 January 2023 diff hist +3,048 Angrosh
- 15:53, 7 January 2023 diff hist +3,388 Angrosh
- 15:04, 7 January 2023 diff hist +1,259 Angrosh
- 14:48, 7 January 2023 diff hist +3,671 N Angrosh Created page with "The '''angrosh''' are a race of large tusked humanoids typically found dwelling in the wilder places of Avaria. Fierce warriors and skilled in the hunt, they are viewed with wary respect by their human neighbors. Nevertheless they are a tight-knit people, sharing deep bonds among those of their own clans. ==Physiology== The angrosh are a striking people, unmistakable wherever they are encountered. They are quite tall, ranging from a very short 5'10" to in excess of 7 fe..."
- 03:42, 6 January 2023 diff hist +996 N Category:Races Created page with "There are several races that dwell upon the vast surface of Avaria, from the scorching deserts of Idiri to the icy tundra lands of the far north. By far the most numerous and common are humans, distinguished by their diverse cultures and heritages, but they share the world with a number of other peoples. '''Humans''' - The dominant race of Avaria, who inhabit the world in a dazzling constellation of cultures. '''Angrosh''' - A tusked and rugg..."
- 19:48, 2 January 2023 diff hist +177 m Salawi →Dress
- 19:47, 2 January 2023 diff hist +18 m Salawi →Dress
- 19:46, 2 January 2023 diff hist +177 Salawi →Dress
- 19:43, 2 January 2023 diff hist +7 m Salawi →Dress
- 19:42, 2 January 2023 diff hist +1,309 Salawi
- 16:11, 2 January 2023 diff hist −1 m Sirdabi Caliphate →The Sirdab
- 16:07, 2 January 2023 diff hist +919 Sirdabi
- 15:41, 2 January 2023 diff hist −2 m DungeonMaker Guide
- 15:37, 2 January 2023 diff hist +6 m DungeonMaker Guide
- 15:34, 2 January 2023 diff hist +178 DungeonMaker Guide
- 15:41, 1 January 2023 diff hist 0 N File:Dungeonmaker sample.JPG current
- 15:41, 1 January 2023 diff hist +101 DungeonMaker Guide
- 15:35, 1 January 2023 diff hist +2 DungeonMaker Guide
- 15:34, 1 January 2023 diff hist 0 DungeonMaker Guide
- 15:33, 1 January 2023 diff hist 0 N File:Dungeonmaker 8.JPG current
- 15:33, 1 January 2023 diff hist 0 N File:Dungeonmaker 7.JPG current
- 15:32, 1 January 2023 diff hist 0 N File:Dungeonmaker 6.JPG current
- 15:32, 1 January 2023 diff hist 0 N File:Dungeonmaker 5.JPG current
- 15:32, 1 January 2023 diff hist 0 N File:Dungeonmaker 4.JPG current
- 15:32, 1 January 2023 diff hist 0 N File:Dungeonmaker 3.JPG current
- 15:31, 1 January 2023 diff hist 0 N File:Dungeonmaker 2.JPG current
- 15:31, 1 January 2023 diff hist 0 N File:Dungeonmaker 1.JPG current
- 15:30, 1 January 2023 diff hist +5,168 N DungeonMaker Guide Created page with " ==Intro== The DungeonMaker feature allows regular players to build areas that they can use for storytelling purposes. These areas don't necessarily need to be dungeons - naming them so is merely a fun convention based off D&D. An area could be an ancient family farm that your character wants to recover from bandits, or a cave where there's rumored to be treasure, or an old maze guarded by puzzling monsters. Please note: * These areas will be joined to the game world..."
- 04:53, 1 January 2023 diff hist +22 Who command current
- 04:53, 1 January 2023 diff hist +52 N File:Who-list.JPG Sample screen capture of the WHO list. current
- 04:52, 1 January 2023 diff hist +678 N Who command Created page with "thumb|500px|The Score display, showing most of a character's vital information. The '''WHO''' command shows you the location of other player characters presently in the game. For characters you have not recognized, their sdesc will show instead of a name. For characters whose identities are presently concealed, such as by wearing a disguise or having the hood of their cloak raised, they will appear with an appropria..."
- 14:54, 31 December 2022 diff hist +54 Main Page
- 22:22, 28 December 2022 diff hist +51 m Via Maris
- 22:21, 28 December 2022 diff hist +939 N Via Maris Created page with "The '''Via Maris''', or the Seaway, is the major east-west thoroughfare on the north side of Omrazir. Built along the edge of a natural terrace in the hillside upon which the city is built, the road runs from the Via Lucis in the west to the Maysa Gate in the east. From there it continues along the shoreline of the bay until it reaches the village of al-Sakhna. Since a large amount of the city's imports and exports come through al-Sakhna and its natural port,..."
- 22:03, 28 December 2022 diff hist +3 m Via Magna
- 22:01, 28 December 2022 diff hist +1 m Via Magna
- 22:00, 28 December 2022 diff hist +18 m Via Magna
- 21:59, 28 December 2022 diff hist +8 m Via Magna
- 21:58, 28 December 2022 diff hist +1,119 N Via Magna Created page with "The '''Via Magna''' is the main north-south road of Category:Omrazir, and one of the chief thoroughfares of the city as a whole. It links the wharves along the bay with the Bazaar of the Nine Winds, and most of the city's other major streets intersect or branch off from it. For most of its length it parallels the River Tamrasset, and along with the river serves as the dividing line between the East City and West City...."