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Combined display of all available logs of Avaria. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 19:29, 9 February 2023 Aleph talk contribs created page Strait of Sorrows (Created page with "The '''Strait of Sorrows''' separates northeastern Idiri from the southern shore of Ruleska, and joins the Adelantean Sea with the Gulf of Adwa. It forms the northern border of the Sirdabi province of Raziya and the southern limit of the Archduchy of Cadenza. Navigation through the strait can be challenging due to the strong currents and unpredictable weather, but nevertheless it is a key artery for trade between the lands ar...")
- 15:43, 8 February 2023 Aleph talk contribs created page Cohabitation (Created page with "After spending a while in the world of Avaria and forming interesting new relationships with the people you meet there, you may decide that you'd like to establish some kind of formal living situation with one or more of them. '''Cohabitation''' allows you to create a relationship with another character or characters where you share lodgings or a closer relationship with them. Depending on the type of cohabitation, this will give you the ability to create plot notes for...")
- 20:59, 6 February 2023 Aleph talk contribs created page Cohabit command (Created page with "The '''COHABIT''' command establishes the existence of a relationship with another character, signifying that they are sharing their lives closely. Cohabiting characters might be spouses, close friends, traveling companions, or simply people who happen to be sharing lodgings together as roommates. The establishment of a cohabitation can provide useful information for staff to use in interactions, and allows cohabiting characters to send plot notes to one another. The ide...")
- 02:24, 22 January 2023 Aleph talk contribs created page Swimming (skill) (Created page with "The '''Swimming''' skill allows you to stay afloat and move through deep water, as well as granting other unique water-related skills. ==Level 2 Swimming Abilities== {| class="wikitable" |- !colspan="2"| Water Rescue |- ! Description | Pull someone above the surface of the water. |- ! Command | pull|yank <person> |- ! Roundtime | Passive/background |- ! To Perform | In the same room as target person. |- ! Stat Used | N/A |- ! Skill Used | Strength |- |} Category:Sk...")
- 01:59, 22 January 2023 Aleph talk contribs created page Education (skill) (Created page with "The '''Education''' skill represents a character's level of formal schooling, including the ability to read and write. The stats most commonly associated with success in education-based skills are '''intuition''' and '''logic'''. ==Level 1 Education Abilities== {| class="wikitable" |- !colspan="2"| Read |- ! Description | Read written words! Must also know the language of the text. |- ! Command | read <item> |- ! Roundtime | 0s |- ! To Perform | At least one healthy ey...")
- 00:08, 22 January 2023 Aleph talk contribs created page File:Cutscene-button.JPG (A snip showing the Cutscene button on the website.)
- 00:08, 22 January 2023 Aleph talk contribs uploaded File:Cutscene-button.JPG (A snip showing the Cutscene button on the website.)
- 23:50, 21 January 2023 Aleph talk contribs created page File:Cutscene-entry.JPG (A snip of the entry portion of a web-based cutscene.)
- 23:50, 21 January 2023 Aleph talk contribs uploaded File:Cutscene-entry.JPG (A snip of the entry portion of a web-based cutscene.)
- 23:48, 21 January 2023 Aleph talk contribs created page File:Cutscene-sample.JPG (A snip from a web-based cutscene.)
- 23:48, 21 January 2023 Aleph talk contribs uploaded File:Cutscene-sample.JPG (A snip from a web-based cutscene.)
- 23:47, 21 January 2023 Aleph talk contribs created page File:Cutscene-sample-start.JPG (Screenshot of a cutscene header.)
- 23:47, 21 January 2023 Aleph talk contribs uploaded File:Cutscene-sample-start.JPG (Screenshot of a cutscene header.)
- 23:34, 21 January 2023 Aleph talk contribs created page Category:Roleplay Systems (Created page with "'''Roleplay systems''' are features or sets of commands that give you additional ways to tell your character's story in the world. Category:Systems")
- 23:31, 21 January 2023 Aleph talk contribs created page Lifestyle (Created page with "Whenever you log out, your character is ICly still in the world, performing daily tasks, pursuing interests and jobs, or engaging in other off-screen activities. Maybe they're just blandly following their normal humdrum routines, but they could be afflicted with illness, debilitated by injury or emotional trauma, or suffering the interesting consequences of whatever they've gotten up to in-game lately. Sometimes these alterations in lifestyle may be solely related to you...")
- 22:11, 21 January 2023 Aleph talk contribs created page Development Updates (2023) (Created page with "==January== * '''01.01.23:''' Heralding a new year with the Dungeonmaker System! Check out the DungeonMaker Guide for more information. In lesser news, the ranges that define different layers of accumulated precipitation have been refined, and ships no longer show any accumulated precipitation on board. Also for ships, the SWAB DECK command has been added, and ship crewmate behavior has been refined. * '''01.03.23:''' Four new plants have been a...")
- 14:48, 7 January 2023 Aleph talk contribs created page Angrosh (Created page with "The '''angrosh''' are a race of large tusked humanoids typically found dwelling in the wilder places of Avaria. Fierce warriors and skilled in the hunt, they are viewed with wary respect by their human neighbors. Nevertheless they are a tight-knit people, sharing deep bonds among those of their own clans. ==Physiology== The angrosh are a striking people, unmistakable wherever they are encountered. They are quite tall, ranging from a very short 5'10" to in excess of 7 fe...")
- 03:42, 6 January 2023 Aleph talk contribs created page Category:Races (Created page with "There are several races that dwell upon the vast surface of Avaria, from the scorching deserts of Idiri to the icy tundra lands of the far north. By far the most numerous and common are humans, distinguished by their diverse cultures and heritages, but they share the world with a number of other peoples. '''Humans''' - The dominant race of Avaria, who inhabit the world in a dazzling constellation of cultures. '''Angrosh''' - A tusked and rugg...")
- 15:41, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker sample.JPG
- 15:41, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker sample.JPG
- 15:33, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 8.JPG
- 15:33, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 8.JPG
- 15:33, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 7.JPG
- 15:33, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 7.JPG
- 15:32, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 6.JPG
- 15:32, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 6.JPG
- 15:32, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 5.JPG
- 15:32, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 5.JPG
- 15:32, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 4.JPG
- 15:32, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 4.JPG
- 15:32, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 3.JPG
- 15:32, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 3.JPG
- 15:31, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 2.JPG
- 15:31, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 2.JPG
- 15:31, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 1.JPG
- 15:31, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 1.JPG
- 15:30, 1 January 2023 Aleph talk contribs created page DungeonMaker Guide (Created page with " ==Intro== The DungeonMaker feature allows regular players to build areas that they can use for storytelling purposes. These areas don't necessarily need to be dungeons - naming them so is merely a fun convention based off D&D. An area could be an ancient family farm that your character wants to recover from bandits, or a cave where there's rumored to be treasure, or an old maze guarded by puzzling monsters. Please note: * These areas will be joined to the game world...")
- 04:53, 1 January 2023 Aleph talk contribs created page File:Who-list.JPG (Sample screen capture of the WHO list.)
- 04:53, 1 January 2023 Aleph talk contribs uploaded File:Who-list.JPG (Sample screen capture of the WHO list.)
- 04:52, 1 January 2023 Aleph talk contribs created page Who command (Created page with "thumb|500px|The Score display, showing most of a character's vital information. The '''WHO''' command shows you the location of other player characters presently in the game. For characters you have not recognized, their sdesc will show instead of a name. For characters whose identities are presently concealed, such as by wearing a disguise or having the hood of their cloak raised, they will appear with an appropria...")
- 22:21, 28 December 2022 Aleph talk contribs created page Via Maris (Created page with "The '''Via Maris''', or the Seaway, is the major east-west thoroughfare on the north side of Omrazir. Built along the edge of a natural terrace in the hillside upon which the city is built, the road runs from the Via Lucis in the west to the Maysa Gate in the east. From there it continues along the shoreline of the bay until it reaches the village of al-Sakhna. Since a large amount of the city's imports and exports come through al-Sakhna and its natural port,...")
- 21:58, 28 December 2022 Aleph talk contribs created page Via Magna (Created page with "The '''Via Magna''' is the main north-south road of Category:Omrazir, and one of the chief thoroughfares of the city as a whole. It links the wharves along the bay with the Bazaar of the Nine Winds, and most of the city's other major streets intersect or branch off from it. For most of its length it parallels the River Tamrasset, and along with the river serves as the dividing line between the East City and West City....")
- 18:54, 28 December 2022 Aleph talk contribs created page Research (Created page with "While interacting with the world of Avaria and its peoples, you may find yourself wanting to explore specific topics of interest beyond those things considered to be common knowledge. You can use the '''Research''' system to engage in-character with the lore of the world, either conducting a survey of works already written on a given topic, or pursuing independent inquiries to produce new bodies of learning. Although your interests as a player may overlap with those of y...")
- 16:50, 24 December 2022 Aleph talk contribs created page St. Chantal (Created page with "'''St. Chantal''' is a Kalentian saint whose feast day is celebrated on the 14th day of Mar. She is the patron saint of pathfinders and guides, wild places, and unmarried women. ==Background== Chantal was born the daughter of simple peasants dwelling amidst the vast fens known as the Weepmere, lying in the heartland of Ruv several leagues northeast of the imperial capital of Summa Ruva. She grew up a typical child of the fens, fishing and fowling and gathering wild ric...")
- 15:38, 23 December 2022 Aleph talk contribs created page St. Hollyberry (Created page with "'''St. Hollyberry''' was an Idiri woman who became the disciple and traveling companion of St. Loomis in the years shortly before the Great Dark. Although she was the queen of a distant land far off across the sea, she had heard tales of Kalen Phoenikos and his deeds and had developed a great curiosity about those who called themselves Kalentians. After receiving a vision of a golden compass with hands of flame that...")
- 03:46, 23 December 2022 Aleph talk contribs created page Wayfare (Created page with "The '''Wayfare''' is a road in the kingdom of Ensor which links the port town of St. Loomis with the capital Imbryck. It is a very old route which has been traveled since ancient times, and its few remaining paved portions reveal its use during the days of the Ruveran Empire. But it is the road's somewhat more recent history which has entered it indelibly into the annals of history and legend, for this was the road that was miraculously illumined by the f...")
- 03:08, 23 December 2022 Aleph talk contribs created page Plew-on-Sea (Created page with "'''Plew-on-Sea''' is a seaside village in the kingdom of Ensor, located along the Wayfare northeast of the town of St. Loomis. Although not very large, it is notable for being the place from which the ferry boat to Windhaven Monastery docks. It serves as a waystation for travelers, most notably pilgrims and other visitors to the monastery, but also for people arriving late to the village who find the additional miles to St. Loomis too far to travel in wha...")
- 04:35, 20 December 2022 Aleph talk contribs created page St. Hollyberry's Day (Created page with "'''St. Hollyberry's Day''' is the saint's day of Hollyberry or Halibelu, the Idiri disciple and companion of St. Loomis. It is celebrated on the twentieth day of Ilvius, on which St. Hollyberry was supposed to have died. ==Background== St. Hollyberry's Day is a minor but cherished holiday throughout Ruvera, with the holiday taking on special significance for the kingdom of Ensor where Hollyberry studied with St. Loomis. The day before the holid...")
- 16:46, 15 December 2022 Aleph talk contribs created page Reading & Writing (Created page with "The '''reading''' and '''writing''' systems not only allows you to read books and write on different surfaces with a variety of implements, but also lets you fold paper and parchment, seal and stamp missives, stack and glue writing materials into books, and much more. To be able to read and write, you will need to have at least one point invested in the Education skill. You also need to have some understanding of the language in which a document is...")
- 02:33, 30 November 2022 Aleph talk contribs created page Banking (Created page with "'''Banking''' establishments can be found in all major towns or cities in Avaria. Banks allow you to securely store any amount of coin, and having your own bank account offers access to a number of useful services. For instance, you will need a bank account in order to pay rent on an inn or apartment room, or to receive payment from most jobs obtained from NPCs. Having an account will also allow you to take out banknotes which you can use to pay out any amount supported...")