Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
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News of Avaria
- A Bright New Year: 1 Pavana 797, City of Omrazir: A new year has arrived, and with the close of the holy weeks of Solitary, the formerly silent streets of Omrazir are now filled with lively talk about the resoundingly stormy end to the old year... [More]
- A Hungry New Year: 1 Pavana 797, St. Loomis: Spring and a new year have come to Ensor, but in St. Loomis the slow ripening of winter-sown crops has done nothing to relieve the hunger stemming from the poor harvest of the autumn past... [More]
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Introduction to the World
The Basics
The World
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Character Information
Directory
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Development Updates
- 02.22.23: You can now use the self-referencing conventions of /me, /my, /mine, and /I in parentheses emotes. You can also use them in thoughts, memories, and feelings -- which now also support parentheses.
- 02.21.23: Unsaved logs no longer show up when trying to make a new story development. Practice situations are set up for linguistics learning, which accordingly has the "practice" ability added. Gaining a new ability when learning a new skill will now notify you of the fact.
- 02.20.23: Updated some aesthetics of ability displaying, and slightly rewrote some ability descriptions to universalize grammar styles for the lists. More leatherworking base fabrications have been added, along with the capacity to design and craft custom leatherworking items. There has been a light tailoring revamp; you can now design adjustable parts in certain garments, such as hoods or veils. Carpenters can carve buttons and leatherworkers can make corded leather laces and rawhide ties to use in tailoring designs where a fastening item is needed.
More Updates
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More Information
The World
History & Culture
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Roleplaying Systems
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Communications
Economy
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Gathering & Crafting
Ranking Systems
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Combat
Life & Death
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Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.