Difference between revisions of "Category:Skills & Abilities"

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== Magic Skills ==
Magic skills are unavailable to characters in character generation, and will be unlocked primarily through pursuing in-character stories for now.


[[Category:Skills]]
[[Category:Skills]]
[[Category:Character Information]]
[[Category:Character Information]]

Revision as of 19:45, 12 December 2021

In attempting various courses of action, different skills or fields of knowledge may come into play. In such cases, success or failure will generally depend on a combination of stats and skills. There are four fundamental skill sets: action skills, combat skills, crafting skills, and magic skills.

You may see your character's existing skills with the command SKILLS, or view all available skills by typing SKILLS ALL.

Learning Skills

Each character begins with a number of skill points that can be assigned in character generation. Skills start at a minimum of 0 (no formal training or ability in the skill) to 10 (near-perfect mastery of the skill). Everyone receives a base number of skill points to spend, modified by the character's age. This represents the greater life experience of older characters and the longer opportunity they have had to develop a variety of skills.

In order to learn skills after character generation, you first need to earn some experience through roleplaying. You can then spend those experience points to learn skills in one of three different ways: learning from a teacher (PC or NPC), practicing or training, or actively using the skill. The experience cost needed to raise a given skill will increase with each skill level. Once a character has invested a certain number of overall skill points, an xp tax will also be applied to each additional skill point bought; this tax will rise along with total invested skill points.

To see how much experience it will cost to raise a given skill by one point, you can type LEARN CHECK <SKILL>. To commit the xp to learn a skill, enter LEARN <SKILL>. Once you have invested the xp, you will then be able to raise the skill through classes or by practicing or using the skill.

Innate Skills

In addition to assigning points in character generation, a character can choose three skills to be considered innate. These skills represent things that a character has an especially strong affinity or natural talent for. Once chosen, innate skills cannot ever be changed.

Innate skills cost 10% less xp to raise per point than do regular skills, representing the comparative ease with which a character picks them up. Innates can also be learned beyond the ordinary 10-point skill cap, granting ever more powerful rolls and, sometimes, access to potent specialized abilities. The experience cost for the skill rises steadily for each point beyond the cap, so developing innate skills to such a degree represents a significant investment in a particular path.

Action Skills

Skill Description Primary Associated Stat(s)
Acrobatics Climbing, tumbling, and getting into and out of tight spaces. Grace
Animal Ken A natural rapport with animals and an understanding of their behavior. Intuition
Dancing Dancing and graceful movement in general. Grace
Dissembling The ability to conceal motives and feelings, misdirect others, and outright lie. Composure
Education A character's level of formal education, including basic subjects such as reading, writing, and mathematics. Logic
First Aid Essential medical knowledge to treat injuries, including setting broken bones and basic wound care. Logic
Instruments, Percussion Skill in playing drums, castanets, xylophones, and more. Finesse
Instruments, Stringed Skill in playing plucked and bowed instruments. Finesse
Instruments, Wind Skill in playing flutes, horns, and more. Finesse
Investigation The ability to observe a scene or object closely and draw conclusions from one's observations. Acuity, Logic, Intuition
Larceny Experience in pickpocketing, highway robbery, extortion, and other criminal skills. Finesse, Command
Linguistics The ability to learn new languages, and facility in understanding, speaking, reading, and writing in them. Intuition, Logic
Lockpicking Picking locks on doors, gates, containers, and more. Finesse
Outdoorsmanship Pathfinding, tracking, hunting, and general outdoor survival skills. Acuity, Intuition
Riding Skill in riding horses, camels, and other mounts. Grace
Sailing Skill in sailing techniques and knowledge of navigation on the water. Intuition
Stealth The capacity to actively or passively go unnoticed. Grace
Street Smarts Survival skills for the urban environment. Acuity, Intuition
Swimming Skill in swimming and diving. Endurance
Vocals Training in singing or projecting the voice. Voice

Combat Skills

Skill Description Primary Associated Stat(s)
Aim The ability to land a blow or strike a distant target. Finesse
Archery Skill in short bows, longbows, composite bows, crossbows, etc. Finesse
Armor Experience in maneuvering well and mitigating damage in armor. Endurance
Dodge The ability to evade attacks. Grace
Footwork Skill at moving deftly and tactically in combat. Grace
Parry The ability to block an attack using your own weapon. Finesse, Strength
Shield The ability to block attacks using a shield. Strength, Endurance
Unarmed The ability to fight in a variety of styles without weapons. Strength or Finesse
Weapon - Blowguns Projectile weapons from the tropical forests of Idiri. Finesse
Weapon - Bolas Ranged weapons used to incapacitate a target. Finesse, Strength
Weapon - Boomerang Wooden ranged weapons from the Desert of Fallen Stars. Finesse, Strength
Weapon - Flails Peasant flails, ball-and-chains, etc. Strength
Weapon - Heavy Swords Broadswords, etc. Strength
Weapon - Javelins Skill in throwing spears, including light javelins and assegais. Finesse, Strength
Weapon - Knives Daggers, stilettos, khanjars, and other short blades for close and stealthy combat. Finesse
Weapon - Light Swords Leaf-blade swords, flyssas, cutlasses, rapiers, etc. Strength or Finesse
Weapon - Medium Swords Scimitars, sabers, shotels, etc. Strength or Finesse
Weapon - One-Handed Axes Small battlaxes, horsemen's axes, etc. Strength
Weapon - One-Handed Maces Small flanged, spiked, and ball maces; war hammers, etc. Strength
Weapon - Polearms Heavy spears, pikes, glaives, halberds, etc. Strength
Weapon - Slings Slings and slingshots. Finesse
Weapon - Staves Quarterstaves, donga, canes, etc. Strength or Finesse
Weapon - Two-Handed Axes Large battleaxes. Strength
Weapon - Two-Handed Maces Large flanged and spiked maces. Strength
Weapon - Two-Handed Swords Greatswords, flamberges, etc. Strength
Weapon - Whips Bullwhips, sjamboks, etc. Finesse

Magic Skills

Magic skills are unavailable to characters in character generation, and will be unlocked primarily through pursuing in-character stories for now.

Pages in category "Skills & Abilities"

The following 5 pages are in this category, out of 5 total.