Cohabit command

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The COHABIT command establishes the existence of a relationship with another character, signifying that they are sharing their lives closely. Cohabiting characters might be spouses, close friends, traveling companions, or simply people who happen to be sharing lodgings together as roommates. The establishment of a cohabitation can provide useful information for staff to use in interactions, and allows cohabiting characters to send plot notes to one another. The idea behind this is that characters who live together or otherwise share their lives closely will tend to notice things about each other's circumstances and habits that other people would overlook or simply be totally unaware of.

Usage

  • COHABIT (with) <character>
  • ACCEPT COHABITATION (with)<character>
  • DECLINE COHABITATION (with) <character>
  • LEAVE COHABITATION/HABITATION
  • SEND PLOT NOTE (to) <character> <plot note text>

Notes

  • Cohabiting characters do not necessarily need to be sharing a room together. They might live in the same area outdoors -- for instance, camping at a single site together, or sharing the same sheltered spot under a bridge. On the other hand, they might not actually live together at all, but simply spend enough time in one another's company and know one another so well that each of them is very much in tune with what goes on the other's life -- as in the case of best friends or very close family.
  • Alternatively, cohabiting characters might not be very close at all, but instead may be sharing a space due to other circumstances -- they're roommates, not soulmates! In this case it's proximity alone that may make them very much aware of what is going on in each other's lives (even if they might prefer not to).
  • Up to six characters can be considered cohabitants. If you cohabit with someone, you are also cohabiting with everyone else in the habitation. You can consider this an inner circle (though potentially without the implied trust).
  • Cohabiting in the same room does not in itself grant privileges such as separate room keys for each cohabitant. To receive separate keys to the same room, or share rent payments, a character will need to be set as a roommate.

See also