Difference between revisions of "Development Updates (2022)"

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* '''6.04.22:''' You can now find different types of rock with [[Find command|FIND ROCK]], and can start a fire with any combination of flint and steel as well as an actual firestriker.
* '''6.04.22:''' You can now find different types of rock with [[Find command|FIND ROCK]], and can start a fire with any combination of flint and steel as well as an actual firestriker.
* '''6.08.22:''' Balance messages changes to be more clear about what exactly is happening. You're not unpoised, you're just busy doing something. A new general ability has been added: You can [[Sharpen command|SHARPEN STICK]] to make a spear or spit. Going along with this is a new command: [[Roast command|ROAST]]. You can roast meat, whole gutted fish, and vegetables -- without any knowledge of cooking! (Warning: Do not use poisonous wood to whittle a spit and cook your food.) New herbalism abilities, MAKE CHARCOAL and BOIL, have also been implemented. Read about these under [[Herbalism]] or under in the new HELP HERBALIST file in-game. Appraising consumables will now let you know if they are caffeinated or alcoholic. Herbalists can now see if a consumable object has an effect, such as if it's poisonous.
* '''6.08.22:''' Balance messages changes to be more clear about what exactly is happening. You're not unpoised, you're just busy doing something. A new general ability has been added: You can [[Sharpen command|SHARPEN STICK]] to make a spear or spit. Going along with this is a new command: [[Roast command|ROAST]]. You can roast meat, whole gutted fish, and vegetables -- without any knowledge of cooking! (Warning: Do not use poisonous wood to whittle a spit and cook your food.) New herbalism abilities, MAKE CHARCOAL and BOIL, have also been implemented. Read about these under [[Herbalism]] or under in the new HELP HERBALIST file in-game. Appraising consumables will now let you know if they are caffeinated or alcoholic. Herbalists can now see if a consumable object has an effect, such as if it's poisonous.
* '''6.12.22''': [[Info command|INFO]] and [[Group command|GROUP]] commands are now available. You can now get items out of items that are in or on other items (like a dress from a suitcase on a bench). The [[Chant command|CHANT]] added alongside [[Sing command|SING]] and [[Recite command|RECITE]].
* '''6.12.22''': [[Info command|INFO]] and [[Group command|GROUP]] commands are now available. You can now get items out of items that are in or on other items (like a dress from a suitcase on a bench). The [[Chant command|CHANT]] command has been added to accompany [[Sing command|SING]] and [[Recite command|RECITE]].


[[Category:Development Updates]]
[[Category:Development Updates]]

Revision as of 19:54, 13 June 2022

January

  • 1.2.22: Custom pattern forms added, as well as the CHOKE command.
  • 1.6.22: Added butchering and skinning of corpses. Also put limitations on how often you can gain experience for story updates.
  • 1.7.22: Added several more plants: garlic, potato, tomato, onion, dreamweed, leek, yam, and carrot.
  • 1.11.22: Cooking ability and custom cooking recipes added, as well as REMEMBER command to supplement THINK and FEEL.
  • 1.14.22: Garments with hoods can now have their hoods raised or lowered with the RAISE and LOWER commands. If you want a hood added to existing garments that should have it, please request.
  • 1.21.22: St. Loomis now has a farm stand, a local priest and church bell ringer, and a stationery shop.
  • 1.22.22: The "Loomis Loom" has opened for business, as well as a tinker shop on Post Street.
  • 1.23.22: You can now sell items at stores, provided that the shopkeepers have the coin and want to buy what you have to offer.
  • 1.24.22: Added the Hollyhill neighborhood to St. Loomis.
  • 1.30.22: Added "mist" and "maelstrom" climate types.

February

  • 2.2.22: More prompt-customization options, and brand-new less sticky "more" pager made just for Avaria.
  • 2.7.22: The PLAY command now works with instruments as well as minigames, alongside twang/strum/toot/etc.
  • 2.8.22: Organizational support added, along with the ORGANIZATIONS and COMMAND commands.
  • 2.20.22: The fishing system has been added and refined, and the herring stall in the fish market in St. Loomis also sells basic fishing supplies.
  • 2.21.22: People with hunting skills can now use the FIND GAMETRAIL and HUNT commands to find animals in the wilderness.
  • 2.22.22: Certain patches of water may now freeze up over the winter. Be careful, you could slip and fall!
  • 2.24.22: Tides will now go in and out, and the moons will send messages for their rising and setting.
  • 2.26.22: Portable shelters now exist, and can be set up and taken down -- a new outfitter's store in St Loomis sells tents, ropes, and more! Also added the Silver Street neighborhood to St. Loomis.

March

  • 3.1.22: You can buy soap at the herbal apothecary store in St. Loomis, and scented candles at the cart outside the cathedral yard.
  • 3.2.22: Made things easier for builders by fixing the DIG and BUILDPUBLIC commands to copy current location settings and make the proper connections, as well as allowing clearing of exit aliases from the RMENU.
  • 3.3.22: Some water rooms now have depths. If you are underwater you may dive to them, and objects may also sink to them.
  • 3.12.22: You can earn reputations through stories and hear about others' reputations when you inquire with locals.
  • 3.13.22: Getting struck by lightning now has a real effect.
  • 3.21.22: Furniture can be made in the items menu and moved around, and carpenters can use the "carve" ability. Additionally, several small interaction bugs have been fixed.
  • 3.22.22: The new shop Salter & Son's in St. Loomis now carries some furniture items, in addition to wooden planks. The tinkerer's store carries hammers and saws. The St Loomis vicinity map has been added to the webpage. Early spring weather probabilities have been added to both the Omrazir and St. Loomis areas.
  • 3.26.22: The CRAFTING command has been added to provide for more helpful documentation regarding crafting designs. Checking "craft" on any object will show if you know any relevant designs.
  • 3.27.22: Changed the look of the webclient. Added more maps to the Lore page on the website!
  • 3.28.22: The butcher east of the fish market in St. Loomis will buy raw meat, and the hide seller in the market square will buy hides.
  • 3.30.22: Bugfixes: you can no longer grapple with dead things, fall damage will not include body parts that the faller doesn't have, and the snap neck command should work properly for small prey animals.

April

  • 4.1.22: You can now see the IC date on the website.
  • 4.16.22: Added messaging and transitions for new squall weather type, and put in BLINK and PAT socials.
  • 4.18.22: Added RUB and EYEROLL socials.
  • 4.23.22: You will now break into a run if you travel over a distance of several rooms very quickly. Stacked commands will have a half-second delay, and you can STOP them. New face shapes, mouth shapes, and eye traits have been added to character generation, along with numerous other ongoing chargen tweaks and polishes. Many atmospheric additions to the Faded Zone and Otherland.
  • 4.26.22: The idle timer has been implemented, and you will now be timed out if you are idle for more than fifteen minutes. GRIPE, MUSE, SUGGEST, and WONDER all added as aliases for SAY.
  • 4.28.22: The "Knowledge Seeker" archetype has been added to character generation. There is now a menu in the Faded Zone cantina.
  • 4.30.22: Healer spirits now wander the dream world. This means if you are injured within the pre-approval character generation area, a spirit NPC will eventually happen by and fully heal you.

May

  • 5.05.22: Late spring weather probabilities completed for both Omrazir and St. Loomis areas.
  • 5.07.22: New rooms built into the Faded Zone/dream world starter area, including a library where you can access random snippets of game lore. Multiple new aliases for SAY created. SMILE, GRIN, GUFFAW, and WINK socials added.
  • 5.11.22: Created new socials: BOUNCE, FLINCH, GIGGLE, GLARE, RASPBERRY. Added new aliases for SAY: BEG, DRONE, PLEAD, VENTURE.
  • 5.14.22: Opened for invitation-only testing! More new socials added: SHRUG, BOO, CHEER. New aliases have been created for EMOTE (EM) and for GET (GRAB). The [Emit command|EMIT]] now echoes the emitter's name at the end.
  • 5.15.22: Bugs and typos submitted via the BUG and TYPO commands now automatically record the location in-game where they were reported -- and even more importantly, you get XP for reporting them! This is just a bugfinding incentive for pre-alpha/alpha phase.
  • 5.18.22: Huntable desert animals have been added to the game. More commands now support parenthesis emoting. The SEARCH command has been fixed to properly scan the surrounding location for secrets. Characters now have the option to modify their personality descriptions and to swap stats a couple times right after chargen.
  • 5.20.22: There is now a crafting workshop in the Faded Zone, in a weird little cottage in the Nameless City. You can buy things from the toolbox to try out crafting skills.
  • 5.21.22: * There is now an IDEA command. NPCs will no longer refer to people they don't know in elaborately unrealistic descriptive ways. People who have fled combat will get more explanatory error messages during the following writing break.
  • 5.24.22: You can now replace the full text of an interaction (sit, stand, move, lean, etc) or manipulate command (touch, turn, push, pull, etc) with a custom emote by appending 'emote' and your emote to the verb you're using. There is a new CONTACT command that essentially works like touch, but for other characters rather than room objects. The verbs 'touch' and 'contact' are interchangeable, though.
  • 5.25.22: There is now a FTB command.

June

  • 6.04.22: You can now find different types of rock with FIND ROCK, and can start a fire with any combination of flint and steel as well as an actual firestriker.
  • 6.08.22: Balance messages changes to be more clear about what exactly is happening. You're not unpoised, you're just busy doing something. A new general ability has been added: You can SHARPEN STICK to make a spear or spit. Going along with this is a new command: ROAST. You can roast meat, whole gutted fish, and vegetables -- without any knowledge of cooking! (Warning: Do not use poisonous wood to whittle a spit and cook your food.) New herbalism abilities, MAKE CHARCOAL and BOIL, have also been implemented. Read about these under Herbalism or under in the new HELP HERBALIST file in-game. Appraising consumables will now let you know if they are caffeinated or alcoholic. Herbalists can now see if a consumable object has an effect, such as if it's poisonous.
  • 6.12.22: INFO and GROUP commands are now available. You can now get items out of items that are in or on other items (like a dress from a suitcase on a bench). The CHANT command has been added to accompany SING and RECITE.