Development Updates (2023)

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Revision as of 22:11, 21 January 2023 by Aleph (talk | contribs) (Created page with "==January== * '''01.01.23:''' Heralding a new year with the Dungeonmaker System! Check out the DungeonMaker Guide for more information. In lesser news, the ranges that define different layers of accumulated precipitation have been refined, and ships no longer show any accumulated precipitation on board. Also for ships, the SWAB DECK command has been added, and ship crewmate behavior has been refined. * '''01.03.23:''' Four new plants have been a...")
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January

  • 01.01.23: Heralding a new year with the Dungeonmaker System! Check out the DungeonMaker Guide for more information. In lesser news, the ranges that define different layers of accumulated precipitation have been refined, and ships no longer show any accumulated precipitation on board. Also for ships, the SWAB DECK command has been added, and ship crewmate behavior has been refined.
  • 01.03.23: Four new plants have been added to the world: Adelantean mossweed, northern holly, dandelions, and snowdrops. You can now forage for plants! While a plant can only be found in the wild in the climate to which it is suited, you can attempt to grow plants outside their native habitats in your garden. However, if they are very unsuited they will most likely die as they attempt to grow (there's a chance each tick.) A plant whose roots have all been harvested will die some time after. Several bug fixes and adjustments have also been made to horticulture abilities.
  • 01.04.23: Performance abilities now exist in-game! There are many types of performers: dance, vocals, instruments. A new category of instrument has been added: keyboard instruments! You can play them with many of the old playing verbs, as well as a couple new ones, but you can also simply PLAY them. The skill and abilities work like those of any other performer. A CONFIG BRIEF option has been added to the game settings, so that those using screenreaders will not be audio-spammed with full room descriptions while trying to walk places quickly. You now have to move between ten rooms quickly, rather than three, in order to mechanically "burst into a run." You may still use BOLT, SPRINT, and any manual running or jogging movements for flavor (JOG EAST, for instance). You can no longer smell medium-to-low intensity scents on a person, unless you are within touching distance -- and you can't smell anything at all if you're not even at the same place in the room as they are. There is now a WEALTH command to show just the money in your coinpurse (if you want to check, but don't need all the rest of the inventory spam).
  • 01.05.23: Bank tellers now tend to be actual people (that is, NPCs rather than VNPCs). There are now "journey" exits that will take quite a while to move between (think hours to days.) This will allow individuals to undertake journeys while still roleplaying on the way. The ferry between Plew-on-Sea and the Windhaven Monastery now rings a bell when it docks, and waits for longer before embarking on its trip.
  • 01.08.23: You can learn the Tinkering skill through practice in any situation now. Items with durability attributes can now break and be repaired. For now, breaking happens generally in combat. Three abilities have been added to the Tinkering skill: tinker, fix, and salvage.
  • 01.10.23: There is now a wandering poet on the Via Magna. Performances can be set up as either tragedy, comedy, drama, or thoughtful -- and this will change the reaction from VNPC onlookers.
  • 01.11.23: Some small things about VNPC groups have been refined, and there is now a wandering minstrel at the crossroads in St. Loomis.
  • 01.18.23: APPLY is now an alias for requesting a certain job title at a location. The affection an employing NPC has towards an employed PC will now be instrumental in adjusting that PC's pay. Further, jobs will now have small quests you can do in the workplace to "work" if you want to actively roleplay about it rather than considering it an off-screen chore. Some bugs with the quest system have been fixed, notably NPC ticks not firing during the waiting period and time display being skewed.
  • 01.19.23: Added organizational pre-requisites for quests, and there is now a potential organizational relation to applying for jobs: gaining employment at an organization will automatically induct you to that organization at the requisite rank you applied for.
  • 01.20.23: NPCs can now edit their previous cutscene posts, and cutscene posts will only show the last time they were edited rather than every time.

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