Difference between revisions of "Healing"

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At some point during your time in Avaria you are bound to incur some kind of injury or illness, whether it's something as minor as a few bruises or as serious as a life-threatening poisoning. This is when you are going to want to engage with the '''healing''' system, which includes a wide variety of abilities and commands that allow people to roleplay out and treat a variety of bodily afflictions.
At some point during your time in Avaria you are bound to incur some kind of injury or illness, whether it's something as minor as a few bruises or as serious as a life-threatening poisoning. This is when you are going to want to engage with the '''healing''' system, which includes a wide variety of abilities and commands that allow people to roleplay out and treat a variety of bodily afflictions.
==Sustaining an Injury or Illness==
==Treatment==
==Afflictions & Healing as a Story Device==


==See also==
==See also==

Revision as of 18:03, 2 November 2022

At some point during your time in Avaria you are bound to incur some kind of injury or illness, whether it's something as minor as a few bruises or as serious as a life-threatening poisoning. This is when you are going to want to engage with the healing system, which includes a wide variety of abilities and commands that allow people to roleplay out and treat a variety of bodily afflictions.

Sustaining an Injury or Illness

Treatment

Afflictions & Healing as a Story Device

See also