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Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.

SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.

More information can be found on the Setting page or under the Lore links.

News of Avaria

  • A Bright New Year: 1 Pavana 797, City of Omrazir: A new year has arrived, and with the close of the holy weeks of Solitary, the formerly silent streets of Omrazir are now filled with lively talk about the resoundingly stormy end to the old year... [More]
  • A Hungry New Year: 1 Pavana 797, St. Loomis: Spring and a new year have come to Ensor, but in St. Loomis the slow ripening of winter-sown crops has done nothing to relieve the hunger stemming from the poor harvest of the autumn past... [More]

Introduction to the World

The Basics

The World

Character Information


Development Updates

  • 05.07.23: A dice roll number on performances will now only display if you have the combat_ooc toggle configured to be on. (Extrapolating how willing a player is to get numerical dice values thrown at them in the middle of roleplay.) Prompt indicators have been updated: if the screenreader is toggled on, roundtime-in-progress will be indicated by the word "Busy" while readiness to act will be shown by the word "Ready". General state will be mentioned, if configured to show, with "You are in good shape", "You are in middling shape", and "You are in bad shape". Many colors have been reworked for higher contrast to suit vision-impaired players, and there are now color themes that can be configured in the settings. "High contrast" will be the default theme, but the old theme is accessible via the "muted" option. It is also now possible to configure more color options, for things, tells, exits, and weather. Having the screenreader toggled on can now affect the display of some in-game objects (analyzing written works, for example, or tells in emotes). If you create a new character with the screenreader option on, the default prompt configurations will be different (to read something like "You are in good shape and ready.").

More Updates


The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.