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== Development ==
== Development ==
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the [https://www.evennia.com Evennia Creation System] and is currently actively in development, with plans to open later in 2022.
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the [https://www.evennia.com Evennia Creation System] and is currently actively in development, and will be open for invitation-only pre-alpha testing beginning May 14th.


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Revision as of 03:10, 12 May 2022

Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.

SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.

More information can be found on the Setting page or under the Lore links.

News of Avaria

  • A Bright New Year: 1 Pavana 797, City of Omrazir: A new year has arrived, and with the close of the holy weeks of Solitary, the formerly silent streets of Omrazir are now filled with lively talk about the resoundingly stormy end to the old year... [More]
  • A Hungry New Year: 1 Pavana 797, St. Loomis: Spring and a new year have come to Ensor, but in St. Loomis the slow ripening of winter-sown crops has done nothing to relieve the hunger stemming from the poor harvest of the autumn past... [More]

Introduction to the World

The Basics

The World

Character Information
  • Heritage: The playable peoples of Avaria.
  • Stats: A character's fundamental attributes.
  • Skills: Action skills, weapons, crafting, and more.

Directory

Development Updates

  • 5.07.22: New rooms built into the Faded Zone/dream world starter area, including a library where you can access random snippets of game lore. Multiple new aliases for SAY created. SMILE, GRIN, GUFFAW, and WINK socials added.
  • 5.05.22: Late spring weather probabilities completed for both Omrazir and St. Loomis areas.
  • 4.30.22: Healer spirits now wander the dream world. This means if you are injured within the pre-approval character generation area, a spirit NPC will eventually happen by and fully heal you.
  • 4.28.22: The "Knowledge Seeker" archetype has been added to character generation. There is now a menu in the Faded Zone cantina.
  • 4.26.22: The idle timer has been implemented, and you will now be timed out if you are idle for more than fifteen minutes. GRIPE, MUSE, SUGGEST, and WONDER all added as aliases for SAY.

More Updates

Development

The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is currently actively in development, and will be open for invitation-only pre-alpha testing beginning May 14th.