Difference between revisions of "Main Page"

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== Development Updates ==
== Development Updates ==


* '''5.20.22:''' There is now a crafting workshop in the [[Faded Zone]], in a weird little cottage in the Nameless City. You can buy things from the toolbox to try out crafting skills.
* '''6.12.22''': [[Info command|INFO]] and [[Group command|GROUP]] commands are now available. You can now get items out of items that are in or on other items (like a dress from a suitcase on a bench). The [[Chant command|CHANT]] command has been added to accompany [[Sing command|SING]] and [[Recite command|RECITE]].
* '''5.18.22:''' Huntable desert animals have been added to the game. More commands now support parenthesis emoting. The [[Search command|SEARCH]] command has been fixed to properly scan the surrounding location for secrets. Characters now have the option to modify their personality descriptions and to swap stats a couple times right after chargen.
* '''6.08.22:''' Balance messages changes to be more clear about what exactly is happening. You're not unpoised, you're just busy doing something. A new general ability has been added: You can [[Sharpen command|SHARPEN STICK]] to make a spear or spit. Going along with this is a new command: [[Roast command|ROAST]]. You can roast meat, whole gutted fish, and vegetables -- without any knowledge of cooking! (Warning: Do not use poisonous wood to whittle a spit and cook your food.) New herbalism abilities, MAKE CHARCOAL and BOIL, have also been implemented. Read about these under [[Herbalism]] or under in the new HELP HERBALIST file in-game. Appraising consumables will now let you know if they are caffeinated or alcoholic. Herbalists can now see if a consumable object has an effect, such as if it's poisonous.
* '''5.15.22:''' Bugs and typos submitted via the [[Bug command|BUG]] and [[Typo command|TYPO]] commands now automatically record the location in-game where they were reported -- and even more importantly, you get XP for reporting them! This is just a bugfinding incentive for pre-alpha/alpha phase.
* '''5.14.22:''' Opened for invitation-only testing! More new socials added: [[Shrug command|SHRUG]], [[Boo command|BOO]], [[Cheer command|CHEER]]. New aliases have been created for [[Emote command|EMOTE]] (EM) and for [[Get command|GET]] (GRAB). [[Emit command|EMIT]] now echoes the emitter's name at the end.


[[Development Updates (2022)|More Updates]]
[[Development Updates (2022)|More Updates]]

Revision as of 20:03, 13 June 2022

Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.

SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.

More information can be found on the Setting page or under the Lore links.

News of Avaria

  • A Bright New Year: 1 Pavana 797, City of Omrazir: A new year has arrived, and with the close of the holy weeks of Solitary, the formerly silent streets of Omrazir are now filled with lively talk about the resoundingly stormy end to the old year... [More]
  • A Hungry New Year: 1 Pavana 797, St. Loomis: Spring and a new year have come to Ensor, but in St. Loomis the slow ripening of winter-sown crops has done nothing to relieve the hunger stemming from the poor harvest of the autumn past... [More]

Introduction to the World

The Basics

The World

Character Information
  • Heritage: The playable peoples of Avaria.
  • Stats: A character's fundamental attributes.
  • Skills: Action skills, weapons, crafting, and more.

Directory

Development Updates

  • 6.12.22: INFO and GROUP commands are now available. You can now get items out of items that are in or on other items (like a dress from a suitcase on a bench). The CHANT command has been added to accompany SING and RECITE.
  • 6.08.22: Balance messages changes to be more clear about what exactly is happening. You're not unpoised, you're just busy doing something. A new general ability has been added: You can SHARPEN STICK to make a spear or spit. Going along with this is a new command: ROAST. You can roast meat, whole gutted fish, and vegetables -- without any knowledge of cooking! (Warning: Do not use poisonous wood to whittle a spit and cook your food.) New herbalism abilities, MAKE CHARCOAL and BOIL, have also been implemented. Read about these under Herbalism or under in the new HELP HERBALIST file in-game. Appraising consumables will now let you know if they are caffeinated or alcoholic. Herbalists can now see if a consumable object has an effect, such as if it's poisonous.

More Updates

Development

The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.