Difference between revisions of "Main Page"

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*[[Dreams]]
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'''Communications'''<br />
'''Communications'''<br />

Revision as of 03:39, 31 August 2022

Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.

SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.

More information can be found on the Setting page or under the Lore links.

News of Avaria

  • A Bright New Year: 1 Pavana 797, City of Omrazir: A new year has arrived, and with the close of the holy weeks of Solitary, the formerly silent streets of Omrazir are now filled with lively talk about the resoundingly stormy end to the old year... [More]
  • A Hungry New Year: 1 Pavana 797, St. Loomis: Spring and a new year have come to Ensor, but in St. Loomis the slow ripening of winter-sown crops has done nothing to relieve the hunger stemming from the poor harvest of the autumn past... [More]

Introduction to the World

The Basics

The World

Character Information

Directory

Development Updates

  • 8.29.22: Brawling rings have been added to the game, and you can participate in ranked fights or make wagers. You can now REBALANCE to regain poise, in or out of a fight.
  • 8.24.22: You can now edit your last post in a cutscene, and refresh the bottom of the page when viewing a cutscene. Cutscene posts also now have timestamps.
  • 8.22.22: You can now DISTRACT someone, in or out of a fight, and use the environment in a variety of ways for roleplay flavor (such as splashing someone from a fountain you're sitting at). Wounds that are only trickling blood will now scab over after bleeding for only a short while.
  • 8.20.22: Shields (wearable and wieldable) have been coded into the game. Those experienced with weapons will now be able to STUDY WEAPONS to understand the physical characteristics of all weapons they are holding. Combat has been refined in terms of stage-dependent moves and moves that involve counters and guards. New combat moves that are learned through weaponry skills have been added: feint, strike, wind up, crush, deflect, riposte, whirl, smash, counter-chance, cleave, lop, and more.

More Updates

Development

The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.