Difference between revisions of "Main Page"

From Avaria
Jump to navigation Jump to search
Line 61: Line 61:
== Development Updates ==
== Development Updates ==


* '''12.12.22:''' Added the town green pond to [[Plew-on-Sea]]. This can be swum in during the warmer months of the year, and skated on in the winter! Turned off GMCP (temporarily, maybe -- it's causing webclient issues). You should now dry off a little quicker, in order to make up for increased levels of drenched-ness!
* '''11.20.22:''' Finished building the [[Via Maris]] in [[:Category:Omrazir|Omrazir]] from the intersection with the [[Via Magna]] to the Maysa Gate.
* '''11.12.22:''' Mobile view for [[Cutscenes|cutscenes]] and forums on the website have been made neater. Light GMCP support has been added for Mudlet players, default UI package coming eventually.
* '''11.12.22:''' Mobile view for [[Cutscenes|cutscenes]] and forums on the website have been made neater. Light GMCP support has been added for Mudlet players, default UI package coming eventually.
* '''11.6.22:'''  Earning titles from groups of virtual NPCs will now enable you to have specialty abilities. For (currently nonexistent) example: if you traveled to Riendu and participating in a brawling club and won their championship, you may gain a few abilities related to locally-practiced martial arts. There is at least one such special ability coded in as of now, but they should be secret surprises. Life events have been instituted which can also grant you special abilities: these will mostly be added by staff through the course of stories, but some happen automatically. Currently existing example: if you have survived a bite from a [[zsimik]] in the past, you will have immunity to their venom.


[[Development Updates (2022)|More Updates]]
[[Development Updates (2022)|More Updates]]

Revision as of 02:50, 23 December 2022

Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.

SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.

More information can be found on the Setting page or under the Lore links.

News of Avaria

  • A Bright New Year: 1 Pavana 797, City of Omrazir: A new year has arrived, and with the close of the holy weeks of Solitary, the formerly silent streets of Omrazir are now filled with lively talk about the resoundingly stormy end to the old year... [More]
  • A Hungry New Year: 1 Pavana 797, St. Loomis: Spring and a new year have come to Ensor, but in St. Loomis the slow ripening of winter-sown crops has done nothing to relieve the hunger stemming from the poor harvest of the autumn past... [More]

Introduction to the World

The Basics

The World

Character Information

Directory

Development Updates

  • 12.12.22: Added the town green pond to Plew-on-Sea. This can be swum in during the warmer months of the year, and skated on in the winter! Turned off GMCP (temporarily, maybe -- it's causing webclient issues). You should now dry off a little quicker, in order to make up for increased levels of drenched-ness!
  • 11.20.22: Finished building the Via Maris in Omrazir from the intersection with the Via Magna to the Maysa Gate.
  • 11.12.22: Mobile view for cutscenes and forums on the website have been made neater. Light GMCP support has been added for Mudlet players, default UI package coming eventually.

More Updates

Development

The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.