Difference between revisions of "Main Page"
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* [[Basic Commands]] | * [[Basic Commands]] | ||
* [[Rules|Game Rules]] | * [[Rules|Game Rules]] | ||
* [[PvP Policy]] | |||
* [[FAQ|Frequently-Asked Questions]] | * [[FAQ|Frequently-Asked Questions]] | ||
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<div style="margin: 0 0 0 2em;"> '''Character Information''' | <div style="margin: 0 0 0 2em;"> '''Character Information''' | ||
* [[Heritage]]: The | * [[Heritage]]: The numerous peoples of Avaria. | ||
* [[Statistics|Stats]]: A character's fundamental attributes. | * [[Statistics|Stats]]: A character's fundamental attributes. | ||
* [[:Category:Skills & Abilities|Skills & Abilities]]: Action skills, weapons, crafting, and more. | * [[:Category:Skills & Abilities|Skills & Abilities]]: Action skills, weapons, crafting, and more. | ||
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== Development Updates == | == Development Updates == | ||
*''' | * '''02.22.23:''' You can now use the self-referencing conventions of /me, /my, /mine, and /I in parentheses [[Emote command|emotes]]. You can also use them in [[Think command|thoughts]], [[Remember command|memories]], and [[Feel command|feelings]] -- which now also support parentheses. | ||
* '''02.21.23:''' Unsaved logs no longer show up when trying to make a new [[Personal story|story]] development. Practice situations are set up for [[Linguistics (skill)|linguistics]] learning, which accordingly has the "practice" ability added. Gaining a new ability when learning a new skill will now notify you of the fact. | |||
*''' | * '''02.20.23:''' Updated some aesthetics of ability displaying, and slightly rewrote some ability descriptions to universalize grammar styles for the lists. More [[Leatherworking (skill)|leatherworking]] base fabrications have been added, along with the capacity to design and craft custom leatherworking items. There has been a light [[Tailoring (skill)|tailoring]] revamp; you can now design adjustable parts in certain garments, such as hoods or veils. [[Carpentry (skill)|Carpenters]] can carve buttons and leatherworkers can make corded leather laces and rawhide ties to use in tailoring designs where a fastening item is needed. | ||
*''' | |||
[[Development Updates ( | [[Development Updates (2023)|More Updates]] | ||
</div> | </div> | ||
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|- | |- | ||
| style="vertical-align:top;padding:0.5em;width: | | style="vertical-align:top;padding:0.5em;width:20%" | | ||
'''The World''' | '''The World''' | ||
*[[:Category:Geography|Geography]] | *[[:Category:Geography|Geography]] | ||
*[[:Category:Natural History|Natural History]] | *[[:Category:Natural History|Natural History]] | ||
*[[:Category:Races|Races]] | |||
*[[The Heavens]] | *[[The Heavens]] | ||
*[[Time]] | *[[Time]] | ||
*[[Weather]] | |||
'''History & Culture''' | '''History & Culture''' | ||
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*[[Glossary of Avaria]] | *[[Glossary of Avaria]] | ||
| style="vertical-align:top;padding:0.5em;width: | | style="vertical-align:top;padding:0.5em;width:20%" | | ||
'''Roleplaying Systems'''<br /> | '''Roleplaying Systems'''<br /> | ||
*[[Personal story]] | *[[Personal story]] | ||
*[[Plot Notes]] | |||
*[[Relationships]] | *[[Relationships]] | ||
*[[Cohabitation]] | |||
*[[Demeanor]] | |||
*[[Lifestyle]] | |||
*[[Dreams]] | *[[Dreams]] | ||
*[[Cutscenes]] | *[[Cutscenes]] | ||
*[[FTB (Fade to Black) command|Fade to Black]] | |||
| style="vertical-align:top;padding:0.5em;width:20%" | | |||
'''Communications''' | |||
*[[Languages]] | *[[Languages]] | ||
*[[Writing]] | *[[Reading & Writing]] | ||
*[[Courier_%26_Postal_Services|Courier & Post]] | *[[Courier_%26_Postal_Services|Courier & Post]] | ||
| style="vertical-align:top;padding:0.5em;width: | '''Economy'''<br /> | ||
''' | |||
*[[Currency]] | |||
*[[Banking]] | |||
*[[Shopkeeping]] | |||
*[[Jobs]] | |||
*[[Lodgings]] | |||
| style="vertical-align:top;padding:0.5em;width:20%" | | |||
'''Gathering & Crafting''' | |||
*[[Butchering]] | *[[Butchering]] | ||
*[[Hunting]] | *[[Hunting]] | ||
*[[Cooking]] | *[[Cooking]] | ||
*[[Herbalism]] | *[[Herbalism]] | ||
*[[Tailoring]] | *[[Tailoring]] | ||
'''Ranking Systems''' | |||
''' | *[[Brawling]] | ||
*[[ | *[[Fishing]] | ||
*[[ | *[[Performance]] | ||
*[[ | *[[Research]] | ||
*[[ | |||
| style="vertical-align:top;padding:0.5em;width:20%" | | |||
'''Combat''' | '''Combat''' | ||
*[[Combat | *[[Combat Basics]] | ||
*[[:Category:Combat Commands|Combat Commands]] | |||
'''Life & Death''' | |||
*[[Healing|Injury & Healing]] | |||
*[[Death]] | |||
|} | |} |
Revision as of 13:46, 23 March 2023
Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
More information can be found on the Setting page or under the Lore links.
News of Avaria
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Introduction to the World
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Development Updates
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More Information
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Development
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.