Difference between revisions of "Main Page"

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== Development Updates ==
== Development Updates ==


* '''10.1.22:''' Added an avalanche of [[Adverbs|adverbs]], because apparently there can never be enough adverbs.
* '''02.22.23:''' You can now use the self-referencing conventions of /me, /my, /mine, and /I in parentheses [[Emote command|emotes]]. You can also use them in [[Think command|thoughts]], [[Remember command|memories]], and [[Feel command|feelings]] -- which now also support parentheses.
* '''9.29.22:''' Fishing [[Rankings|rankings]] are here! Find your local angler's club for more information. You can [[Show command|SHOW OFF]] your fish in public and receive suitable acclaim among your fellow fisherfolk. Also, combat roundtime is now reflected properly in the prompt token 'balance_mark', and clouds will now be accounted for when considering the appearance of celestial bodies in the sky.
* '''02.21.23:''' Unsaved logs no longer show up when trying to make a new [[Personal story|story]] development. Practice situations are set up for [[Linguistics (skill)|linguistics]] learning, which accordingly has the "practice" ability added. Gaining a new ability when learning a new skill will now notify you of the fact.
* '''9.26.22:''' The [[Demeanor]] system has been added -- you can now set trust levels for people, as well as blanket attitudes towards origins, heritages, and organizations.
* '''02.20.23:''' Updated some aesthetics of ability displaying, and slightly rewrote some ability descriptions to universalize grammar styles for the lists. More [[Leatherworking (skill)|leatherworking]] base fabrications have been added, along with the capacity to design and craft custom leatherworking items. There has been a light [[Tailoring (skill)|tailoring]] revamp; you can now design adjustable parts in certain garments, such as hoods or veils. [[Carpentry (skill)|Carpenters]] can carve buttons and leatherworkers can make corded leather laces and rawhide ties to use in tailoring designs where a fastening item is needed.
* '''9.12.22:''' [[Tellmote command|TELLMOTE]] has been added as a command, and you can use tell tags in emotes now! This draws upon the [[Dissembling (skill)|Dissembling]] skill and the acuity of your observers.
* '''9.10.22:''' New [[Applaud command|APPLAUD]], [[Clap command|CLAP]], [[Nudge command|NUDGE]], [[Poke command|POKE]], and [[Tsk command|TSK]] socials added.


[[Development Updates (2022)|More Updates]]
[[Development Updates (2023)|More Updates]]
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</div>
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*[[:Category:Geography|Geography]]
*[[:Category:Geography|Geography]]
*[[:Category:Natural History|Natural History]]
*[[:Category:Natural History|Natural History]]
*[[:Category:Races|Races]]
*[[The Heavens]]
*[[The Heavens]]
*[[Time]]
*[[Time]]
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*[[Personal story]]
*[[Personal story]]
*[[Plot Notes]]
*[[Relationships]]
*[[Relationships]]
*[[Cohabitation]]
*[[Demeanor]]
*[[Lifestyle]]
*[[Dreams]]
*[[Dreams]]
*[[Cutscenes]]
*[[Cutscenes]]
*[[FTB (Fade to Black) command|Fade to Black]]
*[[FTB (Fade to Black) command|Fade to Black]]


'''Communications'''<br />


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'''Communications'''
*[[Languages]]
*[[Languages]]
*[[Writing]]
*[[Reading & Writing]]
*[[Courier_%26_Postal_Services|Courier & Post]]
*[[Courier_%26_Postal_Services|Courier & Post]]
'''Economy'''<br />
*[[Currency]]
*[[Banking]]
*[[Shopkeeping]]
*[[Jobs]]
*[[Lodgings]]


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'''Resource Production'''
'''Gathering & Crafting'''
*[[Butchering]]
*[[Butchering]]
*[[Fishing]]
*[[Hunting]]
*[[Hunting]]
'''Crafting'''
*[[Cooking]]
*[[Cooking]]
*[[Herbalism]]
*[[Herbalism]]
*[[Tailoring]]
*[[Tailoring]]


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'''Ranking Systems'''
'''Economy'''
*[[Brawling]]
*[[Currency]]
*[[Fishing]]
*[[Banking]]
*[[Performance]]
*[[Shopkeeping]]
*[[Research]]
*[[Jobs]]
*[[Lodgings]]


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'''Life & Death'''
'''Life & Death'''
*[[Injury & Healing]]
*[[Healing|Injury & Healing]]
*[[Death]]
*[[Death]]



Revision as of 13:46, 23 March 2023

Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.

SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.

More information can be found on the Setting page or under the Lore links.

News of Avaria

  • A Bright New Year: 1 Pavana 797, City of Omrazir: A new year has arrived, and with the close of the holy weeks of Solitary, the formerly silent streets of Omrazir are now filled with lively talk about the resoundingly stormy end to the old year... [More]
  • A Hungry New Year: 1 Pavana 797, St. Loomis: Spring and a new year have come to Ensor, but in St. Loomis the slow ripening of winter-sown crops has done nothing to relieve the hunger stemming from the poor harvest of the autumn past... [More]

Introduction to the World

The Basics

The World

Character Information

Directory

Development Updates

  • 02.22.23: You can now use the self-referencing conventions of /me, /my, /mine, and /I in parentheses emotes. You can also use them in thoughts, memories, and feelings -- which now also support parentheses.
  • 02.21.23: Unsaved logs no longer show up when trying to make a new story development. Practice situations are set up for linguistics learning, which accordingly has the "practice" ability added. Gaining a new ability when learning a new skill will now notify you of the fact.
  • 02.20.23: Updated some aesthetics of ability displaying, and slightly rewrote some ability descriptions to universalize grammar styles for the lists. More leatherworking base fabrications have been added, along with the capacity to design and craft custom leatherworking items. There has been a light tailoring revamp; you can now design adjustable parts in certain garments, such as hoods or veils. Carpenters can carve buttons and leatherworkers can make corded leather laces and rawhide ties to use in tailoring designs where a fastening item is needed.

More Updates

Development

The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.