Difference between revisions of "Main Page"

From Avaria
Jump to navigation Jump to search
(20 intermediate revisions by the same user not shown)
Line 61: Line 61:
== Development Updates ==
== Development Updates ==


*'''10.29.22:''' You can now use a tourniquet when trying to stop someone's bleeding. When a tourniquet is on a body part, wounds on that part will not properly heal, so it's still important to get the bleeding wound properly stitched at some point. Leaving a tourniquet on for over 24 hours will also begin the development of a worsening pressure bruise. Things that will work as tourniquets should include bandages, any kind of cloth, belts, and ropes. [[Cutscenes]] have also now been updated in a few noticeable ways. All cutscene logs will be automatically saved, and now there is an easy button to click on logs to unsave them so that they can expire. You can now properly edit the first post of a cutscene. Some of the aesthetics on the cutscene detail have been slightly edited. And lastly, there is no longer a length limitation on exposition for the cutscene description.
* '''02.22.23:''' You can now use the self-referencing conventions of /me, /my, /mine, and /I in parentheses [[Emote command|emotes]]. You can also use them in [[Think command|thoughts]], [[Remember command|memories]], and [[Feel command|feelings]] -- which now also support parentheses.
* '''10.24.22:''' Some rewrites have been made to the [[Libraries|library]] system, including: a way to set a research narrative, a timer on doing research that varies according to your skill roll, and the necessity for published works to be approved before becoming available in libraries.
* '''02.21.23:'''  Unsaved logs no longer show up when trying to make a new [[Personal story|story]] development. Practice situations are set up for [[Linguistics (skill)|linguistics]] learning, which accordingly has the "practice" ability added. Gaining a new ability when learning a new skill will now notify you of the fact.
* '''02.20.23:''' Updated some aesthetics of ability displaying, and slightly rewrote some ability descriptions to universalize grammar styles for the lists. More [[Leatherworking (skill)|leatherworking]] base fabrications have been added, along with the capacity to design and craft custom leatherworking items. There has been a light [[Tailoring (skill)|tailoring]] revamp; you can now design adjustable parts in certain garments, such as hoods or veils. [[Carpentry (skill)|Carpenters]] can carve buttons and leatherworkers can make corded leather laces and rawhide ties to use in tailoring designs where a fastening item is needed.


[[Development Updates (2022)|More Updates]]
[[Development Updates (2023)|More Updates]]
</div>
</div>
|}
|}
Line 80: Line 81:
*[[:Category:Geography|Geography]]
*[[:Category:Geography|Geography]]
*[[:Category:Natural History|Natural History]]
*[[:Category:Natural History|Natural History]]
*[[:Category:Races|Races]]
*[[The Heavens]]
*[[The Heavens]]
*[[Time]]
*[[Time]]
Line 95: Line 97:


*[[Personal story]]
*[[Personal story]]
*[[Plot Notes]]
*[[Relationships]]
*[[Relationships]]
*[[Cohabitation]]
*[[Demeanor]]
*[[Demeanor]]
*[[Lifestyle]]
*[[Dreams]]
*[[Dreams]]
*[[Cutscenes]]
*[[Cutscenes]]
*[[FTB (Fade to Black) command|Fade to Black]]
*[[FTB (Fade to Black) command|Fade to Black]]


'''Communications'''<br />


| style="vertical-align:top;padding:0.5em;width:20%" |
'''Communications'''
*[[Languages]]
*[[Languages]]
*[[Writing]]
*[[Reading & Writing]]
*[[Courier_%26_Postal_Services|Courier & Post]]
*[[Courier_%26_Postal_Services|Courier & Post]]
'''Economy'''<br />
*[[Currency]]
*[[Banking]]
*[[Shopkeeping]]
*[[Jobs]]
*[[Lodgings]]


| style="vertical-align:top;padding:0.5em;width:20%" |
| style="vertical-align:top;padding:0.5em;width:20%" |
'''Resource Production'''
'''Gathering & Crafting'''
*[[Butchering]]
*[[Butchering]]
*[[Fishing]]
*[[Hunting]]
*[[Hunting]]
'''Crafting'''
*[[Cooking]]
*[[Cooking]]
*[[Herbalism]]
*[[Herbalism]]
*[[Tailoring]]
*[[Tailoring]]


| style="vertical-align:top;padding:0.5em;width:20%" |
'''Ranking Systems'''
'''Economy'''
*[[Brawling]]
*[[Currency]]
*[[Fishing]]
*[[Banking]]
*[[Performance]]
*[[Shopkeeping]]
*[[Research]]
*[[Jobs]]
*[[Lodgings]]


| style="vertical-align:top;padding:0.5em;width:20%" |
| style="vertical-align:top;padding:0.5em;width:20%" |

Revision as of 13:46, 23 March 2023

Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.

SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.

More information can be found on the Setting page or under the Lore links.

News of Avaria

  • A Bright New Year: 1 Pavana 797, City of Omrazir: A new year has arrived, and with the close of the holy weeks of Solitary, the formerly silent streets of Omrazir are now filled with lively talk about the resoundingly stormy end to the old year... [More]
  • A Hungry New Year: 1 Pavana 797, St. Loomis: Spring and a new year have come to Ensor, but in St. Loomis the slow ripening of winter-sown crops has done nothing to relieve the hunger stemming from the poor harvest of the autumn past... [More]

Introduction to the World

The Basics

The World

Character Information

Directory

Development Updates

  • 02.22.23: You can now use the self-referencing conventions of /me, /my, /mine, and /I in parentheses emotes. You can also use them in thoughts, memories, and feelings -- which now also support parentheses.
  • 02.21.23: Unsaved logs no longer show up when trying to make a new story development. Practice situations are set up for linguistics learning, which accordingly has the "practice" ability added. Gaining a new ability when learning a new skill will now notify you of the fact.
  • 02.20.23: Updated some aesthetics of ability displaying, and slightly rewrote some ability descriptions to universalize grammar styles for the lists. More leatherworking base fabrications have been added, along with the capacity to design and craft custom leatherworking items. There has been a light tailoring revamp; you can now design adjustable parts in certain garments, such as hoods or veils. Carpenters can carve buttons and leatherworkers can make corded leather laces and rawhide ties to use in tailoring designs where a fastening item is needed.

More Updates

Development

The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.