Difference between revisions of "Main Page"

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== Development Updates ==
== Development Updates ==


* '''02.02.23:''' Some bugs have been addressed with ferry bell ringing, climbing with heavy loads, and guard patrol confusion when there's someone to arrest in the area who has logged out. Cohabitation between player characters can now be established with the [[Cohabit command|COHABIT]] command. You can add also ROOMMATEs to your lodging, and in doing so grant them an extra key and rent-paying privileges. Plot notes have been reworked to show a date and whether they have been read or not, so that they will be sent as a recorded message when you log into a character. This means that all current plot notes have been cleared, and it looks a lot cooler when you view a specific plot note. Player characters can now leave each other plot notes, as long as they are cohabiting with each other, and these can contain information like: "Donna never came home last night", or "Waraqa's sleepwalking is getting worse".
* '''02.22.23:''' You can now use the self-referencing conventions of /me, /my, /mine, and /I in parentheses [[Emote command|emotes]]. You can also use them in [[Think command|thoughts]], [[Remember command|memories]], and [[Feel command|feelings]] -- which now also support parentheses.
*'''02.01.23:''' Updated to Evennia version 1.1. For players, this primarily means that you now get help file suggestions if you can't find your help file with a keyword. Several small tweaks have happened staffside as well.
* '''02.21.23:'''  Unsaved logs no longer show up when trying to make a new [[Personal story|story]] development. Practice situations are set up for [[Linguistics (skill)|linguistics]] learning, which accordingly has the "practice" ability added. Gaining a new ability when learning a new skill will now notify you of the fact.
* '''02.20.23:''' Updated some aesthetics of ability displaying, and slightly rewrote some ability descriptions to universalize grammar styles for the lists. More [[Leatherworking (skill)|leatherworking]] base fabrications have been added, along with the capacity to design and craft custom leatherworking items. There has been a light [[Tailoring (skill)|tailoring]] revamp; you can now design adjustable parts in certain garments, such as hoods or veils. [[Carpentry (skill)|Carpenters]] can carve buttons and leatherworkers can make corded leather laces and rawhide ties to use in tailoring designs where a fastening item is needed.


[[Development Updates (2023)|More Updates]]
[[Development Updates (2023)|More Updates]]
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*[[:Category:Geography|Geography]]
*[[:Category:Geography|Geography]]
*[[:Category:Natural History|Natural History]]
*[[:Category:Natural History|Natural History]]
*[[:Category:Races|Races]]
*[[The Heavens]]
*[[The Heavens]]
*[[Time]]
*[[Time]]
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*[[Personal story]]
*[[Personal story]]
*[[Plot Notes]]
*[[Relationships]]
*[[Relationships]]
*[[Cohabitation]]
*[[Demeanor]]
*[[Demeanor]]
*[[Lifestyle]]
*[[Dreams]]
*[[Dreams]]
*[[Lifestyle]]
*[[Cutscenes]]
*[[Cutscenes]]
*[[FTB (Fade to Black) command|Fade to Black]]
*[[FTB (Fade to Black) command|Fade to Black]]

Revision as of 13:46, 23 March 2023

Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.

SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.

More information can be found on the Setting page or under the Lore links.

News of Avaria

  • A Bright New Year: 1 Pavana 797, City of Omrazir: A new year has arrived, and with the close of the holy weeks of Solitary, the formerly silent streets of Omrazir are now filled with lively talk about the resoundingly stormy end to the old year... [More]
  • A Hungry New Year: 1 Pavana 797, St. Loomis: Spring and a new year have come to Ensor, but in St. Loomis the slow ripening of winter-sown crops has done nothing to relieve the hunger stemming from the poor harvest of the autumn past... [More]

Introduction to the World

The Basics

The World

Character Information

Directory

Development Updates

  • 02.22.23: You can now use the self-referencing conventions of /me, /my, /mine, and /I in parentheses emotes. You can also use them in thoughts, memories, and feelings -- which now also support parentheses.
  • 02.21.23: Unsaved logs no longer show up when trying to make a new story development. Practice situations are set up for linguistics learning, which accordingly has the "practice" ability added. Gaining a new ability when learning a new skill will now notify you of the fact.
  • 02.20.23: Updated some aesthetics of ability displaying, and slightly rewrote some ability descriptions to universalize grammar styles for the lists. More leatherworking base fabrications have been added, along with the capacity to design and craft custom leatherworking items. There has been a light tailoring revamp; you can now design adjustable parts in certain garments, such as hoods or veils. Carpenters can carve buttons and leatherworkers can make corded leather laces and rawhide ties to use in tailoring designs where a fastening item is needed.

More Updates

Development

The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently it is open for invitation-only pre-alpha testing.