Difference between revisions of "Main Page"

From Avaria
Jump to navigation Jump to search
 
(60 intermediate revisions by the same user not shown)
Line 3: Line 3:
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe.  Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination.  Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.
SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe.  Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination.  Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.


More information can be found on the [[Setting]] page or under the Lore links.
We are currently in [[Alpha Phase]], so please read about the starting experience there. General information can be found on the [[Setting]] page or under the Lore links.


{| width="100%" cellspacing="5" cellpadding="0" valign="top" style="background:inherit;"
{| width="100%" cellspacing="5" cellpadding="0" valign="top" style="background:inherit;"
Line 12: Line 12:
|- valign="top"
|- valign="top"
| style="width: 50%;" |
| style="width: 50%;" |
* [[Alpha Phase]]
* [[QuickStart|Quick Start Guide]]
* [[QuickStart|Quick Start Guide]]
* [[Character Generator|Character Generation Guide]]
* [[Character Generator|Character Generation Guide]]
Line 19: Line 20:
* [[Basic Commands]]
* [[Basic Commands]]
* [[Rules|Game Rules]]
* [[Rules|Game Rules]]
* [[PvP Policy]]
* [[FAQ|Frequently-Asked Questions]]
* [[FAQ|Frequently-Asked Questions]]
|}
|}
Line 26: Line 28:


== News of Avaria ==
== News of Avaria ==
* '''A Bright New Year: 1 Pavana 797, City of Omrazir:''' A new year has arrived, and with the close of the holy weeks of Solitary, the formerly silent streets of Omrazir are now filled with lively talk about the resoundingly stormy end to the old year... [[News of Avaria|[More]]]
* '''Stealing from Bandits:''' It's common knowledge that the [[Sharizaar Road]], like most routes through the desert wilds, has its share of perils and problems -- like the bandit camps scattered through the upper reaches of the [[Sharizaar Massif]]. But recently word has trickled back to [[Omrazir]] of one of those robber camps being robbed itself! [[News_of_Avaria|[More]]]
* '''A Hungry New Year: 1 Pavana 797, St. Loomis:''' Spring and a new year have come to Ensor, but in St. Loomis the slow ripening of winter-sown crops has done nothing to relieve the hunger stemming from the poor harvest of the autumn past... [[News of Avaria|[More]]]
* '''Stormy Summer:''' For a place that doesn't normally see much rain in the summer, it's been an unusually stormy season in [[Omrazir]]. Local pagans wonder if [[Nirzali]] is showering the city with her favor, or if she's thundering with displeasure... [[News_of_Avaria|[More]]]
</div>
</div>
|-
|-
| style="margin: 0 0 0.5em 1em; border:1px solid #aaa; text-align:left; width: 50%;" cellpadding="5" valign="top" |
| style="margin: 0 0 0.5em 1em; border:1px solid #aaa; text-align:left; width: 50%;" cellpadding="5" valign="top" |
<div style="margin: 0 0 0 1em;">
<div style="margin: 0 0 0 1em;">
== Introduction to the World ==
== Introduction to the World ==
<div style="margin: 0 0 0 1em;">
<div style="margin: 0 0 0 1em;">
Line 41: Line 44:
* [[Omrazir|City of Omrazir]], [[Raziya|Raziya Province]]: The chief center of activity in SoA.
* [[Omrazir|City of Omrazir]], [[Raziya|Raziya Province]]: The chief center of activity in SoA.
* [[St. Loomis]]: A secondary RP hub on the far side of the sea.
* [[St. Loomis]]: A secondary RP hub on the far side of the sea.
* [[Sirdabi Caliphate]]: Its lands and customs.
* [[Geography]]: Continents, cities, landmarks, and more.
* [[Geography]]: Continents, cities, landmarks, and more.
* [[Religion]]: Belief systems of Avaria.
* [[Religion]]: Belief systems of Avaria.
Line 46: Line 50:
| style="width: 50%;" |  
| style="width: 50%;" |  
<div style="margin: 0 0 0 2em;"> '''Character Information'''
<div style="margin: 0 0 0 2em;"> '''Character Information'''
* [[Heritage]]: The playable peoples of Avaria.
* [[Heritage]]: The numerous peoples of Avaria.
* [[Statistics|Stats]]: A character's fundamental attributes.
* [[Statistics|Stats]]: A character's fundamental attributes.
* [[:Category:Skills & Abilities|Skills & Abilities]]: Action skills, weapons, crafting, and more.
* [[:Category:Skills & Abilities|Skills & Abilities]]: Action skills, weapons, crafting, and more.
Line 60: Line 64:
== Development Updates ==
== Development Updates ==


*'''8.31.22:''' You can now [[SGlance command|SGLANCE]], to glance without broadcasting any message, and emote parentheses work with the [[Glance command|GLANCE]] command. [[Yank command|YANK]] now works as well as the gentler alias [[Pull command|PULL]], and if you yank or pull someone in the same place as you while they are standing and you are sitting, you can draw them down to sit, and vice versa regarding drawing them up to stand. New swimming abilities have been added: drown-victim and water-rescue. These use the yank or pull commands when the characters are in water, and work much like sitting and standing, but make their targets treading water or underwater instead.
* '''01.04.23:''' The present-day game [[time]] has been rolled back a couple years, some conversion bugs have been fixed, and unit tests are now in place for time conversion functions, to hopefully ensure that time conversion is consistent and correct.
*'''8.29.22:''' Brawling rings have been added to the game, and you can participate in ranked fights or make wagers. You can now [[Rebalance command|REBALANCE]] to regain poise, in or out of a fight.
* '''01.03.23:''' Jalanit has been added as a [[Languages|language]], and some chargen language bugs have been fixed. When sniffing the air, you will now be nose-blind to your own personal scent (this was spammy). A few broken commands have been fixed ([[Stop command|STOP]], [[Flee command|FLEE]]). Posts with links are possible again on the forums.
*'''8.24.22:''' You can now edit your last post in a [[Cutscenes|cutscene]], and refresh the bottom of the page when viewing a cutscene. Cutscene posts also now have timestamps.
* '''12.31.23:''' A "fold" is now an adjustable part that can be raised or lowered to hide one's identity in a garment. This might be applicable to things like blankets and marzuqs. [[Swap command|SWAP]] and [[Switch command|SWITCH]] are now commands that work (again) with handling objects.
* '''12.29.23:''' [[Combat Basics|Combat]] code has been substantially slimmed down and is still in the process of a gradual rewrite. In-game help files for commands will now show extra information: what emote customizations they can be used with, related files if any are recommended, and what type of command they are in the sense of the conditions required for them. Additionally, a brand new command has been added: [[Weather command|WEATHER HISTORY]]. This way you know what the weather was all day, even if you were offline, and you won't accidentally tell your friends that you were out on a nice picnic when it was icily raining all day!


[[Development Updates (2022)|More Updates]]
[[Development Updates (2024)|More Updates]]
</div>
</div>
|}
|}
Line 76: Line 81:
{| width=100%  
{| width=100%  
|-
|-
| style="vertical-align:top;padding:0.5em;width:25%" |
| style="vertical-align:top;padding:0.5em;width:20%" |
'''The World'''
'''The World'''
*[[:Category:Geography|Geography]]
*[[:Category:Geography|Geography]]
*[[:Category:Natural History|Natural History]]
*[[:Category:Natural History|Natural History]]
*[[:Category:Races|Races]]
*[[The Heavens]]
*[[The Heavens]]
*[[Time]]
*[[Time]]
*[[Weather]]


'''History & Culture'''
'''History & Culture'''
Line 90: Line 97:
*[[Glossary of Avaria]]
*[[Glossary of Avaria]]


| style="vertical-align:top;padding:0.5em;width:25%" |
| style="vertical-align:top;padding:0.5em;width:20%" |
'''Roleplaying Systems'''<br />
'''Roleplaying Systems'''<br />


*[[Personal story]]
*[[Personal story]]
*[[Plot Notes]]
*[[Relationships]]
*[[Relationships]]
*[[Cohabitation]]
*[[Demeanor]]
*[[Lifestyle]]
*[[Dreams]]
*[[Dreams]]
*[[Cutscenes]]
*[[Cutscenes]]
*[[FTB (Fade to Black) command|Fade to Black]]
*[[FTB (Fade to Black) command|Fade to Black]]


'''Communications'''<br />


| style="vertical-align:top;padding:0.5em;width:20%" |
'''Communications'''
*[[Languages]]
*[[Languages]]
*[[Writing]]
*[[Reading & Writing]]
*[[Courier_%26_Postal_Services|Courier & Post]]
*[[Courier_%26_Postal_Services|Courier & Post]]


| style="vertical-align:top;padding:0.5em;width:25%" |
'''Economy'''<br />
'''Resource Production'''
 
*[[Currency]]
*[[Banking]]
*[[Shopkeeping]]
*[[Jobs]]
*[[Lodgings]]
 
| style="vertical-align:top;padding:0.5em;width:20%" |
'''Gathering & Crafting'''
*[[Butchering]]
*[[Butchering]]
*[[Fishing]]
*[[Hunting]]
*[[Hunting]]
'''Crafting'''
*[[Cooking]]
*[[Cooking]]
*[[Herbalism]]
*[[Herbalism]]
*[[Tailoring]]
*[[Tailoring]]


| style="vertical-align:top;padding:0.5em;width:25%" |
'''Ranking Systems'''
'''Economy'''
*[[Brawling]]
*[[Currency]]
*[[Fishing]]
*[[Banking]]
*[[Performance]]
*[[Shopkeeping]]
*[[Research]]
*[[Jobs]]
 
*[[Lodgings]]
| style="vertical-align:top;padding:0.5em;width:20%" |


'''Combat'''
'''Combat'''
*[[Combat System]]
*[[Combat Basics]]
*[[:Category:Combat Commands|Combat Commands]]


'''Life & Death'''
'''Life & Death'''
*[[Injury & Healing]]
*[[Healing|Injury & Healing]]
*[[Death]]
*[[Death]]


Line 135: Line 153:


== Development ==
== Development ==
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the [https://www.evennia.com Evennia Creation System] and is actively in development. Currently it is open for invitation-only pre-alpha testing.
The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the [https://www.evennia.com Evennia Creation System] and is actively in development. Currently the game is in alpha phase and registration is temporarily closed, but it is expected to re-open once the current application and bug queue are cleared.


__NOTOC__
__NOTOC__

Latest revision as of 21:59, 6 February 2024

Song of Avaria is a text-based roleplaying game that incorporates both MUD- and MUSH-like features to create a dynamic storytelling experience in an intricate and expansive fantasy world.

SoA is set in the vast land of Avaria, a roughly Earth-like world with a host of cultures and countries spanning a large globe. Geopolitics and religion mix with magic and adventure to create a realm full of possibilities, where player characters can pursue a huge range of goals limited only by their own imagination. Whether a pious priest, a bold knight of the realm, a canny entrepreneur, a climbing socialite, a studious researcher, a street thug with ambitions, or simply an ordinary peasant or citizen with dreams of something grander, Avaria offers a stage for characters to play out their own personal stories with one another against a vast backdrop of history in the making.

We are currently in Alpha Phase, so please read about the starting experience there. General information can be found on the Setting page or under the Lore links.

News of Avaria

  • Stealing from Bandits: It's common knowledge that the Sharizaar Road, like most routes through the desert wilds, has its share of perils and problems -- like the bandit camps scattered through the upper reaches of the Sharizaar Massif. But recently word has trickled back to Omrazir of one of those robber camps being robbed itself! [More]
  • Stormy Summer: For a place that doesn't normally see much rain in the summer, it's been an unusually stormy season in Omrazir. Local pagans wonder if Nirzali is showering the city with her favor, or if she's thundering with displeasure... [More]

Introduction to the World

The Basics

The World

Character Information

Directory

Development Updates

  • 01.04.23: The present-day game time has been rolled back a couple years, some conversion bugs have been fixed, and unit tests are now in place for time conversion functions, to hopefully ensure that time conversion is consistent and correct.
  • 01.03.23: Jalanit has been added as a language, and some chargen language bugs have been fixed. When sniffing the air, you will now be nose-blind to your own personal scent (this was spammy). A few broken commands have been fixed (STOP, FLEE). Posts with links are possible again on the forums.
  • 12.31.23: A "fold" is now an adjustable part that can be raised or lowered to hide one's identity in a garment. This might be applicable to things like blankets and marzuqs. SWAP and SWITCH are now commands that work (again) with handling objects.
  • 12.29.23: Combat code has been substantially slimmed down and is still in the process of a gradual rewrite. In-game help files for commands will now show extra information: what emote customizations they can be used with, related files if any are recommended, and what type of command they are in the sense of the conditions required for them. Additionally, a brand new command has been added: WEATHER HISTORY. This way you know what the weather was all day, even if you were offline, and you won't accidentally tell your friends that you were out on a nice picnic when it was icily raining all day!

More Updates

Development

The original concept for Song of Avaria came about in 2016, and its adaptation as a MU* began in 2020. It is founded on the Evennia Creation System and is actively in development. Currently the game is in alpha phase and registration is temporarily closed, but it is expected to re-open once the current application and bug queue are cleared.