Difference between revisions of "Origin"

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A character's '''origin''' is a fluid concept and may be somewhat subjective, as it can represent a person's land of birth or a place in which they have resided for some time. It is, essentially, the place that a character considers home, even if they don't presently live there.
A character's '''origin''' is a fluid concept and may be somewhat subjective, as it can represent a person's land of birth or a place in which they have resided for some time. It is, essentially, the place that a character considers home, even if they don't presently live there.


From an IC standpoint, origin will tend to strongly influence many of a character's fundamental values, beliefs, worldviews, and cultural practices. In character generation, origin will affect the heritages available for selection as well as the clothing and other gear with which a character starts. Characters may also choose a bonus skill based on their origin, representing some of the more common skills in which people from that region are proficient.
Origin can correspond either to a political unit (e.g., the province of Raziya, the kingdom of Ensor) or a region (e.g., the Gilded Plain, the High Hinterlands). From an IC standpoint, origin will tend to strongly influence many of a character's fundamental values, beliefs, worldviews, and cultural practices. In character generation, origin will affect the heritages available for selection as well as the clothing and other gear with which a character starts. Characters may also choose a bonus skill based on their origin, representing some of the more common skills in which people from that region are proficient.


[[Category:Character Information]]
[[Category:Character Information]]

Revision as of 12:20, 17 December 2021

A character's origin is a fluid concept and may be somewhat subjective, as it can represent a person's land of birth or a place in which they have resided for some time. It is, essentially, the place that a character considers home, even if they don't presently live there.

Origin can correspond either to a political unit (e.g., the province of Raziya, the kingdom of Ensor) or a region (e.g., the Gilded Plain, the High Hinterlands). From an IC standpoint, origin will tend to strongly influence many of a character's fundamental values, beliefs, worldviews, and cultural practices. In character generation, origin will affect the heritages available for selection as well as the clothing and other gear with which a character starts. Characters may also choose a bonus skill based on their origin, representing some of the more common skills in which people from that region are proficient.